Quinn&Valor (Archer C2 Quarrel Shooter C3 Falconer C3) (by: Shinigami Kira)
Created by shinigamikira on Apr 4th 2016 (Last Updated: Jun 6th 2017).
This is a public build.
6
Name: Quinn
Alias: Demacia's Wings
Gender: Female
Race: Human
Age: 23
Birthplace: Demacian Rural Town
Residence: Demacian Capital
Occupation: Demacian Elite Ranger
lore
Quinn and Valor are an elite ranger team. With crossbow and claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift reconnaissance to lethal strikes. The pair's unbreakable bond is deadly on the battlefield, leaving opponents ravaged and riddled with arrows long before they realize who they're fighting: not one, but two Demacian legends.
As a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warriors souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood.
On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother's death - a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name ''Valor.'' The pair found strength in each other, and together they pursued the dream she had once abandoned.
The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home.
''Most soldiers only rely on their weapons. Few truly rely on each other.''
-- Quinn
Rank 1
Archer |
5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 5: Attack: 380% [Skew] Duration: 10 seconds SP: 20 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 2
Quarrel Shooter |
5 / 5 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 5: Attack: 264% [Stun]Duration: 6 seconds Consumes 1 Stone Bullet SP: 50 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Quarrel Shooter |
10 / 10 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 10: Attack: 206% Throw Count: 10 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 59 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 10 / 10 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 10: Attack: 324% [Stun]Duration: 8 seconds Consumes 1 Stone Bullet SP: 81 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
Quarrel Shooter |
7 / 15 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 7: Attack: 261% Blocks: 50 Pavise Duration: 30 seconds [Bleeding]Chance: 40% SP: 44 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 15 / 15 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 15 / 15 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 15: Attack: 383% [Stun]Duration: 10 seconds Consumes 1 Stone Bullet SP: 112 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 10 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 1: Attack 223% x no. of hits Max. load time 1 sec SP: 22 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 10 4 Teardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Teardown [Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies. Level 1: Attack: 332% SP: 18 Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 81% x 10 SP: 24 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s |
Rank 6
Falconer |
1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s 1 / 1 Roost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10% Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54 Type: Melee / Attack Cooldown: 20s 1 / 5 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 1: AoE defense ratio is fixed to 1 Duration: 11 sec SP: 70 Type: Melee / Attack Cooldown: 35s 3 / 5 Hovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20% Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10% Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50% Falconer 2nd Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies. Level 3: Attack: 732% Duration: 10 sec +50% damage to Beast type enemies SP: 83 Type: Melee / Attack Cooldown: 35s 1 / 5 Hanging Shot Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging. Level 1: Duration: 15 seconds SP: 80 Type: Melee / Attack Cooldown: 100s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Falconer |
5 / 5 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 5: Attack: 197% x6 +50% damage to Beast type enemies SP: 134 Type: Melee / Attack Cooldown: 45s |
Rank 8
Falconer |
7 / 15 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 7: AoE defense ratio is fixed to 1 Duration: 17 sec SP: 118 Type: Melee / Attack Cooldown: 35s 15 / 15 Hovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20% Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10% Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50% Falconer 2nd Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies. Level 15: Attack: 1168% Duration: 10 sec +50% damage to Beast type enemies SP: 177 Type: Melee / Attack Cooldown: 35s 10 / 10 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 10: Attack: 251% x6 +50% damage to Beast type enemies SP: 190 Type: Melee / Attack Cooldown: 45s 5 / 5 Aiming Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level. Level 5: Duration: 75 seconds SP: 230 Type: Melee / Attack Cooldown: 30s 5 / 5 Pre-Emptive Strike: Remove Hovering Type: Active * The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Strike: Remove Sonic Strike Type: Active * The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Attack: First Strike Type: Active * When [Pre-Emptive Attack] is active and the enemy's HP is at 100%, Critical Rate increases by 10% per attribute level * Increases SP consumption by 5 Falconer 3rd Circle Required Pre-Emptive Strike The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP. Level 5: Consume 45 SP per 5 sec +50% increased damage for Hovering and Sonic Strike SP: 0 Type: Melee / Attack Cooldown: 0s |
Advertisement
Comments (70)
you lost Kneeling Shot, 5s of cc in Full Draw and 25% critical chance in Swift Step, but takes invisibility, Invisibility is my favorite ability in all MMORPG, so I think it is worth, I did not take because I already have Rogue and Musketeer with invisibility
this build is 4fun, is a roleplay character, the idea is use Hanging Shot+Running Shot combined
I don't take Aiming because this in Korean, I still do not know what it does
One day a wise old man was saving a turtle among hundreds who were turned to the hull down on the sea.
A young man went to him and said:
-What Difference will save only one single turtle among so many?!?!
The wise old man said then:
-Go fuck yourself
Sorry for the harsh words, but shinigamikira is an idiot. xD
The only skill you can use while hanging shot is active is running shot. (you can also rest and use potions, but you can not use kneling shot).
Yes, you can use running shot + kneling shot, but you have to use running shot first, then kneling shot.
It seems hawk by itself is rather weak since it doesn't help in normal attacks like in RO, but you rather use it only for skills with pretty long cooldowns
Vlw
Poderia dar mais ou menos os equip que usa?
Pensei em set cafrisun, Arde Dagger e grand cross.
oque voce acha?
Eu uso esses mesmos - lvl 200.
Só vou trocar a Arde por Karacha por causa da DEX
melhor é, mas eu ja tenho um musketeer, em uma build voltada pra PvP onde ele se encaixa melhor, essa aqui é um personagem PvM (n q vc n possa jogar PvP com ele, ainda mais se colocar musketeer no rank 7), então por ser PvM eu n foco em deixar o melhor possível, e sim o mais legal possível, se n fica todas iguais, musketeer é de longe a melhor classe de arqueiro, se todas as builds q eu fizer forem focadas pra ficar o melhor possível, todas vão ter musketeer no rank7, todas vão ser musketeer mudando apenas a rota ate ele, e n tem pq eu fazer 3 arqueiros iguais, por isso essa aqui é assim, falconer puro, sem musketeer, mas ja q é seu 1º char e vc ta pensando em ir de musketeer no rank 7 pode ir sem medo, musketeer é OP
Então, eu segui essa sua build no meu primeiro personagem e curti bastante (principalmente o QS - Running Shot), agora eu estava criando um segundo Quarrel porém com Hunter no lugar do Archer 2.
Segue o link da build: http://www.tosbase.com/tools/skill-simulator/build/nal2f8vq25/
Peguei o hunter por preferência mesmo, eu curto bastante a classe, e ele provê um CC e até mesmo um dano bem alto principalmente em PvP. Você acha que ficaria legal?
Outra dúvida bem besta, como está o desempenho das duas classes rank 7? O musket ta melhor que o cannon?
Vlws abraço!
sim, é completamente viavel colocar qq coisa no lugar de archer 2, n quebra a build, no caso coloquei archer 2 pelo Kneeling Shot,
quanto as 2 classes de rank7, n vo dizer nada, so postar 2 links de vídeo da skill Snipe do musketeer
https://www.youtube.com/watch?v=LTEj_Pz0z7c
https://www.youtube.com/watch?v=IFnoqPPCH2A
in the game dont have best set, best weapon, best items, you go have much equipments and change According to the situation, you go have leather, plate and cloth, you go have several bracelets and necklace, you go have several shields, crossbow , knife, bow, this is not that kind of MMORPG you have a fixed set and is fitted with it all the time, you change the equipamentes all the time according to the situation
Plate -50% damage vs slash, and the mastery http://www.tosbase.com/database/attributes/10014/
Leather -50% damage vs hit, and the mastery http://www.tosbase.com/database/attributes/10013/
Cloth -50% damage vs stab, and the mastery http://www.tosbase.com/database/attributes/10012/
you will use the three, but if your character is focused on DEX and critical, focus in Leather mastery, will get you the very evasion, but do not forget to have other types of armor, and leveling the other mastery, you will need, especially the Cloth, you not dodge of spell, you need Cloth mastery to survive against monsters that use magic
about the stats, I hate to say that, i dont make stats build, because different people have different preferences, you have to do it to your liking,
priorities
DEX critical chance and evasion,
STR damage,
opitional
CON HP
ESP SP
CON and ESP puts you According to you need, you die because the character's HP is too small? puts a little CON, the mana potions are not holding your SP? puts a bit of ESP, this is how you do
STR and DEX, the as you like? you like very critical? much damage? Balanced? you decide
sorry have not answered before, it's because I really do not like to tell anyone how it should distribute the stats, you know how you like, you have to do
I see, make sense. Thanks a lot for the info!
fica legal, a deficiência dessa build é dano em área, pq ela tem o dano bom em alvo único com Running Shot e tal, mas peca em dano em área, o sapper rank2 tem aquela trap giragira, isso supre sua falta de dano em área, so q vc so pegaria isso laaa no final do jogo, lvl mt alto, e ai vc ja vai ter passado dos lvl q sapper seria mais eficiente, acho q o wugushi sim faria a função q o sapper faz so q mt melhor, da pra colocar wugushi 3 na build, é so no lugar do archer no rank 5 pégar wugushi, e ir de wugushi 2 e 3 no rank 6 e 7, assim teria o dano em área e seria melhor q sapper, mas se vc quer colocar sapper pq vc gosta é de sapper, acha a classe legal e divertida, vai fundo, da pra colocar de boa
e quanto a outra pergunta sobre PvP, não, invisibilidade em um personagem de DPS n é mt util, a skill de sair voando no falcão é mt mais util pra pvp nessa build do q a invisibilidade, invisibilidade so é boa se o personagem tem alguma skill de burst, pq vc chega invisível e usa essa skill, em um char de auto atk é meio tosco, n faz diferença vc ir invisível e começar a spamar auto atk, ou ja ir sem invisibilidade e spamar auto atk, é igual, da na mesma, a invisibilidade n tem mt impacto em build de auto atk
Uma dúvida, os atributos das skills, deixa todos no maximo?
sim, os atributos vc upa sempre q conseguir, vão ficando cada vez mais caro, ai é tenso, mas vc pode upar sempre q quiser, então, uma hora ou outra vc vai ter todos
com um char de Running shot eu prefiro archer 2 mesmo, melhora o Swift Step e consegue manter ele o tempo todo, fora q a Kneeling Shot combinada com Running Shot é mt boa, se o buff de critico do Rogue fosse simplesmente "+70% de chance de critico" ai sim, rogue seria obrigatório em qualquer build, mas n é, é +70% de critico PELAS COSTAS, é bem chato de usar, é boa em personagem q vai chegar pelas costas e usar uma skill poderosa, pra char q fica dando auto atk é um pouco mais difícil de usar, mas da pra usar
eu particularmente prefiro o Swift Step lvl10 e o Kneeling Shot, tava ate pensando em fazer um outro arqueiro de Running Shot, so q tirando os 2 ranks falconer e colocando archer 3 no rank6 e muskeeter no rank7, pra ter Swift Step 15 e Kneeling Shot 10
eu n gosto de cagar regra sobre stats, stats é uma parada q vai mt do gosto, eu uso um pouco de esp, bem pouco msm, algo entre 20~30, con a msm coisa, dex 140~160, resto em STR
Please pode me dizer quais pontos colocar depois(coloque de uma forma que uma batata como eu entenda)
status é uma parada q varia de gosto pra gosto cara, eu faço builds e do dica pra quem ta começando, mas eu n gosto de mandar fazer coisas tão exatas como seguir atributos de uma determinada forma, eu faço assim em todos os chars arqueiros (menso wugushi pq veneno não causa dano critico, ai n coloco dex mt dex, so uns 40~50 pra um minimo de precisão), uns 30~40 de con, coloco esp sempre q to tendo problema de mana, e paro quando ta de uma forma satisfatória, começo indo full dex, quando chega em 50 + ou - eu paro e vo so de str, depois eu volto a colocar dex sempre q o critico para de sair, e quando fica de uma forma satisfatória eu volto a colocar str, paro de dar critico eu volto a colocar um pouco de dex ate ficar satisfatório, e assim vai
humm, sera q funciona ? pq o mult shot apesar de ser usado no chão, cada hit so acerta 1 alvo por vez, então ela n é dano em area, é alvo único, então n sei se a AoE defense ratio dos monstros é aplicada nela, provavelmente n deve ser, mas n posso afirma com 100% de certeza, é puro achismo
legal, eu realmente n sabia q ela era considerada AoE, isso faz da Multi Shot e da Circling mt mais interessantes, e significa q o Sonic Strike tb deve ser considerado AoE, ja q ele é tipo a Multi Shot, vlw, ja é a 2ª vez q vc me da uma dica de uma parada q eu n percebi kkk
Alguma dúvidas, pq archer no rank 5? poderia colocar outra classe q seria melhor pra pvp?
se eu colocar musketer no rank 7, ficaria bom? é possivel utilizar CrossBow, adaga e (arma musketer)?
Desculpe minha ignorancia sou noob ainda, aguardo.
archer c2 tem Kneeling Shot q comba mt bem com Running Shot, Full Draw lvl10 prende ate 2 alvos por 15s e remove 50% da armadura dele, archer ali é melhor q as outras opções
se vc colocar musketeer fica bom sim, e a arma do musketeer é de 2 mãos, n da pra usar junto de outras armas ou subarmas, mas n se preocupe, vc tem um atalho rápido pra torca de armas no jogo exatamente pra esse tipo de coisa, então vc pode intercalar sem problema o seu rifle e sua besta+adaga/escudo
não, mas ranger ocupa exatamente os msm ranks q o QS, é so vc tira o QS da build e colocar o ranger no lugar dele, fica certinho, mas ai vc tira os 5 pontos do Kneeling Shot do archer e coloca em Multi Shot, pq sem o Running Shot n tem pq pegar Kneeling Shot
fico mt boa, realmente pegar stone shot lvl1 é bom, afinal no late game 150% do seu dano vai ser mt forte, msm q fosse 150%+0 bateria mt, então lvl1 late game vai bater bastante
e fico legal cannoneer no rank 7, essa classe tem ótimos dano em área, e combinado com Circling vc tira o máximo do potencial
inclusive eu acho realmente q é um exagero n colocar as skills de utilidade como Teardown pelo menos em lvl1, n tem pq taca o pavise em lvl15, é melhor da forma q vc fez, eu vo ate editar a minha e fazer igual vc :D
vai equilibrando dex e str, quando chegar em um ponto q vc da critico em tudo e esquiva de tudo é a hora de parar de colocar dex e ficar so na str, ai paro de acerta critico e esquivar ? volta a colocar dex, e assim vai, mantem a dex sempre no minimo pra se esquivar e acerta critico, mais do q isso é desperdício