[Apr 25th 2018] New classes have been added to the skill simulator!

AoE Full Critical Archer !

Created by rafa15987 on May 23rd 2017 (Last Updated: Jun 1st 2017).
This is a public build.
4

dg290 : https://www.youtube.com/watch?v=vB19TCrbmTU
Earth Tower F1-5 : https://www.youtube.com/watch?v=vB19TCrbmTU


Class and Skills

Archer C2

Swift Step = Swift Step: Critical Rate ( Increases critical rate by 30 per attribute level when [Swift Step] is active ) = +150 CRITICAL RATE


Sapper C3

Broom Trap = Simply an amazing AOE Skill, Learn all aditional attributes of skill ( Revolutions Count, Firepower Boost and Enhance )

Punji Stake = This a Special Skill, Learn all attributes ( Implacable, Efficiency Boost, Knockdown Damage, Enhance ) The more the target hits the ( ground / wall / between them ) higher the damage (use close rooms or with obstacles)


Rogue c2

Sneak Hit = Learn attribute ( Duration ) +50% Critical Chance when attacking behing ( I'll explain later how it's going to work )


Mergen c1

Spread Shot = Learn attribute Enhance ( i dont use Ricochet yet and I didn't test )

Homing Arrow = Learn attribute Enhance

Triple Arrow = Learn attribute Enhance

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Equipment's


LOW END ( 0-315 )


Top = Eaglestar Leather Armor lv170 ( PD= 99, MD= 99, Con+ 11, Spr+ 11, Critical Rate +7 )

Bottom = Eastern Leather Pants lv120 ( PD= 71, MD= 71, Dex+ 14, Spr+ 5, Critical Rate +7, Hp+ 180, sp- 88, Sp Recovery+ 32 )

Gloves = Eaglestar Leather Gloves lv170 ( PD= 77, MD= 77, Hp+ 257, Critical Rate+ 19 )

Boots = Eastern Leather Boots lv120 ( PD= 55, MD= 55, Ded+ 7, Ms+ 1 )

Bow = Even Eye lv120 ( PA= 401-601, Dex+ 31, Critical Rate+ 22 )

Bracelet = 2x Zachariel Bangle lv75 ( MD= 24, All Stats+ 3 )

Necklace = Strength Pendant ( MD= 45, Physical Attack+ 10, Critical Attack+ 20 )


MEDIUM END ( 315+ )


Top = Kaulas Leather Armor LV315 ( PD= 165, MD=165, Critical Rate +14 )

Bottom = Kaulas Leather Pants lv315 ( PD= 165, MD= 165, Critical Rate +13 )

Gloves = Kaulas Leather Gloves lv315 ( PD= 128, MD= 128, Critical Rate+ 22 )

Boots = Kaulas Leather Boots lv315 ( PD= 128, MD= 128, Critical Rate+ 11 )

Bow = Pevordimas Bow lv315 ( PA= 926-1390, Critical Rate+ 35 )

Bracelet = 2x Gladiator Band lv75 ( MD= 24, AOE Ratio+ 1, Stor+ 16, Critical Atack+ 94 )

Necklace = Max Petamion lv170 ( MD= 120, All Stats+ 14 )


Tip: u can use Sissel Bracelet (+ Critical rate) or Phada (+ Critical damage,AOE Ratio, PA)


HIGHT END ( GOD TIER )




Top = Solmiki Leather Armor LV330 ( PD= 242, MD=242, Dex+ 52, Int+ 52, Evasion+ 69, Holy Property Resistence+ 84 )

Bottom = Solmiki Leather Pants lv330 ( PD= 242, MD= 242, Evasion+ 37, Holy Property Resistence+ 73 )

Gloves = Solmiki Leather Gloves lv330 ( PD= 188, MD= 188, Critical Rate+ 32, AoE Ratio+ 1, Accuracy+ 63 )

Boots = Solmiki Leather Boots lv330 ( PD= 188, MD= 188, Critical Resistence+ 60, Evasion+ 23, Max Stamina+ 28 )

Bow = Solmiki Bow lv330 ( PA= 1357-2036, Critical Rate+ 67, Accuracy+ 90, Critical Attack+ 361, Movement Speed+1, Add. Holy Property Damage+ 151 )

Bracelet = 2x Solmiki Bracelet (Leather) lv330 ( MD= 128, PD+ 49, Con+ 22, Holly/Dark Property Resistence + 91 )

Necklace = Solmiki Medal (Leather) lv330 ( MD= 257, AoE Ratio+ 1, Str/Dex/Int+ 40 )

Solmiki Leather Set Combo
Effect (3)
All Stats+ 25
Effect (4)
Critical Attack+ 225
Accuracy+ 100
Effect (6)
Evasion+ 48
Critical Rate+ 72
Effect (7)
Physical Attack+ 818

AWAYS USE LEATHER !


__________________________________________________________________________________________________________________________________________________________________


CARDS

WHERE THINGS GET COMPLICATED ! ( currently testing )
I use 8x Werewolf Card []% chance of attacks being registered as rear Attacks (where why i chose Rogue 80% of hits behind = +40% critical Chance by Sneak Hit )


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Gems


Top = 2x Red Gem

Bottom = 2x Red Gem

Gloves = 2x Red Gem

Boots = 2x Green Gem

Weapon = 3x Yellow Gem ( maybe Green Gem here if u critical rate are low )


_______________________________________________________________________________________________________________________________________________________________


Stats

Read here first
Dex:
+4 Critical Attack Per Point
+1 Block Penetration every 2 points
+1 Evasion every 2 Points
+3.5 Block Pen per 15 points
+4 Critical Attack per 5 points
+3.5 Evasion per 15 Points
+14 Crit ATK Every 10 Points

Least Common Multiple = 30 ( Each 30 invested Points you'll win all extra status )

Str:
+2 ATK Per Point
+3.5 Accuracy every 15 points
+1 Accuracy every 2 points
+5 ATK every 10 Stat Points

Least Common Multiple = 30 ( Each 30 invested Points you'll win all extra status )





_______________________________________________________________________________________________________________________________________________________________


Combo


Sneak Hit > Swift Step > Broom Trap > Spread Shot > Homing Arrow > Triple Arrow


_______________________________________________________________________________________________________________________________________________________________


TIPS


For this build Ttowork fine u must balance your critical Rate and u Critical Damage, if u dont crit 8 of 10 trade your's weapons gem ( Yellow Gem to Green Gem )


AWAYS PRIORIZE YOUR WEAPON !!!


Current equipment!











Server: SA - Silute
Team: R4F4
Any question whispe-me
Any suggestion comment below

BYE BYE

Art made by : https://www.facebook.com/Tammys-Ilustra%C3%A7%C3%B5es-1492887780775440/?pnref=story


_______________________________________________________________________________________________________________________________________________________________


Classes and Habilidades

Archer C2

Swift Step = Swift Step: critical Chance ( Aumenta taxa de critico em 30 pra cada level do atribuilto (5 max) quando [Swift Step] estiver ativado ) = +150 critical Chance


Sapper C3

Broom Trap = Aprenda todos os atribultos da habilidade( Revolutions Count, Firepower Boost and Enhance )

Punji Stake = Aprenda todos os atribultos da habilidade ( Implacable, Efficiency Boost, Knockdown Damage, Enhance ) quanto mais o alvo bater ( chao / parede / entre eles ) maior é o dano (use em lugares fechados com paredes e obstáculos)

Rogue c2

Sneak Hit = Aprenda atribultos o da habilidade ( Duration ) +50% Critical Rate quando estiver pelas costas ( explico mais a frente como vai funcionar! )


Mergen c1

Spread Shot = Aprenda o atribulto "Enhance" ( ainda não testei o ricochete !)

Homing Arrow = Aprenda o atribulto "Enhance"

Triple Arrow = Aprenda o atribulto "Enhance"

__________________________________________________________________________________________________________________________________________________________________


Equipamentos


Começo de jogo ( 0-315 )
( do 15 ao 120 eu use o cafrisum )

Armadura = Eaglestar Leather Armor lv170 ( PD= 99, MD= 99, Con+ 11, Spr+ 11, Critical Rate +7 )

Calça = Eastern Leather Pants lv120 ( PD= 71, MD= 71, Dex+ 14, Spr+ 5, Critical Rate +7, Hp+ 180, sp- 88, Sp Recovery+ 32 )

Luvas = Eaglestar Leather Gloves lv170 ( PD= 77, MD= 77, Hp+ 257, Critical Rate+ 19 )

Botas = Eastern Leather Boots lv120 ( PD= 55, MD= 55, Ded+ 7, Ms+ 1 )

Arma "Arco" = Even Eye lv120 ( PA= 401-601, Dex+ 31, Critical Rate+ 22 )

Bracelete = 2x Zachariel Bangle lv75 ( MD= 24, All Stats+ 3 )

Colar = Strength Pendant ( MD= 45, Physical Attack+ 10, Critical Attack+ 20 )


Meio de jogo ( 315+ )


Armadura = Kaulas Leather Armor LV315 ( PD= 165, MD=165, Critical Rate +14 )

Calça = Kaulas Leather Pants lv315 ( PD= 165, MD= 165, Critical Rate +13 )

Luvas = Kaulas Leather Gloves lv315 ( PD= 128, MD= 128, Critical Rate+ 22 )

Botas = Kaulas Leather Boots lv315 ( PD= 128, MD= 128, Critical Rate+ 11 )

Arma "Arco" = Pevordimas Bow lv315 ( PA= 926-1390, Critical Rate+ 35 )

Bracelete = 2x Gladiator Band lv75 ( MD= 24, AOE Ratio+ 1, Stor+ 16, Critical Atack+ 94 )

Colar = Max Petamion lv170 ( MD= 120, All Stats+ 14 )


Tip: pode usar o Sissel Bracelet (+ Critical rate) ou Phada (+ Critical damage,AOE Ratio, PA)


Fim de jogo ( roupinha dos deuses =D )




Armadura = Solmiki Leather Armor LV330 ( PD= 242, MD=242, Dex+ 52, Int+ 52, Evasion+ 69, Holy Property Resistence+ 84 )

Calça = Solmiki Leather Pants lv330 ( PD= 242, MD= 242, Evasion+ 37, Holy Property Resistence+ 73 )

Luvas = Solmiki Leather Gloves lv330 ( PD= 188, MD= 188, Critical Rate+ 32, AoE Ratio+ 1, Accuracy+ 63 )

Botas = Solmiki Leather Boots lv330 ( PD= 188, MD= 188, Critical Resistence+ 60, Evasion+ 23, Max Stamina+ 28 )

Arma "Arco" = Solmiki Bow lv330 ( PA= 1357-2036, Critical Rate+ 67, Accuracy+ 90, Critical Attack+ 361, Movement Speed+1, Add. Holy Property Damage+ 151 )

Bracelete = 2x Solmiki Bracelet (Leather) lv330 ( MD= 128, PD+ 49, Con+ 22, Holly/Dark Property Resistence + 91 )

Colar = Solmiki Medal (Leather) lv330 ( MD= 257, AoE Ratio+ 1, Str/Dex/Int+ 40 )

Solmiki Leather Set Combo
Efeitos (3)
todos Stats+ 25
Efeitos (4)
Critical Attack+ 225
Accuracy+ 100
Efeitos (6)
Evasion+ 48
Critical Rate+ 72
Efeitos (7)
Physical Attack+ 818

SEMPRE USE COURO !


__________________________________________________________________________________________________________________________________________________________________


CARDS

AQUI FICA COMPLICADO !
eu uso! 9x Werewolf Card []% chance do ataque ser considerado pelas costas ( Eis o porque de rougue 90% dos ataques vao ser pelas costas = +40% critical Chance usando Sneak Hit )


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Gemas


Armadura = 2x Gema Vermelha

Calça = 2x Gema Vermelha

Luvas = 2x Gema Vermelha

Botas = 2x Gema Verde

Arma "Arco" = 3x Gema Amarela ( Talvez Gema Verde se sua Critical Rate Estiver baixa )


_______________________________________________________________________________________________________________________________________________________________


Status

Leia isso Antes de Destribuir
Dex:
+4 Critical Attack por ponto
+1 Block Penetration cada 2 pontos
+1 Evasion cada 2 pontos
+3.5 Block Pen cada 15 pontos
+4 Critical Attack cada 5 pontos
+3.5 Evasion cada 15 pontos
+14 Crit ATK cada 10 pontos

Minimo Multiplo Comum = 30 ( cada 30 pontos investidos voce vai ganhar todos efeitos extras! )

Str:
+2 ATK por ponto
+3.5 Accuracy cada 15 pontos
+1 Accuracy cada 2 pontos
+5 ATK cada 10 pontos

Minimo Multiplo Comum = 30 ( cada 30 pontos investidos voce vai ganhar todos efeitos extras! )






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Sequência


Sneak Hit > Swift Step > Broom Trap > Spread Shot > Homing Arrow > Triple Arrow


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Dicas


Para a build funcionar vc precisa balanciar seu Critical Rate e seu Critical Damage, se não critar 8 de 10 ataques troque as gemas do seu arco ( Gema Amarela Para Gema Verde )


SEMPRE PRIORIZE SUA ARMA !


Meus equipamentos atuais !









Servidor: SA - Silute
Time: R4F4
me chame qualquer duvida !
qualquer sugestao deixe um comentario abaixo

flw vlw !



Desenhos feitos por : https://www.facebook.com/Tammys-Ilustra%C3%A7%C3%B5es-1492887780775440/?pnref=story
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
10 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 81% x 10
SP: 24

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
2 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 2:
Attack: 329%
[Skew] Duration: 7 seconds
SP: 14

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
2 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 2:
Attack: 182%
Bounced Arrow Attack: 131%
SP: 11

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
5 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 5:
Physical Damage: +31
Range: +22.5
Attack Speed: +150
SP: 16

Type: Melee / Buff
Cooldown: 0s
1 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Sapper
5 / 5
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 5:
Attack: 203% x 3
SP: 57

Type: Melee / Attack
Cooldown: 35s
0 / 5
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
5 / 5
Claymore
Sapper12 Sapper2 Sapper30
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 5:
Attack 732%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 63

Type: Melee / Attack
Cooldown: 32s
5 / 5
Punji Stake
Sapper13 Sapper3
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 5:
Attack 1027%
Casting 3 sec
Duration 55 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 66

Type: Melee / Attack
Cooldown: 39s
0 / 5
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 506%
Bomb Explosion Count: 4
SP: 49

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Sapper
10 / 10
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 10:
Attack: 249% x 3
SP: 79

Type: Melee / Attack
Cooldown: 35s
0 / 10
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
5 / 10
Claymore
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 5:
Attack 732%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 63

Type: Melee / Attack
Cooldown: 32s
10 / 10
Punji Stake
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 10:
Attack 1258%
Casting 3 sec
Duration 80 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 90

Type: Melee / Attack
Cooldown: 39s
0 / 10
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 506%
Bomb Explosion Count: 4
SP: 49

Type: Melee / Attack
Cooldown: 20s
5 / 5
Broom Trap
Sapper11 Sapper1
Broom Trap: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
* Increases the critical chance of [Broom Trap] by 50%
* Consumes Trap Kit x4

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 5:
Attack 222% x no. of hits
Trap duration 15 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 78

Type: Melee / Attack
Cooldown: 40s
0 / 5
Collar Bomb
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 1:
Attack: 175%
Installs 1
SP: 54

Type: Melee / Attack
Cooldown: 30s
Rank 5
circle 3
Sapper
15 / 15
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 15:
Attack: 295% x 3
SP: 102

Type: Melee / Attack
Cooldown: 35s
0 / 15
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
5 / 15
Claymore
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 5:
Attack 732%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 63

Type: Melee / Attack
Cooldown: 32s
15 / 15
Punji Stake
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 15:
Attack 1490%
Casting 3 sec
Duration 105 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 115

Type: Melee / Attack
Cooldown: 39s
0 / 15
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 506%
Bomb Explosion Count: 4
SP: 49

Type: Melee / Attack
Cooldown: 20s
10 / 10
Broom Trap
Sapper11 Sapper1 Sapper34
Broom Trap: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
* Increases the critical chance of [Broom Trap] by 50%
* Consumes Trap Kit x4

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 10:
Attack 283% x no. of hits
Trap duration 15 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 108

Type: Melee / Attack
Cooldown: 40s
0 / 10
Collar Bomb
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 1:
Attack: 175%
Installs 1
SP: 54

Type: Melee / Attack
Cooldown: 30s
0 / 5
Spike Shooter
Sapper26 Sapper35
Spike Shooter: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spike Shooter] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 3rd Circle required
Spike Shooter: Firepower Boost
Type: Active
* Increases the critical chance of [Spike Shooter] by 50%
* Consumes Trap Kit x10

Sapper 3rd Circle required
Spike Shooter

[Physical] - [Pierce]
Set up a trap that shoots arrows when an enemy touches the wire.

Level 1:
Attack 208%
No. of arrows 2
Installation range 70
Consumes Trap Kit x#{SpendItemCount}#
SP: 56

Type: Melee / Attack
Cooldown: 100s
Rank 6
circle 1
Rogue
5 / 5
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 5:
Critical Chance: +40%
Duration: 50 seconds
SP: 100

Type: Melee / Buff
Cooldown: 70s
5 / 5
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 5:
Evasion: -15%
Targets: 7
Duration: 20 seconds
SP: 94

Type: Melee / Attack
Cooldown: 25s
1 / 5
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
0 / 5
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 2
Rogue
10 / 10
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 10:
Critical Chance: +50%
Duration: 70 seconds
SP: 133

Type: Melee / Buff
Cooldown: 70s
10 / 10
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 10:
Evasion: -30%
Targets: 12
Duration: 30 seconds
SP: 126

Type: Melee / Attack
Cooldown: 25s
1 / 10
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
0 / 10
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Evasion
Evasion

Increases your evasion.

Level 5:
Evasion: +25%
Duration: 20 seconds
SP: 105

Type: Melee / Buff
Cooldown: 90s
4 / 5
Lachrymator
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
* Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds
* Increases SP consumption by 10%

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
* Increases range of [Lachrymator] to 75
* Increases SP consumption by 40%

Rogue 2nd Circle required
Lachrymator

Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.

Level 4:
Lachrymator Duration: 11 seconds
SP: 103

Type: Melee / Attack
Cooldown: 60s
0 / 5
3
Backstab
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
* Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
* Increases the duration by 1 sec per attribute level
* Increases SP consumption by 30%

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.

Level 1:
Attack 348% x 2
Critical Chance: 32%
SP: 86

Type: Melee / Attack
Cooldown: 10s
Required Stance: BowAndDagger, BowAndSword
Rank 8
circle 1
Mergen
5 / 5
3
Spread Shot
Mergen2 Mergen9
Spread Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Spread Shot: Ricochet
Type: Active
* [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another

Mergen 1st Circle Required
Spread Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fire five arrows at once to attack enemies within range.

Level 5:
Attack: 1187% x 5
SP: 219

Type: Missile / Attack
Cooldown: 36s
Required Stance: TwoHandBow
5 / 5
2
Homing Arrow
Mergen3
Homing Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Homing Arrow: Quick Charge
Type: Active
* Decreases charging time of [Homing Arrow] by half
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Homing Arrow

[Missile: Bow]
Aim straight at the enemy and fire multiple arrows.

Level 5:
Attack: 466% x 5
SP: 211

Type: Missile / Attack
Cooldown: 33s
Required Stance: TwoHandBow
5 / 5
2
Triple Arrow
Mergen5
Triple Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Triple Arrow: Triple
Type: Active
* [Triple Arrow] damage is reduced to 2/3 per arrow
However, number of hits is increased by 3
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Triple Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Shoot three exploding arrows. The explosion damages nearby enemies as well.

Level 5:
Attack: 512% x 3
SP: 196

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
0 / 5
Arrow Sprinkle
Mergen6
Arrow Sprinkle: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Arrow Sprinkle

[Missile: Bow]
Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.

Level 1:
Attack: 134% x No. of Hits
Arrow Rain Duration: 3 seconds
SP: 146

Type: Missile / Attack
Cooldown: 42s
Required Stance: TwoHandBow
0 / 5
3
Parthian Shaft
Mergen10
Parthian Shaft: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Parthian Shaft

[Missile: Bow]
Charge forward but attack the opposite direction. Only Able to Use while Moving

Level 1:
Attack: 1385%
AoE Attack Ratio: 3
Able to use while riding
SP: 146

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
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Comments (2)

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May 25th 2017 10:36:53
How does this build dwell in et?
Reply
May 25th 2017 22:40:35
@bakashao in first floor ( killing monster's ) are easy and quick , in floor hen u need protect objects ! are easy too ( Barrier + combo ) , boss fight are slow ! becouse i don have single target damage,but I can set traps and walk away, spam 2~3 walk away ! ( slow but safe )
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