[Apr 25th 2018] New classes have been added to the skill simulator!

[Rank 9] Luas FULL SPR #bestsupport

Created by Papai WiLL on Jan 5th 2018 (Last Updated: Jan 14th 2018).
This is a public build.
7
Curta se foi útil para você!

https://www.twitch.tv/papaiwill

Definitivamente esta é uma build para quem adora a função de suporte, mas não quer depender daquele amigo que nunca aparece para jogar com você.

Aqui você terá dano (Aspergillum), cura (Heal 10), buffs (Priest 3) e ainda faz uma graninha off-line (Spell Shop).




Stats
* Considere os valores INVESTIDOS, não o TOTAL.

50 de CON (Pode manter 25 até o nível 300);
Todo o resto em SPR. Além do aumento e regeneração de mana, SPR incrementa a cura do Heal, o bônus de dano do Blessing e chance de morte instantânea do Decatose.


Equipment

Priorize as peças com SPR, seu stat principal, e INT, porque aumenta o Magic Attack que é a base do Aspergillum. Accuracy e Element Property Attack também são bem vindos para melhorar a eficiência do seu basic attack.

Duas Monster Gems são altamente recomendadas:
Rodelin Gem (Aspersion), que além de aumentar a defesa do buff, eleva o dano do Aspergillum;
Doyor Gem (Blessing), que aumenta o bônus de dano do Blessing.

Utilize os engastes da Off- Hand e da Boots para as Monster Gems.
No restante, use:

Weapon: Blue Gem (Magic Attack), lembre que é a base do Aspergillum;

Top and Bottom: Yellow Gem (Physical Defense), mais defesa para somar ao Aspersion;

Gloves: Green Gem (Accuracy), para minimizar o impacto da ausência de STR.


Skills


CLERIC

Heal - 20 quadrados de cura a cada 22 segundos (Overheat). É o suficiente para grupos atentos às mecânicas. Como você tem um grande adicional de cura nessa habilidade graças ao SPR, evite sobrepor os quadrados;

Cure - É útil para remover aquele Lethargy irritante ou acordar seu aliado paralisado pelo Sleep. Funciona como uma alternativa enquanto o Indulgentia estiver em recarga ou não houver distância segura;

Safety Zone - 20 segundos de segurança para ignorar todas as mecânicas. Tente avisar ao grupo sobre quando você utiliza essa habilidade, o addon Cooldown Tracker pode exibir uma mensagem amarela sobre a sua cabeça por exemplo;

Deprotected Zone - Três pontos são necessários aqui para habilitar o atributo que torna essa habilidade relevante: o 'Deprotected Zone: Enhance'. Reduz em 6% + 50 a defense dos inimigos (com o Deprotected Zone: Retention Time também maximizado);

Divine Might - As próximas cinco habilidades terão o efeito de +1 no nível. Eu sugiro que sejam sempre beneficiadas: Exorcise, ou o efeito vai expirar antes do Magnus Exorcismus, Blessing e Deprotected Zone. Não esqueça de usar antes de montar o seu Spell Shop também;

Fade - Ótimo para conseguir coletar aquele item da quest sem tomar um hit no final da barra. Também ajuda para atravessar mapas e escapar vivo quando as coisas não caminham para um final feliz.


PRIEST

Aspersion - Esta é a habilidade chave para maximizar o dano do Aspergillum. Invista no atributo Aspersion: Enhance até onde seu silver alcançar;

Monstrance - Daqui queremos o incremento de DEX e o debuff de 10% na defesa do inimigo. Nada disso aumenta com mais níveis nessa habilidade, portanto apenas um ponto basta;

Blessing - O SPR que você investiu dará um bônus superior a 2000/hit;

Resurrection - Ninguém morre enquanto você está por perto! São necessários dois pontos aqui para habilitar o atributo 'Revive: Duration';

Sacrament - O dano não é lá essas coisas, mas ativa um ataque extra para o Blessing e aumenta o bônus do Last Rites;

Revive - O buff mais overpower desse joguinho. Deixa o alvo imortal por muito tempo com uma recarga curtíssima - bem, tecnicamente se chama Revive, então ele morre e retorna. Mantenha sempre ativo para evitar blocks no seu basic attack, graças ao atributo 'Chaplain: Motivation'. É interessante também abusar do HP baixo com segurança pelo bônus do Last Rites;

Exorcise - Serve como gatilho para o Magnus Exorcismus. Como o nível do Exorcise não interfere no dano do Magnus Exorcismus, apenas um ponto basta. Atenção para usar o Exorcise sempre sob o efeito do Divine Might ou irá desaparecer antes que seja possível ativar o Magnus Exorcismus. Será um baita desafio posicionar o Exorcise no meio de um monte de inimigos sem que vários pisem e desativem.

* Mass Heal e Stone Skin
Em uma build com Heal 10, Mass Heal é desnecessário. Não que seja ruim, mas o que você cura já é suficiente.
Stone Skin é um buff fantástico também, mas não tem espaço diante dos outros benefícios da classe. Se você não se acostumar com a mecânica do Exorcise + Magnus Exorcismus, ou preferir mais defesa em substituição ao dano, é possível realocar o ponto de Exorcise para Stone Skin e os cinco pontos de Magnus Exorcismus para Deploy Capella.


CHAPLAIN

Last Rites - Mais um hit para ativar o Blessing no basic attack. Fica mais poderoso quanto menos HP você ou seus aliados têm, daí a importância do Revive. Por falar em Revive, juntos os dois ativam o atributo 'Chaplain: Motivation' para melhorar a chance de acerto;

Magnus Exorcismus - O interessante para nós aqui é a velocidade do ataque, 2 hits por segundo, enquanto você pode continuar atacando normalmente;

Aspergillum - Escala com o seu nível de Aspersion, com o atributo Aspersion: Enhance e com o Magic Attack dos seus equipamentos. É o que torna o seu ataque básico tão poderoso.

* Deploy Capella
É ótimo para builds onde você deve se preocupar com o cooldown de diversas habilidades, mas não é o nosso caso. Mais acima na seção PRIEST, há uma versão mais defensiva que pode optar pelo Deploy Capella em substituição ao Magnus Exorcismus.


PARDONER

Simony - Nenhuma das habilidade elegíveis nessa build tem um grande potencial de comércio, mas você pode tentar a sorte com o Cure, o Deprotected Zone ou o Monstrance;

Indulgentia - Cuidado com a pegadinha na descrição! Essa habilidade não cura, ela apenas remove efeitos nocivos como o Cure. Dois pontos são suficientes para cobrir cinco alvos, todo o grupo;

Discerning Evil - Dobra o tempo dos debuffs aplicados no alvo. Utilize depois do Exorcise;

Increase Magic Defense - E aí está o equivalente de defesa mágica para toda a defesa física que você acumulou com Aspersion;

Spell Shop - Uma lojinha para chamar de sua! Não esqueça do Divine Might e não monte perto dos NPCS porque é coisa de virjão;

Decatose - Use sempre que disponível. O dano não interessa, o importante é a chance de morte instantânea.

* Oblation
É tão idiota quanto parece, nem vale esse asterisco. A pessoa que criou essa habilidade merece Justa Causa.


Gameplay

Mantenha os buffs ativos. Fique atento para utilizar o Divine Might antes daqueles que fornecem incremento de desempenho, não de duração. Leia-se: Sacrament, Blessing, Aspersion e Revive.
Em bosses, use os debuffs de redução de defesa (Deprotected Zone e Monstrance), ative o Magnus Exorcismus e dê muita porrada na cara dele com sua Lucille.
Lembre-se que um bom posicionamento da Safety Zone é metade do trabalho completo.
Embora você possa ocasionalmente se empolgar com o dano, não esqueça que você é o SUPORTE. Esteja pronto para salvar os moribundos!

Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 1
Priest
5 / 5
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 5:
Attack: 222%
Physical Defense: +175
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 58

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 5
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
5 / 5
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 5:
Additional Damage: +155
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 67

Type: Magic / Buff
Cooldown: 35s
Element: Holy
2 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 2:
Attack: 304%
Casting Time: 5 seconds
Restores 10% of target's HP after resurrection
No. of Targets: 1
SP: 46

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 3
circle 2
Priest
10 / 10
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 10:
Attack: 272%
Physical Defense: +300
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 98

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 10
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
10 / 10
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 10:
Additional Damage: +280
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 112

Type: Magic / Buff
Cooldown: 35s
Element: Holy
2 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 2:
Attack: 304%
Casting Time: 5 seconds
Restores 10% of target's HP after resurrection
No. of Targets: 1
SP: 46

Type: Magic / Buff
Cooldown: 30s
Element: Holy
5 / 5
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 5:
Holy Property Attack: +420
Duration: 300 seconds
Consumes 1 Gyslotis
SP: 80

Type: Magic / Buff
Cooldown: 90s
Element: Holy
1 / 5
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 1:
HP Recovery: 5%
Invincibility: 1 seconds
Duration: 90 seconds
SP: 39

Type: Magic / Buff
Cooldown: 120s
Element: Holy
0 / 5
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 1:
Heal factor 406%
SP: 36

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 4
circle 3
Priest
15 / 15
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 15:
Attack: 322%
Physical Defense: +425
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 138

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 15
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
15 / 15
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 15:
Additional Damage: +405
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 157

Type: Magic / Buff
Cooldown: 35s
Element: Holy
2 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 2:
Attack: 304%
Casting Time: 5 seconds
Restores 10% of target's HP after resurrection
No. of Targets: 1
SP: 46

Type: Magic / Buff
Cooldown: 30s
Element: Holy
10 / 10
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 10:
Holy Property Attack: +720
Duration: 400 seconds
Consumes 1 Gyslotis
SP: 132

Type: Magic / Buff
Cooldown: 90s
Element: Holy
1 / 10
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 1:
HP Recovery: 5%
Invincibility: 1 seconds
Duration: 90 seconds
SP: 39

Type: Magic / Buff
Cooldown: 120s
Element: Holy
0 / 10
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 1:
Heal factor 406%
SP: 36

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 5
Exorcise
Priest20 Priest23
Exorcise: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Exorcise] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 3rd Circle required
Exorcise: Duration
Type: Active
* Increases duration of [Exorcise]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Priest 3rd Circle required
Exorcise

[Magic] - [Holy]
Creates an exorcism circle that damages enemies inside, then deals continuous damage.

Level 1:
0.4 second attack 126%
Duration: 10 seconds
SP: 36

Type: Magic / Buff
Cooldown: 36s
Element: Holy
0 / 5
Stone Skin
Stone Skin

Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members.

Level 1:
Decreases damage received by 10%
Duration: 35 seconds
SP: 39

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 5
circle 1
Chaplain
5 / 5
Last Rites
Chaplain1
Last Rites: Promoting Spirits
Type: Active
* Increases the lower limit HP of [Last Rites] by 2% per attribute level
* Increases SP consumption by 10%

Chaplain 1st Circle required
Last Rites

Grant the attacks of party members the Holy property. Increases Holy property additional damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%.

Level 5:
Duration: 300 seconds
Consumes 1 Gyslotis
SP: 98

Type: Magic / Buff
Cooldown: 40s
Element: Holy
0 / 5
Deploy Capella
Chaplain2
Deploy Cappella: Duration
Type: Active
* Increases duration of the deployed capella of [Deploy Cappella] by 3 seconds
* Increases SP consumption by 10%

Chaplain 1st Circle required
Deploy Capella

Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin.

Level 1:
Cappella Duration: 60 seconds
Effect Duration: 15 seconds
Consumes 1 Cape
SP: 66

Type: Magic / Buff
Cooldown: 65s
Element: Holy
5 / 5
Magnus Exorcismus
Chaplain3
Magnus Exorcismus: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnus Exorcismus] by 0.5% per attribute level
* +10% added damage at maximum level

Chaplain 1st Circle required
Magnus Exorcismus

Transforms the Exorcise Magic Circle in front of the caster into an enormous pillar of exorcism. This divine pillar of light continues to damage nearby enemies.

Level 5:
0.5 second attack 185%
Duration: 9 seconds
SP: 105

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Aspergillum
Aspergillum

Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion].

Level 5:
Duration: 300 seconds
Consumes 1 Holy Water
SP: 112

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 6
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
10 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 10:
Blocks: 20 times
Magic Circle Duration: 20 seconds
SP: 82

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 7
circle 1
Pardoner
1 / 5
Simony
Simony

Craft your skill into a scroll that anyone can use.

Level 1:
Scrolls disappear after use.
SP: 0

Type: Magic / Buff
Cooldown: 0s
2 / 5
Indulgentia
Pardoner1 Pardoner3
Indulgentia: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Indulgentia] by 0.5% per attribute level
* +10% added damage at maximum level

Pardoner 1st Circle required
Oblation: Indulgentia Speciality
Type: Active
* Increases damage of Indulgentia proportionally to the no. of items in the Offering Box (max. 30%)
* Increases SP consumption by 20%

Lv6 Indulgentia required
Indulgentia

Use a ritual to cure allies with a Lv2 status ailment or to inflict damage on enemies.

Level 2:
Attack: 322%
Target 5
Heal all party members
Heal 5 allies
Uses 500 silver
SP: 68

Type: Magic / Buff
Cooldown: 30s
Element: Holy
5 / 5
Discerning Evil
Pardoner2
Discerning Evil: Increased Targets
Type: Active
* Adds 1 target per attribute level to the applied effects of [Discerning Evil]
* Increases SP consumption by 30%

Pardoner 1st Circle required
Discerning Evil

Extend the duration of harmful effects applied to the enemy forcibly. Once the duration has been increased, the debuff doesn't increase again.

Level 5:
Extends the remaining duration of debuffs by 50%
SP: 103

Type: Magic / Buff
Cooldown: 25s
Element: Holy
5 / 5
Increase Magic Defense
Pardoner6
Increase Magic Defense: Duration
Type: Active
* Increases duration of [Increase Magic Defense] by 20 seconds per attribute level
* Increases SP consumption by 20%

Pardoner 1st Circle required
Increase Magic Defense

Temporarily increases the magic defense of you and your party members.

Level 5:
Magic Defense: +560
Duration: 300 seconds
Consumes #{SpendItemCount}# Holy Water
SP: 110

Type: Magic / Buff
Cooldown: 87s
Element: Holy
Rank 8
circle 2
Pardoner
1 / 10
Simony
Simony

Craft your skill into a scroll that anyone can use.

Level 1:
Scrolls disappear after use.
SP: 0

Type: Magic / Buff
Cooldown: 0s
2 / 10
Indulgentia
Pardoner1 Pardoner3
Indulgentia: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Indulgentia] by 0.5% per attribute level
* +10% added damage at maximum level

Pardoner 1st Circle required
Oblation: Indulgentia Speciality
Type: Active
* Increases damage of Indulgentia proportionally to the no. of items in the Offering Box (max. 30%)
* Increases SP consumption by 20%

Lv6 Indulgentia required
Indulgentia

Use a ritual to cure allies with a Lv2 status ailment or to inflict damage on enemies.

Level 2:
Attack: 322%
Target 5
Heal all party members
Heal 5 allies
Uses 500 silver
SP: 68

Type: Magic / Buff
Cooldown: 30s
Element: Holy
10 / 10
Discerning Evil
Pardoner2
Discerning Evil: Increased Targets
Type: Active
* Adds 1 target per attribute level to the applied effects of [Discerning Evil]
* Increases SP consumption by 30%

Pardoner 1st Circle required
Discerning Evil

Extend the duration of harmful effects applied to the enemy forcibly. Once the duration has been increased, the debuff doesn't increase again.

Level 10:
Extends the remaining duration of debuffs by 75%
SP: 168

Type: Magic / Buff
Cooldown: 25s
Element: Holy
10 / 10
Increase Magic Defense
Pardoner6
Increase Magic Defense: Duration
Type: Active
* Increases duration of [Increase Magic Defense] by 20 seconds per attribute level
* Increases SP consumption by 20%

Pardoner 1st Circle required
Increase Magic Defense

Temporarily increases the magic defense of you and your party members.

Level 10:
Magic Defense: +960
Duration: 300 seconds
Consumes #{SpendItemCount}# Holy Water
SP: 180

Type: Magic / Buff
Cooldown: 87s
Element: Holy
0 / 5
Oblation
Oblation

Open an offering box to receive donations in the form of items from allies. Can only be opened nearby a Goddess Statue. Cannot be opened in town.

Level 1:
Maximum Donations: 100
SP: 0

Type: Magic / Buff
Cooldown: 0s
5 / 5
Spell Shop
Pardoner4
Spell Shop: Duration
Type: Active
* Increases duration of buffs applied to allies from [Spell Shop] by 40% per attribute level

Pardoner 2nd Circle required
Spell Shop

Open a shop to sell your skills with beneficial effects. Shop prices increase when installed in a map with a dungeon.

Level 5:
Able to sell skills that consume items
Additional Duration: +500%
SP: 0

Type: Melee / Buff
Cooldown: 0s
Rank 9
circle 3
Pardoner
1 / 15
Simony
Simony

Craft your skill into a scroll that anyone can use.

Level 1:
Scrolls disappear after use.
SP: 0

Type: Magic / Buff
Cooldown: 0s
2 / 15
Indulgentia
Pardoner1 Pardoner3
Indulgentia: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Indulgentia] by 0.5% per attribute level
* +10% added damage at maximum level

Pardoner 1st Circle required
Oblation: Indulgentia Speciality
Type: Active
* Increases damage of Indulgentia proportionally to the no. of items in the Offering Box (max. 30%)
* Increases SP consumption by 20%

Lv6 Indulgentia required
Indulgentia

Use a ritual to cure allies with a Lv2 status ailment or to inflict damage on enemies.

Level 2:
Attack: 322%
Target 5
Heal all party members
Heal 5 allies
Uses 500 silver
SP: 68

Type: Magic / Buff
Cooldown: 30s
Element: Holy
15 / 15
Discerning Evil
Pardoner2
Discerning Evil: Increased Targets
Type: Active
* Adds 1 target per attribute level to the applied effects of [Discerning Evil]
* Increases SP consumption by 30%

Pardoner 1st Circle required
Discerning Evil

Extend the duration of harmful effects applied to the enemy forcibly. Once the duration has been increased, the debuff doesn't increase again.

Level 15:
Extends the remaining duration of debuffs by 100%
SP: 233

Type: Magic / Buff
Cooldown: 25s
Element: Holy
15 / 15
Increase Magic Defense
Pardoner6
Increase Magic Defense: Duration
Type: Active
* Increases duration of [Increase Magic Defense] by 20 seconds per attribute level
* Increases SP consumption by 20%

Pardoner 1st Circle required
Increase Magic Defense

Temporarily increases the magic defense of you and your party members.

Level 15:
Magic Defense: +1360
Duration: 300 seconds
Consumes #{SpendItemCount}# Holy Water
SP: 250

Type: Magic / Buff
Cooldown: 87s
Element: Holy
0 / 10
Oblation
Oblation

Open an offering box to receive donations in the form of items from allies. Can only be opened nearby a Goddess Statue. Cannot be opened in town.

Level 1:
Maximum Donations: 100
SP: 0

Type: Magic / Buff
Cooldown: 0s
5 / 5
Spell Shop
Pardoner4
Spell Shop: Duration
Type: Active
* Increases duration of buffs applied to allies from [Spell Shop] by 40% per attribute level

Pardoner 2nd Circle required
Spell Shop

Open a shop to sell your skills with beneficial effects. Shop prices increase when installed in a map with a dungeon.

Level 5:
Able to sell skills that consume items
Additional Duration: +500%
SP: 0

Type: Melee / Buff
Cooldown: 0s
5 / 5
2
Dekatos
Pardoner7
Dekatos: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dekatos] by 0.5% per attribute level
* +10% added damage at maximum level

Pardoner 3rd Circle required
Dekatos

[Physical] - [Strike]
Attack an enemy with money collected as offerings. The attack has a 10% chance of defeating enemies instantly (except characters and bosses). The chance of immediate death increases by up to 2 times, depending on your SPR.

Level 5:
Attack: 980%
Consumes 300 Silver
SP: 82

Type: Melee / Attack
Cooldown: 15s
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Comments (1)

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Jan 9th 2018 15:23:09
Adorei esse guia, muito completo e divertido
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