[Apr 25th 2018] New classes have been added to the skill simulator!

The Wood Bible - Dievorcist

Created by Soratori on Dec 26th 2016 (Last Updated: Jul 21st 2018).
This is a public build.
29
É gente, caixão e vela preta. Plague pve is dead.

Eu até consegui facilmente ignorar a presença de Zealot em relação a damage superior, mas ignorar o rework do druid e a chegada do Exorcist infelizmente não dá. Adeus, Plague. Você agora só como pvp [E acredite ali ele ainda tem e muito potencial].

Tanto em AoE como em questão de hit count e dps, o Exorcist atrai justamente por que o ponto-base do que procuro num char pra ele ser divertido é ainda melhor executado: Um híbrido entre dano e support que pode se encaixar em qualquer situação sem ser um pato.

PODER DO EXORCISMO! SAI DEMONHO!




.: Sumário :.
I - Onde a classe brilha
II - Contras
III - Outras opções de classe
IV - Conclusão


__________________________________________________________
I - Onde a classe brilha:

Yes, bitches. Book shinning beam.
__________________________________________________________




Mas deixando o baile seguir, Exorcist entra como trunfo de dps aqui por dois motivos ridiculos:

1 - Aqua Benedicta: Porque diabos deram uma Hamaya com praticamente o dobro do dano e de 3 overheats pro Exorcist? Que OP. Não suficiente, até o cooldown é menor. Isso é muita coisa.

2 - Bookbeam, quer dizer, Rubric.
Vamos a seguinte problemática: Uma sKill tem apenas 15 segundos de CD e possui 6 de animação + cast.

Isso te dá apenas 9 segundos de hiato entre reusos da skill. Parece bokor com CD baixo, né? A diferença é que essa skill limpa o que tá na sua frente.
Ela é muito OP. Praticamente voce vai usar isso pra dar dano, o resto é capricho. Tudo o que voce combar com o Exorcist vai ficar bom. Mesmo que seja classes support antes.

Esses dois motivos, tanto por AoE, como dano, como custo-benefício, tornam o Exorcist uma classe extremamente ofensiva.
E o melhor é - conseguir ser um bom healer, dar support, e ainda conseguir exponencializar esse dano SE estiver jogando em situações paradas, como challange mode e earth tower [principais conteudos de end somado a raid + velcoffer] com o stack de carve owls, já velho conhecido de vcs.

Laima desce ainda mais o CD, tornando Rubric reusável de 12 em 12 segundos. 6 animação, 6 cooldown.

O.P.

Ok, Soratori, mas e o que isso muda em build além de classe?
Certo, pensando bem a respeito eu imaginei que SPR pode ser um bom status tanto por escalonamento do diev quanto por sp e também porque voce não precisa dessa INT pra fazer o Exorcist brilhar. Além de tudo, não foi só o Exorcist que mudou aqui.

O Cleric também.

[Cof cof healing power cof cof]

Com a Patron saint + spr, sua heal vai ser interessante. Lembra do objetivo da build? Se divertir com uma postura híbrida que atinge a todos sem ser pato? Então.

Cleric c3 entra na build. Peguem as passivas de heal e usem blunt pra curar melhor.

Ok, Soratori, mas e se eu tiver sem dano?
Isso depende da sua arma e gears. Exorcist é a prova de flop em relação a DPS. Se voce é novato ou ainda não se equipou, pode ser interessante usar o full INT mesmo até conseguir. Depois cê reseta os status e é isso.

Primus Raffye blunt, bons gears obedecendo aquela mesma progressão de sempre. Tudo segue feliz, sem nenhuma modificação realmente abrupta além de que Agny não é mais interessante pra gente.

__________________________________________________________
II - Contras :

Non ecziste.
__________________________________________________________

É sério. Tem contra não. Sem mana hungry, sem CD alto. Bom dano. To só esperando o nerf.

Pra não falar que não tinha NADA NADA, antes dela chegar aqui aparentemente o cast podia ser interrompido, assim como possession. Mas não é mais o caso. Chegou lapidado como diamante.

__________________________________________________________
III - Outras opções de classe:

Pra vc usar Bookbeam do seu jeitinho.
__________________________________________________________

Agora a parte boa. Soratori monta uma build base e enche vcs de opções e dúvidas pra no final dizer: Choices.
Mas aí que é bom, não? Cada um montar a build do seu jeito tendo em mente o que funciona e o que não.
Glória, glória aleluia!


1 - O Druid:



Atualmente o perfil mais ofensivo são esses 2 ciclos de druid combados com exorcist. Druid reworkado é druid renovado, druid viscoço. Tá com muito dano. Range e rotação de dps com novas skills interessante. E a Chortosmata tá curando bom. Aquele regen ali não é de se ignorar não.

Druid 2 Exo 2 é meta, minha gente. Tá dando mto dano juntos. É o complemento perfeito pra build. A ponto de o que vem abaixo disso nos primeiros ranks nem precisar de dano.

Mas se voce quer mesmo assim completar a build com mais dano em rank abaixo do druid...

1.1 - Focando dano, voce tem Bokor. Lembre-se que o r3-5 [bokor] pode ser trocado por Krivis. Eu pessoalmente indico. Mas é que o Bokor tá sendo muito mais utilizado até o momento. Mas realmente prefiro Krivis. Melstis pode aumentar a duração do Transform do Druid e pessoalmente o trabalho que vc tem pra organizar os Zumbis não compensa numa build em que Rubric vai te gastar metade do seu tempo.

1.2 - Por ultimo, até mesmo um visual mais híbrido com cleric 3 priest 2 druid 2 pode funcionar pra fechar com o seu exorcist. Essa primeira classe pós cleric é realmente bem versátil.

2 - O priest c4 aka Chaplain:


Ainda mais support, ainda mais temático. Eu não tiraria Cleric c3 pra por Miko, mas quem leva lore a sério não perde muito por isso. Voce terá dano AoE com o Exorcist e em alvo único com o Chaplain. Ainda mais aconselhável ser full SPR nesse caso. Ridiculamente independente e ainda sim coberto de support. Essa é pra quem quer um híbrido e não gosta de diev [herege].

3 - O Sadhu:


Esse perfil é uma versão alternativa pra quem não gosta de Druid e ainda sim quer ter o perfil mais ofensivo possível. Levando em conta que Sadhu é um ponto alto de ranks mais baixo em DPS e que apenas um ciclo de monk ou paladin são suficientes pra segurar 2Hand Blunt, temos:

Como contra, essa build não tem o Druid, que é um trunfo atual em sinergia com DPS. Pense com carinho.

E é isso gente, Choices.
Eu falei que ia dizer, não falei? Eu falei.

__________________________________________________________
IV - Conclusão

Vamos ao veredito
__________________________________________________________


"Soratori, tá, mas eu gostava da build anterior, e agora?"
Agora clica aqui amg: http://www.tosbase.com/tools/skill-simulator/build/mid9ku5vpg/

Eu ainda mantive essa build porque ela é divertida, mas não é a melhor. Pessoalmente, manter plague doctor em pve agora não é mais tão viável quando se tem Rubric c2. E voce ainda ganha um rank pra gastar sem ter que dar 1 k de SP a cada pandemic.

E é isso.
In nomine patris, et filii, et spiritus sancti. Amen.


___________________________________________________________________________
Outras Builds:

[Deus lhe pague - Full support]: http://www.tosbase.com/tools/skill-simulator/build/3jchusydep/

[Chama chuva - Taoist DPS ]: http://www.tosbase.com/tools/skill-simulator/build/nuicnutuid/

[O Escultor das pragas - Carve Doctor] : http://www.tosbase.com/tools/skill-simulator/build/mid9ku5vpg/

[Espírito do lobo da montanha]: http://www.tosbase.com/tools/skill-simulator/build/3qt8dmg1ef/

Copy Build
Rank 1
circle 1
Cleric
0 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 1:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 1
SP: 14

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
0 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 1:
Blocks: 2 times
Magic Circle Duration: 20 seconds
SP: 19

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
0 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 1:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 1
SP: 14

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
0 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 1:
Blocks: 2 times
Magic Circle Duration: 20 seconds
SP: 19

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
0 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 1:
Applies 1 times
Duration: 60 seconds
SP: 18

Type: Magic / Buff
Cooldown: 27s
0 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 3
Cleric
15 / 15
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21 Cleric22
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 15:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 15
SP: 98

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 15
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
10 / 15
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 10:
Blocks: 20 times
Magic Circle Duration: 20 seconds
SP: 82

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 15
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
10 / 10
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 10:
Applies 10 times
Duration: 60 seconds
SP: 79

Type: Magic / Buff
Cooldown: 27s
4 / 10
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 4:
Duration: 18 seconds
SP: 48

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
Guardian Saint
Guardian Saint

Increases the caster's Healing ability.

Level 5:
Guardian Saint duration 60 sec
Healing +25%
SP: 58

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 4
circle 1
Dievdirbys
0 / 5
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 1:
Max. 1 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 26

Type: Melee / Attack
Cooldown: 85s
0 / 5
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 1:
SP -8
SP recovery shortened by 5 sec
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 39

Type: Melee / Attack
Cooldown: 48s
0 / 5
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 1:
Cooldown -20%
Movement speed -1
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 39

Type: Melee / Attack
Cooldown: 47s
0 / 5
3
Carve Attack
Dievdirbys11
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 1:
Attack: 82% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 5%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 17s
Rank 5
circle 2
Dievdirbys
0 / 10
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 1:
Max. 1 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 26

Type: Melee / Attack
Cooldown: 85s
0 / 10
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 1:
SP -8
SP recovery shortened by 5 sec
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 39

Type: Melee / Attack
Cooldown: 48s
0 / 10
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 1:
Cooldown -20%
Movement speed -1
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 39

Type: Melee / Attack
Cooldown: 47s
0 / 10
3
Carve Attack
Dievdirbys11 Dievdirbys1
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 1:
Attack: 82% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 5%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 17s
0 / 5
2
Carve Owl
Dievdirbys12
Carve Owl: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 2nd Circle required
Carve Owl

[Magic]
Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you.

Level 1:
Attack 49% x 3 hits
Block count 50
Duration 25 sec
Consumes Sculpting Wood x2
SP: 44

Type: Melee / Attack
Cooldown: 50s
0 / 5
Carve World Tree
Dievdirbys5
Carve World Tree: Maintain
Type: Active
* Decreases range of [Carve World Tree], but increases its duration by 10 seconds

Dievdirbys 2nd Circle required
Carve World Tree

Carve a divine World Tree that silences nearby enemies.

Level 1:
Statue duration 15 sec
Consumes Sculpting Wood x1
SP: 46

Type: Melee / Attack
Cooldown: 92s
Rank 6
circle 3
Dievdirbys
1 / 15
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 1:
Max. 1 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 26

Type: Melee / Attack
Cooldown: 85s
6 / 15
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 6:
SP -28
SP recovery shortened by 5 sec
Statue duration 55 sec
Consumes Sculpting Wood x1
SP: 94

Type: Melee / Attack
Cooldown: 48s
12 / 15
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 12:
Cooldown -20%
Movement speed -12
Statue duration 85 sec
Consumes Sculpting Wood x1
SP: 160

Type: Melee / Attack
Cooldown: 47s
1 / 15
3
Carve Attack
Dievdirbys11 Dievdirbys1
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 1:
Attack: 82% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 5%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 17s
10 / 10
2
Carve Owl
Dievdirbys12
Carve Owl: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 2nd Circle required
Carve Owl

[Magic]
Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you.

Level 10:
Attack 79% x 3 hits
Block count 140
Duration 25 sec
Consumes Sculpting Wood x2
SP: 147

Type: Melee / Attack
Cooldown: 50s
10 / 10
Carve World Tree
Dievdirbys5
Carve World Tree: Maintain
Type: Active
* Decreases range of [Carve World Tree], but increases its duration by 10 seconds

Dievdirbys 2nd Circle required
Carve World Tree

Carve a divine World Tree that silences nearby enemies.

Level 10:
Statue duration 42 sec
Consumes Sculpting Wood x1
SP: 149

Type: Melee / Attack
Cooldown: 92s
5 / 5
Statue of Goddess Ausrine
Statue of Goddess Ausrine

Carve a statue of Ausrine, the Goddess of the Morning Star. Those in your party who circle around the Goddess Statue counter-clockwise are granted divine protection and become immune to damage temporarily.

Level 5:
[Blessing of the Goddess] Duration 18 sec
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 96

Type: Melee / Attack
Cooldown: 80s
Rank 7
circle 1
Miko
1 / 5
4
Gohei
Miko1
Gohei: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gohei] by 0.5% per attribute level
* +10% added damage at maximum level

Miko 1st Circle required
Gohei

[Magic] - [Holy]
Swings a gohei made of a wooden stick and white paper. Removes 1 harmful effect of rank 1 or below on allies and 1 beneficial effect of rank 1 or lower on enemies in front.

Level 1:
Attack: 225% x 2
SP: 66

Type: Magic / Attack
Cooldown: 8s
Element: Holy
4 / 5
Sweeping
Sweeping

Sweeps the floor with a purified, divine broom. The sweeped area becomes a magic circle that increases the skill level of other magic circle skills that are cast while standing at that location for a period of time.

Level 4:
Max. Sweeping Duration: 5 seconds
Magic Circle Duration: 9 seconds
SP: 118

Type: Magic / Buff
Cooldown: 35s
5 / 5
Hamaya
Miko3
Hamaya: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hamaya] by 0.5% per attribute level
* +10% added damage at maximum level

Miko 1st Circle required
Hamaya

[Magic] - [Holy]
Hold an arrow in your hand and throw it to a
designated location. Inflicts a great amount of
Holy-property damage to enemies for a short
time.

Level 5:
Attack: 193% per 0.3 seconds
Maximum Targets: 10
Duration: 8 seconds
SP: 128

Type: Magic / Attack
Cooldown: 35s
Element: Holy
5 / 5
Clap
Clap

Clap your hands twice. Increases duration for some installations nearby.

Level 5:
Duration: +25 seconds
SP: 137

Type: Magic / Attack
Cooldown: 34s
0 / 5
Kagura
Kagura

Dance to bless allies around you. Grants
additional Holy-property damage to melee
attacks against enemies affected by this skill.
Active while holding the skill button.

Level 1:
Maximum Duration: 10 seconds
Consumes 72 SP per second
Additional Holy-property Damage: +10%
SP: 0

Type: Magic / Buff
Cooldown: 60s
Rank 8
circle 1
Exorcist
5 / 5
Rubric
Exorcist1
Rubric: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rubric] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Rubric: Propagate
Type: Active
* Increases [Rubric]'s targets by 1 per attribute level
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Rubric: Speed Reading
Type: Active
* Shortens the attack cycle of [Rubric] by half
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Rubric

[Magic] - [Holy]
Read commandments imbued with the power of the Goddesses to deal Holy property damage and reduce the enemy's movement speed. When used against Demon type enemies, the skill deals additional hits and its movement speed reducing effects are amplified.

Level 5:
Attack per 0.5 sec 639%

Targets 5
Max. duration 6 sec
SP: 238

Type: Magic / Attack
Cooldown: 15s
Element: Holy
1 / 5
3
Entity
Exorcist4
Entity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Entity] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Entity: Divine Impact
Type: Active
* Enhances [Entity] to deal 10% of the original damage to non-concealed enemies
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Entity

[Magic] - [Holy]
Make hidden entities nearby reveal themselves with a powerful command. Revealed entities take a designated amount of damage.

Level 1:
Attack: 1387%
Targets 10
SP: 73

Type: Magic / Attack
Cooldown: 30s
Element: Holy
5 / 5
3
Aqua Benedicta
Exorcist6
Aqua Benedicta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aqua Benedicta] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Aqua Benedicta: Last Drop
Type: Active
* Applies damage to enemies within range of [Aqua Benedicta] for 2.5 sec after the skill's duration ends
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Aqua Benedicta

[Magic] - [Holy]
Sprinkle Holy Water on the ground to purify it. Enemies in the purified area receive continuous damage. Flying enemies that don't step on the purified ground are not attacked.

Level 5:
Attack per 0.4 sec 273%
Max. targets 8
Duration 6 sec
Consumes Holy Water x1
SP: 138

Type: Magic / Attack
Cooldown: 25s
Element: Holy
1 / 5
Engkrateia
Engkrateia: Patience
Type: Active
* Increases the duration of [Engkrateia] by 1 sec per attribute level
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Engkrateia

Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Demon type enemies.

Level 1:
Damage taken -5%
Duration 3 sec
SP: 126

Type: Melee / Buff
Cooldown: 30s
Element: Holy
Rank 9
circle 2
Exorcist
10 / 10
Rubric
Exorcist1 Exorcist2 Exorcist3
Rubric: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rubric] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Rubric: Propagate
Type: Active
* Increases [Rubric]'s targets by 1 per attribute level
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Rubric: Speed Reading
Type: Active
* Shortens the attack cycle of [Rubric] by half
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Rubric

[Magic] - [Holy]
Read commandments imbued with the power of the Goddesses to deal Holy property damage and reduce the enemy's movement speed. When used against Demon type enemies, the skill deals additional hits and its movement speed reducing effects are amplified.

Level 10:
Attack per 0.5 sec 783%

Targets 5
Max. duration 6 sec
SP: 378

Type: Magic / Attack
Cooldown: 15s
Element: Holy
1 / 10
3
Entity
Exorcist4 Exorcist5
Entity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Entity] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Entity: Divine Impact
Type: Active
* Enhances [Entity] to deal 10% of the original damage to non-concealed enemies
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Entity

[Magic] - [Holy]
Make hidden entities nearby reveal themselves with a powerful command. Revealed entities take a designated amount of damage.

Level 1:
Attack: 1387%
Targets 10
SP: 73

Type: Magic / Attack
Cooldown: 30s
Element: Holy
10 / 10
3
Aqua Benedicta
Exorcist6 Exorcist7
Aqua Benedicta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aqua Benedicta] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Aqua Benedicta: Last Drop
Type: Active
* Applies damage to enemies within range of [Aqua Benedicta] for 2.5 sec after the skill's duration ends
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Aqua Benedicta

[Magic] - [Holy]
Sprinkle Holy Water on the ground to purify it. Enemies in the purified area receive continuous damage. Flying enemies that don't step on the purified ground are not attacked.

Level 10:
Attack per 0.4 sec 334%
Max. targets 8
Duration 6 sec
Consumes Holy Water x1
SP: 220

Type: Magic / Attack
Cooldown: 25s
Element: Holy
1 / 10
Engkrateia
Exorcist8
Engkrateia: Patience
Type: Active
* Increases the duration of [Engkrateia] by 1 sec per attribute level
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Engkrateia

Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Demon type enemies.

Level 1:
Damage taken -5%
Duration 3 sec
SP: 126

Type: Melee / Buff
Cooldown: 30s
Element: Holy
3 / 5
Gregorate
Exorcist10 Exorcist11
Gregorate: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gregorate] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 2
Gregorate: Louder
Type: Active
* Increases the no. of status ailments [Gregorate] can cancel by 1 per attribute level
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Gregorate

[Magic] - [Holy]
Sends out a wave of divine energy to overthrow the forces of evil. Debuffs of rank 2 and below applied to you or your allies are canceled, and nearby enemies receive Holy property damage. If the skill is applied to a zombie, the zombie is killed.

Level 3:
Attack 942%
Add. damage per debuff 50%
Max. 3 debuffs canceled
Targets 5
Targets hit 8
SP: 246

Type: Magic / Attack
Cooldown: 30s
Element: Holy
5 / 5
Koinonia
Exorcist13 Exorcist16
Koinonia: Sacred Knight
Type: Active
* Templars within the range of [Koinonia] are considered as Cleric tree characters
* Increases SP consumption by 10%

Requires Exorcist Circle 2
Koinonia: Enhance
Type: Active
* Increases the damage dealt on an enemy with [Koinonia] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 2
Koinonia

[Magic] - [Holy]
Consolidate the faith of your party members into a display of divine energy capable of overthrowing demons. Can only be used when 3 or more members are within range. Additional damage applied when 3 or more of the members are of the Cleric tree.

Level 5:
Attack per 0.4 sec 202%
Duration 20 sec
SP: 310

Type: Magic / Attack
Cooldown: 40s
Element: Holy
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Comments (305)

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Oct 1st 2018 23:13:12
Salve @Soratori tudo bom meu amigo?

Sou novo no ToS em parte de Cleric e gostei muito dessa build, não estou muito preocupado em me equipar de urgente até porque vou começar a upar 1 Cleric, só gostaria de saber o que seria bom? Full SPR?

E na parte de CARD, o que seria bom por ali?

Obrigado e parabéns pela build!
Reply
Sep 15th 2018 01:03:05
Miko so pode escolher classe feminina? masculino n?
Reply
Sep 27th 2018 15:35:47
@Thidos oi o/
Não sou o dono da postagem, mas sim, só é liberado com char feminino, masculino não.
Reply
Aug 29th 2018 18:27:24
Tem como pular esse skill carve owl? Não vi uma utilidade boa nela ainda. O dano é ridículo e ela não segura muito bem em CM pelo que eu andei vendo.
Reply
Aug 29th 2018 01:24:19
Oie, eu gostaria de saber se Cleric2> Diev3>Druid3>Miko>Exo é bom. E qual atributo eu investiria, full int ou spr?
Reply
Aug 28th 2018 16:54:31
E ae! Me apaixonei pela build, parabéns e obrigado!

Só me diga uma coisa, o silence se aplica a todos bichos e bosses? Como funciona isso?

Perguntando por que estou seriamente pensando em fazer também um clérigo full suport com Diev no 1...

O que acha?

Reply
Aug 10th 2018 16:59:43
Vale apena trocar co clerico3 por PD1? pq o diev tem os debuffs que pode ser espalhados com o pandemic do pd e dar +50% de dano no gregorate por debuff. so to pensando nisso e a build que eu fiz pro meu exo com kannushi nao fico tao boa
Reply
Aug 5th 2018 23:25:40
Na build do druid quais status eu ponho?
Reply
Aug 5th 2018 23:30:41
@Hatsugare e qual o combo da build (druida)
Reply
Aug 2nd 2018 00:05:58
que cards usa na build de exorcista?
Reply
Aug 2nd 2018 21:52:27
@tucames11

Chapparition toda santa vez que voce for castar rubric, cara. De resto é opcional dentre as opções. Voce não perde muito. Nunca costumo citar porque as pessoas não perdem em escolher entre defense [nuaele / gray golem] ou cards que deem status. Chapparition é realmente a única essencial.
Reply
Jul 26th 2018 07:41:17
Oi, tudo bem? Adorei a Build. Gostaria de saber o que você acha da apção: Clerig3Priest2Diev1Miko1Exo2? Obrigadinhu
Reply
Aug 2nd 2018 21:49:44
@kevencat

Olá
Eu acho que pode ser interessante sim, mas a Miko tá aí por Kagura? P orque o diev sem c3 perde muito o interesse no combo com ela. Sabe? Se pá até um paladin c1 com turn undead pra rotação + possibilidade de segurar 2hand mace seria mais útil pro seu DPS.
No mais, insisto que druid c2 é o melhor combo pra DPS com o Exo 2. Tirar priest pra por ele pode ser interessante.
Reply
Jul 23rd 2018 20:23:02
Achei a build Interessante. Ainda estou pensando se troco Cleric C3 por Cleric C2 pra pegar Druid 1 e me aproveitar do aumento de dano das estátuas em monstros do tipo planta, combando com chorstamata. Já que o propósito dessa build é um dps funcional, acho que daria pra abrir mão do Guardian.
Reply
Jul 24th 2018 06:44:31
@Astharion

Na real sim
Inclusive estou questionando o combo pois está perdendo potencial de dano com esse druid 2 fora.
To reavaliando e fiz um teste, em breve vou att.
Reply
Jul 27th 2018 22:08:48
@Soratori

Eu acredito que Exorcist já tem todo o dano que um cleric precisa ter, principalmente devido ao cooldown ser realmente muito baixo (principalmente com a estátua). Por isso acho essa build interessante. O DPS do Exorcist fica livre enquanto as estátuas batem. Não envolve perdas de cooldown como teria um Sadhu com Krivis.
Reply
Aug 2nd 2018 21:51:10
@Astharion

Yep.
Eu amo dievdirbys at all também, como argumento haha
Mas admito que o druid tá incrível pra não incluí-lo, sabe? É questionável. Não sinto falta de dano, mas a ganância por mais... eu não sei. :v
Reply
Jul 20th 2018 07:31:08
Td bom Sora? Vc disse q dá para stackar as carve owl, como nao sou um diev nato vc poderia me explicar como faz isso?
Reply
Jul 21st 2018 19:33:59
@VemDeZap

O Carve owl é um summon que tem duração menor que o cooldown. Isso é um empencilho. Mas, se voce usar Laima statue e combar com a Clap da Miko, voce expande a duração e ela fica maior do que o cooldown. Tendo a duração maior, voce consegue summonar mais duas carve owls enquanto as outras ainda tão ativas.

E aí vem o motivo de Miko tar na build
O Clap
Se voce der clap, tanto a antiga estátua quanto a nova vão extender de novo, tendo elas ali sempre até que morram por desgaste de tanto tomar hit. Então e´bom curá-las de vez em quando.
Reply
Jul 21st 2018 19:34:15
@Soratori

O CAP do stack é de até 5 estátuas.
Reply
Jul 18th 2018 15:10:41
Ei sabe me dizer uma build boa com zealot?
Reply
Jul 18th 2018 15:11:06
@Zifus e ela ainda é boa, ou nem vale mais a pena?
Reply
Jul 21st 2018 19:41:22
@Zifus

Se voce fizer questão de dar dano em boss tbm, essa é a melhor opção:

[url] https://www.tosbase.com/tools/skill-simulator/build/itxil9xk3b/ [/url]

Mas caso não, pode reduzir os ranks pegando monk só ciclo 1. O double punch já tá spammável e voce já carrega two blunt. Há o uso de só monk c1 as vezes pra pegar mais ciclos de cleric pra ter um heal decente e um em Kabbalist pra recuperar SP. Mas a eini sof mudou e agora ela dá regen de sp. Então é melhor pensar com cuidado. Por via das dúvidas mandei só a Zealot meta mesmo. Mas se quiser a outra basta tentar essa mesma configuração, só que com cleric c2 e monk só c1.
Reply
Jul 26th 2018 01:52:19
@Soratori Thxx pela resposta, vou tentar fazer um desse, vlw mesmo :D
Reply
Jul 16th 2018 18:15:19
Hey, você acha que com Druid dá pra fazer SPR também? E quanto ao Carve Owl, vale a pena maximizar mesmo? Eu fiz um [ Cleric c2 > Diev C3 > Druid c3 > Exorcist c1 ], gostei bastante só que achei o Carve Owl meio fraco, mas estava full INT, agora as corujinhas tão escalando com SPR, certo?
Reply
Jul 16th 2018 23:00:49
@Gengibre

Como já mencionei, INT é o status do up. Voce não tem set? Não tem armas? Não tá equipado nem com dinheiro pras passivas? De onde vai tirar dano se não do M ATK dos status, então?

INT é necessário pra up, mas isso não quer dizer que tenha que ser assim pro todo sempre. É enquanto voce não tem nenhum M ATK. Porque depois no end game com uma arma op parece que vc só tá jogando mais sal numa comida que já tá temperada e nem faz tant oa diferença assim.

O Carve owl só é forte quando stackado com a Miko tendo 4-5 estátuas num lugar só e com chapparition ativadas. Ele é um trunfo em situações que vc pode ficar parado. Fora disso não é bom confiar na carve owl pra algo at all. Por isso as builds com exorcist 2 druid 2 tão muito fortes - vc tem dano com eles e o resto é algo pra acrescentar em situações convenientes.

Sim as corujas como todo summon escalonam dano com SPR. Eu acho o mais sensato [Meio a meio com CON] pro char se voce já tiver com boas gears.

Mas com uma arma que tem menos de 3 k de M ATk vc precisa ser full INT pra poder ser significativo de alguma forma.
Reply
Jul 17th 2018 06:26:16
@Soratori
Muito obrigado pela resposta. Eu aproveitei os vários resets de status points e fui testar xD
Eu não imaginava que no fim das contas todos aqueles pontos em INT não fariam tanta diferença assim no meu dano. Tenho uma Heart of Glory +15 com Trancendence lvl 3, com +/- uns 3.5k de dano, e realmente, fazer full SPR reduziu pouquíssimo o meu potencial de solo DG e Bossing, com um plus de dar um sustain de SP absurdo, e olha que eu já achava que estava gastando pouca SP Potion por conta da [ Statue of Goddess Zemyna ]. Um mundo novo de possibilidades se abriu pra mim, haha.
Reply
Jul 21st 2018 19:32:03
@Gengibre

Choices amigo hahah
Eu aconselho INT realmente só pra upar. Depois que o raffye primus tá + 15 nem lembra mais o que é INT.
Reply
Jul 16th 2018 13:47:27
Porque Laima no 12 se com 4 pontos ela ja dura o que precisa durar? Não acho o slow dea tão util. Mesma coisa com Carve the world tree, não faz muito sentido ela no 10 se no 5-6 ja tem a duração necessária, ainda mais com miko resetando essa duração. Melhor ter Zemyna no máximo, não?

Reply
Jul 16th 2018 22:57:11
@Alrisha

Não acha útil porque não tem Laima em lv alto, amiga. :v

Laima no 12 por um motivo simples - o lv de Laima implica na redução de mov speed do mob. Ela dá slow, lembra-se? Então, o debuff aumenta com o lv de Laima. Até porque esse lv vai por onde, em Zemya? Não precisa de Zemya no máximo porque o que muda é a redução de SP gasto e ela não escalona muito no lv. Não mesmo.

Reply
Jul 15th 2018 22:01:41
tenho feito testes, nao sei se e bug, mas quando estou transformado como druida, e uso aukuras eu volto a forma normal, ta certo isso? :(
Reply
Jul 15th 2018 02:30:19
Eu gostei muito dessa build principalmente pela liberdade que você dá para mudarmos ela, mas sou um pouco iniciante quando se fala da classe cleric. Minha dúvida é a seguinte estava pensando para o late game tipo velcoffer. Não sei se mantenho essa mesma build com diev3 ou se faço c2/Prist2/krivis1/D2/exo2 krivis pela cura do aukuras. Você poderia me dar uma luz se essa com diev3 funcionária em velcoffer ou alguma alternativa. Obrigado.
Reply
Jul 15th 2018 19:29:16
@alyssongamesx

A Aukuras somente no c1 não é boa suficiente pra valer o rank. Antes cleric ou priest c3. Até mesmo cleric 2 diev priest 2 é uma boa opção.

Diev é bom, mas eu sempre indico ou só o c1 ou o c4 logo. Diev c4, aka miko.
Reply
Jul 14th 2018 18:01:11
sera que com cleric 2, krivis 3, druid 2 e exo 2 conseguirei cumprir esse papel de healer em algum grupo? sera que da conta de curar todos no velkofer por exemplo? ou seria melhor cleric 3 pries 2?
afinal como vc mesmo disse o dano do druid 2 exo 2 ja e otimo ne, gostei da ideia de colocar krivis, mas meu medo e eu melhorar o dps mas q a cura deixa a desejar
Reply
Jul 15th 2018 19:35:41
@orionodin

Velcoffer é impossível amigo, hahaha. Cleric só o c2 e a regen da aukuras com chorstosmata não vai impedir o burst dele. Se seu team depender disso é bom terem muita, mas muita DEF. :v
Reply
Jul 15th 2018 19:36:46
@orionodin

A cura daria a desejar sim. Tanto por faltar priest como por cleric não tar mais avançado. O meta pra healing em velcoffer é cleric 3 priest 3 Kabba 3, por aí tu tira uma base de como voce precisa tar com heal em dia.
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Jul 13th 2018 15:58:54
ha mais uma duvida, equipamentos melhor seria cloth? pra nao perder muito dano? e cartas quais recomendacoes, e gemas tambem, kkk to querendo saber tudo, nao que eu siga como receita de bolo, mas e mais para poder ter uma base, estou voltando a jogar agora e vi q tiveram muitas mudancas no game, desde ja obrigado
Reply
Jul 13th 2018 21:01:20
@orionodin

Set cloth, sim.
Card eu recomendo chapparition, o resto é a gosto.
Gema sempre azul na arma e de def na armadura por pegar o set cloth. Tente usar shield, vai ajudar mto.
Reply
Jul 13th 2018 15:54:05
ola amigo, eu estou querendo a build druid 2 e exo 2, tava pensando em fazer ela combokor ou com diev 3 , mas acho q perderia muito apoio so com o cleric 2, entao pensei em cleric 2 priest 2 div1 druida2 e exo 2, acho que seria uma boa opcao entre dano e cura, qual sua opiniao?
minhas alternativas seria:

cleric 2 priest 2 div 1druid 2 exo 2
cleric 2 div 3 druid 2 exo 2
cleric 3 div 2 druid 2 exo 2
Reply
Jul 13th 2018 19:25:14
@orionodin tbm tenho pensado muito em cleric 2 (3), krivis 3 (2), druid 2 exo 2 .... oq acha sobre? o dano do zaibas sera q realmente entraria na rotação? sera q em alguma dessas opcoes a cura seria suficiente para um velcofer?
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Jul 13th 2018 21:00:01
@orionodin

Qualquer coisa fechando com druid 2 Exo 2 vai dar bom cara. Confia nessa rotação que ela tá ok. Isso faz com que os 5 primeiros ranks sejam bem livres. Vc que sabe, entende? Eu preferiria ou cleric 2 priest 2 Diev ou cleric 2 Krivis 3. Vai de tu.
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Jul 13th 2018 04:40:40
Alternative for Miko?
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Jul 13th 2018 06:25:41
@hitoritakuma

First, my english isn't good, sorry about this but this is life so

If you want more DPS whitout Miko, try cleric 2 and give the rank to Druid 2. Cleric 2 Diev 3 Druid 2 Exo 2.

If you want more support, same to cleric 3 and try priest 2.

If you want just cut off Miko, try Oracle or one 2handblunt class [pala/monk].
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