[Apr 25th 2018] New classes have been added to the skill simulator!

Skill Build

Created by Valkoria on Aug 1st 2017 (Last Updated: Sep 11th 2018).
This is a public build.
2
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
0 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
0 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 1:
Duration: 15 seconds
SP: 32

Type: Melee / Buff
Cooldown: 39s
Advertisement

Comments (11)

Please login to write own comments.
Sep 16th 2017 07:47:22
What is the combo sequence for this build? :)
Reply
Sep 10th 2017 19:54:38
hey Valkoria, thanks for the guide, im really into this build at the moment. just curious if you have played this build for a while?

i see there is another similar build with spear and really curious what the spear is affecting the build.
Reply
Sep 11th 2017 00:38:08
@shizzy This is actually my main swordsman, it used to shelved for a long time back when swordsman was really weak in general but picked it up again once they rebalanced it.

I know of the spear build but I have no experience with it myself, from what I've read and heard from others is that it is quite strong too (possibly stronger even?). Sorry I cant be much help there though.
Reply
Sep 10th 2017 00:07:21
@valkoria first of all i gotta say that i love all of yours guide. Very useful indeed but i have some question regard this build

1. Is this consider "tank" build? U choose to invest only 90 con and u have only 1 point for guardian and highguard. Will we be effective in late game?

2. Can i replace shinobi with corsair? I think jolly roger and pillage is great for pve

3. And 30dex is enough for pvp and gvg?

Thanks in advance mate :)
Reply
Sep 10th 2017 08:08:17
@KSquare I cant say much for pvp since I don't pvp much in tos anymore (used to a lot before the combat update but haven't since) but for pve a murmillo is quite tanky due to using a shield, the attributes of peltasta and the fact its a swordsmen with some extra con invested. If anything this is the most tanky build out of all the characters ive made, while still dealing one of the highest damage.

Shinobi is a huge part of this build, but I cant say if corsair will fit in here or not (dont have any corsair experience), never played a murmillo without Shinobi, thing is your clones copy several skills which is a huge part of your damage.

Dex isnt that important, you can easily get the accuracy and block penetration you need through gear and gems
Reply
Aug 12th 2017 05:13:27
@Valkoria this guide and being able to play on a gamepad have made this game amazing for me. Thanks for all the hard work and time that a guide takes.
Reply
Aug 6th 2017 01:34:03
@Valkoria Do you happen to have a 1H slash shinobi build?
Reply
Aug 6th 2017 03:36:53
@firetreeman No sorry, and won't be able to try any more builds until we get another reset event :(
Reply
Aug 6th 2017 09:08:25
@Valkoria Okay thanks. I'll look forward to your guides.
Reply
Sep 19th 2017 17:33:06
@Valkoria hey bro. all of my newly create char are following your guides, miko, featherfoot and this murmillo. Can i ask for any good combo for the murmillo build?
Reply
Sep 19th 2017 18:01:44
@Valkoria and also, where should i put the remaining 5 skill points in shinobi?
Reply
  • 1
Other Fansites
tw ToS Taiwanen ToS Reddit