Gerso o Esgrimista
Created by SimbaXp on Feb 27th 2016 (Last Updated: Oct 22nd 2016).
This is a public build.
0
This is not an accurate guide(it isn't even a guide) and all of the content here is based on my experience on tanking with different variations, also this is how I plan to take the role of a guild leader to help my friends and also take the role of tank like we agreed before.
Basic Idea:
I've been trying to search the best combination for a tank on the most different situations and after some time also, with the Templar class added I came up with this build with seem to fit my interests and also can help the party I'm into on the best way I can see.
The Classes that i've choosed are Swordsman(duh XD), Peltasta, Squire, Fencer and finally Templar.
But why?
Well, I didn't like Rodeleros like many people did. Some of their skills are slow(my opinion here) and, Hoplite is also out because I'll be using rapiers. :D
Stats:
The stats progression will be 3 CON - 1 DEX - 1 STR
CON - The source of HP, Block and all your survivabilty.(You can block bleed lol)
DEX - Some people say that dex doesn't affect that much your accuracy but I don't think so and, the evasion that you get will be a benefit for fencer skills.
STR - You don't want to be just a meat shield, right?
Classes & Skills:
Swordsman > The basic class you will start.
On early leveling get 1 point of 'Bash' then Max Gung Ho to have some damage and lvl fast.
With only one Circle, just max Bash, Gung Ho for some solo situations and Pain Barrier.
Pain Barrier > Many people tought that this skill granted a immunity to some CC but, in fact it only gives you a high resistance to those stats, which is also a good thing especially on high levels.
Bash > Basic CC as long as you get the passive Knockdown. It has many uses, I mostly use it to bounce off some monsters if they deal magic damage at melee range (Cockatrices are an example).
Peltasta > The fortress of the game(joking). The basic and main class for the swordsman tank.
Now things start to get rough. From R2 to 4 you can solo everything with the proper gear but your damage will suck sometimes, like I said early I'll mostly play with my friends and they'll carry me (like hell they will xD).
From Peltasta C1 to 4 we will get this skills:
Swash Buckling: Taunt, that's pretty much it. Max the skill to lvl 15 unlike some people say that it isn't needed, I disagree with that. The passive is also very good which raises your max hp for 30s.
I even have some videos of using the taunt at max lvl and being efficient. https://www.youtube.com/watch?v=RsCHL8asMoA and https://www.youtube.com/watch?v=7BoIake_m0E It is is on bad quality but you will be able to see(I hope).
Guardian: Your defense buff, it is very good and have a downside of cuting off some of your damage(you don't need damege, trust me xD). Rise it up to lvl 12, it will last for 2 min(120s) and will give a good amount of defense. Don't forget to train the passive which increases your evasion.
Shield Lob: Perfect for grinding, some areas have so many monsters that your taunt won't be able to lure them. Your solution for that? Ask the archer to get'em(NO, don't do it). Just throw your Shield on them. Why not? Also you can increase the AOE by training the passive of this skill. Max it, it has a decent dmg with a low cost of SP.
Umbo Blow: Pick one point here only. This skills have many uses and it depends on how you use high guard as well. I'll be using just for CC and chance of stun. Train the passives Knockdown and Stun to deal with most enemies except big ones.
High Guard: Many people love it, many hate it. It is not a skill that you will be using very often, only on tough enemies(good aganist some bosses). make it level 5 and you're good to go. Don't forget to train "Increased Defense", a little boost on defense is never enough(you already lost 50% of your attack anyway).
Umbo Thrust: This skill is very good for aganist bosses and pretty tough enemies. If you succeed on aplying the debuff you will lower the opponent's defense. Just 1 level will do.
Langort: New skill, its description says that you block and strike with your shield and sword, that means you will do a simultaneous attack with your weapon and shield. The passive "Blocking" grants a 3s silence when you block an attack after using Langort, so this is a very situational skill to silence enemies with some powerfull skills also, it deppends on how you will perform in battle. Again 1 point will do.
Rodele... No, hell no!
Squire > Utility class and you can earn some coin when you're not playing. This will be at Rank 5.
Arrest: Max it, you can hold up to 6 enemies(at lvl 5) for 10s, then you party come and spank them down, also you can decrease their defense by traning "Defense Weakened" and slow them with "Slow", which applies after "Arrest" ends.
Repair: With a lot of CON, you can carry a good amount of kits to keep the grind going or to repair the party on dungeons. Pretty handy to have, raise it to max(lvl 5).
Weapon Maintenance: Well you will not be a pro with this since it is only one circle of Squire, but it will help the overall dps of your party which is a good thing as well.
Fencer > The star of the build(in my opinion).
The main skills will boost your evasion, I hope you have a high level of evasion from "Guardian".
Lunge: At level 5 it will boost your evasion by 50% upon use for 4s. I still hope that you can evade magic attacks, I haven't heard anything related from the kOBT so this is my bet aganist magic.
Attaque Coquille: Damage skill. Has a good base damage even for meat shields like us, I'm using it at level 4.
Esquive Toucher: This skill will also boost your evasion upon use, the difference from Lunge it is that you will have the bonus while the skill is on cast. You move on place before attack and after attack.
Flanconnade: It protects you aganist an enemy attack upon use. I highly doubt it protects aganist magic since it has no cooldown. But well it is another bet.
If you're not planning to be a guild master like me you can take out templar and add another Fencer rank to have more evasion with Lunge and Esquive Toucher.
Templar > The guild man
Summon Guild Member: Summon people to you. Pretty handy to when you find farmspots or open world pvp(if there will be such a thing). The downside is the 1 hour cooldown(3600s) - Max it
Warp To Guild Member: You warp to your guild mate, it can also be combined with "Summon Guild Member" to gather up your gang. Also has a 1 hour cooldown(3600s)
Build Guild Tower: Your guild Tower derp, max it as well.
Battle Orders: This skill is very handy but it depends of the composition of your party because it gives STR to them, on the other hand it affects all your guild members nearby. Leave it level 4 since it is the remaining points you have.
And that's it. I hope you enjoy and I'm open to suggestions since this may be not accurate.
If you don't like, I don't care so, whatever. xD
HUEHUEHUE from Brazil!
Basic Idea:
I've been trying to search the best combination for a tank on the most different situations and after some time also, with the Templar class added I came up with this build with seem to fit my interests and also can help the party I'm into on the best way I can see.
The Classes that i've choosed are Swordsman(duh XD), Peltasta, Squire, Fencer and finally Templar.
But why?
Well, I didn't like Rodeleros like many people did. Some of their skills are slow(my opinion here) and, Hoplite is also out because I'll be using rapiers. :D
Stats:
The stats progression will be 3 CON - 1 DEX - 1 STR
CON - The source of HP, Block and all your survivabilty.(You can block bleed lol)
DEX - Some people say that dex doesn't affect that much your accuracy but I don't think so and, the evasion that you get will be a benefit for fencer skills.
STR - You don't want to be just a meat shield, right?
Classes & Skills:
Swordsman > The basic class you will start.
On early leveling get 1 point of 'Bash' then Max Gung Ho to have some damage and lvl fast.
With only one Circle, just max Bash, Gung Ho for some solo situations and Pain Barrier.
Pain Barrier > Many people tought that this skill granted a immunity to some CC but, in fact it only gives you a high resistance to those stats, which is also a good thing especially on high levels.
Bash > Basic CC as long as you get the passive Knockdown. It has many uses, I mostly use it to bounce off some monsters if they deal magic damage at melee range (Cockatrices are an example).
Peltasta > The fortress of the game(joking). The basic and main class for the swordsman tank.
Now things start to get rough. From R2 to 4 you can solo everything with the proper gear but your damage will suck sometimes, like I said early I'll mostly play with my friends and they'll carry me (like hell they will xD).
From Peltasta C1 to 4 we will get this skills:
Swash Buckling: Taunt, that's pretty much it. Max the skill to lvl 15 unlike some people say that it isn't needed, I disagree with that. The passive is also very good which raises your max hp for 30s.
I even have some videos of using the taunt at max lvl and being efficient. https://www.youtube.com/watch?v=RsCHL8asMoA and https://www.youtube.com/watch?v=7BoIake_m0E It is is on bad quality but you will be able to see(I hope).
Guardian: Your defense buff, it is very good and have a downside of cuting off some of your damage(you don't need damege, trust me xD). Rise it up to lvl 12, it will last for 2 min(120s) and will give a good amount of defense. Don't forget to train the passive which increases your evasion.
Shield Lob: Perfect for grinding, some areas have so many monsters that your taunt won't be able to lure them. Your solution for that? Ask the archer to get'em(NO, don't do it). Just throw your Shield on them. Why not? Also you can increase the AOE by training the passive of this skill. Max it, it has a decent dmg with a low cost of SP.
Umbo Blow: Pick one point here only. This skills have many uses and it depends on how you use high guard as well. I'll be using just for CC and chance of stun. Train the passives Knockdown and Stun to deal with most enemies except big ones.
High Guard: Many people love it, many hate it. It is not a skill that you will be using very often, only on tough enemies(good aganist some bosses). make it level 5 and you're good to go. Don't forget to train "Increased Defense", a little boost on defense is never enough(you already lost 50% of your attack anyway).
Umbo Thrust: This skill is very good for aganist bosses and pretty tough enemies. If you succeed on aplying the debuff you will lower the opponent's defense. Just 1 level will do.
Langort: New skill, its description says that you block and strike with your shield and sword, that means you will do a simultaneous attack with your weapon and shield. The passive "Blocking" grants a 3s silence when you block an attack after using Langort, so this is a very situational skill to silence enemies with some powerfull skills also, it deppends on how you will perform in battle. Again 1 point will do.
Rodele... No, hell no!
Squire > Utility class and you can earn some coin when you're not playing. This will be at Rank 5.
Arrest: Max it, you can hold up to 6 enemies(at lvl 5) for 10s, then you party come and spank them down, also you can decrease their defense by traning "Defense Weakened" and slow them with "Slow", which applies after "Arrest" ends.
Repair: With a lot of CON, you can carry a good amount of kits to keep the grind going or to repair the party on dungeons. Pretty handy to have, raise it to max(lvl 5).
Weapon Maintenance: Well you will not be a pro with this since it is only one circle of Squire, but it will help the overall dps of your party which is a good thing as well.
Fencer > The star of the build(in my opinion).
The main skills will boost your evasion, I hope you have a high level of evasion from "Guardian".
Lunge: At level 5 it will boost your evasion by 50% upon use for 4s. I still hope that you can evade magic attacks, I haven't heard anything related from the kOBT so this is my bet aganist magic.
Attaque Coquille: Damage skill. Has a good base damage even for meat shields like us, I'm using it at level 4.
Esquive Toucher: This skill will also boost your evasion upon use, the difference from Lunge it is that you will have the bonus while the skill is on cast. You move on place before attack and after attack.
Flanconnade: It protects you aganist an enemy attack upon use. I highly doubt it protects aganist magic since it has no cooldown. But well it is another bet.
If you're not planning to be a guild master like me you can take out templar and add another Fencer rank to have more evasion with Lunge and Esquive Toucher.
Templar > The guild man
Summon Guild Member: Summon people to you. Pretty handy to when you find farmspots or open world pvp(if there will be such a thing). The downside is the 1 hour cooldown(3600s) - Max it
Warp To Guild Member: You warp to your guild mate, it can also be combined with "Summon Guild Member" to gather up your gang. Also has a 1 hour cooldown(3600s)
Build Guild Tower: Your guild Tower derp, max it as well.
Battle Orders: This skill is very handy but it depends of the composition of your party because it gives STR to them, on the other hand it affects all your guild members nearby. Leave it level 4 since it is the remaining points you have.
And that's it. I hope you enjoy and I'm open to suggestions since this may be not accurate.
If you don't like, I don't care so, whatever. xD
HUEHUEHUE from Brazil!
Rank 1
Swordsman |
5 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 5: Attack: 200% AoE Attack Ratio: 0 SP: 20 Type: Melee / Attack Cooldown: 6s 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Peltasta |
1 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 1: Attack: 244% AoE Attack Ratio: 2 SP: 16 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 4 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 4: Physical and magic defense +100% Duration 29 sec SP: 25 Type: Melee / Buff Cooldown: 50s |
Rank 3
Peltasta |
10 / 10 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 10: Targets 16 Provoke duration 5 sec Increases max. no. of targets by 16 for 35 sec SP: 52 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 9 / 10 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 9: Physical and magic defense +100% Duration 44 sec SP: 43 Type: Melee / Buff Cooldown: 50s 5 / 5 Shield Lob: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 2nd Circle required Shield Lob: Splash Type: Active * Increases AoE attack ratio of [Shield Lob] by 1 per attribute level * Increases SP consumption by 30% Peltasta 2nd Circle required Shield Lob [Physical] - [Strike] Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 276% AoE Attack Ratio: 3 SP: 30 Type: Melee / Attack Cooldown: 14s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 4 / 5 High Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Umbo Blow required High Guard Switch into an active defense stance using your shield. Increases your block. Level 4: Block +220 Duration 30 sec SP: 33 Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 4
Peltasta |
15 / 15 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 15: Targets 21 Provoke duration 5 sec Increases max. no. of targets by 21 for 35 sec SP: 70 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 12 / 15 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 12: Physical and magic defense +100% Duration 53 sec SP: 54 Type: Melee / Buff Cooldown: 50s 10 / 10 Shield Lob: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 2nd Circle required Shield Lob: Splash Type: Active * Increases AoE attack ratio of [Shield Lob] by 1 per attribute level * Increases SP consumption by 30% Peltasta 2nd Circle required Shield Lob [Physical] - [Strike] Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 10: Attack: 351% AoE Attack Ratio: 3 SP: 47 Type: Melee / Attack Cooldown: 14s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 10 High Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Umbo Blow required High Guard Switch into an active defense stance using your shield. Increases your block. Level 5: Block +250 Duration 30 sec SP: 37 Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 2 Umbo Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Thrust] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 3rd Circle required Umbo Thrust [Physical] - [Strike] Heavily strike enemies using the spikes on your shield. Enemies struck by the skill may temporarily lose the effects from their armors. When the attack is accurate, adds 30% of shield's physical defense to your physical attack and applies x50 provocation. Level 1: Attack: 558% AoE Attack Ratio: 2 SP: 16 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 Langort: Enhance Type: Passive * Increases the damage dealt on an enemy with [Langort] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 3rd Circle required Langort: Blocking Type: Active * Using [Langort] increases the chance to block enemy attacks by 5% per attribute level * After a successful block, the enemy becomes afflicted with [Silence] for 3 seconds * Increases SP consumption by 10% Peltasta 3rd Circle required Langort [Physical] - [Pierce] Block and strike simultaneously by using both a sword and a shield. When the attack is accurate, applies x50 provocation. Level 1: Attack 106% x 4 SP: 22 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 5
Squire |
5 / 5 Arrest: Slow Type: Active * Applies [Slow] with a 4 seconds duration after [Arrest] ends * Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level * Increases SP consumption by 10% Squire 1st Circle required Arrest: Defense Weakened Type: Active * Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level. * Increases SP consumption by 20% Squire 1st Circle required Arrest Bind all enemies, including boss monsters, to prevent them from moving. Level 5: Maximum Targets: 6 Duration: 10 seconds SP: 66 Type: Melee / Attack Cooldown: 52s 5 / 5 Repair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value Squire 1st Circle required Repair Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon. Level 5: Repairs over 5 durability SP: 0 Type: Melee / Attack Cooldown: 60s |
Rank 6
Fencer |
5 / 5 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 5: Attack: 181% x 4 Evasion Rate: +150 Duration: 4 seconds SP: 61 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 4 / 5 Attaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Attaque Coquille [Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks. Level 4: Attack: 619% Duration: 8 seconds SP: 61 Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 Esquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Esquive Toucher [Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.) Level 5: Attack: 206% x 5 Evasion Rate: +50% SP: 90 Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 5 Flanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Flanconnade [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack. Level 1: Attack: 201% x 2 SP: 36 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 7
Templar |
5 / 5 Summon Guild Member Summons a specific guild member to your location. You need permission from the specific guild member. Level 5: Guild Member Summon Count: 5 SP: 38 Type: Magic / Buff Cooldown: 600s Element: 1 / 1 Warp To Guild Member Warps to a specific guild member's location. You cannot warp to guild members who are in an instanced dungeon. Level 1: Warp To Specific Guild Member's Location SP: 14 Type: Magic / Buff Cooldown: 600s Element: 5 / 5 Build Guild Tower 길드 타워의 추가 기능을 사용할 수 있게 해줍니다. 길드 타워는 '길드 타워' 아이템을 사용해서 설치할 수 있습니다. 1레벨: 워프 이용 가능 2레벨: 창고 사용 가능 3레벨: 길드 성장 가능 4레벨: 길드 퀘스트 이용 가능 5레벨: 길드아지트 가능 Level 5: Improve Guild Tower Features SP: 0 Type: Melee / Attack Cooldown: 0s 4 / 5 Battle Orders Increases movement speed of guild members near the guild master to the maximum value. The effect disappears when moving away from the guild master. Decreases the movement speed of nearby enemies. Level 4: Duration: 8 seconds Enemy Movement Speed: -13 SP: 16 Type: Melee / Attack Cooldown: 60s |
Rank 8
Murmillo |
1 / 1 Enhanced Peltasta Shield Attack Type: Passive * While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level Murmillo 1st Circle Required Enhanced Rodelero Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level Murmillo 1st Circle Required Repeated Hits Attack Boost Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level Murmillo 1st Circle Required Enhanced Hoplite Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level Murmillo 1st Circle Required Cassis Crista Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet. Level 1: Maximum Level: 1 SP: 0 Type: Melee / Buff Cooldown: 1s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 5 / 5 Frenzied Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frenzied Slash] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Frenzied Slash [Physical] - [Slash] Perform a large leap forwards and strike foes on the ground. Enemies hit are temporarily stunned. Level 5: Attack: 1028% Number of Targets: 9 Able to use while wearing the helmet SP: 140 Type: Melee / Attack Cooldown: 27s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 1 / 5 2 Evade Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Evade Thrust] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Evade Thrust: Bleed Type: Active * [Evade Thrust] gains 2% chance of afflicting the enemy with [Bleeding] for 25 seconds * Bleed damage is proportional to the character's STR * Increases SP consumption by 10% Murmillo 1st Circle Required Evade Thrust [Physical] - [Pierce] Lunges the sword at the enemy's neck while defending one's self behind the shield. Level 1: Attack: 1083% AoE Attack Ratio: 2 Able to use while wearing the helmet SP: 46 Type: Melee / Attack Cooldown: 18s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 2 Headbutt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headbutt] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Headbutt: Additional Damage Type: Active * Enemies hit by [Headbutt] become vulnerable to [Strike] attacks for 10 seconds * Increases additional damage by 6% per attribute level * Increases SP consumption by 10% Murmillo 1st Circle Required Headbutt [Physical] - [Strike] Headbutt the target and turn the target around. There is a chance for enemies getting stunned and if you are not equipped with a helmet, you might too. Level 1: Attack: 811% [Stun]Duration: 3 seconds SP: 54 Type: Melee / Attack Cooldown: 21s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 5 / 5 3 Scutum Hit: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scutum Hit] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Scutum Hit: Stun Type: Active * Enemies hit by [Scutum Hit] have a 5% chance per attribute level to become afflicted with [Stun] for 2 seconds * [Stun] chance increases by 3% per attribute level * Increases SP consumption by 10% Murmillo 1st Circle Required Scutum Hit: Wide Area Attack Type: Active * Increases Scutum Hit AoE attack ratio by 2x * Increases SP consumption by 10% Murmillo 2nd Circle Required Scutum Hit [Physical] - [Strike] Swings the shield to attack enemies in front. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 5: Attack: 1229% AoE Attack Ratio: 3 SP: 93 Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
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