[Apr 25th 2018] New classes have been added to the skill simulator!

Best Cryo Chrono Support Build / Korea tested

Created by Inzanity on Apr 12th 2016 (Last Updated: Jul 24th 2016).
This is a public build.
4
Haste is actually +15 move speed.

Quicken is absolutely broken for auto attackers + low ping. (attribute is nice for any physical attacker) Stop helps setup the perfect kill skill combo (Monk + Ice wall). Pass speaks for itself, OP. Increase teams DPS A LOT. Slow when Stop is not up. Reincarnate and Backmasking for Rare Mob farming. (work on bosses too/ world bosses)

Cryo skills are for maximizing Freezing and dealing tons of damage early on while providing maximum ice walls for the killer skill combo. Later you wont deal damage anymore, at all. You are a support.

Wizard skills are the best setup possible.
Energy Bolt hits twice. One 100% hit and a second one that hits for 50% damage. (Unwritten feature of the skill) Energy Bolt can also hit multiple targets. Sleep attribute will make it even better.
Sleep is a must have. We take Lethargy for its incredible Attribute. (DOUBLE Strike DMG from your team!)
EQ will hit TWICE if you debuff with Lethargy. (hidden skill feature) Aside from that, its shit. The damage is low and it knock backs crazy. Very annoying for party, avoid using in group play.

Shield CAN prevent knockback and help cast skills. Take one point in tough situations / while casting ice wall. Can leave it out if you wish, its not that important later.

Full CON is recommended.
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
1 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
3 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 3:
Attack: 295%
AoE Attack Ratio: 4
SP: 22

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
5 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 5:
Attack: 141% x 2
[Freeze] Duration: 5 seconds
SP: 45

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 5:
Attack: 454%
[Freeze] Duration 5 sec
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 5:
Attack 0
Ice Wall count 6
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 70

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 2
Cryomancer
5 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 5:
Attack: 141% x 2
[Freeze] Duration: 5 seconds
SP: 45

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 5:
Attack: 454%
[Freeze] Duration 5 sec
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 10:
Attack 0
Ice Wall count 11
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 100

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 5:
Duration: 30 seconds
Chance to [Freeze]: 35%
[Freeze] Duration: 3 seconds
SP: 51

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 1:
Attack: 320%
Number of targets 11
Duration: 4 seconds
SP: 38

Type: Magic / Attack
Cooldown: 50s
Element: Ice
Rank 4
circle 3
Cryomancer
5 / 15
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 5:
Attack: 141% x 2
[Freeze] Duration: 5 seconds
SP: 45

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 15
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 5:
Attack: 454%
[Freeze] Duration 5 sec
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
15 / 15
Ice Wall
Cryomancer22
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 15:
Attack 0
Ice Wall count 16
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 130

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 15
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 10
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 10:
Duration: 45 seconds
Chance to [Freeze]: 60%
[Freeze] Duration: 3 seconds
SP: 75

Type: Magic / Attack
Cooldown: 45s
Element: Ice
5 / 10
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 5:
Attack: 409%
Number of targets 15
Duration: 8 seconds
SP: 72

Type: Magic / Attack
Cooldown: 50s
Element: Ice
5 / 5
Frost Pillar
Cryomancer23
Frost Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 3rd Circle required
Frost Pillar

[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.

Level 5:
[Freeze]Attack: 124%
Ice Tree Duration: 10 seconds
Consumes #{SpendItemCount}# Cryorite
SP: 70

Type: Magic / Attack
Cooldown: 45s
Element: Ice
Rank 5
circle 1
Chronomancer
5 / 5
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Attack Speed: +65
Duration: 60 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 121

Type: Magic / Buff
Cooldown: 40s
1 / 5
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
3 / 5
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 3:
Magic Duration: 8 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 143

Type: Magic / Buff
Cooldown: 100s
1 / 5
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 1:
Movement Speed: -9
Magic Circle Duration: 14.5 seconds
[Slow] Duration: 10 seconds
SP: 88

Type: Magic / Buff
Cooldown: 35s
Rank 6
circle 2
Chronomancer
10 / 10
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 10:
Attack Speed: +115
Duration: 90 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 169

Type: Magic / Buff
Cooldown: 40s
1 / 10
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
3 / 10
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 3:
Magic Duration: 8 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 143

Type: Magic / Buff
Cooldown: 100s
1 / 10
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 1:
Movement Speed: -9
Magic Circle Duration: 14.5 seconds
[Slow] Duration: 10 seconds
SP: 88

Type: Magic / Buff
Cooldown: 35s
5 / 5
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases your evasion by 15 per attribute level
* Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Movement Speed: +5
Duration: 80 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 134

Type: Magic / Buff
Cooldown: 35s
Rank 7
circle 3
Chronomancer
15 / 15
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 15:
Attack Speed: +165
Duration: 120 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 217

Type: Magic / Buff
Cooldown: 40s
1 / 15
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
5 / 15
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 5:
Magic Duration: 10 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 174

Type: Magic / Buff
Cooldown: 100s
8 / 15
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 8:
Movement Speed: -20
Magic Circle Duration: 18 seconds
[Slow] Duration: 10 seconds
SP: 163

Type: Magic / Buff
Cooldown: 35s
10 / 10
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases your evasion by 15 per attribute level
* Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level.

Level 10:
Movement Speed: +8
Duration: 120 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 190

Type: Magic / Buff
Cooldown: 35s
1 / 5
Backmasking
Chronomancer5
Backmasking: Confusion
Type: Active
* Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds
* If the attribute is Lv2, applies 8 seconds of [Confusion]
* Increases SP consumption by 10%

Chronomancer 3rd Circle required
Backmasking

Control time in an area, temporarily changing it back to its previous state.

Level 1:
Backmasking Range: 60
Unable to use Backmasking nearby for 10 seconds
Consumes #{SpendItemCount}# Time Crystal
SP: 240

Type: Magic / Buff
Cooldown: 300s
5 / 5
Pass
Pass

[Magic]
Reduces the cooldown of skills of you and your party members. Reduced skill will not be re-applied until the skill is used.

Level 5:
Cooldown: -25 seconds
Consumes #{SpendItemCount}# Time Crystal
SP: 161

Type: Magic / Buff
Cooldown: 50s
Element: Earth
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Comments (20)

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Sep 5th 2016 22:03:19
If you suggest going full Constitution, why the need for Cryomancer circle 3? Why so many damaging abilities?

Without Intelligence you wouldnt deal much damage anyway, I think. Wouldn't it be more beneficial to go linker or something around those lines?
Reply
Jan 5th 2017 23:09:04
@KlarthLester its a support class path chrono is the utility part giving atkspd movespd for the team, while cryo3 is the CC. and having Sage for r8 will double the CC that you can give
Reply
Aug 21st 2016 15:39:46
do you have a version with rank 8?
Reply
Aug 23rd 2016 06:54:14
@game8bravo
I will update it, once Korea has tested all possible r8 options. Need more solid data before I can make the best possible build for itos. Rank 8 won't come til late September.
Reply
Aug 23rd 2016 15:29:45
@Inzanity thank you.. couz if nothing good comes up.. im re rolling my chrono for another class with chrono.. :/

another set of leveling :/
Reply
Aug 2nd 2016 03:03:51
Hello Inzanity. Thanks for the great guide. I have been following this build for last two days and I just reach cryo 3 yesterday. Nevertheless, I am very confused by Ice Wall.

I mean, how do I use it to its full potential? It seems useless when I am questing or leveling, and I don't really know when to use it in dungeon...... Is it the case that only when I am team up with psychokino and monk I use Ice Wall?
Reply
Aug 2nd 2016 13:51:38
@x1515x

Ice Wall on its own isnt that great. It deals decent burst damage, because bigger targets (such as bosses) or massive amounts of monsters (mobtrain) will get hit multiple times and in terms of the latter, they will also get fozen, which will help you or your team to take care of them much faster and easier.

Ice Wall creates Shards of Ice when hit by a non projectile attack (such as your or archers auto attacks). 3 per time and each pellet hits for 100% of your magic attack (in PVE, its halved in pvp). Therefore by utilizing ice wall in a clever way you can deal huge amount of damage by stabbing it with your dagger or melee swinging your Staff.

If you have a monk in your party, and you know how to use ice wall and properly cast it infront of a boss, he will be able to deal great damage. In PVP its a zoning tool and is great to freeze from greater distances. Ice shards + audra staff, for example, will freeze pretty much any opponent for as long as your ice wall stands.

The Ice shards will always fly into the direction YOU ARE FACING. Even if another character hits them, keep that in mind, it requires some actual skill to fully utilize.

A linker can also link monsters to your ice wall, creating a huge nuke when you use ice pike on it, or use the ice shards. This is useful for bosses, where linkers usually cannot do anything.


These are some of the uses for this insanely helpful skill. It is true though, that without Wiz3/Rune caster you wont make the most out of the ice shards, its never the less better than Ice pike and Ice bolt leveling.
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Aug 2nd 2016 18:36:13
@Inzanity

Wow, that's some detailed explanation! Thank you so much for this! I will follow your advice and try to use Ice Wall more often to learn its potentiality :)
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Jul 29th 2016 14:13:33
hi inzanity ,i like your guide and i will going full con but i just wonder what enchant on our headgear is good, like +hp? or matk and matk ampli?? thanks
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Jul 30th 2016 01:25:20
@Denz

PVE, You can opt for magic atk + hp or hp recovery and use animus. Because your full con will give you a lot of HP regen for animus to turn into Magic amp. But this build doesnt really do much damage. Its better to keep pushing your survival stats to make sure you dont die or can act as a tank / pull without worry.

In PVP (not arena because armor stats are nullified) get HP + Critical resistancem the rest doesnt matter, really. Sp regen can be an option both in pve or pvp if you want to save on Pots.
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Jul 13th 2016 21:08:57
Hi. I'm new to the game.
Barely knew the jobs in TOS.
Played as support in every MMO.
I found this build of yours interesting. agree that chrono job matters @ the end game. Especially in Boss Runs.
But that attack speed is insane + reduced skill cool down+ That haste.
NOTE: comments are from newbie player. I only read the skills descriptions. There maybe in-game differences or experiences.

Anyway, here are some comments on your skill build:
1. @ rank 5, Why not get level 1 Reincarnate?
My reason: For party hunting or solo purposes. Cast that skill for hard to find monster. That's 2 monsters in particular time.
2. @ rank 5, why not get slow.
My Reason: You can use this skill to run away from enemy. You can also use this with your other attack skills.
3. I agree to get lvl 1 reflect shield. basis:
a. @ end game. (i presume you have party) It will not benefit you that much. You have haste. You can run away to doge the attacks.
b. You have no agro attention skill. It like a tank skill but you cannot get monster's attention.
c. I presume you will get CON stats and HP equips, you can survive by running away from the damage of enemies.
d. Beneficial @ early game, higher level attack spells for leveling purposes.

Other question:
Does end game boss hits that hard? Im thinking if i need go full con or not. If they hit hard. Then Full con is a must since you have no upgraded reflect shield.


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Jul 14th 2016 02:48:05
@ronzbonz

1. you can. i like saving saving points for more interesting skills next rank. It got nerfed now (success chance and cannot revive more than once) up to you, really!

2. Youre right, it should be updated to include atleast 1 level of slow. But for the rest, its the same reason as 1.

3. Pretty much, but its really shit and a waste of a slot / SP after level 50 or so. It really doesnt do anything at some point, needs a rework.

Yes, they do. Even normal mosnters 200+ can hit up to 8000, or more if crit. Bosses in Mission mode at high level also start hurting, without a taunt they can become a problem or slow down the run by a lot. ET (End end game) bosses and monsters all hit 5k+ and bosses up to multiples of 10.000 damage, be warned. Most people cheese by using iframe buffs (Dievdirby3) or other ways to cripple / devastate the bosses.

Also, leveling solo will suck balls, plan acordingly. Damage will be very low.
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Jun 1st 2016 01:03:02
STATS? INT/CON or FULL CON
Also, this build is woth for late game (Dungeon/PVP/GVG)? and is hard to leveling with this build?
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Jun 5th 2016 15:46:56
@israel.quinteroMost FS go full CON or something like 5:1 CON/INT. Id go full CON, the amount of extra dmg from INT wont really benefit you. Your purpose isnt damage, its utility.

Id go full CON. WOrth late game like crazy. PVP GVG ET, Missions, dungeons, you name it, people will love you.

Hard leveling? Later on you will be slow alone. Early on no. All the way to 150+ you should have no problems. Sacra + cafrisun + bless and ure good to go. Get some echants on your heagdears
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May 29th 2016 03:42:51
hello i was wondering why u didnt get subzero shield? Is it not useful at all? Or it falls off endgame?
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Jun 5th 2016 15:44:55
@kenny21z

You can take it instead of Gust, no problem. Up to you, i prefer not getting hit at all. In korea it also only works with melee attacks from what ive seen now. Great PVP tool none the less! Get it if you wish, its all up to preference
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Apr 26th 2016 17:07:26
Hello Inzanity can you explain a little more about the "killer skill combo", about your cryo skill selection and your choice of gust and ice bolt over subzero shield please? Also i would like to know if should i go 20 Spr and then Con to reach 20k hp and then all Int or full Con? Is your build oriented for Earth Tower? and should I choose plate over cloth? ty for your answer c: and sorry for my bad english i hope you can explain a little more your build in a comment so people can meet it <3
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Apr 27th 2016 00:10:31
@Tabitha Gotha

First question: https://www.youtube.com/watch?v=NvPq47io95Y

Second: i think its up to prefence there. you dont want to get hit and you dont need to get hit. Gust offers more dmg option for leveling, especially with its attribute, it shouldnt be used in earth tower where you want to perma freeze. ice bolt for lvling and its crazy good attribute.

Third: According to my korea sources, they do get enough CON / gear to hit 20k+ health, so id say yes, do get enough CON so you hit 20k atleast. (Not sure if its really required, a boss will still one shot you in the tower) Pls ignore SPR and get Sp pots. Dont gimp ur build for a bit of silver costs down the line. Quests will pay for sp pots as well.

Fourth: Absolutely, yes. Much needed and desired.

Fifth: I think it depends on the situation. From what ive heard a lot of koreans used plate for the hp and reductions. But its mostly on the users preference. more sp, more hp, phys resistance, magic resistance, up to you, or the boss ure fighting.

Ill go more into detail when i get the time :f Hope this will do for now :)
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Apr 27th 2016 01:35:38
@Inzanity ty very much for ur fast reply c: i will wait for your detailed guide ^^
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Apr 27th 2016 01:51:01
@Inzanity A pure variant for only oriented to dungeon and not lvling should be like this? http://www.tosbase.com/tools/skill-simulator/build/dfrz4hbbdt/
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