[Squire-Lancer] The Royal Esquire
Created by rawrness13 on Sep 5th 2017 (Last Updated: Jan 12th 2018).
This is a private build.
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<<<The Royal Esquires>>>
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CLASSES
►►
Swordsman C3 ► Cataphract C1 ►
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Squire C3 ► Lancer
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Warning
1.This build is not for Earth Tower.
2.This build may act as support when you enter dungeon to kill bosses.
3. This build need a lot of patience because it is Squire after all.
4. This build may be support for future Guild Wars update.
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Introduction
First of all , this build is created to make the creation of Squire class more fun. This goes away from the typical Murmillo type of Squire and instead is inspired by the Royal Esquires of England. Why would you deny yourself the ability to ride into battle while gaining profit along the way?
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Version
Updated V.1 - Added suggested attributes for each rank up.
Updated V.1.2 - Added gear, gems, and card guide.
Updated V.2 - Added Battle Guide. :3
Updated V.2.1 - Added boss hunting guide.
Updated V.3 - Added Amulet and bracelet/ring guide. :3
Updated V.4 - Added additional Q&A for Class Change Guide. Added art gallery.
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CLASSES
RANK 1: Swordsman C1
Skill
Gung Ho : MAX - for extra physical damage at expense of def
Pain Barrier : MAX - so you won't get unwanted knockdown while doing your attack combo
Attribute
Gung Ho Enhance : MAX - more physical damage for your skill Gung Ho
Increase Maximum Buff Count : MAX
Other attributes up to you!
RANK 2: Swordsman C2
Skill
Gung Ho : MAX - so you can use attribute to boost damage
Pain Barrier : MAX - for longer time duration of not getting interrupted with attacks & combo
Restrain : Max - for chance to stun enemies with every attack
Attribute
Restrain: Slow : MAX - after stun effect, enemy is inflicted by slow
Other attributes up to you!
RANK 3: Swordsman C3
Skill
Gung Ho : Max - because you need more physical damage!
Restrain : Max - because you need to stun enemy for stun control!
(OPTIONAL) Double Slash : Max - Good fast attack skill. If you're not going for this option, put the points to "Concentrate".
Attribute
Pain Barrier : MAX - longer duration of skill
(OPTIONAL) Double Slash: Critical : MAX – higher critical rate
Other attributes up to you!
RANK 4: Cataphract C1
Skill
Impaler : 4 - use to skewer small/medium enemies then slap them unto other enemies!
Earth Wave : MAX - crowd control skill of Cataphract
Trot : Max - more movement speed to get to enemy fast or to get away to regrouop in some cases
Steed Charge : 1 - short burst to damage enemies in front
Attribute
Use Two Handed Spear : MAX - now you have big spear to skewer your enemies with! >:3
Companion Riding : MAX - now you are trained rider of Rohan!
Two Handed Spear Mastery : MAX - enemies' shields won't do them good
Earth Wave Earth Property : MAX - make skill be earth property
Steed Charge Critical : MAX - enemies get hit with critical if afflicted with Slow
Other attributes up to you!
RANK 5: Squire C1
Skill
Weapon Maintenance : MAX – Sharpen your two handed spear so you can skewer enemies better! >;3
Attribute
Weapon Maintenance: Increased Count : MAX – more damage effect of weapon maintenance
Other attributes up to you!
RANK 6: Squire C2
Skill
Weapon Maintenance: Increased Count : MAX
Base Camp : Max – creates base camp you can use to teleport to and used as on-site storage
Refreshment Table : Max – be Gordon Ramsey and make idiot sandwich for your guildmates and friends xD
Attribute
Refreshment Table: Salad : Max
Refreshment Table: Sandwich : Max
Refreshment Table: Soup : Max
Refreshment Table: Yogurt : Max
Other attributes up to you!
RANK 7: Squire C3
Skill
Weapon Maintenance: Increased Count : MAX – now you are Masamune in weapon maintenance! Go to famous dungeons and create shop! :D
Base Camp : Max – creates base camp you can use to teleport to and used as on-site storage
Refreshment Table : Max – be Gordon Ramsey and make idiot sandwich for your guildmates and friends xD
(OPTIONAL) Arrest : 10 – Usable skill to assist in guild wars or boss hunts. If you’re not going for this option, put all 10 points on “Repair” so you can repair your own weapons or make small profit repairing for others.
Attribute
(OPTIONAL) Arrest: Slow : MAX – chance to deal Slow upon enemy
(OPTIONAL) Arrest: Defense Weakened : MAX – chance to weaken defense of enemy
Other attributes up to you!
RANK 8: Lancer
Skill
Crush : 4 - just as name says: Crush your enemies! Enemy loses attack or defense for a while (as they contemplate wtf are they doing fighting you).
Quintain : 4 - combo with enemies hit by "Crush" for additional damage! >:3
Joust : 1 - use on mages/priest so they'll shut their mouth! No normal attack or skills for them! >;3
Unhorsing : 1 – unhorse your enemies and watch them cry ;3
Initiate : MAX - who ever said your enemies can block your attacks? >;3
Attribute
Lancer: Knockdown Chance : MAX - more chance to knockdown enemies per attribute!
Crush: Enhance : MAX - more damage with Crush
Crush: Gear Destroy : MAX - decrease enemy physical attack & defense by 10% per attribute! >:3
Joust: Enhance : MAX - more damage with Joust
Quintain: Enhance : MAX - more damage with Quintain
Unhorsing: Enhance : MAX - more damage with Unhorsing
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STATUS
Stat Build:
2:1 STR:CON - until you have 90 CON;
Then all on STR.
Total Stat Investment: 239 STR, 90 CON
Note: This does not include the free stat points from quests and Goddess statues nor does this include bonuses from equipment!
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Gear Guide
Weapon
Lv.75 Sketis Spear
Lv.75 Lydeka Spear
Lv.120 Triton - Main 2H Spear at level 120, good for boss hunts and hunting grounds
Lv.120 Benesda - In case you can't get your hands on a Triton
Lv.170 Catacombs Pike - Main 2H Spear for boss hunts or grinding
Lv.170 Elements - Optional 2H Spear if you can't get Catacombs Pike
Lv.270 Lolopanther Pike - Main utility 2H Spear
Lv.270 Purine Migantis Pike - Optional utility 2H Spear
Lv.315 Regard Horn Pike - Main 2H Spear before Solmiki Pike
Lv.315 Purine Pevordimas Pike - Optional utility 2H Spear
Lv.330 Solmiki Pike - End game Pike! >:3
Armor
Lv.170 Nyx Plate Armor - Primary set before getting Lolopanther/Solmiki set
Lv.170 Nyx Plate Pants - Primary set before getting Lolopanther/Solmiki set
Lv.170 Nyx Plate Gloves - Primary set before getting Lolopanther/Solmiki set
Lv.170 Nyx Plate Greaves - Primary set before getting Lolopanther/Solmiki set
Lv.270 Lolopanther Plate Set - This set for PVP player or if you need more HP to survive
Lv.270 Lolopanther Leather Set - This set for PVE player or if you need more damage
Lv.330 Solmiki Lether Set
Lv.330 Solmiki Leather Armor
Lv.330 Solmiki Leather Pants
Lv.330 Solmiki Leather Gloves
Lv.330 Solmiki Leather Boots
Lv.330 Solmiki Plate Set
Lv.330 Solmiki Plate Mail
Lv.330 Solmiki Plate Leggings
Lv.330 Solmiki Plate Gauntlets
Lv.330 Solmiki Plate Armor
Amulet
Lv.120 Petamion - A must have at level 120
Lv.170 Max Petamion - A must have at level 170
Lv.270 Lolopanther Medal - For more STR, DEX and INT
Lv.315 Solmiki Medal Leather - For even more STR, DEX and INT
Lv.315 Solmiki Medal Plate - For even more STR, DEX and INT
Rings/Bracelets
Lv.40 Battle Bracelet - Expensive and rare item later used for crafting
Lv.170 Sissel Bracelet - Expensive and rare item but worth it for the damage output at the expense of a little accuracy
Lv.220 Phada - Optional ring/bracelet if w/o Sissel
Lv.270 Lolopanther Bracelet - Optional ring/bracelet for more CON and PDeF/MDef
Lv.315 Solmiki Bracelet Leather - Optional ring/bracelet for even more CON and PDeF/MDef
Lv.315 Solmiki Bracelet Plate - Optional ring/bracelet for even more CON and PDeF/MDef
Suggested Socketed Gems: (Ranked)
Main Weapon
(Best) Red - for more max attack damage (if you have enough critical rate)
(Option 2) Green - for more critical rate (CR) since DEX won't give you any come "Summer Patch 2017"
(Option 3) Yellow - for more critical attack (if you have enough critical rate)
Top/Bottom
(Best) Yellow - for more Physical Defense
(Option 2) Green - for more critical resistance
OR
(Option 2) Red - for more HP (better survivability)
(Option 4) Blue - for more SP pool
Boots
(Best) Blue - to defend against those pesky magic users >:3
(Option 2) Yellow - for more HP
Gauntlet
(Best) Yellow - to break blockers and make them cry >:3
(Option 2) Red - for more critical attack
OR
(Option 2) Green - for more accuracy
(Option 3) Blue - for more SP recovery
Suggested Card:
Suggested card would be Glass Mole Card. Each will give you +10% additional damage when using SP potion and this build will deal a whole lot of burst damage with Glass Mole Cards. Bring small sp potion for that extra burst in damage. :3
You may also opt for Blut card for that extra +CON.
If you are having problems with Magic user classes then of course you may use Nuaele card for that boost in MDEF.
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Battle Tactics
Here we shall learn the jousting prowess of a Lancer! Remember these basics and you'll be feared in the battlefield. Althought I would not suggest using Squires for PvP, this build ensures you can still kick ass (or skewer ass, whatever!) xD
Things to remember:
1. Your primary weapon is a two handed spear. The option of bringing a single handed spear and a shield is optional.
2. Maintain your buffs! This will ensure you'll survive long enough to keep your enemies screaming.
3. Bring the necessary mount for battle: (Sample mounts presented below)
a. Battlebird - gives you hp/sp recovery buff (2 weapon slots, 2 armor slots);
b. Pengu/Penguin (not the Leaf Pengu) - gives you +50 physical def and +50 magic defense (2 weapon slots, 2 armor slots);
c. Guinea Pig - gives you +STR when mounted
4. Bring enough level 15 HP/SP potions and/or Elixirs in case you need them.
5. Kidnap people using your Impaler skill. Priority for this build is to kidnap threats such as DPS Mages or full support Clerics.
6. Use “Arrest” to immobilize large group of people. Be careful when using skill will force you to unmount after use! :3
7. You may take advantage of knockdown effect to destroy formations.
Lancer Battle Tactics
1. Basic combo:
Aggressive Stance 1 (Against DPS Mages or Support Clerics):
Joust > Crush > Quintain > Crush > Quintain > Impaler > Double Slash > Double Slash > Double Slash
Aggressive Stance 2 (Against DPS Mounted Swordsman/Archer):
Unhorsing > Impaler > Crush > Quintain > Crush > Quintain > Double Slash > Double Slash > Double Slash
Aggressive Stance 3 (Against DPS On-foot Archer/Swordsman/Mage/Cleric):
Impaler > Crush > Quintain > Crush > Quintain > Unhorsing > Double Slash > Double Slash > Double Slash
2. Crowd Control combo:
Passive-Aggressive Stance (Make sure knockdown is turned on!):
Steed Charge > Earth Wave > Impaler
[size=20px]Boss Hunting Guide
Remember that Lancers can dish out a whole lot of pain to boss monsters. They do not necessarily need to tank but they should survive long enough to bring down the toughest of world bosses. Here is the basic tactic in fighting bosses using this build:
1. Arrest > Crush > Quintain > Crush > Quintain > Double Slash (Basic Combo):
2. Rush > Earth Wave > Steed Charge (Basic Combo):
3. Rinse. Lather. Repeat. >:3
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Class change Guide
Should I put SPR to get more SP and SP regen rate?
Ans: No. It would really be best to simply bring SP potion since you'll be needing those stats in STR for extra damage!
Should I put DEX for more block penetration?
Ans: No. At level 330, Lancer will have roughly 160 block penetration and when using "Initiate" buff skill you'll get 760 block penetration! So remember, no DEX! :3
Is 90 CON enough for the build?
Ans: This amount of invested CON will guarantee at least 47k HP which will make you not that easy to squish in battle. :3
Is maxing Trot good in PvE?
Ans: PvE or PvP, you need to max Trot! No true member of Eorlingas would wish less speed! You'll be using your speed to get in and deal massive damage to mobs and you'll also be needing max Trot to get enough speed to get out of sketchy situations. :3
Which is better in earning silver: Repair or Weapon Maintenance?
Ans: Weapon Maintenance earns more silver in the long run. At the current rate in my server, [SEA]Telsiai, the normal rate for Repair is set at “120” and with that you’ll earn around 4 silver per repair kit. So with that in mind, investing around 40k silver worth of repair kits will only earn you 2k silver. So yeah, it’s not really that worth it.
What is formula for sales using Repair and Weapon Maintenance?
Ans: Based from a long patience with friends good in math and tests, it basically follows this formula:
(X – Y) * (.3) = Z
Legend:
X = price set by Squire for Repair and Weapon Maintenance
Y = price of material used (i.e. repair kit)
Z = supposed profit ???
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Art Gallery
Art by MAGGI(Art designer of TOS).
Just collect some art work about Squire!
PS. NO NPC Swordsman & Lancer master art because I dont like them. Both of them fugly. ༼ಢ_ಢ༽
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If you have some question or any doubt please send me an PM or comment in the section below . let us discuss to create more FUN SQUIRES!!
Minus enim loquela et magis impaling! ( ´-ω・)︻════════━━一
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Other Guides by Rawrness13:
[DRAGOON] Dragoon Overlord
[Musketeer]Simo Häyhä a.k.a. "White Death"
[Musketeer]Patient Sniper
[Hoplite-Lancer]The Winged Hussars
Rank 1
Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
Swordsman |
15 / 15 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47 Type: Melee / Buff Cooldown: 40s 15 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 15: Duration: 29 seconds SP: 127 Type: Melee / Buff Cooldown: 39s 10 / 10 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 10: Chance of Stunning Enemy: 60% Maximum HP: -100 Duration: 60 seconds SP: 47 Type: Melee / Buff Cooldown: 120s 5 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35 Type: Melee / Attack Cooldown: 21s |
Rank 4
Cataphract |
4 / 5 Impaler: Enhance Type: Passive * Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Impaler [Strike] Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock]. Level 4: Attack: 270% Duration: 0 seconds AoE Attack Ratio: 1 Able to use while riding SP: 43 Type: Melee / Attack Cooldown: 40s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 5 / 5 3 Earth Wave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Earth Wave: Earth Property Type: Active * Changes the property of [Earth Wave] to Earth property * Increases SP consumption by 10% Cataphract 1st Circle required Earth Wave: Remove Knockdown Type: Active * [Earth Wave] no longer knocks enemies down * Only applies if attribute is set to ON Cataphract 1st Circle required Earth Wave [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies. Level 5: Attack: 86% x 5 AoE Attack Ratio: 8 +50% increased damage to knocked-down enemies. Able to use while riding. SP: 52 Type: Melee / Attack Cooldown: 10s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Trot Increases your movement speed while riding. Level 5: Movement Speed: +10 Duration: 30 seconds SP: 53 Type: Melee / Buff Cooldown: 50s 1 / 5 Steed Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Steed Charge] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Steed Charge: Critical Type: Active * [Steed Charge] applies as critical on enemies afflicted with [Slow] * Increases SP consumption by 20% Cataphract 1st Circle required Steed Charge: Remove Knockdown Type: Active * Removes knockback effect from [Steed Charge] * Only applies if attribute is set to ON * Increases SP consumption by 10% Cataphract 1st Circle required Steed Charge [Physical] - [Strike] Charges into the enemy, dealing damage. Deals additional damage to enemies affected by the Dethrone debuff. Able to use skill again 1.5 sec after casting. Level 1: Attack: 223% AoE Attack Ratio: 5 Able to use while riding SP: 26 Type: Melee / Attack Cooldown: 8s |
Rank 5
Squire |
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Rank 6
Squire |
5 / 5 Base Camp Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase. Level 5: Duration: 3.5 hour(s) Duration of food effects is at least 30 minutes SP: 0 Type: Melee / Attack Cooldown: 0s 5 / 5 Refreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well. Level 5: Increases food effectiveness with each skill level SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 7
Squire |
10 / 15 Arrest: Slow Type: Active * Applies [Slow] with a 4 seconds duration after [Arrest] ends * Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level * Increases SP consumption by 10% Squire 1st Circle required Arrest: Defense Weakened Type: Active * Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level. * Increases SP consumption by 20% Squire 1st Circle required Arrest Bind all enemies, including boss monsters, to prevent them from moving. Level 10: Maximum Targets: 11 Duration: 10 seconds SP: 104 Type: Melee / Attack Cooldown: 52s 10 / 10 Base Camp Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase. Level 10: Duration: 6 hour(s) Duration of food effects is at least 30 minutes SP: 0 Type: Melee / Attack Cooldown: 0s 10 / 10 Refreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well. Level 10: Increases food effectiveness with each skill level SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 8
Lancer |
4 / 5 2 Crush: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Crush: Gear Destroy Type: Active * Reduces enemy's physical defense and physical attack by an additional 10% per attribute level when attacked by [Crush] * Reduces enemy equipment's physical and magic defense by an additional 50% * Increases SP consumption by 10% Lancer 1st Circle Required Crush [Physical] - [Pierce] Lunge with your spear forward to pierce enemies in front. The target temporarily loses either attack or defense. If the target is an enemy summon, it will be displaced. Level 4: Attack: 1360% Debuff Duration: 10 seconds SP: 61 Type: Melee / Attack Cooldown: 20s Required Stance: TwoHandSpear 1 / 5 Joust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Joust] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Joust [Physical] - [Pierce] Charges forward to lunge the spear at the enemy and destroy magic circles. The target's INT and SPR stats get reduced and cleric and wizard types will be silenced and normal attacks and skills cannot be used. Level 1: Attack: 332% x 2 Status Ailment Duration: 11 seconds Number of targets 10 SP: 41 Type: Melee / Attack Cooldown: 33s Required Stance: TwoHandSpear 1 / 5 Unhorsing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Unhorsing] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Unhorsing [Physical] - [Pierce] Fix your grip on your spear and strike your enemy downward, knocking them off of their companion. Level 1: Attack: 987% SP: 39 Type: Melee / Attack Cooldown: 24s Required Stance: TwoHandSpear 4 / 5 2 Quintain: Enhance Type: Passive * Increases the damage dealt on an enemy with [Quintain] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Quintain: Sure Victory Type: Active * Applies 3 hits to enemies under the Crush debuff * Increases SP consumption by 30% Lancer 2nd Circle Required Quintain [Physical] - [Pierce] Push the spear far to attack. Enemies in Crush state get additional damage. Level 4: Attack: 1226% SP: 59 Type: Melee / Attack Cooldown: 20s Required Stance: TwoHandSpear 5 / 5 Initiate Strengthen your will before the battle. Increases the chance for you to penetrate the enemy's defense and the affected enemy's block stat can be decreased. Level 5: Block Penetration: +550 Enemy Block: -300 Duration: 25 seconds SP: 57 Type: Melee / Buff Cooldown: 54s |
Rank 9
Lancer |
8 / 10 2 Crush: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Crush: Gear Destroy Type: Active * Reduces enemy's physical defense and physical attack by an additional 10% per attribute level when attacked by [Crush] * Reduces enemy equipment's physical and magic defense by an additional 50% * Increases SP consumption by 10% Lancer 1st Circle Required Crush [Physical] - [Pierce] Lunge with your spear forward to pierce enemies in front. The target temporarily loses either attack or defense. If the target is an enemy summon, it will be displaced. Level 8: Attack: 1617% Debuff Duration: 10 seconds SP: 90 Type: Melee / Attack Cooldown: 20s Required Stance: TwoHandSpear 9 / 10 2 Quintain: Enhance Type: Passive * Increases the damage dealt on an enemy with [Quintain] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Quintain: Sure Victory Type: Active * Applies 3 hits to enemies under the Crush debuff * Increases SP consumption by 30% Lancer 2nd Circle Required Quintain [Physical] - [Pierce] Push the spear far to attack. Enemies in Crush state get additional damage. Level 9: Attack: 1516% SP: 100 Type: Melee / Attack Cooldown: 20s Required Stance: TwoHandSpear 1 / 5 Prevent Become immune to all debuffs for a duration of time. Cooldown time decreases with skill level. Level 1: Cooldown decreased by 1 seconds Duration: 2 seconds SP: 40 Type: Melee / Buff Cooldown: 19s 5 / 5 Rhongomiant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rhongomiant] by 0.5% per attribute level * +10% added damage at maximum level Lancer 2nd Circle Required Rhongomiant: Stun Type: Active * Adds a 10% chance per property level for [Rhongomiant] to stun enemies for 3 seconds * Increases SP consumption by 20% Lancer 2nd Circle Required Rhongomiant [Physical] - [Pierce] Rush towards the enemy and deal damage. Upon hitting an enemy, you stop and deal increased damage based on the distance traveled. Level 5: Attack: 2353% SP: 54 Type: Melee / Attack Cooldown: 20s Required Stance: TwoHandSpear |
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