[Progressive Build (outdated) 31/5] Wugushi-Mergen
Created by DoNotAnimals on Aug 26th 2016 (Last Updated: Oct 31st 2017).
This is a public build.
12
This is a progressive build I've going on right now, will update often when I have reached the class.
Current Progress:
Finalized on build.
Dropped QS3
Old build :
http://www.tosbase.com/tools/skill-simulator/build/b0gnjxs7b1/
Table of Contents:
(1) - Intro
(2) - Build Paths and general strategy
(3) - Stat Distribution and Attributes
(4) - Key Equipment and card choices
(5) - Progress
(6) - FAQs (from comments)
-----------------------------------------------------------------------------------------------------------------------------------
(1) Introduction
After the combat update, I tested qs3 > mergen on many accounts and I have not been able to perfom well because of percentage scalings of all skills now. Instead of harping on a dying meta of quarrel shooter 3, I decided to move on and change the build to fit the current meta. As of the combat update on May 17th, damage over time skills like poison and bleed have lost their touch and are really not that effective anymore. Burst skills however, have shined well, and many instanced bosses are dying under a minute.
Still, I still love wugushi dearly, and want to incoperate at least some circles in it. However, after 4 resets, I found wugushi circle3 really lackluster and is a wasted potential going 3 circles deep into a class to find yourself just not doing damage fast enough. As DEX no longer gives critical rate, many skills now are an important step in attaining the crit required. Some skills include swift step on the archer tree, and Finestra from the Swordsman tree. Also, not to forget the nerfed-but-still decent sneak hit, which gives 40% crit rate when attacking from behind.
I apologize for not updating the build during the reset period, as I am really busy with real life stuff.
-----------------------------------------------------------------------------------------------------------------------------------
Feel free to AMA in the comments. If it's something I can help you with, I will gladly answer you.
This is the leveling guide I use for all my characters, never needed to grind.
https://www.reddit.com/r/treeofsavior/comments/45xa7j/leveling_guide_for_ktos/
Pros of this build:
+ High burst potential
+ Low cost build
Cons:
- Bad at groups of monsters.
- Long cooldowns
---------------------------------------------------------------------------------------------------------------------
(2) Build Path:
Archer 2 > Ranger1 > Wugushi2>Rogue>Falconer>Mergen
General Strategy and tips
When bossing, start with self buffs, casting while jumping will remove the animation of your self buffs.
Do Swift Step, Steady aim and Sneak Hit, followed by circling when facing 2 or more mobs, move behind boss or use feint to make monsters turn. Use mergen skills before wugushi skills.
(3) Stat Distribution and Attributes:
Different stat builds, depending on how geared you are. No CON is required as of yet, hp growth is sufficient to clear all content (aside from Earthtower and such).
1) Full STR
When you are not really geared with sissel bracelets and max petamion. Wugushi poison continues to do damage based on STR, additionally, STR stat is buffed.
2)50 STR Rest DEX
When you are more geared, Playing on the chance to heavily do critical damage as dex gives critical damage. Sneak hit + Swiftstep + sissel bracelets gives you a pretty decent chance to do heavy burst.
Archer Attributes
Two-handed Bow Mastery: Anti-Air :: [Total Cost: 20,000 silver]
Your key to destroying flying bosses.
One-handed Bow Mastery: Ignore Defense :: [Total Cost: 20,000 silver]
Nifty attribute to have when you are earlier on, using your grand cross.
Wugushi Attributes
Wugong Gu: Continuous Infection :: [Total Cost: 60,600 silver]
Lets Wugong Gu tick for an additional 1 second per level (up to 5), meaning you have a longer window to spread Wu Gong Gu's infection to nearby monsters. Do max this.
Wugushi: Poison Reserve :: [Total Cost: 2,235,884 silver]
Decreases the amount of poison used per skill on the Wugushi skills. I won't recommend maxing this attribute as it cost 2 million silvers! I have this at around level 20, which costs around 200k silver.
Throw Gu Pot: Residual Poison :: [Total Cost: 54 790 silver]
This attribute allows your poison to continue ticking after the monster walks out of your Gu Pot for an extra 4 seconds, which is really great to have. Max it as soon as you hit Wugushi 2.
Needle Blow: Enhance
Let's your needle blow's first hit and continuous poison to tick for more damage per second.
Wugong Gu: Enhance
Same as above, but I will prioritize adding this attribute as wugong gu can spread your poison to nearby monsters, making it a semi-aoe skill.
Throw Gu Pot: Enhance
Lets your gu pot do more damage per tick. It is really handy now that they have increased gu pot's poison duration to (5 + (1*SkillLevel))Seconds. (Previously 6s).
Rogue Attributes
Sneak Hit : Duration
You need this attribute to keep sneak hit up. Max of 5 levels, each level adds 2s duration.
Fient: Backroll
This is the attribute which allows rogue to make monsters turn so you can land at least 1-2 skills on sneak hit with their backs facing you. Max of 5 levels too, each level increases the chance by 15%.
Falconer circle 1 skills have not much use too. Will avoid adding.
For now, skip adding Mergen attributes. I just find them too costly for little changes.
---------------------------------------------------------------------------------------------------------------------
(4) Key Equipment and Cards
As said earlier, a wugushi can be lightly funded and still perform really well. Here are some equipment milestones you can aim for from the get go, and why I chose them.
Cards for Throw Gu Pot
Here I'll suggest what cards to put into your Poison Pot by order of importance and what kind of interaction they have with your skills. Its mostly a personal choice, but some do have better effects than others. Do note that there is no reason to justify leveling the card to 10* as the damage does not seem to improve.
- Canceril Card
Drops from Earth Canceril World Boss cube. A little rough to get because of the number of people hunting Canceril for Windrunners, but you can buy it off players for sure. This card creates a water shockwave that hits in a small aoe before exploding straight and it can hit flying monsters. Obvious choice since your gu pot does not hit flying monsters, and this can do some damage to flying monsters while it damages the land monsters. (Gu pot should hit even flying bosses now)
- Manticen Card
Drops from Manticen cube. This card creates an earthquake like shockwave when you use Throw Gu Pot that damages enemies in a small radius. It has pretty low damage, but any extra extra damage is welcome, plus it is easy to land.
Armor
- Cafrisun Armor
The Cafrisun set provides you with an extra line of bonus Earth Property damage that no other armor set in the game currently offers. It drops from Cafrisun at Srautas Gorge a little right from the teleporter. It has a 100% chance to drop any of the 4 parts, so if you are feeling grindy, just stick around and get the whole set, or buy it off the auction house.
- Eastern Leather Armor
The Eastern Leather armor is a fantastic choice for most archers now. Its stats add up, giving 37 DEX, 14 Crit Rate, 15 Crit Attack and 1 Movement Speed. It can be obtained from any monsters in Nacron Prison Hunting Grounds, accessible from Gytis Settlement Area ( north of Klaipedia)
Weapons
- Snake Bow
The Snake Bow is a pretty decent bow to use at level 120, as it has decent damage and a chance to poison the enemy you are attacking. Paired with Two-handed Bow Mastery: Anti-Air, you can pretty much destroy flying bosses, or monsters. It is also part of the crafting materials of Viper, so do get one of these bows. The recipe drops from Meleech at Dvasia Peak
- Viper Bow
The Viper Bow is the main bow you'll be using for this build, as for other Wugushi as well, mainly because of the huge poison property attack it offers. The recipe drops from Manticen in the Lv200 instance, but you can buy it for a rather cheap price from the Auction House mainly because it is quite difficult to craft. The hardest material to get in my opinion would be Obsidian, which drops from Rusrats at Royal Mausoleum 5F
Viper bow got a huge damage boost, with its damage matching a clean Maga Bow. Its a really decent weapon now.
- Manamana
The first choice in offhand weapon when you choose to stick with a crossbow for this build. It offers an additional AoE attack ratio for your gu pot and mergen skills, a nice +1 Movement speed and 279 lightning property attack. The recipe drops from Manticen in the Lv200 instance, Catacombs in Fedimian.
- Blood Dagger
At first glance, what is this dagger that does nothing? As its name states, its a Blood Dagger, and in it, a hidden interaction when using your auto attacks. It applies a bleeding effect similar to a monk's Palm Strike bleed that scales off your Elemental Attack. Now having a Viper will make this bleed for more damage for sure, but as it is a dagger, you will be swapping in and out of it quite often as the bleed rate is pretty low. It is alright for quarrel shooters as we do running shot more often. As soon as you see the bleed, swap back to your viper.
The recipe is obtained from Salvia Fores gimmick, where you have to knock fireballs into the middle platform without it touching the orbiting fireballs. Knocking 3 into the center will award you with either silver or a Forest Cube. Which might contain the Blood Dagger recipe, Chura, Superior Chura or Canine Decoration. The materials needed to craft are Red Guardian Spider eyes, which are found in that map, and Ticen Bones, from Moksul Chamber.
---------------------------------------------------------------------------------------------------------------------
31/05/2017: Mergen C1 (Level 297)
Current Stats:
STR: 363
Current Gear
Armor
-Eastern Leather Gloves, Boots
-Superior Royal Guard Armor Top , Pants
Weapons
-+7 Viper Bow
Accessories
-Sissel Bracelet
-Sissel Bracelet
-Max Petamion
-5KG Dumbbell
-------------------------------------------------------------------------------------------------------------
FAQs
1)Q: Recommended Gems for this build?
A: Red gems for weapons, armor and bottom, yellow/blue for Boots, and Gauntlets.
2)Q: Do I need to level boss cards for Gu Pot?
A: No. They do not improve anything.
3)Q: Do poison ticks snapshot? (Retain damage on weapon swap)
A: No. They scale to your current weapon.
4)Q: Is it fine to use x weapon with x sub weapon?
A: If it is better than viper, go ahead. I'm only recommending viper because it is cost effective with a huge elemental attack.
5)Q: Recommended equip cards?
A: Werewolf cards, glassmole cards.
6)Q: Does poison tick become stronger with higher attributes?
A: Yes. They do.
7)Q: Does poison stack arrow counts for Skarphugging (Hackapelle skill)?
A: Initial hit yes, DoT, no.
8)Q: Is this build for late game content?
A:Yes, I've shifted the build suitable for late game content.
Current Progress:
Finalized on build.
Dropped QS3
Old build :
http://www.tosbase.com/tools/skill-simulator/build/b0gnjxs7b1/
Table of Contents:
(1) - Intro
(2) - Build Paths and general strategy
(3) - Stat Distribution and Attributes
(4) - Key Equipment and card choices
(5) - Progress
(6) - FAQs (from comments)
-----------------------------------------------------------------------------------------------------------------------------------
(1) Introduction
After the combat update, I tested qs3 > mergen on many accounts and I have not been able to perfom well because of percentage scalings of all skills now. Instead of harping on a dying meta of quarrel shooter 3, I decided to move on and change the build to fit the current meta. As of the combat update on May 17th, damage over time skills like poison and bleed have lost their touch and are really not that effective anymore. Burst skills however, have shined well, and many instanced bosses are dying under a minute.
Still, I still love wugushi dearly, and want to incoperate at least some circles in it. However, after 4 resets, I found wugushi circle3 really lackluster and is a wasted potential going 3 circles deep into a class to find yourself just not doing damage fast enough. As DEX no longer gives critical rate, many skills now are an important step in attaining the crit required. Some skills include swift step on the archer tree, and Finestra from the Swordsman tree. Also, not to forget the nerfed-but-still decent sneak hit, which gives 40% crit rate when attacking from behind.
I apologize for not updating the build during the reset period, as I am really busy with real life stuff.
-----------------------------------------------------------------------------------------------------------------------------------
Feel free to AMA in the comments. If it's something I can help you with, I will gladly answer you.
This is the leveling guide I use for all my characters, never needed to grind.
https://www.reddit.com/r/treeofsavior/comments/45xa7j/leveling_guide_for_ktos/
Pros of this build:
+ High burst potential
+ Low cost build
Cons:
- Bad at groups of monsters.
- Long cooldowns
---------------------------------------------------------------------------------------------------------------------
(2) Build Path:
Archer 2 > Ranger1 > Wugushi2>Rogue>Falconer>Mergen
General Strategy and tips
When bossing, start with self buffs, casting while jumping will remove the animation of your self buffs.
Do Swift Step, Steady aim and Sneak Hit, followed by circling when facing 2 or more mobs, move behind boss or use feint to make monsters turn. Use mergen skills before wugushi skills.
(3) Stat Distribution and Attributes:
Different stat builds, depending on how geared you are. No CON is required as of yet, hp growth is sufficient to clear all content (aside from Earthtower and such).
1) Full STR
When you are not really geared with sissel bracelets and max petamion. Wugushi poison continues to do damage based on STR, additionally, STR stat is buffed.
2)50 STR Rest DEX
When you are more geared, Playing on the chance to heavily do critical damage as dex gives critical damage. Sneak hit + Swiftstep + sissel bracelets gives you a pretty decent chance to do heavy burst.
Archer Attributes
Two-handed Bow Mastery: Anti-Air :: [Total Cost: 20,000 silver]
Your key to destroying flying bosses.
One-handed Bow Mastery: Ignore Defense :: [Total Cost: 20,000 silver]
Nifty attribute to have when you are earlier on, using your grand cross.
Wugushi Attributes
Wugong Gu: Continuous Infection :: [Total Cost: 60,600 silver]
Lets Wugong Gu tick for an additional 1 second per level (up to 5), meaning you have a longer window to spread Wu Gong Gu's infection to nearby monsters. Do max this.
Wugushi: Poison Reserve :: [Total Cost: 2,235,884 silver]
Decreases the amount of poison used per skill on the Wugushi skills. I won't recommend maxing this attribute as it cost 2 million silvers! I have this at around level 20, which costs around 200k silver.
Throw Gu Pot: Residual Poison :: [Total Cost: 54 790 silver]
This attribute allows your poison to continue ticking after the monster walks out of your Gu Pot for an extra 4 seconds, which is really great to have. Max it as soon as you hit Wugushi 2.
Needle Blow: Enhance
Let's your needle blow's first hit and continuous poison to tick for more damage per second.
Wugong Gu: Enhance
Same as above, but I will prioritize adding this attribute as wugong gu can spread your poison to nearby monsters, making it a semi-aoe skill.
Throw Gu Pot: Enhance
Lets your gu pot do more damage per tick. It is really handy now that they have increased gu pot's poison duration to (5 + (1*SkillLevel))Seconds. (Previously 6s).
Rogue Attributes
Sneak Hit : Duration
You need this attribute to keep sneak hit up. Max of 5 levels, each level adds 2s duration.
Fient: Backroll
This is the attribute which allows rogue to make monsters turn so you can land at least 1-2 skills on sneak hit with their backs facing you. Max of 5 levels too, each level increases the chance by 15%.
Falconer circle 1 skills have not much use too. Will avoid adding.
For now, skip adding Mergen attributes. I just find them too costly for little changes.
---------------------------------------------------------------------------------------------------------------------
(4) Key Equipment and Cards
As said earlier, a wugushi can be lightly funded and still perform really well. Here are some equipment milestones you can aim for from the get go, and why I chose them.
Cards for Throw Gu Pot
Here I'll suggest what cards to put into your Poison Pot by order of importance and what kind of interaction they have with your skills. Its mostly a personal choice, but some do have better effects than others. Do note that there is no reason to justify leveling the card to 10* as the damage does not seem to improve.
- Canceril Card
Drops from Earth Canceril World Boss cube. A little rough to get because of the number of people hunting Canceril for Windrunners, but you can buy it off players for sure. This card creates a water shockwave that hits in a small aoe before exploding straight and it can hit flying monsters. Obvious choice since your gu pot does not hit flying monsters, and this can do some damage to flying monsters while it damages the land monsters. (Gu pot should hit even flying bosses now)
- Manticen Card
Drops from Manticen cube. This card creates an earthquake like shockwave when you use Throw Gu Pot that damages enemies in a small radius. It has pretty low damage, but any extra extra damage is welcome, plus it is easy to land.
Armor
- Cafrisun Armor
The Cafrisun set provides you with an extra line of bonus Earth Property damage that no other armor set in the game currently offers. It drops from Cafrisun at Srautas Gorge a little right from the teleporter. It has a 100% chance to drop any of the 4 parts, so if you are feeling grindy, just stick around and get the whole set, or buy it off the auction house.
- Eastern Leather Armor
The Eastern Leather armor is a fantastic choice for most archers now. Its stats add up, giving 37 DEX, 14 Crit Rate, 15 Crit Attack and 1 Movement Speed. It can be obtained from any monsters in Nacron Prison Hunting Grounds, accessible from Gytis Settlement Area ( north of Klaipedia)
Weapons
- Snake Bow
The Snake Bow is a pretty decent bow to use at level 120, as it has decent damage and a chance to poison the enemy you are attacking. Paired with Two-handed Bow Mastery: Anti-Air, you can pretty much destroy flying bosses, or monsters. It is also part of the crafting materials of Viper, so do get one of these bows. The recipe drops from Meleech at Dvasia Peak
- Viper Bow
The Viper Bow is the main bow you'll be using for this build, as for other Wugushi as well, mainly because of the huge poison property attack it offers. The recipe drops from Manticen in the Lv200 instance, but you can buy it for a rather cheap price from the Auction House mainly because it is quite difficult to craft. The hardest material to get in my opinion would be Obsidian, which drops from Rusrats at Royal Mausoleum 5F
Viper bow got a huge damage boost, with its damage matching a clean Maga Bow. Its a really decent weapon now.
- Manamana
The first choice in offhand weapon when you choose to stick with a crossbow for this build. It offers an additional AoE attack ratio for your gu pot and mergen skills, a nice +1 Movement speed and 279 lightning property attack. The recipe drops from Manticen in the Lv200 instance, Catacombs in Fedimian.
- Blood Dagger
At first glance, what is this dagger that does nothing? As its name states, its a Blood Dagger, and in it, a hidden interaction when using your auto attacks. It applies a bleeding effect similar to a monk's Palm Strike bleed that scales off your Elemental Attack. Now having a Viper will make this bleed for more damage for sure, but as it is a dagger, you will be swapping in and out of it quite often as the bleed rate is pretty low. It is alright for quarrel shooters as we do running shot more often. As soon as you see the bleed, swap back to your viper.
The recipe is obtained from Salvia Fores gimmick, where you have to knock fireballs into the middle platform without it touching the orbiting fireballs. Knocking 3 into the center will award you with either silver or a Forest Cube. Which might contain the Blood Dagger recipe, Chura, Superior Chura or Canine Decoration. The materials needed to craft are Red Guardian Spider eyes, which are found in that map, and Ticen Bones, from Moksul Chamber.
---------------------------------------------------------------------------------------------------------------------
31/05/2017: Mergen C1 (Level 297)
Current Stats:
STR: 363
Current Gear
Armor
-Eastern Leather Gloves, Boots
-Superior Royal Guard Armor Top , Pants
Weapons
-+7 Viper Bow
Accessories
-Sissel Bracelet
-Sissel Bracelet
-Max Petamion
-5KG Dumbbell
-------------------------------------------------------------------------------------------------------------
FAQs
1)Q: Recommended Gems for this build?
A: Red gems for weapons, armor and bottom, yellow/blue for Boots, and Gauntlets.
2)Q: Do I need to level boss cards for Gu Pot?
A: No. They do not improve anything.
3)Q: Do poison ticks snapshot? (Retain damage on weapon swap)
A: No. They scale to your current weapon.
4)Q: Is it fine to use x weapon with x sub weapon?
A: If it is better than viper, go ahead. I'm only recommending viper because it is cost effective with a huge elemental attack.
5)Q: Recommended equip cards?
A: Werewolf cards, glassmole cards.
6)Q: Does poison tick become stronger with higher attributes?
A: Yes. They do.
7)Q: Does poison stack arrow counts for Skarphugging (Hackapelle skill)?
A: Initial hit yes, DoT, no.
8)Q: Is this build for late game content?
A:Yes, I've shifted the build suitable for late game content.
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 4 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 4: Attack: 63% x 10 SP: 14 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 5: Attack: 380% [Skew] Duration: 10 seconds SP: 20 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 8 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 8: Attack: 75% x 10 SP: 20 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 10: Attack: 466% [Skew] Duration: 15 seconds SP: 30 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Heavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 2nd Circle required Heavy Shot [Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away. Level 1: Attack: 225% SP: 13 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Ranger |
5 / 5 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 5: Attack: 135% x 5 SP: 35 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 5 2 High Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30% Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20% Ranger 3rd Circle required High Anchoring [Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 4: Attack: 217% AoE Attack Ratio: 9 SP: 36 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 1: Attack 217% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 18 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 5: Damage +5% Add. damage 50 Duration 5 min SP: 40 Type: Melee / Buff Cooldown: 25s |
Rank 4
Wugushi |
5 / 5 Wugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Wugong Gu [Missile: Bow] - [Poison] Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked. Level 5: 128% Attack per 0.5 seconds [Poison] Duration: 10 seconds Consumes 7 Poison Pot Poison SP: 84 Type: Missile / Attack Cooldown: 25s Element: |
Rank 5
Wugushi |
4 / 1 Detoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30% Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20% Wugushi 3rd Circle required Detoxify Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead. Level 4: Duration: - seconds Consumes Poison Pot Poison SP: Type: Melee / Buff Cooldown: 0s 10 / 10 Wugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Wugong Gu [Missile: Bow] - [Poison] Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked. Level 10: 157% Attack per 0.5 seconds [Poison] Duration: 10 seconds Consumes 7 Poison Pot Poison SP: 116 Type: Missile / Attack Cooldown: 25s Element: 1 / 10 Zhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Zhendu Applies a new deadly poison to your weapon for the next attack. Damage increases with STR. Level 1: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 40 Consumes Poison Pot Poison x100 SP: 64 Type: Melee / Buff Cooldown: 110s 5 / 10 Throw Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10% Wugushi 2nd Circle required Poison Pot [Physical] - [Poison] Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned. Level 5: 0.5 seconds attack 262% Duration: 15 seconds Consumes 23 Poison Pot SP: 86 Type: Melee / Attack Cooldown: 35s Element: |
Rank 6
Rogue |
5 / 5 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 5: Critical Chance: +40% Duration: 50 seconds SP: 100 Type: Melee / Buff Cooldown: 70s 5 / 5 Feint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10% Rogue 1st Circle required Feint Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you. Level 5: Evasion: -15% Targets: 7 Duration: 20 seconds SP: 94 Type: Melee / Attack Cooldown: 25s 5 / 5 Capture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10% Rogue 1st Circle required Capture Steals the enemy's trap and magic circle. You may use it later when you need it. Level 5: Acquire 5 enemies' traps or magic circles SP: 107 Type: Melee / Attack Cooldown: 180s |
Rank 7
Falconer |
1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s 1 / 1 Roost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10% Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54 Type: Melee / Attack Cooldown: 20s 5 / 5 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 5: AoE defense ratio is fixed to 1 Duration: 15 sec SP: 102 Type: Melee / Attack Cooldown: 35s 3 / 5 Hovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20% Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10% Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50% Falconer 2nd Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies. Level 3: Attack: 732% Duration: 10 sec +50% damage to Beast type enemies SP: 83 Type: Melee / Attack Cooldown: 35s 5 / 5 Hanging Shot Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging. Level 5: Duration: 19 seconds SP: 117 Type: Melee / Attack Cooldown: 100s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 8
Mergen |
5 / 5 3 Spread Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Spread Shot: Ricochet Type: Active * [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another Mergen 1st Circle Required Spread Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fire five arrows at once to attack enemies within range. Level 5: Attack: 1187% x 5 SP: 219 Type: Missile / Attack Cooldown: 36s Required Stance: TwoHandBow 4 / 5 2 Homing Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Homing Arrow: Quick Charge Type: Active * Decreases charging time of [Homing Arrow] by half * Increases SP consumption by 20% Mergen 2nd Circle Required Homing Arrow [Missile: Bow] Aim straight at the enemy and fire multiple arrows. Level 4: Attack: 445% x 5 SP: 188 Type: Missile / Attack Cooldown: 33s Required Stance: TwoHandBow 5 / 5 2 Triple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20% Mergen 2nd Circle Required Triple Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well. Level 5: Attack: 512% x 3 SP: 196 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow 1 / 5 Arrow Sprinkle: Enhance Type: Passive * Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Arrow Sprinkle [Missile: Bow] Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit. Level 1: Attack: 134% x No. of Hits Arrow Rain Duration: 3 seconds SP: 146 Type: Missile / Attack Cooldown: 42s Required Stance: TwoHandBow |
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Comments (165)
Would there be any combination of sapper that would would for this build?
Pretty much I'm curious about where the majority of your damage is coming from because it seems a bit awkward to have so much potential crit on a wugu
You can pretty much go sapper3 - anything and it'll be good. Sapper is that strong.
I'm going to go with this build. I was just thinking the Ranger c1 looked weird. But I guess it's the best option.
Also, is the Swift Step attribute for critical rate worth getting? Are there any other attributes to get?
A2-Qs3-Wugu2-Mergen sounds better! As crit rate is really hard to come by now, swift-step's is a free crit buff so do take it.
Also, wugu3 still feels a little underwhelming after the combat update. My old build is still available on the link above if you want to refer! Just get a decent amount of dex, around 150, and go full STR afterwards.
you can farm instance.... you can farm at mid lvl... easily.... very easily......
farming for 315 material still not that easy though
3:1 STR/CON
Now after update 05/16
4:1 STR/CON
what do you think?
1- wich set i have to buy at lv 170?
2-For weapon, need I use viper forever?
3- If i dont have sissei, is zachariel the best seond slot?Because i have 2
Low cost PVE, not built for pvp. Any wugushi is not build for pvp. Antidotes are too cheap to purchase and have zero cooldown, making it pretty bad in pvp.
That aside, missile hole (sage skill) totally blocks arrows so archers are pretty rare in PVP now.
I an running Archer>QS3>Wugu>Falcon>Cannon
was wondering if going Mergen at C8 would be a good choice for me
Also I am running a high str+some con usual PvE stat build
Would like to have some of ur insights thanks!
Damn, I invested everything in DEX !! I'm already QSc3, do I try to go to musketeer now ?!
is this build will still a good one on next update?? your thoughts ?? thanks :)
Cheers!
i have a question about this blood dagger, as you said, it empowers elemental attacks through bleeding.
what if i saw a bleeding already, then 1 cast wugushi skill sets (using Didel Grand Cross) does it still empowers elemental attack?? i mean the poision ticks stronger if there's a bleeding?? or Viper is necessary thing to empower elemental attacks??
Also im thinking, since i have ar 2 on my build, Im planning to put yellow gems on my viper (atlest lvl6) to maximize my crit rate from swift step attribute. Is it a good idea?? or Red gem will do more damage??
Thanks :)
Yes, blood dagger ticks do more damage when you swap to your viper. I've tested it on shadowgaler in crystal mines mission. I do around 600 damage ticks per blood dagger, swapped to viper and was doing 1.6k damage ticks.
Let me ask you, about the last rank in this build. I understand that Mergen is good to improve your AoE damage but since we have no DEX doenst Mergen loses too much?
Shouldn't we pick Hackapell to improve even more our overall damage and then we didnt need to use a 2h bow just a good xbow and a good sword?