[Apr 25th 2018] New classes have been added to the skill simulator!

Nyuha's AoE DPS/Burst [SapperC3 / Rogue / Falconer / Mergen]

Created by Nyuha on Nov 23rd 2016 (Last Updated: Sep 11th 2018).
This is a private build.
2
♦ 120 DEX (Invested) for some block penetration and Speed to Spam the Mergen Skills
♦ FULL STR

Archer C2 For +150 Crit Attribute on swift Step
Sapper C3 for excelent AoE DMG
Falconner to make the AoE even better
Rogue to Capture the Combo: Broom Trap + Circling + Arrow Sprinkle and Burst Later
Detonate Traps is a Great burst!: https://www.youtube.com/watch?v=3tWdvK6cafs

♣ Between Punji Stake, Collar bomb and Claymore i personally think we need to choose and level just one or two of them. The skill rotation becomes too confused and the Hotkeybar too Big. The three skills are all great.

Claymore and Punji Stake are more of a PVP Skill, only get if you like it because it's too slow to set up. Still great for PvP


DON'T use the "Call: Obtain" Attribute. It will just make the skill Cooldown bigger. Only if it becomes useful.... somehow :v. http://www.tosbase.com/database/attributes/310002/




Art by Yuups
https://forum.treeofsavior.com/t/submit-fan-art-fest-sapper/314064

♠ Archer Changes after the May 16 Rework Update:
https://forum.treeofsavior.com/t/archer-changelog-from-ktos-and-itos/282653

Here's an Optional build for Sapper C3. More focused on Support! http://www.tosbase.com/tools/skill-simulator/build/n25taa77c2/

- Woedenberg (づ。◕‿‿◕。)づ
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 4:
Attack: 363%
[Skew] Duration: 9 seconds
SP: 18

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
10 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 81% x 10
SP: 24

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
7 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 7:
Attack: 415%
[Skew] Duration: 12 seconds
SP: 24

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
1 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
1 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Sapper
5 / 5
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 5:
Attack: 203% x 3
SP: 57

Type: Melee / Attack
Cooldown: 35s
1 / 5
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
0 / 5
Claymore
Sapper12 Sapper2 Sapper30
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 1:
Attack 600%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 44

Type: Melee / Attack
Cooldown: 32s
0 / 5
Punji Stake
Sapper13 Sapper3
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Casting 3 sec
Duration 35 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
5 / 5
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 5:
Attack: 617%
Bomb Explosion Count: 4
SP: 70

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Sapper
10 / 10
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 10:
Attack: 249% x 3
SP: 79

Type: Melee / Attack
Cooldown: 35s
1 / 10
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
0 / 10
Claymore
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 1:
Attack 600%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 44

Type: Melee / Attack
Cooldown: 32s
1 / 10
Punji Stake
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Casting 3 sec
Duration 35 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
5 / 10
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 5:
Attack: 617%
Bomb Explosion Count: 4
SP: 70

Type: Melee / Attack
Cooldown: 20s
5 / 5
Broom Trap
Sapper11 Sapper1
Broom Trap: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
* Increases the critical chance of [Broom Trap] by 50%
* Consumes Trap Kit x4

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 5:
Attack 222% x no. of hits
Trap duration 15 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 78

Type: Melee / Attack
Cooldown: 40s
5 / 5
Collar Bomb
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 5:
Attack: 175%
Installs 5
SP: 79

Type: Melee / Attack
Cooldown: 30s
Rank 5
circle 1
Rogue
5 / 5
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 5:
Critical Chance: +40%
Duration: 50 seconds
SP: 100

Type: Melee / Buff
Cooldown: 70s
5 / 5
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 5:
Evasion: -15%
Targets: 7
Duration: 20 seconds
SP: 94

Type: Melee / Attack
Cooldown: 25s
5 / 5
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 5:
Acquire 5 enemies' traps or magic circles
SP: 107

Type: Melee / Attack
Cooldown: 180s
0 / 5
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 1
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
0 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
5 / 5
Circling
Falconer7
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 5:
AoE defense ratio is fixed to 1
Duration: 15 sec
SP: 102

Type: Melee / Attack
Cooldown: 35s
3 / 5
Hovering
Falconer3 Falconer4 Falconer5
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 3:
Attack: 732%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 83

Type: Melee / Attack
Cooldown: 35s
5 / 5
Pheasant
Falconer6 Falconer12
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 5:
Attack: 1208%
Number of targets: 15
+50% damage to Beast type enemies
SP: 109

Type: Melee / Attack
Cooldown: 25s
1 / 5
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 3
Sapper
15 / 15
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 15:
Attack: 295% x 3
SP: 102

Type: Melee / Attack
Cooldown: 35s
1 / 15
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
0 / 15
Claymore
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 1:
Attack 600%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 44

Type: Melee / Attack
Cooldown: 32s
1 / 15
Punji Stake
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Casting 3 sec
Duration 35 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
8 / 15
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 8:
Attack: 700%
Bomb Explosion Count: 4
SP: 85

Type: Melee / Attack
Cooldown: 20s
10 / 10
Broom Trap
Sapper11 Sapper1 Sapper34
Broom Trap: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
* Increases the critical chance of [Broom Trap] by 50%
* Consumes Trap Kit x4

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 10:
Attack 283% x no. of hits
Trap duration 15 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 108

Type: Melee / Attack
Cooldown: 40s
5 / 10
Collar Bomb
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 5:
Attack: 175%
Installs 5
SP: 79

Type: Melee / Attack
Cooldown: 30s
5 / 5
Spike Shooter
Sapper26 Sapper35
Spike Shooter: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spike Shooter] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 3rd Circle required
Spike Shooter: Firepower Boost
Type: Active
* Increases the critical chance of [Spike Shooter] by 50%
* Consumes Trap Kit x10

Sapper 3rd Circle required
Spike Shooter

[Physical] - [Pierce]
Set up a trap that shoots arrows when an enemy touches the wire.

Level 5:
Attack 208%
No. of arrows 10
Installation range 150
Consumes Trap Kit x#{SpendItemCount}#
SP: 82

Type: Melee / Attack
Cooldown: 100s
Rank 8
circle 1
Mergen
1 / 5
3
Spread Shot
Mergen2 Mergen9
Spread Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Spread Shot: Ricochet
Type: Active
* [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another

Mergen 1st Circle Required
Spread Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fire five arrows at once to attack enemies within range.

Level 1:
Attack: 973% x 5
SP: 122

Type: Missile / Attack
Cooldown: 36s
Required Stance: TwoHandBow
5 / 5
2
Homing Arrow
Mergen3
Homing Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Homing Arrow: Quick Charge
Type: Active
* Decreases charging time of [Homing Arrow] by half
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Homing Arrow

[Missile: Bow]
Aim straight at the enemy and fire multiple arrows.

Level 5:
Attack: 466% x 5
SP: 211

Type: Missile / Attack
Cooldown: 33s
Required Stance: TwoHandBow
5 / 5
2
Triple Arrow
Mergen5
Triple Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Triple Arrow: Triple
Type: Active
* [Triple Arrow] damage is reduced to 2/3 per arrow
However, number of hits is increased by 3
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Triple Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Shoot three exploding arrows. The explosion damages nearby enemies as well.

Level 5:
Attack: 512% x 3
SP: 196

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
1 / 5
Arrow Sprinkle
Mergen6
Arrow Sprinkle: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Arrow Sprinkle

[Missile: Bow]
Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.

Level 1:
Attack: 134% x No. of Hits
Arrow Rain Duration: 3 seconds
SP: 146

Type: Missile / Attack
Cooldown: 42s
Required Stance: TwoHandBow
0 / 5
3
Parthian Shaft
Mergen10
Parthian Shaft: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Parthian Shaft

[Missile: Bow]
Charge forward but attack the opposite direction. Only Able to Use while Moving

Level 1:
Attack: 1385%
AoE Attack Ratio: 3
Able to use while riding
SP: 146

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
Rank 9
circle 2
Mergen
3 / 10
3
Spread Shot
Mergen2 Mergen9
Spread Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Spread Shot: Ricochet
Type: Active
* [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another

Mergen 1st Circle Required
Spread Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fire five arrows at once to attack enemies within range.

Level 3:
Attack: 1080% x 5
SP: 170

Type: Missile / Attack
Cooldown: 36s
Required Stance: TwoHandBow
10 / 10
2
Homing Arrow
Mergen3 Mergen12
Homing Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Homing Arrow: Quick Charge
Type: Active
* Decreases charging time of [Homing Arrow] by half
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Homing Arrow

[Missile: Bow]
Aim straight at the enemy and fire multiple arrows.

Level 10:
Attack: 571% x 5
SP: 329

Type: Missile / Attack
Cooldown: 33s
Required Stance: TwoHandBow
10 / 10
2
Triple Arrow
Mergen5 Mergen13
Triple Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Triple Arrow: Triple
Type: Active
* [Triple Arrow] damage is reduced to 2/3 per arrow
However, number of hits is increased by 3
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Triple Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Shoot three exploding arrows. The explosion damages nearby enemies as well.

Level 10:
Attack: 627% x 3
SP: 298

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
1 / 10
Arrow Sprinkle
Mergen6
Arrow Sprinkle: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Arrow Sprinkle

[Missile: Bow]
Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.

Level 1:
Attack: 134% x No. of Hits
Arrow Rain Duration: 3 seconds
SP: 146

Type: Missile / Attack
Cooldown: 42s
Required Stance: TwoHandBow
0 / 10
3
Parthian Shaft
Mergen10
Parthian Shaft: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Parthian Shaft

[Missile: Bow]
Charge forward but attack the opposite direction. Only Able to Use while Moving

Level 1:
Attack: 1385%
AoE Attack Ratio: 3
Able to use while riding
SP: 146

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
3 / 5
Jump Shot
Mergen7
Jump Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Jump Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 2nd Circle Required
Jump Shot

[Missile:Bow]
Jump backward and fire arrows straight ahead, damaging enemies in a line.

Level 3:
Attack: 1689%
Backward Movement Distance: 18
SP: 249

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow
3 / 5
2
Down Fall
Mergen11
Down Fall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Down Fall] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 2nd Circle Required
Down Fall

[Missile:Bow]
Fire several arrows into the air to rain down on a single designated enemy. You will stop inflicting damage if you and the enemy are too far from each other.

Level 3:
Attack per 0.2 sec 307%
Duration 4.5 sec
SP: 304

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow
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Comments (70)

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Dec 24th 2017 07:33:23
Tô esperando sua versão da nova build meta coreana de Archer 1 QS 3 Rogue 1 Falc 3 Mergen.

:(
Reply
Dec 27th 2017 15:37:50
@Gelada Nem vi essa ainda xd
Reply
Sep 20th 2017 08:37:07
Recommended gear?
Reply
Sep 24th 2017 09:02:03
@Shigeyama Eaglestar Set until 270 and then Vienti (purple) Albinosas/Kaulas!
Reply
Aug 29th 2017 20:07:00
Oi senpai!
Não gosto muito de falconer, o que seria bom substituir isso na build?
Reply
Aug 31st 2017 06:10:15
@Guiiziin Appraiser seria uma excelente opção no lugar!
Reply
Aug 19th 2017 18:27:35
minha duvida é no archer c2... Pq é mais vantajoso pegar full draw 7 do que fechar kneeling shot?
Reply
Aug 1st 2017 08:55:49
hello, can i ask some questions regarding sapper skills
why max stockades? the scaling doesn't seem to be that good
conceal is only useful for pvp right?
why 6 points on collar bomb specifically
in my opinion for pure pve, wouldnt it be better to build like: max detonate+broom+spike, then have one of punji, stockades, claymore and collar each, and pick one to dump the rest of your skill points, probably into either claymore or collar

also, on falcon isnt it better to put 1 more point in pheasant or hovering rather than roost, i mean call only has 1 second cooldown anyway
Reply
Aug 5th 2017 07:57:06
@Novarime Stockades is very strong.
Yes, only useful for pvp Conceal.
Collar bomb works better with falconer instead of Claymore in my personal choice. you can get Claymore if you want, tho.
Spike is horrible, even with falconer C3. Is a very specific skill for PvP, doesn't do much for PvE, unfortunatly.
Good call, i'll change that. Ty

(っ◔◡◔)っ
Reply
Aug 6th 2017 18:54:41
@Nyuha so i watched your videos (i have no idea why i didnt do that before asking before actually) and i now get why stockades is good, i thought it'll hit 3 times total and just vanish.
does a single cast of lvl 4+ collar bomb count as 4 traps when using detonate traps?
and is there even any situation where punji is actually useful?
i'm currently thinking of this: 15 stockades, 1 claymore, 9 detonate, 10 broom, 10 collar for pure pve.

glad to help on that falcon!
Reply
Jul 26th 2017 17:56:22
Nyuha Blz?!
Estou fazendo uns testes aqui
vc poderia me da umas dicas?
http://www.tosbase.com/tools/skill-simulator/build/954qp2g6tg/
Reply
Jul 29th 2017 05:35:09
@maverik77 Não vejo utilidade no ranger. Ainda mais que o bom do ranger é Steady Aim. Só vc por em Steady Aim inves de crit shot que fica massa daí! tira uns 3 pontinhos em Arrow Rain e coloca homing arrow. Arrow rain é ruimzão, é mt espalhado. Homing arrow + Falconer = amor :D
Reply
Jul 21st 2017 01:27:33
Nyuha can u check my build ,
I need suggestion for stat
http://www.tosbase.com/tools/skill-simulator/build/izquvt14u0/
thanks before
Reply
Jul 29th 2017 05:33:07
@Deermyluhan Cannon and Musket are the classes that i have no idea what to do. Sry D:
Reply
Jul 29th 2017 17:16:02
@Nyuha alright thnks
Reply
Jul 16th 2017 22:29:38
Hi, thanks for the build, this is just great, but I have a question, considering that I have just one character slot left, would it be better for me to replace the falconeer for appraiser in this build or go with the sapper/fletcher that you made?
Reply
Jul 17th 2017 04:25:42
@Zyrotot Can work well. Falconer makes a big difference, i would try to get this slot. But, it would work well too!
Reply
Jul 15th 2017 14:22:00
@Nyuha What's the skill rotation and since triple arrow interacts with circling, isn't better to max triple arrow over spread shot?
Reply
Jul 17th 2017 04:24:33
@firetreeman Stockades, *glass mole*, Detonate Traps, Broom trap, Rain, Spread Shot and Triple Arrow!

Spread Shot has the most damage, specially for Bosses
Reply
Jul 17th 2017 06:33:09
@Nyuha No circling? Doesn't Spread Shot at point blank range only hit the bosses once?
Reply
Jul 18th 2017 01:05:32
@firetreeman Oh yes, forgot about that. First of all, circling
Reply
Jul 18th 2017 03:19:25
@Nyuha Can you explain more about Spread Shot and how its more damage for bosses? Like doesn't Spread Shot only hit Bosses once?
Reply
Jul 20th 2017 20:28:08
@firetreeman Yes, but it's Really Strong. For AoE Triple arrow is actually better and Arrow Rain scales too few
Reply
Jun 29th 2017 12:22:13
@Nyuha How much CON should we have invested? What should our armor and accessories be? Should we use Sissel or Phada? Why Homing Arrow 5 instead of Spread Shot 5, since Spread Shot has higher multiplier
Reply
Jun 29th 2017 15:08:14
@firetreeman 0 Con except if you are planning to PvP with this build. Not recommended because it's better for PvE. Gladiator/Phada for ET, sissel for everything else. Homing works better with Falconer because of the Lack of AoE, Spread Shot is Very strong!
Reply
Jun 29th 2017 15:09:40
@firetreeman Oops, i thought it was the Fletcher build. heh. JESUS, you're right, Spread Shot is better here. Arrow Rain is better only for Bosses. Fixed
Reply
Jun 29th 2017 21:51:38
@Nyuha Does Arrow Rain have any interaction with Circling and for armor should we go for plates or leather? I was thinking of going for a budget armor set like Ibre
Reply
Jun 30th 2017 04:48:41
@firetreeman Nope. Only Aiming, to help out with the Range of the skill. Arrow rain is too Spread, scale only 10% per level, it's horrible. Only good for bosses and when you're with a Falconer C3. D:
Reply
Jun 30th 2017 05:40:29
@Nyuha Is that why Arrow Rain is at 1 instead of 5?
Reply
Jun 30th 2017 20:38:52
@firetreeman yesh
Reply
Jul 1st 2017 01:10:40
@Nyuha What armor set should i aim for as a budget build?
Reply
Jul 1st 2017 04:00:43
@firetreeman Eastern or Eaglestar set is a great choice!
Reply
Jun 27th 2017 21:23:43
Hi Nyuha im waiting for rank reset in idTos and wanna change my sapper 3 based on ur build into like this http://www.tosbase.com/tools/skill-simulator/build/hrt3zpmzs3/ (change falconer to rogue 2 cause I need more sloton char)

can u give comment?
Reply
Jun 28th 2017 04:25:36
@Deermyluhan I'll take a look :)
Reply
Jun 19th 2017 04:05:38
@Nyuha Sou novo no game e acabei conseguindo uma Maga Bow e um set Eaglestar. Agora estou atrás de acessórios como Petamion/Max Petamion, porém não consigo decidir entre Phada/Gladiator Band/Sissel Bracelet.
Qual desses você acha que se encaixa melhor nessa build? (Todas minhas opções de classe foram iguais, exceto que eu optei por outros skills em níveis maiores)
Reply
Jun 23rd 2017 06:49:33
@Vaebryin Sissel pra tudo praticamente. Gladiator/Phada são melhores pra ET! :3
Reply
Jun 12th 2017 08:10:45
Esta biuld se compara a biuld Sapper2 Fletcher3 Mergen? Creio que vc fez uma dessa tb. Qual das duas vc acha melhor pra iniciante (sem itens)?
Reply
Jun 12th 2017 14:32:12
@levilfs Acho que se compara pra igual sim.
Reply
May 31st 2017 17:19:45
Acho que vou fazer essa build, os stats são 70dex e o resto str mesmo? usa Bow ?gemas verdes no bow? sissel bracelet? glass mole nas cards? Tem algum vídeo dessa build em ação?
Reply
Jun 2nd 2017 04:56:54
@bruno-antonio.ferreira Ainda n tem vid! Glass Moles, se nerfarem, 4 glass e 4 ellaganos. Sissel pra coisas em geral, Gladiator/Phada pra ET. Sim, 70dex é bem suficiente
Reply
Jun 12th 2017 08:09:09
@Nyuha, essa biuld eh legal. A maioria dos players fala pra eu fazer sapper 3 falconer3. Mas estou em dúvida se uso esta sua que achei mt mais top. Ela esta boa ainda dps do Patch?
Reply
Jul 5th 2017 17:43:39
@Nyuha Q nerf eh este q vc se refere? 10 para 5 segundos ativada?
Reply
Jul 7th 2017 06:10:28
@gabriel.cardoso Isso não to sabendo de nada também. Deve ser mito seila. Mas eu so dei exemplo SE acontecer um nerf :D
Reply
May 26th 2017 11:57:50
instead of rogue*
Reply
May 27th 2017 00:25:05
@sappii I think no. Personally i think or you Falconer C1 or C3. C2 you just gain another skill for the Hawk, basically this. C3 for a way better AoE Debuff that can even be better than Linker.

Rogue is very interesting in this build to do the Bursts with Capture! Broom Trap + Circling + Arrow Sprinkle
Reply
May 27th 2017 00:26:42
@Nyuha
@@@@@@ Edit: C3 for a way better AoE Debuff that can even be better than Linker **in some Situations**. Most likely with Archers/Swords.
Reply
May 27th 2017 02:53:03
@Nyuha thank you, can you also explain how to properly use det. traps? i feel like mine is doing very little damage, also i should NOT use it during ET right?
Reply
May 27th 2017 22:04:37
@sappii Did you leveled the Attributes? I use mine with x8 Glass Moles lv10, lv70 attribute + the Other Bonus attributes
Reply
May 26th 2017 11:57:36
would falc 2 be viable / optimal in this build for ET?
Reply
May 25th 2017 05:04:02
Hi Nyuha! I am making a similar build as this but I replace Sapper 3 to Appraiser to attain more crit chance from blind side (A2-Sapp2-Rog1-App1-Falc1-Merg). I got some questions below:
1. Which skills should I allocate more as Sapper2 for more ET purpose? In your sapp-fletch-merg, the skill allocation for sapp2 is different, which is better for ET? (Sorry I am too noob for sapper)
2. Do you think A2 skills is enough for filler after burst from sapp-mergen combo? or should I change A2 to Ranger1 to obtain feint barrage combo as additional filler? Is it a good trade from A2 additional crit rate to have more filler skill?

Please answer me senpai! thank you very much for your builds! very inspiring :)
Reply
May 26th 2017 08:06:32
@vinz1590 The same i did in the Fletcher would be optimal! http://www.tosbase.com/tools/skill-simulator/build/cs4norse03/
Reply
May 19th 2017 01:30:54
@Nyuha

Any Appraiser Variant?
Reply
May 19th 2017 01:35:08
@Cardosão A friend told me that Appraiser goes very well with Cannonerr.

His build is "Archer C2, Sapper C3, Appraiser, Cannon C2". According to him, he's super annoying on PVP! This one might be good
Reply
May 19th 2017 03:00:03
@Nyuha

I disregard PvP in this game.

If going full PvE, is it better to trade Cannoner for some Mergen variant, or keep it that way?
Reply
May 18th 2017 09:56:48
so much update
I need to wait the patch come to idTOS
n buy skill n stat reset potion
Reply
Apr 7th 2017 17:45:37
what is ur stat ?
Reply
Apr 10th 2017 08:21:22
@Deermyluhan All dex til Summer, when they'll change everything. Then, i don't know Yet.
Reply
Apr 11th 2017 08:26:09
@Nyuha so they gonna nerf dex build?

guess it still long for idTOS
is this good for grinding and farm?
Reply
Apr 13th 2017 04:49:14
@Deermyluhan Excelent for most PvE options. ET Support, Grinding, Farm must be great since there lots of mobs in the map to combo them with Circling + Aiming and DPS
Reply
Apr 13th 2017 05:39:12
@Nyuha colar bomb is it good? should I max ? take from claymore

for gem green or yellow for weapon?
2Hbow magas / isability and mana-mana ??
Reply
Apr 13th 2017 13:42:08
@Deermyluhan Just Bow. All Mergen skills requires Bow to use. Maga Bow -> Aufgawle Bow -> Astra Bow. Colar bomb is a great skill, lv 7 is enough to focus the other ones that are Amazing with the new Sapper Buff.
Reply
Apr 13th 2017 15:27:44
@Nyuha alright Im just gonna stick with bow not crossbow from start currently sapper c1

I guess Im changing 4 point claymore to punji stake because its expensive 300 silver per claymore :(
Reply
Apr 13th 2017 15:46:39
@Deermyluhan OH, i would do the same when the Reset comes. Punji Stake does some very decent damage when you gather lots of enemies together. I think i'll just put 1 point just to knockdown some enemies

https://giant.gfycat.com/HoarseTangibleElephant.webm
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Apr 13th 2017 15:47:35
@Nyuha 1 point in Claymore****
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Apr 14th 2017 05:21:24
@Nyuha wow thats full dex build ? 31k damage , is that with circling??
Reply
Apr 15th 2017 05:03:55
@Deermyluhan Nope, just the Punji Stake alone. It's this attribute of Knockdown Damage, i gathered them so much that they kept Knocking Each other and recieving damage!
Reply
Apr 15th 2017 09:14:30
@Nyuha wow thats insane
how to increase that critical hit
Reply
May 18th 2017 03:29:20
@Deermyluhan Updated! :3
Reply
May 18th 2017 19:31:08
@Deermyluhan All STR! :3~!!
Reply
May 21st 2017 22:57:55
@Nyuha is this build suitable for soloing and team support for instance dungeons?
Reply
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