AoE Full Critical Archer !
Created by rafa15987 on May 23rd 2017 (Last Updated: Jun 1st 2017).
This is a public build.
4
dg290 : https://www.youtube.com/watch?v=vB19TCrbmTU
Earth Tower F1-5 : https://www.youtube.com/watch?v=vB19TCrbmTU
Class and Skills
Archer C2
Swift Step = Swift Step: Critical Rate ( Increases critical rate by 30 per attribute level when [Swift Step] is active ) = +150 CRITICAL RATE
Sapper C3
Broom Trap = Simply an amazing AOE Skill, Learn all aditional attributes of skill ( Revolutions Count, Firepower Boost and Enhance )
Punji Stake = This a Special Skill, Learn all attributes ( Implacable, Efficiency Boost, Knockdown Damage, Enhance ) The more the target hits the ( ground / wall / between them ) higher the damage (use close rooms or with obstacles)
Rogue c2
Sneak Hit = Learn attribute ( Duration ) +50% Critical Chance when attacking behing ( I'll explain later how it's going to work )
Mergen c1
Spread Shot = Learn attribute Enhance ( i dont use Ricochet yet and I didn't test )
Homing Arrow = Learn attribute Enhance
Triple Arrow = Learn attribute Enhance
__________________________________________________________________________________________________________________________________________________________________
Equipment's
LOW END ( 0-315 )
Top = Eaglestar Leather Armor lv170 ( PD= 99, MD= 99, Con+ 11, Spr+ 11, Critical Rate +7 )
Bottom = Eastern Leather Pants lv120 ( PD= 71, MD= 71, Dex+ 14, Spr+ 5, Critical Rate +7, Hp+ 180, sp- 88, Sp Recovery+ 32 )
Gloves = Eaglestar Leather Gloves lv170 ( PD= 77, MD= 77, Hp+ 257, Critical Rate+ 19 )
Boots = Eastern Leather Boots lv120 ( PD= 55, MD= 55, Ded+ 7, Ms+ 1 )
Bow = Even Eye lv120 ( PA= 401-601, Dex+ 31, Critical Rate+ 22 )
Bracelet = 2x Zachariel Bangle lv75 ( MD= 24, All Stats+ 3 )
Necklace = Strength Pendant ( MD= 45, Physical Attack+ 10, Critical Attack+ 20 )
MEDIUM END ( 315+ )
Top = Kaulas Leather Armor LV315 ( PD= 165, MD=165, Critical Rate +14 )
Bottom = Kaulas Leather Pants lv315 ( PD= 165, MD= 165, Critical Rate +13 )
Gloves = Kaulas Leather Gloves lv315 ( PD= 128, MD= 128, Critical Rate+ 22 )
Boots = Kaulas Leather Boots lv315 ( PD= 128, MD= 128, Critical Rate+ 11 )
Bow = Pevordimas Bow lv315 ( PA= 926-1390, Critical Rate+ 35 )
Bracelet = 2x Gladiator Band lv75 ( MD= 24, AOE Ratio+ 1, Stor+ 16, Critical Atack+ 94 )
Necklace = Max Petamion lv170 ( MD= 120, All Stats+ 14 )
Tip: u can use Sissel Bracelet (+ Critical rate) or Phada (+ Critical damage,AOE Ratio, PA)
HIGHT END ( GOD TIER )
Top = Solmiki Leather Armor LV330 ( PD= 242, MD=242, Dex+ 52, Int+ 52, Evasion+ 69, Holy Property Resistence+ 84 )
Bottom = Solmiki Leather Pants lv330 ( PD= 242, MD= 242, Evasion+ 37, Holy Property Resistence+ 73 )
Gloves = Solmiki Leather Gloves lv330 ( PD= 188, MD= 188, Critical Rate+ 32, AoE Ratio+ 1, Accuracy+ 63 )
Boots = Solmiki Leather Boots lv330 ( PD= 188, MD= 188, Critical Resistence+ 60, Evasion+ 23, Max Stamina+ 28 )
Bow = Solmiki Bow lv330 ( PA= 1357-2036, Critical Rate+ 67, Accuracy+ 90, Critical Attack+ 361, Movement Speed+1, Add. Holy Property Damage+ 151 )
Bracelet = 2x Solmiki Bracelet (Leather) lv330 ( MD= 128, PD+ 49, Con+ 22, Holly/Dark Property Resistence + 91 )
Necklace = Solmiki Medal (Leather) lv330 ( MD= 257, AoE Ratio+ 1, Str/Dex/Int+ 40 )
Solmiki Leather Set Combo
Effect (3)
All Stats+ 25
Effect (4)
Critical Attack+ 225
Accuracy+ 100
Effect (6)
Evasion+ 48
Critical Rate+ 72
Effect (7)
Physical Attack+ 818
AWAYS USE LEATHER !
__________________________________________________________________________________________________________________________________________________________________
CARDS
WHERE THINGS GET COMPLICATED ! ( currently testing )
I use 8x Werewolf Card []% chance of attacks being registered as rear Attacks (where why i chose Rogue 80% of hits behind = +40% critical Chance by Sneak Hit )
_______________________________________________________________________________________________________________________________________________________________
Gems
Top = 2x Red Gem
Bottom = 2x Red Gem
Gloves = 2x Red Gem
Boots = 2x Green Gem
Weapon = 3x Yellow Gem ( maybe Green Gem here if u critical rate are low )
_______________________________________________________________________________________________________________________________________________________________
Stats
Read here first
Dex:
+4 Critical Attack Per Point
+1 Block Penetration every 2 points
+1 Evasion every 2 Points
+3.5 Block Pen per 15 points
+4 Critical Attack per 5 points
+3.5 Evasion per 15 Points
+14 Crit ATK Every 10 Points
Least Common Multiple = 30 ( Each 30 invested Points you'll win all extra status )
Str:
+2 ATK Per Point
+3.5 Accuracy every 15 points
+1 Accuracy every 2 points
+5 ATK every 10 Stat Points
Least Common Multiple = 30 ( Each 30 invested Points you'll win all extra status )
_______________________________________________________________________________________________________________________________________________________________
Combo
Sneak Hit > Swift Step > Broom Trap > Spread Shot > Homing Arrow > Triple Arrow
_______________________________________________________________________________________________________________________________________________________________
TIPS
For this build Ttowork fine u must balance your critical Rate and u Critical Damage, if u dont crit 8 of 10 trade your's weapons gem ( Yellow Gem to Green Gem )
AWAYS PRIORIZE YOUR WEAPON !!!
Current equipment!
Server: SA - Silute
Team: R4F4
Any question whispe-me
Any suggestion comment below
BYE BYE
Art made by : https://www.facebook.com/Tammys-Ilustra%C3%A7%C3%B5es-1492887780775440/?pnref=story
_______________________________________________________________________________________________________________________________________________________________
Classes and Habilidades
Archer C2
Swift Step = Swift Step: critical Chance ( Aumenta taxa de critico em 30 pra cada level do atribuilto (5 max) quando [Swift Step] estiver ativado ) = +150 critical Chance
Sapper C3
Broom Trap = Aprenda todos os atribultos da habilidade( Revolutions Count, Firepower Boost and Enhance )
Punji Stake = Aprenda todos os atribultos da habilidade ( Implacable, Efficiency Boost, Knockdown Damage, Enhance ) quanto mais o alvo bater ( chao / parede / entre eles ) maior é o dano (use em lugares fechados com paredes e obstáculos)
Rogue c2
Sneak Hit = Aprenda atribultos o da habilidade ( Duration ) +50% Critical Rate quando estiver pelas costas ( explico mais a frente como vai funcionar! )
Mergen c1
Spread Shot = Aprenda o atribulto "Enhance" ( ainda não testei o ricochete !)
Homing Arrow = Aprenda o atribulto "Enhance"
Triple Arrow = Aprenda o atribulto "Enhance"
__________________________________________________________________________________________________________________________________________________________________
Equipamentos
Começo de jogo ( 0-315 )
( do 15 ao 120 eu use o cafrisum )
Armadura = Eaglestar Leather Armor lv170 ( PD= 99, MD= 99, Con+ 11, Spr+ 11, Critical Rate +7 )
Calça = Eastern Leather Pants lv120 ( PD= 71, MD= 71, Dex+ 14, Spr+ 5, Critical Rate +7, Hp+ 180, sp- 88, Sp Recovery+ 32 )
Luvas = Eaglestar Leather Gloves lv170 ( PD= 77, MD= 77, Hp+ 257, Critical Rate+ 19 )
Botas = Eastern Leather Boots lv120 ( PD= 55, MD= 55, Ded+ 7, Ms+ 1 )
Arma "Arco" = Even Eye lv120 ( PA= 401-601, Dex+ 31, Critical Rate+ 22 )
Bracelete = 2x Zachariel Bangle lv75 ( MD= 24, All Stats+ 3 )
Colar = Strength Pendant ( MD= 45, Physical Attack+ 10, Critical Attack+ 20 )
Meio de jogo ( 315+ )
Armadura = Kaulas Leather Armor LV315 ( PD= 165, MD=165, Critical Rate +14 )
Calça = Kaulas Leather Pants lv315 ( PD= 165, MD= 165, Critical Rate +13 )
Luvas = Kaulas Leather Gloves lv315 ( PD= 128, MD= 128, Critical Rate+ 22 )
Botas = Kaulas Leather Boots lv315 ( PD= 128, MD= 128, Critical Rate+ 11 )
Arma "Arco" = Pevordimas Bow lv315 ( PA= 926-1390, Critical Rate+ 35 )
Bracelete = 2x Gladiator Band lv75 ( MD= 24, AOE Ratio+ 1, Stor+ 16, Critical Atack+ 94 )
Colar = Max Petamion lv170 ( MD= 120, All Stats+ 14 )
Tip: pode usar o Sissel Bracelet (+ Critical rate) ou Phada (+ Critical damage,AOE Ratio, PA)
Fim de jogo ( roupinha dos deuses =D )
Armadura = Solmiki Leather Armor LV330 ( PD= 242, MD=242, Dex+ 52, Int+ 52, Evasion+ 69, Holy Property Resistence+ 84 )
Calça = Solmiki Leather Pants lv330 ( PD= 242, MD= 242, Evasion+ 37, Holy Property Resistence+ 73 )
Luvas = Solmiki Leather Gloves lv330 ( PD= 188, MD= 188, Critical Rate+ 32, AoE Ratio+ 1, Accuracy+ 63 )
Botas = Solmiki Leather Boots lv330 ( PD= 188, MD= 188, Critical Resistence+ 60, Evasion+ 23, Max Stamina+ 28 )
Arma "Arco" = Solmiki Bow lv330 ( PA= 1357-2036, Critical Rate+ 67, Accuracy+ 90, Critical Attack+ 361, Movement Speed+1, Add. Holy Property Damage+ 151 )
Bracelete = 2x Solmiki Bracelet (Leather) lv330 ( MD= 128, PD+ 49, Con+ 22, Holly/Dark Property Resistence + 91 )
Colar = Solmiki Medal (Leather) lv330 ( MD= 257, AoE Ratio+ 1, Str/Dex/Int+ 40 )
Solmiki Leather Set Combo
Efeitos (3)
todos Stats+ 25
Efeitos (4)
Critical Attack+ 225
Accuracy+ 100
Efeitos (6)
Evasion+ 48
Critical Rate+ 72
Efeitos (7)
Physical Attack+ 818
SEMPRE USE COURO !
__________________________________________________________________________________________________________________________________________________________________
CARDS
AQUI FICA COMPLICADO !
eu uso! 9x Werewolf Card []% chance do ataque ser considerado pelas costas ( Eis o porque de rougue 90% dos ataques vao ser pelas costas = +40% critical Chance usando Sneak Hit )
_______________________________________________________________________________________________________________________________________________________________
Gemas
Armadura = 2x Gema Vermelha
Calça = 2x Gema Vermelha
Luvas = 2x Gema Vermelha
Botas = 2x Gema Verde
Arma "Arco" = 3x Gema Amarela ( Talvez Gema Verde se sua Critical Rate Estiver baixa )
_______________________________________________________________________________________________________________________________________________________________
Status
Leia isso Antes de Destribuir
Dex:
+4 Critical Attack por ponto
+1 Block Penetration cada 2 pontos
+1 Evasion cada 2 pontos
+3.5 Block Pen cada 15 pontos
+4 Critical Attack cada 5 pontos
+3.5 Evasion cada 15 pontos
+14 Crit ATK cada 10 pontos
Minimo Multiplo Comum = 30 ( cada 30 pontos investidos voce vai ganhar todos efeitos extras! )
Str:
+2 ATK por ponto
+3.5 Accuracy cada 15 pontos
+1 Accuracy cada 2 pontos
+5 ATK cada 10 pontos
Minimo Multiplo Comum = 30 ( cada 30 pontos investidos voce vai ganhar todos efeitos extras! )
_______________________________________________________________________________________________________________________________________________________________
Sequência
Sneak Hit > Swift Step > Broom Trap > Spread Shot > Homing Arrow > Triple Arrow
_______________________________________________________________________________________________________________________________________________________________
Dicas
Para a build funcionar vc precisa balanciar seu Critical Rate e seu Critical Damage, se não critar 8 de 10 ataques troque as gemas do seu arco ( Gema Amarela Para Gema Verde )
SEMPRE PRIORIZE SUA ARMA !
Meus equipamentos atuais !
Servidor: SA - Silute
Time: R4F4
me chame qualquer duvida !
qualquer sugestao deixe um comentario abaixo
flw vlw !
Desenhos feitos por : https://www.facebook.com/Tammys-Ilustra%C3%A7%C3%B5es-1492887780775440/?pnref=story
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 81% x 10 SP: 24 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 2 / 10 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 2: Attack: 329% [Skew] Duration: 7 seconds SP: 14 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 2 / 10 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 2: Attack: 182% Bounced Arrow Attack: 131% SP: 11 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 5 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s 1 / 5 5 Heavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 2nd Circle required Heavy Shot [Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away. Level 1: Attack: 225% SP: 13 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Sapper |
5 / 5 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 5: Attack: 203% x 3 SP: 57 Type: Melee / Attack Cooldown: 35s 5 / 5 Claymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10 Sapper 2nd Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 5: Attack 732% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 63 Type: Melee / Attack Cooldown: 32s 5 / 5 Punji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30% Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10% Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20% Sapper 2nd Circle required Punji Stake [Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away. Level 5: Attack 1027% Casting 3 sec Duration 55 sec Consumes Trap Kit x#{SpendItemCount}# SP: 66 Type: Melee / Attack Cooldown: 39s |
Rank 4
Sapper |
10 / 10 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 10: Attack: 249% x 3 SP: 79 Type: Melee / Attack Cooldown: 35s 10 / 10 Punji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30% Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10% Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20% Sapper 2nd Circle required Punji Stake [Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away. Level 10: Attack 1258% Casting 3 sec Duration 80 sec Consumes Trap Kit x#{SpendItemCount}# SP: 90 Type: Melee / Attack Cooldown: 39s 5 / 5 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 5: Attack 222% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 78 Type: Melee / Attack Cooldown: 40s |
Rank 5
Sapper |
15 / 15 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 15: Attack: 295% x 3 SP: 102 Type: Melee / Attack Cooldown: 35s 15 / 15 Punji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30% Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10% Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20% Sapper 2nd Circle required Punji Stake [Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away. Level 15: Attack 1490% Casting 3 sec Duration 105 sec Consumes Trap Kit x#{SpendItemCount}# SP: 115 Type: Melee / Attack Cooldown: 39s 10 / 10 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 10: Attack 283% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 108 Type: Melee / Attack Cooldown: 40s |
Rank 6
Rogue |
5 / 5 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 5: Critical Chance: +40% Duration: 50 seconds SP: 100 Type: Melee / Buff Cooldown: 70s 5 / 5 Feint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10% Rogue 1st Circle required Feint Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you. Level 5: Evasion: -15% Targets: 7 Duration: 20 seconds SP: 94 Type: Melee / Attack Cooldown: 25s 1 / 5 Capture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10% Rogue 1st Circle required Capture Steals the enemy's trap and magic circle. You may use it later when you need it. Level 1: Acquire 1 enemies' traps or magic circles SP: 80 Type: Melee / Attack Cooldown: 180s |
Rank 7
Rogue |
10 / 10 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 10: Critical Chance: +50% Duration: 70 seconds SP: 133 Type: Melee / Buff Cooldown: 70s 10 / 10 Feint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10% Rogue 1st Circle required Feint Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you. Level 10: Evasion: -30% Targets: 12 Duration: 30 seconds SP: 126 Type: Melee / Attack Cooldown: 25s 5 / 5 Evasion Increases your evasion. Level 5: Evasion: +25% Duration: 20 seconds SP: 105 Type: Melee / Buff Cooldown: 90s 4 / 5 Lachrymator: Additional Damage Type: Active * Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds * Increases SP consumption by 10% Lv3 Lachrymator required Lachrymator: Increased Range Type: Active * Increases range of [Lachrymator] to 75 * Increases SP consumption by 40% Rogue 2nd Circle required Lachrymator Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack. Level 4: Lachrymator Duration: 11 seconds SP: 103 Type: Melee / Attack Cooldown: 60s |
Rank 8
Mergen |
5 / 5 3 Spread Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Spread Shot: Ricochet Type: Active * [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another Mergen 1st Circle Required Spread Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fire five arrows at once to attack enemies within range. Level 5: Attack: 1187% x 5 SP: 219 Type: Missile / Attack Cooldown: 36s Required Stance: TwoHandBow 5 / 5 2 Homing Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Homing Arrow: Quick Charge Type: Active * Decreases charging time of [Homing Arrow] by half * Increases SP consumption by 20% Mergen 2nd Circle Required Homing Arrow [Missile: Bow] Aim straight at the enemy and fire multiple arrows. Level 5: Attack: 466% x 5 SP: 211 Type: Missile / Attack Cooldown: 33s Required Stance: TwoHandBow 5 / 5 2 Triple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20% Mergen 2nd Circle Required Triple Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well. Level 5: Attack: 512% x 3 SP: 196 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow |
Advertisement
Comments (2)