2H shinobi (post rebalancing)
Created by Sourceful on May 22nd 2017 (Last Updated: Mar 3rd 2018).
This is a public build.
5
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
Closing down this guide as i am not updating it anymore
Pure pve build strong aoe and decent burst (swapped from r8). This is for people who want a 2h slash shinobi.
With R9. It is best for slash shinobi to just run doppel now as doppel3 fits into the build.
Cards:
Red: 3 glass mole .No contest. Burst build with burst cards
Purple: 1 gazing golem. 2 extra free slots
Green: 3 netherbovine (30 str)
Blue: 3 nuaele for mdef
Gems:
TOP/bot: yellow for defense
Shoes: blue for mdef
Main wep: Red gem for maximum attack! Green gems for CR is not good
If you got any questions, ask below.
Changelog:
12/19/2017: Changed build to doppel3 for R9
10/23/2017: Added cards
07/13/2017: Added highlander 3
06/07/2017: added some description.
Pure pve build strong aoe and decent burst (swapped from r8). This is for people who want a 2h slash shinobi.
With R9. It is best for slash shinobi to just run doppel now as doppel3 fits into the build.
Cards:
Red: 3 glass mole .No contest. Burst build with burst cards
Purple: 1 gazing golem. 2 extra free slots
Green: 3 netherbovine (30 str)
Blue: 3 nuaele for mdef
Gems:
TOP/bot: yellow for defense
Shoes: blue for mdef
Main wep: Red gem for maximum attack! Green gems for CR is not good
If you got any questions, ask below.
Changelog:
12/19/2017: Changed build to doppel3 for R9
10/23/2017: Added cards
07/13/2017: Added highlander 3
06/07/2017: added some description.
Rank 1
Swordsman |
1 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9 Type: Melee / Attack Cooldown: 6s 3 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 3: Physical Damage: +14 Physical Defense: -7 Duration: 300 seconds SP: 14 Type: Melee / Buff Cooldown: 40s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
3 / 10 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s |
Rank 3
Swordsman |
15 / 15 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47 Type: Melee / Buff Cooldown: 40s 15 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 15: Duration: 29 seconds SP: 127 Type: Melee / Buff Cooldown: 39s 7 / 10 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 7: Chance of Stunning Enemy: 42% Maximum HP: -85 Duration: 51 seconds SP: 37 Type: Melee / Buff Cooldown: 120s 5 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35 Type: Melee / Attack Cooldown: 21s |
Rank 4
Highlander |
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Rank 5
Highlander |
10 / 10 Crown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Crown [Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR. Level 10: Attack: 543% [Shock] Duration: 23 seconds AoE Attack Ratio: 0 SP: 58 Type: Melee / Attack Cooldown: 30s 5 / 5 Moulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10% Highlander 2nd Circle required Moulinet [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects. Level 5: Attack 125% x 5 AoE Attack Ratio 1 SP: 42 Type: Melee / Attack Cooldown: 35s 5 / 5 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 5: Attack: 263% x 2 AoE Attack Ratio: 1 SP: 17 Type: Melee / Attack Cooldown: 15s 5 / 5 2 Crosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Crosscut [Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding]. Level 5: Attack: 290% x 2 AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 28s |
Rank 6
Doppelsoeldner |
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Rank 7
Doppelsoeldner |
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Rank 8
Doppelsoeldner |
1 / 15 Punish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Punish: Earthquake Type: Active * Applies 2 additional consecutive hits to enemies attacked by Punish * Increases SP consumption by 20% Doppelsoeldner 3rd Circle Required Punish [Physical] - [Pierce] Deeply pierce a collapsed enemy. Level 1: Attack: 491% AoE Attack Ratio: 15 SP: 48 Type: Melee / Attack Cooldown: 10s 15 / 15 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 15: Additional Damage: +33% Damage Received: +19% Duration: 65 seconds SP: 163 Type: Melee / Buff Cooldown: 43s 1 / 15 Double Pay Earn: Damage Taken Type: Active * Decreases damage taken from x3 to x2 while [Double Pay Earn] is active * Increases SP consumption by 10% Doppelsoeldner 1st Circle required Double Pay Earn Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat. Level 1: Attack Limit: 1 Doubled EXP & loot dropped SP: 42 Type: Melee / Buff Cooldown: 57s 1 / 15 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 1: 150% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 50 Type: Melee / Attack Cooldown: 45s 9 / 10 Zornhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zornhau: Deep Cut Type: Active * [Zornhau] attack strikes the enemy multiple times * Number of hits increases by 1 per attribute level * Increases SP consumption by 150% Lv6 Zornhau required Zornhau [Physical] - [Slash] Inflict damage and put the enemy into a state of shock by making a big slash with all your might. Level 9: Attack: 1189% x 1 [Shock] Duration: 5 seconds SP: 146 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 6 / 10 Zucken: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zucken: Multi Cuts Type: Active * Increases [Zucken] attack count, raising total amount of damage by +100% * Increases SP consumption by 150% Lv6 Zucken required Zucken [Physical] - [Slash] Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock]. Level 6: Attack: 289% x 4 SP: 131 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 10 / 10 2 Redel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Redel: Multi Cuts Type: Active * Increases [Redel] attack count, raising total amount of damage by +180% * Increases SP consumption by 150% Lv6 Redel required Redel [Physical] - [Slash] Deals successive attacks to a frontal enemy by swinging your weapon. Level 10: Attack: 368% x 5 SP: 198 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword 1 / 5 Zwerchhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zwerchhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 3rd Circle Required Zwerchhau [Physical] - [Slash] Swings the sword in one hand to attack a wide range of enemies. The targets that do not have plate defense type become more vulnerable to slash type attacks. Level 1: Attack: 322% x 3 AoE Attack Ratio: 3 Duration: 6.5 seconds SP: 96 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword 1 / 5 2 Sturtzhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sturtzhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 3rd Circle Required Sturtzhau [Physical] - [Slash] Strike with your weapon in a diagonal. The attack ignores a portion of enemy defense. Level 1: Attack: 183% x 6 AoE Attack Ratio: 3 Ignores 20% of enemies' defense SP: 90 Type: Melee / Attack Cooldown: 25s Required Stance: TwoHandSword |
Rank 9
Shinobi |
5 / 5 3 Kunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20% Shinobi 1st Circle required Kunai Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits. Level 5: Attack: 183% x 5 SP: 92 Type: Melee / Attack Cooldown: 10s 5 / 5 Bunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones. Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192 Type: Melee / Attack Cooldown: 45s 1 / 5 2 Katon no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Katon no Jutsu: Stealth Type: Active * Hides character for 2 seconds per attribute level after using [Katon no Jutsu] * Increases SP consumption by 10% Shinobi 1st Circle required Katon no Jutsu Attack multiple enemies by continuously exploding the gunpowder you possess. Level 1: Attack: 523% Consumes 2 Ninjutsu Bombs SP: 78 Type: Melee / Attack Cooldown: 25s 2 / 5 Mijin no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mijin no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Mijin no Jutsu: Stealth Type: Active * Hides character for 5 seconds after using [Mijin no Jutsu] * Increases duration from Lv2 by 1.5 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Mijin no Jutsu Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. If used by clones, Bunshin no Jutsu is canceled. Level 2: Attack: 1913% Consumes 4000 HP Consumes 5 Ninjutsu Bombs SP: 106 Type: Melee / Attack Cooldown: 50s |
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Comments (47)
Purple is definitely 1 glass mole +2 other. yeti is not worth. Your blue is good but uh i think thats a typo for the card. It does not heal 700%
Oops i meant gazing
Its the same minus cleave. You have doppel skills now though for when clones are down
You can upgrade shinobi whenever you want but it would be best at r7 or R9. Also keep in mind that your R9 class is the icon that people will see you as.
Yes. Slash shinobi should convert to doppel shinobi
sissel x 2. Critting is very important for this build
And what about the set? Should I go plate or leather?
Plate set for non solmiki. Leather if solmiki
This build is amazing so far, I'm just at R5 but I can already tell this build is a lot of fun.
I have a bunch of questions:
1- I was wondering what are the best equip, cards and gems to use in your opinion :O
2- I didn't quite understand if I'm supposed to go Barbarian C1 and then Highlander C3 or if I should go Doppel C2
And if IMC gives us the possibility to fully reset our ranks, wouldn't it be better to go barbarian C1 and Dopple C2 instead of Dopple C3?
Ps: Sorry if I made any errors, my English is not the best :p
1, Oh whoops lemme update that. (updated in guide now)
2. If a full reset is given then you should go sword3hl2doppel3 shinobi. It will keep the same theme but you get the full doppel rotation now. I am honestly not sure how good doppel c2 is.
I'm currently rank 6 (the shinobi part), should I go for it or should I wait for an update of the build?
You are definitely going shinobi, but R8 will differ. It really depends on if IMC will allow you to reset your rank8 choice only or the full reset.
If a full reset is given then this build should change to sword3hl2doppel3 shinobi. If not then I am honestly not sure for this build. The only option is doppel2. (not sure yet)
Or I'm gonna be able to just re-elect my class selections without doing any mission?
If that's not possible I think I'm gonna start with a new char itk.
If a full reset is given then you dont need to do the quest again. You just need to do the advancement quest which is kill 50 mobs then don't get spotted for 5seconds.
Yes. Most likely R8 will change to matador but i would need to test stuff first
thanks for your fantastic guides, ive read your corsair var, too!
120 or 150 total dex. Rest into str.
1. Am I investing 120 DEX for the attack speed for clones and Double Slash?
2. Is DEX needed for this build? Sorry for this noob question but some people told me DEX is not needed unless I have high crit rate so I should do all STR.
3. If I do no CON does that mean I should wear plate or leather?
4. Can you go more into why we should take Bash lvl3? The dmg doesn't look that high or good.
1. Yes. Its for the atk speed for double slash and auto attack clone since this build does not have a full rotation for clone.
2. Answered in #1. Its not neccessary but it will make your combo a lot smoother.
3. Just wear nyx armor unless you can get lolo/solmiki leather.
4. Bash is for the knockback attribute and its also copied by clones. Not to mention it is a slash damage type so it gets buffed by cleave.
1. Is Restrain useful in PVE? I noticed that the % chance is only 60 while it looks like Helm Chopper is 100%
2. Thinking about doing a HL3 instead of Doppel, what would you suggest the skill distribution be?
3. If I take HL3, what should the stat distribution be?
4. As a full PVE build, is it still recommended to take Bash? Or should i put those points somewhere else like Thrust for bleeding (and clones) or Pommel Beat?
5. What would the rotation look like? This is my first swordsman, so I'm a real noob.
1. It has its uses but honestly you are better off without it.
2. I have changed the build to hl3. Check above for changes.
4. Yes bash is always useful at lv 3. Thrust and pommel are really weak.
5. Clone > kunai x 2 > crown > cleave >moulinet > double slash x 3 > bash x 3 > auto attack remaining time > kunai x 2. Clone ended
So I have a question about the rotation. Since I don't have any DEX. I get about 6 to 7 seconds of no skills while waiting for kunai cd. Shouldn't Pommel Beat do more damage since it has a bigger multiplier compared to Bash?
Doppel c3 is where the money is at. Doppel 1 is taken because there isn't any other r8 you can take. Highlander3 is the next best option (it might even be better).
Barb c1 gives cleave which gives a slash debuff. That buffs all of your skills as this is a slash based shinobi.
In addition, Rank9 will most likely have a class that can use 2h sword as doppel ends at Rank8 so... your rank9 will be whatever new class comes out not doppel3.
Yup especially because this build is burst oriented and based around shinobi
plate armor always. Rank9 will indeed introduce a new class for this build to take because doppel ends at r8. If IMC planned it right then there should be a r9 2h sword wielder
Plate, 100 dex , rest strength. You can go for 150~200 dex if your ping is good enough