Hoplite-Shinobi-Retiarius
Created by Zeucleio on Apr 27th 2018 (Last Updated: Jul 20th 2018).
This is a private build.
0
TBD, Need to do more testing before writing a full guide.
-This build uses 1H spear + Shield.
-Stats: 200 invested Dex, rest Str
-Cards: 3x Centaur, 3x Armaos(can use Zaura or Nuaele instead, but Armaos is cheaper/easier to get), 3x Specter Monarch(no need for these, I just like them), 3x Ellaganos(can use Nethrbovine instead)
-Shinobi clones can copy Double Slash, Synchro Thrusting, Kunai, Katon no jutsu and Mijin no jutsu.
-Main AoE Dps combo is Pull Rete -> Disarm -> Spear Lunge -> Trident Finish x3
-Biggest problem in the build is the need for a lot of AoE attack ratio to be able to hit all mobs being pulled by Pull Rete.
-This build uses 1H spear + Shield.
-Stats: 200 invested Dex, rest Str
-Cards: 3x Centaur, 3x Armaos(can use Zaura or Nuaele instead, but Armaos is cheaper/easier to get), 3x Specter Monarch(no need for these, I just like them), 3x Ellaganos(can use Nethrbovine instead)
-Shinobi clones can copy Double Slash, Synchro Thrusting, Kunai, Katon no jutsu and Mijin no jutsu.
-Main AoE Dps combo is Pull Rete -> Disarm -> Spear Lunge -> Trident Finish x3
-Biggest problem in the build is the need for a lot of AoE attack ratio to be able to hit all mobs being pulled by Pull Rete.
Rank 1
Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
Swordsman |
15 / 15 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47 Type: Melee / Buff Cooldown: 40s 15 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 15: Duration: 29 seconds SP: 127 Type: Melee / Buff Cooldown: 39s 10 / 10 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 10: Chance of Stunning Enemy: 60% Maximum HP: -100 Duration: 60 seconds SP: 47 Type: Melee / Buff Cooldown: 120s 5 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35 Type: Melee / Attack Cooldown: 21s |
Rank 4
Hoplite |
5 / 5 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 5: Attack: 117% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 44 Type: Melee / Attack Cooldown: 25s 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 5 / 5 2 Synchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level Hoplite 1st Circle required Synchro Thrusting [Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered. Level 5: Attack: 402% AoE Attack Ratio: 1 SP: 45 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield |
Rank 5
Hoplite |
10 / 10 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 10: Attack: 143% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 71 Type: Melee / Attack Cooldown: 25s 10 / 10 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 10: Critical Chance: +150 Increase Block 175 Increase Evasion: -150 Duration: 60 seconds SP: 77 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 9 / 10 2 Synchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level Hoplite 1st Circle required Synchro Thrusting [Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered. Level 9: Attack: 475% AoE Attack Ratio: 1 SP: 67 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield 1 / 5 2 Spear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Spear Lunge [Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks. Level 1: Attack: 478% Duration 6 seconds SP: 16 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 6
Hoplite |
15 / 15 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 15: Attack: 170% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 98 Type: Melee / Attack Cooldown: 25s 15 / 15 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 15: Critical Chance: +200 Increase Block 250 Increase Evasion: -225 Duration: 75 seconds SP: 106 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 14 / 15 2 Synchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level Hoplite 1st Circle required Synchro Thrusting [Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered. Level 14: Attack: 566% AoE Attack Ratio: 1 SP: 94 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield |
Rank 7
Shinobi |
5 / 5 3 Kunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20% Shinobi 1st Circle required Kunai Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits. Level 5: Attack: 183% x 5 SP: 92 Type: Melee / Attack Cooldown: 10s 5 / 5 Bunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones. Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192 Type: Melee / Attack Cooldown: 45s 4 / 5 2 Katon no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Katon no Jutsu: Stealth Type: Active * Hides character for 2 seconds per attribute level after using [Katon no Jutsu] * Increases SP consumption by 10% Shinobi 1st Circle required Katon no Jutsu Attack multiple enemies by continuously exploding the gunpowder you possess. Level 4: Attack: 711% Consumes 2 Ninjutsu Bombs SP: 132 Type: Melee / Attack Cooldown: 25s 1 / 5 Mijin no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mijin no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Mijin no Jutsu: Stealth Type: Active * Hides character for 5 seconds after using [Mijin no Jutsu] * Increases duration from Lv2 by 1.5 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Mijin no Jutsu Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. If used by clones, Bunshin no Jutsu is canceled. Level 1: Attack: 1814% Consumes 4500 HP Consumes 5 Ninjutsu Bombs SP: 88 Type: Melee / Attack Cooldown: 50s |
Rank 8
Retiarius |
5 / 5 Pull Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0 * Increases SP consumption by 20% Requires Retiarius Circle 1 Pull Rete Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and will receive additional damage from Pierce attacks executed using a One-handed Spear. Cooldown time reduces as skill level increases. Level 5: Duration: 5 seconds Targets: 8 Damage Increase 100% Cooldown: -10 seconds Consumes 1 Rete SP: 128 Type: Melee / Attack Cooldown: 35s 4 / 5 Throw Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0 * Increases SP consumption by 20% Requires Retiarius Circle 1 Throw Rete: Enhanced Net Type: Active * Applies [Throw Rete] to boss monsters as well, but reduces the skill's duration in half. * Increases SP consumption by 20% Requires Retiarius Circle 2 Throw Rete Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as half for character enemies. Enemies trapped by the rete will receive additional damage from Pierce attacks executed using a One-handed Spear. Level 4: Duration: 4.5 seconds Targets: 8 Damage Increase 100% Consumes 1 Rete SP: 116 Type: Melee / Attack Cooldown: 30s 5 / 5 3 Trident Finish: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level Requires Retiarius Circle 1 Trident Finish [Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed] Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest. * Character critical rates apply separately. * Damage increase does not stack with rete debuff effects. Level 5: Attack: 2074% Min. Critical Chance +50% Damage Increase 100% SP: 74 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol |
Rank 9
Retiarius |
10 / 10 Pull Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0 * Increases SP consumption by 20% Requires Retiarius Circle 1 Pull Rete Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and will receive additional damage from Pierce attacks executed using a One-handed Spear. Cooldown time reduces as skill level increases. Level 10: Duration: 5 seconds Targets: 8 Damage Increase 100% Cooldown: -20 seconds Consumes 1 Rete SP: 188 Type: Melee / Attack Cooldown: 25s 10 / 10 3 Trident Finish: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level Requires Retiarius Circle 1 Trident Finish [Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed] Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest. * Character critical rates apply separately. * Damage increase does not stack with rete debuff effects. Level 10: Attack: 2541% Min. Critical Chance +50% Damage Increase 100% SP: 109 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Disarm: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level Requires Retiarius Circle 2 Disarm: Remove Helmet Type: Active * Applies the effects of [Disarm] to helmets as well * Affected helmets: Cassis Crista, Dragoon Helmet * Increases SP consumption by 20% Requires Retiarius Circle 2 Disarm [Physical] - [Strike] Attack enemies all around with the rete to deal damage and reduce their physical defense. Affected character targets become momentarily unable to equip a shield. Level 5: Attack 2388% Enemy physical defense -25% Duration 9 sec SP: 138 Type: Melee / Attack Cooldown: 35s 1 / 5 Vital Protection: Near Escape Type: Active * Prevents your character from becoming incapable of combat once while the [Vital Protection] buff is active. The buff disappears after the effect is triggered. * Provides 5 sec of invincibility * Applies only once per round in TBL * Increases SP consumption by 20% Requires Retiarius Circle 2 Vital Protection Protect your body's vital points to increase critical resistance. Level 1: Critical Resistance +70 Duration 50 sec SP: 82 Type: Melee / Buff Cooldown: 120s |
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