[Apr 25th 2018] New classes have been added to the skill simulator!

Goth Mage

Created by Rumors on Feb 17th 2017 (Last Updated: Feb 17th 2017).
This is a public build.
0
Full Con
Cryomancer3 for cc and defense
Sorc1 for spr regen and dark property boost and attack
Thaumaturge1 for Transpose to be able to dps if needed
Warlock1 for dark attacks(also pillar good with cc from Cyro)
Sage1 for missile hole(also want to test if micro-d duplicates pillar
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
3 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 3:
Damage reduction 20%
Duration: 300 seconds
Applies 3 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
5 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 5:
Attack: 141% x 2
[Freeze] Duration: 5 seconds
SP: 45

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 5:
Attack: 454%
[Freeze] Duration 5 sec
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 1:
Attack 0
Ice Wall count 2
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 46

Type: Magic / Attack
Cooldown: 65s
Element: Ice
1 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 2
Cryomancer
8 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 8:
Attack: 160% x 2
[Freeze] Duration: 5 seconds
SP: 59

Type: Magic / Attack
Cooldown: 15s
Element: Ice
10 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 10:
Attack: 556%
[Freeze] Duration 5 sec
SP: 85

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 1:
Attack 0
Ice Wall count 2
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 46

Type: Magic / Attack
Cooldown: 65s
Element: Ice
1 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 5:
Duration: 30 seconds
Chance to [Freeze]: 35%
[Freeze] Duration: 3 seconds
SP: 51

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 1:
Attack: 320%
Number of targets 11
Duration: 4 seconds
SP: 38

Type: Magic / Attack
Cooldown: 50s
Element: Ice
Rank 4
circle 3
Cryomancer
8 / 15
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 8:
Attack: 160% x 2
[Freeze] Duration: 5 seconds
SP: 59

Type: Magic / Attack
Cooldown: 15s
Element: Ice
15 / 15
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 15:
Attack: 659%
[Freeze] Duration 5 sec
SP: 114

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 15
Ice Wall
Cryomancer22
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 1:
Attack 0
Ice Wall count 2
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 46

Type: Magic / Attack
Cooldown: 65s
Element: Ice
1 / 15
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 10
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 10:
Duration: 45 seconds
Chance to [Freeze]: 60%
[Freeze] Duration: 3 seconds
SP: 75

Type: Magic / Attack
Cooldown: 45s
Element: Ice
5 / 10
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 5:
Attack: 409%
Number of targets 15
Duration: 8 seconds
SP: 72

Type: Magic / Attack
Cooldown: 50s
Element: Ice
5 / 5
Frost Pillar
Cryomancer23
Frost Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 3rd Circle required
Frost Pillar

[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.

Level 5:
[Freeze]Attack: 124%
Ice Tree Duration: 10 seconds
Consumes #{SpendItemCount}# Cryorite
SP: 70

Type: Magic / Attack
Cooldown: 45s
Element: Ice
Rank 5
circle 1
Sorcerer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
3 / 5
Summoning
Summoning

Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Level 3:
Summons a Devil-type boss monster
Devil's Additional Attack: 11%
Devil's Additional Defense: 11%
Duration: 900 seconds
SP: 98

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level
* +10% added damage at maximum level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 5:
Attack: 365%
Summon 5 Familiar Spirits
SP: 126

Type: Magic / Attack
Cooldown: 35s
Element: Dark
2 / 5
Summon Salamion
Summon Salamion: Ignite
Type: Active
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 2:
Salamion's Level: 0
Salamion's Additional Attack: 11%
Salamion's Additional Defense 11%
Duration: 300 seconds
SP: 93

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Level 5:
Applies up to 5 times
1st effect [+ AoE attack ratio]
2nd effect [+ SP recovery speed]
3rd effect [STA recovery]
4th effect [+ Magic Defense]
5th effect [+ Dark property attack]
Consumes Empty Spellbook x#{SpendItemCount}#
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
Rank 6
circle 1
Thaumaturge
5 / 5
Swell Left Arm
Thaumaturge11 Thaumaturge6 Thaumaturge7 Thaumaturge17
Swell Left Arm: Enhance
Type: Passive
* Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level

Lv. 3 of Swell Left Arm: Enhance required
Swell Left Arm: Shrink Size Speciality
Type: Active
* Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect
* Increases SP consumption by 10%

Lv2 Shrink Body required
Swell Left Arm: Swell Body Speciality
Type: Active
* Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration
* Increases duration by 8 seconds per attribute level
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 10%

Lv2 Swell Body required
Swell Left Arm: Summons
Type: Active
* [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level

Thaumaturge 1st Circle required
Swell Left Arm

Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR.

Level 5:
Primary Physical Attack +118
Magic Attack +118
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 95

Type: Magic / Buff
Cooldown: 50s
5 / 5
2
Shrink Body
Thaumaturge2 Thaumaturge4
Shrink Body: Increased Movement Speed
Type: Active
* Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level
* Decreases physical and magic attack by 25% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Shrink Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Shrink Body

Shrink the size of monsters.

Level 5:
Large-type-> Medium-type-> Small-type
Targets: 5
Duration: 10 seconds
SP: 103

Type: Magic / Buff
Cooldown: 25s
4 / 5
2
Swell Body
Thaumaturge1 Thaumaturge3
Swell Body: Decreased Movement Speed
Type: Active
* Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level
* Increases physical and magic attack by 10% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Swell Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Swell Body

Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped.

Level 4:
Small-type-> Medium-type-> Large-type
Targets: 5
Duration: 9 seconds
SP: 95

Type: Magic / Buff
Cooldown: 25s
1 / 5
Transpose
Thaumaturge9
Transpose: Equilibrium
Type: Active
* Applies average of INT and CON to both stats when using [Transpose]

Thaumaturge 1st Circle required
Transpose

Change your INT and CON.

Level 1:
Duration: 60 seconds
SP: 68

Type: Magic / Buff
Cooldown: 70s
Rank 7
circle 1
Warlock
5 / 5
Pole of Agony
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
* Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
* [Pole of Agony] deals a minimum number of damage to enemies
* Number increases with attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 5:
342% Attack per 0.3 seconds
Duration: 6.6 seconds
Additional Damage for 10 seconds
SP: 193

Type: Magic / Attack
Cooldown: 60s
Element: Dark
3 / 5
Invocation
Warlock5
Invocation: Deliver
Type: Active
* Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation]
* Applies double the effect to casting character
* Increases SP consumption by 10%

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
* Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits.

Level 3:
Duration: 35 seconds
SP: 146

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Dark Theurge
Warlock7 Warlock8 Warlock16
Dark Theurge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
* Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec
* Increases SP consumption by 10%

Warlock 1st Circle required
Dark Theurge: Anguish
Type: Active
* Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level
* Increases SP consumption by 100%

Warlock 1st Circle required
Dark Theurge: Tough Evil Spirit
Type: Active
* Applies double the hits with Dark Theurge
* Increases SP consumption by 50%

Warlock 3rd Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact.

Level 5:
Attack: 630% x 5
Duration: 30 seconds
SP: 151

Type: Magic / Attack
Cooldown: 30s
Element: Dark
1 / 5
Mastema
Warlock9 Warlock10
Mastema: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
* Reduces provocation of enemies hit by [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
* [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 1:
Attack: 1149%
Stigma Duration: 20 seconds
SP: 110

Type: Magic / Attack
Cooldown: 37s
Element: Dark
1 / 1
Evil Sacrifice
Evil Sacrifice

[Magic]
Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Maximum Level: 1
SP: 88

Type: Magic / Attack
Cooldown: 0s
Element: Dark
Rank 8
circle 1
Sage
1 / 5
Portal
Sage1
Portal: Extra Slots
Type: Passive
* Increases portal slot number by 1 per attribute level

Sage 1st Circle Required
Portal

Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.

Level 1:
Saveable Portals: 3
Portal Cooldown: 30 minutes
Portal Duration: 15 seconds
SP: 0

Type: Magic / Attack
Cooldown: 0s
5 / 5
3
Micro Dimension
Sage2 Sage8
Micro Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Micro Dimension: Duplicate
Type: Active
* Doubles ally installments and summons within the range of [Micro Dimension]
* Cloned targets will not be further duplicated
* Increases SP consumption by 50%

Sage 1st Circle Required
Micro Dimension: After Effects
Type: Active
* Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself
* Increases SP consumption by 50%

Sage Circle 2 Required
Micro Dimension

Distorts the space into a small size to deal damage to enemies.

Level 5:
Attack: 2048%
SP: 263

Type: Magic / Attack
Cooldown: 35s
3 / 5
Ultimate Dimension
Sage3 Sage4 Sage9
Ultimate Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Ultimate Dimension: Confusion
Type: Active
* Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds
* Increases SP consumption by 10%

Sage 1st Circle Required
Ultimate Dimension: Enlarged Magic Circle
Type: Active
* Increases range of ally magic circles within the range of [Ultimate Dimension] by 10%
* Increases SP consumption by 50%

Sage 1st Circle Required
Ultimate Dimension: After Effects
Type: Active
* Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds]
* Increases SP consumption by 50%

Sage Circle 2 Required
Ultimate Dimension

Distorts the space into a large size to deal damage to enemies.

Level 3:
Attack: 535%
Duration: 1.5 seconds
SP: 320

Type: Magic / Attack
Cooldown: 40s
1 / 5
Blink
Sage5
Blink: Duration
Type: Active
* Increases [Blink]'s apparition duration by 1 second per attribute level
* Increases SP consumption by 10%

Sage 1st Circle Required
5 / 5
Missile Hole
Missile Hole

Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits.

Level 5:
Duration: 60 seconds
Number of Blocks: 16
SP: 287

Type: Magic / Attack
Cooldown: 60s
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