[Apr 25th 2018] New classes have been added to the skill simulator!

Hardcore Full Late Game Powerhouse (Read the Description!)

Created by Sorcker on Apr 9th 2016 (Last Updated: Jun 8th 2016).
This is a public build.
22
Skills choice and explanation:

The core Wizard skills are:
Quick Cast (5pts): The main reason to follow this build. The Elementalist skills have very long casts.
***Besides, this skill has an attribute that simply improves all your damage by 50% !!!***
Magic Missile (5pts): The main wiz dmg skill.
Surespell (10pts): Core to avoid stopping the cast from the elementalist skills.
Sleep (15pts): Absurd instant AoE CC skill, for both PvP and PvE.

Earthquake (1pts): Just 1 lvl is necessary, because of the cc it gives. The dmg is very bad.
Lethargy (3pts): 3 Points is needed because of the attributes. There is one very powerful that enhances the Strike damage in 100% ! According to the tos wiki, Strike damage are dealt by Maces and some Monk's, Paladin's and Swordsman's skills.

It sums up to 39 points. There are 6 left, so I chose to put it in Energy Bolt to lower the suffering from the early levels.

[Wiz C1]: (Used 14 points, saved 1)
5 - Energy Bolt
5 - Sleep
3 - Lethargy
1 - Earthquake

[Wiz C2]: (Used 6 points, saved 9)
1 - Energy Bolt
5 - Surespell

Important: Its nice to have those 10 points saved because when you reach WizC3, you immediately max Quick Cast and Magic Missiles, giving you a really powerful boost of dmg.

[Wiz C3]: (Used all of the 25 points remaining)
5 - Quick Cast
5 - Magic Missiles
5 - Surespell
10 - Sleep

I didnt pick Reflect Shield because it isnt useful neither in the early stages, nor in the late game, it scales with SPR which nobody picks, dont reduces the damage significantly, dont deal much dmg too and it even take 1 important buff place in parties.

The core Elementalist skills are:
Frost Cloud (5pts): It is one of the most powerful skills in the game, hitting 33 times in 10 seconds. Very short cooldown, in comparison with the other spells, only 30s. Doesnt hit flying monsters though.
Meteor (10pts): An absurd powerful spell. After the kind of long 5s cast (with Quick Cast), it INSTANTLY deals a huge amount of damage in a LARGE AREA!! It is awesome for PvP too.
Hail (15pts): Constant nice damage. Not so good to grind, because of the 45s cooldown, but its awesome to kill bosses.
Electrocute (14pts): It targets 9 monsters, has quite a low cooldown (33s) and can have its damage enhanced by Rain and the Hail's freeze attribute. An ok skill.

Rain (1pts): To amplify the damage from Electrocute in 35%. Only the duration scales with level, so just 1 point is ok.


[Ele C1]: (Used 10 points, saved 5)
5 - Hail
5 - Electrocute

[Ele C2]: (Used 15 points)
5 - Hail
5 - Meteor
5 - Electrocute

[Ele C3]: (Used all the remaining 20 points)
5 - Frost Cloud (saved points)
5 - Meteor
5 - Hail
1 - Rain
4 - Electrocute

Didnt pick Prominence because it is not a reliable source of dmg, since it appears randomly.
Stone curse isnt good too, since you already have Sleep with a much lower cooldown and no casting time.
No Freezing Sphere because the other spells simply have more damage.


Warlock
I need more info on this one, but from what I have seen:
Dark Theurge is good to protect you from melee damage dealers, both for PvE and PvP.
Evil Sacrifice throws the shield from Dark Theurge.
5 points into Invocation because of the attribute which enhances the Dark Property Attack in 30% for you and 15% for your party.
Pole of Agony has fast and good dmg, but in a very small area and has a veeery long cooldown.
Only 1 point in Mastema because it appears to already deal a nice dmg in lvl 1.

[Warlock]
5 - Dark Theurge
1 - Evil Sacrifice
5 - Invocation
3 - Pole of Agony
1 - Mastema


Status Build:
From what I have searched, and by personal experience, SPR is not worth. You can go on just buying potions or using bonfires. Since the build focus on damage, I would prioritize INT, without neglecting CON, because even with hp potions you can simply just die to a large mob or a strong boss attack in the potion cooldown. Therefore, I will follow something like 4:1 (INT:CON).
Example: 200 INT, 50 CON

If you want more details about equipment, weapons, gems, links, videos and such, you can found at my Comprehensive Wizard guide:

Sorcker's Solo Constant Damage: A Comprehensive guide to the Wizard class
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
3 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 3:
Physical attack -3%
Magic attack -3%
Evasion -15
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 18

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 2
Wizard
6 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 6:
Attack: 139% x 2
AoE Attack Ratio: 1
SP: 25

Type: Magic / Attack
Cooldown: 9s
3 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 3:
Physical attack -3%
Magic attack -3%
Evasion -15
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 18

Type: Magic / Buff
Cooldown: 20s
5 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
5 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 5:
Targets (excluding caster) 4
Duration 300 sec
SP: 36

Type: Magic / Buff
Cooldown: 60s
0 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 1:
Attack: 178% x 3
Bullet Count: 1
SP: 27

Type: Magic / Attack
Cooldown: 17s
Rank 3
circle 3
Wizard
6 / 15
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 6:
Attack: 139% x 2
AoE Attack Ratio: 1
SP: 25

Type: Magic / Attack
Cooldown: 9s
3 / 15
Lethargy
Wizard7 Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 3:
Physical attack -3%
Magic attack -3%
Evasion -15
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 18

Type: Magic / Buff
Cooldown: 20s
15 / 15
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 15:
[Sleep] Duration: 17 seconds
Attack Threshold: 15
SP: 58

Type: Magic / Buff
Cooldown: 25s
0 / 15
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 15
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
10 / 10
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 10:
Targets (excluding caster) 9
Duration 300 sec
SP: 52

Type: Magic / Buff
Cooldown: 60s
5 / 10
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 5:
Attack: 228% x 3
Bullet Count: 3
SP: 40

Type: Magic / Attack
Cooldown: 17s
5 / 5
Quick Cast
Quick Cast

Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

Level 5:
Casting Time: -50%
Duration: 300 seconds
SP: 43

Type: Magic / Buff
Cooldown: 60s
Rank 4
circle 1
Elementalist
5 / 5
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 5:
Attack: 219% x 4
}Number of Targets: 5
SP: 123

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 5
Stone Curse
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
5 / 5
Hail
Elementalist17
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 5:
Attack: 735%
Duration: 10 seconds
SP: 118

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 5
circle 2
Elementalist
10 / 10
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 10:
Attack: 269% x 4
}Number of Targets: 8
SP: 172

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 10
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
10 / 10
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 10:
Attack: 901%
Duration: 10 seconds
SP: 166

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 10
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
0 / 5
Storm Dust
Elementalist27 Elementalist28
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 1:
204% Attack per 0.3 seconds
Number of Targets: 14
Duration: 5.4 seconds
SP: 100

Type: Magic / Attack
Cooldown: 35s
Element: Earth
0 / 5
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 369% x 2
SP: 62

Type: Magic / Attack
Cooldown: 30s
Element: Ice
Rank 6
circle 3
Elementalist
14 / 15
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 14:
Attack: 308% x 4
}Number of Targets: 10
SP: 212

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 15
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
15 / 15
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 15:
Attack: 1067%
Duration: 10 seconds
SP: 214

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 15
Prominence
Elementalist14 Elementalist3 Elementalist26
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
0 / 10
Storm Dust
Elementalist27 Elementalist28 Elementalist29
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 1:
204% Attack per 0.3 seconds
Number of Targets: 14
Duration: 5.4 seconds
SP: 100

Type: Magic / Attack
Cooldown: 35s
Element: Earth
0 / 10
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 369% x 2
SP: 62

Type: Magic / Attack
Cooldown: 30s
Element: Ice
5 / 5
2
Meteor
Elementalist11 Elementalist30
Meteor: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Meteor] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 3rd Circle required
Meteor: Flame Ground
Type: Active
* Enemies on [Flame Ground] take 5 consecutive hits by [Meteor]

Elementalist 3rd Circle required
Meteor

[Magic] - [Fire]
Drop a meteor on the targeted area to inflict damage to enemies.

Level 5:
Attack 3516%
Casting 3 sec
AoE attack ratio 30
SP: 166

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 7
circle 1
Warlock
3 / 5
Pole of Agony
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
* Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
* [Pole of Agony] deals a minimum number of damage to enemies
* Number increases with attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 3:
311% Attack per 0.3 seconds
Duration: 6.6 seconds
Additional Damage for 10 seconds
SP: 162

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Invocation
Warlock5
Invocation: Deliver
Type: Active
* Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation]
* Applies double the effect to casting character
* Increases SP consumption by 10%

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
* Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits.

Level 5:
Duration: 45 seconds
SP: 172

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Dark Theurge
Warlock7 Warlock8 Warlock16
Dark Theurge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
* Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec
* Increases SP consumption by 10%

Warlock 1st Circle required
Dark Theurge: Anguish
Type: Active
* Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level
* Increases SP consumption by 100%

Warlock 1st Circle required
Dark Theurge: Tough Evil Spirit
Type: Active
* Applies double the hits with Dark Theurge
* Increases SP consumption by 50%

Warlock 3rd Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact.

Level 5:
Attack: 630% x 5
Duration: 30 seconds
SP: 151

Type: Magic / Attack
Cooldown: 30s
Element: Dark
1 / 5
Mastema
Warlock9 Warlock10
Mastema: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
* Reduces provocation of enemies hit by [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
* [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 1:
Attack: 1149%
Stigma Duration: 20 seconds
SP: 110

Type: Magic / Attack
Cooldown: 37s
Element: Dark
1 / 1
Evil Sacrifice
Evil Sacrifice

[Magic]
Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Maximum Level: 1
SP: 88

Type: Magic / Attack
Cooldown: 0s
Element: Dark
Advertisement

Comments (39)

Please login to write own comments.
Nov 12th 2016 14:48:41
With Warlock 2 and Mastema attribute, is it better to go Pole 1, Invo 8, and max out mastema instead?
Reply
Sep 2nd 2016 17:14:44
i have a question what set is fine for this build ? plate or cloth armor ?
Reply
Aug 16th 2016 08:40:25
Hello Sorcker, with the latest update, the frostcloud skill will be 10+ lv. So should I invest more points into it? If then what skill should i choose to remove? Hail, meteor or electrocute???
Reply
Sep 3rd 2016 16:20:22
Hello, just want to ask for the link of the source of the latest update for frost cloud. I also want to plan for my build just in case.
Reply
Nov 12th 2016 14:48:08
@Hatsuyuki Always Frost Cloud, but it's still lv5.
Reply
Jul 7th 2016 21:28:38
Hi Sorcker, can this build solo as well as a summon based Wizard like Necromancer, Sorcerer? I'm looking for a high AOE dmg based build that doesn't suffer a lot of downtime but also does not consume too many potions.
Reply
Jun 23rd 2016 11:16:04
nice build sorc, thanks for sharing.
hey what do you thing about full con/ high con in this build? is it still ok to PVE? i want to build pvp char, but scared of not capable to PVE well with high con/full con
Reply
Jun 16th 2016 01:48:54
Hello, thanks for this great guide!

I'm just wondering if the 4:1 (INT:CON) ratio means "raw stat" (ie. you put 1 pt into CON every 5th level) OR "gears and other stat bonuses combined".
Thanks for your time.
Reply
Jun 16th 2016 03:33:44
@applepie I meant "gears and other stat bonuses combined" as in total status points that include bonuses from things such as gears and cards. Thanks
Reply
Jun 16th 2016 07:26:18
@applepie
I meant the points that are shown, combining all the gear and bonuses.
Reply
Jun 8th 2016 05:44:32
Hello sorcker.. what weapon of choice for this build?staff or rod?
Reply
Jun 8th 2016 06:14:40
@btabangay
Staff until 75, then Rod+Dagger/shield. Then, you only change for a Lolopanther Staff at 270, but it is very had to get :p. I'm not even sure that it exists in the server.
I should've linked my other build in the description, sorry for that, but I made a very comprehensive guide about the wiz class. There I explain those things better:

http://www.tosbase.com/tools/skill-simulator/build/9lvr1voywb/
Reply
Jun 8th 2016 07:16:57
@Sorcker

but the link is not wiz3 elem3 sir
Reply
Jun 8th 2016 23:17:29
@btabangay
Both are magic classes, focused on dps, so both are benefited from INT, magic attack, magic amp and elemental attack.
Reply
Jun 3rd 2016 23:33:30
Hey man, nice build, I'm very fond of late game builds, soI'm following this one up \o/

Just wanted to ask, do you intend to do complete the guide with which attributes to get?
If not could at least help me out mentioning some useful ones?


Thx!
Reply
Jun 4th 2016 21:53:36
@Tuarwen
Thanks!

Yes, I do, but maybe it will take some time :p. I have some things to do here in my college...

For sure the most powerful spell here is Frost Cloud. The damage increasing attribute is the most important attribute to get, aside from, of course, the Quick Cast one that enhances your damage in 50%.

Others worth mentioning are the Rain's increasing time, the Freeze chance in Hail and the Electrocute's damage increase when targeting frozen monsters.

For Warlock the most important is the Invocation one, that's the reason to level it up to 5.
Reply
Jun 5th 2016 22:26:51
@Sorcker
awesome!
thx for the reply :D
Reply
Jun 3rd 2016 16:57:40
hi
from the other build , some choose freezing sphere over electrocute. any reason why electrocute better? (- the freezing combo bcs sometimes the combo didnt call it) ,

also is freezing sphere is ammo based? (like energy ball / magic missile)
also prominence is really suck eh?
Reply
Jun 4th 2016 21:45:07
@ri[N]α
So, I didn't actually test this build ingame. I made the build based on what I have read an seen, and based on that, I concluded that Freezing Sphere has less damage than Electrocute. Electrocute targets 9 monsters and at the level 14 it has a great amount of damage. Freezing Sphere is like a more powerful Energy Bolt. You can throw it 3 times before it enters in cooldown, and the monster have to be close to each other to target more than 1. Electrocute targets monsters that are far away from each other, that's why I picked it.

Prominence sucks, yes. Maybe you can pick one point, just to have it, but I'd rather spend it somewhere else. The random damage doesn't appeals me :p.
Reply
May 31st 2016 23:40:58
any update on this build? can you make it complete like
"Solo Constant Damage: A Comprehensive Guide to the Wiz class"
thanks would appreciate that a lot... that guide was really something special :)
Reply
Jun 1st 2016 06:24:47
@sirhc1990
Hello! Thanks for your kind words!
I intend to make this build better, for sure!
I managed to make the sorc guide because it is my main character. I will create a Wiz3>Ele3 later, and then I will have personal experience to complete this build. I prefer to test things first before I write them hehe.
Reply
Jun 4th 2016 16:40:10
@Sorcker
really indeed your a dedicated person :) I appreciate your guides, so maybe ill make another mage like the way you did, seems full of fun,
Reply
May 13th 2016 00:15:03
Could inform all their stat points? I liked the build!
Reply
May 14th 2016 08:48:24
@DuduLHP
Thanks!

For the stas points, I personally follow the 4:1 (INT:CON) ratio, with no SPR. This means that I always have 4x more INT than CON. Examples: 400 INT, 100 CON; 200 INT, 50 CON; 100 INT, 25 CON etc.

But some people prefer to use 3:1 or even 2:1. Its up to you, if you notice that you are dying a lot, put more CON into it.
Reply
Jun 14th 2016 07:14:52
@Sorcker hello Sorcker, im torn between animus and max peta, or that saalus drop with a chance of getting it there, I also follow the 4:1 int:con, so what necklace are you using?
Reply
Jun 16th 2016 00:56:05
@cramyas
I like Animus very much, and prefer it over max peta/terrallion. The benefits from STR, DEX and SPR are minimal, like a little bit of weight limit, evasion and magic def. The CON is reasonable and the INT is really valuable for the Sorc's Summon, but I prefer the +33 MATK and the huge boost of Magic Amp from Animus. Even with low con, you gain HP recovery naturally from leveling up, so the bonus is not bad.
Reply
Jun 16th 2016 04:37:09
@Sorcker thanks!, gonna use animus too, just got the recipe
Reply
Jun 16th 2016 08:49:34
@Sorcker did you stay to 50 CON?
Reply
Jun 16th 2016 17:54:08
@cramyas
I'm following the 4:1 ratio. Right now I have 400 INT and 100 CON
Reply
Jun 17th 2016 06:47:09
@Sorcker, same! thanks a lot sorcker,
Reply
Apr 22nd 2016 00:37:24
Nice build, but why 3 points in Lethargy? Just 1 isn't enough? Then maybe those 2 extra points could be put into Energy Bolt and/or Earthquake to help with the early game, or just put into Surespell to close at 9/10.
Reply
Apr 22nd 2016 00:41:19
Also, Reflect Shield gets useless in late game too, so maybe suffering that much in the early leveling isn't worth it if you're gonna end up with 15 useless points in a skill you won't use just as much as you wouldn't use Energy Bolt or Earthquake...
Reply
Apr 22nd 2016 01:02:54
What if you did it like this:

W C1:
Energy Bolt 2/5
Lethargy 1/5
Sleep 5/5
Earthquake 2/5

- Still gets the bonus from Lethargy;
- Doesn't spend skill pts in Reflect Shield, that's gonna get useless late game anyway;
- Gets a lot more dmg for the early lvling.

W C2:
Sleep 10/10
Surespell 5/5

- Now you need the Surespell, because you have the cast time of Energy Bolt to consider;
- You end up still saving 10 skill pts to put into Magic Missile and Quick Cast as soon as you get W C3.

W C3:
Sleep 15/15
Earthquake 7/15
Surespell 10/10
Magic Missile 5/5
Quick Cast 5/5

- Maxed Sleep;
- Maxed Surespell.

P.S.: The 5 pts I put into Earthquake I just didn't have any idea what to do with them, so I thought that maybe more AoE dmg while you don't get the Elementalist skills would be nice for lvling, but I don't know...
Reply
Apr 22nd 2016 01:18:55
Or maybe you could just put all the Reflect Shield pts into Earthquake. There, an Earth AoE dmg skill that really is weaker than all of the Elementalist's AoE, but it's still good for lvling, doesn't have a cast time (so still no Surespell required in W C2) and late game you could still use it against Lightning monsters for bonus dmg. Also, I heard Earthquake's attack counts as a Strike attack, which means that it gets the 100% dmg bonus from Lethargy's attribute... If that's true, it becomes an Elementalist level AoE attack...
Reply
Apr 24th 2016 11:44:18
@TioLee1 But then you don't get the Lethargy enhance attribute.
Reply
May 12th 2016 03:18:16
@TioLee1

Okay, I thought and researched a lot about all of it, and you're right: Reflect Shield isnt so good as I thought.

I want Lethargy level 3 to get the other attribute, which enhances the magic and physical attack debuff.
Earthquake have a really bad damage, even with the lethargy attribute, it is only worth 1 lvl because of the cc.

I changed a lot the wizards skills, now reconsidering the reflect shield uselessness:
Maxed Quick Cast, Magic Missiles, Surespell and Sleep, 1 point in Earthquake and 3 points in Lethargy sums up to 39 points. There are 6 points left, which I put 5 in Energy bolt to lower the suffering from the early levels and 1 more in lethargy. Thanks a lot for the questioning!
Reply
Apr 12th 2016 07:46:38
Woops, forgot to add it into the description. For what i have searched, and by personal experience, SPR is not worth, you can go on just buying potions or using bonfires. Since the build focus on damage, I would prioritize INT, without neglecting CON, because even with hp potions you can simply jsut die to a mob or a strong boss attack in the potion cooldown. Therefore, I will follow something like [b]4:1 (INT:CON).[/b]
Example: 200 INT, 50 CON
Reply
Apr 22nd 2016 01:04:47
Is INT worth it? I mean, the dmg bonus you get from it help in the early lvls, but from what I've been reading around, it doesn't help that much in late game.
Reply
Apr 12th 2016 04:36:50
How are you allocating your stat points in this build?
Reply
  • 1
Other Fansites
tw ToS Taiwanen ToS Reddit