[Apr 25th 2018] New classes have been added to the skill simulator!

Sniper Assassin (Musketeer) (PvP) (by: Shinigami Kira)

Created by shinigamikira on Dec 16th 2015 (Last Updated: Jun 14th 2017).
This is a public build.
10
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PvP Duel: ★★★★★
PvP Arena 2x2: ★★★★★
PvP Arena 5x5: ★
GvG: ★
MvP/Boss: ★★★
PvE: ★★★

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Copy Build
Rank 1
circle 1
Archer
0 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 1:
Moving Shot Movement Speed: +5%
Evasion: +10
Duration: 300 seconds
SP: 12

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 5:
Attack: 211%
Bounced Arrow Attack: 158%
SP: 15

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Quarrel Shooter
5 / 5
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 5:
Attack: 240%
Blocks: 40
Pavise Duration: 26 seconds
[Bleeding]Chance: 40%
SP: 36

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 5:
Attack: 168%
Throw Count: 5
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 39

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
4 / 5
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 4:
Attack: 252%
[Stun]Duration: 5.6 seconds
Consumes 1 Stone Bullet
SP: 44

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Hunter
0 / 5
2
Coursing
Hunter7 Hunter9
Coursing: Mental Breakdown
Type: Active
* Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Coursing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Coursing

[Physical]
Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance.
(When the target is a character, duration is reduced in half.)

Level 1:
0.5 second attack 211%
Physical Defense: -5.5%
Additional Critical Chance: +40%
Duration: 5.5 seconds
SP: 40

Type: Melee / Attack
Cooldown: 9s
0 / 5
2
Snatching
Hunter4 Hunter10
Snatching: Airborne Enemy Damage
Type: Active
Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level.
* Increases SP consumption by 30%

Hunter 1st Circle required
Snatching: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Snatching

[Physical]
Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].

Level 1:
165% Attack per 0.5 seconds
Duration: 5 seconds
SP: 41

Type: Melee / Attack
Cooldown: 15s
0 / 5
Praise
Hunter5
Praise: Movement Speed
Type: Active
* Increases movement speed of companion from [Praise] by 1 per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Praise

Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.

Level 1:
Companion Attack: +25
Companion Accuracy: +25
Companion Critical Rate: +25
Companion Attack Speed + 0.3 seconds
Duration: 60 seconds
Maximum Level: 5
SP: 48

Type: Melee / Attack
Cooldown: 90s
0 / 5
Pointing
Hunter1
Pointing: Fear
Type: Active
* Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds
* Increases SP consumption by 10%

Hunter 1st Circle required
Pointing

Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.

Level 1:
Evasion: -16
Accuracy: -16
Pointing AI Duration: 90 seconds
SP: 44

Type: Melee / Attack
Cooldown: 17s
0 / 5
Rush Dog
Hunter8 Hunter11
Rush Dog: Stun
Type: Active
* Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec
* Increases SP consumption by 10%

Hunter 1st Circle required
Rush Dog: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Rush Dog

[Physical]
Order your companion to charge and attack an enemy.

Level 1:
Attack: 126% x 5
SP: 35

Type: Melee / Attack
Cooldown: 5s
Rank 4
circle 2
Hunter
10 / 10
2
Coursing
Hunter7 Hunter9
Coursing: Mental Breakdown
Type: Active
* Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Coursing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Coursing

[Physical]
Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance.
(When the target is a character, duration is reduced in half.)

Level 10:
0.5 second attack 315%
Physical Defense: -10%
Additional Critical Chance: +40%
Duration: 5.5 seconds
SP: 79

Type: Melee / Attack
Cooldown: 9s
0 / 10
2
Snatching
Hunter4 Hunter10
Snatching: Airborne Enemy Damage
Type: Active
Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level.
* Increases SP consumption by 30%

Hunter 1st Circle required
Snatching: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Snatching

[Physical]
Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].

Level 1:
165% Attack per 0.5 seconds
Duration: 5 seconds
SP: 41

Type: Melee / Attack
Cooldown: 15s
2 / 5
Praise
Hunter5
Praise: Movement Speed
Type: Active
* Increases movement speed of companion from [Praise] by 1 per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Praise

Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.

Level 2:
Companion Attack: +30
Companion Accuracy: +30
Companion Critical Rate: +30
Companion Attack Speed + 0.6 seconds
Duration: 70 seconds
Maximum Level: 5
SP: 53

Type: Melee / Attack
Cooldown: 90s
1 / 10
Pointing
Hunter1
Pointing: Fear
Type: Active
* Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds
* Increases SP consumption by 10%

Hunter 1st Circle required
Pointing

Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.

Level 1:
Evasion: -16
Accuracy: -16
Pointing AI Duration: 90 seconds
SP: 44

Type: Melee / Attack
Cooldown: 17s
10 / 10
Rush Dog
Hunter8 Hunter11
Rush Dog: Stun
Type: Active
* Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec
* Increases SP consumption by 10%

Hunter 1st Circle required
Rush Dog: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Rush Dog

[Physical]
Order your companion to charge and attack an enemy.

Level 10:
Attack: 188% x 5
SP: 73

Type: Melee / Attack
Cooldown: 5s
5 / 5
2
Retrieve
Hunter3 Hunter12
Retrieve: Decreased Defense
Type: Active
* Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level
* Increases SP consumption by 10%

Hunter 2nd Circle required
Retrieve: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 2nd Circle required
Retrieve

[Physical]
Order your companion to drag a target towards you. The target becomes unable to attack and
suffers continuous damage.

Level 5:
Attack: 270%
Maximum Duration: 5 seconds
SP: 66

Type: Melee / Attack
Cooldown: 10s
2 / 5
Hounding
Hounding

Your companion finds hidden enemies nearby.

Level 2:
Detects hidden enemies 2 times
Hounding AI Duration: 90 seconds
SP: 53

Type: Melee / Attack
Cooldown: 9s
Rank 5
circle 1
Scout
5 / 5
Camouflage
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 5:
Block Count: 25
Movement Speed: -15
SP: 74

Type: Melee / Attack
Cooldown: 76s
1 / 5
Flu Flu
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
* Increases SP consumption by 30%

Scout 1st Circle required
Flu Flu

[Missile: Bow]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].

Level 1:
Attack: 619%
Initial Target suffers from [Fear]+[Confusion]
Inflict [Fear] on up to 5 targets
Duration: 8 seconds
SP: 56

Type: Missile / Attack
Cooldown: 61s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 5
Flare Shot
Scout14
Flare Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flare Shot

[Missile: Bow]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.

Level 4:
104% Attack per 0.5 seconds
Duration: 10 seconds
SP: 78

Type: Missile / Attack
Cooldown: 41s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Cloaking
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
* Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking]
* Increases SP consumption by 30%

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
* Increases movement speed of [Cloaking] by 1 per attribute level
* Increases SP consumption by 10%

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 5:
Duration: 35 seconds
SP: 80

Type: Melee / Buff
Cooldown: 35s
Rank 6
circle 1
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
1 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
5 / 5
Circling
Falconer7
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 5:
AoE defense ratio is fixed to 1
Duration: 15 sec
SP: 102

Type: Melee / Attack
Cooldown: 35s
5 / 5
Hovering
Falconer3 Falconer4 Falconer5
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 5:
Attack: 805%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 99

Type: Melee / Attack
Cooldown: 35s
0 / 5
Pheasant
Falconer6 Falconer12
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 1:
Attack: 990%
Number of targets: 15
+50% damage to Beast type enemies
SP: 76

Type: Melee / Attack
Cooldown: 25s
3 / 5
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 3:
Duration: 17 seconds
SP: 98

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 1
Musketeer
0 / 5
2
Covering Fire
Musketeer2
Covering Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Covering Fire

[Missile: Gun]
Attack multiple enemies by firing at a targeted area.

Level 1:
Attack: 214% x 11
SP: 110

Type: Missile / Attack
Cooldown: 15s
Required Stance: Musket
0 / 5
2
Headshot
Musketeer3 Musketeer9
Headshot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Headshot: Stun
Type: Active
* Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 1st Circle required
Headshot

[Missile: Gun]
Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.

Level 1:
Attack: 1700%
Reduces 5 INT and SPR
SP: 102

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
0 / 5
Penetration Shot
Musketeer5
Penetration Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Penetration Shot: Rapid Fire
Type: Active
* Reduces casting time of [Penetration Shot]
* Attribute does not apply when Kneeling Shot is active
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Penetration Shot: Kneeling Penetrate
Type: Active
* [Penetration Shot] can be used while in the state of [Kneeling Shot]
* Increases SP consumption by 30%

Musketeer 2nd Circle Required
Penetration Shot: Wild Shot
Type: Active
* Causes [Penetration Shot] to inflict 2 hits
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Penetration Shot

[Missile: Gun]
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.

Level 1:
Attack: 605% x 5
SP: 112

Type: Missile / Attack
Cooldown: 19s
Required Stance: Musket
0 / 5
Grooving Muzzle
Grooving Muzzle

Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.

Level 1:
Accuracy +100
Ignore 15% of enemy defense
30% chance of 3 consecutive hits
100% chance of critical attack on the 3 consecutive hits
Duration: 10 sec
SP: 120

Type: Melee / Buff
Cooldown: 35s
Required Stance: Musket
Rank 8
circle 2
Musketeer
3 / 10
2
Covering Fire
Musketeer2
Covering Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Covering Fire

[Missile: Gun]
Attack multiple enemies by firing at a targeted area.

Level 3:
Attack: 237% x 11
SP: 137

Type: Missile / Attack
Cooldown: 15s
Required Stance: Musket
10 / 10
2
Headshot
Musketeer3 Musketeer9
Headshot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Headshot: Stun
Type: Active
* Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 1st Circle required
Headshot

[Missile: Gun]
Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.

Level 10:
Attack: 2541%
Reduces 50 INT and SPR
SP: 214

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
1 / 10
Penetration Shot
Musketeer5 Musketeer16 Musketeer17
Penetration Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Penetration Shot: Rapid Fire
Type: Active
* Reduces casting time of [Penetration Shot]
* Attribute does not apply when Kneeling Shot is active
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Penetration Shot: Kneeling Penetrate
Type: Active
* [Penetration Shot] can be used while in the state of [Kneeling Shot]
* Increases SP consumption by 30%

Musketeer 2nd Circle Required
Penetration Shot: Wild Shot
Type: Active
* Causes [Penetration Shot] to inflict 2 hits
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Penetration Shot

[Missile: Gun]
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.

Level 1:
Attack: 605% x 5
SP: 112

Type: Missile / Attack
Cooldown: 19s
Required Stance: Musket
0 / 10
Grooving Muzzle
Grooving Muzzle

Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.

Level 1:
Accuracy +100
Ignore 15% of enemy defense
30% chance of 3 consecutive hits
100% chance of critical attack on the 3 consecutive hits
Duration: 10 sec
SP: 120

Type: Melee / Buff
Cooldown: 35s
Required Stance: Musket
5 / 5
2
Volleyfire
Musketeer11
Volleyfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 2nd Circle Required
Volleyfire

[Missile: Gun]
Repeatedly fires at the enemy.

Level 5:
Attack: 427% x4
Number of targets: 8
SP: 242

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
0 / 5
2
Birdfall
Birdfall: Fire Master
Type: Active
* Avoids damage reduction of Birdfall with land enemies as well
* Does not apply to the Stun effect
* Increases SP consumption by 30%

Musketeer 3rd Circle Required
Birdfall

[Missile: Gun]
Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies.

Level 1:
Attack 1205%
Knocks down targets using Hanging Shot or Levitation
Stuns and deals additional damage to Flying type enemies
SP: 170

Type: Missile / Attack
Cooldown: 21s
Required Stance: Musket
10 / 5
Snipe
Musketeer4 Musketeer10
Snipe: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 2nd Circle Required
Snipe: Stun
Type: Active
* Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Snipe: Ricochet Shooting
Type: Active
[Snipe] deals damage to one other enemy nearby its initial target.
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Snipe: One Perfect Shot
Type: Active
* Increases [Snipe] to 100% accuracy when used against an enemy
* Increase SP consumption by 50%

Musketeer 3rd Circle Required
Snipe

[Missile: Gun]
Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage.

Level 10:
Attack 4235%

SP: 264

Type: Missile / Attack
Cooldown: 25s
Required Stance: Musket
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Comments (109)

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Jul 25th 2017 02:38:44
[Flu Flu] funfa no PVP?
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Jun 27th 2017 14:15:13
@shinigamikira Parabéns pelo seu trabalho com as build, eu gostaria de tirar um duvida! Estava procurando um build de archer full pvp que tivesse ao menos Scout e Musketeer, no MetaToS percebi que tem uma build que está em 7 lugar nas hot da semana na KO, Archer 1 > QS 1 > Hunter 2 > Scout 1 > Appraiser 1 > Musketeer 2, essa build é muito parecida com a sua, mudando apenas o Falconer pelo Aprraiser. Ñ tenho muito conhecimento do jogo, vc poderia me explicar o sentido dessa build ? Ela é focada em PVP ou PVE ? E se for focada em PVP o Aprraiser seria melhor que o Falconer e pq ? Eu poderia seguir sua build fazendo apenas essa substituição ? Me desculpe por tantas perguntas, desde de já lhe agradeço !
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Jun 27th 2017 14:19:16
@malakia Tenho duvidas tb sobre qual a utilidade do QS 1 ?
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Jun 27th 2017 15:18:05
@malakia E em relação a distribuição de pontos para essa build no PVP ? ñ devo investir nada em DEX ? 100 de CON seria muito para o PVP ? Obrigado.
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Jun 28th 2017 05:12:46
@malakia

Atributos: DEX hj em dia seria apenas pela block pen, e msm investindo bastante em DEX n vai ser suficiente pra passar pelo block de pessoas focadas nisso, então é desperdício, CON é mt importante pra não levar HK pra tudo, 100 de CON ta OK mas vc pode colocar ate mais, e STR é de extrema importância ja q o musketeer tem modificadores altos

QS1: QS te da uma passiva q equipado com escudo você tem mt chance de dar block em atks ranged, e ganha atk equivalente a defesa do escudo (vc deve sempre andar com escudo e besta equipado, e so trocar pra o rifle quando for usar as skills do musketeer, isso vai te da mt sobrevivência contra outros arqueiros devido a passiva do QS1), alem disso a skill de colocar os escudos no chão são ótimas proteções, suas outras opções ali são archer 2 ou ranger 1, QS1 é a melhor das opções

Appraiser: uma das coisas mais chamativas no appraiser é a skill de buffa a arma secundaria, buff perfeito pra classes que usam a arma secundaria como primaria ( ex: hackapell, canhoneiro, schwarzer reiter), pra musketeer esse buff é completamente inútil, ja q ele usa arma de 2 mãos, o principal motivo pra o Appraiser nessa build seria o Devaluation, essa skill remove todos os aprimoramentos dos itens do alvo, ou seja, o inimigo por mais bem equipado q esteja vai ficar papel, e voce vai conseguir matar ele com facilidade, alem disso o Blindside é mt forte e melhora sua chance de critico, o ruim é q o appraiser tem uma quest mt tensa e é chato de fazer, mas é uma excelente classe pra qualquer arqueiro no PvP devido a skill Devaluation

Falconer: o falconer é basicamente pra usar o Hovering q da bastante dano e fica empurrando a galera, alem de ser uma skill que bate em alvos com o escudo do Sage ( sage tem um buff q anula atks ranged, se tiver um no inimigo vc vai ser completamente anulado, mas o Hovering do falconer bate no caras mesmo com esse escudo do Sage ), e o Circling é bom pra PvE, faz o dano da sua Snipe e Covering Fire ficar em área, n é uma classe tão util quanto o Appraiser mas é boa e não tem q fazer a quest infernal do Appraiser, então é uma opção pra gente preguiçosa q nem eu kkk
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Jun 28th 2017 15:00:26
@shinigamikira Muito obrigado Shinigama, agora deu pra dar uma clareada gigantesca e realmente aquela quest do Aprraiser é embaçada kkkk
Reply
Jun 22nd 2017 05:22:17
Kira, não seria colocar swift step por causa da evasão que ela dar?
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Jun 26th 2017 09:07:35
@BAE-sportsJeffzera+4

não, msm q vc faça build de dex (eu prefiro build de STR, pra mim é um erro fazer muskeeter de DEX no jogo pos remake) 5% é mt pouco, com build de STR então, 5% de nada é nada, fora q a quantidade de buffs no char é limitada, essa skill vai ocupar 1 slot de buff sendo q ela n serve pra nada, so é boa se vc é archer 2, pq tem a passiva de critico
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Jun 26th 2017 09:11:34
corrigindo, 9% não 5, e é de movespeed atacando, evasão é 50, q é uma quantidade insignificante
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Jun 26th 2017 09:13:45
não q as outras 3 sejam uteis, são igualmente ruins e insignificantes, vc nem usa elas
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Jan 4th 2017 20:28:11
Shinigami, umas duvidas.

Quais gemas eu devo usar? A que aumenta a chance de critico ou a que aumenta o dano do critico?

Qual o set ideal?

Valeu meu mano, build excelente! To quase pegando RogueC1, doido pra chegar logo no musketeer e explodir os caras!
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Jan 4th 2017 21:12:12
@bezito44

no seu arco/besta e adaga/revolver vc pode usar o que preferir, n importa mt, o que importa é a gema do mosquete, nele tem q ser vermelha, pois ela é ATK bruto, atk critico n é afetado por modificador, atk critico é um dano fixo q é somado no final, e como o modificador das skills do Muskeeter são altos a gema vermelha fica excelente, 300% da headshot e o de 400% da snipe, então o dano das gemas vermelhas são x3/x4, ja a amarela n é afetada por modificador em %

n se preocupe com set, qq set q vc fizer vai ser temporário, e nem um é obrigatório, pra vc ter noção eu to upando uma Falconer Mergen q ta lvl260 e ate hj n tem set, ta usando o cafrisun do lvl15, so se preocupa em atualizar a arma, e corre atrás de Max Petamion e Gladiator Band ou Phada, compra tb 1 pergaminho de encantar hat por dia e vai tentando tirar Physical Attack nos 3 hats
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Oct 27th 2016 18:08:36
can u make a build which is aiming no swapping musket?
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Oct 27th 2016 04:03:49
I have a question about the backstab skill and all the ability that require a bow. If I rank into a musketeer all the ability's are asking for the musket stance. Would I be able to use the skills requiring a bow stance with a musket or would I need to change weapons? Also I'm not sure if I can hold more than two weapons at a time and swap between them. If this is the case then would the backstab skill be unusable without going and equipping a dagger or sword through my inventory?

(one more question, also new to the game) Can I hold two two-handed weopons???
Reply
Oct 27th 2016 09:48:33
@tyler.troast

"Can I hold two two-handed weopons???" No
_________________________________________________________________________________________________________________

in this game you change weapons, sub-weapons, shilds, equipment in general all the time, you go have Musket, 1 or more crossbow, 1 or more dagger, 1 or more 2h bow, 1 or more shilds, this also applies to all equipment, it is not a game where you gets one set equipped and OK, you need make quick changes of equipment to adapt to the situation,

armor for example, Cloth receive -50% damage vs Stab and +50% damage vs Slash, Leather receive -50% damage vs Hit and +50% damage vs Stab, Plate receive -50% damage vs Slash and +50% damage vs Hit, in PvP 2x2, you are fighting vs archer(stab attacks) and a monk(hit attacks), you need to change immediately to cloth(archer cause more damage), kill the archer first ? change to leather, kill the monk first ? remains with cloth

welpons example, in my dragoon i have, Zega Spear(+2 lvl in all Hoplite skills) i equipt it only for use the Hoplite buff, Geras Spear(+50% damage when using Spear Throw) i change for it only for use this skills, Galin Trident (deal 3 sucessive hits on large type targets and +1 lvl in all Cataphract skills) i equipt it for use cata buff(Trot) and Vs large type targets, Maga Spera(attack vs medium type targets +294) i use it vs medium(players are medium).
Sub welpon, Karacha Dagger(fire property attack +153[this aply in all, all you do cause +153 fire damage] and +61 damage vs medium) I equipo this time to be more offensive but most of the time I use my 2 shields, Aias(Critical Resistance +164, Block Rate +2, Block +84, 8% chance to reduce damage by 50% when hit) perfect vs physical attack characters, and Sage Wall(Magic Defense +99, SPR +13[SPR= more SP and more magic defense]) perfect against magical attack characters

most players are lazy and do not make equipment changes or seek to have various equipment for various situations, they prefer to equip a kind of set(usually plate) and having a maximum of 2 weapon on the shortcut and ready, but have several equipment options, think fast and make quick changes to adapt to the situation defines a fight

(my way of talking may seem strange, I learned English with games, I do not dominate 100%)
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Aug 31st 2016 14:15:57
So, since I'm following this build since the begining of the game (for PVP), I'd like to ask some things:

Do you think it is still worth it going for Rogue 2? Because this build is in meant to use Snipe with cloaking and buffs, and perhaps going Rogue 2 for Backstab could be a little waste...I know you can still pick Sneak Hit lvl 10, but I've got 80 Dex (not increasing anymore) and with Sneak Hit 5 I've got a large Crit Chance already...What if I go to Falconer 1 at Rank 6 instead? I'd get 2 high damage skills (Hovering 958 and Pheasant 1080) plus the Hanging Shot ability that I could use after Snipe in order to wait for its CD

My stats currently are 128/55/4/15/80 (I'm at LvL 160)...Should I change their distribution? (I got a Stat Reset potion and now a Skill Reset with the Scavenger Event)

Thank you very much for this build, It is very fun and strong
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Aug 31st 2016 14:54:03
@Aminoru

Falconer is nice, If you do not want to go rogue 2, try this

http://www.tosbase.com/tools/skill-simulator/build/epkkluuwol/

about Falconer
Circling is the best, It will greatly enhance your Musketeer skills,
Pheasant is very bad, stay away
Hanging Shot is not very useful without Running Shot, but for lack of choice put the last 3 points in it
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Sep 1st 2016 15:50:03
@shinigamikira Ha, thanks for the hint ^-^

another question: How many CON do you recommend for PVP? Also, are you playing Team Battle Leagues/Guild Battles? I'd like to know how's this build going :D
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Oct 3rd 2016 00:36:47
@Aminoru

120~130 CON

Duel > realy nice

PvP 2x2> realy nice

PvP 5x5> don't is good, but don't is realy bad like GvG, some matches will very well, is a build focused on burst one target, It is not good against crowds, with the new R8 passive in Snipe and Headshot will be very good in 5x5, but now with R7 not is good in this mode

GvG> bad
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Aug 22nd 2016 18:39:01
Oh, another update.
Btw, I would like to inform you that the newly reworked Butt Stroke now applied +100% Missile Damage to its target, including Bosses.

So, with Musketeer C2, Lv1 Butt Stroke can double up every shooting skill you have in arsenal.
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Aug 23rd 2016 01:43:01
@tannegimaru

ho ! realy nice, ty
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Jul 8th 2016 09:18:01
Guys i think archer->ranger->archer->scout->rogue->rogue-musketeer is much better,i cant see 5% more in steady aim in ranger c2 worth anything tho wat s a waste, while archer c2 we have kneet shot ,a huge damage boost and atk speed.Much better in pve too
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Jul 7th 2016 13:42:43
wtf with rogue 2 0.0 why not sth else 0.0 well sorry cus i gonna play musket only
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Jul 5th 2016 05:03:55
i recommend 1 lvl of high anchoring to Critical Shot to kill easly some bosses npcs :)
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Jun 23rd 2016 06:35:12
is it okay if i go rouge for R7 instead.
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Jun 22nd 2016 13:40:54
By the answer of comments, I take it you dont want to share your item build? Can you please at least tell us which stat is more important in equipment build (like str, crit rate, or sumting like that).
Thanks @shinigamikira
Reply
Jun 17th 2016 16:05:32
Nice build. I wanna go for like maybe 50 CON rest STR instead of full STR, since some hp might be good for PVP and in later RANKs u get more %STR and more LVL in Snipe, so i believe its justified. What do u think?
Reply
Jul 29th 2016 01:45:10
@Asura1
Don't know if you still need help with it, since you get critchance with Sneak hit and the -50% evasion debuff with feint you don't need Dex. 50 coun might be abit low for PvP but other than that you can go full str :p But going Rogue2 is a waste in my opinion because you will use it for Snipe and going for Backstab is just not worth it i think.. ^^"
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Jun 14th 2016 12:55:50
Hey shinigami what gear should i use whit this build ??
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Jun 13th 2016 16:56:02
Hi shinigamikira, I have seen watching the two videos you post that "Snipe" always do the same damage (99.999) regardless if its critical or not. In one video you see the damage in White numbers, and in the other is yellow number (critical).

So this makes me consider two things:
1- Its worth then go to rogue 2?
2- In Rank 8 Snipe wont make more damage because the damage cap of 99.999

What do you think?

Im desesperate yo find a good PVE rogue build, this one os the best I found so far.
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Jun 8th 2016 15:40:11
bro is ok to build all STR? My HP only 3k on lvl 103, and Can you post your Item to?
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Jun 4th 2016 11:48:51
Sry sir im newbie here, I want to ask about Scout class skill, Is Camoflage, Flu flu, and Flare is important? or i can change the class point to 10/10 Feint and 5/5 Evasion? Thanks Before
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Jun 4th 2016 03:08:37
YO @shinigamikira 3:1:1 str/dex/con is the distribution of the stats?
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Jun 2nd 2016 09:39:50
does snipe works with circling? like in the video on the guide.
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