[Apr 25th 2018] New classes have been added to the skill simulator!

TBL GODMODE

Created by andre.tinchant on Oct 10th 2017 (Last Updated: Oct 10th 2017).
This is a public build.
1
Skills
Below there are some skills that i provide better info i will not describe what everybody already knows.

QS Skill
Teardown
Even though this dismounts you this skill is the only way to get rid of dievs if you need to.

Rapid Fire
High damage skill that should always be used right after you buff at the start.
This build has 2 high range skills and this is one them.

Scatter Caltrops
Fight inside if the enemy has to come to you and once it gets knocked follow by backstab + stormbolt +skarp combo

Stone Shot
Great fight openers enable a safe gap closing and should be followed by your backstab+ stormbolt +skarp combo OR Scatter Caltrops to keep the enemy under control.

Rogue Skill
Feint
This build has low accuracy numbers and this should be enough to do the job.
After this always follow it by Backstab as you are targeting for a stun... If the enemy moves fast Stone Shot will do the trick

Lachrymator
There are few classes that are really troublesome while next to you if you meet one of them you fight inside Lachrymator or Scatter Caltrops

Sneak Hit
Always buff at the start and keep this up

Backstab
This is a close range stun high dps skill and is one of your fight openers

Appraser Skills

Devaluate
This is the kingslayer skill once you know who is the dps this skill just remove him from the TBL at a high level fight

Blindside
Both a glass canon killer and a runner killer... once they start running this will finish them...

Hackapell Skills

Cavalry Charge
This is a high dps gap closer and this skill buff can be used to nullify murmillo damage

Combo
Storm Bolt + Skarp are your main damage once you stun you can follow by Caltrops or this combo


Cards

Purple
Werewolf x3 (youre a Rogue)

Red
Glass Mole x3 (good to finish stunned targets)

Blue
Nuaele x3 (makes you unkillable to most pvp enemies)

Green
Ellaganos x3 (cheapest option)

Equips

TBL isnt a place for a under equipped players im listing the optimal equips to reach what you need with max survivability if you dont have the following ekips try to aim for (450 block pen + 250 accuracy + highest HP you can ) since this build will provide the dmg you will need!

Solmiki Cloth Top red gems
Solmiki Plate Bottom red gems
Solmiki Plate Shoes yellow gem
Solmiki Plate Gloves yellow gem
Solmiki Cloth Bracelets
Solmiki Plate Medal
Regard Horn Xbow 3 Red Gems
Emengard Shield Blue Gem
Abdochar 3 Red Gems

Stats

Stats are not used for DMG they are used to hit your enemies and survive them

You will need

450 block pen add DEX accordingly
250 accurary add STR accordungly
CON everything else

With this you will have 96k hp and 6,5k sp with HIGH block and block pen
Copy Build
Rank 1
circle 1
Archer
0 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 1:
Moving Shot Movement Speed: +5%
Evasion: +10
Duration: 300 seconds
SP: 12

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Quarrel Shooter
1 / 5
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 1:
Attack: 197%
Blocks: 20
Pavise Duration: 18 seconds
[Bleeding]Chance: 40%
SP: 21

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 5:
Attack: 168%
Throw Count: 5
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 39

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 5:
Attack: 264%
[Stun]Duration: 6 seconds
Consumes 1 Stone Bullet
SP: 50

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 2
Quarrel Shooter
1 / 10
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 1:
Attack: 197%
Blocks: 20
Pavise Duration: 18 seconds
[Bleeding]Chance: 40%
SP: 21

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
10 / 10
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 10:
Attack: 206%
Throw Count: 10
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 59

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
10 / 10
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 10:
Attack: 324%
[Stun]Duration: 8 seconds
Consumes 1 Stone Bullet
SP: 81

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 5:
Attack 285% x no. of hits
Max. load time 1 sec
SP: 39

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
Rank 4
circle 3
Quarrel Shooter
1 / 15
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 1:
Attack: 197%
Blocks: 20
Pavise Duration: 18 seconds
[Bleeding]Chance: 40%
SP: 21

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
15 / 15
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 15:
Attack: 244%
Throw Count: 15
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 79

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
12 / 15
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 12:
Attack: 347%
[Stun]Duration: 8.8 seconds
Consumes 1 Stone Bullet
SP: 93

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 10:
Attack 363% x no. of hits
Max. load time 1 sec
SP: 60

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Running Shot
Running Shot

Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits.

Level 5:
Additional Damage: 200%
Duration: 300 sec
Basic Attack Speed +10%
SP: 44

Type: Melee / Buff
Cooldown: 35s
Rank 5
circle 1
Rogue
5 / 5
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 5:
Critical Chance: +40%
Duration: 50 seconds
SP: 100

Type: Melee / Buff
Cooldown: 70s
5 / 5
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 5:
Evasion: -15%
Targets: 7
Duration: 20 seconds
SP: 94

Type: Melee / Attack
Cooldown: 25s
5 / 5
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 5:
Acquire 5 enemies' traps or magic circles
SP: 107

Type: Melee / Attack
Cooldown: 180s
0 / 5
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 2
Rogue
10 / 10
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 10:
Critical Chance: +50%
Duration: 70 seconds
SP: 133

Type: Melee / Buff
Cooldown: 70s
5 / 10
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 5:
Evasion: -15%
Targets: 7
Duration: 20 seconds
SP: 94

Type: Melee / Attack
Cooldown: 25s
5 / 10
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 5:
Acquire 5 enemies' traps or magic circles
SP: 107

Type: Melee / Attack
Cooldown: 180s
0 / 10
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
Evasion
Evasion

Increases your evasion.

Level 1:
Evasion: +5%
Duration: 16 seconds
SP: 78

Type: Melee / Buff
Cooldown: 90s
5 / 5
Lachrymator
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
* Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds
* Increases SP consumption by 10%

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
* Increases range of [Lachrymator] to 75
* Increases SP consumption by 40%

Rogue 2nd Circle required
Lachrymator

Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.

Level 5:
Lachrymator Duration: 12 seconds
SP: 110

Type: Melee / Attack
Cooldown: 60s
5 / 5
3
Backstab
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
* Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
* Increases the duration by 1 sec per attribute level
* Increases SP consumption by 30%

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.

Level 5:
Attack 445% x 2
Critical Chance: 40%
SP: 116

Type: Melee / Attack
Cooldown: 10s
Required Stance: BowAndDagger, BowAndSword
Rank 7
circle 1
Appraiser
0 / 5
Identify
Identify

Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.

Level 1:
Increased chances of additional item stats
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 3
Overestimate
Appraiser1
Overestimate: Duration
Type: Active
* Increases [Overestimate] buff duration by 1 second per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Overestimate

Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level.

Level 1:
Enhancement: + 1
Duration: 40 seconds
SP: 80

Type: Melee / Buff
Cooldown: 50s
0 / 5
Forgery
Forgery

Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.

Level 1:
Forgery Duration: 60 seconds
Buff Duration: 180 seconds
SP: 90

Type: Melee / Buff
Cooldown: 300s
5 / 5
Devaluation
Appraiser2
Devaluation: Increased Chance
Type: Active
* Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level

Requires Appraiser Circle 1
Devaluation

Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster.

Level 5:
Chance of Devaluation: 50%
Targets: 10
Monster Physical/Magic Attack Decrease: 15%
Monster Physical/Magic Defense Decrease: 15%
Monster Duration: 120 seconds
Character Duration: 20 seconds
SP: 96

Type: Melee / Buff
Cooldown: 20s
5 / 5
3
Blindside
Appraiser3 Appraiser4
Blindside: Critical Attack
Type: Active
* Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Blindside: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Appraiser Circle 1
Blindside

[Missile: Bow]
Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks.
(The effects of Blindside and the character's critical rate apply separately.)

Level 5:
Attack: 1209%
Increases Minimum Critical Chance
Duration: 20 seconds
SP: 104

Type: Missile / Attack
Cooldown: 40s
Rank 8
circle 1
Hackapell
5 / 5
2
Skarphuggning
Hackapell1
Skarphuggning: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Skarphuggning: Enhance AoE
Type: Active
* Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Skarphuggning

[Physical] - [Slash]
Aim at the upper part of the enemy and slash.

Level 5:
Attack: 518% x 4
AoE Attack Ratio: 3
Able to use while riding
SP: 141

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndSword
5 / 5
2
Storm Bolt
Storm Bolt: Lightning
Type: Active
* Increases Storm Bolt damage by 50% on frozen or Ice property enemies
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Storm Bolt

[Physical] - [Pierce]
Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds.

Level 5:
Attack: 660% x3
Debuff Duration: 30 seconds
[Bleeding] Chance: 30%
Able to Use while Riding
SP: 174

Type: Melee / Attack
Cooldown: 18s
Required Stance: BowAndSword
5 / 5
2
Cavalry Charge
Hackapell3 Hackapell8
Cavalry Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cavalry Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Cavalry Charge: Enhance
Type: Active
* Increases defense by 10% per attribute level for 5 sec after using [Cavalry Charge]
* Increases SP consumption by 30%

Hackapell 1st Circle Required
Cavalry Charge

[Physical] - [Strike]
Charge forward and deal damage to enemies you come in contact with. Enemies struck by Cavalry Charge become temporarily more vulnerable to critical attacks, increasing the likelihood of a critical hit against them.

Level 5:
Attack: 1368%
AoE Attack Ratio: 5
Able to use while riding
SP: 230

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Leg Shot
Hackapell4 Hackapell5
Leg Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Leg Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Leg Shot: Decreased Movement Speed
Type: Active
* Increases the movement speed reduction effect of [Leg Shot] by 1% per attribute level
* Increases SP consumption by 10%

Hackapell 1st Circle Required
Leg Shot

[Missile: Gun]
Aim at the target's leg and fire your pistol. The target's movement speed gets momentarily reduced.

Level 1:
Attack: 771%
Enemy Movement Speed -50% for 7 seconds
Able to use while riding
SP: 117

Type: Missile / Attack
Cooldown: 24s
Required Stance: BowAndPistol
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Dec 8th 2017 22:03:32
Meme
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