[Apr 25th 2018] New classes have been added to the skill simulator!

Battle Series: True DPS/Swordsman Build PvP Version [UPDATED VER 5.0]

Created by Vahn on Apr 17th 2016 (Last Updated: Oct 21st 2016).
This is a public build.
0

Full Guide coming soon. In the mean time comment on your thoughts! Thanks!


For those who took Swords C3
Your build should look like this instead:
Swords C3>>Barb C1>>Cata C1>>Barb C2>>Barb C3
You'll be doing way more stuns


2H spear by Cata rank, Before that 2H swords.



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Stats for those who plan to do PvP with this build. If you plan on transitioning to this stat make sure your Dex stats are always 60-65% of your Str stats. Then switch over to this stat allocation and you won't have lost any benefits. This is create to have a good enough accuracy against other high Dex PvP players.

Stat percentage% (for PvP):
Strength: 45
Concentration: 15
Spirit: 10
Dexterity: 30


For every 20 points of Stats:

Str-->9 points
Con-->3 points
Spr-->2 points
Dex-->6 point

For every 10 points of Stats:

Set-1:
Str-->5 points
Con-->1 points
Spr-->1 points
Dex-->3 point

Set-2:
Str-->4 points
Con-->2 points
Spr-->1 points
Dex-->3 point

For every 5 points of Stats:

Set-1:
Str-->2 points
Con-->1 point
Spr-->0 point
Dex-->2 point

Set-2:
Str-->3 points
Con-->0 point
Spr-->0 point
Dex-->2 points

Set-3:
Str-->2 points
Con-->1 point
Spr-->1 point
Dex-->1 points

Set-4:
Str-->2 points
Con-->1 point
Spr-->1 point
Dex-->1 points

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Armor:
I don't care what you wear. There are two exceptions:
1. Do not wear any sort of cloth armor. I hope this is obvious.
2. Always wear gloves with the highest accuracy (leather ones usually). This is a must for PvP. See the 'Glove Guide' below.
3. If you want to only use this build for PvE then wearing all plate is fine

Try to get ones with the highest accuracy. I have listed example of the leather gloves with the best accuracy per level. You will need to start equipping green gems (increases accuracy) into your gloves if even this accuracy is not enough.

Also remember to consider weapon-armor weaknesses before deciding on what to wear or what weapon to use:



Here is a link more on Gems
Here is a gem guide:


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EMBEDDING GEMS ON GEAR GUIDE

Image Credit:Tree of Savior Wiki Database>>Gem

Lets clear up some really confusing short forms used on the wiki. You have this wiki's staff to thank for this. None of their editors stick to a single acronym and each one uses their own and most of them are different from what you find in-game. I won't repeat them if I already explained them for a different gem. Also this is a list of only the non intuitive acronyms used.

Found in all Gem Tables:
ACCESSORIES: Gloves
Does not include Armbands, Head gear, Bracelet, Necklaces as none of them are socketable so far.

Found in Red/Circle Gem:
MHP: Maximum HP
DR: Dodge Rate = Evasion
CRTATK: Critical Attack
MHP: Maximum HP
HR: Hit Rate = Accuracy
RHP: Recovery Rate of HP
MDEF: Magic Defense
PATK: Physical Attack
DEF: Physical Defense

Found in Blue/Square Gem:
MATK: Magic Attack
MSP: Maximum SP
CRTDR: Critical Dodge Rate = Critical Resistance
RSP: Recovery Rate of SP

Found in Yellow/Star Gem
BLK_BREAK: Block Break = Block Penetration

Found in Green/Diamond Gem
CRTHR: Critical Hit Rate = Critical Chance

GREEN/DIAMOND GEMS FOR MAIN WEAPON AND GLOVES



BLUE/SQUARE GEMS FOR BOOTS



YELLOW/STAR GEMS FOR TOP/SHIRT AND BOTTOM/PANTS



RED/CIRCLE GEMS FOR ... JUST PUTTING THE TABLE HERE FOR EASY REFERENCE!



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GEM LEVELING GUIDE

To level your gem you can do one of the following:
1. Best way is using Gem Abrasive. These drops from multiple bosses. You need to be lucky.
2. Second best is using any useless Monster Gem that you may have as feed. You'll be surprised at the exp they give. Again you need to be lucky to get these.
3. Feed them other gems. Or farm for them.
4. Feed cheap materials as gem feed. They give only around 5-10+ exp each time, but if you buy them in bulk like spending 100-250k on them. Then keep on feed that gem. It will accumulate and you can get lots of exp from them combined.

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GLOVE GUIDE

NOTE: When you reach a certain level, I'm going to start recommending you to insert green gems in your glove slots. If you aren't able to level up your gem to my recommended level, then try inserting multiple lower level gems that come -5 to +5 of the stats for the gem level I recommend. Refer to the chart above.

Lv 10-40: Don't bother just level up

lv 40-75: Just get the gloves with the highest accuracy you can find. Don't bother with farming for any sort of specific gloves. It isn't worth your time.

Lv 75-120: Try getting gloves with accuracy higher than or equal to 48. Any one of the following will do:
Brigandine Gloves: 48 acc
Drake Leather: 49 acc
Superior Brigandine: 52 acc
Shade Hands: 51 acc
Prima Leather Gloves: 57 acc

Lv 120-170:You may want to embed low level green gems into your gloves for accuracy. Insert lv 3-4 green gem after level 150. Search for these specific gloves.
Fedimian Leather Gloves: 62 acc
Hunting Gloves: 67 acc
Skirmisher Gloves: 74acc
Legwyn Famility Leather Gloves: 77acc

Lv 170-220: Aim for these gloves below. Plus you'll want to insert a lv4-6 green gem
Superiro Skirmisher Gloves: 87acc
Roxona Leather Gloves: 91acc
Veteran Gloves: 99acc

Lv 220-270: Again aim for the gloves below. Plus you'll want to insert lv7-8 green gem
Bandit Gloves: 112 acc
NOTE: Bandit Gloves is just a temporary place holder. You can use gems but don't waste any high level gems on these. Try and get any one of the other three in the mean time.
Ibre Gloves: 121 acc
Superior Bandit Gloves: 124acc
Virtov Leather Gloves: 122acc

Lv 270+:You know the drill. Get the gloves below. Insert lv 8-10 green gem
Lolopanther Leather Gloves
NOTE:Go ahead and max this one out with gems if you want. The level cap will not increase for a while.
EDIT: Previously I've said that if you extract gems you'll loose it. This was the old mechanic which I've been going by. Back when they allowed you to upgrade equipment to like +40. I've been too scared to extract any gems for fear of loosing it. Hence, I never found out until someone informed me.

Note: When you remove the gem it's level decreases by 1. It is the same thing as when you fail in upgrading your gear. It's potential drops by 1 and so does it's upgrade level (+15 --> +14). Previously failing the upgrade meant your weapon or armor would reset it's level to zero (+0). Then you have to start all over again. Glad that changed!

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Copy Build
Rank 1
circle 1
Swordsman
1 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
3 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 3:
Physical Damage: +14
Physical Defense: -7
Duration: 300 seconds
SP: 14

Type: Melee / Buff
Cooldown: 40s
3 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 3:
Additional Damage: +8
Number of Hits: 6
Duration: 45 seconds
SP: 18

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
1 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
6 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 6:
Physical Damage: +20
Physical Defense: -10
Duration: 300 seconds
SP: 22

Type: Melee / Buff
Cooldown: 40s
5 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
10 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 10:
Duration: 24 seconds
SP: 93

Type: Melee / Buff
Cooldown: 39s
5 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 5:
Chance of Stunning Enemy: 30%
Maximum HP: -75
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 1
Barbarian
0 / 5
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 5
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
5 / 5
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
5 / 5
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 5:
Attack: 206% x 2
AoE Attack Ratio: 3
SP: 37

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 1
Cataphract
1 / 5
Impaler
Cataphract14
Impaler: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Impaler

[Strike]
Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock].

Level 1:
Attack: 232%
Duration: 0 seconds
AoE Attack Ratio: 1
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 40s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
4 / 5
3
Earth Wave
Cataphract17 Cataphract26 Cataphract28
Earth Wave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Earth Wave: Earth Property
Type: Active
* Changes the property of [Earth Wave] to Earth property
* Increases SP consumption by 10%

Cataphract 1st Circle required
Earth Wave: Remove Knockdown
Type: Active
* [Earth Wave] no longer knocks enemies down
* Only applies if attribute is set to ON

Cataphract 1st Circle required
Earth Wave

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies.

Level 4:
Attack: 82% x 5
AoE Attack Ratio: 8
+50% increased damage to knocked-down enemies.
Able to use while riding.
SP: 46

Type: Melee / Attack
Cooldown: 10s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
5 / 5
Trot
Trot

Increases your movement speed while riding.

Level 5:
Movement Speed: +10
Duration: 30 seconds
SP: 53

Type: Melee / Buff
Cooldown: 50s
5 / 5
Steed Charge
Cataphract20 Cataphract27 Cataphract29
Steed Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Steed Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Steed Charge: Critical
Type: Active
* [Steed Charge] applies as critical on enemies afflicted with [Slow]
* Increases SP consumption by 20%

Cataphract 1st Circle required
Steed Charge: Remove Knockdown
Type: Active
* Removes knockback effect from [Steed Charge]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Cataphract 1st Circle required
Steed Charge

[Physical] - [Strike]
Charges into the enemy, dealing damage. Deals additional damage to enemies affected by the Dethrone debuff. Able to use skill again 1.5 sec after casting.

Level 5:
Attack: 272%
AoE Attack Ratio: 5
Able to use while riding
SP: 51

Type: Melee / Attack
Cooldown: 8s
Rank 5
circle 2
Barbarian
0 / 10
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 10
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
9 / 10
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 9:
Attack: 314%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 62

Type: Melee / Attack
Cooldown: 16s
8 / 10
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 8:
Attack: 234% x 2
AoE Attack Ratio: 3
SP: 49

Type: Melee / Attack
Cooldown: 20s
3 / 5
Warcry
Barbarian11 Barbarian2
Warcry: Enhance
Type: Passive
* Enhances physical attack increase effect of [Warcry] by 1% per attribute level
* Attribute applies after an enemy's defense is reduced

Lv3 Warcry required
Warcry: Add Target
Type: Active
* Increases the amount of enemies [Warcry] can affect by 1 per attribute level
* Increases SP consumption by 20
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level
* Increases SP consumption by 20%

Barbarian 2nd Circle required
Warcry: Debuff Duration
Type: Active
* Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff
* Duration increase reduced to 1/3 in PvP
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Warcry

Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.

Level 3:
Targets: 5
Maximum Physical Defense: -10%
Attack increase per target: 12
Duration: 30 seconds
SP: 38

Type: Melee / Buff
Cooldown: 42s
5 / 5
Frenzy
Frenzy: Maintain Stacks
Type: Active
* Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 5:
Attack per Stack: +1.5%
Maximum Stacks: 10
Attack Speed: +200
Duration: 40 seconds
SP: 52

Type: Melee / Buff
Cooldown: 70s
5 / 5
2
Seism
Barbarian26
Seism: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 5:
Attack: 201% x 3
AoE Attack Ratio: 5
SP: 54

Type: Melee / Attack
Cooldown: 18s
Rank 6
circle 3
Barbarian
0 / 15
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 15
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
9 / 15
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 9:
Attack: 314%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 62

Type: Melee / Attack
Cooldown: 16s
8 / 15
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 8:
Attack: 234% x 2
AoE Attack Ratio: 3
SP: 49

Type: Melee / Attack
Cooldown: 20s
3 / 10
Warcry
Barbarian11 Barbarian1 Barbarian2 Barbarian30
Warcry: Enhance
Type: Passive
* Enhances physical attack increase effect of [Warcry] by 1% per attribute level
* Attribute applies after an enemy's defense is reduced

Lv3 Warcry required
Warcry: Add Target
Type: Active
* Increases the amount of enemies [Warcry] can affect by 1 per attribute level
* Increases SP consumption by 20
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level
* Increases SP consumption by 20%

Barbarian 2nd Circle required
Warcry: Debuff Duration
Type: Active
* Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff
* Duration increase reduced to 1/3 in PvP
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Warcry

Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.

Level 3:
Targets: 5
Maximum Physical Defense: -10%
Attack increase per target: 12
Duration: 30 seconds
SP: 38

Type: Melee / Buff
Cooldown: 42s
10 / 10
Frenzy
Barbarian22
Frenzy: Maintain Stacks
Type: Active
* Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 10:
Attack per Stack: +1.5%
Maximum Stacks: 20
Attack Speed: +250
Duration: 50 seconds
SP: 82

Type: Melee / Buff
Cooldown: 70s
10 / 10
2
Seism
Barbarian26
Seism: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 10:
Attack: 256% x 3
AoE Attack Ratio: 5
SP: 84

Type: Melee / Attack
Cooldown: 18s
0 / 5
Giant Swing
Giant Swing

[Physical] - [Strike]
Swing an enemy around, using centrifugal force to throw it away.

Level 1:
Attack: 2092%
Rotates 9 times
Distance Thrown: 150
SP: 30

Type: Melee / Attack
Cooldown: 60s
5 / 5
Pouncing
Barbarian24 Barbarian4
Pouncing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pouncing] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 3rd Circle required
Pouncing: Knockdown
Type: Active
* Enemies hit by [Pouncing] have a 8% chance per attribute level of being knocked down
* Increases SP consumption by 5
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Pouncing

[Physical] - [Slash]
Charge forward while slashing, attacking any enemies that block your way. Has a chance to deal additional damage to a stunned enemy.

Level 5:
144% Attack per 0.5 seconds
Maximum Duration 10 seconds
Consume STA
SP: 54

Type: Melee / Attack
Cooldown: 81s
Rank 7
circle 1
Doppelsoeldner
0 / 5
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
5 / 5
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 5:
Additional Damage: +13%
Damage Received: +9%
Duration: 35 seconds
SP: 77

Type: Melee / Buff
Cooldown: 43s
5 / 5
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 5:
Attack: 835%
AoE Attack Ratio: 2
SP: 80

Type: Melee / Attack
Cooldown: 30s
0 / 5
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
5 / 5
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 5:
180% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 92

Type: Melee / Attack
Cooldown: 45s
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Comments (29)

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May 24th 2016 01:02:26
@Vahn
Hey Vahn what about attributes?
Reply
Jun 14th 2016 17:36:36
@Aristoteles Yo ! . Go and see in his number 1 guide
http://www.tosbase.com/tools/skill-simulator/build/dcwl1wziks/
Reply
May 21st 2016 20:43:26
@All
For those of you who went with Swords C3 I recommend Switching Barb C2 with Cata.
I prefer to have it this way due to the mobility from Cata.
Reply
May 22nd 2016 15:51:27
@Vahn
Sorry not Barb C2 but Exchange it with Doppel instead. That means you'll be going just Doppel C1 and you'll make a switch at rank 8 (so will I most prob) to a better damage class.
Reply
May 23rd 2016 03:20:10
@Vahn
do you mean switch Doppel C1 to Cata C2??? and what skills i invest??? can you please write again in the answer the new buildrank by rank.... ty
Reply
May 23rd 2016 04:44:41
@Aristoteles
I posted it on my build description:
If you took Swords C3 (following the older version of this build then)
Swords C3>>Barb C1>>Cata C1>>Barb C2>>Barb C3>>Rank 8 undecided.
Reply
May 23rd 2016 17:01:19
@Vahn
ty
Reply
May 24th 2016 03:46:06
@Vahn
I pick Barb C1 and no Sword C3 and i just took 2h attribute... i dont know what more train
Reply
May 30th 2016 13:45:58
@Vahn

Hi. i followed your previous ver. im already swrd c3 class level 15 going to barb however, i just checked this, and the build is now updated. is it okay to have the previous skill build which is 3 gung ho and 3 concetrate, then 15 pain barrier with 5 pommel and 5 double slash ?
what should i do now following your updated build?
should i buy reset skill or is it fine and then continue to follow the barb c1 build?
Thanks
Reply
May 21st 2016 18:18:22
Good start. Couple questions: 1. Are 2H Weapons recomended for this? 2. Are Swordsman ranks better for PvP and Highlander for PvE? 3. Stat allocation; more Str or Dex? Do you take any Spirit for magic res and SP to spam more skills?
Reply
May 21st 2016 20:47:15
@Janus
1. For the revious version yes you need 2H sword for Doppel's Ridel, zucken and Zornhau.
2. Yes, it is as you say, though High lander is also good at PvP, but Swords C2 is definitely a PvP exclusive.
3. More on Str like 40-50% of all allocated points you put into your Build. But it's very important that your Dex be 65-70% of your Str as well.
4. Yes, 10-15% of all your points should go into Spr only for the Spr though. Not much point in doing it for the mag def unless you plan on doing PvE and for tanks.
Reply
May 12th 2016 02:45:22
Is Embowel really necessary? Can I go lvl 10 cleave instead?
Reply
May 12th 2016 08:01:06
@R-kin
Embowl isn't really necessary. It's useful for surprising and running some area benefits that magic casters can use. Like safety wall, push them out of it and no longer protected or if they have healing areas, statues you can get them out of that region and then block their way.

of course go lv 10 cleave if you want
Reply
May 12th 2016 18:38:53
@Vahn

I got another matter regarding this class build. Can I use two-handed sword with this build? Coz ive seen some reports, especially in the F2P release, that a swordsman who took c2/c3 classes wont be able to use 2-handed swords, even if they took barbarian class.
Reply
May 3rd 2016 02:41:46
Sorry, you can review this guide. It's still the same except the attributes section. Everything else should be the same:

http://www.tosbase.com/tools/skill-simulator/build/dcwl1wziks/

Also follow these stats instead:
Str:45%
Con:20%
Dex:20%
Spr:15%

Also using the set method for investing:

Set of 20:
Str: 9 point
Dex: 4 points
Con: 4 points
Spr: 3 points

Set of 10 [1]:
Str:4
Dex:2
Con:2
Spr:2

Set of 10 [2]:
Str:5
Dex:2
Con:2
Spr:1

Set of 5 [1]:
Str:2
Dex:1
Con:1
Spr:1

Set of 5 [2]:
Str:2
Dex:1
Con:1
Spr:1

Set of 5 [3]:
Str:3
Dex:1
Con:1
Spr:0

Set of 5 [1]:
Str:2
Dex:1
Con:1
Spr:1
Reply
Apr 22nd 2016 19:35:54
@All
Sorry for the wait but I'll release the guide tomorrow. My busy period is finally over and I'm going to relax a bit.
Reply
May 1st 2016 17:09:01
@Vahn
Hey Vahn When you will update this Build PvP ?
i have been waiting to see this job for PvP
Reply
May 20th 2016 18:19:51
@Vahn

Question if this is a true DPS build why is Gung Ho and Concentrate not max? Aren't those one of the best buffs for swordsman?
Reply
May 20th 2016 18:31:28
@Kurogane13
Most of their power comes from their maxed out attribute. But, It's a shame I can't max them out since the other skills offer a much better benefit for those points. Now I find that Pommel even with it's ignore defense and additional damage on stunned enemies doesn't offer much in terms of damage so I tool that out and distributed the points to Gungh Ho and Concentrate. That's the best I can do for them. But, most of the buffing will come for Barb C2.
Reply
May 20th 2016 21:19:16
@Vahn
Can I just take the points from pain barrier and put it on Concentrate and Gung Ho?
Reply
May 21st 2016 02:04:05
@Kurogane13
You could but that's more of a PvE nature where you want to maximize auto-attacks and not a PvP thing. Since, you chose this build I can only assume that you want to do PvP. Then pain barrier would be more useful ate game than a few points on Gung ho and Concentrate since they are eclipsed by better buffs like war cry, frenzy, deeds and the maxed of attribute of gung ho and concentrate provide 90% of their benefit anyway.
So, go ahead if you want to, but it might not be as beneficial as you think in a PvP setting.
Reply
May 22nd 2016 10:40:09
@Vahn

the fuck. I followed this but it suddenly change. The last guide shows a c3 swordsman. Now it shows that is not needed anymore. So basically, It ruined everything. Geez
Reply
May 22nd 2016 15:59:31
@jiroh07
First of all I want to apologize. I understand your frustrations and I'm sorry. But, understand that this is the same as if I created an alternate PvP build and linked it. The reason I didn't do it that way is since I have some 20 different builds I'm already managing and I just want to use one of it for PvP. This does not mean that you screwed up or the previous version was bad. It's just an opinion on my part. When you make a conscious decision to follow a build, you follow it , understand it's choices and modify it according to your needs, you don't follow everything the build creator does, since their opinions will more or less change down the road.

Now, if you chose C3 swords, you cna still exchange a Doppel for Cata. I believe mobility is quite important too. You won't be losing much it terms of damage since I'll be choosing a different class at rank 8, since in PvP rather than pure damage what is most important is:
1. Mobility
2. CC skills (Stuns from Swords and Barb)
3. Damage

as you can see damage is the least important, compared to my view of it earlier.

So, your build isn't screwed not unless you took Doppel C2 and are at rank 7. As long as you didn't take that you can always put a Cata into it.
Reply
May 22nd 2016 16:04:14
@jiroh07
Also there are some minor annoyances with this build which you won't experience for the older version. You can see when you copy this build that there are plenty of skills that can't be used with a mount. So, it isn't as fluid as other Cata builds and you'll have to keep mounting or unmounting to use certain skills. Kind of like a weapon swap. So, I still don't know how this build will turn out. But, I intend to make it work. Also thanks for not cursing at me.
Reply
May 22nd 2016 22:35:24
@Vahn

im kinda frustrated but its fine. Don't apologize, its just shows that im a bit noob in the game but im learning. Well the c3 work out fine since i can do restrain 10/10 which is 40% stun rate and good for pvp.

btw im not a rage player who do cursing. lol
Reply
May 22nd 2016 23:28:23
@Vahn

I also want to help you doing some suggestions :-)
Reply
May 22nd 2016 23:30:06
@jiroh07
Well if not you I do suspect that I made some enemies with what I did. So, I'm ready and I've braced myself for the in coming storm :(
Reply
May 22nd 2016 23:36:49
@jiroh07
Thanks, I'll accept all the help I can get.
Reply
May 23rd 2016 10:54:59
@Vahn

Maybe lets talk in fb? I'd like to add some to your past recommended build since I followed it. Im not gay dont get me wrong hahaha
Reply
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