[UPDATED]God on Earth. Mounted Dragoon 2hSpear/SpearDagger by Storm v1.4 (05/19/2016)
Created by Stormknight on Feb 4th 2016 (Last Updated: May 20th 2016).
This is a public build.
76
This build was made to do everything. Solo grinding, kill field bosses and literally STOMP in Solo PvP or Pre-Made PvP (Team Battle League).
Pros:
High Mobility (Trot);
Easy Leveling and Bossing in earlier ranks (Pierce Attack from Hoplite);
Increase the Physical damage output of your party with gaebolg;
Sustain from Restrain and Finestra (Stun/Crit).
Cons:
Low in party utility.
------------------------------------------------------- Skills -------------------------------------------------------
Distribution skill points :
Swordsman C1 15/15
Swordsman C2 15/15
Hoplite C1 15/15
Cata C1 09/15
Cata C2 15/15
Cata C3 19/15
Dragoon C1 15/15
(You can share the points between the circles in the same class)
------------------------------------------------------- Synergies -------------------------------------------------------
MAKE YOUR OWN COMBO!!!
Pain Barrier + Stabbing = don't get knocked down when performs the skill
Restrain + Finestra + Jump/Thrust = OMFG crit+stun+untouchable
Trot + Rush = GET STOMPED BRO
Trot + Impaler = Disable plays in Team Battle League
------------------------------------------------------- Stats -------------------------------------------------------
str/con/dex
------------------------------------------------------- Companion -------------------------------------------------------
Take Velheider and upgrade CON.
While mounted a percentage of your companion's stats are added to your character.
(Thanks vyne1)
------------------------------------------------------- ToS Mechanics -------------------------------------------------------
Super PDF - https://github.com/vyne1/tos-mechanics (by: vyne1)
------------------------------------------------------- Attributes -------------------------------------------------------
In ToS you can learn all attributes but this consume so much time (and money). So, I'll just show what level up in the early game.
Swordsman - Plate Mastery: Defense; Provoke; Weapon Swap; Restrain: Slow; Thrust: Bleeding; Thrust: Continuous Attack.
Hoplite - Use One-handed Spears; Finestra: Physical Damage; Finestra: Splash; Pierce: Bleeding; Stabbing: Evasion (PvP).
Cata - Companion Riding (Best Attribute); Use Two-handed Spears; Two-handed Spear Mastery: Penetration; Earth Wave: Earth Property.
------------------------------------------------------- 2handSpear or 1hSpear + Dagger -------------------------------------------------------
What is the good thing about Arde Dagger and Spear?
There are two different types of damage, being "Property Damage" and "Additional Damage". When Enchant Fire by one Pyromancer is active on you at level 5, it gives +15 Fire Property Damage and +15 Additional Fire Damage.
So let's say your basic attack hits 100. Cast Enchant Fire and you will see you'll hit: 115 + 30
100 is the Basic Damage, 15 the Additional, and then 15 is the Property Damage added.
Now you equip an Arde Dagger for example (153 Fire Property bonus), cast Enchant Fire and your attack will be: 268 + 183
Going even further, Having a Priest C3 cast a 15/15 Blessing with 50/50 attribute (+170) on you: 430 + 353
Now you can see that with nothing but 100 Basic Damage, 1 Wizard buff, 1 Priest buff and using Arde Dagger you deal almost 800 damage per BASIC attack.
Obviously you'll have discrepancy between monsters elements because that calculation is thought if we're hitting something or someone with Neutral attribute. (Thanks Whitecross)
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
GIVE YOUR LIKE!
(Ekips coming soon)
Rank 1
Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
1 / 10 5 Video Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10% Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Swordsman 2nd Circle required Thrust [Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack. Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9 Type: Melee / Attack Cooldown: 10s 10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 9 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 9: Additional Damage: +17 Number of Hits: 18 Duration: 45 seconds SP: 35 Type: Melee / Buff Cooldown: 20s 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
Hoplite |
5 / 5 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 5: Attack: 117% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 44 Type: Melee / Attack Cooldown: 25s 5 / 5 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 5: Attack: 277% Medium Target 2 Hits Large Target 3 Hits SP: 40 Type: Melee / Attack Cooldown: 20s 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 4
Cataphract |
1 / 5 Impaler: Enhance Type: Passive * Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Impaler [Strike] Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock]. Level 1: Attack: 232% Duration: 0 seconds AoE Attack Ratio: 1 Able to use while riding SP: 26 Type: Melee / Attack Cooldown: 40s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 5 / 5 3 Earth Wave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Earth Wave: Earth Property Type: Active * Changes the property of [Earth Wave] to Earth property * Increases SP consumption by 10% Cataphract 1st Circle required Earth Wave: Remove Knockdown Type: Active * [Earth Wave] no longer knocks enemies down * Only applies if attribute is set to ON Cataphract 1st Circle required Earth Wave [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies. Level 5: Attack: 86% x 5 AoE Attack Ratio: 8 +50% increased damage to knocked-down enemies. Able to use while riding. SP: 52 Type: Melee / Attack Cooldown: 10s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Trot Increases your movement speed while riding. Level 5: Movement Speed: +10 Duration: 30 seconds SP: 53 Type: Melee / Buff Cooldown: 50s |
Rank 5
Cataphract |
10 / 10 3 Earth Wave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Earth Wave: Earth Property Type: Active * Changes the property of [Earth Wave] to Earth property * Increases SP consumption by 10% Cataphract 1st Circle required Earth Wave: Remove Knockdown Type: Active * [Earth Wave] no longer knocks enemies down * Only applies if attribute is set to ON Cataphract 1st Circle required Earth Wave [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies. Level 10: Attack: 106% x 5 AoE Attack Ratio: 8 +50% increased damage to knocked-down enemies. Able to use while riding. SP: 82 Type: Melee / Attack Cooldown: 10s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 10 / 10 Trot Increases your movement speed while riding. Level 10: Movement Speed: +15 Duration: 40 seconds SP: 85 Type: Melee / Buff Cooldown: 50s 5 / 5 Doom Spike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Doom Spike] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 2nd Circle required Doom Spike: Remove Knockdown Type: Active * Removes knockback effect from [Doom Spike] * Only applies if attribute is set to ON * Increases SP consumption by 10% Cataphract 2nd Circle required Doom Spike [Physical] - [Pierce] Strongly stabs the enemy with the tip of your spear, decreasing critical resistance. Level 5: Attack: 151% x 5 AoE Ratio: 8 Decreases critical resistance by 50 Able to use while riding. SP: 56 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol |
Rank 6
Cataphract |
15 / 15 3 Earth Wave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Earth Wave: Earth Property Type: Active * Changes the property of [Earth Wave] to Earth property * Increases SP consumption by 10% Cataphract 1st Circle required Earth Wave: Remove Knockdown Type: Active * [Earth Wave] no longer knocks enemies down * Only applies if attribute is set to ON Cataphract 1st Circle required Earth Wave [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies. Level 15: Attack: 125% x 5 AoE Attack Ratio: 8 +50% increased damage to knocked-down enemies. Able to use while riding. SP: 112 Type: Melee / Attack Cooldown: 10s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 14 / 15 Trot Increases your movement speed while riding. Level 14: Movement Speed: +19 Duration: 48 seconds SP: 110 Type: Melee / Buff Cooldown: 50s 10 / 10 Doom Spike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Doom Spike] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 2nd Circle required Doom Spike: Remove Knockdown Type: Active * Removes knockback effect from [Doom Spike] * Only applies if attribute is set to ON * Increases SP consumption by 10% Cataphract 2nd Circle required Doom Spike [Physical] - [Pierce] Strongly stabs the enemy with the tip of your spear, decreasing critical resistance. Level 10: Attack: 192% x 5 AoE Ratio: 8 Decreases critical resistance by 100 Able to use while riding. SP: 89 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Rush: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rush] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 3rd Circle required Rush: Stun Type: Active * Enemies attacked with [Rush] have a 1% chance per attribute level to be afflicted with [Stun] for 2 seconds * Increases SP consumption by 20% Cataphract 3rd Circle required Rush [Physical] - [Slash] Spins the spear above the head to inflict damage all around. Deals additional damage when the Initiate buff is applied. Level 5: 158% Attack per 0.3 seconds Maximum Duration: 10 seconds AoE Attack Ratio: 8 Able to use while riding Consumes #(CaptionRatio3} SP per 0.3 seconds SP: 0 Type: Melee / Attack Cooldown: 40s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol |
Rank 7
Dragoon |
4 / 5 Dragontooth: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragontooth [Physical] - [Pierce] Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear. Level 4: Attack: 173% x 6 Ignores 50% of enemy defense when using a Two-handed Spear Critical damage +10% when using a One-handed Spear SP: 100 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Serpentine: Enhance Type: Passive * Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Serpentine: Bleeding Type: Active * Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Dragoon 1st Circle required Serpentine: Additional Damage Type: Active * Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage * Increases SP consumption by 50% Dragoon 2nd Circle Required Serpentine [Physical] - [Pierce] Use your spear to deal continuous damage to enemies in front of you. Level 5: Attack: 136% x 7 SP: 128 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Gae Bulg: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Gae Bulg: Defense Zone Type: Active * Creates a defense zone for 15 seconds where the spear is thrown * Increases physical defense and magic defense by 8% for party members within the zone * Increases SP consumption by 10% Lv. 5 Gae Bulg required Gae Bulg: Attack Zone Type: Active * Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone * Increases SP consumption by 10% Lv. 5 Gae Bulg required Gae Bulg: Retrieve Type: Active * Spear thrown by skill [Gae Bulg] is automatically retrieved * Increase SP consumption by 50% Dragoon 3rd Circle Required Gae Bulg [Physical] - [Pierce] Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again. Level 5: Attack: 1229% Status Ailment Duration: 7.5 seconds SP: 122 Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 1 / 5 3 Dragon Soar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragon Soar: Shock Type: Active * Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds * Increases SP consumption by 10% Dragoon 1st Circle required Dragon Soar: Ascension Type: Active Applies double the hits with [Dragon Soar] * Increases SP consumption by 200% Requires Dragon Soar Lv 11 Dragon Soar [Physical] - [Slash] Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies. Level 1: Attack: 161% x 5 +30% increased damage to flying type enemies SP: 51 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Advertisement
Comments (241)
http://www.tosbase.com/tools/skill-simulator/build/u10uzsz472/
the way i would do it: priorize HP in your companion as soon you get Cata, the reason is: the game is still fresh around that lvl you get Rank 4 for Cata (70+) at that level literally there is low risk in the game you wouldnt be on serious danger until 219+ maps, and being an STR+Dex build you already have a nice evasion , so building earlier your pet HP for some HP bonus for yourself its a good idea, since 200+ maps you already going to face enemies that hit like a truck.
if you take lets say for example the 5:1:4 Distribution or the 5:2:3 you still have a good amount of Dex, and assuming you got leather armors and raised the evasion attribute on leather armors, physical enemies wouldnt be a trouble, of course you will one 1 or 2 land hits on you and specially those with multihit ( brow brambears for example) but yet there isnt reason yet to raise P.Defense.
its in that moment where Magic start to be a serious danger in game (200+ map) so by that point you should prioritize Magic Defense in your pet. after that its up to you which thing you want to rise. but take that in mind: lvl 200 its where the "real danger" of the game start
I see, I'll go for HP then, thanks a lot zokito ^_^. Do you think I should go for leather armor in this build? I'm doing 5/1/4 Str/Con/Dex btw.
usually for catas with Dex its recommended leather armors, you probably would like to upgrade the leather armor attribute passive so you can get more evasion.
or keep impaler lv1 and trot lv 14? cause i want focus on pvp combat.
thanks, nice build so far... curently lv 180
regarding stat allocation, should we put some points into spr, like 20-40 just to raise block penetration?
for skills, maxing out pain barrier and sacrifice some points from gungho/concentrate, wouldn it be better?
SUper thx for the guide
by the way should i leave SPR just like that. no stat go into it.
i noticed cata consumed alot of MANA
it charges and then hit which consumes atleast 2 auto-attacks. Now, if you're saying (bleed) is the point here. You have 2 other skill you can actually use that also afflict bleeding... just correct me if i'm lost with the concept.
OH! how about the DRAGONTOOTH vs DRAGON SOAR???
DRAGONTOOTH'''' DRAGON SOAR'''' both Lvl 5
Damage : 716 834
SP cost : 76 64
Cooldown : 17sec 15sec
More Advantage : uhmm idk lol nothing? ;The numbers and attribute chance to Shock an enemy for 10sec
..............so, which is better to upgrade higher?
not sure if this is the reason as I donĀ“t have a a dragoon yet, but DRAGON SOAR is a SLASH type attack (weak against plate armor, strong against cloth) and DRAGONTOOTH is a PIECER type attack (weak againt cloth, strong against leather).
Maybe plate is the most popular armor or the hardest enemies use plate which would make SOAR do only half the damage
i did this guide. and dont worry, u always can get party..
i mean i did follow this guide. sorry for bad english
well what i mean is, just looking for party that need dps, not the party that need taunt.
a lot of people have take peltasta for taunt. i know that right now swordie is less damage than arc or mage. but there is always party that can take you.
find also some friends to play with you, or even guild.
what i mean, dont worry about late paty game..
i have the same build as this guide.
in my opinion if u already 171, save ur money for catacombs pike