[Apr 25th 2018] New classes have been added to the skill simulator!

Quinn&Valor (Archer C2 Quarrel Shooter C3 Falconer C3) (by: Shinigami Kira)

Created by shinigamikira on Apr 4th 2016 (Last Updated: Jun 6th 2017).
This is a public build.
6


Name: Quinn
Alias: Demacia's Wings
Gender: Female
Race: Human
Age: 23
Birthplace: Demacian Rural Town
Residence: Demacian Capital
Occupation: Demacian Elite Ranger

lore

Quinn and Valor are an elite ranger team. With crossbow and claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift reconnaissance to lethal strikes. The pair's unbreakable bond is deadly on the battlefield, leaving opponents ravaged and riddled with arrows long before they realize who they're fighting: not one, but two Demacian legends.

As a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warriors souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood.

On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother's death - a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name ''Valor.'' The pair found strength in each other, and together they pursued the dream she had once abandoned.

The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home.

''Most soldiers only rely on their weapons. Few truly rely on each other.''
-- Quinn
Copy Build
Rank 1
circle 1
Archer
0 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 1:
Moving Shot Movement Speed: +5%
Evasion: +10
Duration: 300 seconds
SP: 12

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Quarrel Shooter
0 / 5
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 1:
Attack: 197%
Blocks: 20
Pavise Duration: 18 seconds
[Bleeding]Chance: 40%
SP: 21

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 5:
Attack: 168%
Throw Count: 5
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 39

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 5:
Attack: 264%
[Stun]Duration: 6 seconds
Consumes 1 Stone Bullet
SP: 50

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 2
Quarrel Shooter
0 / 10
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 1:
Attack: 197%
Blocks: 20
Pavise Duration: 18 seconds
[Bleeding]Chance: 40%
SP: 21

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
10 / 10
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 10:
Attack: 206%
Throw Count: 10
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 59

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
10 / 10
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 10:
Attack: 324%
[Stun]Duration: 8 seconds
Consumes 1 Stone Bullet
SP: 81

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 1:
Attack 223% x no. of hits
Max. load time 1 sec
SP: 22

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
Rank 4
circle 3
Quarrel Shooter
7 / 15
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 7:
Attack: 261%
Blocks: 50
Pavise Duration: 30 seconds
[Bleeding]Chance: 40%
SP: 44

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
15 / 15
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 15:
Attack: 244%
Throw Count: 15
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 79

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
15 / 15
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 15:
Attack: 383%
[Stun]Duration: 10 seconds
Consumes 1 Stone Bullet
SP: 112

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 1:
Attack 223% x no. of hits
Max. load time 1 sec
SP: 22

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Running Shot
Running Shot

Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits.

Level 5:
Additional Damage: 200%
Duration: 300 sec
Basic Attack Speed +10%
SP: 44

Type: Melee / Buff
Cooldown: 35s
Rank 5
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
10 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 81% x 10
SP: 24

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
5 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 5:
Physical Damage: +31
Range: +22.5
Attack Speed: +150
SP: 16

Type: Melee / Buff
Cooldown: 0s
0 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 1
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
1 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
1 / 5
Circling
Falconer7
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 1:
AoE defense ratio is fixed to 1
Duration: 11 sec
SP: 70

Type: Melee / Attack
Cooldown: 35s
3 / 5
Hovering
Falconer3 Falconer4 Falconer5
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 3:
Attack: 732%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 83

Type: Melee / Attack
Cooldown: 35s
0 / 5
Pheasant
Falconer6 Falconer12
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 1:
Attack: 990%
Number of targets: 15
+50% damage to Beast type enemies
SP: 76

Type: Melee / Attack
Cooldown: 25s
1 / 5
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 2
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
1 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
1 / 10
Circling
Falconer7
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 1:
AoE defense ratio is fixed to 1
Duration: 11 sec
SP: 70

Type: Melee / Attack
Cooldown: 35s
3 / 10
Hovering
Falconer3 Falconer4 Falconer5 Falconer16
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 3:
Attack: 732%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 83

Type: Melee / Attack
Cooldown: 35s
0 / 10
Pheasant
Falconer6 Falconer12 Falconer17
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 1:
Attack: 990%
Number of targets: 15
+50% damage to Beast type enemies
SP: 76

Type: Melee / Attack
Cooldown: 25s
1 / 10
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Sonic Strike
Falconer8 Falconer10
Sonic Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 2nd Circle required
Sonic Strike: Confusion
Type: Active
* If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion
* [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level
* Increases SP consumption by 10%

Falconer 2nd Circle required
Sonic Strike

[Physical] - [Strike]
Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies.

Level 5:
Attack: 197% x6
+50% damage to Beast type enemies
SP: 134

Type: Melee / Attack
Cooldown: 45s
Rank 8
circle 3
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
1 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
7 / 15
Circling
Falconer7 Falconer11
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 7:
AoE defense ratio is fixed to 1
Duration: 17 sec
SP: 118

Type: Melee / Attack
Cooldown: 35s
15 / 15
Hovering
Falconer3 Falconer4 Falconer5 Falconer16
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 15:
Attack: 1168%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 177

Type: Melee / Attack
Cooldown: 35s
0 / 15
Pheasant
Falconer6 Falconer12 Falconer17 Falconer18
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 1:
Attack: 990%
Number of targets: 15
+50% damage to Beast type enemies
SP: 76

Type: Melee / Attack
Cooldown: 25s
1 / 15
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Sonic Strike
Falconer8 Falconer10
Sonic Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 2nd Circle required
Sonic Strike: Confusion
Type: Active
* If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion
* [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level
* Increases SP consumption by 10%

Falconer 2nd Circle required
Sonic Strike

[Physical] - [Strike]
Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies.

Level 10:
Attack: 251% x6
+50% damage to Beast type enemies
SP: 190

Type: Melee / Attack
Cooldown: 45s
5 / 5
Aiming
Aiming

Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level.

Level 5:
Duration: 75 seconds
SP: 230

Type: Melee / Attack
Cooldown: 30s
5 / 5
Pre-Emptive Strike
Falconer13 Falconer14 Falconer19
Pre-Emptive Strike: Remove Hovering
Type: Active
* The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used

Falconer 3rd Circle Required
Pre-Emptive Strike: Remove Sonic Strike
Type: Active
* The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used

Falconer 3rd Circle Required
Pre-Emptive Attack: First Strike
Type: Active
* When [Pre-Emptive Attack] is active and the enemy's HP is at 100%,
Critical Rate increases by 10% per attribute level
* Increases SP consumption by 5

Falconer 3rd Circle Required
Pre-Emptive Strike

The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP.

Level 5:
Consume 45 SP per 5 sec
+50% increased damage for Hovering and Sonic Strike
SP: 0

Type: Melee / Attack
Cooldown: 0s
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Comments (70)

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Aug 29th 2016 17:41:50
@shinigamikira if archer 2 i change with scout 1 is it atill good?
Reply
Sep 21st 2016 18:01:23
@tanaya

you lost Kneeling Shot, 5s of cc in Full Draw and 25% critical chance in Swift Step, but takes invisibility, Invisibility is my favorite ability in all MMORPG, so I think it is worth, I did not take because I already have Rogue and Musketeer with invisibility
Reply
Aug 22nd 2016 15:06:06
This build is so bad and makes no sense all. xD You don't take Aiming, one of the most powerfull Skills from C3 but instead you put 15 Points into useless Hanging Shot hahaha.
Reply
Aug 23rd 2016 01:48:48
@thelowbird¯(ツ)/¯

this build is 4fun, is a roleplay character, the idea is use Hanging Shot+Running Shot combined

I don't take Aiming because this in Korean, I still do not know what it does
Reply
Sep 16th 2016 09:36:36
@shinigamikira Hanging Shot + Running Shot doesn't even work well since you don't get the attack speed bonus. Completely retarded, useless and misleading build. Why do you make a build for a class that you have no knowledge about?!
Reply
Sep 16th 2016 09:58:16
@thelowbird¯(ツ)/¯ friend, is a roleplay character, is a cosplay character, Quinn https://i.ytimg.com/vi/TM5gVTmu4PU/hqdefault.jpg , you can not understand it ? so let me tell you a story

One day a wise old man was saving a turtle among hundreds who were turned to the hull down on the sea.

A young man went to him and said:
-What Difference will save only one single turtle among so many?!?!

The wise old man said then:
-Go fuck yourself
Reply
Sep 18th 2016 22:00:04
@shinigamikira Why make it a public build and label it as 'Boss PvE PvP GvG' if it's just a role-play character then? Do you enjoy misleading new players into bad builds?
Reply
Sep 18th 2016 23:05:21
@Fluoride ^this!

Sorry for the harsh words, but shinigamikira is an idiot. xD
Reply
Jul 3rd 2016 07:31:55
Can you use kneeling shot while on Hanging shot and vice versa?? And this question also applies for running shot?
Reply
Jul 17th 2016 16:11:16
@sweepberry
The only skill you can use while hanging shot is active is running shot. (you can also rest and use potions, but you can not use kneling shot).
Yes, you can use running shot + kneling shot, but you have to use running shot first, then kneling shot.
Reply
Aug 22nd 2016 15:12:21
@sweepberry Don't take this shitty build. 1 point in Hanging Shot is more than enough. This guy doesn't even play Falconer C2 but posts builds he knows nothing about...
Reply
Jun 17th 2016 11:51:53
Can falconer use hawk AND a ground companion without going Hunter?

It seems hawk by itself is rather weak since it doesn't help in normal attacks like in RO, but you rather use it only for skills with pretty long cooldowns
Reply
Jun 5th 2016 17:19:11
hey shinigami if the rank 2 now i use archer? just i make a new character or can go on with archer rank 2?
Reply
Jun 1st 2016 18:20:39
Opa eae amigo, gostaria de saber se a diferença entre Hovering e Sonic Strike é muito grande, porque aparentemente Sonic Strike causa mais dano. Sou novo no jogo e comecei com sua build.
Vlw
Reply
May 27th 2016 03:42:37
E ai blz?
Poderia dar mais ou menos os equip que usa?
Pensei em set cafrisun, Arde Dagger e grand cross.
oque voce acha?
Reply
Jul 17th 2016 16:43:48
@Azyner
Eu uso esses mesmos - lvl 200.
Só vou trocar a Arde por Karacha por causa da DEX
Reply
May 26th 2016 14:43:57
Olá, sou bem noob mesmo estou adorando a build, más não é melhor musketer rank 7 do que falconer 2 não :D? me ajuda a tirar essa duvida me fale sobre pros e contras :D
Reply
May 26th 2016 15:23:33
@rafael.de-freitas1

melhor é, mas eu ja tenho um musketeer, em uma build voltada pra PvP onde ele se encaixa melhor, essa aqui é um personagem PvM (n q vc n possa jogar PvP com ele, ainda mais se colocar musketeer no rank 7), então por ser PvM eu n foco em deixar o melhor possível, e sim o mais legal possível, se n fica todas iguais, musketeer é de longe a melhor classe de arqueiro, se todas as builds q eu fizer forem focadas pra ficar o melhor possível, todas vão ter musketeer no rank7, todas vão ser musketeer mudando apenas a rota ate ele, e n tem pq eu fazer 3 arqueiros iguais, por isso essa aqui é assim, falconer puro, sem musketeer, mas ja q é seu 1º char e vc ta pensando em ir de musketeer no rank 7 pode ir sem medo, musketeer é OP
Reply
May 25th 2016 01:43:13
Fala fera, blza?
Então, eu segui essa sua build no meu primeiro personagem e curti bastante (principalmente o QS - Running Shot), agora eu estava criando um segundo Quarrel porém com Hunter no lugar do Archer 2.
Segue o link da build: http://www.tosbase.com/tools/skill-simulator/build/nal2f8vq25/
Peguei o hunter por preferência mesmo, eu curto bastante a classe, e ele provê um CC e até mesmo um dano bem alto principalmente em PvP. Você acha que ficaria legal?
Outra dúvida bem besta, como está o desempenho das duas classes rank 7? O musket ta melhor que o cannon?
Vlws abraço!
Reply
May 25th 2016 02:24:34
@BlaackChopper

sim, é completamente viavel colocar qq coisa no lugar de archer 2, n quebra a build, no caso coloquei archer 2 pelo Kneeling Shot,

quanto as 2 classes de rank7, n vo dizer nada, so postar 2 links de vídeo da skill Snipe do musketeer

https://www.youtube.com/watch?v=LTEj_Pz0z7c
https://www.youtube.com/watch?v=IFnoqPPCH2A
Reply
May 24th 2016 09:10:18
Hi shinigamikira, what is the ideal stats for this build? and what gear should i wear? Leather or plate?
Reply
May 26th 2016 09:52:13
no replies for me?? :(
Reply
May 26th 2016 16:35:22
@kenetz

in the game dont have best set, best weapon, best items, you go have much equipments and change According to the situation, you go have leather, plate and cloth, you go have several bracelets and necklace, you go have several shields, crossbow , knife, bow, this is not that kind of MMORPG you have a fixed set and is fitted with it all the time, you change the equipamentes all the time according to the situation

Plate -50% damage vs slash, and the mastery http://www.tosbase.com/database/attributes/10014/
Leather -50% damage vs hit, and the mastery http://www.tosbase.com/database/attributes/10013/
Cloth -50% damage vs stab, and the mastery http://www.tosbase.com/database/attributes/10012/

you will use the three, but if your character is focused on DEX and critical, focus in Leather mastery, will get you the very evasion, but do not forget to have other types of armor, and leveling the other mastery, you will need, especially the Cloth, you not dodge of spell, you need Cloth mastery to survive against monsters that use magic

about the stats, I hate to say that, i dont make stats build, because different people have different preferences, you have to do it to your liking,

priorities
DEX critical chance and evasion,
STR damage,

opitional
CON HP
ESP SP

CON and ESP puts you According to you need, you die because the character's HP is too small? puts a little CON, the mana potions are not holding your SP? puts a bit of ESP, this is how you do

STR and DEX, the as you like? you like very critical? much damage? Balanced? you decide

sorry have not answered before, it's because I really do not like to tell anyone how it should distribute the stats, you know how you like, you have to do
Reply
May 27th 2016 08:57:18
@shinigamikira

I see, make sense. Thanks a lot for the info!
Reply
May 23rd 2016 07:48:18
não vai ficar ruim sem scout no pvp?
Reply
May 23rd 2016 07:44:38
oque acha de saper 2 no lugar do falconer?
Reply
May 23rd 2016 09:00:15
@bobleon

fica legal, a deficiência dessa build é dano em área, pq ela tem o dano bom em alvo único com Running Shot e tal, mas peca em dano em área, o sapper rank2 tem aquela trap giragira, isso supre sua falta de dano em área, so q vc so pegaria isso laaa no final do jogo, lvl mt alto, e ai vc ja vai ter passado dos lvl q sapper seria mais eficiente, acho q o wugushi sim faria a função q o sapper faz so q mt melhor, da pra colocar wugushi 3 na build, é so no lugar do archer no rank 5 pégar wugushi, e ir de wugushi 2 e 3 no rank 6 e 7, assim teria o dano em área e seria melhor q sapper, mas se vc quer colocar sapper pq vc gosta é de sapper, acha a classe legal e divertida, vai fundo, da pra colocar de boa

e quanto a outra pergunta sobre PvP, não, invisibilidade em um personagem de DPS n é mt util, a skill de sair voando no falcão é mt mais util pra pvp nessa build do q a invisibilidade, invisibilidade so é boa se o personagem tem alguma skill de burst, pq vc chega invisível e usa essa skill, em um char de auto atk é meio tosco, n faz diferença vc ir invisível e começar a spamar auto atk, ou ja ir sem invisibilidade e spamar auto atk, é igual, da na mesma, a invisibilidade n tem mt impacto em build de auto atk
Reply
May 23rd 2016 03:20:50
Hey Kira, estou seguindo essa build, porém sou novato!

Uma dúvida, os atributos das skills, deixa todos no maximo?

Reply
May 23rd 2016 04:14:45
@noldone

sim, os atributos vc upa sempre q conseguir, vão ficando cada vez mais caro, ai é tenso, mas vc pode upar sempre q quiser, então, uma hora ou outra vc vai ter todos
Reply
May 22nd 2016 07:28:39
Sera q ficaria bom trocar archer 2 por rogue?? 70% critical chance me polparia bastante Dex, visto que falconner é mais pve mesmo, e str e escala tao bem com AA..
Reply
May 22nd 2016 10:08:28
@Charloot

com um char de Running shot eu prefiro archer 2 mesmo, melhora o Swift Step e consegue manter ele o tempo todo, fora q a Kneeling Shot combinada com Running Shot é mt boa, se o buff de critico do Rogue fosse simplesmente "+70% de chance de critico" ai sim, rogue seria obrigatório em qualquer build, mas n é, é +70% de critico PELAS COSTAS, é bem chato de usar, é boa em personagem q vai chegar pelas costas e usar uma skill poderosa, pra char q fica dando auto atk é um pouco mais difícil de usar, mas da pra usar

eu particularmente prefiro o Swift Step lvl10 e o Kneeling Shot, tava ate pensando em fazer um outro arqueiro de Running Shot, so q tirando os 2 ranks falconer e colocando archer 3 no rank6 e muskeeter no rank7, pra ter Swift Step 15 e Kneeling Shot 10
Reply
May 17th 2016 07:08:43
Quais os stats dessa build? esqueci de perguntar
Reply
May 17th 2016 07:13:50
@Charloot

eu n gosto de cagar regra sobre stats, stats é uma parada q vai mt do gosto, eu uso um pouco de esp, bem pouco msm, algo entre 20~30, con a msm coisa, dex 140~160, resto em STR
Reply
May 18th 2016 00:57:10
@shinigamikira entendo, dei uma pesquisada e é essa base mesmo, se consegue uns 250 de crit rate que já e bastante pra critar quase sempre, obg
Reply
May 15th 2016 02:30:03
Pelo amor de deus quais são os atributos dessa Build? Eu ja comecei colocando alguns pontos na STR.
Please pode me dizer quais pontos colocar depois(coloque de uma forma que uma batata como eu entenda)
Reply
May 18th 2016 01:55:26
@LINCEHU3

status é uma parada q varia de gosto pra gosto cara, eu faço builds e do dica pra quem ta começando, mas eu n gosto de mandar fazer coisas tão exatas como seguir atributos de uma determinada forma, eu faço assim em todos os chars arqueiros (menso wugushi pq veneno não causa dano critico, ai n coloco dex mt dex, so uns 40~50 pra um minimo de precisão), uns 30~40 de con, coloco esp sempre q to tendo problema de mana, e paro quando ta de uma forma satisfatória, começo indo full dex, quando chega em 50 + ou - eu paro e vo so de str, depois eu volto a colocar dex sempre q o critico para de sair, e quando fica de uma forma satisfatória eu volto a colocar str, paro de dar critico eu volto a colocar um pouco de dex ate ficar satisfatório, e assim vai
Reply
May 13th 2016 06:11:30
Coloca mult shot lvl 10 e full draw no 4 amore, o combo de mult shot+circling é otimo , vai ficar mais viavel a build :)
Reply
May 14th 2016 08:10:25
@Charloot

humm, sera q funciona ? pq o mult shot apesar de ser usado no chão, cada hit so acerta 1 alvo por vez, então ela n é dano em area, é alvo único, então n sei se a AoE defense ratio dos monstros é aplicada nela, provavelmente n deve ser, mas n posso afirma com 100% de certeza, é puro achismo
Reply
May 14th 2016 08:24:01
@shinigamikira funciona sim gato https://www.youtube.com/watch?v=b2TAEkrMlZ8
Reply
May 14th 2016 08:37:25
@Charloot

legal, eu realmente n sabia q ela era considerada AoE, isso faz da Multi Shot e da Circling mt mais interessantes, e significa q o Sonic Strike tb deve ser considerado AoE, ja q ele é tipo a Multi Shot, vlw, ja é a 2ª vez q vc me da uma dica de uma parada q eu n percebi kkk
Reply
May 13th 2016 02:49:49
@shinigamikira
Alguma dúvidas, pq archer no rank 5? poderia colocar outra classe q seria melhor pra pvp?
se eu colocar musketer no rank 7, ficaria bom? é possivel utilizar CrossBow, adaga e (arma musketer)?
Desculpe minha ignorancia sou noob ainda, aguardo.
Reply
May 14th 2016 08:16:43
@Najeguvi

archer c2 tem Kneeling Shot q comba mt bem com Running Shot, Full Draw lvl10 prende ate 2 alvos por 15s e remove 50% da armadura dele, archer ali é melhor q as outras opções

se vc colocar musketeer fica bom sim, e a arma do musketeer é de 2 mãos, n da pra usar junto de outras armas ou subarmas, mas n se preocupe, vc tem um atalho rápido pra torca de armas no jogo exatamente pra esse tipo de coisa, então vc pode intercalar sem problema o seu rifle e sua besta+adaga/escudo
Reply
May 12th 2016 01:11:52
shinigami você teria alguma Build de ranger e falconer ?
Reply
May 14th 2016 08:18:51
@MuriloSZK

não, mas ranger ocupa exatamente os msm ranks q o QS, é so vc tira o QS da build e colocar o ranger no lugar dele, fica certinho, mas ai vc tira os 5 pontos do Kneeling Shot do archer e coloca em Multi Shot, pq sem o Running Shot n tem pq pegar Kneeling Shot
Reply
May 9th 2016 19:35:03
Obg, fiz algumas mudanças e a build vai ficar assim, da uma olhada e me diz oq vc acha, eu sou nova no jogo n tenho mt experiencia ainda e vc esta ajudando bastante: http://www.tosbase.com/tools/skill-simulator/build/e79q21auth/
Reply
May 10th 2016 10:58:57
@Charloot

fico mt boa, realmente pegar stone shot lvl1 é bom, afinal no late game 150% do seu dano vai ser mt forte, msm q fosse 150%+0 bateria mt, então lvl1 late game vai bater bastante

e fico legal cannoneer no rank 7, essa classe tem ótimos dano em área, e combinado com Circling vc tira o máximo do potencial

inclusive eu acho realmente q é um exagero n colocar as skills de utilidade como Teardown pelo menos em lvl1, n tem pq taca o pavise em lvl15, é melhor da forma q vc fez, eu vo ate editar a minha e fazer igual vc :D
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May 10th 2016 18:05:20
@shinigamikira obg, ainda sobrou algums pontos lá que fiquei na duvida em oq colocar, agora minha duvida é só sobre o stats, ja me falaram pra ir dex/str 2:1 , 2:2 full dex, full str .. eu vou acabar indo 2:1 mesmo, oq vc faria?
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May 10th 2016 22:00:30
@Charloot

vai equilibrando dex e str, quando chegar em um ponto q vc da critico em tudo e esquiva de tudo é a hora de parar de colocar dex e ficar so na str, ai paro de acerta critico e esquivar ? volta a colocar dex, e assim vai, mantem a dex sempre no minimo pra se esquivar e acerta critico, mais do q isso é desperdício
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