Tanker + Support + Money Maker
Created by sinxhao92 on Mar 29th 2016 (Last Updated: Aug 26th 2016).
This is a public build.
41
i will go for High Con to 300 then go for dex
*Read Comment*
con to get Guardian lv1 : i dun wan to waste skill point on it tanker click C to block all the time... i just wan to get 18%evasion on this skill
Swash Buckling lv10 : provo 20 mob is very enough for lvling becuz normally 1 location will not more than 20 mob
High Guard lv10 : 240 block on my full con build when high lvl will able block mob atk without click C (maybe @@)
Umbo Blow lv 10: this the only high dps on Peltasta c2 and attributes can let it able to stun and knockdown useful on pvp
Knockdown> thrust > butterfly pvp combo
Squire
Arrest lv 1 : i just plan to use on boss since it uplv just rise target catch
Base Camp lv 1: it alrdy no cooldown time why still need longer duration XP
(its need 10 camping tools each cost 1250.. Refreshment Table also need 10)
*mean base camp + refreshment table cost 25k ... TOO EXP!!Use it when grind...
I had tested using 4 cloth as amor its works! as peltasta have many attribute can add more phy def and i go for full con i no need worry about tank phy atk mob.
IMPROTANT NOTE
About Repair Shop & Weapon Maintenance
Repair Kit Cost 80
WM Kit Cost 180
Selling service will get charge 50%!!
example: repair cost 80
if you selling service 120
repair on lv170 white weapon need 6
120x6=720
cost 80x6=480
profit 720-480=240
but its Wrong!!
its like this
120x6=720
(720/2)-480=-120
mean you lost 120 each service ...
the minimum price for repair service or weapon/armor maintenance
repair (cost x 2+profit)=160+profit
wm/am(cost x 2 +profit)= 360+profit
6/7/2016
Equipment recommend
Rokas Robe +29 Mdef
Zalia Kite Shield +40 Mdef / Sage Wall + 99 Mdef
Glass Bracelet +71 mdef + 20 mdef
Roxona Pants +18 Mdef
*Read Comment*
con to get Guardian lv1 : i dun wan to waste skill point on it tanker click C to block all the time... i just wan to get 18%evasion on this skill
Swash Buckling lv10 : provo 20 mob is very enough for lvling becuz normally 1 location will not more than 20 mob
High Guard lv10 : 240 block on my full con build when high lvl will able block mob atk without click C (maybe @@)
Umbo Blow lv 10: this the only high dps on Peltasta c2 and attributes can let it able to stun and knockdown useful on pvp
Knockdown> thrust > butterfly pvp combo
Squire
Arrest lv 1 : i just plan to use on boss since it uplv just rise target catch
Base Camp lv 1: it alrdy no cooldown time why still need longer duration XP
(its need 10 camping tools each cost 1250.. Refreshment Table also need 10)
*mean base camp + refreshment table cost 25k ... TOO EXP!!Use it when grind...
I had tested using 4 cloth as amor its works! as peltasta have many attribute can add more phy def and i go for full con i no need worry about tank phy atk mob.
IMPROTANT NOTE
About Repair Shop & Weapon Maintenance
Repair Kit Cost 80
WM Kit Cost 180
Selling service will get charge 50%!!
example: repair cost 80
if you selling service 120
repair on lv170 white weapon need 6
120x6=720
cost 80x6=480
profit 720-480=240
but its Wrong!!
its like this
120x6=720
(720/2)-480=-120
mean you lost 120 each service ...
the minimum price for repair service or weapon/armor maintenance
repair (cost x 2+profit)=160+profit
wm/am(cost x 2 +profit)= 360+profit
6/7/2016
Equipment recommend
Rokas Robe +29 Mdef
Zalia Kite Shield +40 Mdef / Sage Wall + 99 Mdef
Glass Bracelet +71 mdef + 20 mdef
Roxona Pants +18 Mdef
Rank 1
Swordsman |
5 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 5: Attack: 200% AoE Attack Ratio: 0 SP: 20 Type: Melee / Attack Cooldown: 6s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Peltasta |
5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 1 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 1: Physical and magic defense +100% Duration 20 sec SP: 14 Type: Melee / Buff Cooldown: 50s |
Rank 3
Peltasta |
10 / 10 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 10: Attack: 364% AoE Attack Ratio: 2 SP: 54 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 10 / 10 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 10: Targets 16 Provoke duration 5 sec Increases max. no. of targets by 16 for 35 sec SP: 52 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 5 / 5 High Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Umbo Blow required High Guard Switch into an active defense stance using your shield. Increases your block. Level 5: Block +250 Duration 30 sec SP: 37 Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 4
Peltasta |
10 / 10 High Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Umbo Blow required High Guard Switch into an active defense stance using your shield. Increases your block. Level 10: Block +400 Duration 30 sec SP: 58 Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 2 Butterfly: Enhance Type: Passive * Increases the damage dealt on an enemy with [Butterfly] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 3rd Circle required Butterfly [Physical] - [Strike] Use your shield and sword to attack multiple times. When the attack is accurate, adds 100% of shield's physical defense to your physical attack and applies x50 provocation. Level 5: Attack: 275% x 3 AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 2 Umbo Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Thrust] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 3rd Circle required Umbo Thrust [Physical] - [Strike] Heavily strike enemies using the spikes on your shield. Enemies struck by the skill may temporarily lose the effects from their armors. When the attack is accurate, adds 30% of shield's physical defense to your physical attack and applies x50 provocation. Level 5: Attack: 826% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 4 / 5 Langort: Enhance Type: Passive * Increases the damage dealt on an enemy with [Langort] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 3rd Circle required Langort: Blocking Type: Active * Using [Langort] increases the chance to block enemy attacks by 5% per attribute level * After a successful block, the enemy becomes afflicted with [Silence] for 3 seconds * Increases SP consumption by 10% Peltasta 3rd Circle required Langort [Physical] - [Pierce] Block and strike simultaneously by using both a sword and a shield. When the attack is accurate, applies x50 provocation. Level 4: Attack 144% x 4 SP: 40 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 5
Squire |
1 / 5 Arrest: Slow Type: Active * Applies [Slow] with a 4 seconds duration after [Arrest] ends * Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level * Increases SP consumption by 10% Squire 1st Circle required Arrest: Defense Weakened Type: Active * Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level. * Increases SP consumption by 20% Squire 1st Circle required Arrest Bind all enemies, including boss monsters, to prevent them from moving. Level 1: Maximum Targets: 2 Duration: 10 seconds SP: 36 Type: Melee / Attack Cooldown: 52s 5 / 5 Repair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value Squire 1st Circle required Repair Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon. Level 5: Repairs over 5 durability SP: 0 Type: Melee / Attack Cooldown: 60s |
Rank 6
Squire |
10 / 10 Repair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value Squire 1st Circle required Repair Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon. Level 10: Repairs over 10 durability SP: 0 Type: Melee / Attack Cooldown: 60s 1 / 5 Base Camp Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase. Level 1: Duration: 1.5 hour(s) Duration of food effects is at least 30 minutes SP: 0 Type: Melee / Attack Cooldown: 0s 5 / 5 Refreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well. Level 5: Increases food effectiveness with each skill level SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 7
Squire |
4 / 15 Arrest: Slow Type: Active * Applies [Slow] with a 4 seconds duration after [Arrest] ends * Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level * Increases SP consumption by 10% Squire 1st Circle required Arrest: Defense Weakened Type: Active * Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level. * Increases SP consumption by 20% Squire 1st Circle required Arrest Bind all enemies, including boss monsters, to prevent them from moving. Level 4: Maximum Targets: 5 Duration: 10 seconds SP: 58 Type: Melee / Attack Cooldown: 52s 15 / 15 Repair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value Squire 1st Circle required Repair Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon. Level 15: Repairs over 15 durability SP: 0 Type: Melee / Attack Cooldown: 60s 10 / 10 Refreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well. Level 10: Increases food effectiveness with each skill level SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 8
Murmillo |
1 / 1 Enhanced Peltasta Shield Attack Type: Passive * While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level Murmillo 1st Circle Required Enhanced Rodelero Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level Murmillo 1st Circle Required Repeated Hits Attack Boost Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level Murmillo 1st Circle Required Enhanced Hoplite Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level Murmillo 1st Circle Required Cassis Crista Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet. Level 1: Maximum Level: 1 SP: 0 Type: Melee / Buff Cooldown: 1s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 5 / 5 Frenzied Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frenzied Slash] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Frenzied Slash [Physical] - [Slash] Perform a large leap forwards and strike foes on the ground. Enemies hit are temporarily stunned. Level 5: Attack: 1028% Number of Targets: 9 Able to use while wearing the helmet SP: 140 Type: Melee / Attack Cooldown: 27s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 3 / 5 2 Evade Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Evade Thrust] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Evade Thrust: Bleed Type: Active * [Evade Thrust] gains 2% chance of afflicting the enemy with [Bleeding] for 25 seconds * Bleed damage is proportional to the character's STR * Increases SP consumption by 10% Murmillo 1st Circle Required Evade Thrust [Physical] - [Pierce] Lunges the sword at the enemy's neck while defending one's self behind the shield. Level 3: Attack: 1202% AoE Attack Ratio: 2 Able to use while wearing the helmet SP: 62 Type: Melee / Attack Cooldown: 18s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 2 Headbutt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headbutt] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Headbutt: Additional Damage Type: Active * Enemies hit by [Headbutt] become vulnerable to [Strike] attacks for 10 seconds * Increases additional damage by 6% per attribute level * Increases SP consumption by 10% Murmillo 1st Circle Required Headbutt [Physical] - [Strike] Headbutt the target and turn the target around. There is a chance for enemies getting stunned and if you are not equipped with a helmet, you might too. Level 1: Attack: 811% [Stun]Duration: 3 seconds SP: 54 Type: Melee / Attack Cooldown: 21s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 5 / 5 3 Scutum Hit: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scutum Hit] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Scutum Hit: Stun Type: Active * Enemies hit by [Scutum Hit] have a 5% chance per attribute level to become afflicted with [Stun] for 2 seconds * [Stun] chance increases by 3% per attribute level * Increases SP consumption by 10% Murmillo 1st Circle Required Scutum Hit: Wide Area Attack Type: Active * Increases Scutum Hit AoE attack ratio by 2x * Increases SP consumption by 10% Murmillo 2nd Circle Required Scutum Hit [Physical] - [Strike] Swings the shield to attack enemies in front. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 5: Attack: 1229% AoE Attack Ratio: 3 SP: 93 Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
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Comments (83)
- Is it a must to go for squire? If I wanna do solo what do you recommend?
- What should I go wth my stat
Thanks > <
I'm first time player and don't have much friend (But looking forward to find some in game)
if you wanna earn money better go for Squire C3
you can choose to point 1 lv on umbo thrust and langort
then point more lv in gruadian
A newbie question. When we say 1STR:4CON, we are talking about just on the invested stats OR the stats with the bonus?
hmm...i will count with bonus stat , like my fren wiz his bonus stat go for some Spr
its up to you
and i wan to save more point to dps skill so can easy when you solo quest
Btw, nice guide, 5 star!
Pelt utilize Strike very well against Plate targets again consider taking Rim blow and Shield lob at least 1 lvl
Also depends on Your weapon, but u can't have spear, so thrust is a must and it can be used instead of autoattacks
i dint point on Gung Ho becos its cant use with Guardian
i play as a tanker i not thinking about dps
my is build about how to make its Strong Tank in Dungeon/Boss/Grinding
Concentrate with full attribute is better than Gung Ho
Thrust/Bash is a Good suggest Thanks
So go for Peltasta C3 can get High Guard lv10 +240 block to get block phys atk
and Umbo Thrust to Armor Break(reduce 30~35% physical defense) to Support and Dps
get Swash Buckling lv10 can lure more monster let Dungeon Run and Grinding more easy
ofc you can go for Barbarian C2 or Hoplite C2
will more better in solo but Dungeon Run and Grinding will lose more
you just can be a semi tanker
How important is SPR in this build?
And, you say you go full CON. Is it means you literally not increase you DEX and STR at all?
What do you think if I build like this:
CON:DEX:STR 4:2:1, with 10-20 SPR?
Thank you Sinxhao92 :)
Now my con alrdy point to 300 con then go for dex (Hp 38k)
SPR i dun wan to point it as need 4 point = 1 mdef
So My build armor go for 4 Cloth with max cloth mastery(attribute)
if silver able use 2 Glass Bracelet
shields go for Zalia Kite Shield or Sage wall
then you will get high Mdef
Thank you very much, that explanation about MDEF helps a lot :D
recommend you go for max dex get high Accuracy,Evasion and Critical Rate
as we use 4 cloth armor Accuracy will quite low
WM when i lv10 i selling 420
now Lv 15 selling 500
If repair price are selling180 but the repair tools are 80,and we hv 50% charge 180-160= 20, that means i only can earn 20$ each repair tool?
we just can do is find a nice spot and open the shop
Fencer skill can add more evasion and able to use when eq rapier and shield.
Con just point until 200 or hp 25k~30k then go for dex
so my goal is: Solo / Money Maker
Please
Peltasta C1>Babarian C2 >Squire C3 3dex:1str or 3dex:1con or Full dex
(Peltasta get swash buckling prove mob and babarian skill dps)
Highlander c1> Babarian C2> Squire C3 3dex:1str or Full Dex
(use 2 hand sword get higher dmg to get overkill easy for lvling)
2 suggestion build for you reference
Sword C1 > Paltasta C1 > Hoplite C2 > Squire C3
3str/1dex/1con till 30con and 30dex and rest STR.. is this good or should I go dex?
get high evasion ,accuracy , critical rate
use with Guardian with attribute +18% evasion (For Tank)
use Finestra +critical chance (for dps)