[Apr 25th 2018] New classes have been added to the skill simulator!

Tanker + Support + Money Maker

Created by sinxhao92 on Mar 29th 2016 (Last Updated: Aug 26th 2016).
This is a public build.
41
i will go for High Con to 300 then go for dex
*Read Comment*

con to get Guardian lv1 : i dun wan to waste skill point on it tanker click C to block all the time... i just wan to get 18%evasion on this skill

Swash Buckling lv10 : provo 20 mob is very enough for lvling becuz normally 1 location will not more than 20 mob

High Guard lv10 : 240 block on my full con build when high lvl will able block mob atk without click C (maybe @@)

Umbo Blow lv 10: this the only high dps on Peltasta c2 and attributes can let it able to stun and knockdown useful on pvp
Knockdown> thrust > butterfly pvp combo

Squire

Arrest lv 1 : i just plan to use on boss since it uplv just rise target catch

Base Camp lv 1: it alrdy no cooldown time why still need longer duration XP
(its need 10 camping tools each cost 1250.. Refreshment Table also need 10)
*mean base camp + refreshment table cost 25k ... TOO EXP!!Use it when grind...

I had tested using 4 cloth as amor its works! as peltasta have many attribute can add more phy def and i go for full con i no need worry about tank phy atk mob.

IMPROTANT NOTE
About Repair Shop & Weapon Maintenance
Repair Kit Cost 80
WM Kit Cost 180

Selling service will get charge 50%!!
example: repair cost 80
if you selling service 120
repair on lv170 white weapon need 6
120x6=720
cost 80x6=480
profit 720-480=240
but its Wrong!!
its like this
120x6=720
(720/2)-480=-120
mean you lost 120 each service ...
the minimum price for repair service or weapon/armor maintenance
repair (cost x 2+profit)=160+profit
wm/am(cost x 2 +profit)= 360+profit

6/7/2016

Equipment recommend
Rokas Robe +29 Mdef
Zalia Kite Shield +40 Mdef / Sage Wall + 99 Mdef
Glass Bracelet +71 mdef + 20 mdef
Roxona Pants +18 Mdef
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
5 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 5:
Attack: 200%
AoE Attack Ratio: 0
SP: 20

Type: Melee / Attack
Cooldown: 6s
0 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Peltasta
5 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 5:
Attack: 297%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 5:
Targets 11
Provoke duration 5 sec
Increases max. no. of targets by 11 for 35 sec
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
1 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 1:
Physical and magic defense +100%
Duration 20 sec
SP: 14

Type: Melee / Buff
Cooldown: 50s
Rank 3
circle 2
Peltasta
10 / 10
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 10:
Attack: 364%
AoE Attack Ratio: 2
SP: 54

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 10
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
10 / 10
Swash Buckling
Peltasta1 Peltasta30 Peltasta32
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 10:
Targets 16
Provoke duration 5 sec
Increases max. no. of targets by 16 for 35 sec
SP: 52

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
1 / 10
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 1:
Physical and magic defense +100%
Duration 20 sec
SP: 14

Type: Melee / Buff
Cooldown: 50s
0 / 5
Shield Lob
Peltasta14 Peltasta4
Shield Lob: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 2nd Circle required
Shield Lob: Splash
Type: Active
* Increases AoE attack ratio of [Shield Lob] by 1 per attribute level
* Increases SP consumption by 30%

Peltasta 2nd Circle required
Shield Lob

[Physical] - [Strike]
Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 216%
AoE Attack Ratio: 3
SP: 16

Type: Melee / Attack
Cooldown: 14s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
High Guard
Peltasta24 Peltasta25
High Guard: Rim Blow Speciality
Type: Active
* [Rim Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Rim Blow required
High Guard: Umbo Blow Speciality
Type: Active
* [Umbo Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Umbo Blow required
High Guard

Switch into an active defense stance using your shield. Increases your block.

Level 5:
Block +250
Duration 30 sec
SP: 37

Type: Melee / Buff
Cooldown: 60s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
Rank 4
circle 3
Peltasta
10 / 15
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 10:
Attack: 364%
AoE Attack Ratio: 2
SP: 54

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 15
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
10 / 15
Swash Buckling
Peltasta1 Peltasta30 Peltasta32
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 10:
Targets 16
Provoke duration 5 sec
Increases max. no. of targets by 16 for 35 sec
SP: 52

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
1 / 15
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 1:
Physical and magic defense +100%
Duration 20 sec
SP: 14

Type: Melee / Buff
Cooldown: 50s
0 / 10
Shield Lob
Peltasta14 Peltasta4
Shield Lob: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 2nd Circle required
Shield Lob: Splash
Type: Active
* Increases AoE attack ratio of [Shield Lob] by 1 per attribute level
* Increases SP consumption by 30%

Peltasta 2nd Circle required
Shield Lob

[Physical] - [Strike]
Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 216%
AoE Attack Ratio: 3
SP: 16

Type: Melee / Attack
Cooldown: 14s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
10 / 10
High Guard
Peltasta24 Peltasta25
High Guard: Rim Blow Speciality
Type: Active
* [Rim Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Rim Blow required
High Guard: Umbo Blow Speciality
Type: Active
* [Umbo Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Umbo Blow required
High Guard

Switch into an active defense stance using your shield. Increases your block.

Level 10:
Block +400
Duration 30 sec
SP: 58

Type: Melee / Buff
Cooldown: 60s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
2
Butterfly
Peltasta22
Butterfly: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Butterfly] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 3rd Circle required
Butterfly

[Physical] - [Strike]
Use your shield and sword to attack multiple times. When the attack is accurate, adds 100% of shield's physical defense to your physical attack and applies x50 provocation.

Level 5:
Attack: 275% x 3
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 25s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
2
Umbo Thrust
Peltasta26
Umbo Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 3rd Circle required
Umbo Thrust

[Physical] - [Strike]
Heavily strike enemies using the spikes on your shield. Enemies struck by the skill may temporarily lose the effects from their armors. When the attack is accurate, adds 30% of shield's physical defense to your physical attack and applies x50 provocation.

Level 5:
Attack: 826%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 25s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
4 / 5
Langort
Peltasta27 Peltasta28
Langort: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Langort] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 3rd Circle required
Langort: Blocking
Type: Active
* Using [Langort] increases the chance to block enemy attacks by 5% per attribute level
* After a successful block, the enemy becomes afflicted with [Silence] for 3 seconds
* Increases SP consumption by 10%

Peltasta 3rd Circle required
Langort

[Physical] - [Pierce]
Block and strike simultaneously by using both a sword and a shield. When the attack is accurate, applies x50 provocation.

Level 4:
Attack 144% x 4
SP: 40

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
Rank 5
circle 1
Squire
1 / 5
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 1:
Maximum Targets: 2
Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 52s
5 / 5
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Level 5:
Repairs over 5 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 5
Equipment Maintenance
Squire3 Squire4
Equipment Maintenance: Increase Weapons
Type: Active
* Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance: Increase Armor
Type: Active
* Increases the armor count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance

Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.

Level 1:
[Skill Lv] + [Equip Lv] * [Grade] = attack increase
Attack hits x2750
[Skill Lv] + [[Equip Lv] * [Grade] = defense increase
Attacks received x550
Duration 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
Rank 6
circle 2
Squire
1 / 10
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 1:
Maximum Targets: 2
Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 52s
10 / 10
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Level 10:
Repairs over 10 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 10
Equipment Maintenance
Squire3 Squire4
Equipment Maintenance: Increase Weapons
Type: Active
* Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance: Increase Armor
Type: Active
* Increases the armor count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance

Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.

Level 1:
[Skill Lv] + [Equip Lv] * [Grade] = attack increase
Attack hits x2750
[Skill Lv] + [[Equip Lv] * [Grade] = defense increase
Attacks received x550
Duration 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
1 / 5
Base Camp
Base Camp

Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.

Level 1:
Duration: 1.5 hour(s)
Duration of food effects is at least 30 minutes
SP: 0

Type: Melee / Attack
Cooldown: 0s
5 / 5
Refreshment Table
Squire5 Squire6 Squire7 Squire8
Refreshment Table: Salad
Type: Active
* Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
* Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
* Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
* Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table

Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.

Level 5:
Increases food effectiveness with each skill level
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 7
circle 3
Squire
4 / 15
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 4:
Maximum Targets: 5
Duration: 10 seconds
SP: 58

Type: Melee / Attack
Cooldown: 52s
15 / 15
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Level 15:
Repairs over 15 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 15
Equipment Maintenance
Squire3 Squire4
Equipment Maintenance: Increase Weapons
Type: Active
* Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance: Increase Armor
Type: Active
* Increases the armor count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance

Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.

Level 1:
[Skill Lv] + [Equip Lv] * [Grade] = attack increase
Attack hits x2750
[Skill Lv] + [[Equip Lv] * [Grade] = defense increase
Attacks received x550
Duration 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
1 / 10
Base Camp
Base Camp

Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.

Level 1:
Duration: 1.5 hour(s)
Duration of food effects is at least 30 minutes
SP: 0

Type: Melee / Attack
Cooldown: 0s
10 / 10
Refreshment Table
Squire5 Squire6 Squire7 Squire8
Refreshment Table: Salad
Type: Active
* Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
* Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
* Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
* Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table

Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.

Level 10:
Increases food effectiveness with each skill level
SP: 0

Type: Melee / Attack
Cooldown: 0s
0 / 5
Penalty Reduction
Penalty Reduction

Reduces the penalty from incapable of combat.

Level 1:
Equipment Durability Penalty: -2%
Consumed Silver Penalty: -0.4%
Gem, Monster Card and Blessed Gem Penalty: -15%
SP: 48

Type: Melee / Attack
Cooldown: 900s
0 / 5
3
Deadly Combo
Squire11
Deadly Combo: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Deadly Combo] by 0.5% per attribute level
* +10% added damage at maximum level

Squire 3rd Circle required
Deadly Combo

[Physical] - [Slash]
Slashes multiple times to the front.

Level 1:
Attack: 178% x 3
AoE Attack Ratio: 3
SP: 40

Type: Melee / Attack
Cooldown: 13s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact
Rank 8
circle 1
Murmillo
1 / 1
Cassis Crista
Murmillo8 Murmillo12 Murmillo13 Murmillo14
Enhanced Peltasta Shield Attack
Type: Passive
* While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level

Murmillo 1st Circle Required
Enhanced Rodelero Shield Attack
Type: Passive
* While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level

Murmillo 1st Circle Required
Repeated Hits Attack Boost
Type: Passive
* While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level

Murmillo 1st Circle Required
Enhanced Hoplite Shield Attack
Type: Passive
* While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level

Murmillo 1st Circle Required
Cassis Crista

Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet.

Level 1:
Maximum Level: 1
SP: 0

Type: Melee / Buff
Cooldown: 1s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand
5 / 5
Frenzied Slash
Murmillo2
Frenzied Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frenzied Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Frenzied Slash

[Physical] - [Slash]
Perform a large leap forwards and strike foes on the ground. Enemies hit are temporarily stunned.

Level 5:
Attack: 1028%
Number of Targets: 9
Able to use while wearing the helmet
SP: 140

Type: Melee / Attack
Cooldown: 27s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand
3 / 5
2
Evade Thrust
Murmillo3 Murmillo4
Evade Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Evade Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Evade Thrust: Bleed
Type: Active
* [Evade Thrust] gains 2% chance of afflicting the enemy with [Bleeding] for 25 seconds
* Bleed damage is proportional to the character's STR
* Increases SP consumption by 10%

Murmillo 1st Circle Required
Evade Thrust

[Physical] - [Pierce]
Lunges the sword at the enemy's neck while defending one's self behind the shield.

Level 3:
Attack: 1202%
AoE Attack Ratio: 2
Able to use while wearing the helmet
SP: 62

Type: Melee / Attack
Cooldown: 18s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
2
Headbutt
Murmillo5 Murmillo10
Headbutt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headbutt] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Headbutt: Additional Damage
Type: Active
* Enemies hit by [Headbutt] become vulnerable to [Strike] attacks for 10 seconds
* Increases additional damage by 6% per attribute level
* Increases SP consumption by 10%

Murmillo 1st Circle Required
Headbutt

[Physical] - [Strike]
Headbutt the target and turn the target around. There is a chance for enemies getting stunned and if you are not equipped with a helmet, you might too.

Level 1:
Attack: 811%
[Stun]Duration: 3 seconds
SP: 54

Type: Melee / Attack
Cooldown: 21s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand
5 / 5
3
Scutum Hit
Murmillo9 Murmillo11
Scutum Hit: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scutum Hit] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Scutum Hit: Stun
Type: Active
* Enemies hit by [Scutum Hit] have a 5% chance per attribute level to become afflicted with [Stun] for 2 seconds
* [Stun] chance increases by 3% per attribute level
* Increases SP consumption by 10%

Murmillo 1st Circle Required
Scutum Hit: Wide Area Attack
Type: Active
* Increases Scutum Hit AoE attack ratio by 2x
* Increases SP consumption by 10%

Murmillo 2nd Circle Required
Scutum Hit

[Physical] - [Strike]
Swings the shield to attack enemies in front.
When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 5:
Attack: 1229%
AoE Attack Ratio: 3
SP: 93

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
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Comments (83)

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Oct 18th 2016 04:16:54
im curious how much damage do you deal without any sizeable amount of str?
Reply
Oct 6th 2016 20:07:35
- Is this build hard for solo? Compare to off-tank (Dargoon, etc)
- Is it a must to go for squire? If I wanna do solo what do you recommend?
- What should I go wth my stat

Thanks > <



I'm first time player and don't have much friend (But looking forward to find some in game)
Reply
Aug 10th 2016 11:51:16
Well nice build so far, but I have a question, is it good to go pelt3>cors1>fencer2 cause I don't like to be afk squire, I want to tank with decent solo grind/farming/pvp potential
Reply
Jul 6th 2016 11:22:27
When i said bonus stat, i was refering to the points invested while we leveling, not just the extra points from quests or finished builds. For example, i have 35 base points invested in STR and 136 at CON (1STR:4CON, going on INVESTED stats), but my total STR is 73 and my CON is 177 without equips (almost a 1:2.5). Should the final stats count on the 1:4 or not?
Reply
Jul 2nd 2016 21:27:38
Is it better to take Peltasta C3 or Rodelero C1?
Reply
Jul 3rd 2016 03:46:20
@BillyChrisna Rodelero C1 is useless ... if you wan go to rodelero better go c2

if you wanna earn money better go for Squire C3
Reply
Jul 2nd 2016 21:23:54
Is it better to take Peltasta C3 or Rodelero C1?
Reply
Jun 19th 2016 14:15:19
Hey, is swash Buckling really that necessary until 10? Is it okay if I go swash Buckling until 5 and then increasing the guardian ability? I'm Using ur build btw thanks
Reply
Jun 29th 2016 03:33:50
@krisnatantra swash buckling lv10 reli useful in Grinding and Dungeon(full run)
you can choose to point 1 lv on umbo thrust and langort
then point more lv in gruadian
Reply
Jun 17th 2016 18:39:23
@sinxhao92
A newbie question. When we say 1STR:4CON, we are talking about just on the invested stats OR the stats with the bonus?
Reply
Jun 19th 2016 03:50:54
@augusto.cavalcante

hmm...i will count with bonus stat , like my fren wiz his bonus stat go for some Spr
its up to you
Reply
Jun 14th 2016 23:29:25
i didn't get it, but why don't level Guardian up? Isn't the defense from that skill good for your build?
Reply
Jun 15th 2016 07:55:47
@Hypnos as Guardian lv max just only add more 35 phydef but you will lost 63 atk
and i wan to save more point to dps skill so can easy when you solo quest
Reply
Jun 15th 2016 16:08:32
@sinxhao92 - I see! I'll go for something like full tanker with Guardian e Armor Maintenance, but your build is fun. Thanx Mate!
Reply
Jun 14th 2016 02:08:53
Solo leveling is actually not that hard, if you have money to spare on pardoner buffs or a high leveled pet. I love this build, tanking for days. Thanks OP
Reply
Jun 14th 2016 02:09:51
@spacewalk I meant solo leveling as in solo questing early on in the game, you're gonna need party soon enough after XD
Reply
Jun 11th 2016 08:52:11
By the way, the 4 free stat point, do you use it for Rim Blows? Since you said you didn't maximize Guardian?
Reply
Jun 11th 2016 09:01:24
@TheSwordSaint Oh, sorry, didn't see it coming, you save it for later...

Btw, nice guide, 5 star!
Reply
Jun 10th 2016 07:42:40
There are alot of missing skills, consider taking at least 1 of each, Thrust = Pierce, suffer against leather targets, no Gung Ho, with passive +50 dmg, lots of missing dmg, I suggest 1 Thrust, 1 Bash,

Pelt utilize Strike very well against Plate targets again consider taking Rim blow and Shield lob at least 1 lvl

Also depends on Your weapon, but u can't have spear, so thrust is a must and it can be used instead of autoattacks
Reply
Jun 10th 2016 18:50:53
@Waras
i dint point on Gung Ho becos its cant use with Guardian
i play as a tanker i not thinking about dps
my is build about how to make its Strong Tank in Dungeon/Boss/Grinding

Concentrate with full attribute is better than Gung Ho

Thrust/Bash is a Good suggest Thanks
Reply
Jun 22nd 2016 01:25:40
actualy bash 3 coz of knockdown, also rim blow for a little bit of crowd control, usefull for moving those archers/mages that are separeted moving them into one spot
Reply
Jun 8th 2016 02:23:56
Why go to Peltasta C3?
Reply
Jun 9th 2016 05:01:59
@areadio as my build wan to be a tanker , high con and 4 cloth armor
So go for Peltasta C3 can get High Guard lv10 +240 block to get block phys atk
and Umbo Thrust to Armor Break(reduce 30~35% physical defense) to Support and Dps
get Swash Buckling lv10 can lure more monster let Dungeon Run and Grinding more easy

ofc you can go for Barbarian C2 or Hoplite C2
will more better in solo but Dungeon Run and Grinding will lose more
you just can be a semi tanker
Reply
Jun 6th 2016 14:20:34
Hello, may I know how you stat build look like?

How important is SPR in this build?
And, you say you go full CON. Is it means you literally not increase you DEX and STR at all?

What do you think if I build like this:
CON:DEX:STR 4:2:1, with 10-20 SPR?

Thank you Sinxhao92 :)
Reply
Jun 7th 2016 08:23:57
@TheSwordSaint
Now my con alrdy point to 300 con then go for dex (Hp 38k)
SPR i dun wan to point it as need 4 point = 1 mdef
So My build armor go for 4 Cloth with max cloth mastery(attribute)
if silver able use 2 Glass Bracelet
shields go for Zalia Kite Shield or Sage wall
then you will get high Mdef
Reply
Jun 8th 2016 19:13:27
@sinxhao92 Ok, so we stop at 300 con, then max the Dex.... Umm, how much point will you invest on STR by the way? do you think 100 STR too much?

Thank you very much, that explanation about MDEF helps a lot :D
Reply
Jun 9th 2016 04:25:59
@TheSwordSaint let you know my fren peltasta go for high str atk not much different with my full con build
recommend you go for max dex get high Accuracy,Evasion and Critical Rate
as we use 4 cloth armor Accuracy will quite low
Reply
May 30th 2016 23:02:28
why not max Swash Buckling?
Reply
Jun 1st 2016 15:19:05
provo 20 mob is very enough for lvling becuz normally 1 location will not more than 20 mob
Reply
Jun 1st 2016 22:57:01
@sinxhao92 oh, thx :D nice guide btw
Reply
May 28th 2016 22:18:47
Whats the exact amount of selling service im gonna use this build soon im just reading the comments first lol haha. But love money maker character, dunno whats the price of repair and WM
Reply
Jun 1st 2016 15:13:34
@marc.martin now Repair price normally i saw are selling 180

WM when i lv10 i selling 420
now Lv 15 selling 500
Reply
Jul 2nd 2016 09:15:28
@sinxhao92
If repair price are selling180 but the repair tools are 80,and we hv 50% charge 180-160= 20, that means i only can earn 20$ each repair tool?
Reply
Jul 3rd 2016 03:44:35
@applepie1437 Ya, as repair shop are too much and also bot open repair shop...

we just can do is find a nice spot and open the shop
Reply
May 24th 2016 19:27:14
im swordsman c1 and peltasta c3
Reply
May 25th 2016 04:07:26
@kai22 You can go for Squire C1 > Fencer c2

Fencer skill can add more evasion and able to use when eq rapier and shield.
Con just point until 200 or hp 25k~30k then go for dex
Reply
May 24th 2016 19:26:04
sinxhao can i ask a question are there alternative class if i dont want to go squire c2 or c3 what it would be? pls reply tnx
Reply
May 21st 2016 06:35:58
Hello .. you could do or show me some build focused on Money Maker Solo leveling? stats and class, I would greatly appreciate it, because I want to do just for $$$ and not rely on "party" as it will be my secondary character ...

so my goal is: Solo / Money Maker

Please
Reply
May 23rd 2016 06:37:33
@MetalHead you can go for
Peltasta C1>Babarian C2 >Squire C3 3dex:1str or 3dex:1con or Full dex
(Peltasta get swash buckling prove mob and babarian skill dps)

Highlander c1> Babarian C2> Squire C3 3dex:1str or Full Dex
(use 2 hand sword get higher dmg to get overkill easy for lvling)

2 suggestion build for you reference
Reply
May 23rd 2016 17:41:16
@sinxhao92 Thaanks... but I could not wait, so I did it:

Sword C1 > Paltasta C1 > Hoplite C2 > Squire C3

3str/1dex/1con till 30con and 30dex and rest STR.. is this good or should I go dex?
Reply
May 24th 2016 05:00:45
@MetalHead Mostly Solo player are going for high dex more than high str

get high evasion ,accuracy , critical rate

use with Guardian with attribute +18% evasion (For Tank)

use Finestra +critical chance (for dps)
Reply
Oct 4th 2016 08:04:08
@sinxhao92 Hi man, Im new to this game and I just played. I wanted to follow this build with this alteration for my first character. Will this build actually have enough dps to solo?
Reply
May 20th 2016 16:01:43
What weapon do you use?
Reply
May 23rd 2016 06:31:13
@hu3hu3 i just using a normal one hand sword
Reply
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