Sniper Assassin (Musketeer) (PvP) (by: Shinigami Kira)
Created by shinigamikira on Dec 16th 2015 (Last Updated: Jun 14th 2017).
This is a public build.
10
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PvP Duel: ★★★★★★
PvP Arena 2x2: ★★★★★★
PvP Arena 5x5: ★
GvG: ★
MvP/Boss: ★★★
PvE: ★★★
PvP Arena 2x2: ★★★★★★
PvP Arena 5x5: ★
GvG: ★
MvP/Boss: ★★★
PvE: ★★★
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Rank 1
Archer |
5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 5: Attack: 380% [Skew] Duration: 10 seconds SP: 20 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Quarrel Shooter |
5 / 5 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 5: Attack: 240% Blocks: 40 Pavise Duration: 26 seconds [Bleeding]Chance: 40% SP: 36 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 4 / 5 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 4: Attack: 252% [Stun]Duration: 5.6 seconds Consumes 1 Stone Bullet SP: 44 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Hunter |
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Rank 4
Hunter |
10 / 10 2 Coursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10% Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Coursing [Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.) Level 10: 0.5 second attack 315% Physical Defense: -10% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 79 Type: Melee / Attack Cooldown: 9s 2 / 5 Praise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10% Hunter 1st Circle required Praise Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed. Level 2: Companion Attack: +30 Companion Accuracy: +30 Companion Critical Rate: +30 Companion Attack Speed + 0.6 seconds Duration: 70 seconds Maximum Level: 5 SP: 53 Type: Melee / Attack Cooldown: 90s 1 / 10 Pointing: Fear Type: Active * Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds * Increases SP consumption by 10% Hunter 1st Circle required Pointing Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy. Level 1: Evasion: -16 Accuracy: -16 Pointing AI Duration: 90 seconds SP: 44 Type: Melee / Attack Cooldown: 17s 10 / 10 Rush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10% Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Rush Dog [Physical] Order your companion to charge and attack an enemy. Level 10: Attack: 188% x 5 SP: 73 Type: Melee / Attack Cooldown: 5s 5 / 5 2 Retrieve: Decreased Defense Type: Active * Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level * Increases SP consumption by 10% Hunter 2nd Circle required Retrieve: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level * +10% added damage at maximum level Hunter 2nd Circle required Retrieve [Physical] Order your companion to drag a target towards you. The target becomes unable to attack and suffers continuous damage. Level 5: Attack: 270% Maximum Duration: 5 seconds SP: 66 Type: Melee / Attack Cooldown: 10s 2 / 5 Hounding Your companion finds hidden enemies nearby. Level 2: Detects hidden enemies 2 times Hounding AI Duration: 90 seconds SP: 53 Type: Melee / Attack Cooldown: 9s |
Rank 5
Scout |
5 / 5 Camouflage Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks. Level 5: Block Count: 25 Movement Speed: -15 SP: 74 Type: Melee / Attack Cooldown: 76s 1 / 5 Flu Flu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level * +10% added damage at maximum level Scout 1st Circle required Flu Flu: Debuff Count Type: Active Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. * Increases SP consumption by 30% Scout 1st Circle required Flu Flu [Missile: Bow] Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear]. Level 1: Attack: 619% Initial Target suffers from [Fear]+[Confusion] Inflict [Fear] on up to 5 targets Duration: 8 seconds SP: 56 Type: Missile / Attack Cooldown: 61s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 5 Flare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level Scout 1st Circle required Flare Shot [Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies. Level 4: 104% Attack per 0.5 seconds Duration: 10 seconds SP: 78 Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Cloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30% Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10% Scout 1st Circle required Cloaking Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack. Level 5: Duration: 35 seconds SP: 80 Type: Melee / Buff Cooldown: 35s |
Rank 6
Falconer |
1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s 1 / 1 Roost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10% Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54 Type: Melee / Attack Cooldown: 20s 5 / 5 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 5: AoE defense ratio is fixed to 1 Duration: 15 sec SP: 102 Type: Melee / Attack Cooldown: 35s 5 / 5 Hovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20% Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10% Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50% Falconer 2nd Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies. Level 5: Attack: 805% Duration: 10 sec +50% damage to Beast type enemies SP: 99 Type: Melee / Attack Cooldown: 35s 3 / 5 Hanging Shot Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging. Level 3: Duration: 17 seconds SP: 98 Type: Melee / Attack Cooldown: 100s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Musketeer |
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Rank 8
Musketeer |
3 / 10 2 Covering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Covering Fire [Missile: Gun] Attack multiple enemies by firing at a targeted area. Level 3: Attack: 237% x 11 SP: 137 Type: Missile / Attack Cooldown: 15s Required Stance: Musket 10 / 10 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 10: Attack: 2541% Reduces 50 INT and SPR SP: 214 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 1 / 10 Penetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10% Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30% Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50% Musketeer 3rd Circle Required Penetration Shot [Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back. Level 1: Attack: 605% x 5 SP: 112 Type: Missile / Attack Cooldown: 19s Required Stance: Musket 5 / 5 2 Volleyfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Volleyfire [Missile: Gun] Repeatedly fires at the enemy. Level 5: Attack: 427% x4 Number of targets: 8 SP: 242 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 10 / 5 Snipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50% Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50% Musketeer 3rd Circle Required Snipe [Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage. Level 10: Attack 4235% SP: 264 Type: Missile / Attack Cooldown: 25s Required Stance: Musket |
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Comments (109)
Atributos: DEX hj em dia seria apenas pela block pen, e msm investindo bastante em DEX n vai ser suficiente pra passar pelo block de pessoas focadas nisso, então é desperdício, CON é mt importante pra não levar HK pra tudo, 100 de CON ta OK mas vc pode colocar ate mais, e STR é de extrema importância ja q o musketeer tem modificadores altos
QS1: QS te da uma passiva q equipado com escudo você tem mt chance de dar block em atks ranged, e ganha atk equivalente a defesa do escudo (vc deve sempre andar com escudo e besta equipado, e so trocar pra o rifle quando for usar as skills do musketeer, isso vai te da mt sobrevivência contra outros arqueiros devido a passiva do QS1), alem disso a skill de colocar os escudos no chão são ótimas proteções, suas outras opções ali são archer 2 ou ranger 1, QS1 é a melhor das opções
Appraiser: uma das coisas mais chamativas no appraiser é a skill de buffa a arma secundaria, buff perfeito pra classes que usam a arma secundaria como primaria ( ex: hackapell, canhoneiro, schwarzer reiter), pra musketeer esse buff é completamente inútil, ja q ele usa arma de 2 mãos, o principal motivo pra o Appraiser nessa build seria o Devaluation, essa skill remove todos os aprimoramentos dos itens do alvo, ou seja, o inimigo por mais bem equipado q esteja vai ficar papel, e voce vai conseguir matar ele com facilidade, alem disso o Blindside é mt forte e melhora sua chance de critico, o ruim é q o appraiser tem uma quest mt tensa e é chato de fazer, mas é uma excelente classe pra qualquer arqueiro no PvP devido a skill Devaluation
Falconer: o falconer é basicamente pra usar o Hovering q da bastante dano e fica empurrando a galera, alem de ser uma skill que bate em alvos com o escudo do Sage ( sage tem um buff q anula atks ranged, se tiver um no inimigo vc vai ser completamente anulado, mas o Hovering do falconer bate no caras mesmo com esse escudo do Sage ), e o Circling é bom pra PvE, faz o dano da sua Snipe e Covering Fire ficar em área, n é uma classe tão util quanto o Appraiser mas é boa e não tem q fazer a quest infernal do Appraiser, então é uma opção pra gente preguiçosa q nem eu kkk
não, msm q vc faça build de dex (eu prefiro build de STR, pra mim é um erro fazer muskeeter de DEX no jogo pos remake) 5% é mt pouco, com build de STR então, 5% de nada é nada, fora q a quantidade de buffs no char é limitada, essa skill vai ocupar 1 slot de buff sendo q ela n serve pra nada, so é boa se vc é archer 2, pq tem a passiva de critico
Quais gemas eu devo usar? A que aumenta a chance de critico ou a que aumenta o dano do critico?
Qual o set ideal?
Valeu meu mano, build excelente! To quase pegando RogueC1, doido pra chegar logo no musketeer e explodir os caras!
no seu arco/besta e adaga/revolver vc pode usar o que preferir, n importa mt, o que importa é a gema do mosquete, nele tem q ser vermelha, pois ela é ATK bruto, atk critico n é afetado por modificador, atk critico é um dano fixo q é somado no final, e como o modificador das skills do Muskeeter são altos a gema vermelha fica excelente, 300% da headshot e o de 400% da snipe, então o dano das gemas vermelhas são x3/x4, ja a amarela n é afetada por modificador em %
n se preocupe com set, qq set q vc fizer vai ser temporário, e nem um é obrigatório, pra vc ter noção eu to upando uma Falconer Mergen q ta lvl260 e ate hj n tem set, ta usando o cafrisun do lvl15, so se preocupa em atualizar a arma, e corre atrás de Max Petamion e Gladiator Band ou Phada, compra tb 1 pergaminho de encantar hat por dia e vai tentando tirar Physical Attack nos 3 hats
(one more question, also new to the game) Can I hold two two-handed weopons???
"Can I hold two two-handed weopons???" No
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in this game you change weapons, sub-weapons, shilds, equipment in general all the time, you go have Musket, 1 or more crossbow, 1 or more dagger, 1 or more 2h bow, 1 or more shilds, this also applies to all equipment, it is not a game where you gets one set equipped and OK, you need make quick changes of equipment to adapt to the situation,
armor for example, Cloth receive -50% damage vs Stab and +50% damage vs Slash, Leather receive -50% damage vs Hit and +50% damage vs Stab, Plate receive -50% damage vs Slash and +50% damage vs Hit, in PvP 2x2, you are fighting vs archer(stab attacks) and a monk(hit attacks), you need to change immediately to cloth(archer cause more damage), kill the archer first ? change to leather, kill the monk first ? remains with cloth
welpons example, in my dragoon i have, Zega Spear(+2 lvl in all Hoplite skills) i equipt it only for use the Hoplite buff, Geras Spear(+50% damage when using Spear Throw) i change for it only for use this skills, Galin Trident (deal 3 sucessive hits on large type targets and +1 lvl in all Cataphract skills) i equipt it for use cata buff(Trot) and Vs large type targets, Maga Spera(attack vs medium type targets +294) i use it vs medium(players are medium).
Sub welpon, Karacha Dagger(fire property attack +153[this aply in all, all you do cause +153 fire damage] and +61 damage vs medium) I equipo this time to be more offensive but most of the time I use my 2 shields, Aias(Critical Resistance +164, Block Rate +2, Block +84, 8% chance to reduce damage by 50% when hit) perfect vs physical attack characters, and Sage Wall(Magic Defense +99, SPR +13[SPR= more SP and more magic defense]) perfect against magical attack characters
most players are lazy and do not make equipment changes or seek to have various equipment for various situations, they prefer to equip a kind of set(usually plate) and having a maximum of 2 weapon on the shortcut and ready, but have several equipment options, think fast and make quick changes to adapt to the situation defines a fight
(my way of talking may seem strange, I learned English with games, I do not dominate 100%)
Do you think it is still worth it going for Rogue 2? Because this build is in meant to use Snipe with cloaking and buffs, and perhaps going Rogue 2 for Backstab could be a little waste...I know you can still pick Sneak Hit lvl 10, but I've got 80 Dex (not increasing anymore) and with Sneak Hit 5 I've got a large Crit Chance already...What if I go to Falconer 1 at Rank 6 instead? I'd get 2 high damage skills (Hovering 958 and Pheasant 1080) plus the Hanging Shot ability that I could use after Snipe in order to wait for its CD
My stats currently are 128/55/4/15/80 (I'm at LvL 160)...Should I change their distribution? (I got a Stat Reset potion and now a Skill Reset with the Scavenger Event)
Thank you very much for this build, It is very fun and strong
Falconer is nice, If you do not want to go rogue 2, try this
http://www.tosbase.com/tools/skill-simulator/build/epkkluuwol/
about Falconer
Circling is the best, It will greatly enhance your Musketeer skills,
Pheasant is very bad, stay away
Hanging Shot is not very useful without Running Shot, but for lack of choice put the last 3 points in it
another question: How many CON do you recommend for PVP? Also, are you playing Team Battle Leagues/Guild Battles? I'd like to know how's this build going :D
120~130 CON
Duel > realy nice
PvP 2x2> realy nice
PvP 5x5> don't is good, but don't is realy bad like GvG, some matches will very well, is a build focused on burst one target, It is not good against crowds, with the new R8 passive in Snipe and Headshot will be very good in 5x5, but now with R7 not is good in this mode
GvG> bad
Btw, I would like to inform you that the newly reworked Butt Stroke now applied +100% Missile Damage to its target, including Bosses.
So, with Musketeer C2, Lv1 Butt Stroke can double up every shooting skill you have in arsenal.
ho ! realy nice, ty
Thanks @shinigamikira
Don't know if you still need help with it, since you get critchance with Sneak hit and the -50% evasion debuff with feint you don't need Dex. 50 coun might be abit low for PvP but other than that you can go full str :p But going Rogue2 is a waste in my opinion because you will use it for Snipe and going for Backstab is just not worth it i think.. ^^"
So this makes me consider two things:
1- Its worth then go to rogue 2?
2- In Rank 8 Snipe wont make more damage because the damage cap of 99.999
What do you think?
Im desesperate yo find a good PVE rogue build, this one os the best I found so far.