Sapper2 Fletcher 3 Mergen World Boss build
Created by imbooh on Jun 20th 2016 (Last Updated: Aug 19th 2016).
This is a public build.
4
WILL UPDATE AS SOON AS MORE MERGEN INFORMATION IS REALESED IN ENGLISH
WILL UPDATE AS SOON AS MORE MERGEN INFORMATION IS REALESED IN ENGLISH
WILL UPDATE AS SOON AS MORE MERGEN INFORMATION IS REALESED IN ENGLISH
Written part of the guide is still not updated
ARCHER 2 > SAPPER 2 > FLETCHER 3
SKILL CHOICES:
Archer > Multishot 10 and Swift Step 10 MUST, all other skills are personal choices.
Sapper> Broom trap 5 is your constant DPS skill, its the sole reason why this build > ranger 3 build on iTos. you won't really use any other sapper skills later in the game so all of them are optional and don't really matter.
Fletcher > Broadhead 10 for permableed, Magic arrow 10 for obvious reasons, Barbed Arrow 10 for farming and cloth bosses purposes, Divine Machine 5 because it's an important part of your skill rotation and it's damage scales pretty well, Bodkin defense reduction doesn't apply to world bosses, I don't know if this is a bug or not but right now its better to keep it at lv4 as the last 3 points of your build for the shield removing utility, Crossfire is a shit skill you can dump a single point on it if you want, does not hurt the build.
STATUS CHOICES:
This build requires high DEX(at least 170 no equips, that's about 138 invested points) for evasion and critical rates, +25% crit rate buff on swift step atribute and you're good to go, you can go anywhere to 30~0 CON, 15~0 SPR the build is quite SP hungry, and dump the rest of your points in STR, i leveled putting 1:1 str dex until i got too squishy and started doing 1:1 con dex
EQUIPMENT CHOICES:
You should aim for a virtov leather set, max petamion, sissel bracelet and a gladiator band
Your weapons should be a Karacha Crossbow for farming, grinding and killing beast type bosses, Isbality for any kind of bosses that aren't beast type, and medium sized mobs that are demon type, Maga Bow for any kind of flying creature, boss or monster, offhand weapon should be a Manamana, try to get lv6 green gems on all of those.
Lolopanther > all of that but thats pretty hard to get so we keep it as a dream
Good stats to have on costume hats; Patk, Crit rate, Crit Attack, HP, mov speed and evasion
ATTRIBUTES:
1h and 2h bow mastery
fast cast and crit rate on multishot
crit rate on swift step
broom trap revolution count
magic arrow enhance as high as possible
broom trap enhance at least 30
AND HOW DO I KILL THE BOSSES NOW?
Your main dps on this build is the magic arrow + broadhead + multishot for single target godlyness, even though broadhead can get "overwritten"by other fletchers just like wugushi poison, it still doesnt hurt your dps to cast it whenever off cooldown.
Skill rotation is broom trap > magic arrow > broadhead > multi shot > magic arrow > multishot > magic arrow > divine machine > magic arrow(if world boss is cloth type barbed arrow > multishot). rinse and repeat for guaranteed world boss drops if you manage to find'em with over 80% hp with decent equips (isbality + manamana at the very least). if you have a chrono 3 with you tell him to use Pass right when multi shot goes on cooldown.
HEY DAMAGE HERE IS PRETTY GREAT CAN I GO ET?
Since magic arrow has an Attack Count and a rather small AoE, Broom Trap's damage is quite negligible when compared to frost cloud or pole of agony, this build isn't very useful at Earth Tower, you can be carried to 5F IF and only IF your party has two ele3lock, one diev3druid and one cryo3chrono3
CAN I DO PVP/GVG?
No, dispeller negates your broadhead damage, maybe arena, and when bodkin arrow removes subzero shield, divine machine is actually a pretty nice anti-mage skill with the shock attribute so you have that going, I still wouldnt put my 10k hp fletcher on the arena.
FINAL THOUGHTS:
I was able to put that guide together with what i learned by experimenting with it and with the help of a shy guildmate who plays it for a longer time than I do and taught me pretty much all I know about how to play it.
Sorry for any mispelled words, working on that, thanks for reading all the way, hope you get a lot of world bosses and become a rich.
SAPPER 2 MASTERRACE
Versão PT/BR:
ESCOLHAS DE SKILLS:
Archer > multishot 10 e swift 10 obrigatório, as outras são escolhas pessoais
Sapper > Broom trap 5 é a sua skill de DPS constante, é a principal razão que essa build > build com ranger 3 no iTos, você nao vai usar muito as outras de sapper mais tarde no jogo então elas são opcionais e não importam muito
Fletcher > Broadhead 10 pra sangramento permanente, magic arrow 10 porque é sua principal skill de dano single target, barbed arrow 10 pra matar mobs comuns e matar boss que sejam tipo cloth, divine machine arrow 5 porque é uma parte importante da sua rotação de world boss e tambem é boa pra farmar, o dano da explosão é de strike então na maioria das vezes você vai dar 10k mais de dano nesse tipo de mob e o dano dela escala bem com nível, a redução de defesa da bodkin point arrow não se aplica à world boss, se isso é um bug ou não eu não sei, por agora é melhor manter ela no nivel 4 ja que os ultimos 3 pontos da sua build sobram, ja que o nivel é o suficente pra remover escudos(reflect shield, escudo do boss arvore da siauliai, subzero shield no futuro), crossfire é uma skill bosta você pode colocar um unico ponto nela se quiser, não atrapalha a build.
ESCOLHAS DE STATUS:
Essa build requer DEX alta(pelo menos 170 pontos sem equips, o que dá 138 pontos investidos) pra ter evasão e critical rate, +25% crit rate buff no atributo do swift step e você vai critar bastante, você pode ir de 0~30 con, 0~15 spr ja que a build consome uma quantidade consideravel de sp, e todos os pontos que sobrarem até o 280 vão para str, eu upei colocando 1:1 str:dex até que fiquei muito papel e comecei a colocar 1:1 con dex, até que cheguei à meta pessoal de 20 con, voltei ao 1:1 str:dex até os 138 pontos em dex, a partir daí full str
ESCOLHAS DE EQUIPAMENTOS:
O ideal pré-lolopanther é o set leather do virtov, max petamion, um sissel bracelet e um gladiator band, suas armas devem ser uma karacha crossbow pra farmar, grindar e matar world boss tipo besta, isbality pra todos os boss que nãos sejam tipo besta e mobs tipo demônio, maga bow pra qualquer criatura voadora, monstro ou boss, a melhor arma offhand é a manamana, o ideal é colocar gemas verdes lv6 em todas as suas armas.
O set plate lolopanther, bow lolopanther e crossbow lolopanther, são todos melhores que qualquer equip que você tiver, mas são proporcionalmente dificeis de pegar então é melhor não leva-los em conta.
Bons status pra ter nos costume hats; physical attack, critical rate, critical attack, hp, mov speed e evasão.
ATRIBUTOS:
maestria com arco 1h e 2h
cast rápido e crit rate no multishot
crit rate no swift step
broom trap revolution count
magic arrow enhance no mais alto possível
broom trap enhance no mínimo 30
E COMO EU MATO OS BOSS AGORA?
Seu principal dps nessa build é magic arrow + broadhead + multishot pra um dano single target godlike, mesmo que a broadhead funcione que nem os venenos do wugushi quando outro fletcher joga depois de você o dano dele que passa a contar não o seu, ainda não atrapalha seu dps usar a skill sempre que estiver fora do cooldown.
A rotação de skills pra world boss é broom trap > magic arrow > broadhead > multishot > magic arrow > multishot > magic arrow > divine machine > magic arrow (se o world boss for tipo cloth barbed arrow > multishot em termos de dano/tempo). repetindo esse combo, se você encontrar o boss com mais de 80% de hp e tiver equips decentes (isbality + manamana no mínimo) você vai garantir a caixa. Se tiver um chrono 3 na sua party, o ideal é usar o pass assim que o multishot entrar em cooldown.
O DANO DESSA BUILD É BEM ALTO POSSO SUBIR ET?
Já que a magic arrow tem um limite de hits e um AoE bem pequeno, o dano da broom trap é bem pequeno sem linker comparado à frost cloud e/ou pole of agony, essa build não é muito útil na earth tower, mas você pode ser carregado até o 5F se sua pt consistir de dois elementalist3 warlock, um diev3 druid, e um cryo3 chrono3.
COMENTÁRIOS FINAIS:
Eu consegui montar esse guia com base no que eu mesmo testei e com a ajuda dos meus guildmates, um especialmente que tem exatamente essa build e joga com ela faz mais tempo que eu e me ensinou como causar o maior dps pela própria experiência dele.
Perdoem qualquer erro ortográfico qualquer revisão é bem vinda, obrigado por ler tudo, espero que consigam matar muitos world boss e fiquem ricos.
SAPPER 2 MASTERRACE
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 81% x 10 SP: 24 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 8 / 10 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 8: Attack: 432% [Skew] Duration: 13 seconds SP: 26 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Heavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 2nd Circle required Heavy Shot [Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away. Level 1: Attack: 225% SP: 13 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Sapper |
5 / 5 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 5: Attack: 203% x 3 SP: 57 Type: Melee / Attack Cooldown: 35s 1 / 5 Conceal Hides traps to conceal them from the enemy. The duration time may decrease depending on objects. Level 1: Conceal Duration: 1 minutes SP: 32 Type: Melee / Attack Cooldown: 20s 5 / 5 Claymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10 Sapper 2nd Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 5: Attack 732% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 63 Type: Melee / Attack Cooldown: 32s 1 / 5 Punji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30% Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10% Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20% Sapper 2nd Circle required Punji Stake [Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away. Level 1: Attack 842% Casting 3 sec Duration 35 sec Consumes Trap Kit x#{SpendItemCount}# SP: 46 Type: Melee / Attack Cooldown: 39s 1 / 5 Detonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10% Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 1: Attack: 506% Bomb Explosion Count: 4 SP: 49 Type: Melee / Attack Cooldown: 20s |
Rank 4
Sapper |
10 / 10 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 10: Attack: 249% x 3 SP: 79 Type: Melee / Attack Cooldown: 35s 10 / 10 Claymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10 Sapper 2nd Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 10: Attack 897% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 87 Type: Melee / Attack Cooldown: 32s 3 / 10 Detonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10% Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 3: Attack: 561% Bomb Explosion Count: 4 SP: 59 Type: Melee / Attack Cooldown: 20s 5 / 5 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 5: Attack 222% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 78 Type: Melee / Attack Cooldown: 40s |
Rank 5
Fletcher |
5 / 5 Broadhead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Broadhead [Missile: Bow] Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit. Level 5: Attack: 183% Bleeding Duration: 7.5 seconds Consumes 1 Broadhead Arrow SP: 63 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 2 Bodkin Point: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active * Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point] * Increases SP consumption by 10% Fletcher 1st Circle required Bodkin Point [Missile: Bow] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 1: Attack 387% Physical defense -1% Consumes Bodkin Point Arrow x1 SP: 50 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Barbed Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Barbed Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type. Level 5: Attack 413% Cloth armor targets: 5 hits Leather armor targets: 3 hits Plate armor targets: 1 hit Ghost armor targets: null Consumes Barbed Arrow x1 SP: 70 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 1: Attack: 349% Explosion Attack: 80% Consumes 1 Hail Mary Arrow SP: 55 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
Fletcher |
10 / 10 Broadhead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Broadhead [Missile: Bow] Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit. Level 10: Attack: 224% Bleeding Duration: 10 seconds Consumes 1 Broadhead Arrow SP: 87 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 9 / 10 5 Barbed Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Barbed Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type. Level 9: Attack 487% Cloth armor targets: 5 hits Leather armor targets: 3 hits Plate armor targets: 1 hit Ghost armor targets: null Consumes Barbed Arrow x1 SP: 90 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Magic Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 2nd Circle required Magic Arrow: Silence Type: Active * Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level * Increases SP consumption by 20% Fletcher 2nd Circle required Magic Arrow [Missile: Bow] Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage. Level 5: Attack: 194% x 15 Duration: 10 seconds Consumes 1 Magic Arrow SP: 82 Type: Missile / Attack Cooldown: 5s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Fletcher |
13 / 15 Broadhead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Broadhead [Missile: Bow] Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit. Level 13: Attack: 249% Bleeding Duration: 11.5 seconds Consumes 1 Broadhead Arrow SP: 101 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 15 / 15 5 Barbed Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Barbed Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type. Level 15: Attack 599% Cloth armor targets: 5 hits Leather armor targets: 3 hits Plate armor targets: 1 hit Ghost armor targets: null Consumes Barbed Arrow x1 SP: 120 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 Magic Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 2nd Circle required Magic Arrow: Silence Type: Active * Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level * Increases SP consumption by 20% Fletcher 2nd Circle required Magic Arrow [Missile: Bow] Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage. Level 10: Attack: 194% x 25 Duration: 10 seconds Consumes 1 Magic Arrow SP: 109 Type: Missile / Attack Cooldown: 5s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 3 Divine Machine Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Machine Arrow] by 0.5% per attribute level * +10% added damage at maximum level Need the 3rd circle of Fletcher Divine Machine Arrow: Shock Type: Active * Enemies hit by [Divine Machine Arrow] are afflicted with [Shock] for 10 seconds * Increases SP consumption by 10% Need the 3rd circle of Fletcher Divine Machine Arrow [Missile: Bow] Fires an arrow with explosives attached. Upon hitting its target, the arrow will explode after an amount of time and cause collateral damage. Level 5: Attack: 1046% Explosion Attack: 1046% Duration: 1.5 seconds Consumes 1 Divine Machine Arrow SP: 84 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 8
Mergen |
5 / 5 3 Spread Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Spread Shot: Ricochet Type: Active * [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another Mergen 1st Circle Required Spread Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fire five arrows at once to attack enemies within range. Level 5: Attack: 1187% x 5 SP: 219 Type: Missile / Attack Cooldown: 36s Required Stance: TwoHandBow 4 / 5 2 Homing Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Homing Arrow: Quick Charge Type: Active * Decreases charging time of [Homing Arrow] by half * Increases SP consumption by 20% Mergen 2nd Circle Required Homing Arrow [Missile: Bow] Aim straight at the enemy and fire multiple arrows. Level 4: Attack: 445% x 5 SP: 188 Type: Missile / Attack Cooldown: 33s Required Stance: TwoHandBow 1 / 5 2 Triple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20% Mergen 2nd Circle Required Triple Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well. Level 1: Attack: 420% x 3 SP: 115 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow 5 / 5 Arrow Sprinkle: Enhance Type: Passive * Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Arrow Sprinkle [Missile: Bow] Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit. Level 5: Attack: 163% x No. of Hits Arrow Rain Duration: 3 seconds SP: 270 Type: Missile / Attack Cooldown: 42s Required Stance: TwoHandBow |
Advertisement
Comments (3)
Hi booh :3