Ice/lightning mage (post balance)
Created by Sourceful on May 19th 2017 (Last Updated: Jun 10th 2017).
This is a public build.
2
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Strong aoe mage with a lot of CC. The single target damage is a little bit lacking but this build has a lot of aoe and crowd control.
Rank 8 Choice
Wizard 2 is pretty disapponting for a rank8 but this is a quality of life choice. You can opt for sage instead if you position well. Just taken for surespell and to make life easier as a caster.
Sage: Duplicate frost pillar and some more skills. Mainly support. Missile hole wil not protect your casting! Missile hole reduces ranged/missile attack to 1meaning that it will still stop your elementalist channeling. This is probably the best option if you can position your character so that you won't get hit.
RuneCaster: Not a good choice anymore. Ice blast got nerfed so that it will not work on multiple tiles anymore. Keep in mind though that ice blast can hit twice with frost pillar + icewall on top of each other. It will be impossible to use rune of justice/rune of destruction mid fight due to how long it takes to cast them.
Enchanter: Enchant lightning for role play. More lightning and you get a shop. 3rd best option.
Stats:
Get a minimum of 50 con and the rest into int. You decide if you need more con to survive as having 100 con is fine as well.
Armor & Weapon:
Always use plate armor. The higher level, the better. Now that they took magic amp away from gloves, you go full plate now.
Audra (lv170): Staple weapon of a cryomancer. This is a must have and it will be used to extend the duration of frost pillar and for the freezing effect. You need to weapon swap for a stronger weapon after you frost pillar.
Rod vs staff?
Staff generally has more M.atk than rod, but rod allows you to wear a shield or a dagger. I prefer the rod + shield for protection but any works fine.
Hunting ground Rod/staff (lv315): Decent weapon until you get a heart of glory.
Windia rod (Lv315): If you don't want to farm for heart of glory then this can be an end game weapon.
Heart of glory (Lv315): End game rod goal.
Emengard shield (Lv 315): End game shield goal. This shield is broken statwise.
Attributes (listed in order of importance):
Get each one to 50 first then start raising in this order. I will only list the damage ones. I recommend you raise them evenly by 10 levels.
Also make sure you do NOT get the cryomancer cryorite attribute. It extends ice wall's cooldown
Hail > Electrocute >Frost cloud >Ice blast > Freezing sphere
Skill combinations:
Ice wall + electrocute + rain
Ice wall + frost pillar + ice blast
Frost pillar + frost cloud + hail
Frost pillar + ice blast
Changelog:
06/09/2017: Fixed a typo
06/07/2017: Rewrote guide
Rank 8 Choice
Wizard 2 is pretty disapponting for a rank8 but this is a quality of life choice. You can opt for sage instead if you position well. Just taken for surespell and to make life easier as a caster.
Sage: Duplicate frost pillar and some more skills. Mainly support. Missile hole wil not protect your casting! Missile hole reduces ranged/missile attack to 1meaning that it will still stop your elementalist channeling. This is probably the best option if you can position your character so that you won't get hit.
RuneCaster: Not a good choice anymore. Ice blast got nerfed so that it will not work on multiple tiles anymore. Keep in mind though that ice blast can hit twice with frost pillar + icewall on top of each other. It will be impossible to use rune of justice/rune of destruction mid fight due to how long it takes to cast them.
Enchanter: Enchant lightning for role play. More lightning and you get a shop. 3rd best option.
Stats:
Get a minimum of 50 con and the rest into int. You decide if you need more con to survive as having 100 con is fine as well.
Armor & Weapon:
Always use plate armor. The higher level, the better. Now that they took magic amp away from gloves, you go full plate now.
Audra (lv170): Staple weapon of a cryomancer. This is a must have and it will be used to extend the duration of frost pillar and for the freezing effect. You need to weapon swap for a stronger weapon after you frost pillar.
Rod vs staff?
Staff generally has more M.atk than rod, but rod allows you to wear a shield or a dagger. I prefer the rod + shield for protection but any works fine.
Hunting ground Rod/staff (lv315): Decent weapon until you get a heart of glory.
Windia rod (Lv315): If you don't want to farm for heart of glory then this can be an end game weapon.
Heart of glory (Lv315): End game rod goal.
Emengard shield (Lv 315): End game shield goal. This shield is broken statwise.
Attributes (listed in order of importance):
Get each one to 50 first then start raising in this order. I will only list the damage ones. I recommend you raise them evenly by 10 levels.
Also make sure you do NOT get the cryomancer cryorite attribute. It extends ice wall's cooldown
Hail > Electrocute >Frost cloud >Ice blast > Freezing sphere
Skill combinations:
Ice wall + electrocute + rain
Ice wall + frost pillar + ice blast
Frost pillar + frost cloud + hail
Frost pillar + ice blast
Changelog:
06/09/2017: Fixed a typo
06/07/2017: Rewrote guide
Rank 1
Wizard |
5 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 5: Attack: 133% x 2 AoE Attack Ratio: 1 SP: 22 Type: Magic / Attack Cooldown: 9s 5 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 5: Physical attack -5% Magic attack -5% Evasion -25 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 24 Type: Magic / Buff Cooldown: 20s 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s |
Rank 2
Cryomancer |
1 / 5 3 Ice Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Bolt: Chance of Freeze Type: Active * [Ice Bolt] has 10% chance per attribute level to freeze the enemy * Not applicable in TBL or GvG * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Bolt [Magic] - [Ice] Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy. Level 1: Attack: 116% x 2 [Freeze] Duration: 5 seconds SP: 27 Type: Magic / Attack Cooldown: 15s Element: 1 / 5 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 1: Attack: 372% [Freeze] Duration 5 sec SP: 33 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 5: Attack 0 Ice Wall count 6 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 70 Type: Magic / Attack Cooldown: 65s Element: 1 / 5 3 Ice Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Blast: Additional Damage Type: Active * Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Blast [Magic] - [Ice] Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies. Level 1: [Ice] Attacks to Targets 446% SP: 27 Type: Magic / Attack Cooldown: 20s Element: |
Rank 3
Cryomancer |
9 / 10 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 9: Attack 0 Ice Wall count 10 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 94 Type: Magic / Attack Cooldown: 65s Element: |
Rank 4
Cryomancer |
4 / 15 3 Ice Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Bolt: Chance of Freeze Type: Active * [Ice Bolt] has 10% chance per attribute level to freeze the enemy * Not applicable in TBL or GvG * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Bolt [Magic] - [Ice] Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy. Level 4: Attack: 135% x 2 [Freeze] Duration: 5 seconds SP: 41 Type: Magic / Attack Cooldown: 15s Element: 15 / 15 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 15: Attack 0 Ice Wall count 16 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 130 Type: Magic / Attack Cooldown: 65s Element: 15 / 15 3 Ice Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Blast: Additional Damage Type: Active * Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Blast [Magic] - [Ice] Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies. Level 15: [Ice] Attacks to Targets 789% SP: 89 Type: Magic / Attack Cooldown: 20s Element: 5 / 10 Snow Rolling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 2nd Circle required Snow Rolling [Magic] - [Ice] Ride on an enormous snowball and crush any enemies in your way. Level 5: Attack: 409% Number of targets 15 Duration: 8 seconds SP: 72 Type: Magic / Attack Cooldown: 50s Element: 5 / 5 Frost Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 3rd Circle required Frost Pillar [Magic] - [Ice] Summons a tree of ice on the ground that freezes and damages enemies nearby. Level 5: [Freeze]Attack: 124% Ice Tree Duration: 10 seconds Consumes #{SpendItemCount}# Cryorite SP: 70 Type: Magic / Attack Cooldown: 45s Element: |
Rank 5
Elementalist |
5 / 5 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 5: Attack: 219% x 4 }Number of Targets: 5 SP: 123 Type: Magic / Attack Cooldown: 35s Element: 5 / 5 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 5: Attack: 735% Duration: 10 seconds SP: 118 Type: Magic / Attack Cooldown: 45s Element: |
Rank 6
Elementalist |
10 / 10 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 10: Attack: 269% x 4 }Number of Targets: 8 SP: 172 Type: Magic / Attack Cooldown: 35s Element: 10 / 10 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 10: Attack: 901% Duration: 10 seconds SP: 166 Type: Magic / Attack Cooldown: 45s Element: 5 / 5 3 Freezing Sphere: Enhance Type: Passive * Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 2nd Circle required Freezing Sphere [Magic] - [Ice] Damages an enemy by throwing an Ice Sphere. Level 5: Attack: 472% x 2 SP: 102 Type: Magic / Attack Cooldown: 30s Element: |
Rank 7
Elementalist |
15 / 15 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 15: Attack: 318% x 4 }Number of Targets: 10 SP: 222 Type: Magic / Attack Cooldown: 35s Element: 15 / 15 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 15: Attack: 1067% Duration: 10 seconds SP: 214 Type: Magic / Attack Cooldown: 45s Element: 9 / 10 3 Freezing Sphere: Enhance Type: Passive * Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 2nd Circle required Freezing Sphere [Magic] - [Ice] Damages an enemy by throwing an Ice Sphere. Level 9: Attack: 575% x 2 SP: 143 Type: Magic / Attack Cooldown: 30s Element: |
Rank 8
Wizard |
10 / 10 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 10: Attack: 163% x 2 AoE Attack Ratio: 1 SP: 36 Type: Magic / Attack Cooldown: 9s 10 / 10 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 10: [Sleep] Duration: 12 seconds Attack Threshold: 10 SP: 44 Type: Magic / Buff Cooldown: 25s 5 / 5 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 5: Targets (excluding caster) 4 Duration 300 sec SP: 36 Type: Magic / Buff Cooldown: 60s |
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Comments (19)
This one is better for farming but not so great for ET. Wiz3ele3warlock2 is better for et but can't farm at all.
Sage is better for supporting. You get missile hole (really strong support skill) and micro dimension to duplicate your frost pillar. It doesn't provide any damage though. oh and you also get blink.
If you can deal with the interruptions/ position well then sage is a better pick. If you don't want to deal with it then go wiz2 for surespell.
For solo wiz2 would be better since you won't have anyone to take aggro for you.
In a team setting /et sage is better since you will have more utility
Like telling people what are the STATS? int, con? also what are the attributes to improve?
:( thanks.
I'll make the guide more detailed by 5/27/17
But i dont know what attributes to upgrade? or learn wizzard, cryomancer etc, hope you can update n.n
50-100 con is good. Its whatever you prefer.
For attributes just make sure you max out the passive that gives extra benefits. The only bad passive is the cryomancer ice wall passive that generates cryorite. It adds +10s or 15s to the CD. Skip that one
There are no limits for spending money on attributes?
sorry for many questions.
There is no limit besides how much silver you have
Sorry for my english
The strike debuff is for other people. There will be a time when you get a murm/monk/inquisitor in your party and it will greatly boost their damage. Its pretty useless for yourself. If you really don't care too much about using lethargy then you can just leave it at lv 1 (strike debuff requirement), but there isn't really anything else you can get thats worthwhile. Also your english is fine.
Alright i finally rewrote teh guide. Sorry that it took longer than expected
Well archers should still stop your cast because missile hole makes missile damage deal 1 damage. I know wizard2 sounds disappointing and for the longest time I tried sage/enchanter but imo you cannot skip it. The elementalist skills get canceled too easily since the cast time is slow.
I love Cryo3 and just tried put Cryo3 Ele3 (with no Wi2's Surespell) in my R7 character.
it's ANNOYING if you're a main DPS and no pelt in party, which mean monsters will always take you as their prior target and you have a lower change to cast long-casting time spells. lol
also at dun 260, Elet (the annoying Ice type monsters) got themselves healed when we used every ice type magics (except Electrocute, Sleep, Energy bolt and Earthquake)