[Apr 25th 2018] New classes have been added to the skill simulator!

Ultimate Support/PVP/TOP SERVER DPS PD (w/ PROOF; updated 10/22/16)

Created by Ciel on Mar 20th 2016 (Last Updated: Nov 16th 2016).
This is a public build.
79
PLEASE READ
DO NOT FORGET a guide should not be followed 100% as different people have different needs. Minor things like leaving safety wall at 1 and getting fade to 5 are thing for you to decide. My guide is meant as a baseline for you guys.

Also, if you're going more of a PVE route, you should get Miko/Oracle/Priest/Pardoner for c6 instead of druid.

R8 UPDATE
Towards higher levels, if you have a skill reset, leave carve at 1 (or 0) and place points in vakarine (for utility) /zemyna. Atm, Laima is bugged, but by having Zemyna change SP values, it fixes the CD bug (when Laima doesn't reduce the CD of skills).

Left 6 Skill points for you guys to decide whether or not you'll be more of a PVP/GVG PD or a PVE PD.

For more PVE, I'd recommend adding to Fumigate and Pandemic or healing factor.
For more PVP, Disenchant and bloodletting.

Here for more r8 Info:
https://forum.treeofsavior.com/t/r8-cleric-skills-translation/321982

Dropped Safety Wall to 4 (28 blocks) and maxed out cure.
END R8 UPDATE


Switched Druid for Priest (slight variation of build)here:

http://www.tosbase.com/tools/skill-simulator/build/k4kanqtmfo/

Towers, Carnivory, and Incineration give great DPS (especially OWL, hits like a truck with no mob/hit limit).
Diev is probably best Cleric class to get (next to PD) in terms of support and DPS (then again, they're both the best; hard to compare it when you can get both classes). Who doesn't like CD Reductions (looking at you mages) and not getting hit (With World tree and Ausrine). Did I mention Owl hurts? Most likely best Cleric DPS skill. With Laima out, the CD between Owls is around 10 seconds.

Cleric:

Pretty self intuitive for the choices.
Some might think safety wall level is too high. Can add it into cure instead, but I plan on PVPing and GVGing quite a bit, so the extra blocks can help more. Cure is a better choice for PVE. You guys can adjust it depending on your play styles.

God Carver:

Read r8 update regarding changes

Druid:

1 on shape shifting because why not.

You can change Druid for priest 1 for the resurrection. Res is pretty damn good in pvp, but as a tradeoff, you lose the ability of telepathing an enemy to death. I would say Res is better for GVG where killing one person for sure doesn't really make a difference whereas ressing your teammates makes a bigger difference.

For PVP, you can use Druids telepath to walk your enemy in front of the totems/ Carnivory for death.
Protip: stay in Safety wall while you do this. Chances are that if you've laid out carnivory, your enemy's teammates are going to have a hard time saving them (especially if you've laid out the silence totem).

For those wondering why I didn't go Pardoner for Incineration extension is because it's a waste of a rank just to get 1 skill.
Don't forget, for each debuff you have on an enemy -> +2 seconds.
-Laima gives 2 debuffs with attribute
-World Tree gives 1 debuff
-Cure is a debuff
-Plague Vapors is a debuff
For a total of +10 seconds -> 20 seconds on Incineration.
That's full up time on Incineration.
Picking Druid over pardoner gives more damage and more PVP viability.

Priest for more PVE , Oracle for more farming.

Plague Doctor:

Pandemic at 0 because it doesn't spread incineration (as far as I know).

Might take out Fumigate and/or Beakmask to add to bloodletting. I'll see how useful they are down the road and adjust accordingly.

The devs will probably balance PVP by making skill damage % affects different just for PVP (PD OP; I know when they do this PD will have a big change). When the time comes, I may be adjusting my build accordingly, so stick around.

My stats are currently at 90 Con and rest into Int. Most likely adding Con until ~100 with the rest into Int, will adjust if needed.

Somewhat Significant Revisions along the way:
-Took points off from DZ and cure to place into Divine Might. For soloing, DZ adds 2 seconds to incineration, but usually things are dead in less than 11-13 seconds.
-Added to Zemyna, and Vakarine and took away from carve

Pros: (more to be added)
-Really strong in long fights (AKA world bossing). Most likely highest DPS class (Diev/PD) in sustained fights.
-Really strong for current endgame content that doesn't require too much moving (earth tower)
-Really good support. Sure you might feel FS priest is better, but most stuff from Priest is scrollable. "What about stone skin?". You have ausrine for invincibility and also healing wall from PD. Not sure if you NEED stone skin with all these invulnerability skills.

Cons: (more to be added)
-Parties that move A LOT. The nonmoving part isn't that big of an issue, you can easily lure into owl/statues. However, whether or not the TANK/other members of the PUG will listen is a different story. So far in my experience, this is usually not an issue as I place my heals really close to owl and the tanks usually listen.
-Early leveling is a bit of a pain due to lack of attack skills hitting flying mobs (although you can get blessing and sacrament scrolls)
-Owls can fly from AOE. HOWEVER, for missions, we usually lure the bosses to a corner and place the owls near a wall, that way, when they're hit by an AOE, they fly back to the same spot.

UPDATE:
Thanks @Veritas, (247) for sharing his experience. He is going the same class path has confirmed that going diev/PD is really REALLY high DPS. As he states:

"The DPS of this build is very strong, and at this time I'm one of the highest DPS players on the server in the world boss damage clocking race for loot (top six players who deal damage get loot in world boss and share extra boxes with their team). I can go into any world boss and get a box while solo."
His skill point allocation is a bit different from mine, but we have all our core DPS skills maxed (Incineration and owl and carve pretty much)

STATS:
~ Until you have 20k+ HP
~ rest into Int

Also thanks @Wurmheart, @Enryu, @ptiradentes for answering questions that others had.

If you have any questions I can quickly answer, please feel free to message me in game @ Knightwalker
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of Hits: 18
Magic Circle Duration: 10 seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
10 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 10:
0.4 second attack 103%
No. of Hits: 28
Magic Circle Duration: 15 seconds
SP: 75

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Dievdirbys
0 / 5
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 1:
Max. 1 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 26

Type: Melee / Attack
Cooldown: 85s
0 / 5
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 1:
SP -8
SP recovery shortened by 5 sec
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 39

Type: Melee / Attack
Cooldown: 48s
5 / 5
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 5:
Cooldown -20%
Movement speed -5
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 47s
1 / 5
3
Carve Attack
Dievdirbys11
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 1:
Attack: 82% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 5%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 17s
Rank 4
circle 2
Dievdirbys
0 / 10
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 1:
Max. 1 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 26

Type: Melee / Attack
Cooldown: 85s
0 / 10
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 1:
SP -8
SP recovery shortened by 5 sec
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 39

Type: Melee / Attack
Cooldown: 48s
6 / 10
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 6:
Cooldown -20%
Movement speed -6
Statue duration 55 sec
Consumes Sculpting Wood x1
SP: 94

Type: Melee / Attack
Cooldown: 47s
1 / 10
3
Carve Attack
Dievdirbys11 Dievdirbys1
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 1:
Attack: 82% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 5%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 17s
5 / 5
2
Carve Owl
Dievdirbys12
Carve Owl: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 2nd Circle required
Carve Owl

[Magic]
Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you.

Level 5:
Attack 62% x 3 hits
Block count 90
Duration 25 sec
Consumes Sculpting Wood x2
SP: 90

Type: Melee / Attack
Cooldown: 50s
5 / 5
Carve World Tree
Dievdirbys5
Carve World Tree: Maintain
Type: Active
* Decreases range of [Carve World Tree], but increases its duration by 10 seconds

Dievdirbys 2nd Circle required
Carve World Tree

Carve a divine World Tree that silences nearby enemies.

Level 5:
Statue duration 27 sec
Consumes Sculpting Wood x1
SP: 92

Type: Melee / Attack
Cooldown: 92s
Rank 5
circle 3
Dievdirbys
2 / 15
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 2:
Max. 2 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 36

Type: Melee / Attack
Cooldown: 85s
10 / 15
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 10:
SP -44
SP recovery shortened by 5 sec
Statue duration 75 sec
Consumes Sculpting Wood x1
SP: 138

Type: Melee / Attack
Cooldown: 48s
7 / 15
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 7:
Cooldown -20%
Movement speed -7
Statue duration 60 sec
Consumes Sculpting Wood x1
SP: 105

Type: Melee / Attack
Cooldown: 47s
1 / 15
3
Carve Attack
Dievdirbys11 Dievdirbys1
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 1:
Attack: 82% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 5%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 17s
10 / 10
2
Carve Owl
Dievdirbys12
Carve Owl: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 2nd Circle required
Carve Owl

[Magic]
Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you.

Level 10:
Attack 79% x 3 hits
Block count 140
Duration 25 sec
Consumes Sculpting Wood x2
SP: 147

Type: Melee / Attack
Cooldown: 50s
10 / 10
Carve World Tree
Dievdirbys5
Carve World Tree: Maintain
Type: Active
* Decreases range of [Carve World Tree], but increases its duration by 10 seconds

Dievdirbys 2nd Circle required
Carve World Tree

Carve a divine World Tree that silences nearby enemies.

Level 10:
Statue duration 42 sec
Consumes Sculpting Wood x1
SP: 149

Type: Melee / Attack
Cooldown: 92s
5 / 5
Statue of Goddess Ausrine
Statue of Goddess Ausrine

Carve a statue of Ausrine, the Goddess of the Morning Star. Those in your party who circle around the Goddess Statue counter-clockwise are granted divine protection and become immune to damage temporarily.

Level 5:
[Blessing of the Goddess] Duration 18 sec
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 96

Type: Melee / Attack
Cooldown: 80s
Rank 6
circle 1
Druid
5 / 5
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 5:
Attack: 271% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 20s
5 / 5
Chortasmata
Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 5:
Attack 206%
Floral Scent recovery 720
Duration 15 sec
SP: 126

Type: Magic / Attack
Cooldown: 20s
Element: Poison
1 / 5
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
4 / 5
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 4:
Duration: 14 seconds
SP: 115

Type: Magic / Attack
Cooldown: 60s
0 / 5
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
Rank 7
circle 1
Plague Doctor
5 / 5
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 5:
Duration: 40 seconds
HP Recovery: 100
SP: 198

Type: Magic / Buff
Cooldown: 45s
Element: Holy
5 / 5
Incineration
PlagueDoctor2
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 5:
0.4 second attack 119%
Base Duration: 10 seconds
SP: 146

Type: Magic / Buff
Cooldown: 16s
Element: Fire
1 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 1:
Duration: 35 seconds
HP: -5
SP: 80

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
0 / 5
Pandemic
PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 1:
Applies a maximum of 5 times
SP: 129

Type: Magic / Buff
Cooldown: 25s
Element: Holy
0 / 5
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
Rank 8
circle 2
Plague Doctor
6 / 10
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 6:
Duration: 45 seconds
HP Recovery: 110
SP: 226

Type: Magic / Buff
Cooldown: 45s
Element: Holy
10 / 10
Incineration
PlagueDoctor2 PlagueDoctor13
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 10:
0.4 second attack 146%
Base Duration: 10 seconds
SP: 232

Type: Magic / Buff
Cooldown: 16s
Element: Fire
1 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 1:
Duration: 35 seconds
HP: -5
SP: 80

Type: Magic / Buff
Cooldown: 60s
Element: Holy
2 / 10
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 2:
Removes rank 3 and lower status ailments
Applies a maximum of 4 times
SP: 92

Type: Magic / Buff
Cooldown: 30s
Element: Holy
0 / 10
Pandemic
PlagueDoctor10 PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 1:
Applies a maximum of 5 times
SP: 129

Type: Magic / Buff
Cooldown: 25s
Element: Holy
1 / 10
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
5 / 5
2
Black Death Steam
PlagueDoctor9
Black Death Steam: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Black Death Steam] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 2nd Circle Required
Black Death Steam: Fast Contagion
Type: Active
* Decreases the interval of [Black Death Steam]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Black Death Steam

[Magic] - [Poison]
Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage.

Level 5:
0.5 second attack 142%
Duration: 15 seconds
SP: 190

Type: Magic / Buff
Cooldown: 38s
Element: Poison
1 / 5
Disenchant
PlagueDoctor11 PlagueDoctor12
Disenchant: Boosted Debuff Level
Type: Active
* When [Disenchant] is used upon an enemy, the level of all existing debuffs on them is increased by 1
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant: Neutralize Gear
Type: Active
* When [Disenchant] is used upon an enemy, gear defense stats get nullified for 5 seconds per attribute level
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant

With a certain probability, removes all the beneficial effects on the enemies.

Level 1:
Buff Removal Chance: 10%
Maximum Targets: 3
SP: 129

Type: Magic / Buff
Cooldown: 51s
Element: Holy
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Comments (188)

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Feb 24th 2017 20:41:21
What weapon should I be aiming for? Best weapon if i can afford it, and a good cheaper value replacement? Right now I have a 5 hammer with 5 lvl 5 blue gems
Reply
Feb 21st 2017 01:12:12
I couldn't fully appreciate this build until I reached Rank 8. Now it's a PVE beast. In the current meta Pyro variants are the only ones who edge me out of top damager position in most missions sometimes. I use Agny and Ignition to pump up the Incinerate. Anyways, I have enjoyed playing this so far (280). Looking forward to seeing how it goes in the overpowered high level areas. I think it's going to do well.
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Feb 2nd 2017 09:19:45
"w/ proof"

Where is the proof? I don't see any video or picture.
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Feb 2nd 2017 09:30:08
What gear? What attributes? There is a lot of missing content lol
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Jan 21st 2017 06:31:17
Hi Ciel ^^ I went Miko and I'm now lv227. I have a couple questions. Because I have Gohei, is it alright not to take Disenchant? Are there effects Gohei can't deal with that we need bloodletting and Fumigate for? if I have Gohei, Is it good to have 5 points in Bloodletting? I guess my main concern is to not have overlapping skills and to know which ones to use to be more effective. Thanks!
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Jan 28th 2017 07:38:40
@dkskji
It's pretty useful for gvg where you can nullify equip stats.
Reply
Feb 10th 2017 19:38:18
@Ciel If I don't play gvg or do pvp, then is it okay not to? Thanks btw.
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Jan 7th 2017 20:04:09
Hello Ciel, I am having trouble deciding on rank7/8 more like future proofing for rank 9.

If rank 9 is released what do you think would be better?
LV15? Incineration with Lv10? Plague Vapours (PD3)
or
Lv5 Incineration with Druid3's +100%matk (Druid3 PD1)?

There are ups and down like the lost of Plague Vapours and 10sec duration from lv 5 to 15 but lv15 Carnivory with 100%matk boost looks decent.
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Jan 7th 2017 23:28:20
@SeyrenLK

You're mainly getting PD for the support. If you wanted to get more damage, I would suggest Druid 3 and something else
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Jan 6th 2017 14:12:29
Hi, i really like to try this build, i think it suits me, supportive and also offensive. But, I already took 2 cleric and 2 priest, what do you think? I will go to dievdirbys 3, and then 1 plague doctor. How? Lemme know, I'm based int btw. Hehe thx
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Jan 7th 2017 04:03:53
@gusti-aditya.permana

You shouldn't go this route. It's a waste for pd1 at r8
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Jan 7th 2017 17:39:44
@Ciel seriously I've no idea, what do you suggest if I still want to take Dievdirbys?
Reply
Jan 7th 2017 23:28:53
@gusti-aditya.permana

Trust me, you don't want to take Diev 3 at c7.
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Jan 3rd 2017 08:26:34
HI ! I'm new to TOS , I liked your build! But I have a problem I do not know how much need stats > my main stat its INT and Little CON . meybe better change direction add more CON, Then INT ?
And how much need CON at 4 - 5 Rank . Excluding armor and jewelry bonus stat .




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Nov 24th 2016 19:05:33
Hi @Ciel , I follow you build. It was really nice, I tried to follow the Druid path as Miko is not available and I would like the PVP. I would like to know if you could suggest some cards for this build and the best enchant scroll stats for this build as well .

Also, what do like to know if you think other alternatives builds. Later in the game (210+) what I feel is that support classes like this build helps just with heal (which most of time isn't necessary) and doesn't help as much as a Linker+Chrono which kills a mob faster and move on to next spawn spot. So, what I'm trying to say is if there is another build that other classes could help this situation which you are in a party and you must help to kill very very fast (DPS like an archer) or helps with AoE Atk (linker). Also, one point that I feel really boring is killing flying mosnters as carve attack and carve owl are the alternatives that I have and the colddown from owl takes a lot of time and carve attack doesn't help with high level monsters. I thought that maybe Krivis could help on this and maybe Taoist with Storm Calling later. What are your thoughts about theses cases?
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Nov 26th 2016 03:12:22
@Kannushi

PD is basically all you need for damage. Diev provides a lot of utility (like World tree of mob immunity along with Ausrine).
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Nov 29th 2016 21:19:49
@Ciel I agree. Sorry, I might have not expressed what I thought. I really think it is awesoem build and I think it helps the team as well. I just had I feeling that people in the server I play is usually looking for a Linker/Chrono than a healer. Also about the aero monster before PD, I think it is something to do with the game mechanics, if I could change it I would make Zemyna statue make flying monster touch the ground.

About the cards, do you have any suggestion? Also, any advice for enchant scroll?
Reply
Dec 11th 2016 04:52:55
@Kannushi HP MATK for enchants. Cards probably necroventer
Reply
Nov 23rd 2016 22:35:03
One more question. can you explain something about gear? somewhere I read that Cafrisun set is good for cleric. Can you add some links to items in low lvl like 75. Now i am 80 lvl, so what gun and armor do you think i should use?

sorry for my bad english :)
thanks for ansvering
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Nov 24th 2016 08:38:21
@13Pixels Cafrisun makes it easier to level up in lower levels. But around 190+ (or even a bit lower) you want to start using plate armor.

At 80 you can continue to use cafrisun. Try to get an arde dagger to increase the damage from the extra line.
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Nov 23rd 2016 16:22:42
How about Diev 3 then Druid 3 ?
Reply
Nov 24th 2016 08:39:08
@Jar
If you want, it's more PVE oriented than pvp, whereas PD is flexible and can be as PVE oriented but more pvp oriented than Druid c3.
Reply
Nov 20th 2016 02:59:23
Hi Ciel, last question I don't know if you already covered this what skills for Oracle?
Reply
Nov 20th 2016 03:50:52
@ib0nkers All of them other than forecast if forecast is still wacky. You can adjust levels accordingly.
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Nov 18th 2016 12:18:31
Hi, i want to ask about attributes. buy them all or not. if not them which of them. and how high upgrade them. thanks for answer and srry for my english :)
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Nov 20th 2016 03:49:50
@13Pixels
Buy the ones you think are necessary. Cure damage is nice, turning heal off is definitely a must. Incineration damage + PV damage + laima homeground is good too. SZ block counts is needed.
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Nov 14th 2016 04:03:46
@Ciel

My Final Stat at lv 280 Rank 7 is Con 190,Int 342 w/ HP 23K
I use ur Build w/out Shape Shfting (druid).
Its A great Build..But when u run this Build on ET,druid skill are useless.
but w/ ur Build i already collecting 22 pyroego essence 5f,20 more pyroego essence to go for my 1st Lolo glove/boots.. :D

Thx Man...n sorry for my bad English
in my country still waiting for rank 8 ..
Reply
Nov 16th 2016 10:25:57
@Rujit
Yeah np. As I put in my description it's better to go priest/miko for ET purposes
Reply
Nov 13th 2016 22:07:34
I have another question, what cards do you prefer?
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Nov 16th 2016 10:27:41
@ib0nkers if you want to burst, go chappariton as the owls and incinerate take the damage you had when creating/applying it.
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Nov 13th 2016 10:36:12
what about zemyna 4 / laima 15? it's worth? i have seen a lot of build with zemyna maxed, but i'm not really fan of zemyna, sad to hear that it's bugged, but for long term...this could work? it's even laima 15 a huge difference? or zemyna it's just a (better that nothing) filler?
Reply
Nov 13th 2016 20:36:00
@kitsukannabi

Laima is the one that's bugged (not sure if still atm). There's no difference for laima past 7 other than the fact that you just need to cast it more frequently whereas higher level zemyna = less sp drain.
Reply
Nov 13th 2016 22:17:42
@Ciel but it's really worth talking in a pvp way? laima could last for 100 sec at lvl 15, so it have 40+ sec at max lvl vs 6 SP reduction and 15+sec duration on zemyna.

Reply
Nov 16th 2016 10:26:51
@kitsukannabi
if pvp longer laima better. I might be switching this build as nobody seems to be reading the pve part
Reply
Oct 30th 2016 09:09:56
@Ciel

HP 20K++ w/out equip right?
con 165 int 324 now @lv 255 hp 20897
rest int?or more con?

Reply
Oct 30th 2016 20:53:33
@Rujit Well, things past 280 hit hard. You have healing factor on the other hand. It's really up to you. Mdmg is pretty trash right now for 330 stuff. I think more con should do the trick.
Reply
Oct 26th 2016 17:43:11
I wanted to say thank you again for this build it is OP for real so far!!! Getting Top DPS it no joke it's real!!!!
Reply
Oct 27th 2016 07:35:01
@ib0nkers Glad you found it useful!
Reply
Oct 24th 2016 14:15:25
@Ciel

What about Bokor variation instead Diev 3? It's worth?
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Oct 24th 2016 23:54:51
@Tio Ozzy

It seems pretty good. You lose out on a lot of party support. But go for it if it suits your needs.
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Dec 3rd 2016 01:46:22
@Ciel Sorry for the necromancy, but, what about Bokor instead Druid? I think it would be more confortable to kill flying mobs and also have a better AOE. What do you think about it?
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Dec 11th 2016 04:52:08
@yoshitsune

I'd rather get Miko. At higher levels rarely will you worry about flying mobs.
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Oct 24th 2016 04:35:29
I've been thinking of doing the same as this build but with Krivis 3 instead of Dievdirbys 3. Would I be dealing enough damage to R8+ enemies to pass the crazy magic defense, even with skills like Zaibas and Cure?
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Oct 24th 2016 23:55:29
@Esfores You might as well only get 1 PD and 1 Taosit if you're going Krivis. Or get Druid 3 instead.
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Oct 25th 2016 00:09:07
@Ciel PD 1 Taoist was what I'd thought. Looking to do the most possible single target damage (currently at Druid C1).
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Oct 27th 2016 07:35:51
@Esfores If you're at druid c1 you might as well go druid c3. Druid c3 is where all the damage comes from.
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Oct 23rd 2016 23:25:45
Awesome build!! I have a few questions. The First question end game gear recommendations? Sorry if you already covered this. Also for pve side of this build do I follow the same skill path for plague doctor? Thank you for a great build! Sorry to ask again if you already covered these questions.

Cheers~
Reply
Oct 24th 2016 00:31:18
@ib0nkers

For end gear, try to get ET gear. If not, any high level purple armor will do. The whole point is to not die. DPS can follow (not that armor really boosts DPS).

For PVE, go oracle for farming, or priest for more pve oriented (due to res).
Reply
Oct 24th 2016 18:55:11
@Ciel Thank you very much! Help's 100% awesome build keep up the great work!
Reply
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