[Apr 25th 2018] New classes have been added to the skill simulator!

Twin dragons (k-test mage patch 23/01)

Created by rafael.felix on Mar 27th 2016 (Last Updated: Jan 23rd 2018).
This is a public build.
5
Good balance between damage and support and a lot of fun.

remove agility and empowering if you want to make scrolls and shop

Ignore this coments
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Rank 1
circle 1
Wizard
1 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
3 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 3:
Damage reduction 20%
Duration: 300 seconds
Applies 3 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
5 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack: 324%
AoE Attack Ratio: 4
SP: 28

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
0 / 5
5
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 1:
Attack: 382%
Duration: 10 seconds
SP: 26

Type: Magic / Attack
Cooldown: 8s
Element: Fire
5 / 5
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 5:
Attack 192% x 5
8 Fire Walls
Duration 15 sec
SP: 64

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 1:
Additional Fire Property Damage: +30
Property Additional Attack: +0
Duration: 300 seconds
SP: 32

Type: Magic / Buff
Cooldown: 110s
Element: Fire
5 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 5:
Attack: 664%
SP: 45

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 3
circle 2
Pyromancer
0 / 10
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 1:
Attack: 382%
Duration: 10 seconds
SP: 26

Type: Magic / Attack
Cooldown: 8s
Element: Fire
10 / 10
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 10:
Attack 236% x 5
8 Fire Walls
Duration 15 sec
SP: 100

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 10
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 1:
Additional Fire Property Damage: +30
Property Additional Attack: +0
Duration: 300 seconds
SP: 32

Type: Magic / Buff
Cooldown: 110s
Element: Fire
10 / 10
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 10:
Attack: 814%
SP: 67

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 10
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
157% Attack per 0.5 seconds
Duration: 10 seconds
SP: 67

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 4
circle 3
Pyromancer
0 / 15
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 1:
Attack: 382%
Duration: 10 seconds
SP: 26

Type: Magic / Attack
Cooldown: 8s
Element: Fire
15 / 15
3
Fire Wall
Pyromancer12 Pyromancer2 Pyromancer28
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 15:
Attack 279% x 5
8 Fire Walls
Duration 15 sec
SP: 136

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 15
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 1:
Additional Fire Property Damage: +30
Property Additional Attack: +0
Duration: 300 seconds
SP: 32

Type: Magic / Buff
Cooldown: 110s
Element: Fire
15 / 15
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 15:
Attack: 963%
SP: 89

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 15
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
10 / 10
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 10:
200% Attack per 0.5 seconds
Duration: 10 seconds
SP: 106

Type: Magic / Attack
Cooldown: 30s
Element: Fire
3 / 5
Hell Breath
Pyromancer14 Pyromancer4
Hell Breath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hell Breath] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 3rd Circle required
Hell Breath: Knockback
Type: Active
* Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 30%

Pyromancer 3rd Circle required
Hell Breath

[Magic] - [Fire]
Attack by continuously fuming fire towards enemies. Deals continuous flame damage to enemies. Likely to receive additional Fire damage for a while. While casting Hell Breath, you receive melee block effect.

Level 3:
Attack: 209% per 0.3 seconds
SP consumption: 33 per 0.5 seconds
Consumes #{SpendItemCount}# Pyrite
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 5
circle 1
Chronomancer
5 / 5
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Attack Speed: +65
Duration: 60 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 121

Type: Magic / Buff
Cooldown: 40s
5 / 5
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 5:
Duration: 10 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 140

Type: Magic / Buff
Cooldown: 120s
1 / 5
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 112

Type: Magic / Buff
Cooldown: 100s
4 / 5
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 4:
Movement Speed: -14
Magic Circle Duration: 16 seconds
[Slow] Duration: 10 seconds
SP: 120

Type: Magic / Buff
Cooldown: 35s
Rank 6
circle 2
Chronomancer
10 / 10
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 10:
Attack Speed: +115
Duration: 90 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 169

Type: Magic / Buff
Cooldown: 40s
5 / 10
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 5:
Duration: 10 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 140

Type: Magic / Buff
Cooldown: 120s
1 / 10
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 112

Type: Magic / Buff
Cooldown: 100s
4 / 10
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 4:
Movement Speed: -14
Magic Circle Duration: 16 seconds
[Slow] Duration: 10 seconds
SP: 120

Type: Magic / Buff
Cooldown: 35s
5 / 5
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases your evasion by 15 per attribute level
* Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Movement Speed: +5
Duration: 80 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 134

Type: Magic / Buff
Cooldown: 35s
Rank 7
circle 3
Chronomancer
15 / 15
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 15:
Attack Speed: +165
Duration: 120 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 217

Type: Magic / Buff
Cooldown: 40s
5 / 15
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 5:
Duration: 10 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 140

Type: Magic / Buff
Cooldown: 120s
1 / 15
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 112

Type: Magic / Buff
Cooldown: 100s
4 / 15
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 4:
Movement Speed: -14
Magic Circle Duration: 16 seconds
[Slow] Duration: 10 seconds
SP: 120

Type: Magic / Buff
Cooldown: 35s
10 / 10
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases your evasion by 15 per attribute level
* Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level.

Level 10:
Movement Speed: +8
Duration: 120 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 190

Type: Magic / Buff
Cooldown: 35s
5 / 5
Backmasking
Chronomancer5
Backmasking: Confusion
Type: Active
* Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds
* If the attribute is Lv2, applies 8 seconds of [Confusion]
* Increases SP consumption by 10%

Chronomancer 3rd Circle required
Backmasking

Control time in an area, temporarily changing it back to its previous state.

Level 5:
Backmasking Range: 100
Unable to use Backmasking nearby for 10 seconds
Consumes #{SpendItemCount}# Time Crystal
SP: 336

Type: Magic / Buff
Cooldown: 300s
5 / 5
Pass
Pass

[Magic]
Reduces the cooldown of skills of you and your party members. Reduced skill will not be re-applied until the skill is used.

Level 5:
Cooldown: -25 seconds
Consumes #{SpendItemCount}# Time Crystal
SP: 161

Type: Magic / Buff
Cooldown: 50s
Element: Earth
Rank 8
circle 1
Enchanter
5 / 5
Agility
Agility

Temporarily enchants the shoes of nearby allies with the [Agility] buff. The effects of [Agility] increases maximum Stamina and increases the chance to dodge an enemy attack proportional to your current Stamina.

Level 5:
STA +25
Dodge Chance: +[Current STA] * 0.5%
Duration: 300 seconds
SP: 345

Type: Magic / Buff
Cooldown: 40s
0 / 5
Enchant Armor
Enchant Armor

Sets up a shop that grants armor equipment with enchantments.

Level 1:
The number of available enchantments increases with skill level
Maximum Level: 5
SP: 0

Type: Magic / Attack
Cooldown: 0s
0 / 5
Craft Spellbook
Craft Spellbook

Craft a spellbook containing a selected skill that can be used by anyone.

Level 1:
The spellbook disappears after it's used
SP: 0

Type: Magic / Buff
Cooldown: 0s
5 / 5
Enchant Lightning
Enchant Lightning: Psychic
Type: Active
* Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied
* Increases SP consumption by 10%

Enchanter Circle 2 Required
Enchant Lightning

Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR.

Level 5:
Lightning Property Additional Damage +400
Duration: 300 seconds
Consumes #{SpendItemCount}# Enchant Round
SP: 364

Type: Magic / Buff
Cooldown: 85s
Element: Fire
5 / 5
Empowering
Empowering

Briefly increases your and your party members' characer levels and max SP. The increased level will not be explicitly shown but when entering instances, it will prove very useful.

Level 5:
Character Level: +5
Maximum SP: +50%
Duration: 70 seconds
SP: 296

Type: Magic / Buff
Cooldown: 110s
Element: Fire
Rank 9
circle 2
Enchanter
5 / 10
Agility
Agility

Temporarily enchants the shoes of nearby allies with the [Agility] buff. The effects of [Agility] increases maximum Stamina and increases the chance to dodge an enemy attack proportional to your current Stamina.

Level 5:
STA +25
Dodge Chance: +[Current STA] * 0.5%
Duration: 300 seconds
SP: 345

Type: Magic / Buff
Cooldown: 40s
0 / 5
Enchant Armor
Enchant Armor

Sets up a shop that grants armor equipment with enchantments.

Level 1:
The number of available enchantments increases with skill level
Maximum Level: 5
SP: 0

Type: Magic / Attack
Cooldown: 0s
0 / 10
Craft Spellbook
Craft Spellbook

Craft a spellbook containing a selected skill that can be used by anyone.

Level 1:
The spellbook disappears after it's used
SP: 0

Type: Magic / Buff
Cooldown: 0s
10 / 10
Enchant Lightning
Enchanter4
Enchant Lightning: Psychic
Type: Active
* Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied
* Increases SP consumption by 10%

Enchanter Circle 2 Required
Enchant Lightning

Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR.

Level 10:
Lightning Property Additional Damage +700
Duration: 300 seconds
Consumes #{SpendItemCount}# Enchant Round
SP: 514

Type: Magic / Buff
Cooldown: 85s
Element: Fire
5 / 10
Empowering
Empowering

Briefly increases your and your party members' characer levels and max SP. The increased level will not be explicitly shown but when entering instances, it will prove very useful.

Level 5:
Character Level: +5
Maximum SP: +50%
Duration: 70 seconds
SP: 296

Type: Magic / Buff
Cooldown: 110s
Element: Fire
5 / 5
Enchant Earth
Enchant Earth

Enchant the armor of you and your party with the power of the land, granting the ability to block without having to wear shields.

Level 5:
Block Chance +15%
Duration: 300 seconds
Consumes #{SpendItemCount}# Enchant Round
SP: 630

Type: Magic / Buff
Cooldown: 60s
Element: Earth
5 / 5
Lightning Hands
Enchanter3
Lightning Hands: Magic Shock
Type: Active
* When [Lightning Hands] is active, enemies hit by basic attacks have a 1% chance per attribute level of being afflicted with [Magic Shock]
* Enemies affected by [Magic Shock] receive 20% more damage from magic attacks
* Increases SP consumption by 20%

Enchanter Circle 2 Required
Lightning Hands

[Magic] - [Lightning]
Change your basic attack to a Lightning property ranged attack.

Level 5:
Additional Lightning Property Damage: +503%
Duration: 300 seconds
SP: 677

Type: Magic / Buff
Cooldown: 60s
Element: Lightning
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Comments (40)

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Feb 23rd 2018 19:52:47
Essa build parece muito interessante, indo em um caminho diferente do modinha com cryo mas poderia explicar um pouco sobre as skills de pyro? Fireball ta fraca agora e flare foi bufado?
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Jun 17th 2017 09:03:52
Fala aí Rafael! Cara me dê uma ajuda.. eu estou fazendo praticamente a mesma build mas no lugar do Kabba eu estava querendo miko, porém nunca imaginei que um jogo poderia ter uma quest tão absurda de se fazer. Minha dúvida aqui é.. quais a vantagens de pegar Kabbalista e qual outra classe vc recomendaria nesse rank 7? Eu tenho dúvida em relação ao Kabbalista porque acho as skills dele muito "Só pra mim" e meu foco é jogar mais focado no pve ( fazendo dungeons ). To agarrado no rank 7 porque não consigo finalizar a liberação da Miko Mestre... haja frustração.
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May 28th 2017 21:51:23
SPR doesn't give magic defense anymore, you may want to fix that in your guide
Reply
May 22nd 2017 03:07:59
Eai cara, build legal, mas o Inquisitor fica bom com o full SPR?
Não seria melhor o PD C2? Ou PD não ta mais tão bom no PvE endgame?
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May 21st 2017 05:01:43
I got a question about Aspersion, how much does it effect Aspergillum? Like, do we need to put 1 point in it at all?
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May 21st 2017 05:55:10
@Ethersword yeah, one point is enough, with zero points it doesn't work, hmm, i only remember the diference of level 1 for level 15, it increase about 3000 damage but you loss 15 points and a lot of potential, blessing is still better to level up
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May 21st 2017 06:19:57
@rafael.felix Wow really? So the extra line of attack doesn't work if we don't put at least one point in Asperision?
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May 21st 2017 20:12:13
@Ethersword yep
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May 19th 2017 02:14:18
Hi, nicely done ! Much appreciated. However would like to know does gazing golem card works in PvP now? Heard it was bug
Reply
May 19th 2017 03:49:18
@lionel.ng i don't see this after this update, maybe this information can be obsolete, my information at the case, i will try to play some pvp battles but for now, i'm testing some yolo builds for clerics and trying to make a good hackapell, if i save some gold i can answer you
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May 4th 2017 15:07:17
adorei sua build e preciso de ajuda, gostaria de pegar pala no rank 6 e 7 e inquisidor no 8, e fazer uma build meio dano fisico e com buffs elementais e tal, mas n faço ideia de quais status coloco, ja q a maioria das builds são focadas em Int e dano magico e a minha é mais pra buff e dano físico, como devo distribuir então esses status?
Reply
May 4th 2017 22:27:44
@douglas.meowth o dano do paladino vem com as skills do ciclo 3, se você não ve problemas em jogar apenas com os dois primeiros seria ideal uma mistura de STR e SPR com com seu CON em torno de 30~60, o STR vai ajudar a dar uma melhorada no dano do smite e do ataque basico, SPR para poder deixar seus buffs com status razoável já que a sua cura principal será o Mass Heal, você vai precisar criar uma rotação nos buffs para dar um bom suporte e isso vem do jogador, não tem receita de bolo, no CON, coloque a quantidade que te deixa confortável e em seguida faça 1:1 STR e SPR e obviamente na arvore do inquisitor o maleus maleficarius vai ficar nivel 1 com god smash e rodinha no 5
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May 3rd 2017 07:45:06
Po rafa, irada a build. Consegue me explicar essa parada de aspersion vs bless vs sacrament?
Não entendi muito bem como escolher qual skill upar. De resto tá muito show, parabéns, abraço!
Reply
May 4th 2017 06:40:06
@Skafox é a questão de distribuir os pontos, sacrament aumenta muito pouco para cada ponto que você coloca então no nivel 1 ela já é suficiente, se quiser maximizar o dano da pra comprar da lojinha que até evita de ficar gastando toda hora.

Blessing ele da um dano adicional em todos os danos que seu personagem da, tipo o bônus da arde dagger, inclusive nas outras linhas de dano do ataque básico então é recomendado deixa-la no máximo para melhor aproveitamento.

Aspersion é onde gera mais controvérsias, alguns dizem que upar o atributo do dano até o level 100 vai aumenta o dano do segundo buff do chaplain (aspergilum), outros dizem que é melhor deixar ela no máximo se a build for full INT, ou até mesmo deixar no nível 1 só para ter a skill, não posso confirmar porque quando resetei as skill era no patch do rank 6 então muita coisa mudou.
Deixei no nível 0 porque quando você pega chaplain ela upa para o nível 1 junto com o monstrance automaticamente por causa da skill deploy capella, e sim, da pra upa os atributos dessas skills caso queira testar alguma coisa.

então, é tipo isso :)
Reply
May 5th 2017 18:35:39
@rafael.felix demoro irmão muitíssimo obrigado pelo esclarecimento! :D
Reply
Apr 18th 2017 19:37:17
I followed 50 Con/All SPR Path. Why you recommend pick oracle at R7?
Right now im R6 Cleric, what should i pick at R7? What about MIKO at R7?
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Apr 19th 2017 20:04:50
@Mizou builds 3.0 it's only after remake, it's only viable on ktos test server
Reply
Apr 20th 2017 10:31:49
@rafael.felix

But its coming soon right?
Reply
Apr 1st 2017 13:30:18
can this build survive in TBL?
Reply
Mar 31st 2017 05:01:36
@rafael.felix
Olá,
Gostaria de saber:
1) Pq não colocar pontos em Aspersion??
2) Vale por 1 ponto em Deprotected Zone? (ja que comba com SPR)
3) Vale por 1 ponto em Magnus Exorcismus? (para aumentar burst)

Desde Já, Vlw! =)
Reply
Jan 2nd 2017 03:57:34
cleric2>priest3>chaplain>miko>inqui

with full spr , con 100

what miko synergy with this build?

what the pros and cons with this build?

would be likely if you can give me your suggestion.
Reply
Dec 28th 2016 23:29:09
opa blz man?
pretendo fazer >cleric2>priest3>chaplain>kaba2

pode me explicar melhor essa questão das skill de priest?
porque o aspersion seu está em 0 ele não escala com aspergilium? eu vi que voce explicou a diferença
de lv do aspersion 1 pra 15 mas n entendi muito bem qual a diferença de dano? e quanto ao % de def q o aspersion da a +?

a mesma pergunta faço para a questao do last hit com o sacra a diferença de dano escalado com o lv da skill e baixa assim a ponto de nao necessitar lv maior?

no meu caso vou pegar o magnum exorcism faz diferença pegar o exorcise no 1 ou 5?

pretendo fazer >cleric2>priest3>chaplain>kaba2

Reply
Dec 2nd 2016 19:32:25
@rafael.felix
First of all, I am not a native English speaker, so there might be some grammar mistake.
I was so excited to see this build for chaplain to Inquisitor. But I am so curious about why don't choose Plague Doctor In R7, I have read that you choose Kabbalist in R7 because for prevent some burst damage and increase maximum HP by Ein Sof for some close battle , but there are already have Revive in Priest that can keep you alive in burst damage, and doesn't Healing Factor heal fast enough for keeping you alive?
By the way, my stat go for 50 CON and all SPR. or any suggestion for my stat?
P.S it is a nice build :)
Reply
Dec 4th 2016 21:28:27
@jack1994915 Your stats are good, i don't got plague at rank 7 cause when you go to build SPR you will gain some resistance for debuffs, healing factor is a good skill but if you take 4000 or more damage constantly it can't sustain your health (new maps can easily do this damage), taking ein sof you will have more time to response the problem at dungeons, tower, library, etc.
Revive is a great skill but it's not for you, it is for your team mates.

Summary, with healing factor you can tank if you taking a low damage or if your build is full CON;
Ein sof can let you take a hit with high damage and cure using massive or normal heal;
The prevention bringed from bloodletting is replaced for resistance on building SPR;
So, plague doctor at rank 7 it's only for incineration.
Reply
Dec 6th 2016 08:46:27
@rafael.felix
I got it, cause I haven't R8 yet, so not really know how hard the map is.
thanks for the suggestion :)
Reply
Nov 7th 2016 02:09:10
@rafael.felix Hey I was wondering if you could clear up your stat investment? You went CON > SPR for this build?
Reply
Nov 7th 2016 17:44:05
@mike.cone depends of your play style.
to maximize buffs power i recommend 50 CON and go full on SPR.
for a balanced gameplay and pvp focus, 100 CON and rest SPR.
if you want to be immortal, can go for 1:1 CON SPR but this might make your character a little weak cause SPR boost your buffs and gives a natural resistance against debuffs.

have a nice day.
Reply
Nov 7th 2016 20:25:19
@rafael.felix Awesome thanks Rafael. I was wondering can you post some videos of your build in action? I keep hearing that going DEX is far superior than this b/c of the crit rate vs. the raw damage of what SPR gives to the buffs.

I simply dont know which to choose since Ive never seen a SPR chaplain/Inquis in play. If you could do that i'd be much appreciated! I'm super interested in this build =D
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Nov 9th 2016 10:14:20
@rafael.felix Any game play at all would be helpful man!
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Jul 26th 2016 06:34:19
Tenho uma dúvida em relação se sua build seria viável ao meu char, te enviei um pm explicando tudo certinho.

Obrigado
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Jul 26th 2016 13:47:59
@degaspc Respondido, bom jogo!
Reply
Jul 28th 2016 23:04:52
@rafael.felix

olá de novo...
Se trocar Druid por Cleric 2 no rank 6, ainda compensa maximizar Mass heal?

até
Reply
Jul 29th 2016 20:55:28
@degaspc ja respondi o inbox, só esqueci de avisar.
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Jun 18th 2016 06:24:25
Rafael, tenho seguido sua build desde que comecei. Queria só checar se você acha essa build viável pra Earth Tower. Tinha um pessoal falando que o Chaplain tá meio fraco; mas já cheguei no Druid, então...

Outra coisa: não seria interessante colocar alguns pontos em Pandemic? Eu sei que o incineration não pode ser propagado por ele. Mas o Exorcise pode (pelo menos foi o que eu li). Mesmo que o Exorcise seja uma skill "ruim", talvez juntando o dano dele com o do Incineration, fique legal, não?

Uma última dúvida: Você recomenda o uso de cloth ou plate?

Obrigado, meu amigo \o
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Jun 19th 2016 21:02:18
@Heroi No caso da earth tower, você irá focar em curar e reviver, secundariamente no dano, a classe é fraca para quem acha fraco, tanto é que os buffs do chaplain em um quarrel shooter c3 faz um estrago danado mas se você pretende fazer a build exclusivamente para a torre, seria melhor colocar cleric 2 no lugar do druid mas como você já pegou, não tem problema, apenas tenha certeza de não pegar um posicionamento ruim.

Pandemic, isso depende do estilo de jogo, não posso te ensinar a jogar mas se você acha que é melhor, um ponto não ira destruir seu char, recomendo que tire-o do healing factor ou incineration, se achar que é necessário mais do que um, retire do healing.

Armadura, o bônus do plate armor com o atributo no nivel 50 vai te dar um aproximado de 2000~3500 de vida, isso é importante quando você está lutando contra bixos "do seu nivel" (5 niveis a mais ou menos), cloth irá dar resistência mágica e um pouco de SP, isso será bom apenas para defender magias mas como o jogo pelo menos no PvE é baseado em ataques básicos, o plate acaba defendendo mais que o cloth, não tem problema de usar o cloth mas em uma situação mais séria, recomendo o plate armor
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Jun 22nd 2016 05:06:03
@rafael.felix Ajudou bastante. <3
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Apr 26th 2016 21:52:45
So, as a dagger chaplain, why need stone skin at all?
can u block without a shield?
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Apr 28th 2016 15:40:22
@Krisstina Yes, you can block a lot of damage with or without shield it makes no difference
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Apr 10th 2016 05:31:26
1- não seria ruim trocar pois você ira aproveitar o dano do druida e continuará com o foco em suporte mas se quiser tirar o máximo de proveito com o plague doctor de SPR é melhor fazer krivis/doctor que seria uma das builds de buffs

2- spr irá escalonar na sua cura e em alguns buffs, algumas armas tem uma boa sinergia com o chaplain por causa do multi hit do auto atack então vale a pena dar uma olhada em armas que te de dano adicional ou bonus de SPR.

toy hammer (75 mace)
valia (120 mace)
ignition (170 rod)
sage wall (75 shield)
aias (175 shield)
arde dagger (75 dagger)
karacha dagger (175 dagger)
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Apr 10th 2016 00:08:56
1) Seria muito ruim trocar o Druid c2 por Plague Doctor? 2) Tem uma melhor arma pra usar com essa build com stats baseada em spr? Mace ou Rod? Valeu!
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