Dragolite
Created by Jhonnyderp on Mar 20th 2016 (Last Updated: May 17th 2016).
This is a public build.
22
~~~~~~~~~~~~~~~~~~~~English~~~~~~~~~~~~~~~~~~~~~~~~
Peltalsta - When we need act as tank and don't suck.
Hoplite - Path for any lancer.
Doppel - Deeds of Valor and some AoE.
Dragoon - Bcuz, yes!
Stats: STR 4, DEX 2, VIT 1
Finestra + Crit gems give us enough crit chance, adding it to a high STR = big numbers.
~~~~~~~~~~~~~~~~~~~~Portugues~~~~~~~~~~~~~~~~~~~~~
Peltalsta - Quando precisarmos agir como tank, e não fazer feio.
Hoplite - É o caminho pra todo Lanceiro.
Doppel - Pelo Buff Deeds of Valor, e Cyclone que é um ótimo AoE.
Dragoon - Pq, sim!
Stats: STR 4, DEX 2, VIT 1
Finestra + gemas de crítico, nos dá chance de crítico o bastante, somando isso a FORÇA alta = Grandes números.
~ Recentemente mudei a alocação de status.
É como eu venho colocando, e fica mais balanceado. Perde em dano pra 3:1 STR:DEX, mas ganha em chance de crítico e resistencia/hp pela Vit.
Peltalsta - When we need act as tank and don't suck.
Hoplite - Path for any lancer.
Doppel - Deeds of Valor and some AoE.
Dragoon - Bcuz, yes!
Stats: STR 4, DEX 2, VIT 1
Finestra + Crit gems give us enough crit chance, adding it to a high STR = big numbers.
~~~~~~~~~~~~~~~~~~~~Portugues~~~~~~~~~~~~~~~~~~~~~
Peltalsta - Quando precisarmos agir como tank, e não fazer feio.
Hoplite - É o caminho pra todo Lanceiro.
Doppel - Pelo Buff Deeds of Valor, e Cyclone que é um ótimo AoE.
Dragoon - Pq, sim!
Stats: STR 4, DEX 2, VIT 1
Finestra + gemas de crítico, nos dá chance de crítico o bastante, somando isso a FORÇA alta = Grandes números.
~ Recentemente mudei a alocação de status.
É como eu venho colocando, e fica mais balanceado. Perde em dano pra 3:1 STR:DEX, mas ganha em chance de crítico e resistencia/hp pela Vit.
Rank 1
Swordsman |
3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 2 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 2: Duration: 16 seconds SP: 39 Type: Melee / Buff Cooldown: 39s |
Rank 2
Peltasta |
5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 4 / 5 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 4: Attack: 284% AoE Attack Ratio: 1 SP: 27 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 1 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 1: Physical and magic defense +100% Duration 20 sec SP: 14 Type: Melee / Buff Cooldown: 50s |
Rank 3
Hoplite |
5 / 5 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 5: Attack: 117% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 44 Type: Melee / Attack Cooldown: 25s 5 / 5 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 5: Attack: 277% Medium Target 2 Hits Large Target 3 Hits SP: 40 Type: Melee / Attack Cooldown: 20s 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 4
Hoplite |
10 / 10 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 10: Attack: 143% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 71 Type: Melee / Attack Cooldown: 25s 9 / 10 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 9: Attack: 327% Medium Target 2 Hits Large Target 3 Hits SP: 58 Type: Melee / Attack Cooldown: 20s 10 / 10 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 10: Critical Chance: +150 Increase Block 175 Increase Evasion: -150 Duration: 60 seconds SP: 77 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 1 / 5 2 Spear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Spear Lunge [Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks. Level 1: Attack: 478% Duration 6 seconds SP: 16 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 5
Hoplite |
15 / 15 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 15: Attack: 170% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 98 Type: Melee / Attack Cooldown: 25s 14 / 15 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 14: Attack: 389% Medium Target 2 Hits Large Target 3 Hits SP: 81 Type: Melee / Attack Cooldown: 20s 15 / 15 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 15: Critical Chance: +200 Increase Block 250 Increase Evasion: -225 Duration: 75 seconds SP: 106 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 6
Doppelsoeldner |
5 / 5 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77 Type: Melee / Buff Cooldown: 43s 5 / 5 5 Mordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10% Doppelsoeldner 1st Circle required Mordschlag [Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy. Level 5: Attack: 835% AoE Attack Ratio: 2 SP: 80 Type: Melee / Attack Cooldown: 30s 5 / 5 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 5: 180% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 92 Type: Melee / Attack Cooldown: 45s |
Rank 7
Dragoon |
1 / 5 Dragontooth: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragontooth [Physical] - [Pierce] Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear. Level 1: Attack: 149% x 6 Ignores 50% of enemy defense when using a Two-handed Spear Critical damage +10% when using a One-handed Spear SP: 57 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Serpentine: Enhance Type: Passive * Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Serpentine: Bleeding Type: Active * Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Dragoon 1st Circle required Serpentine: Additional Damage Type: Active * Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage * Increases SP consumption by 50% Dragoon 2nd Circle Required Serpentine [Physical] - [Pierce] Use your spear to deal continuous damage to enemies in front of you. Level 5: Attack: 136% x 7 SP: 128 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Gae Bulg: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Gae Bulg: Defense Zone Type: Active * Creates a defense zone for 15 seconds where the spear is thrown * Increases physical defense and magic defense by 8% for party members within the zone * Increases SP consumption by 10% Lv. 5 Gae Bulg required Gae Bulg: Attack Zone Type: Active * Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone * Increases SP consumption by 10% Lv. 5 Gae Bulg required Gae Bulg: Retrieve Type: Active * Spear thrown by skill [Gae Bulg] is automatically retrieved * Increase SP consumption by 50% Dragoon 3rd Circle Required Gae Bulg [Physical] - [Pierce] Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again. Level 5: Attack: 1229% Status Ailment Duration: 7.5 seconds SP: 122 Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 4 / 5 3 Dragon Soar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragon Soar: Shock Type: Active * Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds * Increases SP consumption by 10% Dragoon 1st Circle required Dragon Soar: Ascension Type: Active Applies double the hits with [Dragon Soar] * Increases SP consumption by 200% Requires Dragon Soar Lv 11 Dragon Soar [Physical] - [Slash] Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies. Level 4: Attack: 187% x 5 +30% increased damage to flying type enemies SP: 82 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
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Comments (67)
quanto de STR , CON , DEx eu ponho?
ex: 2xx STR / con 70 / dex 120 , esse negócio de 3:1:1 , 4:2:1 , eu me perco todo.
pain barrier de sword tem de ser 5... pode tirar ponto de gung ho, sem pain barrier voce se fode nos boss
deeds of valor parece ser muito boa mais tambem e muito ruim... pra voce ganhar os 50% de atak tem de levar 5 hits... e ainda tem mais... perde 50% de defesa... se usar gung ho com atributo alto ai ta lascado... def vai ficar muito baixa.... eu preferi pegar punish que tem ataque pierce comba com hoplite, a murd tambem pois e boa p matar cloth
ja dragon, nao precisa de gae bulg lvl 5 no min 1 ou nem pegar... pois sem cata ela nao rola... muito dificil acertar tem ter speed.... e o buff dela nao vao contado pois se voce chegar perto voce vai pegar a lança de volta e o buffs acaba... so serve p PT
Me parece uma boa ideia quando pensamos na mobilidade da montaria... Ajudaria em PVP e GVG e com Finestra 15 garantiria uma boa taxa de critico.
Abraço!
Earth tower aparentemente tá bem hard, então não tem como tankar com um Dps.
Atualmente estou lvl 180 e estou fazendo um Dragoon (foco pvp/gvg), estou fazendo ele com sw1>hop c3>doppel1>dragoon1 (finestra 15 e sttabing 15), só que estou meio que desanimando pelas skill em linha reta do hopliter, queria saber se Dragon puxado de hop/doppel é bom no modo pvp/gvg ou se ele é + pve. pq pelo que vi as skill de dragon parecem ser em linha reta tbm, então se nego der um passo pro lado, GG pra mim.
Dragoon pode usar lança 2H não tendo passado por cata?
@Kurano
Ao meu ver está ótima o/
2 - só se usa uma vez, e a cada vez que voce toma dano ela dá 1 stack, cada stack 10% ataque e -10% de def.
3 - http://www.tosbase.com/game/classes/ abra a que lhe interessa e veja a parte "class attributes"
4 - não, 2H também.
5 - para os dois.