[Apr 25th 2018] New classes have been added to the skill simulator!

[Musketeer]Sniper Rifle M16 Build PVE and PVP (メ`ロ´)︻デ═一 [UPDATED DEAD NOW more info inside]

Created by bank24647 on Apr 26th 2016 (Last Updated: Jun 17th 2016).
This is a public build.
121

<<<Sniper Rifle M16 Build>>>

(メ`ロ´)︻デ═一

Inspired design by Vahn

All build created by Vahn Click


--------------------------------------------------------------------------------------------------------------------------------------------------


CLASSES




Archer C1 Quarrel Shooter C1-C3 Archer C2 Scout C1 Musketeer C1

--------------------------------------------------------------------------------------------------------------------------------------------------

This build is now dead no more update and reply post , all of my friend go to overwatch and other games , if you want to continuous my build here is my bbcode http://pastebin.com/dVAVPQz2
PS. I really sorry for your guys


--------------------------------------------------------------------------------------------------------------------------------------------------


Updated V.1 - Change Multi Shot 10/10 to Multi Shot 5/10 and Full Draw 5/10 for get attribute Full Draw : Decreased defense 50% Physical defense
Updated V.2 - Add suggested status for PVP/GVG
Updated V.3 - Add STR VS DEX compare table
Updated V.4 - Add Warning
Updated V.5 - Add Art Gallery
Updated V.6 - Add Gear Guide and Class change guide

--------------------------------------------------------------------------------------------------------------------------------------------------

Warning


1.This build focus on high attack speed and single target
2.This build is very noob when you enter dungeon expect killing boss
3.This build need a lot of endurance and effort because you main rank is Musketeer
4.This build is DPS style by continuous do damage on single target without high cooldown
5.This build is good on grinding more than dungeon


--------------------------------------------------------------------------------------------------------------------------------------------------

Introduction

First of all , This class build for both PVP and PVE with many skill to encounter the different situations and not focus on PVE or PVP too much ,it ok with PVE and PVP.This build is like a duck who can fly but not best as bird,can swim but not best as fish. If you have some question or any doubt please send me an PM or comment in the section below

Before you read my build , I suggest you to read this file first to understand all about STATUS and BASIC KNOWLEDGE in TOS
ToS Mechanics.pdf

--------------------------------------------------------------------------------------------------------------------------------------------------

CLASSES

RANK 1 : Archer C1
Skill
Swift Step : MAX - for late game use and also there is attribute +25% crit rate
Multi Shot : MAX - for early game use to fight boss and multi shot is AOE skill so if you have AOE attack ratio it will included
Oblique Shot : MAX - for early game grinding and easier way to clear mob
Attribute
One-handed Bow Mastery : Ignore Defense : MAX - total Ignores 25% of an enemy's defense
Multi Shot : Critical : MAX - total Increases the critical chance of [Multi Shot] by 7.5%

Other Attributes is up to you


RANK 2-3-4 : Quarrel Shooter C1-C2-C3
Skill
Deploy Pavise : 1 - for provoke mob if you need
Scatter Caltrops : MAX - for clear mob
Stone Picking : 3 - each stones have 70 weight so be careful before pick it up
Stone Shot : 10 - stun player in PVP
Rapid Fire : MAX - for boss slayer
Teardown : 1 - just for fun _(;3JL)_ LOL it for PVP use for destroy enemy's Dievdirbys pillar and it can destroy some boss's trap
Running Shot : MAX - that why we play QS 3C . Now you have M14 rifle which it will be upgraded to M16 ( ´-ω・)︻┻┳══━一
Attribute
Shield Mastery : Missile Defense : MAX - for a little damage if you can block enemy missile attack
Rapid Fire : Critical Chance : MAX - for almost 100% crit chance
Stone Picking : Quantity : MAX - for to be the professional stones picker !!!!!!!
Teardown: Teardown Statue : MAX - for trolling Dievdirbys LOL (warning : dont use against Dievdirbys or you name will be occur in IMC ban list BUT! if Dievdirbys is your friends it fine!! YOU CAN DO IT BRO!! )

Other Attributes is up to you

RANK 5 : Archer C2
Skill
Swift Step : MAX - for increase duration over to cooldown
Full Draw : 5 - to get Attribute Full Draw: Decreased Defense -50% enemy defense
Kneeling Shot : MAX - Now your M14 is upgrade to M16 !!!!! wait?! something weird??! You just cant use musket until you be musketeer LOL for now your weapon is chinese crossbow LOL
Attribute
Kneeling Shot: Critical Rate : MAX - for total 10% crit rate increased
Kneeling Shot: Enhance : MAX - for total physical damage 50
Multi Shot: Quick Charging : MAX - for decrease charging time by half
Swift Step: Critical Rate : MAX - for 25% crit rate increased + 10% crit rate from Kneeling Shot: Critical Rate = 35%!!!!

Other Attributes is up to you

RANK 6 : Scout C1
Skill
Camouflage : MAX - for PVP and Drama actor in theater
Flare Shot : MAX - for mob and boss slayer and for the night party!!!
Cloaking : MAX - for to be the sniper in PVP(Don't forget to wear ghillie suit before enter the battle field)
Attribute
Cloaking : Increased Movement Speed : MAX - to be the veteran sniper
Cloaking: Physical Damage : MAX - to combo with Head shot or Snipe skill of musketeer class

Other Attributes is up to you

RANK 7 : Musketeer(sniper) C1
Skill
Covering Fire : MAX - for mob slayer
Headshot : MAX - you will be player killer and dont forget to tick a mark when you finished one ////////
Snipe : MAX - now you have a scope , attach it in your m16 and aim to enemy's di*k!!!
Attribute
Use Rifles : MAX - now you can hold your m16 and kill those bastard!!!
Headshot : Stun : MAX - in case of you miss the target's head , they will be stun instead with 25% total chance
Snipe: Stun : MAX - if you cant kill them just stun them with 35% total chance

Other Attributes is up to you

--------------------------------------------------------------------------------------------------------------------------------------------------

STATUS

All the points below it mean allocated not including gear
Free Style
For free style I suggested
STR - 2
DEX - 1
then if you feel you are too weak put some CON around 50-70
Suggested Status
CON - 50-70
DEX - 100-130
then all STR
Suggested Status For PVP/GVG
CON - 90-100 = For survival in PVP/GVG
DEX - 100-130 = To can hit a lot of enemy expect Full Dex build enemy but Wizard will do that work
then all STR

STR VS DEX compare table





NOTE : EACH CLASS YOU RANK UP YOU WILL GET +10% STR AND INT SO WHEN YOU ARE RANK7 YOU WILL GET +60% STR AND INT[FOR MORE INFOMATION SEE IN ToS Mechanics.pdf ]
--------------------------------------------------------------------------------------------------------------------------------------------------

Gear Guide

Weapon
Main hand
Lv.40 Grand Cross - use it until you get Didel grand cross
Lv.220 Didel Grand Cross - use it until the rest of your life ;D
Lv.270 Lolopanther Musket - use it until the rest of your life ;D
NOTE : use Didel grand cross when you use running shot
use Lolopanther Musket when you use Musketeer skill
Off-Hand
Lv.90 Arde Dagger
Lv.115 Ledas Shield - if you need more Physical Defense less damage
Lv.170 Karacha Dagger
Lv.170 Manamana - Main off-hand with Didel grand cross
Armor
Lv.270 Lolopanther Plate Set - This set for PVP player or if you need more HP to survive
Lv.270 Lolopanther Leather Set - This set for PVE player or if you need more damage
Accessory
Necklace
Lv.170 Max Petamion - for overall status
Lv.220 Terrallion - if you cant get Max Petamion
Lv.270 Lolopanther Medal - if you looking for more damage less survive
Bracelet
Lv.170 Glass Bracelet - if you looking for PVP
Lv.170 Sissel Bracelet - if you looking for more damage
Lv.270 Lolopanther Bracelet - if you looking more HP to survive
--------------------------------------------------------------------------------------------------------------------------------------------------

Class change Guide

can i change scout to falconer, is that still good enough?
Ans - It good for PVE but for PVP Im not sure about it . Use Circling then Hovering will clear mob fast and Hanging Shot maybe can dodge player skill in PVP
circling will decrease aoe defense ratio of mob and that will make single target skill be aoe skill so if you use circling then use snipe , snipe will be hit all mob in aoe range and YEAH falconer has hanging shot which is cooler than mount on hologan LOL
fal sonic strike skill test https://www.youtube.com/watch?v=q1zcXt6iTQI
fal circling skill test https://www.youtube.com/watch?v=ST9P9Rru-6I
sorry I never play fal before so I dont know much about it

what about ar1 qs3 flet2 musk1 ? would work?
Ans - NO QS is about normal attack but Fletcher is about spam skill so if you want to play fletcher I recommend ar1 ranger3 flet3 because ranger has steady aim which is +20% missile damage

do you think a wagushi instead of scout will be good? having poisons on opponents with your dps?
what do you think of the pros and cons?

Ans - I recommend wugushi c1-c3 invest only c1 is useless and wugushi build it depend on STR and CON no need Dex becasue poison damage calculate from Str(highSTR=highPoison damage)so I dont recommend to go wugushi

Can i ask if taking archer 3 will significantly increase single target damage for pve?
Ans - yes but it may be less than scout c1 becasue Archer c3 kneeling shot improve a little damage in the other hand scout c1 give 50% p atk

sup. i can change to Arch>QS1-2-3>scout>Arch>muske?
Ans - yes you can but it will difficult to leveling . after lv.120+ you will need kneeling shot and swift step to do damage in dungeon and mission (kneeling +around 60% damage from running shot and 1.5 multiplier attack speed plus swift step +25% crit rate)

Would you make some class modification if the plan was to go full PVE? Maybe change Scout to Rogue?
Ans - No rouge whatever PVP or PVE
As ChokoEric mentioned "tons worse in PVE for a little improve in PVP, at least for me is not worth it"
if you go rouge that mean you have to karacha set and you will have to put more CON because you lose evasion on karacha set compare damage between karacha set and didel with manamana yeah you gain some damage when hit their back but in PVP it difficult to hit their back and if you can't hit their back that mean you have some trouble compare to didel you can go freely and do certain damage . So it just about mobility high damage+less mobility+less survival(rouge) or lower damage with+high mobility+more survival(rouge).
furthermore status for rouge is Str and Con NO Dex so you will ruin your build if you go rouge c1
If you want Full pve then go Archer1-Ranger3-Fletcher3
but if you want some pve go falconer instead of scout

people say ranger 3 is better than quarrel with muskeeter, what u think?
Ans - yep they better than QS only PVE
QS
pro
-fast attack speed
-do certain damage
con
-less AOE can do damage only single target

RANGER
pro
-many AOE skill
con
-need large amount of SP
-need buff to do damage

or I can say that RANGER for pve and QS for pvp

Nice build, quick question, is musketeer's skill viable to be use/cast while on mount?(Schwarzer Reiter)
Ans - it can use but when use it you will be unmount
here example https://www.youtube.com/watch?v=6IymBrc55B4&feature=youtu.be


--------------------------------------------------------------------------------------------------------------------------------------------------

About the Archer

First of all I heard that there are some hidden combo in Archer class [Full Draw + Oblique Shot] : use Full Draw for attached 2 mob then use Oblique Shot , it will be bounce each other , WHATEVER I DO NOT CONFIRM THIS COMBo must try first






--------------------------------------------------------------------------------------------------------------------------------------------------

The Youtube link below will show you about musketeer build which is similar to my build.

His build is Archer 1>QS1-3>Archer 2-3>Musketeer 1 with FULL DEX status


And this Youtube link below will show you about how you will be in RANK 5

His equipments are +16Grand Cross crossbow+Cafrisun set+Arde dagger

NOTE : Cafrisun set give you additional hit


--------------------------------------------------------------------------------------------------------------------------------------------------


Art Gallery

Art by MAGGI(Art designer of TOS)



Just collect some art work about musket and quarrel shooter
PS. NO NPC musketeer art because I dont like him , I really want NPC musketeer be girl ༼ಢ_ಢ༽

--------------------------------------------------------------------------------------------------------------------------------------------------

If you have some question or any doubt please send me an PM or comment in the section below . let us discuss to create more PERFECT MUSKETEER!!
--------------------------------------------------------------------------------------------------------------------------------------------------
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 5:
Attack: 211%
Bounced Arrow Attack: 158%
SP: 15

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Quarrel Shooter
1 / 5
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 1:
Attack: 197%
Blocks: 20
Pavise Duration: 18 seconds
[Bleeding]Chance: 40%
SP: 21

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 5:
Attack: 168%
Throw Count: 5
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 39

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 5:
Attack: 264%
[Stun]Duration: 6 seconds
Consumes 1 Stone Bullet
SP: 50

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 2
Quarrel Shooter
1 / 10
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 1:
Attack: 197%
Blocks: 20
Pavise Duration: 18 seconds
[Bleeding]Chance: 40%
SP: 21

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 10
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 5:
Attack: 168%
Throw Count: 5
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 39

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
10 / 10
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 10:
Attack: 324%
[Stun]Duration: 8 seconds
Consumes 1 Stone Bullet
SP: 81

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 5:
Attack 285% x no. of hits
Max. load time 1 sec
SP: 39

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
Rank 4
circle 3
Quarrel Shooter
1 / 15
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 1:
Attack: 197%
Blocks: 20
Pavise Duration: 18 seconds
[Bleeding]Chance: 40%
SP: 21

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
15 / 15
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 15:
Attack: 244%
Throw Count: 15
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 79

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
10 / 15
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 10:
Attack: 324%
[Stun]Duration: 8 seconds
Consumes 1 Stone Bullet
SP: 81

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 10:
Attack 363% x no. of hits
Max. load time 1 sec
SP: 60

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Running Shot
Running Shot

Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits.

Level 5:
Additional Damage: 200%
Duration: 300 sec
Basic Attack Speed +10%
SP: 44

Type: Melee / Buff
Cooldown: 35s
Rank 5
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
5 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 5:
Attack: 211%
Bounced Arrow Attack: 158%
SP: 15

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
5 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 5:
Physical Damage: +31
Range: +22.5
Attack Speed: +150
SP: 16

Type: Melee / Buff
Cooldown: 0s
0 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 1
Scout
5 / 5
Camouflage
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 5:
Block Count: 25
Movement Speed: -15
SP: 74

Type: Melee / Attack
Cooldown: 76s
0 / 5
Flu Flu
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
* Increases SP consumption by 30%

Scout 1st Circle required
Flu Flu

[Missile: Bow]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].

Level 1:
Attack: 619%
Initial Target suffers from [Fear]+[Confusion]
Inflict [Fear] on up to 5 targets
Duration: 8 seconds
SP: 56

Type: Missile / Attack
Cooldown: 61s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Flare Shot
Scout14
Flare Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flare Shot

[Missile: Bow]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.

Level 5:
109% Attack per 0.5 seconds
Duration: 10 seconds
SP: 85

Type: Missile / Attack
Cooldown: 41s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Cloaking
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
* Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking]
* Increases SP consumption by 30%

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
* Increases movement speed of [Cloaking] by 1 per attribute level
* Increases SP consumption by 10%

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 5:
Duration: 35 seconds
SP: 80

Type: Melee / Buff
Cooldown: 35s
Rank 7
circle 1
Musketeer
5 / 5
2
Covering Fire
Musketeer2
Covering Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Covering Fire

[Missile: Gun]
Attack multiple enemies by firing at a targeted area.

Level 5:
Attack: 260% x 11
SP: 164

Type: Missile / Attack
Cooldown: 15s
Required Stance: Musket
5 / 5
2
Headshot
Musketeer3 Musketeer9
Headshot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Headshot: Stun
Type: Active
* Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 1st Circle required
Headshot

[Missile: Gun]
Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.

Level 5:
Attack: 2074%
Reduces 25 INT and SPR
SP: 151

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
0 / 5
Penetration Shot
Musketeer5
Penetration Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Penetration Shot: Rapid Fire
Type: Active
* Reduces casting time of [Penetration Shot]
* Attribute does not apply when Kneeling Shot is active
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Penetration Shot: Kneeling Penetrate
Type: Active
* [Penetration Shot] can be used while in the state of [Kneeling Shot]
* Increases SP consumption by 30%

Musketeer 2nd Circle Required
Penetration Shot: Wild Shot
Type: Active
* Causes [Penetration Shot] to inflict 2 hits
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Penetration Shot

[Missile: Gun]
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.

Level 1:
Attack: 605% x 5
SP: 112

Type: Missile / Attack
Cooldown: 19s
Required Stance: Musket
0 / 5
Grooving Muzzle
Grooving Muzzle

Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.

Level 1:
Accuracy +100
Ignore 15% of enemy defense
30% chance of 3 consecutive hits
100% chance of critical attack on the 3 consecutive hits
Duration: 10 sec
SP: 120

Type: Melee / Buff
Cooldown: 35s
Required Stance: Musket
Advertisement

Comments (576)

Please login to write own comments.
Jan 23rd 2017 05:00:44
Rank 8 update? ;3
Reply
Sep 19th 2016 21:07:32
Hi All,

I'm level 210 atm with this build and I was wondering if I should stick with my +10 grand cross or should I buy a 170 crossbow (Catacombs Shooter?) to increase my damage? I've noticed that I am left behind DPS-wise in MIssions so I'm planning to use the 170 xbow, also to farm and til I am able to get Didel Grand Cross.

Thoughts?
Reply
Sep 9th 2016 06:38:25
Hi all,

I was going to do this build and I was wondering for Rank 7 go with Falconner then go with Musketeer or just go with Musketeer (2)?
Reply
Sep 9th 2016 04:33:58
Hi all,

I want to go FULL DEX, it is good for pvp or not?
Reply
Aug 29th 2016 17:39:38
@bank24647 is it good my build arc 1> qs3 > scout 1> falconer 2 ?
Reply
Aug 22nd 2016 20:44:27
Can anyone tell me if in rank 4 in choose Archer by mistake. in rank 5 can i go back to Quarrel Shooter again?
Reply
Aug 29th 2016 05:42:36
@Fever
Yes, you can.
Reply
Aug 20th 2016 02:49:55
Didn't know such a thing existed. I've been dead for a long time and I'll return to the grave. Just wanted to let you know that this build is not based on any of my other builds. What blank meant by inspired was using a guide style and little data from some of my other guides. But, all credit for this guide goes to blank. I have no part in this guide. So don't PM me for any questions about it. Thank you.
Reply
Aug 20th 2016 03:00:23
@Vahn
"This build is like a duck who can fly but not best as bird,can swim but not best as fish."- Blank
You shall be remembered!
Reply
Aug 22nd 2016 21:05:23
@Vahn if in rank 4 i choose Archer by mistake. in rank 5 can i go back to Quarrel Shooter again?
Reply
Aug 29th 2016 08:16:08
@Vahn
Oh, hello there Vahn.
I thought you quit Tree of Savior already and not visiting Tosbase anymore.
If this is not bothering you, I think people here might need some little update to your True DPS Doppel Soeldner build though. (Just something like R8 skills update)

I've witnessed something like Doppel Soeldner with identical build to yours out DPSing Archers at WB280 with just some gear like +7 Magi TH Sword.
So, I knew your build is valid. :)

Anyway, thank you in advance and have a good day!
Reply
Aug 19th 2016 18:05:34
hey guys, i want to ask something. what if rank 7 i go take canonner with this build? is it a problem? cause im scared of dont get a party if i take musketeer. sorry for bad english, hope someone answering me thx.
Reply
Aug 20th 2016 03:03:08
@ulquiorras13
Canoneer better for 5v5 Pvp and Guild battles. Musketeer limit it to 2V2 or duels only. Again Canoneer for towers or dungeons. Also good thing about Canoneer is it a self supportable class with low CDs unlike Musketeer who almost always needs a good Scout to fully use it's abilities.

...Grave take me now!
Reply
Aug 20th 2016 22:06:42
@Vahn hey vahn thanks for the answer. So the point is, this build is supportable for canoneer c7 and nothing have to be change? or should i change something if i want take canoneer? bcoz i really love how canoneer skills is compatible with Cloaking (scout).

once again, hope u know what im sayin. my english is so bad hahahaha
Reply
Aug 22nd 2016 03:39:20
@ulquiorras13
If you are choosing Canoneer it would be a crime not to choose Ranger C3 for it. Scout C1,C2 or Archer C2 is optional but not necessary. Look up Canoneer builds with Ranger C1,C2&C3
Reply
Aug 3rd 2016 01:10:36
I gotta say, I love how you speak English.

"This build is like a duck who can fly but not best as bird,can swim but not best as fish."

Shakespearean. 10/10. +111
Reply
Aug 1st 2016 17:37:58
any latest video of these build?
Reply
Jul 31st 2016 15:21:55
so what the owner said to be dead is he no longer to reply all comment here, but the skill is fine, so can be continue until rank 8 release musketeer C2?
Reply
Aug 1st 2016 20:02:31
@morkie yap i think so.. well i see the new skill for musketeer c2 its still good with this build nothing to worry
Reply
Jul 30th 2016 21:01:11
im level 170 rank 5 this build still good .. 200str 30con 100dex.. doing all the dungeon number 1 dps i just change the skill making multi shot 8 and obliq shot 2 .. thats the only skill i change.. all i can say this build still awesome
Reply
Jul 29th 2016 17:50:06
what about c8? :3
Reply
Jul 27th 2016 18:58:44
can someone give me some tips about gear guide? i really feel so squishy in 170++ cuz im still using cafrisun set but this set really give me much damage. should i change it or wait till rank 7?
Reply
Jul 30th 2016 20:48:04
@proflayton me i use roxona set, but i still use cafrisun by switching it when there's a tanker and healer around in good spot...
Reply
Jul 27th 2016 10:52:25
looks like the owner of this build is quitting...is TOS is dead?
Reply
Jul 30th 2016 21:48:33
@morkie tos still healthy
Reply
Jul 18th 2016 13:01:05
some tips from a mostly solo player

dont use all your point before advancing to QS 3, save 5 points. I didnt upgrade stone shot until circle 3 QS cause i wont be PvPing that much. when you reach QS 3, dump all those point at running shot which will be a great asset to your fighting power.

i choose scout at rank 5 because i dont think archer's skills are gonna be really helpful after almost dying in the hands of a group of flask mages. scout will give more utility in handling mobs. and also i'll give at least 1 point to flu-flu for a wider variety of crowd control.

i just advanced to rank 5 and i think i'll advance exactly like this guide but giving more point to multishot i think. because i dont really like full draw and gonna take it for the defense decrease attribute only. maybe only 1 or 2 points.

what do you guys think?
Reply
Jul 13th 2016 17:30:32
This is my current build. Im at 140 now and I can tell i am always the top DPS when partying. Boss always Aggro me.

I started off with all STR which is easy to level up cost of the damage. Around LVL 90 I started to add DEX. However, not much since I have Crit items with me (+10 GC with 2x LVL5 Green Gems + Arde Dagger with LVL5 Green Gem + Headgears with 35 Crit Rate + Zach Bangle + Necklace of Sloth). At Level 140, my crit rate is already 200+ and I only have 57 DEX, 13 CON and all STR. My physical attack is already around 600+ and my crit hits around 3.5K - 4k. And this is only LVL140.

Im adding more on CON now because some boss just 1 hit me. Maybe once I hit the 7k - 8kish mark HP I'll stop with CON and play around with STR and DEX. To be honest, I only add DEX when I feel like I am not able to crit to monsters with 50 Crit resistance.

Aside from Green Gems which adds Crit Rate, some gems are forgotten by other archers. 1.) Red Gems adds Critical Attack to gloves, 2.) Red gems adds HP to Armor and Pants. Get them LVL 5 also.

My suggestion, add to STR first at early level. At LVL 90, I am already rushing 90 Dungeon and at 135 I am rushing 130 Dungeon.


Reply
Jul 11th 2016 11:16:06
can i still follow this build? since it say the guide was "dead"..
Reply
Jul 13th 2016 16:30:32
@Dinkuron
It should still be fine. The title is a bit misleading. It doesn't mean that the guide is not viable anymore but instead that there will be no more updates.
Reply
Jul 11th 2016 06:04:00
On mine,i put str:dex 1:3 but i throw only 35 to CON since its no need to be defensive.Beside i put 10 in mutishot since i think full draw actually sucks,a little bit pvp exchange for 5 points? gimme a break.THE end
Reply
Jul 11th 2016 05:54:47
Full dex give sh it about damaging tho,it actually gains a lot of accurary for 100% hit on enemies ,a lot of crit .In the other side,damage is the worst if u dont have kneeing shot,crit atttack is low,no hp.Think full dex for musketeer in this build only for pvp fight and like he said free style 2:1 str:dex and a little con or 1:2
Reply
Other Fansites
tw ToS Taiwanen ToS Reddit