[Apr 25th 2018] New classes have been added to the skill simulator!

En Garde! How to Fencer 101 by Vyrmael

Created by Vyrmael on Oct 24th 2015.
This is a public build.
0
The classes that I picked for this build are Swordsman > Highlander C2 > Barbarian C2 > Fencer, and this will mostly only work for CBT2 (because it is planned that the max level and ranks you can achieve this beta is 200 and 6 ranks).

At the Swordsman tree, I chose to max Thrust as it will help you early game with its 0s cooldown. It's quick, although has a really crappy AoE ratio, and you have to be mindful with your SP consumption when spamming this skill. Gung Ho and Concentration are self-explanatory. It gives you extra damage, who doesn't want that?

I picked Highlander at 2nd rank. Cartar Stroke has been buffed now to deal big numbers if you choose to rank it high (although in exchange of longer cast time if you are fully casting it), so Cartar Stroke it is for the first skill to be maxed. Wagon Slash is not worth it at all because it has no Overheat attribute and what it only does is just launching your enemies with crappy damage. Crown.. is just nope and Cross Guard is optional actually, some invest on it, some don't. Personally, I don't like it and not taking it.

At 3rd rank, I chose Highlander C2. With the addition of the new skills from the recent patches, Highlander now packs a pretty good skillset. Maxed Cartar Stroke is self-explanatory. Moulinet is a really good skill as it has an attribute to increase the Critical Chance of that skill for 10% per attribute level, on top the high damage. Sky Liner and Cross Cut are the two new skills you will get upon reaching C2. Max them for more damage.

At this point, you can actually choose either Highlander C3 or Barbarian C1. Highlander C3 will give you the almighty Skull Swing which is basically a debuff skill that will surely increase your damage output and another offensive skill that works wonder with Cross Cut and Sky Liner. But, I chose to become Barbarian because it has skills with much better damage and effects. Those said skills are Cleave and Helm Chopper. Cleave has a pretty high damage and increases your Critical Chance, while Helm Chopper has a probability to stun your enemies.

Next is Barbarian C2, for Frenzy and Warcry. Frenzy is a really great skill because it increases your attack power when you hit your opponent. It stacks per hit and you can stack it 10 times (which means an increased attack power of 150!). This was great back then, and it still is now even after the removal of Aggressor. I decided to remove Warcry because it has a really long cooldown with a really tiny defense debuff. Not worth it IMO. And last but not least is Seism. Like the other two offensive skills, it has high damage and can be used twice and can stun your opponent. No reason to not max this.

Now unto the last rank, Fencer! This class has just been added recently and it is packed with some glorious skills. The first skill that I wanna mention is Flaconnade which is basically your traditional 0s offensive skill. Good skill overall, nice damage and fast execution but has a really high SP consumption because it is spammable. Be mindful when using this skill! The other skills actually I haven't been able to find more information about them, so I cannot give you explanation about that.

And that is it folks! Thank you for visiting this build, and I hope this build can be useful for you!

-Vyrmael
Copy Build
Rank 1
circle 1
Swordsman
5 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 5:
Attack: 169%
AoE Attack Ratio: 1
SP: 19

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
0 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 1:
Duration: 15 seconds
SP: 32

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Highlander
0 / 5
Wagon Wheel
Highlander13
Wagon Wheel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Wagon Wheel: Splash
Type: Active
* Increases AoE attack ratio of [Wagon Wheel] by 1
* Increases SP consumption by 10%

Highlander 2nd Circle required
Wagon Wheel

[Physical] - [Slash]
Perform an upward swing with your weapon, launching an enemy.

Level 1:
Attack: 284%
AoE Attack Ratio: 1
SP: 16

Type: Melee / Attack
Cooldown: 18s
5 / 5
2
Cartar Stroke
Highlander11 Highlander3 Highlander2 Highlander28
Cartar Stroke: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Cartar Stroke: Increased Knockback
Type: Active
* Increases the knockback power of [Cartar Stroke] by 50 per attribute level
* increases SP consumption by 20%

Highlander 1st Circle required
Cartar Stroke: Collision Damage
Type: Active
* Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke]
* Increases SP consumption by 10%

Lv3 Cartar Stroke required
Cartar Stroke: Remove Knockback
Type: Active
* [Cartar Stroke] no longer knocks enemies back
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Highlander 1st Circle required
Cartar Stroke

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground.

Level 5:
Attack: 129% x 4
Casting Time: 0.5 seconds
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 21s
0 / 5
Crown
Highlander12 Highlander4
Crown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Crown: Reduce
Type: Active
* Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Crown

[Physical] - [Strike]
Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.

Level 1:
Attack: 363%
[Shock] Duration: 5 seconds
AoE Attack Ratio: 0
SP: 20

Type: Melee / Attack
Cooldown: 30s
0 / 5
Cross Guard
Highlander15 Highlander1
Cross Guard: Enhance
Type: Passive
* Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level

Lv3 Cross Guard required
Cross Guard: Extend Stagger
Type: Active
* Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Cross Guard

Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.

Level 1:
Block: +50
SP: 14

Type: Melee / Attack
Cooldown: 0s
Required Stance: TwoHandSword
Rank 3
circle 2
Highlander
0 / 10
Wagon Wheel
Highlander13 Highlander6
Wagon Wheel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Wagon Wheel: Splash
Type: Active
* Increases AoE attack ratio of [Wagon Wheel] by 1
* Increases SP consumption by 10%

Highlander 2nd Circle required
Wagon Wheel

[Physical] - [Slash]
Perform an upward swing with your weapon, launching an enemy.

Level 1:
Attack: 284%
AoE Attack Ratio: 1
SP: 16

Type: Melee / Attack
Cooldown: 18s
10 / 10
2
Cartar Stroke
Highlander11 Highlander3 Highlander2 Highlander28
Cartar Stroke: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Cartar Stroke: Increased Knockback
Type: Active
* Increases the knockback power of [Cartar Stroke] by 50 per attribute level
* increases SP consumption by 20%

Highlander 1st Circle required
Cartar Stroke: Collision Damage
Type: Active
* Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke]
* Increases SP consumption by 10%

Lv3 Cartar Stroke required
Cartar Stroke: Remove Knockback
Type: Active
* [Cartar Stroke] no longer knocks enemies back
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Highlander 1st Circle required
Cartar Stroke

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground.

Level 10:
Attack: 158% x 4
Casting Time: 1 seconds
AoE Attack Ratio: 1
SP: 54

Type: Melee / Attack
Cooldown: 21s
0 / 10
Crown
Highlander12 Highlander4
Crown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Crown: Reduce
Type: Active
* Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Crown

[Physical] - [Strike]
Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.

Level 1:
Attack: 363%
[Shock] Duration: 5 seconds
AoE Attack Ratio: 0
SP: 20

Type: Melee / Attack
Cooldown: 30s
0 / 10
Cross Guard
Highlander15 Highlander1
Cross Guard: Enhance
Type: Passive
* Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level

Lv3 Cross Guard required
Cross Guard: Extend Stagger
Type: Active
* Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Cross Guard

Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.

Level 1:
Block: +50
SP: 14

Type: Melee / Attack
Cooldown: 0s
Required Stance: TwoHandSword
5 / 5
Moulinet
Highlander14 Highlander10
Moulinet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 2nd Circle required
Moulinet: Critical
Type: Active
* Increases critical chance of [Moulinet] by 12% per attribute level
* Increases SP consumption by 10%

Highlander 2nd Circle required
Moulinet

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects.

Level 5:
Attack 125% x 5
AoE Attack Ratio 1
SP: 42

Type: Melee / Attack
Cooldown: 35s
5 / 5
5
Skyliner
Highlander29
Skyliner: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 2nd Circle required
Skyliner

[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed]
Slash the enemy sideways.
Inflicts additional damage on enemies affected by [Bleeding].

Level 5:
Attack: 263% x 2
AoE Attack Ratio: 1
SP: 17

Type: Melee / Attack
Cooldown: 15s
5 / 5
2
Crosscut
Highlander30
Crosscut: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 2nd Circle required
Crosscut

[Physical] - [Slash]
Charge towards an enemy and cut a cross on their body, afflicting [Bleeding].

Level 5:
Attack: 290% x 2
AoE Attack Ratio: 1
SP: 19

Type: Melee / Attack
Cooldown: 28s
Rank 4
circle 1
Barbarian
0 / 5
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 5
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
5 / 5
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
5 / 5
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 5:
Attack: 206% x 2
AoE Attack Ratio: 3
SP: 37

Type: Melee / Attack
Cooldown: 20s
Rank 5
circle 2
Barbarian
0 / 10
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 10
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
10 / 10
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 10:
Attack: 326%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 67

Type: Melee / Attack
Cooldown: 16s
10 / 10
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 10:
Attack: 252% x 2
AoE Attack Ratio: 3
SP: 57

Type: Melee / Attack
Cooldown: 20s
0 / 5
Warcry
Barbarian11 Barbarian2
Warcry: Enhance
Type: Passive
* Enhances physical attack increase effect of [Warcry] by 1% per attribute level
* Attribute applies after an enemy's defense is reduced

Lv3 Warcry required
Warcry: Add Target
Type: Active
* Increases the amount of enemies [Warcry] can affect by 1 per attribute level
* Increases SP consumption by 20
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level
* Increases SP consumption by 20%

Barbarian 2nd Circle required
Warcry: Debuff Duration
Type: Active
* Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff
* Duration increase reduced to 1/3 in PvP
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Warcry

Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.

Level 1:
Targets: 5
Maximum Physical Defense: -10%
Attack increase per target: 4
Duration: 30 seconds
SP: 26

Type: Melee / Buff
Cooldown: 42s
5 / 5
Frenzy
Frenzy: Maintain Stacks
Type: Active
* Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 5:
Attack per Stack: +1.5%
Maximum Stacks: 10
Attack Speed: +200
Duration: 40 seconds
SP: 52

Type: Melee / Buff
Cooldown: 70s
5 / 5
2
Seism
Barbarian26
Seism: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 5:
Attack: 201% x 3
AoE Attack Ratio: 5
SP: 54

Type: Melee / Attack
Cooldown: 18s
Rank 6
circle 1
Fencer
1 / 5
Lunge
Fencer3
Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Lunge

[Physical] - [Pierce]
Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.

Level 1:
Attack: 149% x 4
Evasion Rate: +70
Duration: 4 seconds
SP: 36

Type: Melee / Attack
Cooldown: 14s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
2
Sept Etoiles
Fencer4
Sept Etoiles: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Sept Etoiles

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 5:
Attack: 151% x 8
SP: 93

Type: Melee / Attack
Cooldown: 29s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
4 / 5
Attaque Coquille
Fencer5
Attaque Coquille: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Attaque Coquille

[Physical] - [Strike]
Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.

Level 4:
Attack: 619%
Duration: 8 seconds
SP: 61

Type: Melee / Attack
Cooldown: 8s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
Esquive Toucher
Fencer6
Esquive Toucher: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Esquive Toucher

[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(The Buff Durations will be changed to 4 seconds once you enter PvP server.)

Level 1:
Attack: 169% x 5
Evasion Rate: +10%
SP: 51

Type: Melee / Attack
Cooldown: 30s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
5
Flanconnade
Fencer7
Flanconnade: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Flanconnade

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.

Level 5:
Attack: 245% x 2
SP: 69

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
Advertisement

Comments (2)

Please login to write own comments.
Nov 15th 2015 15:07:37
I would also like to know how to distribute the stats
Reply
Nov 10th 2015 20:31:36
which stats should i priorize on this build ?
Reply
  • 1
Other Fansites
tw ToS Taiwanen ToS Reddit