[Apr 25th 2018] New classes have been added to the skill simulator!

[SA] Zieglers Archer Build: Hackapelle (26/09/18)

Created by Violet Ziegler on Nov 30th 2017 (Last Updated: Sep 27th 2018).
This is a public build.
0
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
WIP

Outras builds possiveis

Archer 1>Ranger3>Rogue 2>Fletcher1>Hacka3 DPS Burst e contínuo (Barbed Arrow)
Archer 1>QS 3>Falconner 3> Hacka2 AoE Burst

Status
70 STR (Investido)
70 CON (Investido, se precisar de mais CON fique a vontade, conteúdo end game tá machucando)
Resto DEX


2:2:1 de distribuição até chegar em suas respectivas metas

Atributos

Vou Listar aqui apenas os Importantes, lembrando que os "Enhance" são para suas skills principais, tente sempre deixar no 30/50/70 dependendo de seu investimento.


Quarrel Shooter (se for QS)

Scatter Caltrops: Enhance
Scatter Caltrops: Duration
Shield Mastery: Missile Defense
Weapon Swap

Ranger

Companion Mastery: Tenacity
Train: Ground Companion
Companion First Aid
Snatching: Airborne Enemy Damage
Snatching: Enhance
Praise: Movement Speed Mais Focado pra PVP, porém ainda é Útil no PVE (Caso tenha tirado do Snatching para adicionar aqui.
Rush Dog: Enhance

Falconner(Caso seja Falconner)

Hawk Hunt Melhor Atributo EVAR (deixa o Call na barra que o falcão gosta de bugar).
Circling: Expand AoE+3 por 11s +1 por nível do atributo (MAX 15 lvls.)
Pheasant: Rapid Attack Altíssimo dano
Pre-Emptive Attack: First Strike 100% Critica.
Sonic Strike: Enhance
Sonic Strike: Confusion
Train: Flying Companion DMG Boost se vc upar o dano do Falcão com o Companion Master
Circling: Decreased Nullification Bom atributo defensivo.
Hovering: AlertApenas use o hovering em boss depois da sua rotação de skills de falco.
Hovering: Attack Speed Buff
Hovering: Duration

Hackapalle

Triple Arrow: Enhance
Triple Arrow: Triple
Arrow Sprinkle: Enhance
Homing Arrow: Quick Charge
Homing Arrow Enhance
Down Fall: Enhance
Jump Shot: Enhance


Cartas

Vermelhas
3x Centarus Card Lvl10: +2 AoE Atk Ratio (6 AoE Atk Ratio)

Azuis
3x Armaos Card Lvl10: 10% de criar 1000 de escudo (3000 de Shield)

Roxas
3x Werewolf Card Lvl10: 10% de Chance de Bater pelas costas (30%):

Verdes
3x Ellaganos Lvl10: +10 DEX (30) / 3x Abomination Lvl10: +5 DEX +5 CON (15 DEX e 15 CON)

PET

2 Primus Weapon
HP e Evasion

2 Primus Plate Armor (Chest/Pants)
HP, Evasion

Pode-se equipar qualquer item que possa se passar por Team Storage exceto transcendido.

Gemas até então não vi Aumentar nada.

Fale com o Companion Trader para aumentar os status Base do Pet lembrando que se aparecer apenas 1, retire ele e deixe apenas o que quer upar.



Outras Builds

Cannonner: http://www.tosbase.com/tools/skill-simulator/build/cjxuo0dax4/

Falconner: http://www.tosbase.com/tools/skill-simulator/build/f5qcwtdsht/

Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Ranger
5 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 5:
Attack: 135% x 5
SP: 35

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 5:
Attack 264%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 30

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Damage +5%
Add. damage 50
Duration 5 min
SP: 40

Type: Melee / Buff
Cooldown: 25s
Rank 3
circle 2
Ranger
10 / 10
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 10:
Attack: 165% x 5
SP: 53

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 10:
Attack 324%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 45

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Steady Aim
Ranger14 Ranger32
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 10:
Damage +10%
Add. damage 100
Duration 5 min
SP: 60

Type: Melee / Buff
Cooldown: 25s
0 / 5
Time Bomb Arrow
Ranger28 Ranger35
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 3
Ranger
15 / 15
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 15:
Attack: 196% x 5
SP: 72

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 15
2
High Anchoring
Ranger12 Ranger31 Ranger34
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 15
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 10:
Attack 324%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 45

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
Steady Aim
Ranger14 Ranger32 Ranger33
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 15:
Damage +15%
Add. damage 150
Duration 5 min
SP: 81

Type: Melee / Buff
Cooldown: 25s
0 / 10
Time Bomb Arrow
Ranger28 Ranger35 Ranger36
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
3
Bounce Shot
Ranger13 Ranger3
Bounce Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Bounce Shot: Slow
Type: Active
* Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow]
* Increases SP consumption by 30%

Ranger 3rd Circle required
Bounce Shot

[Missile: Bow]
Fires an arrow that splits upon hitting a target to hit other adjacent enemies.

Level 1:
Attack: 288%
Number of Targets: 2
SP: 27

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Spiral Arrow
Ranger6 Ranger30
Spiral Arrow: Critical
Type: Active
* Increases critical chance of [Spiral Arrow] by 13% per attribute level
* Increases SP consumption by 20%

Ranger 3rd Circle required
Spiral Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Spiral Arrow

[Missile: Bow]
Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense.

Level 5:
Attack: 196% x 6
SP: 45

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 5
circle 1
Rogue
5 / 5
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 5:
Critical Chance: +40%
Duration: 50 seconds
SP: 100

Type: Melee / Buff
Cooldown: 70s
5 / 5
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 5:
Evasion: -15%
Targets: 7
Duration: 20 seconds
SP: 94

Type: Melee / Attack
Cooldown: 25s
0 / 5
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
0 / 5
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 2
Rogue
10 / 10
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 10:
Critical Chance: +50%
Duration: 70 seconds
SP: 133

Type: Melee / Buff
Cooldown: 70s
10 / 10
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 10:
Evasion: -30%
Targets: 12
Duration: 30 seconds
SP: 126

Type: Melee / Attack
Cooldown: 25s
0 / 10
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
0 / 10
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Evasion
Evasion

Increases your evasion.

Level 5:
Evasion: +25%
Duration: 20 seconds
SP: 105

Type: Melee / Buff
Cooldown: 90s
0 / 5
Lachrymator
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
* Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds
* Increases SP consumption by 10%

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
* Increases range of [Lachrymator] to 75
* Increases SP consumption by 40%

Rogue 2nd Circle required
Lachrymator

Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.

Level 1:
Lachrymator Duration: 8 seconds
SP: 82

Type: Melee / Attack
Cooldown: 60s
5 / 5
3
Backstab
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
* Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
* Increases the duration by 1 sec per attribute level
* Increases SP consumption by 30%

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.

Level 5:
Attack 445% x 2
Critical Chance: 40%
SP: 116

Type: Melee / Attack
Cooldown: 10s
Required Stance: BowAndDagger, BowAndSword
Rank 7
circle 3
Rogue
15 / 15
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 15:
Critical Chance: +60%
Duration: 90 seconds
SP: 166

Type: Melee / Buff
Cooldown: 70s
10 / 15
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 10:
Evasion: -30%
Targets: 12
Duration: 30 seconds
SP: 126

Type: Melee / Attack
Cooldown: 25s
0 / 15
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
0 / 15
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Evasion
Evasion

Increases your evasion.

Level 10:
Evasion: +50%
Duration: 25 seconds
SP: 139

Type: Melee / Buff
Cooldown: 90s
0 / 10
Lachrymator
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
* Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds
* Increases SP consumption by 10%

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
* Increases range of [Lachrymator] to 75
* Increases SP consumption by 40%

Rogue 2nd Circle required
Lachrymator

Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.

Level 1:
Lachrymator Duration: 8 seconds
SP: 82

Type: Melee / Attack
Cooldown: 60s
10 / 10
3
Backstab
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
* Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
* Increases the duration by 1 sec per attribute level
* Increases SP consumption by 30%

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.

Level 10:
Attack 567% x 2
Critical Chance: 50%
SP: 154

Type: Melee / Attack
Cooldown: 10s
Required Stance: BowAndDagger, BowAndSword
0 / 5
Burrow
Rogue8
Burrow: Damage
Type: Active
* Deals damage equal to your physical attack on nearby enemies when removing [Burrow]
* Increases SP consumption by 10%

Need the 3rd circle of Rogue
Burrow

Hide underground to conceal your appearance. In this state you can attack but cannot move.

Level 1:
Skill Critical Rate: +5%
SP: 84

Type: Melee / Attack
Cooldown: 35s
Rank 8
circle 1
Hackapell
5 / 5
2
Skarphuggning
Hackapell1
Skarphuggning: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Skarphuggning: Enhance AoE
Type: Active
* Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Skarphuggning

[Physical] - [Slash]
Aim at the upper part of the enemy and slash.

Level 5:
Attack: 518% x 4
AoE Attack Ratio: 3
Able to use while riding
SP: 141

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndSword
4 / 5
2
Storm Bolt
Storm Bolt: Lightning
Type: Active
* Increases Storm Bolt damage by 50% on frozen or Ice property enemies
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Storm Bolt

[Physical] - [Pierce]
Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds.

Level 4:
Attack: 630% x3
Debuff Duration: 24 seconds
[Bleeding] Chance: 30%
Able to Use while Riding
SP: 161

Type: Melee / Attack
Cooldown: 18s
Required Stance: BowAndSword
1 / 5
2
Cavalry Charge
Hackapell3 Hackapell8
Cavalry Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cavalry Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Cavalry Charge: Enhance
Type: Active
* Increases defense by 10% per attribute level for 5 sec after using [Cavalry Charge]
* Increases SP consumption by 30%

Hackapell 1st Circle Required
Cavalry Charge

[Physical] - [Strike]
Charge forward and deal damage to enemies you come in contact with. Enemies struck by Cavalry Charge become temporarily more vulnerable to critical attacks, increasing the likelihood of a critical hit against them.

Level 1:
Attack: 1122%
AoE Attack Ratio: 5
Able to use while riding
SP: 146

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Leg Shot
Hackapell4 Hackapell5
Leg Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Leg Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Leg Shot: Decreased Movement Speed
Type: Active
* Increases the movement speed reduction effect of [Leg Shot] by 1% per attribute level
* Increases SP consumption by 10%

Hackapell 1st Circle Required
Leg Shot

[Missile: Gun]
Aim at the target's leg and fire your pistol. The target's movement speed gets momentarily reduced.

Level 1:
Attack: 771%
Enemy Movement Speed -50% for 7 seconds
Able to use while riding
SP: 117

Type: Missile / Attack
Cooldown: 24s
Required Stance: BowAndPistol
Rank 9
circle 2
Hackapell
10 / 10
2
Skarphuggning
Hackapell1 Hackapell10
Skarphuggning: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Skarphuggning: Enhance AoE
Type: Active
* Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Skarphuggning

[Physical] - [Slash]
Aim at the upper part of the enemy and slash.

Level 10:
Attack: 635% x 4
AoE Attack Ratio: 3
Able to use while riding
SP: 188

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndSword
4 / 10
2
Storm Bolt
Hackapell11
Storm Bolt: Lightning
Type: Active
* Increases Storm Bolt damage by 50% on frozen or Ice property enemies
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Storm Bolt

[Physical] - [Pierce]
Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds.

Level 4:
Attack: 630% x3
Debuff Duration: 24 seconds
[Bleeding] Chance: 30%
Able to Use while Riding
SP: 161

Type: Melee / Attack
Cooldown: 18s
Required Stance: BowAndSword
1 / 10
2
Cavalry Charge
Hackapell3 Hackapell8
Cavalry Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cavalry Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Cavalry Charge: Enhance
Type: Active
* Increases defense by 10% per attribute level for 5 sec after using [Cavalry Charge]
* Increases SP consumption by 30%

Hackapell 1st Circle Required
Cavalry Charge

[Physical] - [Strike]
Charge forward and deal damage to enemies you come in contact with. Enemies struck by Cavalry Charge become temporarily more vulnerable to critical attacks, increasing the likelihood of a critical hit against them.

Level 1:
Attack: 1122%
AoE Attack Ratio: 5
Able to use while riding
SP: 146

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
2
Leg Shot
Hackapell4 Hackapell5
Leg Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Leg Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Leg Shot: Decreased Movement Speed
Type: Active
* Increases the movement speed reduction effect of [Leg Shot] by 1% per attribute level
* Increases SP consumption by 10%

Hackapell 1st Circle Required
Leg Shot

[Missile: Gun]
Aim at the target's leg and fire your pistol. The target's movement speed gets momentarily reduced.

Level 1:
Attack: 771%
Enemy Movement Speed -50% for 7 seconds
Able to use while riding
SP: 117

Type: Missile / Attack
Cooldown: 24s
Required Stance: BowAndPistol
5 / 5
Hakka Palle
Hakka Palle

Shout and assume an attacking stance. Increases base attack speed and the chance of avoiding melee attacks while riding a companion. Reduces Hackapell skill SP and stamina consumption.

Level 5:
Attack Speed: +15
Melee Attack Evasion Rate: +20%
Hackapell Skill SP Consumption: -25%
Stamina Consumption: -30%
Duration: 45 seconds
Able to use while riding
SP: 359

Type: Melee / Buff
Cooldown: 60s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Grind Cutter
Hackapell9
Grind Cutter: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Grind Cutter] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 2nd Circle Required
Grind Cutter

[Physical] - [Slash]
Cut down enemies before you continuously with a single-handed sword in your right hand.

Level 5:
Attack: 838% x 5
AoE Attack Ratio: 6
Able to use while riding
SP: 311

Type: Melee / Attack
Cooldown: 25s
Required Stance: BowAndSword
Rank 10
circle 3
Hackapell
10 / 10
2
Skarphuggning
Hackapell1 Hackapell10
Skarphuggning: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Skarphuggning: Enhance AoE
Type: Active
* Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Skarphuggning

[Physical] - [Slash]
Aim at the upper part of the enemy and slash.

Level 10:
Attack: 635% x 4
AoE Attack Ratio: 3
Able to use while riding
SP: 188

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndSword
4 / 10
2
Storm Bolt
Hackapell11
Storm Bolt: Lightning
Type: Active
* Increases Storm Bolt damage by 50% on frozen or Ice property enemies
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Storm Bolt

[Physical] - [Pierce]
Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds.

Level 4:
Attack: 630% x3
Debuff Duration: 24 seconds
[Bleeding] Chance: 30%
Able to Use while Riding
SP: 161

Type: Melee / Attack
Cooldown: 18s
Required Stance: BowAndSword
1 / 10
2
Cavalry Charge
Hackapell3 Hackapell8
Cavalry Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cavalry Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Cavalry Charge: Enhance
Type: Active
* Increases defense by 10% per attribute level for 5 sec after using [Cavalry Charge]
* Increases SP consumption by 30%

Hackapell 1st Circle Required
Cavalry Charge

[Physical] - [Strike]
Charge forward and deal damage to enemies you come in contact with. Enemies struck by Cavalry Charge become temporarily more vulnerable to critical attacks, increasing the likelihood of a critical hit against them.

Level 1:
Attack: 1122%
AoE Attack Ratio: 5
Able to use while riding
SP: 146

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
2
Leg Shot
Hackapell4 Hackapell5
Leg Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Leg Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Leg Shot: Decreased Movement Speed
Type: Active
* Increases the movement speed reduction effect of [Leg Shot] by 1% per attribute level
* Increases SP consumption by 10%

Hackapell 1st Circle Required
Leg Shot

[Missile: Gun]
Aim at the target's leg and fire your pistol. The target's movement speed gets momentarily reduced.

Level 1:
Attack: 771%
Enemy Movement Speed -50% for 7 seconds
Able to use while riding
SP: 117

Type: Missile / Attack
Cooldown: 24s
Required Stance: BowAndPistol
5 / 5
Hakka Palle
Hakka Palle

Shout and assume an attacking stance. Increases base attack speed and the chance of avoiding melee attacks while riding a companion. Reduces Hackapell skill SP and stamina consumption.

Level 5:
Attack Speed: +15
Melee Attack Evasion Rate: +20%
Hackapell Skill SP Consumption: -25%
Stamina Consumption: -30%
Duration: 45 seconds
Able to use while riding
SP: 359

Type: Melee / Buff
Cooldown: 60s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Grind Cutter
Hackapell9
Grind Cutter: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Grind Cutter] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 2nd Circle Required
Grind Cutter

[Physical] - [Slash]
Cut down enemies before you continuously with a single-handed sword in your right hand.

Level 5:
Attack: 838% x 5
AoE Attack Ratio: 6
Able to use while riding
SP: 311

Type: Melee / Attack
Cooldown: 25s
Required Stance: BowAndSword
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