Hit'n'run ! (Lancer PVE)
Created by CieKite on May 19th 2017 (Last Updated: Dec 18th 2017).
This is a public build.
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Personal build. Maybe not the best, but I have fun with it :D
Some details :
- Gung Ho and Concentrate lvl 10 because MOAAAR DPS !!
- Finestra level 5 instead of 10 because -250 evasion (-500 with Splash attribute) is difficult to manage, especially for "only" 50 additional critical rate.
- Steed Charge is fun, and takes advantage of the slowed state applied with Restrain (guaranteed crit).
- Unhorsing is much more powerful than Joust in terms of pure damage. A good filler to finish a Spear Lunge/Crush/Quintain.
Some details :
- Gung Ho and Concentrate lvl 10 because MOAAAR DPS !!
- Finestra level 5 instead of 10 because -250 evasion (-500 with Splash attribute) is difficult to manage, especially for "only" 50 additional critical rate.
- Steed Charge is fun, and takes advantage of the slowed state applied with Restrain (guaranteed crit).
- Unhorsing is much more powerful than Joust in terms of pure damage. A good filler to finish a Spear Lunge/Crush/Quintain.
Rank 1
Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 10 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38 Type: Melee / Buff Cooldown: 20s 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
Hoplite |
5 / 5 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 5: Attack: 117% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 44 Type: Melee / Attack Cooldown: 25s 5 / 5 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 5: Attack: 277% Medium Target 2 Hits Large Target 3 Hits SP: 40 Type: Melee / Attack Cooldown: 20s 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 4
Hoplite |
10 / 10 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 10: Attack: 143% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 71 Type: Melee / Attack Cooldown: 25s 10 / 10 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 10: Attack: 339% Medium Target 2 Hits Large Target 3 Hits SP: 63 Type: Melee / Attack Cooldown: 20s 5 / 5 2 Spear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Spear Lunge [Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks. Level 5: Attack: 612% Duration 6 seconds SP: 42 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 5
Cataphract |
1 / 5 Impaler: Enhance Type: Passive * Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Impaler [Strike] Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock]. Level 1: Attack: 232% Duration: 0 seconds AoE Attack Ratio: 1 Able to use while riding SP: 26 Type: Melee / Attack Cooldown: 40s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 5 / 5 3 Earth Wave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Earth Wave: Earth Property Type: Active * Changes the property of [Earth Wave] to Earth property * Increases SP consumption by 10% Cataphract 1st Circle required Earth Wave: Remove Knockdown Type: Active * [Earth Wave] no longer knocks enemies down * Only applies if attribute is set to ON Cataphract 1st Circle required Earth Wave [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies. Level 5: Attack: 86% x 5 AoE Attack Ratio: 8 +50% increased damage to knocked-down enemies. Able to use while riding. SP: 52 Type: Melee / Attack Cooldown: 10s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Trot Increases your movement speed while riding. Level 5: Movement Speed: +10 Duration: 30 seconds SP: 53 Type: Melee / Buff Cooldown: 50s 1 / 5 Steed Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Steed Charge] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Steed Charge: Critical Type: Active * [Steed Charge] applies as critical on enemies afflicted with [Slow] * Increases SP consumption by 20% Cataphract 1st Circle required Steed Charge: Remove Knockdown Type: Active * Removes knockback effect from [Steed Charge] * Only applies if attribute is set to ON * Increases SP consumption by 10% Cataphract 1st Circle required Steed Charge [Physical] - [Strike] Charges into the enemy, dealing damage. Deals additional damage to enemies affected by the Dethrone debuff. Able to use skill again 1.5 sec after casting. Level 1: Attack: 223% AoE Attack Ratio: 5 Able to use while riding SP: 26 Type: Melee / Attack Cooldown: 8s |
Rank 6
Cataphract |
10 / 10 3 Earth Wave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Earth Wave: Earth Property Type: Active * Changes the property of [Earth Wave] to Earth property * Increases SP consumption by 10% Cataphract 1st Circle required Earth Wave: Remove Knockdown Type: Active * [Earth Wave] no longer knocks enemies down * Only applies if attribute is set to ON Cataphract 1st Circle required Earth Wave [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies. Level 10: Attack: 106% x 5 AoE Attack Ratio: 8 +50% increased damage to knocked-down enemies. Able to use while riding. SP: 82 Type: Melee / Attack Cooldown: 10s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 10 / 10 Trot Increases your movement speed while riding. Level 10: Movement Speed: +15 Duration: 40 seconds SP: 85 Type: Melee / Buff Cooldown: 50s 5 / 5 Doom Spike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Doom Spike] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 2nd Circle required Doom Spike: Remove Knockdown Type: Active * Removes knockback effect from [Doom Spike] * Only applies if attribute is set to ON * Increases SP consumption by 10% Cataphract 2nd Circle required Doom Spike [Physical] - [Pierce] Strongly stabs the enemy with the tip of your spear, decreasing critical resistance. Level 5: Attack: 151% x 5 AoE Ratio: 8 Decreases critical resistance by 50 Able to use while riding. SP: 56 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol |
Rank 7
Cataphract |
13 / 15 3 Earth Wave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Earth Wave: Earth Property Type: Active * Changes the property of [Earth Wave] to Earth property * Increases SP consumption by 10% Cataphract 1st Circle required Earth Wave: Remove Knockdown Type: Active * [Earth Wave] no longer knocks enemies down * Only applies if attribute is set to ON Cataphract 1st Circle required Earth Wave [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies. Level 13: Attack: 117% x 5 AoE Attack Ratio: 8 +50% increased damage to knocked-down enemies. Able to use while riding. SP: 100 Type: Melee / Attack Cooldown: 10s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 15 / 15 Trot Increases your movement speed while riding. Level 15: Movement Speed: +20 Duration: 50 seconds SP: 117 Type: Melee / Buff Cooldown: 50s 10 / 10 Doom Spike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Doom Spike] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 2nd Circle required Doom Spike: Remove Knockdown Type: Active * Removes knockback effect from [Doom Spike] * Only applies if attribute is set to ON * Increases SP consumption by 10% Cataphract 2nd Circle required Doom Spike [Physical] - [Pierce] Strongly stabs the enemy with the tip of your spear, decreasing critical resistance. Level 10: Attack: 192% x 5 AoE Ratio: 8 Decreases critical resistance by 100 Able to use while riding. SP: 89 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Rush: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rush] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 3rd Circle required Rush: Stun Type: Active * Enemies attacked with [Rush] have a 1% chance per attribute level to be afflicted with [Stun] for 2 seconds * Increases SP consumption by 20% Cataphract 3rd Circle required Rush [Physical] - [Slash] Spins the spear above the head to inflict damage all around. Deals additional damage when the Initiate buff is applied. Level 5: 158% Attack per 0.3 seconds Maximum Duration: 10 seconds AoE Attack Ratio: 8 Able to use while riding Consumes #(CaptionRatio3} SP per 0.3 seconds SP: 0 Type: Melee / Attack Cooldown: 40s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol |
Rank 8
Lancer |
5 / 5 2 Crush: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Crush: Gear Destroy Type: Active * Reduces enemy's physical defense and physical attack by an additional 10% per attribute level when attacked by [Crush] * Reduces enemy equipment's physical and magic defense by an additional 50% * Increases SP consumption by 10% Lancer 1st Circle Required Crush [Physical] - [Pierce] Lunge with your spear forward to pierce enemies in front. The target temporarily loses either attack or defense. If the target is an enemy summon, it will be displaced. Level 5: Attack: 1424% Debuff Duration: 10 seconds SP: 68 Type: Melee / Attack Cooldown: 20s Required Stance: TwoHandSpear 1 / 5 Joust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Joust] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Joust [Physical] - [Pierce] Charges forward to lunge the spear at the enemy and destroy magic circles. The target's INT and SPR stats get reduced and cleric and wizard types will be silenced and normal attacks and skills cannot be used. Level 1: Attack: 332% x 2 Status Ailment Duration: 11 seconds Number of targets 10 SP: 41 Type: Melee / Attack Cooldown: 33s Required Stance: TwoHandSpear 3 / 5 Unhorsing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Unhorsing] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Unhorsing [Physical] - [Pierce] Fix your grip on your spear and strike your enemy downward, knocking them off of their companion. Level 3: Attack: 1095% SP: 54 Type: Melee / Attack Cooldown: 24s Required Stance: TwoHandSpear 5 / 5 2 Quintain: Enhance Type: Passive * Increases the damage dealt on an enemy with [Quintain] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Quintain: Sure Victory Type: Active * Applies 3 hits to enemies under the Crush debuff * Increases SP consumption by 30% Lancer 2nd Circle Required Quintain [Physical] - [Pierce] Push the spear far to attack. Enemies in Crush state get additional damage. Level 5: Attack: 1284% SP: 68 Type: Melee / Attack Cooldown: 20s Required Stance: TwoHandSpear 1 / 5 Initiate Strengthen your will before the battle. Increases the chance for you to penetrate the enemy's defense and the affected enemy's block stat can be decreased. Level 1: Block Penetration: +350 Enemy Block: -300 Duration: 13 seconds SP: 33 Type: Melee / Buff Cooldown: 54s |
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