[Apr 25th 2018] New classes have been added to the skill simulator!

[Rank 8 Build] Master of Time & Space - The Chrono-Kino Full Guide

Created by DLcomplete on Aug 4th 2016 (Last Updated: May 5th 2017).
This is a private build.
22
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THE CHRONO-KINO


MASTER OF TIME & SPACE
Attack/Support - Rank 8 build



Welcome. If you're reading this. You are reading the future. And that future is the Chrono-Kino.



Why Chrono-Kino?

From my observation, popular Chronomancer builds within the limit of 7 ranks are either full support or levels the Cryomancer class to C3. Based on numerous player experiences, I found these builds share difficulties such as mediocre damage output and weak high-level solo play. While its potential can only be realized in a group; without a party, the Rank 7 Chronomancer C3 is vulnerable and its future is blight.

Anticipating the coming of Rank 8, this build seeks to overcome those challenges, thereby conquering the past.

I present to you, Chronomancer plus Psychokino - the Chrono-Kino!



Class & Rank Progression

I. Class Advancement
Pick a route to suit your playstyle.

A. Vanilla Route
For players who are eager for combat rather than a support role. Recommended for new wizard players.
PROS: You deal more damage. Complete Psychokino skills at Rank 5. Multiple offensive options make up for the lack of support skills.
CONS: Chronomancer skills come later. Fewer support options until higher ranks.
1 2 3 4 5 6 7 8


B. Hybrid Route
For players who want to play an active role while giving substantial support. Recommended for solo and PvP players.
PROS: At rank 6, lvl 5 Haste helps speed up quests, grinding and looting. Good enough party support.
CONS: You deal less damage. Fewer offensive options until Rank 7. Incomplete Chrono & Kino skills until higher ranks.
1 2 3 4 5 6 7 8


C. Support Route
For players who want to take on a support role and rely on setplay. Recommended for the technical player.
PROS: Complete Chronomancer skills at Rank 7. Reliable party support. At rank 7, lvl 5 Pass' cooldown reduction makes up for the lack of offensive options.
CONS: You deal less damage. Fewer offensive options until Rank 8. Weak high-level solo play.
1 2 3 4 5 6 7 8


II. Rank Advancement
Know what level the next rank will be. [Source]

R1 => R2 (lvl 13-15) => R3 (lvl 38-40) => R4 (lvl 77-80) => R5 (lvl 125-127) => R6 (lvl 175-177) => R7 (lvl 220-225) => R8 (lvl 280?)




Recommended Stats

Full Con for Purists.
2:3 Con:Int (then full Con when Int reaches a total of 100 invested points)



Recommended Gear

Invest in Headgear with SP recovery (Chrono-Kino skills are SP intensive).

Additional AoE Attack Ratio (Optional for PVE; increases effectiveness of Earthquake, Ice Bolt and Magnetic Force against mobs).
- Vubbe Fighter Gauntlets (+2 AoE Attack Ratio)
- Roxona Plate Gauntlets (+1 AoE Attack Ratio)
- Five Hammer (+5 AoE Attack Ratio)
- Light Plate Set (+1 AoE Attack Ratio)
- Seimos Rod (+1 AoE Attack Ratio)



Bread and Butter Combos

Ice wall => Psychic Pressure
Raise => Psychic Pressure
Magnetic Force => Ice Bolt/Ice Pike
Magnetic Force => Psychic Pressure/Gravity Pole



Setups

These setups seek to control the battlefield by dividing enemy forces and crippling their movement. Doing so increases the odds of a favorable outcome while enhancing your own party's offense and mobility to overrun the opposition. Notice, even the attack skills of this build stops the enemy.

Swap => Teleport
- Swap the enemy towards your group and teleport back for quick escape.
Note: Swap's attribute: "Shackle," immobilizes the enemy for 2 seconds.

Stand on any AoE attack/debuff => Swap => Teleport
- Swap the enemy into your team's AoE attack/debuff. Useful when the AoE skill misses its target.

Magnetic Force => Sleep/Slow => Swap or any Attack Skill
- Super Glue setup.

Telekinesis => Stop/Raise/Slow/Sleep
- Abduct enemies towards your team and cut off chance of escape.



Author's Note

This guide is recommended for experienced players with sufficient multi-tasking skill and game environment knowledge. The Chrono-Kino is not one to rush headfirst but must be sensitive to the changes in the battlefield. Knowing when to act is essential to keeping your party alive while ensuring total victory.

Finally, thank you for taking the time to read this guide. If you have any suggestions or comments please post down below. I'll be sure to read them.

This is my first guide and will continue to update it when changes arise from research, study and playtesting.

― DLComplete


[Bonus Video]


- - // - -


“He who controls the past controls the future. He who controls the present controls the past.”
― George Orwell, 1984


- - // - -


Which Route do you think is the best to follow?
Does it fit your playstyle? Post below.
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
4 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 4:
Physical attack -4%
Magic attack -4%
Evasion -20
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 21

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
1 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
4 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 4:
Attack: 433%
[Freeze] Duration 5 sec
SP: 50

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 5:
Attack 0
Ice Wall count 6
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 70

Type: Magic / Attack
Cooldown: 65s
Element: Ice
5 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 5:
[Ice] Attacks to Targets 544%
SP: 45

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 1
Psychokino
5 / 5
Psychic Pressure
Psychokino12
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 5:
Attack: 323%
Targets: 9
Consumes 9 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
1 / 5
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 340% x 1
Duration: 4 seconds
SP: 52

Type: Magic / Attack
Cooldown: 30s
1 / 5
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
5 / 5
2
Teleportation
Teleportation

Teleport to a random location.

Level 5:
Maximum Teleport Distance: 150
SP: 90

Type: Magic / Buff
Cooldown: 20s
Element: Soul
Rank 4
circle 2
Psychokino
10 / 10
Psychic Pressure
Psychokino12 Psychokino2
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 10:
Attack: 396%
Targets: 14
Consumes 14 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
1 / 10
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 340% x 1
Duration: 4 seconds
SP: 52

Type: Magic / Attack
Cooldown: 30s
1 / 10
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
5 / 10
2
Teleportation
Teleportation

Teleport to a random location.

Level 5:
Maximum Teleport Distance: 150
SP: 90

Type: Magic / Buff
Cooldown: 20s
Element: Soul
1 / 5
Magnetic Force
Psychokino13 Psychokino4
Magnetic Force: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Magnetic Force: Stun
Type: Active
* Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds
* Increases SP consumption by 30%

Psychokino 2nd Circle required
Magnetic Force

[Magic]
Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 965%
Targets 10
SP: 67

Type: Magic / Attack
Cooldown: 25s
0 / 5
Heavy Gravity
Psychokino21 Psychokino22
Heavy Gravity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Gravity] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Heavy Gravity: Slow Movement
Type: Active
* Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level
*Will not apply to large, extra large or Boss monster
* Increases SP consumption by 10%

Psychokino 2nd Circle required
Heavy Gravity: Duration
Type: Active
* Increases duration time of [Heavy Gravity] by 1 second per attribute level
* Increases SP consumption by 30%

Psychokino 3rd Circle required
Heavy Gravity

[Magic] - [Psychokinesis]
Increases the gravitational force on the targeted area to inflict psychokinesis damage to the enemy. Flying-type monsters within the affected area are changed to the ground-type, and removes Raise tiles around the affected area. Deals 50% additional damage to Mutant-type monster.

Level 1:
0.5 second attack 170%
Duration: 4 seconds
SP: 68

Type: Magic / Attack
Cooldown: 25s
Element: Soul
Rank 5
circle 3
Psychokino
15 / 15
Psychic Pressure
Psychokino12 Psychokino2 Psychokino10
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 15:
Attack: 469%
Targets: 19
Consumes 19 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
9 / 15
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 9:
Attack: 489% x 5
Duration: 12 seconds
SP: 100

Type: Magic / Attack
Cooldown: 30s
1 / 15
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
9 / 15
2
Teleportation
Teleportation

Teleport to a random location.

Level 9:
Maximum Teleport Distance: 190
SP: 116

Type: Magic / Buff
Cooldown: 20s
Element: Soul
1 / 10
Magnetic Force
Psychokino13 Psychokino4
Magnetic Force: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Magnetic Force: Stun
Type: Active
* Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds
* Increases SP consumption by 30%

Psychokino 2nd Circle required
Magnetic Force

[Magic]
Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 965%
Targets 10
SP: 67

Type: Magic / Attack
Cooldown: 25s
0 / 10
Heavy Gravity
Psychokino21 Psychokino22 Psychokino23
Heavy Gravity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Gravity] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Heavy Gravity: Slow Movement
Type: Active
* Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level
*Will not apply to large, extra large or Boss monster
* Increases SP consumption by 10%

Psychokino 2nd Circle required
Heavy Gravity: Duration
Type: Active
* Increases duration time of [Heavy Gravity] by 1 second per attribute level
* Increases SP consumption by 30%

Psychokino 3rd Circle required
Heavy Gravity

[Magic] - [Psychokinesis]
Increases the gravitational force on the targeted area to inflict psychokinesis damage to the enemy. Flying-type monsters within the affected area are changed to the ground-type, and removes Raise tiles around the affected area. Deals 50% additional damage to Mutant-type monster.

Level 1:
0.5 second attack 170%
Duration: 4 seconds
SP: 68

Type: Magic / Attack
Cooldown: 25s
Element: Soul
5 / 5
Raise
Raise

Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted.

Level 5:
Targets: 13
Duration: 10 seconds
SP: 100

Type: Magic / Attack
Cooldown: 50s
Element: Soul
5 / 5
Gravity Pole
Psychokino3 Psychokino5 Psychokino8 Psychokino20
Gravity Pole: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Gravity Pole]

Psychokino 3rd Circle required
Gravity Pole: Decreased Defense
Type: Active
* Decreases physical and magic defense of enemies pulled by [Gravity Pole] by 4% per attribute level

Psychokino 3rd Circle required
Gravity Pole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gravity Fall] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 3rd Circle required
Gravity Pole: Focus
Type: Active
* Maintains [Gravity Pole] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Gravity Pole

[Magic] - [Psychokinesis]
Creates a gravity field in front of you in a line that pulls nearby enemies into it. Deals 50% additional damage to Mutant-type monsters.

Level 5:
271% Attack per 0.5 seconds
Targets: 15
Consumes 45 SP per second
Maximum Duration: 10 seconds
SP: 0

Type: Magic / Attack
Cooldown: 30s
Element: Soul
Rank 6
circle 1
Chronomancer
5 / 5
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Attack Speed: +65
Duration: 60 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 121

Type: Magic / Buff
Cooldown: 40s
1 / 5
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
1 / 5
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 112

Type: Magic / Buff
Cooldown: 100s
1 / 5
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 1:
Movement Speed: -9
Magic Circle Duration: 14.5 seconds
[Slow] Duration: 10 seconds
SP: 88

Type: Magic / Buff
Cooldown: 35s
Rank 7
circle 2
Chronomancer
10 / 10
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 10:
Attack Speed: +115
Duration: 90 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 169

Type: Magic / Buff
Cooldown: 40s
1 / 10
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
1 / 10
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 112

Type: Magic / Buff
Cooldown: 100s
1 / 10
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 1:
Movement Speed: -9
Magic Circle Duration: 14.5 seconds
[Slow] Duration: 10 seconds
SP: 88

Type: Magic / Buff
Cooldown: 35s
5 / 5
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases your evasion by 15 per attribute level
* Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Movement Speed: +5
Duration: 80 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 134

Type: Magic / Buff
Cooldown: 35s
Rank 8
circle 3
Chronomancer
15 / 15
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 15:
Attack Speed: +165
Duration: 120 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 217

Type: Magic / Buff
Cooldown: 40s
1 / 15
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
5 / 15
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 5:
Magic Duration: 10 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 174

Type: Magic / Buff
Cooldown: 100s
8 / 15
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 8:
Movement Speed: -20
Magic Circle Duration: 18 seconds
[Slow] Duration: 10 seconds
SP: 163

Type: Magic / Buff
Cooldown: 35s
10 / 10
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases your evasion by 15 per attribute level
* Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level.

Level 10:
Movement Speed: +8
Duration: 120 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 190

Type: Magic / Buff
Cooldown: 35s
1 / 5
Backmasking
Chronomancer5
Backmasking: Confusion
Type: Active
* Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds
* If the attribute is Lv2, applies 8 seconds of [Confusion]
* Increases SP consumption by 10%

Chronomancer 3rd Circle required
Backmasking

Control time in an area, temporarily changing it back to its previous state.

Level 1:
Backmasking Range: 60
Unable to use Backmasking nearby for 10 seconds
Consumes #{SpendItemCount}# Time Crystal
SP: 240

Type: Magic / Buff
Cooldown: 300s
5 / 5
Pass
Pass

[Magic]
Reduces the cooldown of skills of you and your party members. Reduced skill will not be re-applied until the skill is used.

Level 5:
Cooldown: -25 seconds
Consumes #{SpendItemCount}# Time Crystal
SP: 161

Type: Magic / Buff
Cooldown: 50s
Element: Earth
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Comments (28)

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Apr 25th 2017 11:57:06
i dont know if your online still but wanna ask it's 2017 and sage is already around.. what are your thoughts with sage skills for this.. the one manipulating space.. :D
Reply
May 5th 2017 07:36:42
@game8bravo
The only skills you would benefit from sage would be Missile Hole and Portal. Optional to take at rank 9 if new classes are lackluster.

Hard to say if sage can become viable at rank8 after rebalance. Kino3 can probably be sacrificed but you lose focus attributes and 2 great cc skills. Sacrifice Chrono3 and you lose pass, slowing down your skill rotation.


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Jan 7th 2017 08:47:33
For Stats it's full con? why should it be like that?
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Jan 7th 2017 08:57:35
Also how does this build do in dungeon and solo leveling.
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Jan 1st 2017 19:57:59
hey, Im just starting mage with this build, what attribute should I take?

and what card did u use ??
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Dec 26th 2016 21:55:56
I really liked your guide, thanks for sharing!
Are you playing this yet? Is the damage output enough? And almost everytime I see a Kino it uses at least wiz2 for Surespell, don't you get your casting cancelled everytime?
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Dec 27th 2016 14:37:11
@Nympheto
Hello. Thank you for reading my guide.

Yes. I am playing with this build. You can achieve high dps with the right skill combos. Regarding Kino casting skills getting cancelled when hit, its not much of a problem if you can anticipate enemies and manage your timing well. Also, kTOS released recent patches that will soon be implemented in iTOS that will enable Psy Pressure and Gravity Pole to no longer be interrupted by enemy attacks.
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Dec 27th 2016 18:34:35
@DLcomplete Nice! Thanks, kino is one of my favorite wiz trees, I'm currently following this guide!
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Dec 14th 2016 15:12:14
Hello!
This is a really interesting build. As a CryoKino3RC main, I must say I like it very much. I love Kino3 CC and, everybody loves Chrono. There are lots of Cryo-Chrono already so this build is very refreshing to see. ^^

Just one question, can stopped enemies take damage when we do PP + Ice Wall combo? Not long ago, I partied with a player with your build (support type) and use the same combo to down the bosses in mission. It seems to work but I didn't get the chance to ask him directly.
It would really ease my mind if you could clarify this for me. XD
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Dec 15th 2016 14:01:52
@smyu
I don't believe they can get damaged but they can still be affected by debuffs. So freeze, sleep, magnetic force, etc. will work.
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Dec 27th 2016 14:49:53
@smyu
Just an update. I did some tests and it seems that enemies under the effect of the Stop skill can still be damaged. I do not know if this is intentional or not so I can't say if it will be patched in the near future as a priority fix.

Btw, thank you for reading my guide. I too love Chrono and Kino. Hoping for good synergy in the future with Rank 9.
Reply
Aug 27th 2016 09:33:27
Hello m8 very nice build (thumbed up)
i'm back to the game after a lot of time with a friend,and i'm going this build cuz i like the idea of a damage support for the party and seems really solid,i wanna ask just 1 thing cuz i'm back from a lot of time and i don't know much of the game,if u can give me some recommended items (i saw the section with the aoe attac ratio items) and a more explained attribute upgrade section.
Thank u so much for posting this i think will be a great build for future wizards! :=)
Reply
Aug 27th 2016 14:36:50
@daniele.niolu
Hello. Thank you for reading my guide. Sorry for the inconvenience. It's not as detailed as others since it assumes that you are an experienced player. Don't expect too much hand holding but don't worry - the Chrono-Kino is a low maintenance/high profit build. Even with less effort, you can go a long way.

If you are asking what beginner equipment to get, you won't go wrong with cafrisun set. Many even wear it at high-levels. You'll have something reliable to wear while farming for better equipment.
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Aug 14th 2016 07:11:00
Holy crap! Like, 3 weeks ago I individually decided to make a chrono-kino, and I also told all my friends I wanted to be a master of time and space. Funny coincidence.

I went with a Chronomancer first route, and you're right that it's pretty technical. I'm only rank 5 so far, and it's easy to become ineffective with poor timing on things like reincarnation and magnetic force, but when it works it feels really cool. Nice guide, but why did you max Magnetic force? All it gains is a small attack boost. I'm also unsure about the 3 points in telekinesis, just because of how buggy telekinesis is, with 1 point I already get 3 slams more often than I want.
Reply
Aug 14th 2016 08:20:24
@Rune
It takes some observation and prediction to get good with this build. With practice, you'll be a winner.

Regarding your question with Magnetic Force, my guide recommends it at lvl 10 to enable you to deal heavy damage against mobs especially during solo play. To maximize its effectiveness, I suggest gearing up with equipment that boosts your AoE attack ratio.

About telekinesis, its been observed to miss if another player's attack/skill has affected the enemy you have targeted or when the enemy is not in its default state (ex. when enemy is knocked down). Know the right time and place for proper usage.

You've mentioned getting three (3) slams with one (1) point of telekinesis. I believe this is only possible while having a Cleric in your party. Cleric's have a skill called Divine Might that temporarily increases your skill levels. You may have benefited from it at the time.

I hope I've answered all your questions. Please leave a thumbs up if you like this guide.


Reply
Aug 14th 2016 10:45:53
@Rune
Upon further study, as an alternative, magnetic force can be left at lvl 1. It is enough to serve as a setup for other skills. You can then place the remaining points into teleportation.

I will update this guide to reflect these changes.
Reply
Nov 14th 2016 14:31:00
@DLcomplete
Hi, thanks for the build.
I'm seeing your build only has Magnetic Force 1/10, why did you said it was at lvl 10? Did I miss anything?
Reply
Nov 14th 2016 14:35:39
@DLcomplete oh sorry I didn't notice this message of yours earlier. So you realized that Magnetic Force lvl 1 is enough and we should invest more on Teleportation?
Reply
Aug 13th 2016 13:49:54
is this possible for Sage?
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Aug 13th 2016 14:32:45
@morkie
It could. Though, Sage skills need to be further studied for me to recommend.
Reply
Aug 9th 2016 05:32:51
Well, your guide seems solid enough. I don't have any complain about the build itself, but I would like to share some additional info about the recommended sets:
Gloves - Vubbe Fighter Gauntlets (add +2 AoE)

It seems that you're focused on stacking AoE, so...yeah.
Reply
Aug 9th 2016 06:20:37
@renseiryuu
Thanks for sharing. I'll be expanding the gear section and include it in the next update.
Reply
Aug 5th 2016 12:47:03
Why do you take Kino 3 first? Why not Wiz -> Cryo -> Kino 2 -> Chrono 3 -> Kino 3 (at rank 8) instead?
Reply
Aug 5th 2016 13:07:51
@DKMikey
Getting Kino C3 before Chrono makes levelling and grinding easier at high levels.
Reply
Aug 26th 2016 10:15:20
@DKMikey True, getting kino 3 first helps you to do both quest grinding with party. With chrono 3 means you have to party a lot.

Another great things with kino 3 is your party actually don't need any healer, because any mobs comes to your party won't move after you hit em with gravity pole. More DPS means more faster to kill more exp/hour, unless you have DPS healer

Now I'm at kino c3 (r7), can't wait to get chrono c3 to get pass. Backmasking is..... I'm not sure what's the purpose besides reviving ally in PVE or PVP. Any info for this skill (KTOS / ITOS)? Thanks :)
Reply
Aug 26th 2016 11:13:59
@verdorie
From what I know about Backmasking, you can cancel out recently placed enemy magic circles, objects and traps. Reviving an ally is bugged, they die again after getting up.

If you can, please tell me your experience on the way your Chrono-Kino handles. Do you feel their sklls synergize well together?

Thanks for following my guide. Please leave a thumbs up if you like it.
Reply
Aug 27th 2016 07:15:02
@DLcomplete So reviving still bugged? ah... what a shame...

I'm choosing the B plan (Hybrid), this plan goes well on leveling, parties or pvp

At low level Cyromancer Ice pike and ice wall help me a lot for questing. I've never had any problem fighting boss or monster at my level. My previous character was WIZ3 - ELE3 and to be honest WIZ3 full INT is way more difficult than Cyromancer

At medium level Psychokino physic pressure did the job, never worried getting interrupted as long you can place your body in front of all your enemies. The won't interrupted because they're getting stun (PP attribute) like forever (Also you can put magnetic field then put sleep first). Fighting boss much easier since you can combo Ice wall with PP.

At high level or at least rank 6, it's start a bit difficult to kill monster. BUT since you get HASTE from Chrono 2 questing is faster and also not forgetting you can explore 100% map for every map easier. So basically there's always an exchange for what you choose, damage or speed

Reaching R7, everything seems easy... Raise and Gravity Pole is your best friend.

Level 1 - 100 = 1 day
Level 100 - 200 = 6 days
*Last time I took around 2 weeks to level up my Wiz3 - Ele3*

Great build and very informative. Actually I didn't know this public build when I was building mine. But when I found it, hey it's exactly the same the way I'm thinking.

Thumbs up
Reply
Aug 27th 2016 14:50:55
@verdorie
Amazing. Nice job on using the Chrono-Kino to its full potential. You've definitely earned a spot on my personal hall of fame.
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