[Apr 25th 2018] New classes have been added to the skill simulator!

(Updated!) "Gus, the One Man Army" - by Gusman and Messalla - Work in Progress

Created by Gusmann on May 18th 2017 (Last Updated: Jun 4th 2017).
This is a public build.
12
This is an easy to follow guide to Swordsman DPS designed to take advantage of the new class changes. This guide was created by me and my friend Messalla from Silute, both old-school hardcore gamers who likes to min/max and theorycraft builds in every game we happen to play.



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Work in Progress. I’ll update this guide whenever I find a way to optimize the build.


Update
Updated Stat distribution.
Updated Skill Choices
Updated Class Path


Attention - Big update!
After thoroughly testing this build with some other friends we came to the conclusion that the OPTIMAL path is Swordsman 2 > Highlander 2 > Barbarian 1 > Doppel 3. The whole guide will be adapted to match these choices.

Thanks to all that helped me through feedback!



1. Introduction
This build is entirely focused on PVE. Though it can perform ok in some PVP situations, it was not designed for this purpose. Use at your own risk.
We designed this build in hope to help players that are lost during transition stage between the old and the new combat system.

2. Classes and Ranks
This is a Swordsman build that uses Highlander, Barbarian and Doppelsoeldner to deliver the highest DPS through an easy rotation with little to no downtime, while being extremely reliable both on boss fights and grinding.

2.1 Swordsman Rank 2
While some may argue that we’re “losing” damage by picking swordsman C2, we believe it’s the complete opposite.
Swordsman C2 gives you reliable self-buffs like Concentrate, Pain-Barrier and Restrain. Concentrate alone can give you a ton of damage, with virtually zero downtime. Pain-barrier makes you immune to knock downs and we all know that in order to DPS one must be standing on his feet, not on the ground or running from the boss.
Gung Ho is a bad skill, so we pick Bash and use it for early leveling and late game combo with Doppel's Punish.

2.2 Highlander Rank 2
Well, this is where we get the foundation of our build, with some really good DPS abilities that will be the bread and butter of our rotation.
First we pick Crown. This skill is good since it synergizes with Highlander’s Moulinet and Doppelsoeldner’s Zucken , while Catar Stroke is just a filler for when you’ve got nothing else off-cooldown.
Then you put Crown to 10/10 to maximize its damage and debuff effect duration, and max Moulinet and Skyliner.
Crosscut is kept at level 1 so we can use it to empower Skyliner.

2.3 Barbarian Rank 1
For this build we only get one rank in Barbarian because Doppelsoeldner’s skills are stronger and synergize well with the rest of the build. We pick Barbarian C1 to give us a buff to Slash type attacks as well as some Crowd Control (CC) abilities like Helm Chopper and Embowel. Stomping Kick should be used when you've got no AoE skills left and there are more than 3 targets nearby. To use it simply jump and press the button. You can "chain stomp" if you keep clicking the skill.

Barbarian C1 is really important here. WIthout it our damage is garbage.

2.3 Doppelsoeldner Rank 3
This is the cherry on top of the cake. With Doppel we’re able to deliver much more damage with little cost and a lot of synergy with the rest of the build!

First we get Cyclone for some devastating AoE damage with a lot of style. This skill hits very hard, with relatively low Cooldown. Deeds of Valor is also very good for its extra damage, all you’ve got to do is take care of your positioning during fights so you don’t get wrecked.
Then we get Zucken, which sinergyzes very well with Crown.
Zornhau, Zucken and Redel are kept at level 6 so we can get their attributes, Zwercchau is for its debuff and Sturtzhau is an amazing filler with high damage.


2.4 Alternative Skill Path
If you want to get #1 in every bossfight you should follow this next build. it has great sustainable damage and doesnt go down due to level 15 Pain Barrier

Click Here to see the alternative build.


2.5 Attributes
Soon!


3. Combat Rotation
One thing I like about this build is how easy it is to perform a perfect combat rotation. All you've got to do is keep in mind some rules, and you're good to go. Below are these rules and an example of an ideal execution order of the skills.

Rule 1: Only cast Skyliner AFTER you cast Crosscut. This will help you maximize your damage because of the Bleeding effect.
Rule 2: Only cast Zucken and Moulinet AFTER you’ve casted Crown. This will help you maximize your damage because of the Shock effect.
Rule 3: Only cast Cleave if your next skill is Slash type. This will help you maximize your damage because of the Extra damage to Slash abilities provided by Cleave.
Rule 4: Use Wagon Wheel when you’ve got nothing left and need time to reset the cooldowns, or when you’re getting swarmed and need space to reposition yourself.
Rule 5: Save restrain for high number of enemies or when you’ve got nothing left and need to auto attack.
Rule 6: Keep track of your buffs and debuffs, mainly Concentrate, Pain Barrier and the Cleave debuff on the enemies.


Opener:
1x Zwerchhau (Increased Slash type damage)
2x Sturtzhau
1x Cleave (1st) (Increased Slash type damage)
1x Crosscut (1st) (applies Bleeding)
5x Skyliner (increased damage from Bleeding)
1x Crown (applies Shock)
1x Helm Chopper (1st) (Increased Cleave damage) (Applies Stun)
1x Cleave (2nd) (Increased Slash type damage)
1x Moulinet (increased damage from Crown)
1x Zornhau (applies Shock)
1x Zucken (increased damage from Shock)
1x Helm Chopper (2nd) (Increased Cleave damage) (Applies Stun)
1x Cleave(3rd) (Increased Slash type damage) (Increased damage from Stun)
1x Redel
1x Cyclone
1x Cyclone
2x Catar Stroke (Gives you time to reset)

This exact order helps you maximize damage and make the skills benefit the most from the increased damage buffs. After that the boss will most likely be dead of close to death depending on your group, so you have two options. You can either wait for the cooldowns to reset and restart your full rotation or you can do split it in smaller parts as exemplified below:

Bleeding Combo:
1x Crosscut (applies Bleeding)
1x Skyliner (increased damage from bleeding)

Crown Combo:
1x Crown (applies Shock)
1x Zucken (increased damage from Shock)
1x Moulinet (increased damage from Schock)

Cyclone Combo:
1x Cleave (Increased Slash type damage)
2x Cyclone (extra Slash damage)
1x Cleave (Increased Slash type damage)
1x Redel (extra Slash damage)

Hard to pronounce Combo:
1x Zwerchhau (Increased Slash type damage)
2x Sturtzhau
1x Redel


4. Stat Distribution
After the Combat System rework, stat distribution became tricky, and a little blurry, with little official information avaliable.

I'm personally leaning torwards STR > DEX, but the hardcore folks in Korea are using a different approach, so I'll put both next and you can chose.

Western Style:
SPR → 15 invested points
CON → 30 invested points
STR → Put the remainder here

Korean Style:
STR → Aim for 200 WITH equips
DEX → Put the remainder here

To help you decide, I'll link two videos here comparing DEX vs. STR effects on Cyclone.

Comparing Damage:


Comparing Attack Speed:



5. Gear/Equipment
Soon!

Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
5 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 5:
Attack: 200%
AoE Attack Ratio: 0
SP: 20

Type: Melee / Attack
Cooldown: 6s
0 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
5 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 5:
Attack: 200%
AoE Attack Ratio: 0
SP: 20

Type: Melee / Attack
Cooldown: 6s
0 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
10 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 10:
Additional Damage: +18
Number of Hits: 20
Duration: 45 seconds
SP: 38

Type: Melee / Buff
Cooldown: 20s
10 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 10:
Duration: 24 seconds
SP: 93

Type: Melee / Buff
Cooldown: 39s
5 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 5:
Chance of Stunning Enemy: 30%
Maximum HP: -75
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 1
Highlander
0 / 5
Wagon Wheel
Highlander13
Wagon Wheel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Wagon Wheel: Splash
Type: Active
* Increases AoE attack ratio of [Wagon Wheel] by 1
* Increases SP consumption by 10%

Highlander 2nd Circle required
Wagon Wheel

[Physical] - [Slash]
Perform an upward swing with your weapon, launching an enemy.

Level 1:
Attack: 284%
AoE Attack Ratio: 1
SP: 16

Type: Melee / Attack
Cooldown: 18s
0 / 5
2
Cartar Stroke
Highlander11 Highlander3 Highlander2 Highlander28
Cartar Stroke: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Cartar Stroke: Increased Knockback
Type: Active
* Increases the knockback power of [Cartar Stroke] by 50 per attribute level
* increases SP consumption by 20%

Highlander 1st Circle required
Cartar Stroke: Collision Damage
Type: Active
* Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke]
* Increases SP consumption by 10%

Lv3 Cartar Stroke required
Cartar Stroke: Remove Knockback
Type: Active
* [Cartar Stroke] no longer knocks enemies back
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Highlander 1st Circle required
Cartar Stroke

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground.

Level 1:
Attack: 106% x 4
Casting Time: 0.1 seconds
AoE Attack Ratio: 1
SP: 18

Type: Melee / Attack
Cooldown: 21s
5 / 5
Crown
Highlander12 Highlander4
Crown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Crown: Reduce
Type: Active
* Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Crown

[Physical] - [Strike]
Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.

Level 5:
Attack: 443%
[Shock] Duration: 13 seconds
AoE Attack Ratio: 0
SP: 37

Type: Melee / Attack
Cooldown: 30s
0 / 5
Cross Guard
Highlander15 Highlander1
Cross Guard: Enhance
Type: Passive
* Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level

Lv3 Cross Guard required
Cross Guard: Extend Stagger
Type: Active
* Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Cross Guard

Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.

Level 1:
Block: +50
SP: 14

Type: Melee / Attack
Cooldown: 0s
Required Stance: TwoHandSword
Rank 4
circle 2
Highlander
0 / 10
Wagon Wheel
Highlander13 Highlander6
Wagon Wheel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Wagon Wheel: Splash
Type: Active
* Increases AoE attack ratio of [Wagon Wheel] by 1
* Increases SP consumption by 10%

Highlander 2nd Circle required
Wagon Wheel

[Physical] - [Slash]
Perform an upward swing with your weapon, launching an enemy.

Level 1:
Attack: 284%
AoE Attack Ratio: 1
SP: 16

Type: Melee / Attack
Cooldown: 18s
5 / 10
2
Cartar Stroke
Highlander11 Highlander3 Highlander2 Highlander28
Cartar Stroke: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Cartar Stroke: Increased Knockback
Type: Active
* Increases the knockback power of [Cartar Stroke] by 50 per attribute level
* increases SP consumption by 20%

Highlander 1st Circle required
Cartar Stroke: Collision Damage
Type: Active
* Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke]
* Increases SP consumption by 10%

Lv3 Cartar Stroke required
Cartar Stroke: Remove Knockback
Type: Active
* [Cartar Stroke] no longer knocks enemies back
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Highlander 1st Circle required
Cartar Stroke

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground.

Level 5:
Attack: 129% x 4
Casting Time: 0.5 seconds
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 21s
10 / 10
Crown
Highlander12 Highlander4
Crown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Crown: Reduce
Type: Active
* Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Crown

[Physical] - [Strike]
Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.

Level 10:
Attack: 543%
[Shock] Duration: 23 seconds
AoE Attack Ratio: 0
SP: 58

Type: Melee / Attack
Cooldown: 30s
0 / 10
Cross Guard
Highlander15 Highlander1
Cross Guard: Enhance
Type: Passive
* Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level

Lv3 Cross Guard required
Cross Guard: Extend Stagger
Type: Active
* Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Cross Guard

Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.

Level 1:
Block: +50
SP: 14

Type: Melee / Attack
Cooldown: 0s
Required Stance: TwoHandSword
5 / 5
Moulinet
Highlander14 Highlander10
Moulinet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 2nd Circle required
Moulinet: Critical
Type: Active
* Increases critical chance of [Moulinet] by 12% per attribute level
* Increases SP consumption by 10%

Highlander 2nd Circle required
Moulinet

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects.

Level 5:
Attack 125% x 5
AoE Attack Ratio 1
SP: 42

Type: Melee / Attack
Cooldown: 35s
5 / 5
5
Skyliner
Highlander29
Skyliner: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 2nd Circle required
Skyliner

[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed]
Slash the enemy sideways.
Inflicts additional damage on enemies affected by [Bleeding].

Level 5:
Attack: 263% x 2
AoE Attack Ratio: 1
SP: 17

Type: Melee / Attack
Cooldown: 15s
5 / 5
2
Crosscut
Highlander30
Crosscut: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 2nd Circle required
Crosscut

[Physical] - [Slash]
Charge towards an enemy and cut a cross on their body, afflicting [Bleeding].

Level 5:
Attack: 290% x 2
AoE Attack Ratio: 1
SP: 19

Type: Melee / Attack
Cooldown: 28s
Rank 5
circle 1
Barbarian
1 / 5
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
4 / 5
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 4:
Attack: 577%
AoE Attack Ratio: 1
SP: 40

Type: Melee / Buff
Cooldown: 36s
5 / 5
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
5 / 5
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 5:
Attack: 206% x 2
AoE Attack Ratio: 3
SP: 37

Type: Melee / Attack
Cooldown: 20s
Rank 6
circle 1
Doppelsoeldner
0 / 5
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
5 / 5
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 5:
Additional Damage: +13%
Damage Received: +9%
Duration: 35 seconds
SP: 77

Type: Melee / Buff
Cooldown: 43s
0 / 5
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
0 / 5
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
5 / 5
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 5:
180% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 92

Type: Melee / Attack
Cooldown: 45s
Rank 7
circle 2
Doppelsoeldner
0 / 10
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
10 / 10
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 10:
Additional Damage: +23%
Damage Received: +14%
Duration: 50 seconds
SP: 120

Type: Melee / Buff
Cooldown: 43s
0 / 10
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
0 / 10
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
9 / 10
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 9:
211% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 133

Type: Melee / Attack
Cooldown: 45s
1 / 5
Zornhau
Doppelsoeldner14 Doppelsoeldner22
Zornhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zornhau: Deep Cut
Type: Active
* [Zornhau] attack strikes the enemy multiple times
* Number of hits increases by 1 per attribute level
* Increases SP consumption by 150%

Lv6 Zornhau required
Zornhau

[Physical] - [Slash]
Inflict damage and put the enemy into a state of shock by making a big slash with all your might.

Level 1:
Attack: 762% x 1
[Shock] Duration: 5 seconds
SP: 50

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
5 / 5
Zucken
Doppelsoeldner16 Doppelsoeldner20
Zucken: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zucken: Multi Cuts
Type: Active
* Increases [Zucken] attack count, raising total amount of damage by +100%
* Increases SP consumption by 150%

Lv6 Zucken required
Zucken

[Physical] - [Slash]
Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock].

Level 5:
Attack: 274% x 4
SP: 115

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
5 / 5
2
Redel
Doppelsoeldner15 Doppelsoeldner21
Redel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Redel: Multi Cuts
Type: Active
* Increases [Redel] attack count, raising total amount of damage by +180%
* Increases SP consumption by 150%

Lv6 Redel required
Redel

[Physical] - [Slash]
Deals successive attacks to a frontal enemy by swinging your weapon.

Level 5:
Attack: 289% x 5
SP: 118

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandSword
Rank 8
circle 3
Doppelsoeldner
1 / 15
Punish
Doppelsoeldner13 Doppelsoeldner23
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
15 / 15
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 15:
Additional Damage: +33%
Damage Received: +19%
Duration: 65 seconds
SP: 163

Type: Melee / Buff
Cooldown: 43s
0 / 15
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
0 / 15
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
9 / 15
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 9:
211% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 133

Type: Melee / Attack
Cooldown: 45s
6 / 10
Zornhau
Doppelsoeldner14 Doppelsoeldner22
Zornhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zornhau: Deep Cut
Type: Active
* [Zornhau] attack strikes the enemy multiple times
* Number of hits increases by 1 per attribute level
* Increases SP consumption by 150%

Lv6 Zornhau required
Zornhau

[Physical] - [Slash]
Inflict damage and put the enemy into a state of shock by making a big slash with all your might.

Level 6:
Attack: 1029% x 1
[Shock] Duration: 5 seconds
SP: 110

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
6 / 10
Zucken
Doppelsoeldner16 Doppelsoeldner20
Zucken: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zucken: Multi Cuts
Type: Active
* Increases [Zucken] attack count, raising total amount of damage by +100%
* Increases SP consumption by 150%

Lv6 Zucken required
Zucken

[Physical] - [Slash]
Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock].

Level 6:
Attack: 289% x 4
SP: 131

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
6 / 10
2
Redel
Doppelsoeldner15 Doppelsoeldner21
Redel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Redel: Multi Cuts
Type: Active
* Increases [Redel] attack count, raising total amount of damage by +180%
* Increases SP consumption by 150%

Lv6 Redel required
Redel

[Physical] - [Slash]
Deals successive attacks to a frontal enemy by swinging your weapon.

Level 6:
Attack: 305% x 5
SP: 134

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandSword
1 / 5
Zwerchhau
Doppelsoeldner18
Zwerchhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zwerchhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 3rd Circle Required
Zwerchhau

[Physical] - [Slash]
Swings the sword in one hand to attack a wide range of enemies. The targets that do not have plate defense type become more vulnerable to slash type attacks.

Level 1:
Attack: 322% x 3
AoE Attack Ratio: 3
Duration: 6.5 seconds
SP: 96

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandSword
1 / 5
2
Sturtzhau
Doppelsoeldner19
Sturtzhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sturtzhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 3rd Circle Required
Sturtzhau

[Physical] - [Slash]
Strike with your weapon in a diagonal. The attack ignores a portion of enemy defense.

Level 1:
Attack: 183% x 6
AoE Attack Ratio: 3
Ignores 20% of enemies' defense
SP: 90

Type: Melee / Attack
Cooldown: 25s
Required Stance: TwoHandSword
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Comments (87)

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Aug 16th 2017 04:33:40
Thanks a bunch for the ideas! People here are extremely toxic, but just like me, a bunch of people appreacite your efforts, thanks!
Reply
Aug 4th 2017 09:14:06
Por que sem gungho? Gungho escala em STR, e concentration escala em STR e DEX mas menos em STR, metade. Se for pra não usar uma das duas, deveria não usar concentration. A não ser que vc faça full DEX, e use equip pra crit, o que é ideal pra essa escolha de rank sua já que highlander tem atributo de critico.

E pra que restrain? Boss são imunes a stun, pra uma build focada no PVE essa skill vai ser simplesmente inutil, desperdício de 5 pontos. Indo nesse raciocínio, é melhor não ir sw2, e ir high3, e pegar mais pontos e skills de highlander, já que a sua build é focada na rotação. O que acha?

Abraço
Reply
Jun 27th 2017 06:21:49
This build is a big shit
Reply
Jul 22nd 2017 14:48:06
@Denshi Why do you think that?
Reply
Jun 22nd 2017 18:20:31
Se é uma build pve, o pq do restrain? Vendo que ta viável por str, o pq de não usar gung ho?
Reply
Jun 19th 2017 03:02:58
Então, queria pedir sua opinião em algumas coisas:
Primeiro, apos algumas pesquisas na internet e alguns testes cheguei a conclusão de que o Hardcap para a attackspeed de um personagem é alcançada em mais ou menos 120 de DEX, considerando o fato que esse DEX além de attack speed nos daria a boa penetração, a minha pergunta é: você acha que investir em equipamentos e cartas para alcançar esses stats valeria a pena?
Para chegar nisso de DEX a gente precisaria de 8 cartas Elaganos e o set de couro da HG 315.
Isso nos daria um bom dano?Ou vale mais a pena fazer algo mais tank, por exemplo:
Usar o set de plate da HG 315 que da muita CON e vida, e quanto as cartas, considerando a opção de fazer um personagem mais tank valeria mais a pena usar cartas da Nuale pra suprir a falta de MR, cartas do Blut para uma boa quantidade de CON, ou usar cartas do Gazing Golem para garantir que você vai poder continuar batendo no boss?
Obrigado desde já,
Abraços.
Reply
Jun 17th 2017 17:31:43
eas passivas qual eu upo ? quas os equips que o dopplel usa ?
Reply
Jun 10th 2017 22:43:24
Hi, Interesting build. I'm new to the game and was just wondering, Why go Doppel c3? are there other options that might be better?

Thanks!
Reply
Jun 11th 2017 01:24:44
@EpicEpidemic or maybe rather, why go swordsman 2 rather than highlander 3?

Thanks again
Reply
Jun 10th 2017 17:55:33
HHey blz? Compensa ainda pegar a Gale Slash msm com o -72 de con ? Ou melhor a roxa de de pract ?

Vlw!
Reply
Jun 7th 2017 07:29:36
Me tira uma dúvida, eu distribui, 120 dex, 40 con e resto str, é melhor eu usar gladiator band, phada ou sissel?
Reply
Jun 7th 2017 01:42:20
@mario.tristão parabens pela build! Estou aguardando o tópico sobre Gear/Equipment! Valeu!
Reply
Jun 3rd 2017 21:06:19
good job, looking forward to gearing section :)
Reply
Jun 3rd 2017 12:38:12
hi,
at the guide you say about getting a wagon wheel, but somehow on the build doesn't appear to have any wagon wheel... why?
Reply
Jun 4th 2017 09:03:54
@newrehmi Thanks man! Forgot to change it to Catar Stroke after the last update.
Reply
Jun 1st 2017 19:37:59
Ai o primeiro guia que parece decente que aparece foi feito por BR. :/
Partiu procurar mais...
Reply
Jun 2nd 2017 05:46:07
@Delrog obrigado cara!
versão pt-br saindo em breve
Reply
Jun 2nd 2017 13:32:46
@mario.tristão Não foi isso que quis dizer. É que não tem valor porque foi feito por BR, apesar de ser o que tem a edição mais bem feitinha. :/
Reply
Jun 3rd 2017 05:40:53
@Delrog Ah ta, você só é escrotinho entao kkkkkkk
Reply
Jun 1st 2017 19:07:22
Hey, parabens pelo guia, quais passivas de DANO compensa aumentar primeiro ?
Entre HL e Doppel.

Obrigado :)
Reply
May 31st 2017 03:56:37
man i have 2 questions in doppel atributes like redel and zorn they say damage 180% and 1 hit per atribute, the question is is redel atribute : Skill Damage x 2.8(100% skill damage+ 180%) or is skill damage + 180%? and zorn 1 hit extra is a skills damage x 2(lvl 2) x 3 and 4 (lvl 2 and 3), if zorn is not like that what % damage extra gives the atribute?
Reply
May 30th 2017 21:52:45
Boa tarde Mario,

Meu nome é Gefferson Severo, estou fazendo essa mesma build. Ta sucesso! Estou curtindo muito! Sou novo no TOS, quase 8 anos em Ragnarok! Grande Abraço!
Reply
May 31st 2017 04:22:05
@Animuus Oi Gefferson! Que bom que está gostando.
se tiver alguma dificuldade ou sugestão pode falar aqui comigo
Reply
May 30th 2017 13:58:44
Bom dia mano

Na build vc pede pra esquecer o stomping kick na parte de barbarian pq não encaixa, porém, na parte de distribuição de pontos de habilidade foram colocados 4 pontos em Stomping kick. Você não acharia melhor deixar zerado e colocar o Embowel com 5 pontos?
Reply
May 30th 2017 18:12:22
@Zeembyski Amigo, muito obrigado pela observação!

Esse comentário foi feito na primeira versão da build, porém no molde atual ele compensa sim pra ser usado em momentos que voce não tem outras habilidades AOE e existam mais de 3 mobs proximos a você.

Fiz a correção aqui, valeu!
Reply
May 30th 2017 01:43:24
O que você acha de fazer uma distribuição de status tipo assim? sem contar os pontos bônus ou equips

STR: 213 (8 +205)
CON: 40 (8 +32)
INT: 3 (3 +0)
SPR: 20 (4 +17)
DEX: 80 (6 +75)

e também tirar 2 pontos de bash e 1 de concentrate pra pegar gung ho lvl 3 e upar o atributo?
Reply
May 30th 2017 18:17:12
@VNzin a distribuição dos stats está decente, só nao entendi o porque de exatamente 75 de DEX... não seria melhor tudo ou nada?

Caso faça uma build full DEX aconselho colocar mais alguns pontos em SPR pois vai gastar bastante mana por conta da velocidade em usar as habilidades.

Quanto às skills, Gung Ho é um lixo, escala muito mal e aumenta o dano que tomamos... O buff é fraco e dá mais impacto negativo do que positivo... no lugar dele usamos Deeds of Valor, que é um buff excelente!

Reply
May 29th 2017 17:31:33
can we have update please since tomorrrow is last day of reset event? and i wanna make sure im making right choices xS
Reply
May 29th 2017 09:07:14
I'd like to point out that if you're willing to invest in a Skill Reset Potion... you could change this build to max Zornhau and Cyclone, easily your biggest nukes in Doppel3 (so long as Zornhau has its attribute maxed), while getting 1 point in Zucken and Redel (and keep the Level 6 attributes), Zerch, Sturtz, and Double Pay (which is totally worth having for farming, though I understand why you passed up the point if you felt forced to spread points so thin for the attributes). Just a thought!
Reply
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