Ultimate Support/PVP/TOP SERVER DPS PD (w/ PROOF; updated 10/22/16)
Created by Ciel on Mar 20th 2016 (Last Updated: Nov 16th 2016).
This is a public build.
79
PLEASE READ
DO NOT FORGET a guide should not be followed 100% as different people have different needs. Minor things like leaving safety wall at 1 and getting fade to 5 are thing for you to decide. My guide is meant as a baseline for you guys.
Also, if you're going more of a PVE route, you should get Miko/Oracle/Priest/Pardoner for c6 instead of druid.
R8 UPDATE
Towards higher levels, if you have a skill reset, leave carve at 1 (or 0) and place points in vakarine (for utility) /zemyna. Atm, Laima is bugged, but by having Zemyna change SP values, it fixes the CD bug (when Laima doesn't reduce the CD of skills).
Left 6 Skill points for you guys to decide whether or not you'll be more of a PVP/GVG PD or a PVE PD.
For more PVE, I'd recommend adding to Fumigate and Pandemic or healing factor.
For more PVP, Disenchant and bloodletting.
Here for more r8 Info:
https://forum.treeofsavior.com/t/r8-cleric-skills-translation/321982
Dropped Safety Wall to 4 (28 blocks) and maxed out cure.
END R8 UPDATE
Switched Druid for Priest (slight variation of build)here:
http://www.tosbase.com/tools/skill-simulator/build/k4kanqtmfo/
Towers, Carnivory, and Incineration give great DPS (especially OWL, hits like a truck with no mob/hit limit).
Diev is probably best Cleric class to get (next to PD) in terms of support and DPS (then again, they're both the best; hard to compare it when you can get both classes). Who doesn't like CD Reductions (looking at you mages) and not getting hit (With World tree and Ausrine). Did I mention Owl hurts? Most likely best Cleric DPS skill. With Laima out, the CD between Owls is around 10 seconds.
Pretty self intuitive for the choices.
Some might think safety wall level is too high. Can add it into cure instead, but I plan on PVPing and GVGing quite a bit, so the extra blocks can help more. Cure is a better choice for PVE. You guys can adjust it depending on your play styles.
Read r8 update regarding changes
1 on shape shifting because why not.
You can change Druid for priest 1 for the resurrection. Res is pretty damn good in pvp, but as a tradeoff, you lose the ability of telepathing an enemy to death. I would say Res is better for GVG where killing one person for sure doesn't really make a difference whereas ressing your teammates makes a bigger difference.
For PVP, you can use Druids telepath to walk your enemy in front of the totems/ Carnivory for death.
Protip: stay in Safety wall while you do this. Chances are that if you've laid out carnivory, your enemy's teammates are going to have a hard time saving them (especially if you've laid out the silence totem).
For those wondering why I didn't go Pardoner for Incineration extension is because it's a waste of a rank just to get 1 skill.
Don't forget, for each debuff you have on an enemy -> +2 seconds.
-Laima gives 2 debuffs with attribute
-World Tree gives 1 debuff
-Cure is a debuff
-Plague Vapors is a debuff
For a total of +10 seconds -> 20 seconds on Incineration.
That's full up time on Incineration.
Picking Druid over pardoner gives more damage and more PVP viability.
Priest for more PVE , Oracle for more farming.
Pandemic at 0 because it doesn't spread incineration (as far as I know).
Might take out Fumigate and/or Beakmask to add to bloodletting. I'll see how useful they are down the road and adjust accordingly.
The devs will probably balance PVP by making skill damage % affects different just for PVP (PD OP; I know when they do this PD will have a big change). When the time comes, I may be adjusting my build accordingly, so stick around.
My stats are currently at 90 Con and rest into Int. Most likely adding Con until ~100 with the rest into Int, will adjust if needed.
Somewhat Significant Revisions along the way:
-Took points off from DZ and cure to place into Divine Might. For soloing, DZ adds 2 seconds to incineration, but usually things are dead in less than 11-13 seconds.
-Added to Zemyna, and Vakarine and took away from carve
Pros: (more to be added)
-Really strong in long fights (AKA world bossing). Most likely highest DPS class (Diev/PD) in sustained fights.
-Really strong for current endgame content that doesn't require too much moving (earth tower)
-Really good support. Sure you might feel FS priest is better, but most stuff from Priest is scrollable. "What about stone skin?". You have ausrine for invincibility and also healing wall from PD. Not sure if you NEED stone skin with all these invulnerability skills.
Cons: (more to be added)
-Parties that move A LOT. The nonmoving part isn't that big of an issue, you can easily lure into owl/statues. However, whether or not the TANK/other members of the PUG will listen is a different story. So far in my experience, this is usually not an issue as I place my heals really close to owl and the tanks usually listen.
-Early leveling is a bit of a pain due to lack of attack skills hitting flying mobs (although you can get blessing and sacrament scrolls)
-Owls can fly from AOE. HOWEVER, for missions, we usually lure the bosses to a corner and place the owls near a wall, that way, when they're hit by an AOE, they fly back to the same spot.
UPDATE:
Thanks @Veritas, (247) for sharing his experience. He is going the same class path has confirmed that going diev/PD is really REALLY high DPS. As he states:
"The DPS of this build is very strong, and at this time I'm one of the highest DPS players on the server in the world boss damage clocking race for loot (top six players who deal damage get loot in world boss and share extra boxes with their team). I can go into any world boss and get a box while solo."
His skill point allocation is a bit different from mine, but we have all our core DPS skills maxed (Incineration and owl and carve pretty much)
STATS:
~ Until you have 20k+ HP
~ rest into Int
Also thanks @Wurmheart, @Enryu, @ptiradentes for answering questions that others had.
If you have any questions I can quickly answer, please feel free to message me in game @ Knightwalker
DO NOT FORGET a guide should not be followed 100% as different people have different needs. Minor things like leaving safety wall at 1 and getting fade to 5 are thing for you to decide. My guide is meant as a baseline for you guys.
Also, if you're going more of a PVE route, you should get Miko/Oracle/Priest/Pardoner for c6 instead of druid.
R8 UPDATE
Towards higher levels, if you have a skill reset, leave carve at 1 (or 0) and place points in vakarine (for utility) /zemyna. Atm, Laima is bugged, but by having Zemyna change SP values, it fixes the CD bug (when Laima doesn't reduce the CD of skills).
Left 6 Skill points for you guys to decide whether or not you'll be more of a PVP/GVG PD or a PVE PD.
For more PVE, I'd recommend adding to Fumigate and Pandemic or healing factor.
For more PVP, Disenchant and bloodletting.
Here for more r8 Info:
https://forum.treeofsavior.com/t/r8-cleric-skills-translation/321982
Dropped Safety Wall to 4 (28 blocks) and maxed out cure.
END R8 UPDATE
Switched Druid for Priest (slight variation of build)here:
http://www.tosbase.com/tools/skill-simulator/build/k4kanqtmfo/
Towers, Carnivory, and Incineration give great DPS (especially OWL, hits like a truck with no mob/hit limit).
Diev is probably best Cleric class to get (next to PD) in terms of support and DPS (then again, they're both the best; hard to compare it when you can get both classes). Who doesn't like CD Reductions (looking at you mages) and not getting hit (With World tree and Ausrine). Did I mention Owl hurts? Most likely best Cleric DPS skill. With Laima out, the CD between Owls is around 10 seconds.
Cleric:
Pretty self intuitive for the choices.
Some might think safety wall level is too high. Can add it into cure instead, but I plan on PVPing and GVGing quite a bit, so the extra blocks can help more. Cure is a better choice for PVE. You guys can adjust it depending on your play styles.
God Carver:
Read r8 update regarding changes
Druid:
1 on shape shifting because why not.
You can change Druid for priest 1 for the resurrection. Res is pretty damn good in pvp, but as a tradeoff, you lose the ability of telepathing an enemy to death. I would say Res is better for GVG where killing one person for sure doesn't really make a difference whereas ressing your teammates makes a bigger difference.
For PVP, you can use Druids telepath to walk your enemy in front of the totems/ Carnivory for death.
Protip: stay in Safety wall while you do this. Chances are that if you've laid out carnivory, your enemy's teammates are going to have a hard time saving them (especially if you've laid out the silence totem).
For those wondering why I didn't go Pardoner for Incineration extension is because it's a waste of a rank just to get 1 skill.
Don't forget, for each debuff you have on an enemy -> +2 seconds.
-Laima gives 2 debuffs with attribute
-World Tree gives 1 debuff
-Cure is a debuff
-Plague Vapors is a debuff
For a total of +10 seconds -> 20 seconds on Incineration.
That's full up time on Incineration.
Picking Druid over pardoner gives more damage and more PVP viability.
Priest for more PVE , Oracle for more farming.
Plague Doctor:
Pandemic at 0 because it doesn't spread incineration (as far as I know).
Might take out Fumigate and/or Beakmask to add to bloodletting. I'll see how useful they are down the road and adjust accordingly.
The devs will probably balance PVP by making skill damage % affects different just for PVP (PD OP; I know when they do this PD will have a big change). When the time comes, I may be adjusting my build accordingly, so stick around.
My stats are currently at 90 Con and rest into Int. Most likely adding Con until ~100 with the rest into Int, will adjust if needed.
Somewhat Significant Revisions along the way:
-Took points off from DZ and cure to place into Divine Might. For soloing, DZ adds 2 seconds to incineration, but usually things are dead in less than 11-13 seconds.
-Added to Zemyna, and Vakarine and took away from carve
Pros: (more to be added)
-Really strong in long fights (AKA world bossing). Most likely highest DPS class (Diev/PD) in sustained fights.
-Really strong for current endgame content that doesn't require too much moving (earth tower)
-Really good support. Sure you might feel FS priest is better, but most stuff from Priest is scrollable. "What about stone skin?". You have ausrine for invincibility and also healing wall from PD. Not sure if you NEED stone skin with all these invulnerability skills.
Cons: (more to be added)
-Parties that move A LOT. The nonmoving part isn't that big of an issue, you can easily lure into owl/statues. However, whether or not the TANK/other members of the PUG will listen is a different story. So far in my experience, this is usually not an issue as I place my heals really close to owl and the tanks usually listen.
-Early leveling is a bit of a pain due to lack of attack skills hitting flying mobs (although you can get blessing and sacrament scrolls)
-Owls can fly from AOE. HOWEVER, for missions, we usually lure the bosses to a corner and place the owls near a wall, that way, when they're hit by an AOE, they fly back to the same spot.
UPDATE:
Thanks @Veritas, (247) for sharing his experience. He is going the same class path has confirmed that going diev/PD is really REALLY high DPS. As he states:
"The DPS of this build is very strong, and at this time I'm one of the highest DPS players on the server in the world boss damage clocking race for loot (top six players who deal damage get loot in world boss and share extra boxes with their team). I can go into any world boss and get a box while solo."
His skill point allocation is a bit different from mine, but we have all our core DPS skills maxed (Incineration and owl and carve pretty much)
STATS:
~ Until you have 20k+ HP
~ rest into Int
Also thanks @Wurmheart, @Enryu, @ptiradentes for answering questions that others had.
If you have any questions I can quickly answer, please feel free to message me in game @ Knightwalker
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: 4 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 4: Blocks: 8 times Magic Circle Duration: 20 seconds SP: 40 Type: Magic / Buff Cooldown: 48s Element: |
Rank 2
Cleric |
10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: 10 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 10: 0.4 second attack 103% No. of Hits: 28 Magic Circle Duration: 15 seconds SP: 75 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: |
Rank 3
Dievdirbys |
5 / 5 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 5: Cooldown -20% Movement speed -5 Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 47s 1 / 5 3 Carve Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 1st Circle required Carve Attack: Chance to Obtain Type: Active * Increases chances of obtaining materials for [Carve] by 1% per attribute level * Increases SP consumption by 30% Dievdirbys 2nd Circle required Carve Attack [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials. Level 1: Attack: 82% x 5 Additional Damage to Plant-type Monsters: +100 Statue Materials Drop Rate: 5% AoE Attack Ratio: 1 SP: 34 Type: Melee / Attack Cooldown: 17s |
Rank 4
Dievdirbys |
6 / 10 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 6: Cooldown -20% Movement speed -6 Statue duration 55 sec Consumes Sculpting Wood x1 SP: 94 Type: Melee / Attack Cooldown: 47s 5 / 5 2 Carve Owl: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 2nd Circle required Carve Owl [Magic] Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you. Level 5: Attack 62% x 3 hits Block count 90 Duration 25 sec Consumes Sculpting Wood x2 SP: 90 Type: Melee / Attack Cooldown: 50s 5 / 5 Carve World Tree: Maintain Type: Active * Decreases range of [Carve World Tree], but increases its duration by 10 seconds Dievdirbys 2nd Circle required Carve World Tree Carve a divine World Tree that silences nearby enemies. Level 5: Statue duration 27 sec Consumes Sculpting Wood x1 SP: 92 Type: Melee / Attack Cooldown: 92s |
Rank 5
Dievdirbys |
2 / 15 Statue of Goddess Vakarine Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue. Level 2: Max. 2 warps Statue duration 30 sec Consumes Sculpting Wood x1 SP: 36 Type: Melee / Attack Cooldown: 85s 10 / 15 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 10: SP -44 SP recovery shortened by 5 sec Statue duration 75 sec Consumes Sculpting Wood x1 SP: 138 Type: Melee / Attack Cooldown: 48s 7 / 15 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 7: Cooldown -20% Movement speed -7 Statue duration 60 sec Consumes Sculpting Wood x1 SP: 105 Type: Melee / Attack Cooldown: 47s 10 / 10 2 Carve Owl: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 2nd Circle required Carve Owl [Magic] Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you. Level 10: Attack 79% x 3 hits Block count 140 Duration 25 sec Consumes Sculpting Wood x2 SP: 147 Type: Melee / Attack Cooldown: 50s 10 / 10 Carve World Tree: Maintain Type: Active * Decreases range of [Carve World Tree], but increases its duration by 10 seconds Dievdirbys 2nd Circle required Carve World Tree Carve a divine World Tree that silences nearby enemies. Level 10: Statue duration 42 sec Consumes Sculpting Wood x1 SP: 149 Type: Melee / Attack Cooldown: 92s 5 / 5 Statue of Goddess Ausrine Carve a statue of Ausrine, the Goddess of the Morning Star. Those in your party who circle around the Goddess Statue counter-clockwise are granted divine protection and become immune to damage temporarily. Level 5: [Blessing of the Goddess] Duration 18 sec Statue duration 30 sec Consumes Sculpting Wood x1 SP: 96 Type: Melee / Attack Cooldown: 80s |
Rank 6
Druid |
5 / 5 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 5: Attack: 271% x 25 Maximum targets: 8 Duration: 10 seconds SP: 110 Type: Magic / Attack Cooldown: 20s 5 / 5 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 5: Attack 206% Floral Scent recovery 720 Duration 15 sec SP: 126 Type: Magic / Attack Cooldown: 20s Element: 1 / 5 Shape Shifting Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration. Level 1: Able to use the monster's skill Maximum Duration: 60 seconds SP: 56 Type: Magic / Attack Cooldown: 120s 4 / 5 Telepath: Crowd Control Type: Active * Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level * Increases SP consumption by 10% Need the 3rd circle of Druid Telepath Penetrate into the mind of an enemy in front of you to control it. Level 4: Duration: 14 seconds SP: 115 Type: Magic / Attack Cooldown: 60s |
Rank 7
Plague Doctor |
5 / 5 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 5: Duration: 40 seconds HP Recovery: 100 SP: 198 Type: Magic / Buff Cooldown: 45s Element: 5 / 5 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 5: 0.4 second attack 119% Base Duration: 10 seconds SP: 146 Type: Magic / Buff Cooldown: 16s Element: 1 / 5 Bloodletting: Hemostasis Type: Active * Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect * Increases SP consumption by 10% Plague Doctor 1st Circle required Bloodletting: Substitute SP Type: Active * Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect Plague Doctor 1st Circle required Bloodletting Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments. Level 1: Duration: 35 seconds HP: -5 SP: 80 Type: Magic / Buff Cooldown: 60s Element: |
Rank 8
Plague Doctor |
6 / 10 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 6: Duration: 45 seconds HP Recovery: 110 SP: 226 Type: Magic / Buff Cooldown: 45s Element: 10 / 10 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 10: 0.4 second attack 146% Base Duration: 10 seconds SP: 232 Type: Magic / Buff Cooldown: 16s Element: 2 / 10 Fumigate: Prevention Type: Active * Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate: Purification Type: Active * The range of [Fumigate] becomes a purification area for 10 seconds * Increases allies' poison resistance by 10% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments. Level 2: Removes rank 3 and lower status ailments Applies a maximum of 4 times SP: 92 Type: Magic / Buff Cooldown: 30s Element: 1 / 10 Beak Mask: Poison Resistance Type: Active * Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask] Plague Doctor 1st Circle required Beak Mask Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you. Level 1: Duration: 25 seconds 100% Immunity to Rank 1 and 2 80% Immunity to Rank 3 SP: 69 Type: Magic / Buff Cooldown: 80s Element: 5 / 5 2 Black Death Steam: Enhance Type: Passive * Increases the damage dealt on an enemy with [Black Death Steam] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 2nd Circle Required Black Death Steam: Fast Contagion Type: Active * Decreases the interval of [Black Death Steam]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Black Death Steam [Magic] - [Poison] Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage. Level 5: 0.5 second attack 142% Duration: 15 seconds SP: 190 Type: Magic / Buff Cooldown: 38s Element: 1 / 5 Disenchant: Boosted Debuff Level Type: Active * When [Disenchant] is used upon an enemy, the level of all existing debuffs on them is increased by 1 * Increases SP consumption by 10% Plague Doctor 2nd Circle Required Disenchant: Neutralize Gear Type: Active * When [Disenchant] is used upon an enemy, gear defense stats get nullified for 5 seconds per attribute level * Increases SP consumption by 10% Plague Doctor 2nd Circle Required Disenchant With a certain probability, removes all the beneficial effects on the enemies. Level 1: Buff Removal Chance: 10% Maximum Targets: 3 SP: 129 Type: Magic / Buff Cooldown: 51s Element: |
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Comments (188)
Where is the proof? I don't see any video or picture.
It's pretty useful for gvg where you can nullify equip stats.
If rank 9 is released what do you think would be better?
LV15? Incineration with Lv10? Plague Vapours (PD3)
or
Lv5 Incineration with Druid3's +100%matk (Druid3 PD1)?
There are ups and down like the lost of Plague Vapours and 10sec duration from lv 5 to 15 but lv15 Carnivory with 100%matk boost looks decent.
You're mainly getting PD for the support. If you wanted to get more damage, I would suggest Druid 3 and something else
You shouldn't go this route. It's a waste for pd1 at r8
Trust me, you don't want to take Diev 3 at c7.
And how much need CON at 4 - 5 Rank . Excluding armor and jewelry bonus stat .
Also, what do like to know if you think other alternatives builds. Later in the game (210+) what I feel is that support classes like this build helps just with heal (which most of time isn't necessary) and doesn't help as much as a Linker+Chrono which kills a mob faster and move on to next spawn spot. So, what I'm trying to say is if there is another build that other classes could help this situation which you are in a party and you must help to kill very very fast (DPS like an archer) or helps with AoE Atk (linker). Also, one point that I feel really boring is killing flying mosnters as carve attack and carve owl are the alternatives that I have and the colddown from owl takes a lot of time and carve attack doesn't help with high level monsters. I thought that maybe Krivis could help on this and maybe Taoist with Storm Calling later. What are your thoughts about theses cases?
PD is basically all you need for damage. Diev provides a lot of utility (like World tree of mob immunity along with Ausrine).
About the cards, do you have any suggestion? Also, any advice for enchant scroll?
sorry for my bad english :)
thanks for ansvering
At 80 you can continue to use cafrisun. Try to get an arde dagger to increase the damage from the extra line.
If you want, it's more PVE oriented than pvp, whereas PD is flexible and can be as PVE oriented but more pvp oriented than Druid c3.
Buy the ones you think are necessary. Cure damage is nice, turning heal off is definitely a must. Incineration damage + PV damage + laima homeground is good too. SZ block counts is needed.
My Final Stat at lv 280 Rank 7 is Con 190,Int 342 w/ HP 23K
I use ur Build w/out Shape Shfting (druid).
Its A great Build..But when u run this Build on ET,druid skill are useless.
but w/ ur Build i already collecting 22 pyroego essence 5f,20 more pyroego essence to go for my 1st Lolo glove/boots.. :D
Thx Man...n sorry for my bad English
in my country still waiting for rank 8 ..
Yeah np. As I put in my description it's better to go priest/miko for ET purposes
Laima is the one that's bugged (not sure if still atm). There's no difference for laima past 7 other than the fact that you just need to cast it more frequently whereas higher level zemyna = less sp drain.
if pvp longer laima better. I might be switching this build as nobody seems to be reading the pve part
HP 20K++ w/out equip right?
con 165 int 324 now @lv 255 hp 20897
rest int?or more con?
What about Bokor variation instead Diev 3? It's worth?
It seems pretty good. You lose out on a lot of party support. But go for it if it suits your needs.
I'd rather get Miko. At higher levels rarely will you worry about flying mobs.
Cheers~
For end gear, try to get ET gear. If not, any high level purple armor will do. The whole point is to not die. DPS can follow (not that armor really boosts DPS).
For PVE, go oracle for farming, or priest for more pve oriented (due to res).