[Apr 25th 2018] New classes have been added to the skill simulator!

Namyoho's Shinobi + Guias: Full PVE & PVP - FARM/BOSS/ET/PVP

Created by Namyoho on Aug 3rd 2017 (Last Updated: Jan 12th 2018).
This is a public build.
12
Namyoho - Guia de Shinobi - Corsair 3



GUIA DE 2017 - Atualizado 12/01/2018






https://www.youtube.com/watch?v=iQ3qOgToK3Y



Guia feito com intuito de ajudar os novatos que estão começando a jogar Tree of Savior ou para aqueles que desejam se tornar Shinobi através de Corsair 3. Apresento neste Guia, uma variação de 3 Builds diferentes, uma totalmente focada para PVE, uma equilibrada para que possa aproveitar ambos (Pontos de Skills distribuidos nesse Guia), e um totalmente focado em PVP.



PERGUNTAS


Por que Shinobi com Corsair?

Embora a classe Shinobi não copie nenhuma das skills de Corsair, escolhemos
Corsair para PVE justamente por causa do Pillage, uma passiva de Corsair, que dobra o loot ao farmar, no Rank 3 da classe Corsair, aumentamos a chance/taxa de dobrar o loot ao hitar o mob, com Corsair 3 se torna muito melhor para se farmar, principalmente os itens que você irá precisar para fazer a quest de Shinobi, além de ser uma classe muito boa nas TBL/PVP devido ao Iron Hook e ao Keel Hauling. ^-^

Por que Barbarian?

Barbarian pode ser substituido por Peltasta também, upando a skill Swash Buckling para atrair Mobs durante o Farm, porém, como a Jolly Roger já chama a atenção dos Mobs, acaba sendo melhor optando por Barbarian justamente para matar Boss de forma mais rápida e eficiente, usando as skills Helm Chopper + Cleaver, ajudará a dar aquele dano adicional em ataques do tipo Slash após o Combo Boss Killer apresentado nesse guia.


Por que 3 Ranks de Swordman ?

Por causa dos Buffs de dano, e da skill Restrain para quem deseja focar em PVP, além de Pain Barrier com maior duração de tempo, e os 5 segundos adicionais de duração através da compra do atributo de Pain Barrier, e o principal de todos...a Skill Double Slash, que é sua Skill mais poderosa dessa build quando usada junto com Bunshin no Jutsu.

Não existem Builds de Shinobi melhores?

Sim, existem! Tem outras builds com Shinobi que também evaporam Boss, como Rodeleiro 3 com Murmilo ou Hoplite , mas essa é uma build é mais divertida :B Boa pra Farm por conta do Pillage do Corsair 3, e das Skills de PVP, como Restrain, Iron Hook e Keel Hauling, Além do combo supremo do Double Slash com Bunshin no Jutsu





STATS POINTS

-Upe 35~45 pontos em CON, pois serão o suficientes para conseguir uma boa sobrevivencia e ter uns 50k de HP no end game.

-120 de dex é o suficiente para ter uma boa taxa de ASPD (Velocidade de Ataque), pois os equipamentos já darão bastante dex, podendo chegar nos 150. Não se preocupe com o crítico, pois o dano base da STR é muito mais significante e maior que o dano que a DEX pode proporcionar com o crítico, e hats com enchants de dano crítico ajudarão bastante já.

STR: ALL
CON: 50
DEX: 170

Obs: Para Dex (Calcular junto com Equips ex: Max Petamion + 14 de Dex, então devemos por 154 de dex no total) Para alcançar um ótimo atack speed, além de critical damage!





SKILLS

Bom, aqui eu apresento 3 tipos de Builds diferentes, um mais focado em PVE, um equilibrado para que você possa usufruir de ambos, e um totalmente focado em PVP...






FOCO EM PVE

Para os novatos em MMORPG, PVE significa Player versus Environment, aonde seu foco é apenas aproveitar o conteúdo do jogo, seja End-Game ou apenas para Upar matando monstros, Farmar, solar Boss e ETC... Se optar por ser apenas Full PVE, nosso foco é apenas matar mobs e farmar da forma mais rádida e eficiente possível, então por conta disso, não invista pontos em Iron Hook ou Keel Hauling, pois não há necessidade de usá-los no PVE. Você pode maximizar Dust Devil e maximizar Jolly Roger, principalmente pra Dungeons ou Earth Tower, pois além de aumentar o dano da Kunai ( No combo Bushin no Jutsu + 2x Kunais), irá aumentar dano missile de todo grupo. Dust Devil também fará bastante diferença no dano.







FOCO EM PVP

Escolhendo PVP (Player versus Player), seu foco no jogo será matar outros oponentes nas TBL (Team Battle League). Para PVP, você pode colocar 5 pontos em Iron Hook ou mais, vai do seu gosto, porém, como prefiro combar Iron Hook + Keel Hauling, prefiro maximizar o Keel Hauling, pois Keel Hauling no LV 15 fará um estrago enorme. Mas se você prefere prender o oponente por mais tempo, compre o atributo Iron Hook: Chain e maximize o Iron Hook, assim poderá segurar 3 oponentes ao mesmo tempo. Podemos também aproveitar o Stealth/Invisibilidade de Katon no Jutsu e Mijin no Jutsu! para combar com outras skills! (Para isso, compre os atributos dessas duas skills na Mestra Ninja). Troque também o Gung Ho pelo Restrain para stunnar seus oponentes e dar slow, pois Gung Ho vai revelar sua posição durante a invisibilidade.

Durante o PVP, certifique-se de desativar o Gung Ho (Clicando com botão direito do mouse sobre ícone do Buff), porque ele revela sua posição enquanto está invisível.




O CAMINHO DO EQUILÍBRIO

São os pontos que coloquei nas skills desse guia. Nessa Build, você irá colocar apenas um ponto em Jolly Roger, apenas para chamar atenção dos mobs e combar com Pistol Shot em mapa de farm, sobrando pontos assim para Hook e Keel Hauling para que assim, você possa brincar no PVP :B.

Durante o PVP, certifique-se de desativar o Gung Ho (Clicando com botão direito do mouse sobre ícone do Buff), porque ele revela sua posição enquanto está invisível.






COMBOS



COMBO - BOSS KILLER

Gung Ho > Concentrate > Pain Barrier > Bunshin no Jutsu > Kunai > Double Slash > Double Slash > Double Slash > kunai

Obs: Combo usado para matar Boss. Nesse combo, você ira castar Bunshin no Jutsu até o nível máximo, e em seguida utilizar 3x Double Slash, soltar Kunais 4 vezes, 2 antes dos Double Slash e 2 Após o Double Slash enquanto estiver no Bunshin no Jutsu, dando tempo antes do Bunshin no Jutsu terminar. Assim ira tirar todo proveito do Bunshin e enquanto ele o Cd dele estiver voltando você podera utilizar Hexen dropper e Auto-Attacks.



COMBO PARA PVP:

Concentrate > Pain Barrier > Restrain > Mokuton no Jutsu > Katon no Jutsu > Hook > Keel Hauling or Hexen Dropper or Pistol Shot.

Obs: Como disse antes, não podemos utilizar Gung Ho durante esse combo, pois você ira usar o Katon no Jutsu para ganhar invisibilidade ( Upar o Atributo), então se quiser focar mais em PVP, maximize o Restrain.





EQUIPAMENTOS


PEITO E CALÇA DO SET NYX – Darão mais CON e STR bonus.

VIENTI TAJTANAS GREAVES +6 - com duas gemas azuis para mais resistencia mágica

DEMONAS GAUNTLET – PARA SLASH ATACKS



PISTOLAS/REVOLVERES

MANAMANA - é ótima com refino +11 para cima, coloque uma Gema Verde Nível 7 nela e se possível, tente AWAKENING para obter mais Critical Rate ou Critical Attack.

DOUBLE STACK – mais forte que a manamana, porém precisa de 1 practonium, porém com a manamana +11 já está de bom tamanho ;D

ASPANA - pistola mais forte do jogo, precisa de 2 practoniuns. Quando estiver rico, invista nela.


ESPADAS

PIERENE SWORD – melhor arma end game de um practonium, melhor opção custo-benefício para aqueles que não querem gastar muito, mas desejam dar bastante dano em Boss, mobs, solar DG, Crystal Mine, Saulus etc... E é a que uso atualmente, com duas gemas verdes nv 7. Se desejar mais critical rate, tente fazer Awakening através de Alquimistas.

ABDOCHAR – Melhor espada de uma mão, de 2 practoniums, mas com um preço salgado para quem não tem muito para investir.



ACESSORIOS

HATS COM ENCHANTS - Critical Rate > Critical Attack

MAX PETAMION (+ 14 em todos os Stats)

2x SISSEL BRACELETS

OU

2x GLADIATOR BAND



ATENÇÃO
Os pontos de skills distribuidos abaixo não são de foco FULL PVP e nem FULL PVE, mas sim um equilíbrio entre ambos para que você possa aproveitar ambos pve e pvp, porém, se seu foco for somente PVP ou somente PVE, dê uma olhada acima nas Skills que você pode upar de acordo com seu foco

♥ Bom Jogo ♥

TeamName: Namyoho
Server: Silute
Main Class: Warlock/ Shinobi

Atualmente não estou mais jogando Tos, cheguei a testar somente com Matador e gostei, portanto a Classe do Rank 9 é de escolha livre de voces e com o que acharem melhor! :D

Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
10 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 10:
Physical Damage: +28
Physical Defense: -14
Duration: 300 seconds
SP: 33

Type: Melee / Buff
Cooldown: 40s
10 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 10:
Additional Damage: +18
Number of Hits: 20
Duration: 45 seconds
SP: 38

Type: Melee / Buff
Cooldown: 20s
10 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 10:
Duration: 24 seconds
SP: 93

Type: Melee / Buff
Cooldown: 39s
0 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 1:
Chance of Stunning Enemy: 6%
Maximum HP: -55
Duration: 33 seconds
SP: 16

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 3
Swordsman
0 / 15
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 15
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
15 / 15
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 15:
Physical Damage: +38
Physical Defense: -19
Duration: 300 seconds
SP: 47

Type: Melee / Buff
Cooldown: 40s
15 / 15
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 15:
Additional Damage: +26
Number of Hits: 30
Duration: 45 seconds
SP: 52

Type: Melee / Buff
Cooldown: 20s
10 / 15
Pain Barrier
Swordman29
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 10:
Duration: 24 seconds
SP: 93

Type: Melee / Buff
Cooldown: 39s
0 / 10
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 1:
Chance of Stunning Enemy: 6%
Maximum HP: -55
Duration: 33 seconds
SP: 16

Type: Melee / Buff
Cooldown: 120s
0 / 10
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
5 / 5
3
Double Slash
Swordman27 Swordman10
Double Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 3rd Circle required
Double Slash: Critical
Type: Active
* Increases critical chance of [Double Slash] by 7% per attribute level
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Double Slash

[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed]
Perform a side slash on enemies.
Enemies afflicted with [Bleeding] take additional damage.

Level 5:
Attack: 304% x 2
AoE Attack Ratio: 2
SP: 35

Type: Melee / Attack
Cooldown: 21s
Rank 4
circle 1
Barbarian
0 / 5
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
5 / 5
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 5:
Attack: 605%
AoE Attack Ratio: 1
SP: 46

Type: Melee / Buff
Cooldown: 36s
5 / 5
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
5 / 5
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 5:
Attack: 206% x 2
AoE Attack Ratio: 3
SP: 37

Type: Melee / Attack
Cooldown: 20s
Rank 5
circle 1
Corsair
1 / 5
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 1:
Flag Duration: 35 seconds
Missile Attack Damage: +15%
Fever Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 35s
5 / 5
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 5:
Capture Time: 9 seconds
SP: 59

Type: Melee / Attack
Cooldown: 25s
4 / 5
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 4:
Attack: 938% x 2
SP: 51

Type: Melee / Attack
Cooldown: 25s
5 / 5
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 5:
Attack: 236% x 3
SP: 54

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 6
circle 2
Corsair
1 / 10
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 1:
Flag Duration: 35 seconds
Missile Attack Damage: +15%
Fever Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 35s
5 / 10
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 5:
Capture Time: 9 seconds
SP: 59

Type: Melee / Attack
Cooldown: 25s
10 / 10
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 10:
Attack: 1204% x 2
SP: 90

Type: Melee / Attack
Cooldown: 25s
5 / 10
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 5:
Attack: 236% x 3
SP: 54

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
0 / 5
Double Weapon Assault
Double Weapon Assault

Temporarily connects your basic attacks and dagger attacks.

Level 1:
Able to use your dagger
without delay after normal attacks
Duration: 5 minutes
Additional damage 35%
SP: 38

Type: Melee / Buff
Cooldown: 60s
5 / 5
2
Hexen Dropper
Corsair13
Hexen Dropper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 2nd Circle required
Hexen Dropper

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 5:
Attack: 185% x 7
SP: 63

Type: Melee / Attack
Cooldown: 28s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 7
circle 3
Corsair
1 / 15
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 1:
Flag Duration: 35 seconds
Missile Attack Damage: +15%
Fever Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 35s
5 / 15
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 5:
Capture Time: 9 seconds
SP: 59

Type: Melee / Attack
Cooldown: 25s
15 / 15
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 15:
Attack: 1426% x 2
SP: 123

Type: Melee / Attack
Cooldown: 25s
9 / 15
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 9:
Attack: 278% x 3
SP: 79

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
0 / 10
Double Weapon Assault
Double Weapon Assault

Temporarily connects your basic attacks and dagger attacks.

Level 1:
Able to use your dagger
without delay after normal attacks
Duration: 5 minutes
Additional damage 35%
SP: 38

Type: Melee / Buff
Cooldown: 60s
10 / 10
2
Hexen Dropper
Corsair13
Hexen Dropper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 2nd Circle required
Hexen Dropper

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 10:
Attack: 235% x 7
SP: 99

Type: Melee / Attack
Cooldown: 28s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
5 / 5
3
Quick and Dead
Corsair16 Corsair17
Quick and Dead: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Quick and Dead] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 3rd Circle required
Quick and Dead: Ricochet
Type: Active
* Creates a ricochet effect on enemies attacked with [Quick and Dead], inflicting 10% more sub-weapon physical damage per attribute level on nearby enemies

Corsair 3rd Circle required
Quick and Dead

[Missile: Gun][{img tooltip_speedofatk}Attack Speed]
Fires your pistol subweapon forward, dealing damage to enemies. The attack has a minimum critical chance.

Level 5:
Attack: 269% x 6
Minimum Critical Chance: 15%
SP: 80

Type: Missile / Attack
Cooldown: 25s
Required Stance: OneHandSwordPistol, OneHandSpearPistol, RapierAndPistol
0 / 5
4
Impale Dagger
Corsair19
Impale Dagger: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 3rd Circle required
Impale Dagger

[Physical] - [Pierce]
Attacks enemies and deals damage all around with the dagger subweapon.

Level 1:
Attack: 311% x 3
AoE Attack Ratio: 1
SP: 40

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger
Rank 8
circle 1
Shinobi
5 / 5
3
Kunai
Shinobi1 Shinobi9
Kunai: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Kunai: Deadly Dagger
Type: Active
* Doubles the critical chance of [Kunai]
* Increase SP consumption by 20%

Shinobi 1st Circle required
Kunai

Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits.

Level 5:
Attack: 183% x 5
SP: 92

Type: Melee / Attack
Cooldown: 10s
5 / 5
Bunshin no Jutsu
Shinobi6
Bunshin no Jutsu: Endurance
Type: Active
* Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Bunshin no Jutsu

Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones.

Level 5:
Duration: 20 seconds
Summon 5 clones
Additional Cooldown
[2 + 10% skill's cooldown] * number of clones
Additional SP Consumption [10% * number of clones]
SP: 192

Type: Melee / Attack
Cooldown: 45s
3 / 5
Mokuton no Jutsu
Shinobi7
Mokuton no Jutsu: Bind
Type: Active
* Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu]
Increases duration from Lv2 by 1 second per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Mokuton no Jutsu

Counter-attack by tricking the enemy with a fake doll created from a log.

Level 3:
Duration: 30 seconds
SP: 66

Type: Melee / Attack
Cooldown: 35s
1 / 5
2
Katon no Jutsu
Shinobi2 Shinobi5
Katon no Jutsu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Katon no Jutsu: Stealth
Type: Active
* Hides character for 2 seconds per attribute level after using [Katon no Jutsu]
* Increases SP consumption by 10%

Shinobi 1st Circle required
Katon no Jutsu

Attack multiple enemies by continuously exploding the gunpowder you possess.

Level 1:
Attack: 523%
Consumes 2 Ninjutsu Bombs
SP: 78

Type: Melee / Attack
Cooldown: 25s
1 / 5
Mijin no Jutsu
Shinobi3 Shinobi4
Mijin no Jutsu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mijin no Jutsu] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Mijin no Jutsu: Stealth
Type: Active
* Hides character for 5 seconds after using [Mijin no Jutsu]
* Increases duration from Lv2 by 1.5 seconds per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Mijin no Jutsu

Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. If used by clones, Bunshin no Jutsu is canceled.

Level 1:
Attack: 1814%
Consumes 4500 HP
Consumes 5 Ninjutsu Bombs
SP: 88

Type: Melee / Attack
Cooldown: 50s
Rank 9
circle 1
Matador
5 / 5
Capote
Matador6 Matador13
Capote: Excitement
Type: Active
* Enemies affected by [Capote] have their critical resistance reduced by 50%
* Increases SP consumption by 20%

Matador 1st Circle Required
Capote: Charismatic
Type: Active
* Increases the number of enemies provoked by [Capote] per attribute level
Increases SP consumption by 20%

Matador 1st Circle Required
Capote

Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds.

Level 5:
Provoked targets: 5
Capote Debuff Duration: 15 sec
SP: 97

Type: Melee / Buff
Cooldown: 30s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
Muleta
Matador1 Matador7
Muleta: Counterattack Enhance
Type: Passive
* Increases damage with [Muleta] by 0.5% per attribute level

Matador 1st Circle Required
Muleta: Duration
Type: Active
* Increases the duration of [Muleta] by 0.5 sec per attribute level
* Increases SP consumption by 10%

Matador 1st Circle Required
Muleta: Counterattack Master
Type: Active
* Removes attack type restrictions for counterattack
* Increases SP consumption by 20%

Matador 2nd Circle Required
Muleta

[Physical] - [Pierce]
Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking.

Level 1:
Counterattack: 914%
Counterattack Duration: 1 sec
Increases Critical Rate by 10 when successfully counterattacked
SP: 48

Type: Melee / Buff
Cooldown: 10s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
2
Faena
Matador2 Matador3
Faena: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level
* +10% added damage at maximum level

Matador 1st Circle Required
Faena: Risk-taking
Type: Active
* Cannot block even when a shield is equipped, but adds +50% damage to [Faena]
* Increases SP consumption by 30%

Matador 1st Circle Required
Faena

[Physical] - [Pierce]
Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies.

Level 1:
Attack: 282%
Number of attacks: 2 ~ 3
SP: 57

Type: Melee / Attack
Cooldown: 30s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
Ole
Matador4
Ole: Duration
Type: Active
* Increases [Ole] buff duration by 1 second per attribute level
* Increases SP consumption by 10%

Matador 1st Circle Required
Ole

Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value.

Level 5:
Critical Rate: 10%
Critical Rate to Max. Provoked Enemy: 20%
Duration: 20 sec
SP: 78

Type: Melee / Buff
Cooldown: 50s
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Comments (35)

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Apr 8th 2018 15:12:13
Bom dia! Consigo substituir matador por fencer?
Reply
Feb 25th 2018 14:29:34
Bom dia, estou podendo escolher o rank 9 e agora veio a duvida, oq fazer? hehe alguma dica do que ficaria mais interessante no rank 9? valeu!
Reply
Feb 22nd 2018 08:42:19
Meu querido, boa noite!

Tenho uma dúvida bem noob sobre a questão de stats que eu ainda não entendi.

Estou querendo uma build para farm/pve... Pelo que entendi devo upar 120 de DEX, porém, quando você fala do Max Petaminion +14, voce diz que 150 já está excelente, mas já na sua tabela diz 170 de DEX:

STR: ALL
CON: 50
DEX: 170

O que eu não entendi muito é o seguinte:

Devo upar 120 STATS em DEX e com os itens chegar a 170? Ou eu devo upar 150 STATS em DEX independente dos itens que eu terei?
Reply
Feb 15th 2018 01:11:40
muito maneiro
Reply
Jan 25th 2018 13:23:12
É viavel substituir matador por Doppel?
Reply
Jan 29th 2018 16:43:17
@calango80 same hear I thing picking matador is a bit of a wast cause u pick it just for "Ole" (20% critical chance) the other skill likewise "Caopte" is abit useless for those who want to go for PVE and the other 5 point? U need a rapier to use the other 2 skills ("Crutch" and "Faena").
maybe Doppel is good? help T_T
Reply
Dec 28th 2017 18:27:46
Namyoho, sou iniciante e achei seu guia excelente, estou seguindo ele (110 Highlander no momento).
Mas tenho algumas dúvidas:

- Não consigo encontrar os bonus deste set Nyx. É apenas um set na ideia de conjunto ou tem efeitos quando juntas as peças, igual o Cafrisun?
- Estou no Lv 110 atualmente, como deve ser a progressão de equipamentos? Usa o que vier ou vou focando em conseguir equipamentos específicos? Devo me preocupar com isso lá pro Lv 200?

Espero que você possa me ajudar. Obrigado! :)
Reply
Dec 24th 2017 19:55:26
Namyoho, quando vc vai atualizar a build pro rank9? eu to quase chegando a R9 e queria saber se tem como colocar uma class de lança nessa build acho muito top lança
Reply
Dec 23rd 2017 14:34:16
Namyoho atualiza a build para o R9 T-T
Reply
Dec 20th 2017 17:22:46
Ola!, antes das q vc citou, pro pessoal mais pobre kkk qual outra opção? Catacombs??
Reply
Nov 7th 2017 21:49:18
Olá! Porquê Sissel é melhor do que Phada nessa build?
Reply
Nov 13th 2017 02:42:16
@Sleepy_Dan Simplesmente por causa dos 37 de critical rate ^^
Reply
Nov 3rd 2017 00:14:24
Cara, ótimo guia, muito bem feito.
Joguei bastante de Shinobi com essa build quase, trocando Barbarian por Hoplite, pela Finestra.
Parei tem uns 4 meses, to pensando em voltar a jogar, tenho muitos itens bons pra classe, só que pelo que eu vi, muita coisa mudou.
Minha Gear tava mais ou menos assim:
+5 Nyx Armor - 2x Yellow Gem
+5 Nyx Pants - 2x Yellow Gem
+5 Dehvlin Gaunlets - 2x Yellow Gem
+5 Grynas Greaves -2 Blue Gem
+6 Max Petamion
2x +6 Sissel Bracelet
+11 Purine Pervordimas Spear - Red Gem
+11 Purine Pervordimas Pistol - 2x Red Gem - Transcend 3
3 Hats com Physical Attack e Critical Rate

Em relação a isso, tenho algumas dúvidas:
-Devo mudar algo urgentemente? (tenho 4 prac no storage pra vender, caso precise)
-Não seria melhor colocar na parte de Pistolas uma Purine Pervordimas Pistol também?
-Na parte de Luvas, você Chegou a ver a Dehvlin Gaunlets? Ela é feita usando a Demonas ^^
-Full STR não fica bom pra PVP?
-Pra Skills to seguindo a minha build que montei faz um tempo: http://www.tosbase.com/tools/skill-simulator/build/ii6mvy8hgc/

Desculpa toda a falação e obrigado!

Reply
Nov 4th 2017 02:47:25
@lucas.frullani Obrigado Lucas! ^^
Respondendo suas perguntas:
1- Não precisa mudar nada não, espere sair o rank 9, que não vai demorar muito tempo assim, pra trocar seus equips. Melhor do que essse set dai, só o Set Solmiki mesmo, mas haja paciencia a grana pra subir e dar reroll nos cubos da Earth Tower haha. Mas creio os sets do level 350 do Rank 9 estejam melhores que o do Solmiki, vale a pena esperar!

Quanto a lança, já que está com 4 prac, poderia pegar essa daqui e botar 3 Gemas verdes lv7 :B

http://www.tosbase.com/database/items/244110/

2-Sim, sim, a purine Pevordimas é boa também! Eu só não coloquei porque a manama é mais fácil de se conseguir, e mais tem muito mais custo benefício, ela é tão boa quando a purine, dependendo do refino haha, creio eu que uma manamana + 12 pra cima com uma gema lv7 é mais que o suficiente.

3- Cheguei a ver, mas eu recomendei esse devido ao custo-beneficio mesmo ^^

4- Eu não gosto muito de Full STR, porque a Dex ajuda na Block Penetration e velocidade de ataque, faz muita diferença haha, tirando que um pouco de CON também te ajuda a sobreviver e ter algum Block, quanto ao dano, prefiro adquirir ela através da arma e das transcendencia da arma ^^

5- Sua build é mais focado em PVP né? Ela é boa, mas eu só tiraria pontos de Jolly Roger e de Dust Devil para Maximizar o Keel Hauling e colocar mais pontos em Iron Hook, são mais úteis :p

Espero ter ajudado!
Reply
Oct 27th 2017 17:46:09
Qual classe você escolhe para rank9?
Reply
Oct 28th 2017 00:15:36
@RohanKainne Haha, ainda não sei, quando sair eu vou fazer uns testes e testar qual vai ser a melhor opção pra essa build ^^
Reply
Oct 28th 2017 17:29:25
@Namyoho
Eu entendo, em todo caso, obrigado pelo guia !
Reply
Oct 21st 2017 11:17:41
Qual cards usar ?
Reply
Oct 28th 2017 00:09:44
@Hiidekii Atualmente estou usando apenas 3 Cards Ellaganos lv 10 e 3 cards Deadborn lv 10...por causa da Dex e dano critico adicional... mas você pode tentar 3x Glass Mole lv 10 também se quiser, também é muito boa ^^
Reply
Oct 18th 2017 23:54:33
E a skill Double Weapon Assault nao apresenta nenhuma vantagem?
Reply
Oct 28th 2017 00:13:45
@netonepomuceno Double Weapon Assault eu colocaria apenas se eu não usasse pistolas, quando eu arrumar uma adaga boa eu troco, mas é boa sim, você pode colocar pontos nele se desejar, é benefico pra PVP e PVE...mais chances de dar stun com Restrain, e mais DPS nos Boss :3
Reply
Oct 17th 2017 22:08:05
Nice :D
Reply
Oct 16th 2017 15:10:54
Muito boa a build, agora sobre os stats, eu estou seguindo ele fazendo full PVE para farmer, como você recomenda a destribuição de atributos a cada nivel?

Estou fazendo 1str:1con até pegar 45 de con como você recomendou. Depois vou por full STR, tá certo?
Reply
Oct 17th 2017 19:25:27
@Mihael Full STR não vai ficar legal nessa build, coloque entre 154~180 de dex, Str você poe no que restar ^^
Essa Dex alta é devido ao critical damage e attack Speed, quanto mais, melhor pra você, mais dano você consegue dar com o combo de Bunshin no Jutsu + Double Slash, e mais rapido você mata o boss com auto-attacks junto de critical Damage, mas invista bastante em equips, hats que lhe de critical rate, coloque gemas lv7 nas armas também. Nem Full Dex e nem Full STR ficam legais pra PVE nessa build ^^
Reply
Oct 17th 2017 22:57:12
@Namyoho Nice , é que eu não tinha entendido direito então. Vlw pela explicação e parabéns pelo empenho ;)
Reply
Oct 18th 2017 01:08:59
@Mihael De nada, qualquer dúvida pode me perguntar ou chamar in-game ^^
Reply
Oct 9th 2017 03:41:48
how to make a quest Shinobi
Reply
Oct 10th 2017 21:49:44
@Shinobi you can take a look at this guide, I hope that it helps:
http://comosershinobi-tos.blogspot.com.br/2016/04/tutorial-como-fazer-quest-shinobi-tree.html
Reply
Oct 8th 2017 22:24:44
"MELHOR ESPADA DA SUA BUILD – 2 practoniums, melhor espada, sem questionar", qual espada...?
Reply
Oct 10th 2017 21:47:07
@Faga É a Abdochar haha, obrigado por me lembrar disso, faltou informação ^^

http://www.tosbase.com/database/items/104109/
Reply
Oct 12th 2017 00:43:45
@Namyoho E outra coisa tb, eu sei que la em cima nos stats points fala sobre o max petamion, mas seria legal colocar ele junto com os acessorios n acha?
Reply
Oct 12th 2017 02:05:20
@Faga Bem lembrado, obrigado por me lembrar disso! ^^
Reply
Oct 8th 2017 18:06:03
Gema verde na double stack e abdochar funciona bem ou é melhor colocar red gem?
Reply
Oct 10th 2017 21:45:34
@Mussun Eu prefiro gema verde nv. 7 pra pve mesmo, critical is life ^^
Reply
Oct 8th 2017 02:21:54
Gostei :D Ótima build!
Reply
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