Naotsugu The Guardian
Created by nymi on May 31st 2016 (Last Updated: Sep 23rd 2016).
This is a public build.
31
Stats
Goddess statue, quests, and hidden quests bonus not included
Attributes:
This are the important attributes
Concentrate: Enhance
Umbo Blow: Stun
High Guard: Umbo Blow Speciality
Swash Buckling: Maximum HP
Guardian: Evasion
Montano: Size Slow
Targe Smash: Burn
Targe Smash: Frozen Stone
Shield Push: Duration
Slithering: Additional Damage
Katon no Jutsu: Stealth
Comprehensive Shinobi quest guide
Source:
https://forum.treeofsavior.com/t/where-i-can-find-a-shinobi-quest-guide/180467
From TOSPATCH pastebin:
(Collecting the items can be done without the note, but you'll need to find the note first to trigger anything else.)
1) Find an Empty Note in one of the jars in Fedimian. There are three spots it can spawn in;
- To the left of the Druid Master
- Directly to the south of the Mercenary Post Warp
- Near the top of Fedimian on the right-hand side
(Exact location of each spot):
[Note: This item has a GLOBAL respawn of 4 hours. It can be in one of these three spots at any one time, most likely the first two. It seems each channel has their own respawn and timer as well, so check multiple channels.]
2) Once you've found the note, go and talk to the Scout Master in Gateway of the Great King. She will notice the note has an invisible message hidden on it. In order to reveal the hidden message, you'll need to collect quite a few items.
3) She will give you two recipes;
- Scout Master's Elixir
- Invisible Message Revealer
Now, you must collect these items:
Find the 'Disposable Vials' in a chest in Vieta Gorge.
Find the 'Yellow-eyed Flower' in a yellow flower patch in Alameth Forest.
[NOTE: 4 HOUR RESPAWN TIME!]
Find the 'Solvent' in a chest in Letas Stream.
To create the 'Scout Master's Elixir', you'll need to farm a lot of items:
- Slick Sap x 100 (10% drop from Ravinelarva in Dvasia Peak)
- Tipio Stamen x 80 (20% drop from Tipio in Veja Ravine)
- Wax x 50 (8% drop from Red Tree Ambulo in Apsimesti Crossroads, highest chance; alternatives: ( http://www.tosbase.com/database/items/645187/12236 )
- Resin x 10 (10% drop from Long-Branched Tree in Goddess' Ancient Garden)
- Colifly Stamen x 30 (2.5% drop from Colifly in Main Chamber or Seir Rainforest, or same drop chance from Black Colifly in Roxona Reconstruction Agency East Building)
4) Once all of these items have been acquired, craft the Scout Master's Elixir. Then, you can use the quest items you collected earlier, the newly crafted Elixir, and the Empty Note to craft the last recipe.
5) Crafting the last recipe reveals the message on the note. Right-click the note to bring up a message. The message is intel from a Shinobi, and mentions a rendezvous point is in Mesafasla. Travel to Mesafasla to find the Shinobi Master.
6) Upon talking with the Shinobi Master, she will acknowledge your skill in finding out the information hidden on the note, and will then take it from you.
Congratulations! You can now advance to Shinobi at Rank 7 Swordsman, no prerequisite jobs required.
How I leveled up based on my experience
Started in klapedia
Did quests in klapedia in orsha from 1-90 (skipped lemprasa pond storyline from orsha. I started in koru jungle on the orsha questline)
Did 3x level 90 dungeon. Popped up some cards to 100 then did 3x mission dungeon.
Level 104 achieved in 13 hours
Did some questing then poped some cards until 115.
Did 3x mission dungeon and 3x 115 dungeon then done some quest
Achieved level 127 class rank 5 in 25 hours steam time
Done some quests then use cards asap until 145
Did 145 dungeon and mission dungeon 3x achieved 152. (46 hours steam time)
Did questing from 152- 177 straight no grinding. Did 130 dungeon rush instead and mission dungeon 3x.
Level 177 class rank 6 (71 hours achieved)
Did questing from 177-190 (this is the point you will have 1-10 level gaps on maps but it will stop once you hit 186).
Achieved level 190 in 88 steam hours.
Did 190 dungeon and 3x mission dungeon achieved 195.
Did some questing until 210. Started to grind in alemeth until 220.
Achieved level 220 127 hours steam time.
Did missions poped up cards until cranto coast. Reached 226 class rank 7 3 points on 142 steam hours.
Pretty much you will run out of quests and you need to grind
Alemeth 210- 230
Evacuation 228- 248
Storage 252-272
Maven abby 264-280
FAQ:
Why did you not grind from demon prison or dina bee?
Demon prison is full of bots and dina bee is full of macro afk socerer necromancers. Besides Why will you grind early mid game when you will grind in mid late game?
Grind in early game or not you will still grind till 280. Period.
When to use cards?
I use them asap for God's sake. I'm not even scared of popping up cards.
What is the difference of grinding early game and popping cards asap?
Nothing. Early game grinding just give you some level advantage to go to class rank 7. It doesn't change the fact you will be grinding till 280.
Guidelines in leveling up.
ALWAYS 100% EVERY MAPS. It will give you 3 exp cards depending on the map's level. (Royal masoleum 4f and sanctuary is impossible to 100% under normal means).
Always do every quests in from Main chamber(137/ level 7 cards) until cranto coast(232 level 11 cards)
This has been tested by my yolomancer.
http://www.tosbase.com/tools/skill-simulator/build/p2r2mjdm1d/
Sample Videos
Sample Video 1
Sample Video 2 with different variant
Bunshin+ Slithering+ High kick+ Shooting star x2 combo sample vs MOA- The cookie cutter combo vs bosses or elite monsters.
Alternative build
The Shield Hero
4 str 2 dex 1 con or 4 dex 2 str 1 con or 1str 1 con 1 dex
Goddess statue, quests, and hidden quests bonus not included
Attributes:
This are the important attributes
Concentrate: Enhance
Umbo Blow: Stun
High Guard: Umbo Blow Speciality
Swash Buckling: Maximum HP
Guardian: Evasion
Montano: Size Slow
Targe Smash: Burn
Targe Smash: Frozen Stone
Shield Push: Duration
Slithering: Additional Damage
Katon no Jutsu: Stealth
Comprehensive Shinobi quest guide
Source:
https://forum.treeofsavior.com/t/where-i-can-find-a-shinobi-quest-guide/180467
From TOSPATCH pastebin:
(Collecting the items can be done without the note, but you'll need to find the note first to trigger anything else.)
1) Find an Empty Note in one of the jars in Fedimian. There are three spots it can spawn in;
- To the left of the Druid Master
- Directly to the south of the Mercenary Post Warp
- Near the top of Fedimian on the right-hand side
(Exact location of each spot):
[Note: This item has a GLOBAL respawn of 4 hours. It can be in one of these three spots at any one time, most likely the first two. It seems each channel has their own respawn and timer as well, so check multiple channels.]
2) Once you've found the note, go and talk to the Scout Master in Gateway of the Great King. She will notice the note has an invisible message hidden on it. In order to reveal the hidden message, you'll need to collect quite a few items.
3) She will give you two recipes;
- Scout Master's Elixir
- Invisible Message Revealer
Now, you must collect these items:
Find the 'Disposable Vials' in a chest in Vieta Gorge.
Find the 'Yellow-eyed Flower' in a yellow flower patch in Alameth Forest.
[NOTE: 4 HOUR RESPAWN TIME!]
Find the 'Solvent' in a chest in Letas Stream.
To create the 'Scout Master's Elixir', you'll need to farm a lot of items:
- Slick Sap x 100 (10% drop from Ravinelarva in Dvasia Peak)
- Tipio Stamen x 80 (20% drop from Tipio in Veja Ravine)
- Wax x 50 (8% drop from Red Tree Ambulo in Apsimesti Crossroads, highest chance; alternatives: ( http://www.tosbase.com/database/items/645187/12236 )
- Resin x 10 (10% drop from Long-Branched Tree in Goddess' Ancient Garden)
- Colifly Stamen x 30 (2.5% drop from Colifly in Main Chamber or Seir Rainforest, or same drop chance from Black Colifly in Roxona Reconstruction Agency East Building)
4) Once all of these items have been acquired, craft the Scout Master's Elixir. Then, you can use the quest items you collected earlier, the newly crafted Elixir, and the Empty Note to craft the last recipe.
5) Crafting the last recipe reveals the message on the note. Right-click the note to bring up a message. The message is intel from a Shinobi, and mentions a rendezvous point is in Mesafasla. Travel to Mesafasla to find the Shinobi Master.
6) Upon talking with the Shinobi Master, she will acknowledge your skill in finding out the information hidden on the note, and will then take it from you.
Congratulations! You can now advance to Shinobi at Rank 7 Swordsman, no prerequisite jobs required.
How I leveled up based on my experience
Started in klapedia
Did quests in klapedia in orsha from 1-90 (skipped lemprasa pond storyline from orsha. I started in koru jungle on the orsha questline)
Did 3x level 90 dungeon. Popped up some cards to 100 then did 3x mission dungeon.
Level 104 achieved in 13 hours
Did some questing then poped some cards until 115.
Did 3x mission dungeon and 3x 115 dungeon then done some quest
Achieved level 127 class rank 5 in 25 hours steam time
Done some quests then use cards asap until 145
Did 145 dungeon and mission dungeon 3x achieved 152. (46 hours steam time)
Did questing from 152- 177 straight no grinding. Did 130 dungeon rush instead and mission dungeon 3x.
Level 177 class rank 6 (71 hours achieved)
Did questing from 177-190 (this is the point you will have 1-10 level gaps on maps but it will stop once you hit 186).
Achieved level 190 in 88 steam hours.
Did 190 dungeon and 3x mission dungeon achieved 195.
Did some questing until 210. Started to grind in alemeth until 220.
Achieved level 220 127 hours steam time.
Did missions poped up cards until cranto coast. Reached 226 class rank 7 3 points on 142 steam hours.
Pretty much you will run out of quests and you need to grind
Alemeth 210- 230
Evacuation 228- 248
Storage 252-272
Maven abby 264-280
FAQ:
Why did you not grind from demon prison or dina bee?
Demon prison is full of bots and dina bee is full of macro afk socerer necromancers. Besides Why will you grind early mid game when you will grind in mid late game?
Grind in early game or not you will still grind till 280. Period.
When to use cards?
I use them asap for God's sake. I'm not even scared of popping up cards.
What is the difference of grinding early game and popping cards asap?
Nothing. Early game grinding just give you some level advantage to go to class rank 7. It doesn't change the fact you will be grinding till 280.
Guidelines in leveling up.
ALWAYS 100% EVERY MAPS. It will give you 3 exp cards depending on the map's level. (Royal masoleum 4f and sanctuary is impossible to 100% under normal means).
Always do every quests in from Main chamber(137/ level 7 cards) until cranto coast(232 level 11 cards)
This has been tested by my yolomancer.
http://www.tosbase.com/tools/skill-simulator/build/p2r2mjdm1d/
Sample Videos
Sample Video 1
Sample Video 2 with different variant
Bunshin+ Slithering+ High kick+ Shooting star x2 combo sample vs MOA- The cookie cutter combo vs bosses or elite monsters.
Alternative build
The Shield Hero
Rank 1
Swordsman |
2 / 5 5 Video Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10% Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Swordsman 2nd Circle required Thrust [Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack. Level 2: Attack: 146% AoE Attack Ratio: 1 SP: 12 Type: Melee / Attack Cooldown: 10s 3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Peltasta |
5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 4 / 5 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 4: Attack: 284% AoE Attack Ratio: 1 SP: 27 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 1 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 1: Physical and magic defense +100% Duration 20 sec SP: 14 Type: Melee / Buff Cooldown: 50s |
Rank 3
Peltasta |
10 / 10 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 10: Attack: 364% AoE Attack Ratio: 2 SP: 54 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 6 / 10 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 6: Attack: 311% AoE Attack Ratio: 1 SP: 34 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 10 / 10 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 10: Targets 16 Provoke duration 5 sec Increases max. no. of targets by 16 for 35 sec SP: 52 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 3 / 5 High Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Umbo Blow required High Guard Switch into an active defense stance using your shield. Increases your block. Level 3: Block +190 Duration 30 sec SP: 28 Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 4
Rodelero |
1 / 5 Shield Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Charge] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Shield Charge [Physical] - [Strike] Use your shield and dash to push enemies away. Enemies nearby will fall down when hit with the shield. While Shield Charge is active, a chance to block missile attack will be increased. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 1: 141% Attack per 0.5 seconds Maximum Duration: 5 seconds Consumes STA SP: 27 Type: Melee / Attack Cooldown: 40s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 2 Montano: Enhance Type: Passive * Increases the damage dealt on an enemy with [Montano] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Montano: Size Slow Type: Active * Inflicts target with [Slow] for 10 seconds and increases duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano] * Increases SP consumption by 10% Rodelero 1st Circle required Montano [Physical] - [Slash] Attack with a powerful slash on the lower half of an enemy with a chance to paralyze. Level 1: Attack: 413% [Stun] Duration: 1 second SP: 26 Type: Melee / Attack Cooldown: 15s 1 / 5 3 Targe Smash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Targe Smash: Frozen Stone Type: Active * Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash] * Increases SP consumption by 10% Rodelero 1st Circle required Targe Smash: Burn Type: Active * Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies * Increases SP consumption by 10% Rodelero 2nd Circle required Targe Smash: Remove Knockback Type: Active * Removes knockback effect from [Targe Smash] * Only applies if attribute is set to ON * Increases SP consumption by 10% Rodelero 1st Circle required Targe Smash [Physical] - [Strike] Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 1: Attack: 344 [Blind] Duration 3 seconds AoE Attack Ratio: 3 SP: 28 Type: Melee / Attack Cooldown: 22s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 Shield Push: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Push] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Shield Push: Duration Type: Active * Increases duration of the unbalanced status effect applied from [Shield Push] by 1 second per attribute level * Increases SP consumption by 20% Rodelero 2nd Circle required Shield Push [Physical] - [Strike] Use your shield to interrupt enemies. The target becomes afflicted with [Unbalanced]. Chance to knock down enemies affected by Unbalanced. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 1: Attack: 413% Defense: -1% [Unbalanced] Duration: 5 seconds SP: 27 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 2 Shield Shoving: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Shield Shoving [Physical] - [Strike] Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 1: Attack: 293% Duration: 1.5 seconds SP: 20 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 5
Rodelero |
1 / 5 2 Shield Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 2nd Circle required Shield Bash [Physical] - [Slash] Attack with your shield. The attacked enemy will have its stat points jumbled temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 1: Attack: 475% Duration: 6 seconds SP: 28 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 Slithering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Slithering] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 2nd Circle required Slithering: Lower Slash Type: Active * Applies debuff to enemies attacked with Slithering * Reduces movement speed by 4 per attribute level * Reduces evasion by 15 per attribute level * Knocks down attacked enemies * Increases SP consumption by 10% Rodelero 2nd Circle required Slithering [Physical] - [Slash] Hold down the key to crouch and move forward. Increases chances to evade and block enemy attacks and resistance against status ailments. Triggers an attack immediately after movement has ended. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 1: Attack: 389% Maximum Duration: 10 seconds SP: 30 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 6
Rodelero |
13 / 15 3 Targe Smash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Targe Smash: Frozen Stone Type: Active * Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash] * Increases SP consumption by 10% Rodelero 1st Circle required Targe Smash: Burn Type: Active * Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies * Increases SP consumption by 10% Rodelero 2nd Circle required Targe Smash: Remove Knockback Type: Active * Removes knockback effect from [Targe Smash] * Only applies if attribute is set to ON * Increases SP consumption by 10% Rodelero 1st Circle required Targe Smash [Physical] - [Strike] Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 13: Attack: 570 [Blind] Duration 3 seconds AoE Attack Ratio: 3 SP: 103 Type: Melee / Attack Cooldown: 22s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 8 / 15 2 Shield Shoving: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Shield Shoving [Physical] - [Strike] Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 8: Attack: 405% Duration: 1.5 seconds SP: 56 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 10 / 10 2 Shield Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 2nd Circle required Shield Bash [Physical] - [Slash] Attack with your shield. The attacked enemy will have its stat points jumbled temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 10: Attack: 774% Duration: 15 seconds SP: 86 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 2 Shooting Star: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shooting Star] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 3rd Circle required Shooting Star [Physical] - [Strike] Use your shield and sword to successively attack enemies. When the attack is accurate, adds 100% of shield's physical defense to your physical attack. Level 5: Attack: 306% x 4 AoE Attack Ratio: 1 SP: 58 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 High Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Kick] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 3rd Circle required High Kick [Physical] - [Strike] Perform a high kick to subdue an enemy. Hit enemies will temporarily take additional Strike damage. Level 5: Attack: 731% Duration: 10 seconds SP: 54 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearPistol, OneHandSwordPistol, OneHandSwordArtefact, OneHandSwordShield, OneHandSwordDagger, One |
Rank 7
Shinobi |
5 / 5 3 Kunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20% Shinobi 1st Circle required Kunai Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits. Level 5: Attack: 183% x 5 SP: 92 Type: Melee / Attack Cooldown: 10s 5 / 5 Bunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones. Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192 Type: Melee / Attack Cooldown: 45s 4 / 5 Mokuton no Jutsu: Bind Type: Active * Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu] Increases duration from Lv2 by 1 second per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Mokuton no Jutsu Counter-attack by tricking the enemy with a fake doll created from a log. Level 4: Duration: 35 seconds SP: 74 Type: Melee / Attack Cooldown: 35s 1 / 5 2 Katon no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Katon no Jutsu: Stealth Type: Active * Hides character for 2 seconds per attribute level after using [Katon no Jutsu] * Increases SP consumption by 10% Shinobi 1st Circle required Katon no Jutsu Attack multiple enemies by continuously exploding the gunpowder you possess. Level 1: Attack: 523% Consumes 2 Ninjutsu Bombs SP: 78 Type: Melee / Attack Cooldown: 25s |
Rank 8
Murmillo |
1 / 1 Enhanced Peltasta Shield Attack Type: Passive * While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level Murmillo 1st Circle Required Enhanced Rodelero Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level Murmillo 1st Circle Required Repeated Hits Attack Boost Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level Murmillo 1st Circle Required Enhanced Hoplite Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level Murmillo 1st Circle Required Cassis Crista Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet. Level 1: Maximum Level: 1 SP: 0 Type: Melee / Buff Cooldown: 1s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 3 / 5 Frenzied Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frenzied Slash] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Frenzied Slash [Physical] - [Slash] Perform a large leap forwards and strike foes on the ground. Enemies hit are temporarily stunned. Level 3: Attack: 935% Number of Targets: 7 Able to use while wearing the helmet SP: 99 Type: Melee / Attack Cooldown: 27s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 4 / 5 2 Evade Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Evade Thrust] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Evade Thrust: Bleed Type: Active * [Evade Thrust] gains 2% chance of afflicting the enemy with [Bleeding] for 25 seconds * Bleed damage is proportional to the character's STR * Increases SP consumption by 10% Murmillo 1st Circle Required Evade Thrust [Physical] - [Pierce] Lunges the sword at the enemy's neck while defending one's self behind the shield. Level 4: Attack: 1261% AoE Attack Ratio: 2 Able to use while wearing the helmet SP: 70 Type: Melee / Attack Cooldown: 18s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 4 / 5 2 Headbutt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headbutt] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Headbutt: Additional Damage Type: Active * Enemies hit by [Headbutt] become vulnerable to [Strike] attacks for 10 seconds * Increases additional damage by 6% per attribute level * Increases SP consumption by 10% Murmillo 1st Circle Required Headbutt [Physical] - [Strike] Headbutt the target and turn the target around. There is a chance for enemies getting stunned and if you are not equipped with a helmet, you might too. Level 4: Attack: 944% [Stun]Duration: 3 seconds SP: 83 Type: Melee / Attack Cooldown: 21s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 3 / 5 3 Scutum Hit: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scutum Hit] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Scutum Hit: Stun Type: Active * Enemies hit by [Scutum Hit] have a 5% chance per attribute level to become afflicted with [Stun] for 2 seconds * [Stun] chance increases by 3% per attribute level * Increases SP consumption by 10% Murmillo 1st Circle Required Scutum Hit: Wide Area Attack Type: Active * Increases Scutum Hit AoE attack ratio by 2x * Increases SP consumption by 10% Murmillo 2nd Circle Required Scutum Hit [Physical] - [Strike] Swings the shield to attack enemies in front. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 3: Attack: 1118% AoE Attack Ratio: 3 SP: 73 Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
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Comments (41)
why so many level 1 skills on rode? why not use the points to max shield shoving and targe smash instead? are the 4 of them still gonna be used later into the game even though they're only at level 1?
and im not sure how to give my skill points rn. im at 27, C1 pelt. and i thougt maybe we start off as a tank right? so maybe more CON at first so we can do our job as a tank in the first dungeon runs? or do you have any suggestions?
last but not least, can i know what your end stats and gear now as a murmillo?
i also want to ask why you take guardian ? for evasion ? your shinobi are dex base ?
now syncro thrusting also can be used by bunshin and will provide good source of pierce damage , we already have so many strike damage , plus 50% pierce damage from syncro atr , 2 overheat and 15 seconds CD and have counter i think people underestimated syncro.
and high guard actually cut your damage 50% so u wouldn't actually deal 300% damage
finestra could grant me 70 crit rate (80 if i party with cleric2 with divine might) with zega spear and that's a lot as 1 dex only grant you 1 crit rate and gem lvl 6 is not that much crit rate either
I went really high dex
you can skip some quests from level 1-7 cards and do main quests. Never skip level 8 and above
its possible not to grind and you will reach level 327 or 328 just by purely questing from scratch. I have friends and a guild so questing was a breeze for me.
Grind spots:
Alemeth 190-250
Evac (obsolete) 215- 260
Storage 240-280
Maven 260- 300 (need to finish quest until oaseu memorial im not sure about the spelling)
timerys 280-315
There are no good grind spots afterwards
so lvl 8 cards that's........ around R6 ? around lvl 176 hmmmmm make sense
thx for the tips and info
there is 28 skills with gamepad 17/18 (2 slots for pots 1 for additional item even comaps) is optimal, ofc i can switch to 2nd skill set but how should i locate skills in every set? and when use witch one?
and end with murmillo?? :3
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Not worth it for +50 crit rate.
Sample Videos
Sample Video 1
Sample Video 2 with different variant
Bunshin+ Slithering+ High kick+ Shooting star x2 combo sample vs MOA
It was clearly on the link description.
I just wanna ask, how about the bonus 20 stat points, where should i put them?
Rank 8 is out but unfortunately many people fears that corsair/ shinobis will be doomed. Do not fret. Indeed, we cant get rank 8 classes but we still can get lower rank classes. Fencer will be the best class to synergize in this build. Why you ask?
Lunge has a debuff which makes your target vulnerable to slash attacks. So basically it will boost your Bunshin+ double slash combo.
Attaque Coquille ignores the target's defense and make them vulnerable to pierce attacks. So basically it will boost your Bunshin+ kunai combo.
http://www.tosbase.com/tools/skill-simulator/build/xwdgwl2q7k/
Can you make pure PVE?
Thx :D
i cant find it 10 hr camp m help
Added stats
Shinobi quest
alternative build for pvp.
http://www.tosbase.com/tools/skill-simulator/build/n63juvavj4/
If you want pvp
you can take off points from gung ho then put it to pain barrier (swordsman tree) and bash level 3 for knockdown
You can also take off jolly roger points and put it to iron hook (corsair tree)
The shinobi tree is already optimized for both situations