En Garde! How to Fencer 101 by Vyrmael
Created by Vyrmael on Oct 24th 2015.
This is a public build.
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The classes that I picked for this build are Swordsman > Highlander C2 > Barbarian C2 > Fencer, and this will mostly only work for CBT2 (because it is planned that the max level and ranks you can achieve this beta is 200 and 6 ranks).
At the Swordsman tree, I chose to max Thrust as it will help you early game with its 0s cooldown. It's quick, although has a really crappy AoE ratio, and you have to be mindful with your SP consumption when spamming this skill. Gung Ho and Concentration are self-explanatory. It gives you extra damage, who doesn't want that?
I picked Highlander at 2nd rank. Cartar Stroke has been buffed now to deal big numbers if you choose to rank it high (although in exchange of longer cast time if you are fully casting it), so Cartar Stroke it is for the first skill to be maxed. Wagon Slash is not worth it at all because it has no Overheat attribute and what it only does is just launching your enemies with crappy damage. Crown.. is just nope and Cross Guard is optional actually, some invest on it, some don't. Personally, I don't like it and not taking it.
At 3rd rank, I chose Highlander C2. With the addition of the new skills from the recent patches, Highlander now packs a pretty good skillset. Maxed Cartar Stroke is self-explanatory. Moulinet is a really good skill as it has an attribute to increase the Critical Chance of that skill for 10% per attribute level, on top the high damage. Sky Liner and Cross Cut are the two new skills you will get upon reaching C2. Max them for more damage.
At this point, you can actually choose either Highlander C3 or Barbarian C1. Highlander C3 will give you the almighty Skull Swing which is basically a debuff skill that will surely increase your damage output and another offensive skill that works wonder with Cross Cut and Sky Liner. But, I chose to become Barbarian because it has skills with much better damage and effects. Those said skills are Cleave and Helm Chopper. Cleave has a pretty high damage and increases your Critical Chance, while Helm Chopper has a probability to stun your enemies.
Next is Barbarian C2, for Frenzy and Warcry. Frenzy is a really great skill because it increases your attack power when you hit your opponent. It stacks per hit and you can stack it 10 times (which means an increased attack power of 150!). This was great back then, and it still is now even after the removal of Aggressor. I decided to remove Warcry because it has a really long cooldown with a really tiny defense debuff. Not worth it IMO. And last but not least is Seism. Like the other two offensive skills, it has high damage and can be used twice and can stun your opponent. No reason to not max this.
Now unto the last rank, Fencer! This class has just been added recently and it is packed with some glorious skills. The first skill that I wanna mention is Flaconnade which is basically your traditional 0s offensive skill. Good skill overall, nice damage and fast execution but has a really high SP consumption because it is spammable. Be mindful when using this skill! The other skills actually I haven't been able to find more information about them, so I cannot give you explanation about that.
And that is it folks! Thank you for visiting this build, and I hope this build can be useful for you!
-Vyrmael
At the Swordsman tree, I chose to max Thrust as it will help you early game with its 0s cooldown. It's quick, although has a really crappy AoE ratio, and you have to be mindful with your SP consumption when spamming this skill. Gung Ho and Concentration are self-explanatory. It gives you extra damage, who doesn't want that?
I picked Highlander at 2nd rank. Cartar Stroke has been buffed now to deal big numbers if you choose to rank it high (although in exchange of longer cast time if you are fully casting it), so Cartar Stroke it is for the first skill to be maxed. Wagon Slash is not worth it at all because it has no Overheat attribute and what it only does is just launching your enemies with crappy damage. Crown.. is just nope and Cross Guard is optional actually, some invest on it, some don't. Personally, I don't like it and not taking it.
At 3rd rank, I chose Highlander C2. With the addition of the new skills from the recent patches, Highlander now packs a pretty good skillset. Maxed Cartar Stroke is self-explanatory. Moulinet is a really good skill as it has an attribute to increase the Critical Chance of that skill for 10% per attribute level, on top the high damage. Sky Liner and Cross Cut are the two new skills you will get upon reaching C2. Max them for more damage.
At this point, you can actually choose either Highlander C3 or Barbarian C1. Highlander C3 will give you the almighty Skull Swing which is basically a debuff skill that will surely increase your damage output and another offensive skill that works wonder with Cross Cut and Sky Liner. But, I chose to become Barbarian because it has skills with much better damage and effects. Those said skills are Cleave and Helm Chopper. Cleave has a pretty high damage and increases your Critical Chance, while Helm Chopper has a probability to stun your enemies.
Next is Barbarian C2, for Frenzy and Warcry. Frenzy is a really great skill because it increases your attack power when you hit your opponent. It stacks per hit and you can stack it 10 times (which means an increased attack power of 150!). This was great back then, and it still is now even after the removal of Aggressor. I decided to remove Warcry because it has a really long cooldown with a really tiny defense debuff. Not worth it IMO. And last but not least is Seism. Like the other two offensive skills, it has high damage and can be used twice and can stun your opponent. No reason to not max this.
Now unto the last rank, Fencer! This class has just been added recently and it is packed with some glorious skills. The first skill that I wanna mention is Flaconnade which is basically your traditional 0s offensive skill. Good skill overall, nice damage and fast execution but has a really high SP consumption because it is spammable. Be mindful when using this skill! The other skills actually I haven't been able to find more information about them, so I cannot give you explanation about that.
And that is it folks! Thank you for visiting this build, and I hope this build can be useful for you!
-Vyrmael
Rank 1
Swordsman |
5 / 5 5 Video Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10% Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Swordsman 2nd Circle required Thrust [Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack. Level 5: Attack: 169% AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 10s 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s |
Rank 2
Highlander |
5 / 5 2 Cartar Stroke: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Cartar Stroke: Increased Knockback Type: Active * Increases the knockback power of [Cartar Stroke] by 50 per attribute level * increases SP consumption by 20% Highlander 1st Circle required Cartar Stroke: Collision Damage Type: Active * Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke] * Increases SP consumption by 10% Lv3 Cartar Stroke required Cartar Stroke: Remove Knockback Type: Active * [Cartar Stroke] no longer knocks enemies back * Only applies if attribute is set to ON * Increases SP consumption by 10% Highlander 1st Circle required Cartar Stroke [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Level 5: Attack: 129% x 4 Casting Time: 0.5 seconds AoE Attack Ratio: 1 SP: 34 Type: Melee / Attack Cooldown: 21s |
Rank 3
Highlander |
10 / 10 2 Cartar Stroke: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Cartar Stroke: Increased Knockback Type: Active * Increases the knockback power of [Cartar Stroke] by 50 per attribute level * increases SP consumption by 20% Highlander 1st Circle required Cartar Stroke: Collision Damage Type: Active * Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke] * Increases SP consumption by 10% Lv3 Cartar Stroke required Cartar Stroke: Remove Knockback Type: Active * [Cartar Stroke] no longer knocks enemies back * Only applies if attribute is set to ON * Increases SP consumption by 10% Highlander 1st Circle required Cartar Stroke [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Level 10: Attack: 158% x 4 Casting Time: 1 seconds AoE Attack Ratio: 1 SP: 54 Type: Melee / Attack Cooldown: 21s 5 / 5 Moulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10% Highlander 2nd Circle required Moulinet [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects. Level 5: Attack 125% x 5 AoE Attack Ratio 1 SP: 42 Type: Melee / Attack Cooldown: 35s 5 / 5 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 5: Attack: 263% x 2 AoE Attack Ratio: 1 SP: 17 Type: Melee / Attack Cooldown: 15s 5 / 5 2 Crosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Crosscut [Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding]. Level 5: Attack: 290% x 2 AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 28s |
Rank 4
Barbarian |
5 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 5: Attack: 266% Critical Rate: +50 AoE Attack Ratio: 3 SP: 42 Type: Melee / Attack Cooldown: 16s 5 / 5 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 5: Attack: 206% x 2 AoE Attack Ratio: 3 SP: 37 Type: Melee / Attack Cooldown: 20s |
Rank 5
Barbarian |
10 / 10 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 10: Attack: 326% Critical Rate: +50 AoE Attack Ratio: 3 SP: 67 Type: Melee / Attack Cooldown: 16s 10 / 10 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 10: Attack: 252% x 2 AoE Attack Ratio: 3 SP: 57 Type: Melee / Attack Cooldown: 20s 5 / 5 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 5: Attack per Stack: +1.5% Maximum Stacks: 10 Attack Speed: +200 Duration: 40 seconds SP: 52 Type: Melee / Buff Cooldown: 70s 5 / 5 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 5: Attack: 201% x 3 AoE Attack Ratio: 5 SP: 54 Type: Melee / Attack Cooldown: 18s |
Rank 6
Fencer |
1 / 5 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 1: Attack: 149% x 4 Evasion Rate: +70 Duration: 4 seconds SP: 36 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 5: Attack: 151% x 8 SP: 93 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 4 / 5 Attaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Attaque Coquille [Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks. Level 4: Attack: 619% Duration: 8 seconds SP: 61 Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 5 Flanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Flanconnade [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack. Level 5: Attack: 245% x 2 SP: 69 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
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