[Apr 25th 2018] New classes have been added to the skill simulator!

Ice/lightning mage (post balance)

Created by Sourceful on May 19th 2017 (Last Updated: Jun 10th 2017).
This is a public build.
2
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
Strong aoe mage with a lot of CC. The single target damage is a little bit lacking but this build has a lot of aoe and crowd control.

Rank 8 Choice

Wizard 2 is pretty disapponting for a rank8 but this is a quality of life choice. You can opt for sage instead if you position well. Just taken for surespell and to make life easier as a caster.

Sage: Duplicate frost pillar and some more skills. Mainly support. Missile hole wil not protect your casting! Missile hole reduces ranged/missile attack to 1meaning that it will still stop your elementalist channeling. This is probably the best option if you can position your character so that you won't get hit.

RuneCaster: Not a good choice anymore. Ice blast got nerfed so that it will not work on multiple tiles anymore. Keep in mind though that ice blast can hit twice with frost pillar + icewall on top of each other. It will be impossible to use rune of justice/rune of destruction mid fight due to how long it takes to cast them.

Enchanter: Enchant lightning for role play. More lightning and you get a shop. 3rd best option.

Stats:

Get a minimum of 50 con and the rest into int. You decide if you need more con to survive as having 100 con is fine as well.

Armor & Weapon:

Always use plate armor. The higher level, the better. Now that they took magic amp away from gloves, you go full plate now.

Audra (lv170): Staple weapon of a cryomancer. This is a must have and it will be used to extend the duration of frost pillar and for the freezing effect. You need to weapon swap for a stronger weapon after you frost pillar.

Rod vs staff?

Staff generally has more M.atk than rod, but rod allows you to wear a shield or a dagger. I prefer the rod + shield for protection but any works fine.


Hunting ground Rod/staff (lv315): Decent weapon until you get a heart of glory.
Windia rod (Lv315): If you don't want to farm for heart of glory then this can be an end game weapon.
Heart of glory (Lv315): End game rod goal.
Emengard shield (Lv 315): End game shield goal. This shield is broken statwise.


Attributes (listed in order of importance):
Get each one to 50 first then start raising in this order. I will only list the damage ones. I recommend you raise them evenly by 10 levels.

Also make sure you do NOT get the cryomancer cryorite attribute. It extends ice wall's cooldown

Hail > Electrocute >Frost cloud >Ice blast > Freezing sphere

Skill combinations:

Ice wall + electrocute + rain
Ice wall + frost pillar + ice blast
Frost pillar + frost cloud + hail
Frost pillar + ice blast

Changelog:
06/09/2017: Fixed a typo
06/07/2017: Rewrote guide
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
5 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 5:
Physical attack -5%
Magic attack -5%
Evasion -25
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 24

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
0 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
1 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
1 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 1:
Attack: 372%
[Freeze] Duration 5 sec
SP: 33

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 5:
Attack 0
Ice Wall count 6
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 70

Type: Magic / Attack
Cooldown: 65s
Element: Ice
1 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 2
Cryomancer
1 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
1 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 1:
Attack: 372%
[Freeze] Duration 5 sec
SP: 33

Type: Magic / Attack
Cooldown: 20s
Element: Ice
9 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 9:
Attack 0
Ice Wall count 10
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 94

Type: Magic / Attack
Cooldown: 65s
Element: Ice
1 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 1:
Duration: 18 seconds
Chance to [Freeze]: 15%
[Freeze] Duration: 3 seconds
SP: 32

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 1:
Attack: 320%
Number of targets 11
Duration: 4 seconds
SP: 38

Type: Magic / Attack
Cooldown: 50s
Element: Ice
Rank 4
circle 3
Cryomancer
4 / 15
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 4:
Attack: 135% x 2
[Freeze] Duration: 5 seconds
SP: 41

Type: Magic / Attack
Cooldown: 15s
Element: Ice
1 / 15
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 1:
Attack: 372%
[Freeze] Duration 5 sec
SP: 33

Type: Magic / Attack
Cooldown: 20s
Element: Ice
15 / 15
Ice Wall
Cryomancer22
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 15:
Attack 0
Ice Wall count 16
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 130

Type: Magic / Attack
Cooldown: 65s
Element: Ice
15 / 15
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 15:
[Ice] Attacks to Targets 789%
SP: 89

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 10
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 1:
Duration: 18 seconds
Chance to [Freeze]: 15%
[Freeze] Duration: 3 seconds
SP: 32

Type: Magic / Attack
Cooldown: 45s
Element: Ice
5 / 10
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 5:
Attack: 409%
Number of targets 15
Duration: 8 seconds
SP: 72

Type: Magic / Attack
Cooldown: 50s
Element: Ice
5 / 5
Frost Pillar
Cryomancer23
Frost Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 3rd Circle required
Frost Pillar

[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.

Level 5:
[Freeze]Attack: 124%
Ice Tree Duration: 10 seconds
Consumes #{SpendItemCount}# Cryorite
SP: 70

Type: Magic / Attack
Cooldown: 45s
Element: Ice
Rank 5
circle 1
Elementalist
5 / 5
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 5:
Attack: 219% x 4
}Number of Targets: 5
SP: 123

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 5
Stone Curse
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
5 / 5
Hail
Elementalist17
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 5:
Attack: 735%
Duration: 10 seconds
SP: 118

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 6
circle 2
Elementalist
10 / 10
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 10:
Attack: 269% x 4
}Number of Targets: 8
SP: 172

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 10
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
10 / 10
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 10:
Attack: 901%
Duration: 10 seconds
SP: 166

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 10
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
0 / 5
Storm Dust
Elementalist27 Elementalist28
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 1:
204% Attack per 0.3 seconds
Number of Targets: 14
Duration: 5.4 seconds
SP: 100

Type: Magic / Attack
Cooldown: 35s
Element: Earth
5 / 5
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 5:
Attack: 472% x 2
SP: 102

Type: Magic / Attack
Cooldown: 30s
Element: Ice
Rank 7
circle 3
Elementalist
15 / 15
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 15:
Attack: 318% x 4
}Number of Targets: 10
SP: 222

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 15
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
15 / 15
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 15:
Attack: 1067%
Duration: 10 seconds
SP: 214

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 15
Prominence
Elementalist14 Elementalist3 Elementalist26
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
0 / 10
Storm Dust
Elementalist27 Elementalist28 Elementalist29
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 1:
204% Attack per 0.3 seconds
Number of Targets: 14
Duration: 5.4 seconds
SP: 100

Type: Magic / Attack
Cooldown: 35s
Element: Earth
9 / 10
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 9:
Attack: 575% x 2
SP: 143

Type: Magic / Attack
Cooldown: 30s
Element: Ice
0 / 5
2
Meteor
Elementalist11 Elementalist30
Meteor: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Meteor] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 3rd Circle required
Meteor: Flame Ground
Type: Active
* Enemies on [Flame Ground] take 5 consecutive hits by [Meteor]

Elementalist 3rd Circle required
Meteor

[Magic] - [Fire]
Drop a meteor on the targeted area to inflict damage to enemies.

Level 1:
Attack 2376%
Casting 3 sec
AoE attack ratio 30
SP: 104

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 8
circle 2
Wizard
10 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 10:
Attack: 163% x 2
AoE Attack Ratio: 1
SP: 36

Type: Magic / Attack
Cooldown: 9s
5 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 5:
Physical attack -5%
Magic attack -5%
Evasion -25
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 24

Type: Magic / Buff
Cooldown: 20s
10 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 10:
[Sleep] Duration: 12 seconds
Attack Threshold: 10
SP: 44

Type: Magic / Buff
Cooldown: 25s
0 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
0 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
5 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 5:
Targets (excluding caster) 4
Duration 300 sec
SP: 36

Type: Magic / Buff
Cooldown: 60s
0 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 1:
Attack: 178% x 3
Bullet Count: 1
SP: 27

Type: Magic / Attack
Cooldown: 17s
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Comments (19)

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Jul 2nd 2017 20:27:53
Hi man, thanks for the guide!!!! I would like to know which build you think is better, this one or wiz 3 ele 3 war 2 for farming and ET? Thanks a lot!!!
Reply
Jul 3rd 2017 00:36:22
@diego.maia

This one is better for farming but not so great for ET. Wiz3ele3warlock2 is better for et but can't farm at all.
Reply
Jun 7th 2017 14:02:06
Hey sorceful, im pretty new on th game but i was wondering to take this build with sage, and i want to ask you if you can tell me the adventage of take sage or wiz2? i'm really confse about this, im cryo3/ele3 already and yeah my skills get interrup but idk maybe with blink and sleep i get better adventages, but wiz2 give me sleep and sure spell that helps a lot but im not sure i hope you can help me.
Reply
Jun 7th 2017 22:52:44
@sefaru

Sage is better for supporting. You get missile hole (really strong support skill) and micro dimension to duplicate your frost pillar. It doesn't provide any damage though. oh and you also get blink.

If you can deal with the interruptions/ position well then sage is a better pick. If you don't want to deal with it then go wiz2 for surespell.
Reply
Jun 8th 2017 03:58:45
@Sourceful So which take for solo/ET?
Reply
Jun 8th 2017 05:47:10
@sefaru

For solo wiz2 would be better since you won't have anyone to take aggro for you.
In a team setting /et sage is better since you will have more utility
Reply
May 25th 2017 19:29:23
I'm new at this game and I'm so lost, could you please make a more depth guide?
Like telling people what are the STATS? int, con? also what are the attributes to improve?

:( thanks.
Reply
May 25th 2017 23:27:52
@x58haze

I'll make the guide more detailed by 5/27/17
Reply
May 25th 2017 23:53:25
@Sourceful Thank so much, im on lvl 30, following your guide, so far someone recommend me to go 3 int 1 con, till 50 con, then full int

But i dont know what attributes to upgrade? or learn wizzard, cryomancer etc, hope you can update n.n
Reply
May 26th 2017 00:07:56
@x58haze

50-100 con is good. Its whatever you prefer.

For attributes just make sure you max out the passive that gives extra benefits. The only bad passive is the cryomancer ice wall passive that generates cryorite. It adds +10s or 15s to the CD. Skip that one
Reply
May 26th 2017 01:11:00
@Sourceful So i can maxed attributes from Wizzard, and Cryomancer, without any problem? atributtes are like unlimit? is not like Class skill that you need to set properly points right?

There are no limits for spending money on attributes?

sorry for many questions.
Reply
May 26th 2017 05:28:00
@x58haze

There is no limit besides how much silver you have
Reply
May 26th 2017 07:36:45
@Sourceful Oh thanks so much, by the way, does Lethargy atributte improves all damage of skills? or just the auto attack, which is with the Z button? or does it apply to all skills etc

Sorry for my english
Reply
May 26th 2017 08:04:21
@x58haze

The strike debuff is for other people. There will be a time when you get a murm/monk/inquisitor in your party and it will greatly boost their damage. Its pretty useless for yourself. If you really don't care too much about using lethargy then you can just leave it at lv 1 (strike debuff requirement), but there isn't really anything else you can get thats worthwhile. Also your english is fine.
Reply
Jun 7th 2017 23:04:25
@x58haze

Alright i finally rewrote teh guide. Sorry that it took longer than expected
Reply
May 25th 2017 13:57:13
I'm betewen this build with wiz2 or get sage because make me better agains archers that are anoying and i can CC with blink, that is other option that i think idk which choose.
Reply
May 25th 2017 14:47:35
@gunnird
Well archers should still stop your cast because missile hole makes missile damage deal 1 damage. I know wizard2 sounds disappointing and for the longest time I tried sage/enchanter but imo you cannot skip it. The elementalist skills get canceled too easily since the cast time is slow.
Reply
May 31st 2017 12:06:42
@Sourceful hey again sorce i just want to know how good is blink helping you with the hail or other skills cast?
Reply
May 22nd 2017 16:54:40
My additional review on this build:

I love Cryo3 and just tried put Cryo3 Ele3 (with no Wi2's Surespell) in my R7 character.

it's ANNOYING if you're a main DPS and no pelt in party, which mean monsters will always take you as their prior target and you have a lower change to cast long-casting time spells. lol

also at dun 260, Elet (the annoying Ice type monsters) got themselves healed when we used every ice type magics (except Electrocute, Sleep, Energy bolt and Earthquake)
Reply
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