[SA] Zieglers Archer Build: Falconner (26/09/18)
Created by Violet Ziegler on Jun 4th 2017 (Last Updated: Sep 27th 2018).
This is a public build.
2
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
Essa é uma build "Off-Meta" focada em Companions muito boa em quesito controle e com dano considerável com o Falcão.
Outras builds possiveis
Archer 1>Quarrel Shooter 3>Hunter 3>Falconner 3 AA DPS e Pavise pro Pet
Archer 2>Hunter 3>Falconner 3> Pied 2 Controle AoE
Status
70 STR (Investido)
70 CON (Investido, se precisar de mais CON fique a vontade, conteúdo end game tá machucando)
Resto DEX
2:2:1 de distribuição até chegar em suas respectivas metas
Atributos
Vou Listar aqui apenas os Importantes, lembrando que os "Enhance" são para suas skills principais, tente sempre deixar no 30/50/70 dependendo de seu investimento.
Archer (e Archer 2)
Swift Step: Critical Rate
Multi Shot: Critical
Multi Shot: Enhance
Oblique Shot: Enhance
Oblique Shot: Slow
Quarrel Shooter (se for QS)
Scatter Caltrops: Enhance
Scatter Caltrops: Duration
Shield Mastery: Missile Defense
Deploy Pavise: Bleeding Chance
Weapon Swap
Hunter
Companion Mastery: Tenacity
Train: Ground Companion
Companion First Aid
Snatching: Airborne Enemy Damage
Snatching: Enhance
Praise: Movement Speed Mais Focado pra PVP, porém ainda é Útil no PVE (Caso tenha tirado do Snatching para adicionar aqui.
Rush Dog: Enhance
Falconner
Hawk Hunt Melhor Atributo EVAR (deixa o Call na barra que o falcão gosta de bugar).
Circling: Expand AoE+3 por 11s +1 por nível do atributo (MAX 15 lvls.)
Pheasant: Rapid Attack Altíssimo dano
Pre-Emptive Attack: First Strike 100% Critica.
Sonic Strike: Enhance
Sonic Strike: Confusion
Train: Flying Companion DMG Boost se vc upar o dano do Falcão com o Companion Master
Circling: Decreased Nullification Bom atributo defensivo.
Hovering: AlertApenas use o hovering em boss depois da sua rotação de skills de falco.
Hovering: Attack Speed Buff
Hovering: Duration
Mergen (se Mergen 2)
Triple Arrow: Enhance
Triple Arrow: Triple
Arrow Sprinkle: Enhance
Homing Arrow: Quick Charge
Homing Arrow Enhance
Down Fall: Enhance
Jump Shot: Enhance
Cartas
Vermelhas
3 Glass Mole Lvl10: 10% de dano por 10 segundos depois de tomar uma Pot de SP (30%)
Azuis
3 Nuaele Lvl10: 10% de Magic Defence (30%): MDef.
Roxas
3 Dullahan Lvl10: 10% de Chance de Reviver (30%): Uma das melhores em quesito de Utilidade.
Ou
3 Gazing Golem Lvl10: 10% de Usar Pain Barrier quando atingido (30%): Pain Barrier num Archer.
Se vc tiver posto Pied, você consegue a skill Marschierendeslied que é uma Pain Barrier
Verdes
3 Ellaganos Lvl10: +10 DEX (30): Mais DEX.
PET
2 Primus two-handed (Bow, 2H-Sword ou 2H-Spear)
Quanto mais Slots vermelhos tiverem na arma melhor. (Menos Magic Atk/Amplification)
2 Primus Plate Armor (Chest/Pants)
Quanto mais Roxos Melhor.
HP, Evasion ou Crit Rate
Pode-se equipar qualquer item que possa se passar por Team Storage. (Talvez isso mude com o update dos trancends)
Gemas até então não vi Aumentar nada.
Fale com o Companion Trader para aumentar os status Base do Pet (Falcão e Ground Pet) lembrando que se aparecer apenas 1, retire ele e deixe apenas o que quer upar.
Outras Builds
Cannonner: http://www.tosbase.com/tools/skill-simulator/build/cjxuo0dax4/
Hackapalle: http://www.tosbase.com/tools/skill-simulator/build/burdyp77b8/
Outras builds possiveis
Archer 1>Quarrel Shooter 3>Hunter 3>Falconner 3 AA DPS e Pavise pro Pet
Archer 2>Hunter 3>Falconner 3> Pied 2 Controle AoE
Status
70 STR (Investido)
70 CON (Investido, se precisar de mais CON fique a vontade, conteúdo end game tá machucando)
Resto DEX
2:2:1 de distribuição até chegar em suas respectivas metas
Atributos
Vou Listar aqui apenas os Importantes, lembrando que os "Enhance" são para suas skills principais, tente sempre deixar no 30/50/70 dependendo de seu investimento.
Archer (e Archer 2)
Swift Step: Critical Rate
Multi Shot: Critical
Multi Shot: Enhance
Oblique Shot: Enhance
Oblique Shot: Slow
Quarrel Shooter (se for QS)
Scatter Caltrops: Enhance
Scatter Caltrops: Duration
Shield Mastery: Missile Defense
Deploy Pavise: Bleeding Chance
Weapon Swap
Hunter
Companion Mastery: Tenacity
Train: Ground Companion
Companion First Aid
Snatching: Airborne Enemy Damage
Snatching: Enhance
Praise: Movement Speed Mais Focado pra PVP, porém ainda é Útil no PVE (Caso tenha tirado do Snatching para adicionar aqui.
Rush Dog: Enhance
Falconner
Hawk Hunt Melhor Atributo EVAR (deixa o Call na barra que o falcão gosta de bugar).
Circling: Expand AoE+3 por 11s +1 por nível do atributo (MAX 15 lvls.)
Pheasant: Rapid Attack Altíssimo dano
Pre-Emptive Attack: First Strike 100% Critica.
Sonic Strike: Enhance
Sonic Strike: Confusion
Train: Flying Companion DMG Boost se vc upar o dano do Falcão com o Companion Master
Circling: Decreased Nullification Bom atributo defensivo.
Hovering: AlertApenas use o hovering em boss depois da sua rotação de skills de falco.
Hovering: Attack Speed Buff
Hovering: Duration
Mergen (se Mergen 2)
Triple Arrow: Enhance
Triple Arrow: Triple
Arrow Sprinkle: Enhance
Homing Arrow: Quick Charge
Homing Arrow Enhance
Down Fall: Enhance
Jump Shot: Enhance
Cartas
Vermelhas
3 Glass Mole Lvl10: 10% de dano por 10 segundos depois de tomar uma Pot de SP (30%)
Azuis
3 Nuaele Lvl10: 10% de Magic Defence (30%): MDef.
Roxas
3 Dullahan Lvl10: 10% de Chance de Reviver (30%): Uma das melhores em quesito de Utilidade.
Ou
3 Gazing Golem Lvl10: 10% de Usar Pain Barrier quando atingido (30%): Pain Barrier num Archer.
Se vc tiver posto Pied, você consegue a skill Marschierendeslied que é uma Pain Barrier
Verdes
3 Ellaganos Lvl10: +10 DEX (30): Mais DEX.
PET
2 Primus two-handed (Bow, 2H-Sword ou 2H-Spear)
Quanto mais Slots vermelhos tiverem na arma melhor. (Menos Magic Atk/Amplification)
2 Primus Plate Armor (Chest/Pants)
Quanto mais Roxos Melhor.
HP, Evasion ou Crit Rate
Pode-se equipar qualquer item que possa se passar por Team Storage. (Talvez isso mude com o update dos trancends)
Gemas até então não vi Aumentar nada.
Fale com o Companion Trader para aumentar os status Base do Pet (Falcão e Ground Pet) lembrando que se aparecer apenas 1, retire ele e deixe apenas o que quer upar.
Outras Builds
Cannonner: http://www.tosbase.com/tools/skill-simulator/build/cjxuo0dax4/
Hackapalle: http://www.tosbase.com/tools/skill-simulator/build/burdyp77b8/
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 81% x 10 SP: 24 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 10: Attack: 258% Bounced Arrow Attack: 206% SP: 21 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 3
Hunter |
5 / 5 2 Snatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30% Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Snatching [Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding]. Level 5: 201% Attack per 0.5 seconds Duration: 5 seconds SP: 59 Type: Melee / Attack Cooldown: 15s 5 / 5 Rush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10% Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Rush Dog [Physical] Order your companion to charge and attack an enemy. Level 5: Attack: 153% x 5 SP: 52 Type: Melee / Attack Cooldown: 5s |
Rank 4
Hunter |
10 / 10 2 Snatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30% Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Snatching [Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding]. Level 10: 246% Attack per 0.5 seconds Duration: 5 seconds SP: 82 Type: Melee / Attack Cooldown: 15s 10 / 10 Rush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10% Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Rush Dog [Physical] Order your companion to charge and attack an enemy. Level 10: Attack: 188% x 5 SP: 73 Type: Melee / Attack Cooldown: 5s |
Rank 5
Hunter |
15 / 15 2 Snatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30% Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Snatching [Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding]. Level 15: 292% Attack per 0.5 seconds Duration: 5 seconds SP: 105 Type: Melee / Attack Cooldown: 15s 15 / 15 Rush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10% Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Rush Dog [Physical] Order your companion to charge and attack an enemy. Level 15: Attack: 222% x 5 SP: 94 Type: Melee / Attack Cooldown: 5s 10 / 10 2 Retrieve: Decreased Defense Type: Active * Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level * Increases SP consumption by 10% Hunter 2nd Circle required Retrieve: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level * +10% added damage at maximum level Hunter 2nd Circle required Retrieve [Physical] Order your companion to drag a target towards you. The target becomes unable to attack and suffers continuous damage. Level 10: Attack: 344% Maximum Duration: 5 seconds SP: 90 Type: Melee / Attack Cooldown: 10s 5 / 5 Growling Your companion intimidates enemies to prevent them from approaching. Enemies will become fearful. Level 5: [Fear] Duration: 8 seconds Disables Growling AI if the distance is greater than 250 between you and the companion Growling AI Duration: 10 minutes SP: 73 Type: Melee / Attack Cooldown: 34s |
Rank 6
Falconer |
1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s 1 / 1 Roost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10% Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54 Type: Melee / Attack Cooldown: 20s 5 / 5 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 5: AoE defense ratio is fixed to 1 Duration: 15 sec SP: 102 Type: Melee / Attack Cooldown: 35s 3 / 5 Hovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20% Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10% Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50% Falconer 2nd Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies. Level 3: Attack: 732% Duration: 10 sec +50% damage to Beast type enemies SP: 83 Type: Melee / Attack Cooldown: 35s 5 / 5 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 5: Attack: 1208% Number of targets: 15 +50% damage to Beast type enemies SP: 109 Type: Melee / Attack Cooldown: 25s |
Rank 7
Falconer |
10 / 10 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 10: Attack: 1480% Number of targets: 15 +50% damage to Beast type enemies SP: 150 Type: Melee / Attack Cooldown: 25s 5 / 5 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 5: Attack: 197% x6 +50% damage to Beast type enemies SP: 134 Type: Melee / Attack Cooldown: 45s |
Rank 8
Falconer |
15 / 15 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 15: Attack: 1753% Number of targets: 15 +50% damage to Beast type enemies SP: 192 Type: Melee / Attack Cooldown: 25s 10 / 10 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 10: Attack: 251% x6 +50% damage to Beast type enemies SP: 190 Type: Melee / Attack Cooldown: 45s 5 / 5 Aiming Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level. Level 5: Duration: 75 seconds SP: 230 Type: Melee / Attack Cooldown: 30s 5 / 5 Pre-Emptive Strike: Remove Hovering Type: Active * The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Strike: Remove Sonic Strike Type: Active * The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Attack: First Strike Type: Active * When [Pre-Emptive Attack] is active and the enemy's HP is at 100%, Critical Rate increases by 10% per attribute level * Increases SP consumption by 5 Falconer 3rd Circle Required Pre-Emptive Strike The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP. Level 5: Consume 45 SP per 5 sec +50% increased damage for Hovering and Sonic Strike SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 9
Mergen |
5 / 5 2 Homing Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Homing Arrow: Quick Charge Type: Active * Decreases charging time of [Homing Arrow] by half * Increases SP consumption by 20% Mergen 2nd Circle Required Homing Arrow [Missile: Bow] Aim straight at the enemy and fire multiple arrows. Level 5: Attack: 466% x 5 SP: 211 Type: Missile / Attack Cooldown: 33s Required Stance: TwoHandBow 5 / 5 2 Triple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20% Mergen 2nd Circle Required Triple Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well. Level 5: Attack: 512% x 3 SP: 196 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow 5 / 5 Arrow Sprinkle: Enhance Type: Passive * Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Arrow Sprinkle [Missile: Bow] Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit. Level 5: Attack: 163% x No. of Hits Arrow Rain Duration: 3 seconds SP: 270 Type: Missile / Attack Cooldown: 42s Required Stance: TwoHandBow |
Rank 10
Mergen |
10 / 10 2 Triple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20% Mergen 2nd Circle Required Triple Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well. Level 10: Attack: 627% x 3 SP: 298 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow 5 / 5 Jump Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jump Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 2nd Circle Required Jump Shot [Missile:Bow] Jump backward and fire arrows straight ahead, damaging enemies in a line. Level 5: Attack: 1893% Backward Movement Distance: 30 SP: 309 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow 5 / 5 2 Down Fall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Down Fall] by 0.5% per attribute level * +10% added damage at maximum level Mergen 2nd Circle Required Down Fall [Missile:Bow] Fire several arrows into the air to rain down on a single designated enemy. You will stop inflicting damage if you and the enemy are too far from each other. Level 5: Attack per 0.2 sec 307% Duration 5.5 sec SP: 368 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow |
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Comments (7)
Mergen 2 é um dano bem escroto quando vc tem AoE atk Ratio (a passiva do circling da +3) então se for em busca do dano o mergen é a melhor escolha, pra dar protect pro pet (minha escolha) QS3 e a build pelo Roleplay e ter mais controle Pied 2.
o proposito da build é Controle com um POUCO de dano.
vc acha que vai ter dano com Hunter e Pied na mesma build? esqueça.