Siber's ZeaDruid : iSusGuild TosTH (feat.Lapinel)
Created by Siber on Jan 15th 2018 (Last Updated: Jan 15th 2018).
This is a public build.
8
Stats
First you want to know about stats. Generally my opinion is that SPR focused Zealot is for economic build, STR is for general build and DEX is for premium high end build. why?
with cheap gears you want to focus on SPR and have Blind Faith do the job for you. it will contribute for a large portion of your damage. you could do well going SPR and having Priest / Bokor in your build.
with medium gears you want to focus on STR as STR becomes more valuable as it scales well with most your skills. You do not have to rely on Blind Faith so much. But you also perhaps do not yet have high enough crit chance to fully benefit from critical damage stacking.
But THIS build is not for the cheap. It is for maximum performance & with style as well.
with high end gears you will have enough STR to accurately hit your targets, you will also have enough SPR to make a decent use of Blind Faith and you will have a lot of DEX to fully benefit from high critical attack (will find out why this is good), from high Atkspeed (for monk) and from high block pen (which is important as high level pvp players tend to stack CON).
Build
Cleric1:
Standard Heal, Cure, Safety Zone
Why not Cleric2 for DivineMight? You are DPS. In dungeons or GvG, your support will provide DivineMight for you
Krivis3:
Aukuras1/15 a little bit of this and that. lower your enemies accuracy. cut down status time. add a bit of dmg. the attribute also adds Fire Property Resistance. Not a core skill by any mean.
Zalciai15/15 important skill. raise party critical atk while lowering enemies CR. it is a good skill and should be used every CD.
Zaibas14/15 quick & many hits skill that combo well with Blind Faith. helps in doing burst damage.
DivineStigma10/10 ok skill. Combo with Zaibas.
Melstis5/5 Melstis combo well with Zealot skills. Extend the duration of buffs.
Monk1:
Double Punch, Palm Strike and Hand Knife all scale with Atkspeed (hence DEX)
Double Punch is important as we use it to replace auto attack (as Druid transformed mode do not let you do auto attack)
Palm Strike and Hand Knife i mostly use for pvp (knock down)
Druid2:
The key part and what differentiate this build from the rest
You will want to use Shapeshift1/10 and Transform5/5 into a monster of your choice (be creative here). My choice is Lapinel, the tiny rabbit that locates in Vanrandis Room3. The 3rd slot ability of Lapinel is a 10 seconds Speedbuff 5 secs CD (raise your speed to 58 which is near speed cap at 62. whats not to like). See below for reference.
cannot do auto attack. and thats why you need Monk1 Double Punch.
and Lapinel Druid Animal Type specialty gives +200 crit rate
Carnivory, Chortasmata and Sterea Trofh are standard Druid skills.
Wurmheart also mentioned on iTos forum:
Chortasmata is not the culprit on it’s own, as it doesn’t lower/increase plant mob defenses.
Rather mob races seem to have stat modifiers, race change buffs swap those around.
Plant mobs gain +% mdef and -% pdef in return, and I’d wager it’s about 7-15% ish range. But it’s hard to specificy how much exactly.
So this can also gives a bit of damage boost to our wide range of p.atk skill as well.
Zealot2:
Invulnerable1/10 Great one point skill
Immolation8/10 Standard Zealot damage skill and you will like its Fire Property Resistance attribute
Beady Eyed1/10 You will want its Surprise Attack attribute +200 crit rate for 5 seconds with 10 seconds CD
Fanatisim10/10 Standard Zealot damage buff skill
Fanatic Illusion10/10 Standard Zealot damage skill
Blind Faith5/5 increase your damage for 40 hits scale on SPR for the duration of the buff. But we like it because its attribute BF Sacred Shock gives 50% bonus to critical damage while BF debuff is on targets.
So you have +200 crit rate from Druid Animal Type Specialty attribute +200 crit rate from Zealot Beady Eyed attribute and a boost in crit rate (in form of lowering CR) and crit damage from Krivis Zalciai and big crit damage boost from Zealot Blind Faith Sacred Shock attribute. This is why this guide with high end gears you want to stack a lot of DEX (a good mix of DEX and STR perhaps). You will then become a tiny angry rabbit with high crit chance high crit damage doing massive number of hits with lightning quick movespeed and atkspeed plus you also cannot be knockback or knockdown. it's devastating.
EZEZ.
Siber/
iSusGuild
ThaiTos
First you want to know about stats. Generally my opinion is that SPR focused Zealot is for economic build, STR is for general build and DEX is for premium high end build. why?
with cheap gears you want to focus on SPR and have Blind Faith do the job for you. it will contribute for a large portion of your damage. you could do well going SPR and having Priest / Bokor in your build.
with medium gears you want to focus on STR as STR becomes more valuable as it scales well with most your skills. You do not have to rely on Blind Faith so much. But you also perhaps do not yet have high enough crit chance to fully benefit from critical damage stacking.
But THIS build is not for the cheap. It is for maximum performance & with style as well.
with high end gears you will have enough STR to accurately hit your targets, you will also have enough SPR to make a decent use of Blind Faith and you will have a lot of DEX to fully benefit from high critical attack (will find out why this is good), from high Atkspeed (for monk) and from high block pen (which is important as high level pvp players tend to stack CON).
Build
Cleric1:
Standard Heal, Cure, Safety Zone
Why not Cleric2 for DivineMight? You are DPS. In dungeons or GvG, your support will provide DivineMight for you
Krivis3:
Aukuras1/15 a little bit of this and that. lower your enemies accuracy. cut down status time. add a bit of dmg. the attribute also adds Fire Property Resistance. Not a core skill by any mean.
Zalciai15/15 important skill. raise party critical atk while lowering enemies CR. it is a good skill and should be used every CD.
Zaibas14/15 quick & many hits skill that combo well with Blind Faith. helps in doing burst damage.
DivineStigma10/10 ok skill. Combo with Zaibas.
Melstis5/5 Melstis combo well with Zealot skills. Extend the duration of buffs.
Monk1:
Double Punch, Palm Strike and Hand Knife all scale with Atkspeed (hence DEX)
Double Punch is important as we use it to replace auto attack (as Druid transformed mode do not let you do auto attack)
Palm Strike and Hand Knife i mostly use for pvp (knock down)
Druid2:
The key part and what differentiate this build from the rest
You will want to use Shapeshift1/10 and Transform5/5 into a monster of your choice (be creative here). My choice is Lapinel, the tiny rabbit that locates in Vanrandis Room3. The 3rd slot ability of Lapinel is a 10 seconds Speedbuff 5 secs CD (raise your speed to 58 which is near speed cap at 62. whats not to like). See below for reference.
cannot do auto attack. and thats why you need Monk1 Double Punch.
and Lapinel Druid Animal Type specialty gives +200 crit rate
Carnivory, Chortasmata and Sterea Trofh are standard Druid skills.
Wurmheart also mentioned on iTos forum:
Chortasmata is not the culprit on it’s own, as it doesn’t lower/increase plant mob defenses.
Rather mob races seem to have stat modifiers, race change buffs swap those around.
Plant mobs gain +% mdef and -% pdef in return, and I’d wager it’s about 7-15% ish range. But it’s hard to specificy how much exactly.
So this can also gives a bit of damage boost to our wide range of p.atk skill as well.
Zealot2:
Invulnerable1/10 Great one point skill
Immolation8/10 Standard Zealot damage skill and you will like its Fire Property Resistance attribute
Beady Eyed1/10 You will want its Surprise Attack attribute +200 crit rate for 5 seconds with 10 seconds CD
Fanatisim10/10 Standard Zealot damage buff skill
Fanatic Illusion10/10 Standard Zealot damage skill
Blind Faith5/5 increase your damage for 40 hits scale on SPR for the duration of the buff. But we like it because its attribute BF Sacred Shock gives 50% bonus to critical damage while BF debuff is on targets.
So you have +200 crit rate from Druid Animal Type Specialty attribute +200 crit rate from Zealot Beady Eyed attribute and a boost in crit rate (in form of lowering CR) and crit damage from Krivis Zalciai and big crit damage boost from Zealot Blind Faith Sacred Shock attribute. This is why this guide with high end gears you want to stack a lot of DEX (a good mix of DEX and STR perhaps). You will then become a tiny angry rabbit with high crit chance high crit damage doing massive number of hits with lightning quick movespeed and atkspeed plus you also cannot be knockback or knockdown. it's devastating.
EZEZ.
Siber/
iSusGuild
ThaiTos
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: |
Rank 2
Krivis |
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Rank 3
Krivis |
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Rank 4
Krivis |
1 / 15 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 1: Heal factor 30% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 28 Type: Magic / Buff Cooldown: 60s Element: 15 / 15 Zalciai: Duration Type: Active * Increases duration of [Zalciai] by 3 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Zalciai: Magic Amplification Type: Active Increases magic amplification by 12 per attribute level when [Zalciai] is active * Increases SP consumption by 10% Krivis 1st Circle required Zalciai: Enhance Type: Passive * Increases critical attack of [Zalciai] by 1% per attribute level Lv. 3 Zalciai required Zalciai Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies. Level 15: Ally's Critical Attack: +102 Enemy's Critical Resistance: -150 SP: 138 Type: Magic / Buff Cooldown: 20s Element: 14 / 15 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 14: 0.3 second attack 82% No. of Hits: 18 Magic Circle Duration: 30 seconds SP: 147 Type: Magic / Attack Cooldown: 20s Element: 10 / 10 Divine Stigma: Duration Type: Active * Increases duration of [Divine Stigma] by 6 seconds per attribute level Increases SP consumption by 20% Krivis 2nd Circle required Divine Stigma: Defeat Devil Type: Active * Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level * Increases SP consumption by 20% Requires Divine Stigma Level 10 Divine Stigma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level * +10% added damage at maximum level Krivis 2nd Circle required Divine Stigma Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated. Level 10: Attack: 237% STR, INT: +87 Effect Duration: 0 seconds Stigma Duration: 15 seconds No. of Targets: 5 SP: 102 Type: Magic / Attack Cooldown: 30s Element: 5 / 5 Melstis Creates a magic circle that extends the duration of beneficial effects on you and your party members. The amount of time that effects are extended by will not surpass 20 seconds. Does not apply to invincibility effects. Level 5: Duration +100% Consumes Holy Powder x5 SP: 86 Type: Magic / Buff Cooldown: 60s |
Rank 5
Monk |
5 / 5 Double Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30% Monk 2nd Circle required Double Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time. Level 5: Attack: 157% x 2 SP: 32 Type: Melee / Attack Cooldown: 0s 5 / 5 Palm Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Palm Strike: Bleeding Type: Active * Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds * Increases duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to the character's physical attack * Increases SP consumption by 10% Monk 1st Circle required Palm Strike: Remove Knockdown Type: Active [Palm Strike] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Monk 1st Circle required Palm Strike [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack). Level 5: Attack: 423% AoE Attack Ratio: 6 SP: 72 Type: Melee / Attack Cooldown: 15s 5 / 5 Hand Knife: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Hand Knife: Armor Break Type: Active * Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds * Increases the chance by 10% per attribute level from Lv2 * Increases SP consumption by 50% Monk 1st Circle required Hand Knife: Remove Knockdown Type: Active * [Hand Knife] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Monk 1st Circle required Hand Knife [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack). Level 5: Attack: 598% AoE Attack Ratio: 2 SP: 67 Type: Melee / Attack Cooldown: 15s |
Rank 6
Druid |
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Rank 7
Druid |
10 / 10 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 10: Attack: 332% x 25 Maximum targets: 8 Duration: 10 seconds SP: 180 Type: Magic / Attack Cooldown: 20s 9 / 10 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 9: Attack 250% Floral Scent recovery 840 Duration 19 sec SP: 190 Type: Magic / Attack Cooldown: 20s Element: 1 / 10 Shape Shifting Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration. Level 1: Able to use the monster's skill Maximum Duration: 60 seconds SP: 56 Type: Magic / Attack Cooldown: 120s 5 / 5 Sterea Trofh Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you. Level 5: Duration: 10 seconds SP: 110 Type: Magic / Attack Cooldown: 30s 5 / 5 Transform Transform back into the monster that you last shape shifted to. Level 5: Able to use the monster's skill Maximum Duration: 100 seconds SP: 114 Type: Magic / Attack Cooldown: 120s |
Rank 8
Zealot |
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Rank 9
Zealot |
1 / 10 Invulnerable Become immune to knockback and knockdown. Level 1: Duration: 21 seconds SP: 150 Type: Magic / Buff Cooldown: 50s 8 / 10 2 Immolation: Fire Property Attack Type: Active * Increases Fire property attack by 100 per attribute level when using Immolation * Increases SP consumption by 20% Zealot 1st Circle Required Immolation: Enhance Type: Passive * Increases the damage dealt on an enemy with [Immolation] by 0.5% per attribute level * +10% added damage at maximum level Zealot 1st Circle Required Immolation: Fire Property Resistance Type: Active * Increases Fire property resistance by 300 per attribute level when using Immolation * Increases SP consumption by 10% Zealot 1st Circle Required Immolation [Physical] - [Fire] Sets enemies on fire, inflicting Fire property damage. Your own body also catches fire, reducing your HP. Your character will not become incapable of combat from this damage. Level 8: Reduces 1% HP every 0.5 sec. 327% Fire damage every 0.5 sec. Duration 5 sec. SP: 272 Type: Melee / Buff Cooldown: 40s Element: 1 / 10 Beady Eyed: Ambush Type: Active * Increases critical rate of [Beady Eyed] by 20 per attribute level for 5 sec. * Increases SP consumption by 30% Zealot 1st Circle Required Beady Eyed Move to the back of enemies in an instant. Level 1: Maximum Movement Distance: 105 SP: 73 Type: Magic / Buff Cooldown: 10s 10 / 10 Fanaticism Lose the ability to recover HP while increasing damage dealt to enemies. Level 10: Duration 15 sec Increased damage by 55% Does not stack with Healing Factor SP: 393 Type: Magic / Buff Cooldown: 30s Element: 5 / 5 Fanatic Illusion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fanatic Illusion] by 0.5% per attribute level * +10% added damage at maximum level Zealot Circle 2 required Fanatic Illusion: Increase Accuracy Type: Active * Increases accuracy of [Fanatic Illusion] by 100 per attribute level * Increases SP consumption by 20% Zealot Circle 2 required Fanatic Illusion [Physical] - [Lightning] Envelop your body in lightning, dealing damage to nearby enemies. Continuously consumes SP and cancels if SP runs out. Level 5: Attack per second: 748% Duration: 15 seconds Consumes 56 SP per second SP: 0 Type: Melee / Buff Cooldown: 30s Element: 5 / 5 Blind Faith: Holy Impact Type: Active * Increases critical damage dealt to enemies hit by the additional damage of Blind Faith by 10% per attribute level for 10 sec. Zealot Circle 2 required Blind Faith [Magic] - [Holy] Consume 50% of your remaining SP to deal additional Holy property damage. Level 5: Duration: 40 seconds Consumed SP x2.8 = additional attack Maximum 40 attacks SP: 0 Type: Melee / Buff Cooldown: 40s Element: |
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Comments (4)
Questions for you as I am planning to reroll my "economy" spr zealots into something that has higher mobility and boss damage.
1. First I want to reconfirm that while in the form of Lapinel, you can actually double punch (this is a big deal). I read on the druid forum that during transformation your character becomes really "clunky", can you really reliably spam double punch fast enough to justify the Dex oriented build?
2. How does this compare to the C1 K3 Monk3 Zealot2 or C2 K3 Druid 2 Zealot 2 variants? It seems that Monk 1 is rather lackluster.
Any game play videos you can show?
Thanks a bunch
For weapon, you will want Masinios 350 or Solmiki 2H Mace. I prefer Masinios though because the internal cooldown on Solmiki 2H mace ability (lower defense) is rather long. Solimiki has an advantage at higher trans level as its base dmg is higher. 350 red 2H drop with good stats rolled is also viable (personally for me this is most preferrable option as Zealot benefit more from all round stats than other classes). but also need tp consider that it comes with lower potential at 11 so +16 +21 enhancement chance is lower.
For Gems, if you dont have substancial crit rate like 700+ you probably want to use lv8 green gem. otherwise red is fine too.
For armor, best performance comes from Solmiki leather 7 pieces. it is still the best for p.atker.
Does 700 crit rate include +200 crit rate from Animal Type and +200 crit rate from Beady Eyed?
Or you mean 700 crit rate before using any skills.