Classes

Tree of Savior has 4 base classes: Archer, Cleric, Swordsman and Wizard.
These base classes can be advanced further, for a total of 80 classes, each with different abilities.
This list currently features all the known classes in Tree of Savior.
Rank 1
Archer
Archers use bows and various secondary equipment.
Their specialties are long-ranged and agile attacks.
Type: Attack
Difficulty: Hard
Cleric
Clerics heal and protect allies through the blessings
of the goddess, while knocking down their enemies
with powerful blows.
Type: Support
Difficulty: Normal
Swordsman
Swordsmen are warriors who have strong physical abilities.
They use various weapons to deal with enemies up close
and stand at the front lines.
Type: Attack
Difficulty: Easy
Wizard
Wizards use magic to block attacks and protect themselves.
They can cast powerful and concentrated spells, dealing damage to a single target or multiple enemies in an area.
Type: Attack
Difficulty: Normal
Rank 2
Ranger
Rangers specialize in fighting against multiple enemies with their quick and long-range attacks.
Type: Attack
Difficulty: Hard
Quarrel Shooter
Quarrel Shooters use a crossbow and shield for strategic combat. They can defend against long-range attacks using their pavises, placing them in the ground.
Type: Defense
Difficulty: Normal
Krivis
Krivis are priests who use divine fire to help allies recover or to deal massive damage to enemies.
Type: Support
Difficulty: Normal
Priest
Priests are clerics who give blessings and resurrect the dead with their holy powers.
Type: Support
Difficulty: Hard
Highlander
Highlanders are tough fighters who use two-handed swords. They make enemies collide against each other or against terrain, so they are great for handling multiple enemies.
Type: Attack
Difficulty: Easy
Peltasta
Peltastas are defensive warriors who use shields to block enemy attacks and provoke enemies.
Type: Defense
Difficulty: Normal
Pyromancer
Pyromancers use successive hitting fire magic to fight against multiple enemies.
Type: Attack
Difficulty: Normal
Cryomancer
Cryomancers use powerful ice magic to freeze enemies, or protect their allies from enemies by using ice walls.
Type: Attack
Difficulty: Normal
Rank 3
Sapper
Sappers are archers who build traps and lure enemies into them.
Type: Install Type Attack
Difficulty: Hard
Hunter
Hunters are trainers who hunt enemies using companions. Companions use skills which require cooperation with their owners, such as biting and holding onto enemies, or finding hidden targets.
Type: Support, Control
Difficulty: Hard
Bokor
Bokors use voodoo skills to raise the dead or curse their enemies to attack them from afar.
Type: Summon, Attack
Difficulty: Hard
Dievdirbys
Dievdirbys can carve and place sacred statues. Their statues can protect allies or attack enemies.
Type: Support
Difficulty: Easy
Hoplite
Hoplites use spears with a long attack range. They gain a bonus when fighting against strong, large-sized enemies.
Type: Attack
Difficulty: Easy
Barbarian
Barbarians are reckless and aggressive warriors who are not bound to the rules of battle, and would do anything to ensure victory.
Type: Attack
Difficulty: Easy
Psychokino
Psychokinos use psychokinesis to control gravity, or pull enemies and throw them around.
Type: Attack, Support
Difficulty: Normal
Linker
Linkers link allies together to reduce incoming damage, or connect enemies to amplify the inflicted damage.
Type: Support
Difficulty: Hard
Rank 4
Wugushi
A Wugushi specialize in using various poisons to attack or bewitch enemies.
Type: Attack
Difficulty: Normal
Scout
Scouts specialize in reconnaissance and infiltration. They use stealth to hide themselves and convey the enemy's situation to allies, providing an advantage in battle.
Type: Support
Difficulty: Normal
Sadhu
A Sadhu can use their soul to assault enemies with unseen attacks or convey their powers to other players.
Type: Attack, Support
Difficulty: Hard
Paladin
Paladins use their holy power to protect allies and vanquish enemies through the blessings of the goddess.
Type: Defense
Difficulty: Easy
Rodelero
Rodeleros ambush and demolish enemies. Their defensive skills using shields are effective for blocking long range attacks.
Type: Attack
Difficulty: Normal
Cataphract
Cataphracts use two-handed spears. They act as cavalry who break through and scatter enemy formations.
Type: Attack
Difficulty: Normal
Thaumaturge
Thaumaturges use magic that change the attributes and sizes of targets. They can shrink enemies or strengthen allies to aid them in battle.
Type: Support
Difficulty: Easy
Elementalist
Elementalists harness the elements and can cast powerful magic attacks. However, their spells have a long cooldown time, so it is recommended to cooperate with other players.
Type: Attack
Difficulty: Normal
Rank 5
Rogue
Rogues are combat professionals who will do anything for victory. They're specialized at ambushing enemies from behind using bows and daggers.
Type: Attack
Difficulty: Normal
Fletcher
Fletchers make and use special arrows. Different arrows result in powerful attacks depending on the type of enemy and combat situation.
Type: Attack, Craft
Difficulty: Normal
Monk
Monks are clerics who train in martial arts through the blessing of the goddess.
Type: Attack
Difficulty: Normal
Pardoner
Pardoners are clerics who don't shy from increasing their wealth through the goddess' blessing.
Type: Crafting
Difficulty: Normal
Squire
Squires are warriors who support their allies. They support by repairing and enhancing others' weapons, or by setting up a base camp to aid their team.
Type: Support, Crafting, Party
Difficulty: Normal
Corsair
Corsairs are specialized in dual-wielding and ambushing enemies from behind. Anyone who joins a Corsair's party becomes a pirate.
Type: Attack, Party
Difficulty: Normal
Sorcerer
Sorcerers summon and control spirits to fight enemies, or even to use as mounts.
Type: Summon, Attack
Difficulty: Hard
Chronomancer
Chronomancers are wizards who control time. They stop, speed up, or change back time to help allies.
Type: Support
Difficulty: Normal
Hidden
Appraiser
Appraisers are a class that can identify unidentified items. In combat, Appraisers use their skills to evaluate both allies and enemies.
Type: Support, Crafting
Difficulty: Normal
Chaplain
The Chaplain is an army based class that uses divine power to aid allies in combat. Only advanced priests at a high level can become a Chaplain.
Type: Support
Difficulty: Normal
Rank 6
Falconer
Falconers control Hawks. Hawks may be fussy, but they become reliable companions when trained well.
Type: Support
Difficulty: Hard
Schwarzer Reiter
Schwarzer Reiters maneuver quickly. They specialize in diverse shooting techniques using a pistol.
Type: Maneuvering Attack
Difficulty: Normal
Oracle
Oracles are clerics who possess foresight. They can predict or interfere with an enemy's attacks and determine their fate.
Type: Support
Difficulty: Normal
Druid
Druids are clerics who use the power of nature. They control plants to help allies, or transform into monsters to use that monster's abilities.
Type: Support
Difficulty: Normal
Doppelsoeldner
Doppelsoeldners are mercenaries who endure high risk for high rewards. They dangerously expose themselves to enemies to receive high attack power or high EXP.
Type: Attack
Difficulty: Easy
Fencer
The Fencer class makes use of the Rapier weapon to rapidly hit successive strikes on their enemy.
Type: Attack
Difficulty: Easy
Necromancer
Necromancers are wizards who utilize magic involving the dead. They attack with, or create summoned creatures, using corpses collected over time.
Type: Summon, Attack
Difficulty: Normal
Alchemist
Alchemists use alchemy to enhance gems and synthesize or craft items.
Type: Crafting
Difficulty: Normal
Hidden
Miko
Mikos receive the prophecy and serve the goddesses. They attack enemies with Holy property attacks or give buffs to the allies by raising their spirits up.
Type: Support
Difficulty: Hard
Rune Caster
Rune Casters are wizards who use ancient symbols imbued with magic. Although it takes some time to draw energy from the symbols, they contain enormous power.
Type: Attack
Difficulty: Normal
Rank 7
Cannoneer
Cannoneers are archers who use powerful cannons to deal massive damage from above, or blast flying enemies from below.
Type: Attack
Difficulty: Hard
Musketeer
Musketeers are equipped with rifles. Even though they cannot use a bow at the same time, they have effective skills for continuous hits and close combat techniques.
Type: Attack
Difficulty: Normal
Plague Doctor
Plague Doctors are priests who can heal the status ailments of allies, or incinerate an enemy with a status ailment. Their special Bird Beak Mask has a special drug to block status ailments.
Type: Attack, Support
Difficulty: Normal
Kabbalist
Kabbalists are priests who practice an ancient magic known as Kabbalah. They can support allies by using infinite power, or attack by using a defense formation to disintegrate the enemy's name.
Type: Support
Difficulty: Normal
Dragoon
Dragoons are elite warriors who are specialized in using spears for battle. They benefit from using two-handed spears.
Type: Attack
Difficulty: Normal
Templar
Templars are commanding leaders who organize guilds and lead those within their guild. Only a Templar can become a guild master and determine the outcome of his or her guild.
Type: Support
Difficulty: Easy
Warlock
Warlocks are wizards who harness the power of evil spirits. They can summon evil spirits and can command them to defeat monsters.
Type: Attack
Difficulty: Hard
Featherfoot
Featherfoots are wizards who utilize the power of incantations. They can absorb an enemy's life, or help allies by making enemies weak from a curse.
Type: Attack
Difficulty: Normal
Hidden
Shinobi
Shinobis are warriors who are familiar with special tactics called Ninjutsu. Only few can overcome the long and harsh training required to become a Shinobi.
Type: Attack
Difficulty: Hard
Rank 8
Hackapell
The Hackapell is a cavalry class that uses both ranged and melee weapons. It has high movement capabilities and various combinations skills using melee and ranged weapons.
Type: Maneuvering Attack
Difficulty: Hard
Mergen
The Mergen is a class that uses large bows and is most effective when facing numerous enemies.
Type: Attack
Difficulty: Easy
Inquisitor
The Inquisitor is a class that judges those that are defying the goddesses. It has strong offensive techniques and is specialized in combat against magic users.
Type: Attack
Difficulty: Normal
Taoist
The Taoist class uses the power of Toaism. It is capable of using a talisman to attack enemies or help allies.
Type: Attack, Support
Difficulty: Hard
Murmillo
The Murmillo is a gladiatorial class that has a fine balance between offense and defense. It is capable of wearing a Cassis Crista to block ranged attacks or to enhance any shield related skills.
Type: Offense, Defense
Difficulty: Hard
Fencer
The Fencer class makes use of the Rapier weapon to rapidly hit successive strikes on their enemy.
Type: Attack
Difficulty: Easy
Sage
The Sage is a class that is able to manipulate space by learning about the basics of how the world is constructed. It is capable of using dimension manipulating magic or portals to move where it pleases.
Type: Attack, Support
Difficulty: Normal
Enchanter
The Enchanter class is able to help allies by crafting consumable items or enhancing equipment.
Type: Support, Crafting
Difficulty: Normal
Rank ?
Pied Piper
Shepherd
Centurion
Centurions command the battle with formations. They control their allies and use different formations depending on the situation.
Type: Party
Difficulty: Hard
Mimic