Kylextazy's savvy Fencer memes
Created by Kylextazy on Jun 9th 2017 (Last Updated: Sep 20th 2017).
This is a public build.
14
BEFORE YOU PROCEED ANY FURTHER, ARE YOU SURE YOU WANT TO PLAY A FENCER?
[Updates:]
Version1.1 June 9,2017: Public release of information for more classy Fencer memes.
Version1.2 July 4,2017: Added bash for crowd control, Sept lv12, Composee lv10, Attaque Coquille lv1 for people going Lolopanther Rapier + Sept gem = Sept can still reach lv15.
Version1.3 July 13,2017: Changed skill allocations for easier mob control for Earth Tower
Version1.4 July 14,2017: Added more equipment variations
Version1.5 July 21,2017: Updated some memes-to-go
Version1.6 August 5,2017: Draft for gems to be placed on equipment
Version1.7 August 19,2017: Currently just doing dailies and ET, no real testing at the moment. Pretty balanced for now boyz me feelerino.
Version1.8 September 21,2017: Havent checked in awhile and the build is at 11k+ views; will update when I find time!
WELL ALRIGHTY THEN, LETS DO THIS!
PREFACE:
For the fencer fanboys, fangays and funsguy. Here's to sticking to a class whether its in the meta or not.
This build is meant to be able to PvE at a decent level to an extent that you won't be sacrificing for your PvP/TBL games. You'll still be able to mop the floor with their dead bodies, possibly even make them break-dance in agony before dying.
Yes, you chose to main a class that has "okay" farming capabilities while being a huge gold sink; but hey, if we're talking about playstyle then there is no classier class than a Fencer.
Skills can be tweaked according to your play style, Restrain-Concentrate, Keel Haul-Jolly Rogger and Flanconnade-Composee. Savvy?
MISSION RUNS & DUNGEONS:
Fencers AoE isn't as bad as it seems. While solo'ing Mission and Dungeons are indeed doable, its high unlikely and takes alot of effort with average gear. Yes, you chose to main a class that has "okay" farming capabilities while being a huge gold sink; but hey, playstyle is everything for me and I'm very sure that's why you're here aswell.
EARTH TOWER & LIBRARY:
When I got back I spent a couple of runs getting carried by my guild, eventually I got myself some decent gear and now I went from being rank 5 damage to rank 1! You need to be able to bring the hurt if you want pub parties to take you seriously. For the levels that has alot of mobs be sure to get joint penalty scrolls and AoE Attack Ratio potions; these things make you hit mobs like a discount Doppelsoldner.
SKILL ATTRIBUTES:
Budget Fencer - Lv30
Flashy Fencer - Lv50
Memes R Us - Lv70
Swordsman:
Increase Maximum Buff Count Lv 1
Provoke Lv 10
Weapon Swap Lv 1
Concentrate: Enhance Lv 50
Gung Ho: Enhance Lv 50
Double Slash: Enhance Lv 30/ 50/ 70
Pain Barrier: Duration Lv 1
Peltasta:
Guard: Defense Lv 5
Shield Guard: Lv 1
Shield Mastery: Block Lv 5
Guardian: Evasion Lv 3
Swash Buckling: Maximum HP Lv 5
Umbo Blow: Stun Lv 5
Umbo Blow: Add Knockdown Lv 3
Corsair:
Dagger Mastery: Sudden Attack Lv 5
Pillage: Lv 1
Dust Devil: Enhance 30/ 50/ 70
Iron Hook: Chain Lv 1
Jolly Roger: Unity Lv 5
Keel Hauling: Bleeding Lv 5
Fencer:
Rapier Mastery: Aggression Lv 5
Use Rapiers Lv 1
Attaque Composee: Enhance Lv 30/ 50/ 70
Flanconnade: Enhance 30/ 50/ 70
Attaque Coquille: Enhance Lv 30/ 50/ 70
Lunge: Enhance Lv 30/ 50/ 70
Sept Etoiles: Enhance Lv 30/ 50/ 70
Balestra Fente: Enhance Lv 30/ 50/ 70
Attque Au Fer: Enhance Lv 30/ 50/ 70
STAT BUILD:
Varies from the amount of gear accessible to you and the amount of planning that you can actually stick to.
Try to hit a total of 150-200 DEX
Remaining stats go to your STR
CARDS: [Provides 5-10 second Bankai]
Glass Mole Card [**********]
Glass Mole Card [**********]
Glass Mole Card [**********]
Glass Mole Card [**********]
Glass Mole Card [**********]
Glass Mole Card [**********]
Glass Mole Card [**********]
Glass Mole Card [**********]
GEAR:
[*********] -THE DREAM GEAR [Sol-meme's set]
Armor:
Solmiki Leather Armor
Solmiki Leather Pants
Solmiki Leather Gloves
Solmiki Leather Shoes
Weapon:
Solmiki Rapier
Solmiki dagger
Accessories:
Solmiki Leather Bracelet
Solmiki Leather Bracelet
Solmiki Leather Necklace
[********] -ATTAINABLE DREAM GEAR
Armor:
Solmiki Leather Armor
Lolopanther Leather Pants
Solmiki Leather Gloves
Lolopanther Leather Shoes
Weapon:
Lolopanther Rapier or Black Horn
Purine Pevordimas Dagger
Accessories:
Sissel Bracelet or Phada [AoE+1 for farming mobs]
Sissel Bracelet or Phada [AoE+1 for farming mobs]
Solmiki Leather Necklace or Dhrag Neclace [Added range for skills]
[*******] -HIGH AVERAGE
Armor:
Vienti Kaulas Leather Armor
Lolopanther Leather Pants
Vienti Kaulas Leather Gloves
Lolopanther Leather Shoes
Weapon:
Lolopanther Rapier or Black Horn
Purine Pevordimas Dagger
Accessories:
Sissel Bracelet or Phada [AoE+1 for farming mobs]
Sissel Bracelet or Phada [AoE+1 for farming mobs]
Max Petamion or Dhrag Neclace [Added range for skills]
[*****] -DISCOUNT FENCER
Armor:
Kaulas Leather Armor
Kaulas Leather Pants
Kaulas Leather Gloves
Kaulas Leather Shoes
Weapon:
Black Horn or Elga Rapier or Purine Pevordimas Rapier or Pevordimas Rapier
Pevordimas Dagger
Accessories:
Sissel Bracelet or Phada [AoE+1 for farming mobs]
Sissel Bracelet or Phada [AoE+1 for farming mobs]
Max Petamion or Dhrag Necklace [Added range for skills]
QUESTIONS AND ANSWERS:
1.) Why Sword3>Pelt1>Cor1>Fencer3
-Because I've invested silver on this char I'd like to be able to enjoy it. It takes effort to land skills with ur subpar AoE but the Crits are worth it! Corsair>Fencer can farm efficiently and if you're lucky the Pillage Gods will ignore DPK for you. Pelt and Corsair helps alot with pulling mobs specially if you're either Farming Mats/ HG Gears or Controlling Mobs on ET/Library.
Why I chose Pelt1>Cor1 out of all variations: Just incase rank 9's Matador gets imc'd & in the event that there would be no more rank resets, I'd be more than happy to put either Cor2 or Dop1.
2.) Whats up with HL Fencers
-They keep the DPS up, sick class to play if your ping is very good [Flanc + Skyline cancel animation looks great].
Why I chose Pelt1>Cor1 instead of Highlander: Inefficient farming pattern; you can solo kill monsters just fine but wiping a horde feels better for me.
3.) Barb fencers?
Damage focus fencers with built in memes on their skill set, giant swing looks funny but it does alot of damage.
Why I chose Pelt1>Cor1 instead of Barb: You'll need to keep your Wild Nature up to deal decent damage with your barbarian skills; alot of running for ya.
4.) How to hit monsters 555,555 [Can vary by style but I find this animation buttery smooth]
-Insta nuke: Prep>SP Pot>Attaque Coquille>Attaque Au Fer
Balestera > Attaque Coquille > Prep > SP pot for Glassmole Proc > Flash/ Aufer/ another Balestra.. Note that with decent gear, you can cap damage with Balestra and Attaque Au Fer. You're gonna need slightly better gears to cap damage with Flash.
That's all for now, i'll keep this post updated as long as Ive got the resources to do so; til then!
Join the Fencer klub, memes n wOws sold separately.
Rank 1
Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 7 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 7: Additional Damage: +14 Number of Hits: 14 Duration: 45 seconds SP: 29 Type: Melee / Buff Cooldown: 20s 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s |
Rank 3
Swordsman |
3 / 15 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 15 / 15 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47 Type: Melee / Buff Cooldown: 40s 15 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 15: Duration: 29 seconds SP: 127 Type: Melee / Buff Cooldown: 39s 5 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35 Type: Melee / Attack Cooldown: 21s |
Rank 4
Peltasta |
4 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 4: Attack: 284% AoE Attack Ratio: 2 SP: 29 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 5 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 5: Physical and magic defense +100% Duration 32 sec SP: 28 Type: Melee / Buff Cooldown: 50s |
Rank 5
Corsair |
5 / 5 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 5: Flag Duration: 35 seconds Missile Attack Damage: +27% Fever Duration: 10 seconds SP: 64 Type: Melee / Attack Cooldown: 35s 4 / 5 Iron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard] Corsair 1st Circle required Iron Hook Capture enemies with a hook. Level 4: Capture Time: 8 seconds SP: 52 Type: Melee / Attack Cooldown: 25s 1 / 5 Keel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Corsair 1st Circle required Keel Hauling [Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled. Level 1: Attack: 806% x 2 SP: 31 Type: Melee / Attack Cooldown: 25s 5 / 5 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 236% x 3 SP: 54 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 6
Fencer |
1 / 5 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 1: Attack: 149% x 4 Evasion Rate: +70 Duration: 4 seconds SP: 36 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 5: Attack: 151% x 8 SP: 93 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 Attaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Attaque Coquille [Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks. Level 1: Attack: 532% Duration: 5 seconds SP: 37 Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 7
Fencer |
10 / 10 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 10: Attack: 185% x 8 SP: 152 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 5 Attaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level Fencer 2nd Circle required Attaque Composee [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 5: Attack: 320% x 2 SP: 80 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 Preparation Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage. Level 1: Maximum Duration: 4 seconds +55% Block during skill duration Duration: 15 seconds SP: 55 Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 8
Fencer |
12 / 15 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 12: Attack: 198% x 8 SP: 176 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 10 / 10 5 Attaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level Fencer 2nd Circle required Attaque Composee [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 10: Attack: 407% x 2 SP: 132 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 2 Balestra Fente: Enhance Type: Passive * Increases the damage dealt on an enemy with [Balestra Fente] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Balestra Fente [Physical] - [Pierce] Charges forward. The attack decreases enemy critical resistance. Level 5: Attack: 1214% Maximum Targets: 10 SP: 147 Type: Melee / Attack Cooldown: 28s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 Attaque au Fer: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque au Fer] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Attaque au Fer [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Strikes the enemy hands to drop their weapons with a rapier. The enemy cannot get the effect of the weapon until they pick it up. (The enemy picks up the weapon automatically after duration.) Level 5: Attack: 2199% Length of Time Enemy Is Disarmed: 15 seconds SP: 168 Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 Epee Garde Gives up the physical defense of the equipped shield to increase critical damage dealt with piercing attacks. Level 5: Critical Attack Increment: 50% Duration: 30 seconds SP: 202 Type: Melee / Buff Cooldown: 45s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 3 Fleche: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fleche] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Fleche [Physical] - [Pierce] Stabs the enemy three times. Level 5: Attack: 732% x 3 SP: 141 Type: Melee / Attack Cooldown: 42s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Advertisement
Comments (23)
just 2 questions (for now *lol).
-why put dex so much when the dex provide crit-rate no more?
-this build is really good for farming right?
thanks :3
1) I like snappy skill transitions but right now theyre kinda iffy, I suggest you hit full str for now since dex feels super useless.
2) VERY GOOD :100: emoji :D:D
Lunge is okay, mostly preference! :D Go for it!
I haven't played since they dropped that new patch, will update the guide soon! :D
Headgear enchants for the cheapest ones I went for p.atk around 120-125+
If you wanna be whale as fuck go for p.atk 120-125+ with c.catk 180+
Crit/ AoE ratio is nice but those would be super expensive!
Armor gems its your choice between Lv7 Yellow/ Reds, I prefer Reds.
Glove/Shoes Gems is your call, I put Double Slash gem on glove & I'm planning on getting Sept Etoille gem on shoes.