Lich King (PVP + PVE)
Created by Starspinspin on Apr 26th 2016 (Last Updated: May 17th 2016).
This is a public build.
23
Wizard C1
Sleep 5/5
One of the mage disable skill
Reflect Shield 5/5
Even though its not as strong as wizard c3 but it helps
Energy bolt 0/5 or 4/5 - It is for leveling purpose
Earthquake 5/5 or 1/5 - It has a knock back effect (slow motion)
Cryomancer C1 , C2 , C3
Ice Bolt 5/15
This skill is only for disable on enemy so not recommend on high level.
Ice Spike 15/15
It has high damage compare to ice bolt and ice wall. Used when enemy on freezing state to increase duration.
Ice Wall 5/15
It is use to counter rogue when they went invisible.
Ice pellets will hit on enemy when hitting on the wall.
Ice Blast 0/5
Definitely not recommend someone to break the ice.
Gust 0/5
It will break the freezing state on enemy
Subzero 10/10
This skill is one of the best skill in solo-ing and pvp.
It has 60% freeze and 5.5 freezing duration (Attribute Max)
Snow Rolling 5/5
It is good in PVE and PVP against Cleric while they are inside their Safety wall.
Frost Pillar 5/5
It has a crowd control effect. Good in PVE and PVP against Cleric while they are inside their Safety wall.
Sorcerer C1
Summoning 5/5
Not require to mention best skill in Sorcerer.
But consume 1% SP per second as you hold your summon.
Summon Familiar 4/5
It deals 1,000 Damage for each bat.
Summon Salamion 1/5
I won't prefer to go on high level as it gives extra 100 damage on 5/5. Being 1/5 is enough as it has 60sec cooldown and 60sec duration.
Summon Servant 5/5
It is one of the best skill in Sorcerer and has 1 min cooldown and 5 min buff duration.
Increase 50 SP recovery
Increase 1 AOE Attack Ratio
Increase 50 Magic Defence
Increase Stamina Recovery
Increase 50 Dark Property Attack
Necromancer C1, C2
Gather Corpse 1/5
Use it when your out of Sliver as you can buy Pot contain 30 Corpse from the Necromancer Master. It only cost 500 sliver.
Create Shoggoth 5/5
One of the best skill in necromancer.
It has no duration, 1,200 damage on the 1/5 summon, High HP, good debuff when summon (attribute required)
Flesh Cannon 10/10 or 9/10
Strongest skill in necromancer with a "Decay" effect (attribute required), and seriously high damage however it has a long cast time, and small AOE. (My advise in pvp, release the cast half way and spam sleep in order to let your skill to get a full release)
Flesh Hoop 9/10 or 10/10
This skill is strong as it has a weaken effect on enemy that get contract with it but the cons is u have to get close to enemy this makes you vulnerable in close combat.
Dirty Pole 0/10
Not recommend to learn as it has only Decay effect and deal once damage upon it summon.
Disinter 1/1
It has a AOE way to gather corpse.
Corpse Tower 4/5
This tower is a good defense but not a good offense. It is expensive and deal damage to one enemy if not mistaken.
Rise Dead 5/5
One of the reason that i choose necromancer C2. It has 5 units and able to hit and move swiftly.
Yellow Textis based on self preference
Red Text is not recommend to learn
The reason i don't choose Sorcerer C2 is because first it consume a lot of SP, second in PVP most experience warrior will play a drag battle and lead you to lack of SP, third you cant summon Devil-type boss and Shoggoth in town when you intent PVP
Sleep 5/5
One of the mage disable skill
Reflect Shield 5/5
Even though its not as strong as wizard c3 but it helps
Energy bolt 0/5 or 4/5 - It is for leveling purpose
Earthquake 5/5 or 1/5 - It has a knock back effect (slow motion)
Cryomancer C1 , C2 , C3
Ice Bolt 5/15
This skill is only for disable on enemy so not recommend on high level.
Ice Spike 15/15
It has high damage compare to ice bolt and ice wall. Used when enemy on freezing state to increase duration.
Ice Wall 5/15
It is use to counter rogue when they went invisible.
Ice pellets will hit on enemy when hitting on the wall.
Ice Blast 0/5
Definitely not recommend someone to break the ice.
Gust 0/5
It will break the freezing state on enemy
Subzero 10/10
This skill is one of the best skill in solo-ing and pvp.
It has 60% freeze and 5.5 freezing duration (Attribute Max)
Snow Rolling 5/5
It is good in PVE and PVP against Cleric while they are inside their Safety wall.
Frost Pillar 5/5
It has a crowd control effect. Good in PVE and PVP against Cleric while they are inside their Safety wall.
Sorcerer C1
Summoning 5/5
Not require to mention best skill in Sorcerer.
But consume 1% SP per second as you hold your summon.
Summon Familiar 4/5
It deals 1,000 Damage for each bat.
Summon Salamion 1/5
I won't prefer to go on high level as it gives extra 100 damage on 5/5. Being 1/5 is enough as it has 60sec cooldown and 60sec duration.
Summon Servant 5/5
It is one of the best skill in Sorcerer and has 1 min cooldown and 5 min buff duration.
Increase 50 SP recovery
Increase 1 AOE Attack Ratio
Increase 50 Magic Defence
Increase Stamina Recovery
Increase 50 Dark Property Attack
Necromancer C1, C2
Gather Corpse 1/5
Use it when your out of Sliver as you can buy Pot contain 30 Corpse from the Necromancer Master. It only cost 500 sliver.
Create Shoggoth 5/5
One of the best skill in necromancer.
It has no duration, 1,200 damage on the 1/5 summon, High HP, good debuff when summon (attribute required)
Flesh Cannon 10/10 or 9/10
Strongest skill in necromancer with a "Decay" effect (attribute required), and seriously high damage however it has a long cast time, and small AOE. (My advise in pvp, release the cast half way and spam sleep in order to let your skill to get a full release)
Flesh Hoop 9/10 or 10/10
This skill is strong as it has a weaken effect on enemy that get contract with it but the cons is u have to get close to enemy this makes you vulnerable in close combat.
Dirty Pole 0/10
Not recommend to learn as it has only Decay effect and deal once damage upon it summon.
Disinter 1/1
It has a AOE way to gather corpse.
Corpse Tower 4/5
This tower is a good defense but not a good offense. It is expensive and deal damage to one enemy if not mistaken.
Rise Dead 5/5
One of the reason that i choose necromancer C2. It has 5 units and able to hit and move swiftly.
Yellow Textis based on self preference
Red Text is not recommend to learn
The reason i don't choose Sorcerer C2 is because first it consume a lot of SP, second in PVP most experience warrior will play a drag battle and lead you to lack of SP, third you cant summon Devil-type boss and Shoggoth in town when you intent PVP
Rank 1
Wizard |
5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s 5 / 5 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 5: Damage reduction 20% Duration: 300 seconds Applies 5 times SP: 0 Type: Magic / Buff Cooldown: 45s 5 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 5: Attack: 324% AoE Attack Ratio: 4 SP: 28 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Cryomancer |
5 / 5 3 Ice Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Bolt: Chance of Freeze Type: Active * [Ice Bolt] has 10% chance per attribute level to freeze the enemy * Not applicable in TBL or GvG * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Bolt [Magic] - [Ice] Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy. Level 5: Attack: 141% x 2 [Freeze] Duration: 5 seconds SP: 45 Type: Magic / Attack Cooldown: 15s Element: 5 / 5 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 5: Attack: 454% [Freeze] Duration 5 sec SP: 56 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 5: Attack 0 Ice Wall count 6 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 70 Type: Magic / Attack Cooldown: 65s Element: |
Rank 3
Cryomancer |
10 / 10 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 10: Attack: 556% [Freeze] Duration 5 sec SP: 85 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Subzero Shield: Duration Type: Active * Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level * Increases SP consumption by 20% Cryomancer 2nd Circle required Subzero Shield: Counterattack Enhance Type: Active * While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense * Counter-attack damage is enhanced by 50% per attribute level * Increases SP consumption by 10% Cryomancer 2nd Circle required Subzero Shield Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies. Level 5: Duration: 30 seconds Chance to [Freeze]: 35% [Freeze] Duration: 3 seconds SP: 51 Type: Magic / Attack Cooldown: 45s Element: |
Rank 4
Cryomancer |
15 / 15 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 15: Attack: 659% [Freeze] Duration 5 sec SP: 114 Type: Magic / Attack Cooldown: 20s Element: 10 / 10 Subzero Shield: Duration Type: Active * Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level * Increases SP consumption by 20% Cryomancer 2nd Circle required Subzero Shield: Counterattack Enhance Type: Active * While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense * Counter-attack damage is enhanced by 50% per attribute level * Increases SP consumption by 10% Cryomancer 2nd Circle required Subzero Shield Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies. Level 10: Duration: 45 seconds Chance to [Freeze]: 60% [Freeze] Duration: 3 seconds SP: 75 Type: Magic / Attack Cooldown: 45s Element: 5 / 10 Snow Rolling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 2nd Circle required Snow Rolling [Magic] - [Ice] Ride on an enormous snowball and crush any enemies in your way. Level 5: Attack: 409% Number of targets 15 Duration: 8 seconds SP: 72 Type: Magic / Attack Cooldown: 50s Element: 5 / 5 Frost Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 3rd Circle required Frost Pillar [Magic] - [Ice] Summons a tree of ice on the ground that freezes and damages enemies nearby. Level 5: [Freeze]Attack: 124% Ice Tree Duration: 10 seconds Consumes #{SpendItemCount}# Cryorite SP: 70 Type: Magic / Attack Cooldown: 45s Element: |
Rank 5
Sorcerer |
5 / 5 Summoning Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards. Level 5: Summons a Devil-type boss monster Devil's Additional Attack: 15% Devil's Additional Defense: 15% Duration: 900 seconds SP: 116 Type: Magic / Attack Cooldown: 60s Element: 4 / 5 Summon Familar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 1st Circle required Summon Familar: Splash Type: Active * Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself * Increases SP consumption by 10% Lv3 Summon Familiar required Summon Familiar [Magic] - [Dark] Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself. Level 4: Attack: 365% Summon 4 Familiar Spirits SP: 116 Type: Magic / Attack Cooldown: 35s Element: 1 / 5 Summon Salamion: Ignite Type: Active * Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active * Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion Summon the fire devil Salamion. It follows its master and attacks enemies. Level 1: Salamion's Level: 0 Salamion's Additional Attack: 8% Salamion's Additional Defense 8% Duration: 300 seconds SP: 84 Type: Magic / Attack Cooldown: 60s Element: 5 / 5 Summon Servant: Quick Order Type: Active * Summoned servant grants beneficial effects at a higher rate * Increases SP consumption by 10% Lv3 Summon Servant required Summon Servant Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant]. Level 5: Applies up to 5 times 1st effect [+ AoE attack ratio] 2nd effect [+ SP recovery speed] 3rd effect [STA recovery] 4th effect [+ Magic Defense] 5th effect [+ Dark property attack] Consumes Empty Spellbook x#{SpendItemCount}# SP: 126 Type: Magic / Attack Cooldown: 60s Element: |
Rank 6
Necromancer |
1 / 5 3 Gather Corpse: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Gather Corpse [Magic] Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated. Level 1: Attack 335% Duration: 6seconds AoE Attack Ratio: 3 SP: 56 Type: Magic / Attack Cooldown: 10s 5 / 5 Create Shoggoth: Corruption Type: Active * Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds * Lasts for 1 minute per attribute level after Shoggoth is summoned * Increases SP consumption by 10% Necromancer 1st Circle required Create Shoggoth: Enhance Type: Passive * Increases the attack of summoned Shoggoth by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Create Shoggoth: Enlargement Type: Active * Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level * Increases SP consumption by 20% Lv. 2 Create Shoggoth required Create Shoggoth Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon. Level 5: Shoggoth's Additional Damage: 35% Shoggoth's Additional Defense: 35% Consumes 30 Corpse(s) Duration: 900 seconds SP: 199 Type: Melee / Attack Cooldown: 240s 5 / 5 2 Flesh Cannon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Cannon: Corruption Type: Active * Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds * Increases chance by 10% per attribute level * Increases SP consumption by 10% Necromancer 1st Circle required Flesh Cannon [Magic] Throw corpse parts on a targeted area to attack nearby enemies. Level 5: Attack: 136% x 16 AoE Attack Ratio: 5 Consumes 15 Corpse(s) SP: 156 Type: Magic / Attack Cooldown: 20s 4 / 5 Flesh Hoop: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Hoop: Demoralize Type: Active * Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop] * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 20% Necromancer 1st Circle required Flesh Hoop [Magic] Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy. Level 4: Attack: 193% x 15 Duration: 15 seconds Consumes 5 Corpse(s) SP: 132 Type: Magic / Attack Cooldown: 25s |
Rank 7
Necromancer |
10 / 10 2 Flesh Cannon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Cannon: Corruption Type: Active * Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds * Increases chance by 10% per attribute level * Increases SP consumption by 10% Necromancer 1st Circle required Flesh Cannon [Magic] Throw corpse parts on a targeted area to attack nearby enemies. Level 10: Attack: 167% x 16 AoE Attack Ratio: 5 Consumes 15 Corpse(s) SP: 212 Type: Magic / Attack Cooldown: 20s 1 / 1 3 Disinter: Increased Range Type: Active * Increases range of [Disinter] by 10 per attribute level * Increases SP consumption by 10% Need the 2nd circle of Necromancer Disinter: Collect Corpse Type: Active * Collects more corpses when [Disinter] is used * Increases SP consumption by 10% Need the 3rd circle of Necromancer Disinter Collect the corpse left over from where an enemy died. Level 1: Target Range: 40 SP: 96 Type: Magic / Attack Cooldown: 24s 4 / 5 Corpse Tower: Enhance Type: Passive * Increases the attack of summoned Corpse Tower by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Necromancer Corpse Tower: Skull Soldier Type: Active * When Corpse Tower defeats a monster, a Skull Soldier is summoned * Activates when Raise Dead is learned * Increases SP consumption by 10% Need the 3rd circle of Necromancer Corpse Tower [Magic] Build a cursed tower made with corpses at a targeted area. Level 4: Add. Corpse Tower attack 26% Corpse Tower 50 second duration No. of defenses: 70 Consumes 7 corpses SP: 102 Type: Melee / Attack Cooldown: 50s 5 / 5 Raise Dead: Enhance Type: Passive * Increases the attack of summoned skeleton soldier by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Necromancer Raise Dead: Collect Corpse Type: Active * When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse per attribute level * Increases SP consumption by 10% Need the 3rd circle of Necromancer Raise Dead: Enhanced HP Type: Passive * Increases HP of Skull Soldiers by 0.5% per attribute level Need the 3rd circle of Necromancer Raise Dead Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master. Level 5: Summons 5 Skeleton Soldiers Add. Skeleton Soldier attack 35% Consumes 10 Corpse(s) Duration 300 seconds Maximum Level: 5 SP: 163 Type: Melee / Attack Cooldown: 60s |
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Comments (24)
Thank you so much, I love this build
PVP 5v5/GVG: 5 star
You will play as a nuker type, use frost pillar and nuke them with flesh cannon. All your pet made enemy group confused, corpse tower guard your formation against enemy archer assassin. You also play as the stopper against cata rush with ice shield and flesh loop, just let your buddy kill em after you give the cata freeze from the shield.
PVP solo/2v2: 3 star
I can overwhelmed Sorc2-Warlock or Ele3-Warlock, but you shall not kill a PD, you did not have enough fire power to kill them, if you against bokor-PD, just run, hexed, incremented then died. Fletcher scout will 1 hit you with broadhead, so hide inside your pet and hope he fail to click you. Wugushi? enrich yourself with antidote. This necro also lose against wiz 3->kino2-necro2, you lose in sleep duration (15s and 5s) and the CC
PVE 4 star
Have no fear to any mobs, TS will tank it and kill it for you in solo, flesh cannon will speed up your damage, frost pillar and flesh cannon will help you join any grinding party. However, wiz 3 link 2 necro 2 would be 5/5 for this.
Some skill change I suggest:
Ice pike lv 15->lv 5
Ice wall lv 5->lv 15
This will improve the pvp utility of this build a lot. You can open a door in enemy lines. I don't use ice pike anymore in pve or even pvp.
Gather corpse lv 1-> lv 0
Please, no one use it, you pay silver a lot for travel to klapedia, and farm hanaming like 20 minutes while you could just farm silver for like 5 minutes at fedimian surb.
Use movement speed potion and wind runner, yes, run for your life! watch out for hex
I am not joking here, just run for the first 30 seconds to wait for blood letting end, then cc them with freeze then sleep, end their life with flesh cannon.
This method help me to win when I am 1 vs 2 against cata and PD. (my team mate DC)
Oh yeah, the team bar is vibrating when blood letting is on, in case you keep running till outside enemy view.
Why?
1. Less hp make u have more damage but if the queen dies the swarm dies.
2. In PVP mostly held in town and you cant use templeshooter or Shoggoth so if anyone wipe out ur swarm it will be depend on urself.
3. TOS ai is not as good as it mention so most of the time u have to be the shield to lure the mobs to ur swarm
@6.
How is it going for u, still good in late game?
Tks ;)
HI! You use Plate,Leather or Cloth??? Thanks!