Best Cryo Chrono Support Build / Korea tested
Created by Inzanity on Apr 12th 2016 (Last Updated: Jul 24th 2016).
This is a public build.
4
Haste is actually +15 move speed.
Quicken is absolutely broken for auto attackers + low ping. (attribute is nice for any physical attacker) Stop helps setup the perfect kill skill combo (Monk + Ice wall). Pass speaks for itself, OP. Increase teams DPS A LOT. Slow when Stop is not up. Reincarnate and Backmasking for Rare Mob farming. (work on bosses too/ world bosses)
Cryo skills are for maximizing Freezing and dealing tons of damage early on while providing maximum ice walls for the killer skill combo. Later you wont deal damage anymore, at all. You are a support.
Wizard skills are the best setup possible.
Energy Bolt hits twice. One 100% hit and a second one that hits for 50% damage. (Unwritten feature of the skill) Energy Bolt can also hit multiple targets. Sleep attribute will make it even better.
Sleep is a must have. We take Lethargy for its incredible Attribute. (DOUBLE Strike DMG from your team!)
EQ will hit TWICE if you debuff with Lethargy. (hidden skill feature) Aside from that, its shit. The damage is low and it knock backs crazy. Very annoying for party, avoid using in group play.
Shield CAN prevent knockback and help cast skills. Take one point in tough situations / while casting ice wall. Can leave it out if you wish, its not that important later.
Full CON is recommended.
Quicken is absolutely broken for auto attackers + low ping. (attribute is nice for any physical attacker) Stop helps setup the perfect kill skill combo (Monk + Ice wall). Pass speaks for itself, OP. Increase teams DPS A LOT. Slow when Stop is not up. Reincarnate and Backmasking for Rare Mob farming. (work on bosses too/ world bosses)
Cryo skills are for maximizing Freezing and dealing tons of damage early on while providing maximum ice walls for the killer skill combo. Later you wont deal damage anymore, at all. You are a support.
Wizard skills are the best setup possible.
Energy Bolt hits twice. One 100% hit and a second one that hits for 50% damage. (Unwritten feature of the skill) Energy Bolt can also hit multiple targets. Sleep attribute will make it even better.
Sleep is a must have. We take Lethargy for its incredible Attribute. (DOUBLE Strike DMG from your team!)
EQ will hit TWICE if you debuff with Lethargy. (hidden skill feature) Aside from that, its shit. The damage is low and it knock backs crazy. Very annoying for party, avoid using in group play.
Shield CAN prevent knockback and help cast skills. Take one point in tough situations / while casting ice wall. Can leave it out if you wish, its not that important later.
Full CON is recommended.
Rank 1
Wizard |
5 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 5: Attack: 133% x 2 AoE Attack Ratio: 1 SP: 22 Type: Magic / Attack Cooldown: 9s 1 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13 Type: Magic / Buff Cooldown: 20s 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s 1 / 5 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 1: Damage reduction 20% Duration: 300 seconds Applies 1 times SP: 0 Type: Magic / Buff Cooldown: 45s 3 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 3: Attack: 295% AoE Attack Ratio: 4 SP: 22 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Cryomancer |
5 / 5 3 Ice Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Bolt: Chance of Freeze Type: Active * [Ice Bolt] has 10% chance per attribute level to freeze the enemy * Not applicable in TBL or GvG * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Bolt [Magic] - [Ice] Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy. Level 5: Attack: 141% x 2 [Freeze] Duration: 5 seconds SP: 45 Type: Magic / Attack Cooldown: 15s Element: 5 / 5 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 5: Attack: 454% [Freeze] Duration 5 sec SP: 56 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 5: Attack 0 Ice Wall count 6 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 70 Type: Magic / Attack Cooldown: 65s Element: |
Rank 3
Cryomancer |
10 / 10 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 10: Attack 0 Ice Wall count 11 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 100 Type: Magic / Attack Cooldown: 65s Element: 5 / 5 Subzero Shield: Duration Type: Active * Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level * Increases SP consumption by 20% Cryomancer 2nd Circle required Subzero Shield: Counterattack Enhance Type: Active * While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense * Counter-attack damage is enhanced by 50% per attribute level * Increases SP consumption by 10% Cryomancer 2nd Circle required Subzero Shield Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies. Level 5: Duration: 30 seconds Chance to [Freeze]: 35% [Freeze] Duration: 3 seconds SP: 51 Type: Magic / Attack Cooldown: 45s Element: |
Rank 4
Cryomancer |
15 / 15 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 15: Attack 0 Ice Wall count 16 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 130 Type: Magic / Attack Cooldown: 65s Element: 10 / 10 Subzero Shield: Duration Type: Active * Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level * Increases SP consumption by 20% Cryomancer 2nd Circle required Subzero Shield: Counterattack Enhance Type: Active * While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense * Counter-attack damage is enhanced by 50% per attribute level * Increases SP consumption by 10% Cryomancer 2nd Circle required Subzero Shield Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies. Level 10: Duration: 45 seconds Chance to [Freeze]: 60% [Freeze] Duration: 3 seconds SP: 75 Type: Magic / Attack Cooldown: 45s Element: 5 / 10 Snow Rolling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 2nd Circle required Snow Rolling [Magic] - [Ice] Ride on an enormous snowball and crush any enemies in your way. Level 5: Attack: 409% Number of targets 15 Duration: 8 seconds SP: 72 Type: Magic / Attack Cooldown: 50s Element: 5 / 5 Frost Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 3rd Circle required Frost Pillar [Magic] - [Ice] Summons a tree of ice on the ground that freezes and damages enemies nearby. Level 5: [Freeze]Attack: 124% Ice Tree Duration: 10 seconds Consumes #{SpendItemCount}# Cryorite SP: 70 Type: Magic / Attack Cooldown: 45s Element: |
Rank 5
Chronomancer |
5 / 5 Quicken: Critical Rate Type: Active * [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 30% Chronomancer 1st Circle required Quicken Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level. Level 5: Attack Speed: +65 Duration: 60 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 121 Type: Magic / Buff Cooldown: 40s 1 / 5 Reincarnate: Two Type: Active * When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level * Increases SP consumption by 30% Chronomancer 1st Circle required Reincarnate Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again. Level 1: Duration: 6 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 92 Type: Magic / Buff Cooldown: 120s 3 / 5 Stop: Control Boss Monster Type: Active * Allows [Stop] to also stop boss monsters once * Increases SP consumption by 10 * Increases SP consumption by 30% Chronomancer 1st Circle required Stop Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. Level 3: Magic Duration: 8 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 143 Type: Magic / Buff Cooldown: 100s 1 / 5 Slow: Critical Resistance Type: Active * Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT * Increases SP consumption by 10% Chronomancer 1st Circle required Slow: Decreased Nullification Type: Active * Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow] * Increases SP consumption by 10% Chronomancer 1st Circle required Slow Controls time to decrease the movement speed of enemies. Level 1: Movement Speed: -9 Magic Circle Duration: 14.5 seconds [Slow] Duration: 10 seconds SP: 88 Type: Magic / Buff Cooldown: 35s |
Rank 6
Chronomancer |
10 / 10 Quicken: Critical Rate Type: Active * [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 30% Chronomancer 1st Circle required Quicken Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level. Level 10: Attack Speed: +115 Duration: 90 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 169 Type: Magic / Buff Cooldown: 40s 5 / 5 Haste: Increased Evasion Type: Active * Increases your evasion by 15 per attribute level * Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 10% Chronomancer 2nd Circle required Haste Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level. Level 5: Movement Speed: +5 Duration: 80 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 134 Type: Magic / Buff Cooldown: 35s |
Rank 7
Chronomancer |
15 / 15 Quicken: Critical Rate Type: Active * [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 30% Chronomancer 1st Circle required Quicken Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level. Level 15: Attack Speed: +165 Duration: 120 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 217 Type: Magic / Buff Cooldown: 40s 5 / 15 Stop: Control Boss Monster Type: Active * Allows [Stop] to also stop boss monsters once * Increases SP consumption by 10 * Increases SP consumption by 30% Chronomancer 1st Circle required Stop Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. Level 5: Magic Duration: 10 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 174 Type: Magic / Buff Cooldown: 100s 8 / 15 Slow: Critical Resistance Type: Active * Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT * Increases SP consumption by 10% Chronomancer 1st Circle required Slow: Decreased Nullification Type: Active * Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow] * Increases SP consumption by 10% Chronomancer 1st Circle required Slow Controls time to decrease the movement speed of enemies. Level 8: Movement Speed: -20 Magic Circle Duration: 18 seconds [Slow] Duration: 10 seconds SP: 163 Type: Magic / Buff Cooldown: 35s 10 / 10 Haste: Increased Evasion Type: Active * Increases your evasion by 15 per attribute level * Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 10% Chronomancer 2nd Circle required Haste Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level. Level 10: Movement Speed: +8 Duration: 120 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 190 Type: Magic / Buff Cooldown: 35s 1 / 5 Backmasking: Confusion Type: Active * Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds * If the attribute is Lv2, applies 8 seconds of [Confusion] * Increases SP consumption by 10% Chronomancer 3rd Circle required Backmasking Control time in an area, temporarily changing it back to its previous state. Level 1: Backmasking Range: 60 Unable to use Backmasking nearby for 10 seconds Consumes #{SpendItemCount}# Time Crystal SP: 240 Type: Magic / Buff Cooldown: 300s 5 / 5 Pass [Magic] Reduces the cooldown of skills of you and your party members. Reduced skill will not be re-applied until the skill is used. Level 5: Cooldown: -25 seconds Consumes #{SpendItemCount}# Time Crystal SP: 161 Type: Magic / Buff Cooldown: 50s Element: |
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Comments (20)
Without Intelligence you wouldnt deal much damage anyway, I think. Wouldn't it be more beneficial to go linker or something around those lines?
I will update it, once Korea has tested all possible r8 options. Need more solid data before I can make the best possible build for itos. Rank 8 won't come til late September.
another set of leveling :/
I mean, how do I use it to its full potential? It seems useless when I am questing or leveling, and I don't really know when to use it in dungeon...... Is it the case that only when I am team up with psychokino and monk I use Ice Wall?
Ice Wall on its own isnt that great. It deals decent burst damage, because bigger targets (such as bosses) or massive amounts of monsters (mobtrain) will get hit multiple times and in terms of the latter, they will also get fozen, which will help you or your team to take care of them much faster and easier.
Ice Wall creates Shards of Ice when hit by a non projectile attack (such as your or archers auto attacks). 3 per time and each pellet hits for 100% of your magic attack (in PVE, its halved in pvp). Therefore by utilizing ice wall in a clever way you can deal huge amount of damage by stabbing it with your dagger or melee swinging your Staff.
If you have a monk in your party, and you know how to use ice wall and properly cast it infront of a boss, he will be able to deal great damage. In PVP its a zoning tool and is great to freeze from greater distances. Ice shards + audra staff, for example, will freeze pretty much any opponent for as long as your ice wall stands.
The Ice shards will always fly into the direction YOU ARE FACING. Even if another character hits them, keep that in mind, it requires some actual skill to fully utilize.
A linker can also link monsters to your ice wall, creating a huge nuke when you use ice pike on it, or use the ice shards. This is useful for bosses, where linkers usually cannot do anything.
These are some of the uses for this insanely helpful skill. It is true though, that without Wiz3/Rune caster you wont make the most out of the ice shards, its never the less better than Ice pike and Ice bolt leveling.
Wow, that's some detailed explanation! Thank you so much for this! I will follow your advice and try to use Ice Wall more often to learn its potentiality :)
PVE, You can opt for magic atk + hp or hp recovery and use animus. Because your full con will give you a lot of HP regen for animus to turn into Magic amp. But this build doesnt really do much damage. Its better to keep pushing your survival stats to make sure you dont die or can act as a tank / pull without worry.
In PVP (not arena because armor stats are nullified) get HP + Critical resistancem the rest doesnt matter, really. Sp regen can be an option both in pve or pvp if you want to save on Pots.
Barely knew the jobs in TOS.
Played as support in every MMO.
I found this build of yours interesting. agree that chrono job matters @ the end game. Especially in Boss Runs.
But that attack speed is insane + reduced skill cool down+ That haste.
NOTE: comments are from newbie player. I only read the skills descriptions. There maybe in-game differences or experiences.
Anyway, here are some comments on your skill build:
1. @ rank 5, Why not get level 1 Reincarnate?
My reason: For party hunting or solo purposes. Cast that skill for hard to find monster. That's 2 monsters in particular time.
2. @ rank 5, why not get slow.
My Reason: You can use this skill to run away from enemy. You can also use this with your other attack skills.
3. I agree to get lvl 1 reflect shield. basis:
a. @ end game. (i presume you have party) It will not benefit you that much. You have haste. You can run away to doge the attacks.
b. You have no agro attention skill. It like a tank skill but you cannot get monster's attention.
c. I presume you will get CON stats and HP equips, you can survive by running away from the damage of enemies.
d. Beneficial @ early game, higher level attack spells for leveling purposes.
Other question:
Does end game boss hits that hard? Im thinking if i need go full con or not. If they hit hard. Then Full con is a must since you have no upgraded reflect shield.
1. you can. i like saving saving points for more interesting skills next rank. It got nerfed now (success chance and cannot revive more than once) up to you, really!
2. Youre right, it should be updated to include atleast 1 level of slow. But for the rest, its the same reason as 1.
3. Pretty much, but its really shit and a waste of a slot / SP after level 50 or so. It really doesnt do anything at some point, needs a rework.
Yes, they do. Even normal mosnters 200+ can hit up to 8000, or more if crit. Bosses in Mission mode at high level also start hurting, without a taunt they can become a problem or slow down the run by a lot. ET (End end game) bosses and monsters all hit 5k+ and bosses up to multiples of 10.000 damage, be warned. Most people cheese by using iframe buffs (Dievdirby3) or other ways to cripple / devastate the bosses.
Also, leveling solo will suck balls, plan acordingly. Damage will be very low.
Also, this build is woth for late game (Dungeon/PVP/GVG)? and is hard to leveling with this build?
Id go full CON. WOrth late game like crazy. PVP GVG ET, Missions, dungeons, you name it, people will love you.
Hard leveling? Later on you will be slow alone. Early on no. All the way to 150+ you should have no problems. Sacra + cafrisun + bless and ure good to go. Get some echants on your heagdears
You can take it instead of Gust, no problem. Up to you, i prefer not getting hit at all. In korea it also only works with melee attacks from what ive seen now. Great PVP tool none the less! Get it if you wish, its all up to preference
First question: https://www.youtube.com/watch?v=NvPq47io95Y
Second: i think its up to prefence there. you dont want to get hit and you dont need to get hit. Gust offers more dmg option for leveling, especially with its attribute, it shouldnt be used in earth tower where you want to perma freeze. ice bolt for lvling and its crazy good attribute.
Third: According to my korea sources, they do get enough CON / gear to hit 20k+ health, so id say yes, do get enough CON so you hit 20k atleast. (Not sure if its really required, a boss will still one shot you in the tower) Pls ignore SPR and get Sp pots. Dont gimp ur build for a bit of silver costs down the line. Quests will pay for sp pots as well.
Fourth: Absolutely, yes. Much needed and desired.
Fifth: I think it depends on the situation. From what ive heard a lot of koreans used plate for the hp and reductions. But its mostly on the users preference. more sp, more hp, phys resistance, magic resistance, up to you, or the boss ure fighting.
Ill go more into detail when i get the time :f Hope this will do for now :)