[Apr 25th 2018] New classes have been added to the skill simulator!

(Alrisha) Shaman of the Numbers [Farm Build]

Created by Alrisha on Jan 17th 2018 (Last Updated: Aug 29th 2018).
This is a public build.
4
[FULL INT]




This is a Low cost build, You will only need to invest on passives and a a normal H.G item. The idea here is to not waste much points and money to be effective.

Why Full INT?
Ein Soft gives you life and mana enough to not need CON or SPR. The same skill has a passive that doubles the heal received when its buffs is active.

Do not waste money with potions
As a cleric rank two you will not need to buy HP potions, and with Kabbalist Ein Soft passive giving you mana every time you needed you will not need to buy Mana potions either.

How About my damage?
The Damage of the build is the combo Gevura or Double Chance with Damballa making the zombies a real threat to your enemies. watch the Video to see this in action.


Kabbalist and Oracle can be a real good farmer in every situation.
As a Farmer you can put some level on clone to help farm that specific item (Hello Battle Bracelet or Shinobi Quest itens) that is hard to drop.
Rank 6 is a free rank, choose what you think most interesting. I choose Oracle because of the synergy with farm thematic. This class has a few skills that can change the monsters loot. This is perfect to farm that item that drops from boss monsters in the most cases, Manahas set for exemple.


"I Know many people think numbers are a pain to work with. It perplexes me how something so simple and clear can be difficult."'
~ Kabbalist Master, Libgar Hippatthia ~

My Other Build



Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of Hits: 18
Magic Circle Duration: 10 seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
10 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 10:
0.4 second attack 103%
No. of Hits: 28
Magic Circle Duration: 15 seconds
SP: 75

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
1 / 5
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 1:
Magic Defense: -3.5%
Hexing Duration: 15 seconds
SP: 36

Type: Magic / Attack
Cooldown: 9s
Element: Dark
5 / 5
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 5:
Attack: 365%
Attack bonus on 3rd attack: 1.88x ~ 2.66x
SP: 42

Type: Magic / Attack
Cooldown: 4s
Element: Dark
1 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
4 / 5
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 4:
Magic Circle Duration: 25 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 68

Type: Magic / Buff
Cooldown: 25s
Element: Dark
Rank 4
circle 2
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
6 / 10
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 6:
Magic Defense: -6%
Hexing Duration: 20 seconds
SP: 89

Type: Magic / Attack
Cooldown: 9s
Element: Dark
10 / 10
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 10:
Attack: 447%
Attack bonus on 3rd attack: 2.23x ~ 3.11x
SP: 69

Type: Magic / Attack
Cooldown: 4s
Element: Dark
1 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
4 / 10
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 4:
Magic Circle Duration: 25 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 68

Type: Magic / Buff
Cooldown: 25s
Element: Dark
0 / 5
Mackangdal
Bokor17
Mackangdal: Decreased Cumulative Damage
Type: Active
* Decreases accumulated damage from [Mackangdal] by 2 per attribute level

Lv3 Mackangdel required
Mackangdal

Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends.

Level 1:
Invincibility Duration: 11 seconds
SP: 36

Type: Melee / Buff
Cooldown: 67s
Element: Dark
1 / 5
Bwa Kayiman
Bokor18 Bokor5
Bwa Kayiman: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 2nd Circle required
Bwa Kayiman: zombie defense
Type: Active
* Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman]
* Increases SP consumption by 10%

Bokor 2nd Circle required
Bwa Kayiman

[Physical] - [Strike]
Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage.

Level 1:
Attack: 171%
Maximum Duration: 10 seconds
Requires summoned Zombies
SP: 37

Type: Melee / Buff
Cooldown: 10s
Element: Dark
5 / 5
Samediveve
Bokor23
Samediveve: Increased Range
Type: Active
* Increases range of [Samediveve] to 110
Increases SP consumption by 30%

Bokor 2nd Circle required
Samediveve

Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

Level 5:
Maximum HP: +298
Movement Speed: +8
Duration: 110 seconds
Glyph Duration: 15 seconds
SP: 84

Type: Melee / Buff
Cooldown: 51s
Element: Dark
Rank 5
circle 3
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
9 / 15
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 9:
Magic Defense: -7.5%
Hexing Duration: 23 seconds
SP: 120

Type: Magic / Attack
Cooldown: 9s
Element: Dark
15 / 15
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 15:
Attack: 530%
Attack bonus on 3rd attack: 2.58x ~ 3.56x
SP: 96

Type: Magic / Attack
Cooldown: 4s
Element: Dark
1 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
4 / 15
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 4:
Magic Circle Duration: 25 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 68

Type: Magic / Buff
Cooldown: 25s
Element: Dark
0 / 10
Mackangdal
Bokor17
Mackangdal: Decreased Cumulative Damage
Type: Active
* Decreases accumulated damage from [Mackangdal] by 2 per attribute level

Lv3 Mackangdel required
Mackangdal

Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends.

Level 1:
Invincibility Duration: 11 seconds
SP: 36

Type: Melee / Buff
Cooldown: 67s
Element: Dark
1 / 10
Bwa Kayiman
Bokor18 Bokor5
Bwa Kayiman: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 2nd Circle required
Bwa Kayiman: zombie defense
Type: Active
* Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman]
* Increases SP consumption by 10%

Bokor 2nd Circle required
Bwa Kayiman

[Physical] - [Strike]
Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage.

Level 1:
Attack: 171%
Maximum Duration: 10 seconds
Requires summoned Zombies
SP: 37

Type: Melee / Buff
Cooldown: 10s
Element: Dark
10 / 10
Samediveve
Bokor23
Samediveve: Increased Range
Type: Active
* Increases range of [Samediveve] to 110
Increases SP consumption by 30%

Bokor 2nd Circle required
Samediveve

Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

Level 10:
Maximum HP: +298
Movement Speed: +13
Duration: 160 seconds
Glyph Duration: 15 seconds
SP: 140

Type: Melee / Buff
Cooldown: 51s
Element: Dark
0 / 5
Ogouveve
Bokor3 Bokor24
Ogouveve: Decreased Strength
Type: Active
* Decreases an enemy's STR within the range of [Ogouveve] by 2 per attribute level
Increases SP consumption by 20%

Bokor 3rd Circle required
Ogouveve: Increased Range
Type: Active
* Increases range of [Ogouveve] to 110
Increases SP consumption by 30%

Bokor 3rd Circle required
Ogouveve

Place a glyph on the ground symbolizing Ogoun Feray, the loa of power. Increases STR and AoE attack ratio of your zombies nearby the glyph.

Level 1:
Zombie Damage: +10%
STR: +5
AoE Attack Ratio: +1
Duration: 70 seconds
Glyph Duration: 15 seconds
SP: 39

Type: Melee / Buff
Cooldown: 51s
Element: Dark
5 / 5
Damballa
Bokor12 Bokor4 Bokor6
Damballa: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Damballa] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 3rd Circle required
Damballa: Chance of Zombification
Type: Active
* Increases chances of a new zombie emerging from [Damballa] by 2% per attribute level
* Increases SP consumption by 20%

Bokor 3rd Circle required
Damballa: Remove Knockdown
Type: Active
* [Damballa] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Bokor 3rd Circle required
Damballa

[Magic]
Detonates zombies near the targeted area and deals damage to nearby enemies.

Level 5:
Attack: 837%
SP: 88

Type: Magic / Buff
Cooldown: 10s
Element: Dark
Rank 6
circle 1
Oracle
5 / 5
Arcane Energy
Oracle1 Oracle7
Arcane Energy: Additional Damage
Type: Active
* Enemies receive Holy damage equal to the attribute level within the range of [Arcane Energy]
* Increases SP consumption by 10%

Oracle 1st Circle required
Arcane Energy: Duration
Type: Active
* Increases duration of [Arcane Energy] by 1 min per attribute level
* Increases SP consumption by 20%

Oracle 1st Circle required
Arcane Energy

Increases the maximum SP and STA of you and your party members.

Level 5:
Maximum SP: +15%
Maximum STA: +25
Duration: 30 minutes
SP: 129

Type: Magic / Buff
Cooldown: 49s
0 / 5
2
Change
Oracle4
Change: Winning
Type: Active
* A monster that is transformed by [Change] will have the Item Jackpot Effect with a 0.05% chance per attribute level
* Increases SP consumption by 30%

Oracle 1st Circle required
Change

Changes the monster in front of you to a different monster with a similar level.

Level 1:
Target Level: -1 ~ +1
SP: 67

Type: Magic / Attack
Cooldown: 60s
1 / 1
Clairvoyance
Clairvoyance

Predict and show which item the monster will drop in advance.

Level 1:
Applied instantly
after using Resetting
Maximum Level: 1
SP: 66

Type: Magic / Buff
Cooldown: 20s
2 / 5
Counter Spell
Oracle10
Counter Spell: Enemy Target
Type: Active
* [Counter Spell] removes only enemy magic circles
* Increases SP consumption by 20%

Oracle 1st Circle required
Counter Spell

When casting, removes the magic circle around and summons the magic circle for blocking the magic attack. Cooldown reduces with skill level.

Level 2:
Removes nearby magic circles
Maximum Duration: 10
Cooldown -2 second(s)
SP: 98

Type: Magic / Attack
Cooldown: 58s
1 / 1
Forecast
Oracle3 Oracle6
Forecast: Duration
Type: Active
* Increases duration of [Forecast] by 1 minute per attribute level
* Increases SP consumption by 20%

Oracle 1st Circle required
Forecast: Increased Nullification
Type: Active
* Increases chances to nullify an enemy's attack while activating [Forecast] by 1% per attribute level
* Increases SP consumption by 10%

Oracle 1st Circle required
Forecast

Show in advance where the enemy will attack you and your party members.

Level 1:
Evasion: +100
Duration: 300 seconds
Level 1 master
SP: 63

Type: Magic / Buff
Cooldown: 30s
1 / 1
2
Resetting
Resetting

Change the item dropped from an enemy to a different item. You will be notified when an item is changed.

Level 1:
Changes a dropped item
Maximum Level: 1
SP: 69

Type: Magic / Buff
Cooldown: 150s
5 / 5
Prophecy
Prophecy: Additional Damage
Type: Active
* Enemies within the range of [Prophecy] receive damage proportional to that of magic attack
* Damage rate increases with attribute level
* Increases SP consumption by 10%

Oracle 3rd Circle Required
Prophecy

Grants a temporary effect preventing Lv. 1 status ailments to nearby party members.

Level 5:
Duration 25 seconds
Applies 5 times
SP: 78

Type: Magic / Attack
Cooldown: 30s
Rank 7
circle 1
Dievdirbys
5 / 5
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 5:
Max. 5 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 66

Type: Melee / Attack
Cooldown: 85s
5 / 5
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 5:
SP -24
SP recovery shortened by 5 sec
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 48s
5 / 5
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 5:
Cooldown -20%
Movement speed -5
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 47s
0 / 5
3
Carve Attack
Dievdirbys11
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 1:
Attack: 82% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 5%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 17s
Rank 8
circle 1
Kabbalist
0 / 5
Revenged Sevenfold
Kabbalist1 Kabbalist2
Revenged Sevenfold: Duration
Type: Active
* Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold: Curse
Type: Active
* Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold]
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold

[Magic] - [Holy]
Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack.

Level 1:
Duration: 60 seconds
Additional Damage: 10% x7
SP: 70

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
Ein Sof
Kabbalist6 Kabbalist10 Kabbalist18
Ein Sof: Maintain Time
Type: Active
* Increases duration of [Ein Sof] tiles by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Ein Sof: SP Recovery
Type: Active
* Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec
* Increases SP consumption by 10%

Lv. 3 Ein Sof required
Ein Sof: Stacked Healing
Type: Active
* While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles
* While under the effect of [Ein Sof], the amount of HP recovered doubles
* Both effects do not stack with each other
* Effects decrease by 30% inside Team Battle League

Kabbalist 1st Circle required
Ein Sof: Double Magic Circle
Type: Active
* Ein Sof magic circle can be used 2 times
Targets already under Ein Sof will not receive the buff again
* Increases SP consumption by 50%

Kabalist 3rd Circle Required
Ein Sof

[Magic] - [Holy]
Creates a magic circle that drastically increases your maximum HP for a period of time.

Level 5:
Duration 35 sec
Magic circle duration 15 sec
Max. HP increases by 50% + 15000
SP: 164

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Merkabah
Kabbalist8
Merkabah: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Merkabah] by 0.5% per attribute level
* +10% added damage at maximum level

Kabbalist 1st Circle required
Merkabah: Reduced Movement Speed
Type: Active
* Reduces the movement speed of [Merkabah]

Kabalist 2nd Circle Required
Merkabah: Divine Protection
Type: Active
* Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property
* Increases the magical defense of nearby allies by 10%
* Increases SP consumption by 10%

Kabalist 2nd Circle Required
Merkabah

[Magic] - [Holy]
Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies.

Level 5:
Attack 335%
100% magic damage on collision
100% add. damage on Demon targets
Max. 50 collisions
SP: 202

Type: Magic / Buff
Cooldown: 35s
Element: Holy
1 / 1
Gematria
Gematria

Divide the numbers of an enemy's name and calculate a new number.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
1 / 1
Notarikon
Notarikon

Calculate a new number from the first and the last letter of an enemy's name.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
3 / 5
Double Chance
Multiple Hit Chance: Minimal Correction
Type: Active
* Applies a min. of 3 hits when the value of Multiple Chance is 3 or less.
* Increases SP consumption by 50%

Kabalist 2nd Circle Required
Double Chance

Based on the number derived from selected targets, gain a chance to perform repeated hits. The attacked target receives damage according to the number of hits.

Level 3:
Applies number of repeated hits set by Double Chance
Attack per repeated hit 24%
SP: 170

Type: Magic / Buff
Cooldown: 35s
Element: Holy
Rank 9
circle 2
Kabbalist
0 / 10
Revenged Sevenfold
Kabbalist1 Kabbalist2
Revenged Sevenfold: Duration
Type: Active
* Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold: Curse
Type: Active
* Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold]
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold

[Magic] - [Holy]
Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack.

Level 1:
Duration: 60 seconds
Additional Damage: 10% x7
SP: 70

Type: Magic / Buff
Cooldown: 40s
Element: Holy
6 / 10
Ein Sof
Kabbalist6 Kabbalist10 Kabbalist18
Ein Sof: Maintain Time
Type: Active
* Increases duration of [Ein Sof] tiles by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Ein Sof: SP Recovery
Type: Active
* Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec
* Increases SP consumption by 10%

Lv. 3 Ein Sof required
Ein Sof: Stacked Healing
Type: Active
* While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles
* While under the effect of [Ein Sof], the amount of HP recovered doubles
* Both effects do not stack with each other
* Effects decrease by 30% inside Team Battle League

Kabbalist 1st Circle required
Ein Sof: Double Magic Circle
Type: Active
* Ein Sof magic circle can be used 2 times
Targets already under Ein Sof will not receive the buff again
* Increases SP consumption by 50%

Kabalist 3rd Circle Required
Ein Sof

[Magic] - [Holy]
Creates a magic circle that drastically increases your maximum HP for a period of time.

Level 6:
Duration 38 sec
Magic circle duration 15 sec
Max. HP increases by 60% + 18000
SP: 187

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Merkabah
Kabbalist8 Kabbalist11 Kabbalist12
Merkabah: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Merkabah] by 0.5% per attribute level
* +10% added damage at maximum level

Kabbalist 1st Circle required
Merkabah: Reduced Movement Speed
Type: Active
* Reduces the movement speed of [Merkabah]

Kabalist 2nd Circle Required
Merkabah: Divine Protection
Type: Active
* Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property
* Increases the magical defense of nearby allies by 10%
* Increases SP consumption by 10%

Kabalist 2nd Circle Required
Merkabah

[Magic] - [Holy]
Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies.

Level 5:
Attack 335%
100% magic damage on collision
100% add. damage on Demon targets
Max. 50 collisions
SP: 202

Type: Magic / Buff
Cooldown: 35s
Element: Holy
1 / 1
Gematria
Gematria

Divide the numbers of an enemy's name and calculate a new number.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
1 / 1
Notarikon
Notarikon

Calculate a new number from the first and the last letter of an enemy's name.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
10 / 10
Double Chance
Kabbalist19
Multiple Hit Chance: Minimal Correction
Type: Active
* Applies a min. of 3 hits when the value of Multiple Chance is 3 or less.
* Increases SP consumption by 50%

Kabalist 2nd Circle Required
Double Chance

Based on the number derived from selected targets, gain a chance to perform repeated hits. The attacked target receives damage according to the number of hits.

Level 10:
Applies number of repeated hits set by Double Chance
Attack per repeated hit 80%
SP: 338

Type: Magic / Buff
Cooldown: 35s
Element: Holy
1 / 5
Clone
Clone

Clone a selected monster based on the number calculated from the formula. Cloned monsters will not yield EXP, but items can still be dropped. Furthermore, the original monster and the copy cannot be further cloned.

Level 1:
Cloned Monster Duration: [Calculated result] + 1 seconds
SP: 180

Type: Magic / Buff
Cooldown: 73s
Element: Holy
5 / 5
Nachash
Kabbalist3
Nachash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Nachash] by 0.5% per attribute level
* +10% added damage at maximum level

Kabalist 2nd Circle Required
Nachash

[Magic] - [Holy]
Use the power of Kabbalah to summon serpents that attack your enemies.

Level 5:
Attack 196%
Targets 10
Duration 8 sec
SP: 376

Type: Magic / Attack
Cooldown: 25s
Rank 10
circle 3
Kabbalist
0 / 15
Revenged Sevenfold
Kabbalist1 Kabbalist2
Revenged Sevenfold: Duration
Type: Active
* Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold: Curse
Type: Active
* Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold]
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold

[Magic] - [Holy]
Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack.

Level 1:
Duration: 60 seconds
Additional Damage: 10% x7
SP: 70

Type: Magic / Buff
Cooldown: 40s
Element: Holy
6 / 15
Ein Sof
Kabbalist6 Kabbalist10 Kabbalist18 Kabbalist23
Ein Sof: Maintain Time
Type: Active
* Increases duration of [Ein Sof] tiles by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Ein Sof: SP Recovery
Type: Active
* Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec
* Increases SP consumption by 10%

Lv. 3 Ein Sof required
Ein Sof: Stacked Healing
Type: Active
* While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles
* While under the effect of [Ein Sof], the amount of HP recovered doubles
* Both effects do not stack with each other
* Effects decrease by 30% inside Team Battle League

Kabbalist 1st Circle required
Ein Sof: Double Magic Circle
Type: Active
* Ein Sof magic circle can be used 2 times
Targets already under Ein Sof will not receive the buff again
* Increases SP consumption by 50%

Kabalist 3rd Circle Required
Ein Sof

[Magic] - [Holy]
Creates a magic circle that drastically increases your maximum HP for a period of time.

Level 6:
Duration 38 sec
Magic circle duration 15 sec
Max. HP increases by 60% + 18000
SP: 187

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Merkabah
Kabbalist8 Kabbalist11 Kabbalist12
Merkabah: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Merkabah] by 0.5% per attribute level
* +10% added damage at maximum level

Kabbalist 1st Circle required
Merkabah: Reduced Movement Speed
Type: Active
* Reduces the movement speed of [Merkabah]

Kabalist 2nd Circle Required
Merkabah: Divine Protection
Type: Active
* Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property
* Increases the magical defense of nearby allies by 10%
* Increases SP consumption by 10%

Kabalist 2nd Circle Required
Merkabah

[Magic] - [Holy]
Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies.

Level 5:
Attack 335%
100% magic damage on collision
100% add. damage on Demon targets
Max. 50 collisions
SP: 202

Type: Magic / Buff
Cooldown: 35s
Element: Holy
1 / 1
Gematria
Gematria

Divide the numbers of an enemy's name and calculate a new number.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
1 / 1
Notarikon
Notarikon

Calculate a new number from the first and the last letter of an enemy's name.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
15 / 15
Double Chance
Kabbalist19
Multiple Hit Chance: Minimal Correction
Type: Active
* Applies a min. of 3 hits when the value of Multiple Chance is 3 or less.
* Increases SP consumption by 50%

Kabalist 2nd Circle Required
Double Chance

Based on the number derived from selected targets, gain a chance to perform repeated hits. The attacked target receives damage according to the number of hits.

Level 15:
Applies number of repeated hits set by Double Chance
Attack per repeated hit 120%
SP: 458

Type: Magic / Buff
Cooldown: 35s
Element: Holy
1 / 10
Clone
Clone

Clone a selected monster based on the number calculated from the formula. Cloned monsters will not yield EXP, but items can still be dropped. Furthermore, the original monster and the copy cannot be further cloned.

Level 1:
Cloned Monster Duration: [Calculated result] + 1 seconds
SP: 180

Type: Magic / Buff
Cooldown: 73s
Element: Holy
10 / 10
Nachash
Kabbalist3
Nachash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Nachash] by 0.5% per attribute level
* +10% added damage at maximum level

Kabalist 2nd Circle Required
Nachash

[Magic] - [Holy]
Use the power of Kabbalah to summon serpents that attack your enemies.

Level 10:
Attack 240%
Targets 10
Duration 8 sec
SP: 516

Type: Magic / Attack
Cooldown: 25s
5 / 5
Gevura
Kabbalist20
Gevura: Minimal Correction
Type: Active
* If the number used with the skill [Gevura] is less than 3, it will apply at least 3 times
SP consumption increased by 50%

Kabalist 3rd Circle Required
Gevura

Triggers an effect based on the numbers calculated on enemies. Enemies attacked while under the effect of Gevura receive additional damage proportional to the number of enemies and the calculated number.

Level 5:
Duration: 30 seconds
Damage Increase: 100%
SP: 384

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 5
Tree of Sepiroth
Kabbalist25
Tree of Sepiroth: Enhance
Type: Active
* Increases [Tree of Sepiroth] recovery effects by 0.3% per attribute level

Kabalist 3rd Circle Required
Tree of Sepiroth

Invoke a magic circle in the shape of the Tree of Sepiroth which reduces the damage received by allies and continuously restores HP.

Level 1:
Duration 10 sec
Damage reduction 50%
Restores 1% of max. HP every 0.4 sec
Consumes Holy Water x10
SP: 313

Type: Magic / Buff
Cooldown: 45s
Element: Holy
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Comments (25)

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Oct 18th 2018 13:43:43
is this build still good for the current update of rank 10 ? and can this build solo play and kill boss?
Reply
Oct 30th 2018 17:29:44
@asgard I think there is more useful builds than this at the current update, but yes, it has a good solo play but not so good against bosses
Reply
Jul 12th 2018 17:31:39
Olá Alrisha. Chegou a testar as novas skills de kaba? Se sim, acredita que contribuam para a performance da build?
Reply
Jul 12th 2018 23:51:22
@meriad0c Ainda não testei direito que estou pensando em algum meio de melhora-la.

- Sobre Oracle, com ctza irá sair da build, Druida ta dando muito dano com a interação com os zumbis.
- Vou ver se Bokor 3 ainda ta valendo ou se Bokor1 ja resolve, ja que com Druida talvez não precisaremos de Damballa.
- Vou ver o dano do Nachash lv 10 ou 5 comparado com Druida 1 ou 2, ver qual da mais dano também.
Reply
May 14th 2018 18:48:52
Olá, eu estou voltando ao ToS após alguns anos (comecei logo após o lançamento oficial) e sei que mudou bastante coisa de lá pra cá. E eu queria saber se essa build tem um bom up solo de começo? Quantos dias mais ou menos com essa build, levaria para chegar a um rank 7, jogando solo? Sei que isso depende um pouco do quanto você sabe os lugares certos para upar e etc, mas é só pra ter mais ou menos uma expectativa. Porque gostei bastante da "independência" dessa build e da jogabilidade dela.
Reply
May 15th 2018 04:04:05
@dakini168 Então, vou ser sincero com você, eu nunca testei essa build com up, porque eu mudei pra ela na época que deram os resets de classe. Mas acredito que bokor seja tranquilo de upar ja que o zumbis devem dar um bom dano no começo e vc ainda vai ter o Hexing+Effigy. O que eu posso afirmar é que atualmente quase nada tem dificuldades pra upar (ta bem simples) apenas compre os buffs dos pardoners nas grandes cidades que seus basic attacks ja serão o suficiente para upar tranquilo até o Rank 6 pelo menos.
Reply
Apr 17th 2018 13:26:15
Olha eu aqui de novo e.e
Eu estou levando bem à série esse meu char novo, já vai ser meu mais novo main haha
Então, gostaria saber sobre os cards pra usar, eu não manjo muito desse sistema "novo", antigamente era só por 8 Chappa e era GG. Você poderia me dar uma dicas sobre quais usar?
Reply
Apr 18th 2018 07:02:37
@Gengibre

Vermelho: Chapparition
Roxo: Yeti
Azul: Nuale ou Denoptic
Verde: Pyroego ou Blut

São as melhores pra dano, mas nem precisa de todas, por exemplo o chapparition vai te dar mais danoso, mas vai te fazer dependente de pot. A Nuale é cara de mais pra uma Build que ja é tank por si só pelo Ein Soft, as melhores pra investir são Pyroego ou Blunt msm
Reply
Apr 13th 2018 03:28:54
sou novatao no game.... estou seguindo sua build...achei massa pra caramba muito forte...mas vem ca...pvp nem pensar neh
Reply
Apr 13th 2018 05:19:21
@dlbrancher Vou te dizer que eu nunca testei, mas eu sei que Mackangdal do Bokor é God em PVP, então se vc quiser, vc pode perder seu move speed do Samediveve e maxizar essa skill pra pvp, Fora q Kabba é Kabba em PVP, Ein soft e Revenged Sevenfold são ABSURDOS em pvp... ainda da pra vc trocar Oracle por Priest e ter o Resurrection que tmb é uma skill fortíssima em pvp (alias é uma boa msm pra pve, com a nova Raid talvez seja até melhor ter Priest em vez de Oracle)
Reply
Apr 12th 2018 16:39:14
Que build interessante! Já criei um novo Cleric pra upar haha
Kabba é uma classe bem interessante, com os atributos novos que recebeu há não muito tempo atrás ficou bem legal de jogar. Eu tinha feito uma build com Sadhu na época do reset, achei muito divertida (fiquei surpreso em descobrir Ein Sof, mana infinita wtf huashsua), só fiquei um tempo off e voltando agora acabei resetando pra pegar PD, já me arrependi, Plague Doctor definitivamente não faz meu tipo (além de comer um SP desgraçado, sair do 0 de consumo de SP pra aquilo foi demais pra mim :v). Enfim, agora quero um Kabba e vou seguir tua build, muito obrigado!
Reply
Apr 12th 2018 22:07:04
@Gengibre

<3
Reply
Apr 12th 2018 22:32:44
@Alrisha
Ah, me diz uma coisa: Não seria interessante tirar uns pontos de Hexing e/ou Effigy e por em Ogouveve?
Reply
Apr 13th 2018 05:15:15
@Gengibre

@Gengibre Noups, A build tem 0 foco em dar dano com o aa dos zumbis, é uma build do estado islâmico, vc invoca zumbi homem bomba só xD
Reply
Apr 13th 2018 14:23:03
@Alrisha
Ah sim, eu dei uma olhada no vídeo que você deixou lá em cima e em outros do canal, daí vi como que funciona a build. Obrigado por responder :D
Reply
Apr 11th 2018 16:48:40
Hey !
I don't know if you will see this question, but well, let's try :p
your build seems really interesting and I would like to try it, but I'm poor ^^ (that's why I need a farmer character)
Do you think this build can work with little investment ? Or does it need good funding to work well ?
Reply
Apr 11th 2018 18:37:25
@domainedepona Well, I saw it :D

So, IMO this is one of the lowest cost builds for a farmer, Your only investment is on the Kabbalist attributes... To prove that, on the video that I uploaded on the description there is a guy, only with a Windia rod and farming the 340 H.G and him doesn't find any problems to do that.

Reply
Feb 18th 2018 00:27:39
Alrisha, meu main char é um Cleric 3 Bokor 3 PD 3 focado em full DPS, e com foco no Damballa.
Vendo sua build fiquei na dúvida sobre se é vantajoso trocar o PD 3 pra Kabba 3.
Eu ganharia muito dano com meu damballa nesse combo, a ponto de compensar o que perderia com o incineration, black death steam e o pandemic espalhando meu hexing-hefigy?
Reply
Feb 18th 2018 18:15:55
@Fobia Eu confesso que nunca joguei de PD pra te dizer se realmente compensa o dano, mas provavelmente não. Acredito que um PD com msm set do meu consiga ser o DPS da party, a minha não, ela é um pouco mais voltada pro solo Play e em grupo é um healer com dano.
Reply
Feb 18th 2018 20:41:32
@Alrisha E no caso de Sadhu 3 kabba 3 como fica o dps?
Nunca joguei de Kabba, sou curioso...
Valeu a resposta ♥
Reply
Mar 3rd 2018 22:26:12
@Fobia nossa, eu juro que não tinha lido seu comentario da outra vez, desculpa a demora T.T Bom eu tinha um Sadhu 3 Kabba 3 antes desse char, o combo é parecido porem é pior de executar pq o AoE raito do Astral Body explosion não é dos melhores e Os CDs das skills são realmente maiores, deixando vc sem fazer nada por uns 20s. A única vantagem que eu vejo é que Possesion é uma skill mais rapida e simples de acertar deixando o farm com o Clone melhor.
Reply
Feb 10th 2018 03:52:05
Hey Alrisha, muito boa sua build. Estou seguindo ela e estou gostando bastante (apesar de ainda estar rank 6 rs).
Sabe o que queria saber, sobre os atributos, quais vc recomenda pegar, quais vc não recomenda pegar e quais priorizar.
E muito bom, parabéns :)
Reply
Feb 10th 2018 20:09:40
@thiago.freitas

Bom, os mais importantes de Bokor são o do Hexing que aumenta o dano dark em inimigos afetados e os dois do Damballa, que tira o Knock Down e o que dá chance de aparecerem zumbis quando explodir-los. É bom no late game ter as passivas de dano do effigy e do Damballa no 50 pelo menos.

No Kabbalist você vai gastar um pouco mais de dinheiro pois as passivas são um pouco mais caras. As mais importantes são as passivas que faz Double Chance e Gevura tenha um numero de calculo minimo e a Ein Soft: SP Recovery.

De resto as unicas passivas que eu não aumentei foi a que da dano pro Arcane Energy, pois achei dinheiro jogado fora.
Reply
Feb 13th 2018 14:09:30
@Alrisha Ahhh legal, vou focar nessas então pra começar. E novamente parabéns, to gostando bastante da build, e nem cheguei no end game ainda hahaha.

Outra duvida que eu tenho, pq nunca joguei de Kabbalisti. Sobre Gematria e Notarikon, eu preciso usar as duas em ou uso a que der o maior resultado no mob? É que acho um pouco confuso essa parte.

Reply
Feb 13th 2018 22:02:41
Bom, as skills de cálculo usam uma formula meio doida pra calcular o número, mas só vai contar a ultima q vc usar. Então use e teste no mob, pois vc sempre vai calcular o mesmo número no mesmo tipo de monstro.

E obrigadinho <3
Reply
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