[Apr 25th 2018] New classes have been added to the skill simulator!

[Progressive Build (outdated) 31/5] Wugushi-Mergen

Created by DoNotAnimals on Aug 26th 2016 (Last Updated: Oct 31st 2017).
This is a public build.
12
This is a progressive build I've going on right now, will update often when I have reached the class.

Current Progress:
Finalized on build.
Dropped QS3

Old build :
http://www.tosbase.com/tools/skill-simulator/build/b0gnjxs7b1/

Table of Contents:
(1) - Intro
(2) - Build Paths and general strategy
(3) - Stat Distribution and Attributes
(4) - Key Equipment and card choices
(5) - Progress
(6) - FAQs (from comments)



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(1) Introduction
After the combat update, I tested qs3 > mergen on many accounts and I have not been able to perfom well because of percentage scalings of all skills now. Instead of harping on a dying meta of quarrel shooter 3, I decided to move on and change the build to fit the current meta. As of the combat update on May 17th, damage over time skills like poison and bleed have lost their touch and are really not that effective anymore. Burst skills however, have shined well, and many instanced bosses are dying under a minute.

Still, I still love wugushi dearly, and want to incoperate at least some circles in it. However, after 4 resets, I found wugushi circle3 really lackluster and is a wasted potential going 3 circles deep into a class to find yourself just not doing damage fast enough. As DEX no longer gives critical rate, many skills now are an important step in attaining the crit required. Some skills include swift step on the archer tree, and Finestra from the Swordsman tree. Also, not to forget the nerfed-but-still decent sneak hit, which gives 40% crit rate when attacking from behind.

I apologize for not updating the build during the reset period, as I am really busy with real life stuff.
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Feel free to AMA in the comments. If it's something I can help you with, I will gladly answer you.

This is the leveling guide I use for all my characters, never needed to grind.
https://www.reddit.com/r/treeofsavior/comments/45xa7j/leveling_guide_for_ktos/

Pros of this build:
+ High burst potential
+ Low cost build

Cons:
- Bad at groups of monsters.
- Long cooldowns
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(2) Build Path:

Archer 2 > Ranger1 > Wugushi2>Rogue>Falconer>Mergen


General Strategy and tips
When bossing, start with self buffs, casting while jumping will remove the animation of your self buffs.
Do Swift Step, Steady aim and Sneak Hit, followed by circling when facing 2 or more mobs, move behind boss or use feint to make monsters turn. Use mergen skills before wugushi skills.

(3) Stat Distribution and Attributes:
Different stat builds, depending on how geared you are. No CON is required as of yet, hp growth is sufficient to clear all content (aside from Earthtower and such).

1) Full STR
When you are not really geared with sissel bracelets and max petamion. Wugushi poison continues to do damage based on STR, additionally, STR stat is buffed.

2)50 STR Rest DEX
When you are more geared, Playing on the chance to heavily do critical damage as dex gives critical damage. Sneak hit + Swiftstep + sissel bracelets gives you a pretty decent chance to do heavy burst.


Archer Attributes
Two-handed Bow Mastery: Anti-Air :: [Total Cost: 20,000 silver]
Your key to destroying flying bosses.

One-handed Bow Mastery: Ignore Defense :: [Total Cost: 20,000 silver]
Nifty attribute to have when you are earlier on, using your grand cross.

Wugushi Attributes
Wugong Gu: Continuous Infection :: [Total Cost: 60,600 silver]
Lets Wugong Gu tick for an additional 1 second per level (up to 5), meaning you have a longer window to spread Wu Gong Gu's infection to nearby monsters. Do max this.


Wugushi: Poison Reserve
:: [Total Cost: 2,235,884 silver]
Decreases the amount of poison used per skill on the Wugushi skills. I won't recommend maxing this attribute as it cost 2 million silvers! I have this at around level 20, which costs around 200k silver.

Throw Gu Pot: Residual Poison :: [Total Cost: 54 790 silver]
This attribute allows your poison to continue ticking after the monster walks out of your Gu Pot for an extra 4 seconds, which is really great to have. Max it as soon as you hit Wugushi 2.

Needle Blow: Enhance
Let's your needle blow's first hit and continuous poison to tick for more damage per second.

Wugong Gu: Enhance
Same as above, but I will prioritize adding this attribute as wugong gu can spread your poison to nearby monsters, making it a semi-aoe skill.

Throw Gu Pot: Enhance
Lets your gu pot do more damage per tick. It is really handy now that they have increased gu pot's poison duration to (5 + (1*SkillLevel))Seconds. (Previously 6s).

Rogue Attributes
Sneak Hit : Duration
You need this attribute to keep sneak hit up. Max of 5 levels, each level adds 2s duration.

Fient: Backroll
This is the attribute which allows rogue to make monsters turn so you can land at least 1-2 skills on sneak hit with their backs facing you. Max of 5 levels too, each level increases the chance by 15%.

Falconer circle 1 skills have not much use too. Will avoid adding.

For now, skip adding Mergen attributes. I just find them too costly for little changes.

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(4) Key Equipment and Cards
As said earlier, a wugushi can be lightly funded and still perform really well. Here are some equipment milestones you can aim for from the get go, and why I chose them.

Cards for Throw Gu Pot
Here I'll suggest what cards to put into your Poison Pot by order of importance and what kind of interaction they have with your skills. Its mostly a personal choice, but some do have better effects than others. Do note that there is no reason to justify leveling the card to 10* as the damage does not seem to improve.

- Canceril Card
Drops from Earth Canceril World Boss cube. A little rough to get because of the number of people hunting Canceril for Windrunners, but you can buy it off players for sure. This card creates a water shockwave that hits in a small aoe before exploding straight and it can hit flying monsters. Obvious choice since your gu pot does not hit flying monsters, and this can do some damage to flying monsters while it damages the land monsters. (Gu pot should hit even flying bosses now)

- Manticen Card
Drops from Manticen cube. This card creates an earthquake like shockwave when you use Throw Gu Pot that damages enemies in a small radius. It has pretty low damage, but any extra extra damage is welcome, plus it is easy to land.


Armor
- Cafrisun Armor

The Cafrisun set provides you with an extra line of bonus Earth Property damage that no other armor set in the game currently offers. It drops from Cafrisun at Srautas Gorge a little right from the teleporter. It has a 100% chance to drop any of the 4 parts, so if you are feeling grindy, just stick around and get the whole set, or buy it off the auction house.

- Eastern Leather Armor
The Eastern Leather armor is a fantastic choice for most archers now. Its stats add up, giving 37 DEX, 14 Crit Rate, 15 Crit Attack and 1 Movement Speed. It can be obtained from any monsters in Nacron Prison Hunting Grounds, accessible from Gytis Settlement Area ( north of Klaipedia)

Weapons
- Snake Bow

The Snake Bow is a pretty decent bow to use at level 120, as it has decent damage and a chance to poison the enemy you are attacking. Paired with Two-handed Bow Mastery: Anti-Air, you can pretty much destroy flying bosses, or monsters. It is also part of the crafting materials of Viper, so do get one of these bows. The recipe drops from Meleech at Dvasia Peak

- Viper Bow

The Viper Bow is the main bow you'll be using for this build, as for other Wugushi as well, mainly because of the huge poison property attack it offers. The recipe drops from Manticen in the Lv200 instance, but you can buy it for a rather cheap price from the Auction House mainly because it is quite difficult to craft. The hardest material to get in my opinion would be Obsidian, which drops from Rusrats at Royal Mausoleum 5F

Viper bow got a huge damage boost, with its damage matching a clean Maga Bow. Its a really decent weapon now.

- Manamana

The first choice in offhand weapon when you choose to stick with a crossbow for this build. It offers an additional AoE attack ratio for your gu pot and mergen skills, a nice +1 Movement speed and 279 lightning property attack. The recipe drops from Manticen in the Lv200 instance, Catacombs in Fedimian.

- Blood Dagger

At first glance, what is this dagger that does nothing? As its name states, its a Blood Dagger, and in it, a hidden interaction when using your auto attacks. It applies a bleeding effect similar to a monk's Palm Strike bleed that scales off your Elemental Attack. Now having a Viper will make this bleed for more damage for sure, but as it is a dagger, you will be swapping in and out of it quite often as the bleed rate is pretty low. It is alright for quarrel shooters as we do running shot more often. As soon as you see the bleed, swap back to your viper.
The recipe is obtained from Salvia Fores gimmick, where you have to knock fireballs into the middle platform without it touching the orbiting fireballs. Knocking 3 into the center will award you with either silver or a Forest Cube. Which might contain the Blood Dagger recipe, Chura, Superior Chura or Canine Decoration. The materials needed to craft are Red Guardian Spider eyes, which are found in that map, and Ticen Bones, from Moksul Chamber.

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31/05/2017: Mergen C1 (Level 297)
Current Stats:
STR: 363

Current Gear
Armor
-Eastern Leather Gloves, Boots
-Superior Royal Guard Armor Top , Pants

Weapons
-+7 Viper Bow

Accessories
-Sissel Bracelet
-Sissel Bracelet
-Max Petamion
-5KG Dumbbell

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FAQs
1)Q: Recommended Gems for this build?
A: Red gems for weapons, armor and bottom, yellow/blue for Boots, and Gauntlets.

2)Q: Do I need to level boss cards for Gu Pot?
A: No. They do not improve anything.

3)Q: Do poison ticks snapshot? (Retain damage on weapon swap)
A: No. They scale to your current weapon.

4)Q: Is it fine to use x weapon with x sub weapon?
A: If it is better than viper, go ahead. I'm only recommending viper because it is cost effective with a huge elemental attack.

5)Q: Recommended equip cards?
A: Werewolf cards, glassmole cards.

6)Q: Does poison tick become stronger with higher attributes?
A: Yes. They do.

7)Q: Does poison stack arrow counts for Skarphugging (Hackapelle skill)?
A: Initial hit yes, DoT, no.

8)Q: Is this build for late game content?
A:Yes, I've shifted the build suitable for late game content.


Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
4 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 4:
Attack: 63% x 10
SP: 14

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
8 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 8:
Attack: 75% x 10
SP: 20

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 10:
Attack: 466%
[Skew] Duration: 15 seconds
SP: 30

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
0 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
1 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Ranger
5 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 5:
Attack: 135% x 5
SP: 35

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 4:
Attack: 217%
AoE Attack Ratio: 9
SP: 36

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Damage +5%
Add. damage 50
Duration 5 min
SP: 40

Type: Melee / Buff
Cooldown: 25s
Rank 4
circle 1
Wugushi
0 / 1
Detoxify
Wugushi1
Detoxify: Poison Immunity
Type: Active
* Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec
* Increases SP consumption by 30%

Wugushi 1st Circle required
Detoxify: Level 3
Type: Active
* Allows [Detoxify] to cure Poison debuffs up to Lv 3
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.

Level 1:
Duration: -3 seconds
Consumes 10 Poison Pot Poison
SP: 54

Type: Melee / Buff
Cooldown: 9s
5 / 5
Wugong Gu
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
* Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Wugong Gu

[Missile: Bow] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.


Level 5:
128% Attack per 0.5 seconds
[Poison] Duration: 10 seconds
Consumes 7 Poison Pot Poison
SP: 84

Type: Missile / Attack
Cooldown: 25s
Element: Poison
0 / 5
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
* Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Zhendu

Applies a new deadly poison to your weapon for the next attack.
Damage increases with STR.

Level 1:
Zhendu duration 300 sec
Add. Poison property attack 0
Add. Poison property damage 40
Consumes Poison Pot Poison x100
SP: 64

Type: Melee / Buff
Cooldown: 110s
0 / 5
Latent Venom
Wugushi23
Latent Venom: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Latent Venom

[Missile: Bow] - [Venom]
Fires a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage.


Level 1:
Attack per sec 43%
Attack per sec increase 3%
Duration 100 sec
Consumes Poison Pot Poison x7
SP: 72

Type: Missile / Attack
Cooldown: 30s
Element: Poison
0 / 5
Poison Pot
Wugushi17
Throw Gu Pot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Throw Gu Pot: Residual Poison
Type: Active
* Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot]
* Increases SP consumption by 10%

Wugushi 2nd Circle required
Poison Pot

[Physical] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned.


Level 1:
0.5 seconds attack 215%
Duration: 15 seconds
Consumes 23 Poison Pot
SP: 60

Type: Melee / Attack
Cooldown: 35s
Element: Poison
Rank 5
circle 2
Wugushi
4 / 1
Detoxify
Wugushi1
Detoxify: Poison Immunity
Type: Active
* Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec
* Increases SP consumption by 30%

Wugushi 1st Circle required
Detoxify: Level 3
Type: Active
* Allows [Detoxify] to cure Poison debuffs up to Lv 3
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.

Level 4:
Duration: - seconds
Consumes Poison Pot Poison
SP:

Type: Melee / Buff
Cooldown: 0s
10 / 10
Wugong Gu
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
* Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Wugong Gu

[Missile: Bow] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.


Level 10:
157% Attack per 0.5 seconds
[Poison] Duration: 10 seconds
Consumes 7 Poison Pot Poison
SP: 116

Type: Missile / Attack
Cooldown: 25s
Element: Poison
1 / 10
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
* Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Zhendu

Applies a new deadly poison to your weapon for the next attack.
Damage increases with STR.

Level 1:
Zhendu duration 300 sec
Add. Poison property attack 0
Add. Poison property damage 40
Consumes Poison Pot Poison x100
SP: 64

Type: Melee / Buff
Cooldown: 110s
0 / 10
Latent Venom
Wugushi23
Latent Venom: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Latent Venom

[Missile: Bow] - [Venom]
Fires a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage.


Level 1:
Attack per sec 43%
Attack per sec increase 3%
Duration 100 sec
Consumes Poison Pot Poison x7
SP: 72

Type: Missile / Attack
Cooldown: 30s
Element: Poison
5 / 10
Poison Pot
Wugushi17 Wugushi5
Throw Gu Pot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Throw Gu Pot: Residual Poison
Type: Active
* Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot]
* Increases SP consumption by 10%

Wugushi 2nd Circle required
Poison Pot

[Physical] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned.


Level 5:
0.5 seconds attack 262%
Duration: 15 seconds
Consumes 23 Poison Pot
SP: 86

Type: Melee / Attack
Cooldown: 35s
Element: Poison
0 / 5
Jincan Gu
Wugushi28
Jincan Gu: Decreased Evasion Rate
Type: Active
* Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Jincan Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 2nd Circle required
Jincan Gu

[Physical] - [Poison]
Throw Jincan to attack enemies. Defeated enemies have a chance to be replaced with a poison insect that attacks other enemies.
Damage increases with STR.

Level 1:
Attack per 2 sec 128%
[Poisonous Insect] attack 128%
[Poisonous Insect] max. 1
[Poisonous Insect] duration 3 sec
Consumes Poison Pot Poison x11
SP: 65

Type: Melee / Attack
Cooldown: 40s
Element: Poison
0 / 5
Wide Miasma
Wugushi27
Wide Miasma: Stealth
Type: Active
* Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma]
* Increases SP consumption by 10%

Wugushi 3rd Circle required
Wide Miasma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 2nd Circle required
Wide Miasma

[Physical] - [Poison]
Throw a vial of poison to the ground and break it. A toxic cloud forms around the broken vial, poisoning enemies within range.

Level 1:
Attack per sec 95%
Toxic cloud duration 10 sec
Consumes Poison Pot Poison x20
SP: 89

Type: Melee / Attack
Cooldown: 30s
Element: Poison
Rank 6
circle 1
Rogue
5 / 5
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 5:
Critical Chance: +40%
Duration: 50 seconds
SP: 100

Type: Melee / Buff
Cooldown: 70s
5 / 5
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 5:
Evasion: -15%
Targets: 7
Duration: 20 seconds
SP: 94

Type: Melee / Attack
Cooldown: 25s
5 / 5
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 5:
Acquire 5 enemies' traps or magic circles
SP: 107

Type: Melee / Attack
Cooldown: 180s
0 / 5
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 1
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
1 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
5 / 5
Circling
Falconer7
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 5:
AoE defense ratio is fixed to 1
Duration: 15 sec
SP: 102

Type: Melee / Attack
Cooldown: 35s
3 / 5
Hovering
Falconer3 Falconer4 Falconer5
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 3:
Attack: 732%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 83

Type: Melee / Attack
Cooldown: 35s
0 / 5
Pheasant
Falconer6 Falconer12
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 1:
Attack: 990%
Number of targets: 15
+50% damage to Beast type enemies
SP: 76

Type: Melee / Attack
Cooldown: 25s
5 / 5
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 5:
Duration: 19 seconds
SP: 117

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 8
circle 1
Mergen
5 / 5
3
Spread Shot
Mergen2 Mergen9
Spread Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Spread Shot: Ricochet
Type: Active
* [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another

Mergen 1st Circle Required
Spread Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fire five arrows at once to attack enemies within range.

Level 5:
Attack: 1187% x 5
SP: 219

Type: Missile / Attack
Cooldown: 36s
Required Stance: TwoHandBow
4 / 5
2
Homing Arrow
Mergen3
Homing Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Homing Arrow: Quick Charge
Type: Active
* Decreases charging time of [Homing Arrow] by half
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Homing Arrow

[Missile: Bow]
Aim straight at the enemy and fire multiple arrows.

Level 4:
Attack: 445% x 5
SP: 188

Type: Missile / Attack
Cooldown: 33s
Required Stance: TwoHandBow
5 / 5
2
Triple Arrow
Mergen5
Triple Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Triple Arrow: Triple
Type: Active
* [Triple Arrow] damage is reduced to 2/3 per arrow
However, number of hits is increased by 3
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Triple Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Shoot three exploding arrows. The explosion damages nearby enemies as well.

Level 5:
Attack: 512% x 3
SP: 196

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
1 / 5
Arrow Sprinkle
Mergen6
Arrow Sprinkle: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Arrow Sprinkle

[Missile: Bow]
Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.

Level 1:
Attack: 134% x No. of Hits
Arrow Rain Duration: 3 seconds
SP: 146

Type: Missile / Attack
Cooldown: 42s
Required Stance: TwoHandBow
0 / 5
3
Parthian Shaft
Mergen10
Parthian Shaft: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Parthian Shaft

[Missile: Bow]
Charge forward but attack the opposite direction. Only Able to Use while Moving

Level 1:
Attack: 1385%
AoE Attack Ratio: 3
Able to use while riding
SP: 146

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
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Comments (165)

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Oct 26th 2017 10:25:31
can i get ar2>ran>wu2>scout>fal>mer
Reply
Oct 7th 2017 21:42:05
Why wugushi c3 is bad? Are lv15 needle blow and wugong gu dont worth getting?
Reply
Sep 22nd 2017 01:35:47
Can you explain a little bit of why you want crit when you're going wugu.
Would there be any combination of sapper that would would for this build?

Pretty much I'm curious about where the majority of your damage is coming from because it seems a bit awkward to have so much potential crit on a wugu
Reply
Sep 22nd 2017 01:37:10
@Squishiest would work*
Reply
Sep 22nd 2017 08:31:51
@Squishiest Crit is for mergen skills. I am aware wugushi skills do not crit. Wugu, as much as I love the class, is covering as a filler role in most builds now.

You can pretty much go sapper3 - anything and it'll be good. Sapper is that strong.
Reply
Sep 22nd 2017 17:11:21
Oh OK thanks for your help!
I'm going to go with this build. I was just thinking the Ranger c1 looked weird. But I guess it's the best option.
Reply
Jun 25th 2017 22:57:17
I'm a new player (only level 45). I currently have 50 points in STR. Do I need to invest any points in DEX at all? I saw some comments about 100 or 150 DEX, but that was for QS3.
Reply
Jun 26th 2017 01:54:20
@Sylviianel
Also, is the Swift Step attribute for critical rate worth getting? Are there any other attributes to get?
Reply
Jun 7th 2017 22:24:00
I don't have enough char slots for a falcon. Do you think Falconer could be replaced with something else?
Reply
Jun 7th 2017 16:52:04
Hey, I appreciate the new build! However I really enjoy the playstyle of the old one, so my question would be: Is it worth going Archer2>QS3>Wugu2>Mergen instead of the old one Archer1>QS3>Wugu3>Mergen, basically is it worth sacrificing 1 circle of wugu to 1 circle of archer for crit rate buff (although wugu ticks don't crit, QS and Mergen can) I'm not advocating any of those choices, just would like to know your opinion on which of those two would be better as I don't have an ability to test both of the builds. :d
Reply
Jun 7th 2017 17:27:36
@youn.ho-jun

A2-Qs3-Wugu2-Mergen sounds better! As crit rate is really hard to come by now, swift-step's is a free crit buff so do take it.

Also, wugu3 still feels a little underwhelming after the combat update. My old build is still available on the link above if you want to refer! Just get a decent amount of dex, around 150, and go full STR afterwards.
Reply
Jun 7th 2017 18:30:58
@DoNotAnimals OK, thanks! You think 150 DEX rest str would be superior to 80-100 DEX rest str? Because that's one of the things I was wondering also, like how much DEX would be enough to help out the QS3 part of the build and wouldn't hinder the Wugu part.
Reply
Jun 7th 2017 19:47:35
@youn.ho-jun Yeah, 150 dex seems to be a comfortable range of dex for attack speed on most qs3 I've met. You can do 100 dex for sure, and just use other gear to boost your dex up to 150.
Reply
Jun 7th 2017 20:08:45
@DoNotAnimals Gotcha thank you! Last question (sorry for not asking everything at once) Do I still go Red gems on both weps?
Reply
Jun 8th 2017 07:44:25
@youn.ho-jun Yep, red is still good. Green is making a comeback too.
Reply
May 31st 2017 22:22:45
I sincerely dont know why you changed the build. I still use the qs3-wug3 build and still got #1 on every boss at every mission/dg (im lvl 270). People are claiming SR to be the new king for archer pve/farm build, but i just dont get it. Only change that i found needed is to put DEX around 150~170 to compensate atk spd. Besides that, i think the old build is still very viable.
Reply
Jun 1st 2017 05:58:17
@lotoy Yes its not that bad, however, I find that sitting on QS3 is really limiting after awhile.
Reply
Jun 2nd 2017 00:34:43
@lotoy SR.... lv 15 limacon..... atribut 50..... atri spread shot.

you can farm instance.... you can farm at mid lvl... easily.... very easily......
farming for 315 material still not that easy though
Reply
May 25th 2017 03:21:24
Any news on when the build will be updated?
Reply
May 16th 2017 22:05:52
Stat Distribution and Attributes:
3:1 STR/CON
Now after update 05/16
4:1 STR/CON
what do you think?
Reply
May 15th 2017 17:18:40
Hey !! I´m using your build for my wugushi. But i´m in doubt about some things:, like
1- wich set i have to buy at lv 170?
2-For weapon, need I use viper forever?
3- If i dont have sissei, is zachariel the best seond slot?Because i have 2
Reply
May 4th 2017 02:13:37
Is this build more specific to PvP? What do you think of her in pvp for archery lovers? Can you explain the strength of this build?
Reply
May 6th 2017 16:39:03
@BAE-sportsJeffzera+4
Low cost PVE, not built for pvp. Any wugushi is not build for pvp. Antidotes are too cheap to purchase and have zero cooldown, making it pretty bad in pvp.

That aside, missile hole (sage skill) totally blocks arrows so archers are pretty rare in PVP now.
Reply
Apr 30th 2017 18:43:45
Hey You have got a really neat guide and I like it alot

I an running Archer>QS3>Wugu>Falcon>Cannon

was wondering if going Mergen at C8 would be a good choice for me

Also I am running a high str+some con usual PvE stat build

Would like to have some of ur insights thanks!
Reply
May 1st 2017 05:56:53
@lyzergnature Don't go mergen if you're already invested into cannon. Cannon C2 is pretty decent. You'll only end up with too many weapons to swap around and twisted fingers trying to use skills.
Reply
Apr 28th 2017 10:15:43

Damn, I invested everything in DEX !! I'm already QSc3, do I try to go to musketeer now ?!
Reply
Apr 30th 2017 11:02:34
@ragstoco2 Dex is fine if you follow the alternate path I described in my build.
Reply
May 1st 2017 17:44:07
@DoNotAnimals I started another char, so at level 250 now
Reply
Apr 28th 2017 03:45:27
Hello man, in this new update will DEX be an important attribute for archers, will this drastically influence your build?
Reply
Apr 22nd 2017 16:58:35
how much ping is need for play this build, i have around 50 ping
Reply
Apr 27th 2017 13:45:46
@Chappolim 50 ping is fine.
Reply
Apr 18th 2017 10:13:06
hey bro can u still recommend this build on the next update.. which by putting dex can increase attack speed
is this build will still a good one on next update?? your thoughts ?? thanks :)
Reply
Apr 27th 2017 13:46:19
@itsjp I'm not sure yet. I don't want to speculate stuff, it's too early to change my build to prepare for these changes.
Reply
Apr 18th 2017 04:00:08
Hey there, I was wondering if you had any alternatives for those of us with high ping who still wanted to play this? Really I'm just looking for something fun with Wugushi C3, and this looks like it, but my ping is certainly not the best. Any ideas?

Cheers!
Reply
Mar 26th 2017 08:56:58
I'm still using the cafrisun set at level 330?
Reply
Mar 15th 2017 09:27:30
hey bro :)

i have a question about this blood dagger, as you said, it empowers elemental attacks through bleeding.
what if i saw a bleeding already, then 1 cast wugushi skill sets (using Didel Grand Cross) does it still empowers elemental attack?? i mean the poision ticks stronger if there's a bleeding?? or Viper is necessary thing to empower elemental attacks??

Also im thinking, since i have ar 2 on my build, Im planning to put yellow gems on my viper (atlest lvl6) to maximize my crit rate from swift step attribute. Is it a good idea?? or Red gem will do more damage??

Thanks :)
Reply
Mar 19th 2017 09:08:33
@itsjp Yellow Gem i feel, viper's base damage is not that good to begin with.

Yes, blood dagger ticks do more damage when you swap to your viper. I've tested it on shadowgaler in crystal mines mission. I do around 600 damage ticks per blood dagger, swapped to viper and was doing 1.6k damage ticks.
Reply
Mar 9th 2017 18:29:43
Hey @DoNotAnimals, how u doing

Let me ask you, about the last rank in this build. I understand that Mergen is good to improve your AoE damage but since we have no DEX doenst Mergen loses too much?

Shouldn't we pick Hackapell to improve even more our overall damage and then we didnt need to use a 2h bow just a good xbow and a good sword?
Reply
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