[Apr 25th 2018] New classes have been added to the skill simulator!

Kylextazy's savvy Fencer memes

Created by Kylextazy on Jun 9th 2017 (Last Updated: Sep 20th 2017).
This is a public build.
14
BEFORE YOU PROCEED ANY FURTHER, ARE YOU SURE YOU WANT TO PLAY A FENCER?




[Updates:]
Version1.1 June 9,2017: Public release of information for more classy Fencer memes.
Version1.2 July 4,2017: Added bash for crowd control, Sept lv12, Composee lv10, Attaque Coquille lv1 for people going Lolopanther Rapier + Sept gem = Sept can still reach lv15.
Version1.3 July 13,2017: Changed skill allocations for easier mob control for Earth Tower
Version1.4 July 14,2017: Added more equipment variations
Version1.5 July 21,2017: Updated some memes-to-go
Version1.6 August 5,2017: Draft for gems to be placed on equipment
Version1.7 August 19,2017: Currently just doing dailies and ET, no real testing at the moment. Pretty balanced for now boyz me feelerino.
Version1.8 September 21,2017: Havent checked in awhile and the build is at 11k+ views; will update when I find time!
WELL ALRIGHTY THEN, LETS DO THIS!



PREFACE:
For the fencer fanboys, fangays and funsguy. Here's to sticking to a class whether its in the meta or not.

This build is meant to be able to PvE at a decent level to an extent that you won't be sacrificing for your PvP/TBL games. You'll still be able to mop the floor with their dead bodies, possibly even make them break-dance in agony before dying.

Yes, you chose to main a class that has "okay" farming capabilities while being a huge gold sink; but hey, if we're talking about playstyle then there is no classier class than a Fencer.

Skills can be tweaked according to your play style, Restrain-Concentrate, Keel Haul-Jolly Rogger and Flanconnade-Composee. Savvy?


MISSION RUNS & DUNGEONS:
Fencers AoE isn't as bad as it seems. While solo'ing Mission and Dungeons are indeed doable, its high unlikely and takes alot of effort with average gear. Yes, you chose to main a class that has "okay" farming capabilities while being a huge gold sink; but hey, playstyle is everything for me and I'm very sure that's why you're here aswell.


EARTH TOWER & LIBRARY:
When I got back I spent a couple of runs getting carried by my guild, eventually I got myself some decent gear and now I went from being rank 5 damage to rank 1! You need to be able to bring the hurt if you want pub parties to take you seriously. For the levels that has alot of mobs be sure to get joint penalty scrolls and AoE Attack Ratio potions; these things make you hit mobs like a discount Doppelsoldner.


SKILL ATTRIBUTES:
Budget Fencer - Lv30
Flashy Fencer - Lv50
Memes R Us - Lv70

Swordsman:
Increase Maximum Buff Count Lv 1
Provoke Lv 10
Weapon Swap Lv 1
Concentrate: Enhance Lv 50
Gung Ho: Enhance Lv 50
Double Slash: Enhance Lv 30/ 50/ 70
Pain Barrier: Duration Lv 1

Peltasta:
Guard: Defense Lv 5
Shield Guard: Lv 1
Shield Mastery: Block Lv 5
Guardian: Evasion Lv 3
Swash Buckling: Maximum HP Lv 5
Umbo Blow: Stun Lv 5
Umbo Blow: Add Knockdown Lv 3

Corsair:
Dagger Mastery: Sudden Attack Lv 5
Pillage: Lv 1
Dust Devil: Enhance 30/ 50/ 70
Iron Hook: Chain Lv 1
Jolly Roger: Unity Lv 5
Keel Hauling: Bleeding Lv 5

Fencer:
Rapier Mastery: Aggression Lv 5
Use Rapiers Lv 1
Attaque Composee: Enhance Lv 30/ 50/ 70
Flanconnade: Enhance 30/ 50/ 70
Attaque Coquille: Enhance Lv 30/ 50/ 70
Lunge: Enhance Lv 30/ 50/ 70
Sept Etoiles: Enhance Lv 30/ 50/ 70
Balestra Fente: Enhance Lv 30/ 50/ 70
Attque Au Fer: Enhance Lv 30/ 50/ 70


STAT BUILD:
Varies from the amount of gear accessible to you and the amount of planning that you can actually stick to.

Try to hit a total of 150-200 DEX
Remaining stats go to your STR


CARDS: [Provides 5-10 second Bankai]
Glass Mole Card [**********]
Glass Mole Card [**********]
Glass Mole Card [**********]
Glass Mole Card [**********]
Glass Mole Card [**********]
Glass Mole Card [**********]
Glass Mole Card [**********]
Glass Mole Card [**********]


GEAR:
[*********] -THE DREAM GEAR [Sol-meme's set]
Armor:
Solmiki Leather Armor
Solmiki Leather Pants
Solmiki Leather Gloves
Solmiki Leather Shoes

Weapon:
Solmiki Rapier
Solmiki dagger

Accessories:
Solmiki Leather Bracelet
Solmiki Leather Bracelet
Solmiki Leather Necklace


[********] -ATTAINABLE DREAM GEAR
Armor:
Solmiki Leather Armor
Lolopanther Leather Pants
Solmiki Leather Gloves
Lolopanther Leather Shoes

Weapon:
Lolopanther Rapier or Black Horn
Purine Pevordimas Dagger

Accessories:
Sissel Bracelet or Phada [AoE+1 for farming mobs]
Sissel Bracelet or Phada [AoE+1 for farming mobs]
Solmiki Leather Necklace or Dhrag Neclace [Added range for skills]


[*******] -HIGH AVERAGE
Armor:
Vienti Kaulas Leather Armor
Lolopanther Leather Pants
Vienti Kaulas Leather Gloves
Lolopanther Leather Shoes

Weapon:
Lolopanther Rapier or Black Horn
Purine Pevordimas Dagger

Accessories:
Sissel Bracelet or Phada [AoE+1 for farming mobs]
Sissel Bracelet or Phada [AoE+1 for farming mobs]
Max Petamion or Dhrag Neclace [Added range for skills]


[*****] -DISCOUNT FENCER
Armor:
Kaulas Leather Armor
Kaulas Leather Pants
Kaulas Leather Gloves
Kaulas Leather Shoes

Weapon:
Black Horn or Elga Rapier or Purine Pevordimas Rapier or Pevordimas Rapier
Pevordimas Dagger

Accessories:
Sissel Bracelet or Phada [AoE+1 for farming mobs]
Sissel Bracelet or Phada [AoE+1 for farming mobs]
Max Petamion or Dhrag Necklace [Added range for skills]


QUESTIONS AND ANSWERS:
1.) Why Sword3>Pelt1>Cor1>Fencer3
-Because I've invested silver on this char I'd like to be able to enjoy it. It takes effort to land skills with ur subpar AoE but the Crits are worth it! Corsair>Fencer can farm efficiently and if you're lucky the Pillage Gods will ignore DPK for you. Pelt and Corsair helps alot with pulling mobs specially if you're either Farming Mats/ HG Gears or Controlling Mobs on ET/Library.
Why I chose Pelt1>Cor1 out of all variations: Just incase rank 9's Matador gets imc'd & in the event that there would be no more rank resets, I'd be more than happy to put either Cor2 or Dop1.

2.) Whats up with HL Fencers
-They keep the DPS up, sick class to play if your ping is very good [Flanc + Skyline cancel animation looks great].
Why I chose Pelt1>Cor1 instead of Highlander: Inefficient farming pattern; you can solo kill monsters just fine but wiping a horde feels better for me.

3.) Barb fencers?
Damage focus fencers with built in memes on their skill set, giant swing looks funny but it does alot of damage.
Why I chose Pelt1>Cor1 instead of Barb: You'll need to keep your Wild Nature up to deal decent damage with your barbarian skills; alot of running for ya.

4.) How to hit monsters 555,555 [Can vary by style but I find this animation buttery smooth]

-Insta nuke: Prep>SP Pot>Attaque Coquille>Attaque Au Fer

Balestera > Attaque Coquille > Prep > SP pot for Glassmole Proc > Flash/ Aufer/ another Balestra.. Note that with decent gear, you can cap damage with Balestra and Attaque Au Fer. You're gonna need slightly better gears to cap damage with Flash.


That's all for now, i'll keep this post updated as long as Ive got the resources to do so; til then!



Join the Fencer klub, memes n wOws sold separately.
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
10 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 10:
Physical Damage: +28
Physical Defense: -14
Duration: 300 seconds
SP: 33

Type: Melee / Buff
Cooldown: 40s
7 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 7:
Additional Damage: +14
Number of Hits: 14
Duration: 45 seconds
SP: 29

Type: Melee / Buff
Cooldown: 20s
10 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 10:
Duration: 24 seconds
SP: 93

Type: Melee / Buff
Cooldown: 39s
0 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 1:
Chance of Stunning Enemy: 6%
Maximum HP: -55
Duration: 33 seconds
SP: 16

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 3
Swordsman
0 / 15
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 15
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
15 / 15
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 15:
Physical Damage: +38
Physical Defense: -19
Duration: 300 seconds
SP: 47

Type: Melee / Buff
Cooldown: 40s
7 / 15
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 7:
Additional Damage: +14
Number of Hits: 14
Duration: 45 seconds
SP: 29

Type: Melee / Buff
Cooldown: 20s
15 / 15
Pain Barrier
Swordman29
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 15:
Duration: 29 seconds
SP: 127

Type: Melee / Buff
Cooldown: 39s
0 / 10
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 1:
Chance of Stunning Enemy: 6%
Maximum HP: -55
Duration: 33 seconds
SP: 16

Type: Melee / Buff
Cooldown: 120s
0 / 10
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
5 / 5
3
Double Slash
Swordman27 Swordman10
Double Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 3rd Circle required
Double Slash: Critical
Type: Active
* Increases critical chance of [Double Slash] by 7% per attribute level
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Double Slash

[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed]
Perform a side slash on enemies.
Enemies afflicted with [Bleeding] take additional damage.

Level 5:
Attack: 304% x 2
AoE Attack Ratio: 2
SP: 35

Type: Melee / Attack
Cooldown: 21s
Rank 4
circle 1
Peltasta
4 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 4:
Attack: 284%
AoE Attack Ratio: 2
SP: 29

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 5:
Targets 11
Provoke duration 5 sec
Increases max. no. of targets by 11 for 35 sec
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
5 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 5:
Physical and magic defense +100%
Duration 32 sec
SP: 28

Type: Melee / Buff
Cooldown: 50s
Rank 5
circle 1
Corsair
5 / 5
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 5:
Flag Duration: 35 seconds
Missile Attack Damage: +27%
Fever Duration: 10 seconds
SP: 64

Type: Melee / Attack
Cooldown: 35s
4 / 5
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 4:
Capture Time: 8 seconds
SP: 52

Type: Melee / Attack
Cooldown: 25s
1 / 5
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
5 / 5
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 5:
Attack: 236% x 3
SP: 54

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 6
circle 1
Fencer
1 / 5
Lunge
Fencer3
Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Lunge

[Physical] - [Pierce]
Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.

Level 1:
Attack: 149% x 4
Evasion Rate: +70
Duration: 4 seconds
SP: 36

Type: Melee / Attack
Cooldown: 14s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
2
Sept Etoiles
Fencer4
Sept Etoiles: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Sept Etoiles

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 5:
Attack: 151% x 8
SP: 93

Type: Melee / Attack
Cooldown: 29s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 5
Attaque Coquille
Fencer5
Attaque Coquille: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Attaque Coquille

[Physical] - [Strike]
Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.

Level 1:
Attack: 532%
Duration: 5 seconds
SP: 37

Type: Melee / Attack
Cooldown: 8s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
Esquive Toucher
Fencer6
Esquive Toucher: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Esquive Toucher

[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(The Buff Durations will be changed to 4 seconds once you enter PvP server.)

Level 1:
Attack: 169% x 5
Evasion Rate: +10%
SP: 51

Type: Melee / Attack
Cooldown: 30s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
5
Flanconnade
Fencer7
Flanconnade: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Flanconnade

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.

Level 1:
Attack: 201% x 2
SP: 36

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
Rank 7
circle 2
Fencer
1 / 10
Lunge
Fencer3
Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Lunge

[Physical] - [Pierce]
Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.

Level 1:
Attack: 149% x 4
Evasion Rate: +70
Duration: 4 seconds
SP: 36

Type: Melee / Attack
Cooldown: 14s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
10 / 10
2
Sept Etoiles
Fencer4
Sept Etoiles: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Sept Etoiles

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 10:
Attack: 185% x 8
SP: 152

Type: Melee / Attack
Cooldown: 29s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 10
Attaque Coquille
Fencer5
Attaque Coquille: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Attaque Coquille

[Physical] - [Strike]
Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.

Level 1:
Attack: 532%
Duration: 5 seconds
SP: 37

Type: Melee / Attack
Cooldown: 8s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 10
Esquive Toucher
Fencer6
Esquive Toucher: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Esquive Toucher

[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(The Buff Durations will be changed to 4 seconds once you enter PvP server.)

Level 1:
Attack: 169% x 5
Evasion Rate: +10%
SP: 51

Type: Melee / Attack
Cooldown: 30s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 10
5
Flanconnade
Fencer7
Flanconnade: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Flanconnade

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.

Level 1:
Attack: 201% x 2
SP: 36

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
5
Attaque Composee
Fencer2
Attaque Composee: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 2nd Circle required
Attaque Composee

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 5:
Attack: 320% x 2
SP: 80

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 5
Preparation
Preparation

Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.

Level 1:
Maximum Duration: 4 seconds
+55% Block during skill duration
Duration: 15 seconds
SP: 55

Type: Melee / Attack
Cooldown: 35s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
Rank 8
circle 3
Fencer
1 / 15
Lunge
Fencer3
Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Lunge

[Physical] - [Pierce]
Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.

Level 1:
Attack: 149% x 4
Evasion Rate: +70
Duration: 4 seconds
SP: 36

Type: Melee / Attack
Cooldown: 14s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
12 / 15
2
Sept Etoiles
Fencer4
Sept Etoiles: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Sept Etoiles

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 12:
Attack: 198% x 8
SP: 176

Type: Melee / Attack
Cooldown: 29s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 15
Attaque Coquille
Fencer5
Attaque Coquille: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Attaque Coquille

[Physical] - [Strike]
Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.

Level 1:
Attack: 532%
Duration: 5 seconds
SP: 37

Type: Melee / Attack
Cooldown: 8s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 15
Esquive Toucher
Fencer6
Esquive Toucher: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Esquive Toucher

[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(The Buff Durations will be changed to 4 seconds once you enter PvP server.)

Level 1:
Attack: 169% x 5
Evasion Rate: +10%
SP: 51

Type: Melee / Attack
Cooldown: 30s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 15
5
Flanconnade
Fencer7
Flanconnade: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Flanconnade

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.

Level 1:
Attack: 201% x 2
SP: 36

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
10 / 10
5
Attaque Composee
Fencer2
Attaque Composee: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 2nd Circle required
Attaque Composee

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 10:
Attack: 407% x 2
SP: 132

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 5
Preparation
Preparation

Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.

Level 1:
Maximum Duration: 4 seconds
+55% Block during skill duration
Duration: 15 seconds
SP: 55

Type: Melee / Attack
Cooldown: 35s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
2
Balestra Fente
Fencer8
Balestra Fente: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Balestra Fente] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 3rd Circle Required
Balestra Fente

[Physical] - [Pierce]
Charges forward. The attack decreases enemy critical resistance.

Level 5:
Attack: 1214%
Maximum Targets: 10
SP: 147

Type: Melee / Attack
Cooldown: 28s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
Attaque au Fer
Fencer9
Attaque au Fer: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque au Fer] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 3rd Circle Required
Attaque au Fer

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Strikes the enemy hands to drop their weapons with a rapier. The enemy cannot get the effect of the weapon until they pick it up. (The enemy picks up the weapon automatically after duration.)

Level 5:
Attack: 2199%
Length of Time Enemy Is Disarmed: 15 seconds
SP: 168

Type: Melee / Attack
Cooldown: 35s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
Epee Garde
Epee Garde

Gives up the physical defense of the equipped shield to increase critical damage dealt with piercing attacks.

Level 5:
Critical Attack Increment: 50%
Duration: 30 seconds
SP: 202

Type: Melee / Buff
Cooldown: 45s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
3
Fleche
Fencer10
Fleche: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fleche] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 3rd Circle Required
Fleche

[Physical] - [Pierce]
Stabs the enemy three times.

Level 5:
Attack: 732% x 3
SP: 141

Type: Melee / Attack
Cooldown: 42s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
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Comments (23)

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Nov 9th 2017 13:00:55
I've been very busy my boish, expect an update around december! :D
Reply
Oct 25th 2017 20:10:08
hi @Kylextazy ,

just 2 questions (for now *lol).
-why put dex so much when the dex provide crit-rate no more?
-this build is really good for farming right?

thanks :3
Reply
Nov 9th 2017 13:04:19
@nevezhest

1) I like snappy skill transitions but right now theyre kinda iffy, I suggest you hit full str for now since dex feels super useless.

2) VERY GOOD :100: emoji :D:D
Reply
Oct 16th 2017 14:52:43
Hello! What do u think if i put skill point from Attaque Composee to Lunge
Reply
Nov 9th 2017 13:06:15
@kuan15501

Lunge is okay, mostly preference! :D Go for it!
Reply
Sep 28th 2017 21:09:21
Holy sheet! The update changed a lot of things, mainly with cards. You can't make full of only 1 card. Max 3 of each color is now allowed (3 slots for 4 different card colors) :/ Any tips?
Reply
Sep 28th 2017 21:09:48
3 slots to each color type***
Reply
Oct 6th 2017 00:19:13
@akiraic Yeah i'll update soon! :D
Reply
Nov 9th 2017 13:05:07
@akiraic

I haven't played since they dropped that new patch, will update the guide soon! :D
Reply
Sep 11th 2017 18:10:57
Do I need to invest in CON?
Reply
Sep 19th 2017 04:19:29
@pwonwan If you're struggling with your current gear; then 10-50 con is alright. Otherwise I wouldnt touch it, Str-Dex all day playa!
Reply
Sep 1st 2017 04:19:26
someone told me that fencer isnt good in TBL, is that true?
Reply
Sep 8th 2017 22:04:42
@poriq24 Yeah if you dont have corsair for rope then most SWs are garbage in tbl, balestra 1 shots most people tho, some whales included but not all. Pretty much if you play fencer, you try to fish for kills or take 1 with you to the grave. Fencer tbl is fun, you actually try to position yourself for kills; not as faceroll as murms tho. :angrycry:
Reply
Aug 30th 2017 13:23:59
What about gems/headgear enchants?
Reply
Aug 31st 2017 05:03:04
@sqvirel

Headgear enchants for the cheapest ones I went for p.atk around 120-125+

If you wanna be whale as fuck go for p.atk 120-125+ with c.catk 180+
Crit/ AoE ratio is nice but those would be super expensive!

Armor gems its your choice between Lv7 Yellow/ Reds, I prefer Reds.
Glove/Shoes Gems is your call, I put Double Slash gem on glove & I'm planning on getting Sept Etoille gem on shoes.
Reply
Jun 22nd 2017 19:05:09
The meme is strong here, Kyle-Senpai. lol
Reply
Jun 23rd 2017 03:21:55
@tannegimaru I tryhard hahahaha
Reply
Jun 21st 2017 11:04:32
Dis is sum gud shyte fam. Keep it up, proud of you :*
Reply
Jun 23rd 2017 03:22:20
@Xerd Thanks fam!
Reply
Jun 10th 2017 19:34:23
Are you the pirate king?
Reply
Jun 13th 2017 01:16:48
@Killmodengaged Corsair3 master race no kappa
Reply
Jun 10th 2017 07:13:09
-Reserved post 2
Reply
Jun 10th 2017 07:12:59
-Reserved post 1
Reply
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