[EN-TH] Cannonner. AOE-DPS. (Rank9 Updated)
Created by comdarksider on Oct 6th 2017 (Last Updated: Dec 16th 2017).
This is a public build.
0
Preface:
This build for damage skill only and easy to use. AOE-DPS
บิลนี้สำหรับสายดาเมจด้วนเท่านั้น. กดใช้งานง่ายสกิลมีไม่ค่อยเยอะ. เลือกสกิลที่จำเป็นและดาเมจสูงก็พอ. มี AOE-DPS
Another Preface:
1. By windwinter - http://www.tosbase.com/tools/skill-simulator/build/o43lcaictt/
Stat: (สเตตัส)
1. For low money and no rich money (สำหรับไม่มีทุนหรือมีเงินน้อย ยิงช้าแต่แรง)
///- Main STR! (หลัก STR)
///- DEX 20
2. For very high money and rich money
///(สำหรับคนที่มีเงินเยอะมากหรือรวย คริดอกละหมื่นขึ้น แต่ของต้องเต็มจริง ๆ)
///- Main DEX! (หลัก DEX)
///- you can get some points into DEX from gear, gems or headgear enchants
/////(คุณได้ค่าอย่างอื่นเพิ่มเติมของ DEX จากการใส่ชุด เครื่องประดับ และการตีบวกชุดและอัญมณี)
Weapon List : (อาวุธ)
* You can equip Crossbow and Cannon. (คุณสามารถใส่หน้าไม้คู่กับปืนใหญ่ได้)
* Rare and Epic only (ระดับสีม่วงและสีส้มเท่านั้น)
>>> /You can choose as you want. (คุณสามารถเลือกได้ตามที่คุณต้องการ)
Lv.75 - Sketis Crossbow
Lv.120 - Star Shooter
Lv.170 - Chrisius Shooter
Lv.220 - Bertas, Primus Pajoritas
Lv.270 - Purine, Bertas, Primus Migantis |/ Lolopanther
Lv.315 - Purine, Bertas, Primus Pevordimas
/////////- Regard Horn Crossbow
Lv.330 - Solmiki Cannon
Lv.350 - Bertas, Primus Raffye |/ Masinios Crossbow
/////////- Primus Raffy |/ Masinios Cannon
Armor List : (ชุดเกราะ)
* type Plate only because increase defense enemy because skill must sit and shot.
* (ชุดเกราะประเภท Plate เท่านั้น เพราะสกิลที่ใช้เป็นนั่งยิงทั้งหมดต้องทนรับดาเมจจากมอนสเตอร์ที่เข้ามาหาเรา)
* Rare and Epic only (ระดับสีม่วงและสีส้มเท่านั้น)
>>> /You can choose as you want. (คุณสามารถเลือกได้ตามที่คุณต้องการ)
Lv.170 - Eaglestar
Lv.220 - Berthas, Primus Suurit
Lv.270 - Vienti, Berthas, Primus Tajtanas |/ Newt | / Lolopanther
Lv.315 - Vienti, Berthas, Primus Krisius
Lv.330 - Solmiki
Lv.350 - Primus Basticle |/ Ausura
Accessory List: (เครื่องประดับ)
* Rare and Epic only (ระดับสีม่วงและสีส้มเท่านั้น)
- Max Petamion (All stat +14)
- Zachariel Bangle (All stat +3)
- Gladiator Band (str +16)
- Phada (AOE Attack Ratio +1)
GEM: (อัญมณี)
- Green Gem add all in equipment because increase critial rate. (เพิ่มอัตราติดคริติคอล)
- Red Gem add all in weapon because increase psyical damage. (เพิ่มโจมตีกายภาพสูงสุดและต่ำสุด)
Card: (การ์ด)
>>> /You can choose as you want. (คุณสามารถเลือกได้ตามที่คุณต้องการ)
1. Red (แดง)
////- Centauras. AOE Attack Ratio +[*/5] .
//////(เพิ่มอัตราโจมตีของ AOE จำนวนดาวหาร 5)
////- Sparnas. Physical attack when equip missile weapon type or gun +[*x7].
//////(เพิ่มพลังโจมตีกายภาพ เมื่อใส่หรือใช้อาวุธประเภทปืนใหญ่ จำนวนดาวคูณ 7)
////- Glass Mole. Physical attack when use HP potion. Time 6 seconds. (+[*] %)
//////(เพิ่มพลังโจมตีกายภาพเป็นเวลา 6 วินาที เมื่อใช้ยาเพิ่มเลือด จำนวนดาวคิดเป็นเปอร์เซ็นต์ เช่น 2 ดาวเท่ากับ 2 เปอร์เซ็นต์)
2. Blue (น้ำเงิน)
////- Gray Golem. physical defense. /(พลังป้องกันกายภาพ จำนวนดาวคูณกับ 10)
////- Golem. physical defense when use HP potion.
//////(พลังป้องกันกายภาพ จำนวนดาวคิดเป็นเปอร์เซ็นต์ เช่น 2 ดาวเท่ากับ 2 เปอร์เซ็นต์)
////- Denoptic. magic defense. /(พลังป้องกันเวทย์มนต์ จำนวนดาวคูณกับ 10)
////- Progola. magic defense when use SP Potion.
//////(พลังป้องกันเวทย์มนต์ จำนวนดาวคิดเป็นเปอร์เซ็นต์ เช่น 2 ดาวเท่ากับ 2 เปอร์เซ็นต์)
3. Green (เขียว)
////- Netherbovine. STR status. /(เพิ่มค่า STR ตามจำนวนดาว)
////- Ellaganos. DEX status. /(เพิ่มค่า DEX ตามจำนวนดาว)
Main Skill: (สกิลหลัก)
* Main skill of class must up full point. (สกิลหลักที่ต้องอัพให้เต็มของแต่ละคลาส)
1. Archer 2 circle (ธนู 2 คลาส)/-//Swift Step / Kneeling Knot / Multi Shot
2. Sapper 3 circle (เซ็ฟเบอร์ 3 คลาส)/-//Stake Stockades / Broom Trap
3. Falcon 1 circle (ฟาคลอน 1 คลาส)/-//Call / Circling
4. Cannonner 2 circle (ปืนใหญ่ 2 คลาส)/-//Cannon Blast / Cannon Barrage
* Another point is up to you. (สกิลอื่นเอาตามใจชอบของตัวคุณเองเลยนะครับ)
This build for damage skill only and easy to use. AOE-DPS
บิลนี้สำหรับสายดาเมจด้วนเท่านั้น. กดใช้งานง่ายสกิลมีไม่ค่อยเยอะ. เลือกสกิลที่จำเป็นและดาเมจสูงก็พอ. มี AOE-DPS
Another Preface:
1. By windwinter - http://www.tosbase.com/tools/skill-simulator/build/o43lcaictt/
Stat: (สเตตัส)
1. For low money and no rich money (สำหรับไม่มีทุนหรือมีเงินน้อย ยิงช้าแต่แรง)
///- Main STR! (หลัก STR)
///- DEX 20
2. For very high money and rich money
///(สำหรับคนที่มีเงินเยอะมากหรือรวย คริดอกละหมื่นขึ้น แต่ของต้องเต็มจริง ๆ)
///- Main DEX! (หลัก DEX)
///- you can get some points into DEX from gear, gems or headgear enchants
/////(คุณได้ค่าอย่างอื่นเพิ่มเติมของ DEX จากการใส่ชุด เครื่องประดับ และการตีบวกชุดและอัญมณี)
Weapon List : (อาวุธ)
* You can equip Crossbow and Cannon. (คุณสามารถใส่หน้าไม้คู่กับปืนใหญ่ได้)
* Rare and Epic only (ระดับสีม่วงและสีส้มเท่านั้น)
>>> /You can choose as you want. (คุณสามารถเลือกได้ตามที่คุณต้องการ)
Lv.75 - Sketis Crossbow
Lv.120 - Star Shooter
Lv.170 - Chrisius Shooter
Lv.220 - Bertas, Primus Pajoritas
Lv.270 - Purine, Bertas, Primus Migantis |/ Lolopanther
Lv.315 - Purine, Bertas, Primus Pevordimas
/////////- Regard Horn Crossbow
Lv.330 - Solmiki Cannon
Lv.350 - Bertas, Primus Raffye |/ Masinios Crossbow
/////////- Primus Raffy |/ Masinios Cannon
Armor List : (ชุดเกราะ)
* type Plate only because increase defense enemy because skill must sit and shot.
* (ชุดเกราะประเภท Plate เท่านั้น เพราะสกิลที่ใช้เป็นนั่งยิงทั้งหมดต้องทนรับดาเมจจากมอนสเตอร์ที่เข้ามาหาเรา)
* Rare and Epic only (ระดับสีม่วงและสีส้มเท่านั้น)
>>> /You can choose as you want. (คุณสามารถเลือกได้ตามที่คุณต้องการ)
Lv.170 - Eaglestar
Lv.220 - Berthas, Primus Suurit
Lv.270 - Vienti, Berthas, Primus Tajtanas |/ Newt | / Lolopanther
Lv.315 - Vienti, Berthas, Primus Krisius
Lv.330 - Solmiki
Lv.350 - Primus Basticle |/ Ausura
Accessory List: (เครื่องประดับ)
* Rare and Epic only (ระดับสีม่วงและสีส้มเท่านั้น)
- Max Petamion (All stat +14)
- Zachariel Bangle (All stat +3)
- Gladiator Band (str +16)
- Phada (AOE Attack Ratio +1)
GEM: (อัญมณี)
- Green Gem add all in equipment because increase critial rate. (เพิ่มอัตราติดคริติคอล)
- Red Gem add all in weapon because increase psyical damage. (เพิ่มโจมตีกายภาพสูงสุดและต่ำสุด)
Card: (การ์ด)
>>> /You can choose as you want. (คุณสามารถเลือกได้ตามที่คุณต้องการ)
1. Red (แดง)
////- Centauras. AOE Attack Ratio +[*/5] .
//////(เพิ่มอัตราโจมตีของ AOE จำนวนดาวหาร 5)
////- Sparnas. Physical attack when equip missile weapon type or gun +[*x7].
//////(เพิ่มพลังโจมตีกายภาพ เมื่อใส่หรือใช้อาวุธประเภทปืนใหญ่ จำนวนดาวคูณ 7)
////- Glass Mole. Physical attack when use HP potion. Time 6 seconds. (+[*] %)
//////(เพิ่มพลังโจมตีกายภาพเป็นเวลา 6 วินาที เมื่อใช้ยาเพิ่มเลือด จำนวนดาวคิดเป็นเปอร์เซ็นต์ เช่น 2 ดาวเท่ากับ 2 เปอร์เซ็นต์)
2. Blue (น้ำเงิน)
////- Gray Golem. physical defense. /(พลังป้องกันกายภาพ จำนวนดาวคูณกับ 10)
////- Golem. physical defense when use HP potion.
//////(พลังป้องกันกายภาพ จำนวนดาวคิดเป็นเปอร์เซ็นต์ เช่น 2 ดาวเท่ากับ 2 เปอร์เซ็นต์)
////- Denoptic. magic defense. /(พลังป้องกันเวทย์มนต์ จำนวนดาวคูณกับ 10)
////- Progola. magic defense when use SP Potion.
//////(พลังป้องกันเวทย์มนต์ จำนวนดาวคิดเป็นเปอร์เซ็นต์ เช่น 2 ดาวเท่ากับ 2 เปอร์เซ็นต์)
3. Green (เขียว)
////- Netherbovine. STR status. /(เพิ่มค่า STR ตามจำนวนดาว)
////- Ellaganos. DEX status. /(เพิ่มค่า DEX ตามจำนวนดาว)
Main Skill: (สกิลหลัก)
* Main skill of class must up full point. (สกิลหลักที่ต้องอัพให้เต็มของแต่ละคลาส)
1. Archer 2 circle (ธนู 2 คลาส)/-//Swift Step / Kneeling Knot / Multi Shot
2. Sapper 3 circle (เซ็ฟเบอร์ 3 คลาส)/-//Stake Stockades / Broom Trap
3. Falcon 1 circle (ฟาคลอน 1 คลาส)/-//Call / Circling
4. Cannonner 2 circle (ปืนใหญ่ 2 คลาส)/-//Cannon Blast / Cannon Barrage
* Another point is up to you. (สกิลอื่นเอาตามใจชอบของตัวคุณเองเลยนะครับ)
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s |
Rank 2
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 81% x 10 SP: 24 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 10 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 4: Attack: 201% Bounced Arrow Attack: 148% SP: 13 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 5 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s |
Rank 3
Sapper |
5 / 5 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 5: Attack: 203% x 3 SP: 57 Type: Melee / Attack Cooldown: 35s 4 / 5 Claymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10 Sapper 2nd Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 4: Attack 699% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 59 Type: Melee / Attack Cooldown: 32s 1 / 5 Punji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30% Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10% Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20% Sapper 2nd Circle required Punji Stake [Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away. Level 1: Attack 842% Casting 3 sec Duration 35 sec Consumes Trap Kit x#{SpendItemCount}# SP: 46 Type: Melee / Attack Cooldown: 39s 5 / 5 Detonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10% Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 5: Attack: 617% Bomb Explosion Count: 4 SP: 70 Type: Melee / Attack Cooldown: 20s |
Rank 4
Sapper |
10 / 10 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 10: Attack: 249% x 3 SP: 79 Type: Melee / Attack Cooldown: 35s 5 / 5 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 5: Attack 222% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 78 Type: Melee / Attack Cooldown: 40s 5 / 5 Collar Bomb: Enhance Type: Passive * Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Collar Bomb [Physical] - [Strike] Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies. Level 5: Attack: 175% Installs 5 SP: 79 Type: Melee / Attack Cooldown: 30s |
Rank 5
Appraiser |
3 / 3 Overestimate: Duration Type: Active * Increases [Overestimate] buff duration by 1 second per attribute level * Increases SP consumption by 10% Requires Appraiser Circle 1 Overestimate Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level. Level 3: Enhancement: + 3 Duration: 40 seconds SP: 96 Type: Melee / Buff Cooldown: 50s 2 / 5 Forgery Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used. Level 2: Forgery Duration: 120 seconds Buff Duration: 210 seconds SP: 98 Type: Melee / Buff Cooldown: 300s 5 / 5 Devaluation: Increased Chance Type: Active * Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level Requires Appraiser Circle 1 Devaluation Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster. Level 5: Chance of Devaluation: 50% Targets: 10 Monster Physical/Magic Attack Decrease: 15% Monster Physical/Magic Defense Decrease: 15% Monster Duration: 120 seconds Character Duration: 20 seconds SP: 96 Type: Melee / Buff Cooldown: 20s 5 / 5 3 Blindside: Critical Attack Type: Active * Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level * Increases SP consumption by 10% Requires Appraiser Circle 1 Blindside: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level * +10% added damage at maximum level Requires Appraiser Circle 1 Blindside [Missile: Bow] Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks. (The effects of Blindside and the character's critical rate apply separately.) Level 5: Attack: 1209% Increases Minimum Critical Chance Duration: 20 seconds SP: 104 Type: Missile / Attack Cooldown: 40s |
Rank 6
Falconer |
1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s 1 / 1 Roost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10% Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54 Type: Melee / Attack Cooldown: 20s 5 / 5 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 5: AoE defense ratio is fixed to 1 Duration: 15 sec SP: 102 Type: Melee / Attack Cooldown: 35s 4 / 5 Hovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20% Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10% Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50% Falconer 2nd Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies. Level 4: Attack: 768% Duration: 10 sec +50% damage to Beast type enemies SP: 91 Type: Melee / Attack Cooldown: 35s 4 / 5 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 4: Attack: 1153% Number of targets: 15 +50% damage to Beast type enemies SP: 100 Type: Melee / Attack Cooldown: 25s |
Rank 7
Cannoneer |
3 / 5 Cannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30% Canoneer 3rd Circle Required Cannon Shot [Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies. Level 3: Attack: 648% AoE Attack Ratio: 5 SP: 129 Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 1 / 5 Shootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10% Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30% Canoneer 3rd Circle Required Shootdown [Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground. Level 1: Attack: 584% AoE Attack Ratio: 5 SP: 106 Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 1 / 5 Siege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30% Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10% Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20% Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50% Canoneer 3rd Circle Required Siege Burst [Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure. Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130 Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon 5 / 5 2 Cannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50% Cannoneer 1st Circle required Cannon Blast [Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you. Level 5: Attack: 1049% AoE Attack Ratio: 10 SP: 175 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon |
Rank 8
Cannoneer |
10 / 10 2 Cannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50% Cannoneer 1st Circle required Cannon Blast [Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you. Level 10: Attack: 1285% AoE Attack Ratio: 10 SP: 247 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon 5 / 5 2 Cannon Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 2nd Circle Required Cannon Barrage: Stun Type: Active * [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds * Increases SP consumption by 10% Cannoneer 2nd Circle Required Cannon Barrage: Weight Reduction Type: Active * Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10% * Increases SP consumption by 10% Canoneer 3rd Circle Required Cannon Barrage [Missile: Cannon] Repeatedly fire your cannon at the selected target. Level 5: Attack: 627% x 3 AoE Attack Ratio: 5 SP: 240 Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 5 / 5 Smoke Grenade: Additional Damage Type: Active * Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level * Increases SP consumption by 10% Cannoneer 2nd Circle Required Smoke Grenade Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected. Level 5: Smoke Grenade Duration: 12 seconds AoE Attack Ratio: 10 SP: 261 Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 5 / 5 Bazooka: Veteran Mercenary Type: Active * Removes attack range limit * Increase base attack speed in [Bazooka] state * Increases SP consumption by 200% Canoneer 3rd Circle Required Bazooka Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times. Level 5: Additional Damage: 50% Cannon Attack Range: +40 SP: 39 Type: Melee / Buff Cooldown: 0s Required Stance: BowAndCannon |
Rank 9
Cannoneer |
15 / 15 2 Cannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50% Cannoneer 1st Circle required Cannon Blast [Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you. Level 15: Attack: 1522% AoE Attack Ratio: 10 SP: 319 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon 10 / 10 2 Cannon Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 2nd Circle Required Cannon Barrage: Stun Type: Active * [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds * Increases SP consumption by 10% Cannoneer 2nd Circle Required Cannon Barrage: Weight Reduction Type: Active * Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10% * Increases SP consumption by 10% Canoneer 3rd Circle Required Cannon Barrage [Missile: Cannon] Repeatedly fire your cannon at the selected target. Level 10: Attack: 798% x 3 AoE Attack Ratio: 5 SP: 314 Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 5 / 5 Sweeping Cannon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sweeping Cannon] by 0.5% per attribute level * +10% added damage at maximum level Canoneer 3rd Circle Required Sweeping Cannon [Missile: Cannon] Create a turret in front of you. You can assemble your cannon with your turret to damage a wide range of enemies. Level 5: Attack: 3868% AoE Attack Ratio: 20 SP: 436 Type: Missile / Attack Cooldown: 40s Required Stance: BowAndCannon |
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Comments (6)
stat&skill ที่แนะนำนี้ ใช้อัพเล่นตามในเซฟไทยได้เลยใช่ป่ะฮะ
ถามนิดนึงครับ con พอเวลหลังๆจำเป็นไหมครับ ตั้งแต่เล่นมาถึงเวล 200 ยังไม่ได้อัพ con เลย
เอาไปลง str ล้วนๆเลยอะคับ
ส่วนชุดใส่ Plate ไปเลยนะครับ เพราะ สกิลนั่งแล้วยิง
แต่มีข้อสงสัยหน่อยอะครับ
-สกิล circling ใช้ได้กับทุกสกิลไหมครับ ถ้าใช้ร่วมกับ full draw จะรวบมอนทั้งวงมาตรึงด้วยกันไหมฮะ
กำลังคิดว่าจะย้ายพ้อยจาก heavy shot มาเพราะไม่ได้ใช้เลย
-ตรง sapper ว่าจะเล่นสกิล Stake Stockades/ Broom Trap/ Detonate Traps/Collar Bomb สำหรับสาย pve ล้วน ควรอัพอะไรเท่าไหร่บ้างอะครับ ตอนนี้เล่นมาสายวางกับดัก ไม่ค่อยเวิคเลย นานไปหน่อย ไม่ทันเค้า 5555
-stat ตรง spr 26 อันนี้ต้องอัพไหมครับ หรือไม่จำเป็น
ขอบคุณล่วงหน้านะครับผม
- Archer สกิลหลักที่ต้องอัพเต็มคือ Swift step/ Kneeling Shot/ Multi Shot (นอกนั้นแล้วแต่ความชอบของคุณเลยครับว่าจะอัพอันไหน)
- สกิล Circling เอาไว้ลด AOE ของมอน ให้มอนมันมารวมกัน แล้วใช้สกิล Circling ทำให้สกิลปืนใหญ่ยิงกว้างขึ้น
หลัง ๆ นก ผมใช้แค่สกิลนี้สกิลเดียว
- Sapper สกิลหลักที่ต้องอัพเต็มคือ Stake Stockades กับ Broom Trap (นอกนั้นแล้วแต่ความชอบของคุณเลยครับว่าจะอัพอันไหน)
- SPR จะไม่ต้องอัพก็ได้ (ผมอัพช่วยเพิ่มมานาอีกนิดหนึ่ง)