Nyuha's PvE/PvP QS3 C3 / Rogue C2 / Appraiser / Hackapelle C2
Created by Nyuha on May 1st 2017 (Last Updated: Sep 11th 2018).
This is a private build.
7
300 CON invested (Only if you like PvP & Velcoffer)
ALL DEX
♦ Always buff yourself with Sneak Hit and Attack from Behind
♠ Here's another PVE option with Ranger C3: http://www.tosbase.com/tools/skill-simulator/build/ujrg1jjg3l/
♦ Archer C2 is ok too if you don't want Appraiser, Appraiser is more effective with Debuffs and PvP
♦ In the new stat system, STR = Attack**/ACC and DEX = Crit Attk and ♦ Evasion (RIP in pepperonis, Crit Rate). DEX also gives Block Penetration. Great for PvP. (details: https://treeofsavior.com/news/?n=951 )
♦ Dex will make Crit attacks escalate better. Also, attack speed to Spam the Combos!
♦ Rogue will give every Crit Rate you need
♦ Werewolf cards are Welcome to help the Crits with Sneak Hit
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Recommended Weapons
Always focus in weapons, they're the main Damage in the Latest 2018 update.
♠ To begin with, Velniup
http://www.tosbase.com/database/items/103103/
Awesome for Grinding with the +3 AoE Atk Ration. Too bad this one don't have slots
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♠ Pevordimas Sword
http://www.tosbase.com/database/items/103304/
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♠ at lv 350 any Primus (orange) Sword is welcome, since it's at least +11
http://www.tosbase.com/database/items/104116/
~~~~
♠ Masinios Sword doesn't make that much difference, but if you want and it's cheap, go for it! Also minimum +11
http://www.tosbase.com/database/items/104117/
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Useful Links:
♣ Visit this great Post for more Hackapelle information! https://forum.treeofsavior.com/t/class-hakkapeliitat-hackapell-class-lounge/335263
♣ Archer Changes after the May 16 Rework Update:
https://forum.treeofsavior.com/t/archer-changelog-from-ktos-and-itos/282653
♣ Hackapelle Changes after May 16 Rework Update: https://www.youtube.com/watch?v=qEqV2e8mYkk
My first video showing the Build!
https://www.youtube.com/watch?v=U8I1jJlwRSc
- Woedenberg (づ。◕‿‿◕。)づ
ALL DEX
♦ Always buff yourself with Sneak Hit and Attack from Behind
♠ Here's another PVE option with Ranger C3: http://www.tosbase.com/tools/skill-simulator/build/ujrg1jjg3l/
♦ Archer C2 is ok too if you don't want Appraiser, Appraiser is more effective with Debuffs and PvP
♦ In the new stat system, STR = Attack**/ACC and DEX = Crit Attk and ♦ Evasion (RIP in pepperonis, Crit Rate). DEX also gives Block Penetration. Great for PvP. (details: https://treeofsavior.com/news/?n=951 )
♦ Dex will make Crit attacks escalate better. Also, attack speed to Spam the Combos!
♦ Rogue will give every Crit Rate you need
♦ Werewolf cards are Welcome to help the Crits with Sneak Hit
----------------------------------------------------------------------------------------------------------------------------------------------------------
Recommended Weapons
Always focus in weapons, they're the main Damage in the Latest 2018 update.
♠ To begin with, Velniup
http://www.tosbase.com/database/items/103103/
Awesome for Grinding with the +3 AoE Atk Ration. Too bad this one don't have slots
~~~~
♠ Pevordimas Sword
http://www.tosbase.com/database/items/103304/
~~~~
♠ at lv 350 any Primus (orange) Sword is welcome, since it's at least +11
http://www.tosbase.com/database/items/104116/
~~~~
♠ Masinios Sword doesn't make that much difference, but if you want and it's cheap, go for it! Also minimum +11
http://www.tosbase.com/database/items/104117/
----------------------------------------------------------------------------------------------------------------------------------------------------------
Useful Links:
♣ Visit this great Post for more Hackapelle information! https://forum.treeofsavior.com/t/class-hakkapeliitat-hackapell-class-lounge/335263
♣ Archer Changes after the May 16 Rework Update:
https://forum.treeofsavior.com/t/archer-changelog-from-ktos-and-itos/282653
♣ Hackapelle Changes after May 16 Rework Update: https://www.youtube.com/watch?v=qEqV2e8mYkk
My first video showing the Build!
https://www.youtube.com/watch?v=U8I1jJlwRSc
- Woedenberg (づ。◕‿‿◕。)づ
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 4: Attack: 363% [Skew] Duration: 9 seconds SP: 18 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Quarrel Shooter |
1 / 5 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 1: Attack: 197% Blocks: 20 Pavise Duration: 18 seconds [Bleeding]Chance: 40% SP: 21 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 5: Attack: 264% [Stun]Duration: 6 seconds Consumes 1 Stone Bullet SP: 50 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Quarrel Shooter |
5 / 10 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 5: Attack: 240% Blocks: 40 Pavise Duration: 26 seconds [Bleeding]Chance: 40% SP: 36 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 10 / 10 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 10: Attack: 206% Throw Count: 10 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 59 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 10 / 10 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 10: Attack: 324% [Stun]Duration: 8 seconds Consumes 1 Stone Bullet SP: 81 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 1: Attack 223% x no. of hits Max. load time 1 sec SP: 22 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 4 Teardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Teardown [Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies. Level 1: Attack: 332% SP: 18 Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 4
Quarrel Shooter |
8 / 15 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 8: Attack: 272% Blocks: 55 Pavise Duration: 32 seconds [Bleeding]Chance: 40% SP: 48 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 15 / 15 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 15 / 15 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 15: Attack: 383% [Stun]Duration: 10 seconds Consumes 1 Stone Bullet SP: 112 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
Appraiser |
5 / 5 Forgery Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used. Level 5: Forgery Duration: 300 seconds Buff Duration: 300 seconds SP: 122 Type: Melee / Buff Cooldown: 300s 5 / 5 Devaluation: Increased Chance Type: Active * Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level Requires Appraiser Circle 1 Devaluation Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster. Level 5: Chance of Devaluation: 50% Targets: 10 Monster Physical/Magic Attack Decrease: 15% Monster Physical/Magic Defense Decrease: 15% Monster Duration: 120 seconds Character Duration: 20 seconds SP: 96 Type: Melee / Buff Cooldown: 20s 5 / 5 3 Blindside: Critical Attack Type: Active * Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level * Increases SP consumption by 10% Requires Appraiser Circle 1 Blindside: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level * +10% added damage at maximum level Requires Appraiser Circle 1 Blindside [Missile: Bow] Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks. (The effects of Blindside and the character's critical rate apply separately.) Level 5: Attack: 1209% Increases Minimum Critical Chance Duration: 20 seconds SP: 104 Type: Missile / Attack Cooldown: 40s |
Rank 6
Rogue |
5 / 5 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 5: Critical Chance: +40% Duration: 50 seconds SP: 100 Type: Melee / Buff Cooldown: 70s 3 / 5 Feint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10% Rogue 1st Circle required Feint Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you. Level 3: Evasion: -9% Targets: 5 Duration: 16 seconds SP: 82 Type: Melee / Attack Cooldown: 25s 4 / 5 Capture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10% Rogue 1st Circle required Capture Steals the enemy's trap and magic circle. You may use it later when you need it. Level 4: Acquire 4 enemies' traps or magic circles SP: 100 Type: Melee / Attack Cooldown: 180s |
Rank 7
Rogue |
10 / 10 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 10: Critical Chance: +50% Duration: 70 seconds SP: 133 Type: Melee / Buff Cooldown: 70s 5 / 5 Evasion Increases your evasion. Level 5: Evasion: +25% Duration: 20 seconds SP: 105 Type: Melee / Buff Cooldown: 90s 3 / 5 Lachrymator: Additional Damage Type: Active * Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds * Increases SP consumption by 10% Lv3 Lachrymator required Lachrymator: Increased Range Type: Active * Increases range of [Lachrymator] to 75 * Increases SP consumption by 40% Rogue 2nd Circle required Lachrymator Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack. Level 3: Lachrymator Duration: 10 seconds SP: 96 Type: Melee / Attack Cooldown: 60s 5 / 5 3 Backstab: Enhance Type: Passive * Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level * +10% added damage at maximum level Rogue 2nd Circle required Backstab: Massive Bleeding Type: Active * Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab] * Increases the duration by 1 sec per attribute level * Increases SP consumption by 30% Rogue 2nd Circle required Backstab [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage. Level 5: Attack 445% x 2 Critical Chance: 40% SP: 116 Type: Melee / Attack Cooldown: 10s Required Stance: BowAndDagger, BowAndSword |
Rank 8
Hackapell |
5 / 5 2 Skarphuggning: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Skarphuggning: Enhance AoE Type: Active * Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level * Increases SP consumption by 10% Hackapell 2nd Circle Required Skarphuggning [Physical] - [Slash] Aim at the upper part of the enemy and slash. Level 5: Attack: 518% x 4 AoE Attack Ratio: 3 Able to use while riding SP: 141 Type: Melee / Attack Cooldown: 20s Required Stance: BowAndSword 5 / 5 2 Storm Bolt: Lightning Type: Active * Increases Storm Bolt damage by 50% on frozen or Ice property enemies * Increases SP consumption by 10% Hackapell 2nd Circle Required Storm Bolt [Physical] - [Pierce] Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds. Level 5: Attack: 660% x3 Debuff Duration: 30 seconds [Bleeding] Chance: 30% Able to Use while Riding SP: 174 Type: Melee / Attack Cooldown: 18s Required Stance: BowAndSword 1 / 5 2 Cavalry Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cavalry Charge] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Cavalry Charge: Enhance Type: Active * Increases defense by 10% per attribute level for 5 sec after using [Cavalry Charge] * Increases SP consumption by 30% Hackapell 1st Circle Required Cavalry Charge [Physical] - [Strike] Charge forward and deal damage to enemies you come in contact with. Enemies struck by Cavalry Charge become temporarily more vulnerable to critical attacks, increasing the likelihood of a critical hit against them. Level 1: Attack: 1122% AoE Attack Ratio: 5 Able to use while riding SP: 146 Type: Melee / Attack Cooldown: 20s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 2 Leg Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Leg Shot] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Leg Shot: Decreased Movement Speed Type: Active * Increases the movement speed reduction effect of [Leg Shot] by 1% per attribute level * Increases SP consumption by 10% Hackapell 1st Circle Required Leg Shot [Missile: Gun] Aim at the target's leg and fire your pistol. The target's movement speed gets momentarily reduced. Level 1: Attack: 771% Enemy Movement Speed -50% for 7 seconds Able to use while riding SP: 117 Type: Missile / Attack Cooldown: 24s Required Stance: BowAndPistol |
Rank 9
Hackapell |
10 / 10 2 Skarphuggning: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Skarphuggning: Enhance AoE Type: Active * Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level * Increases SP consumption by 10% Hackapell 2nd Circle Required Skarphuggning [Physical] - [Slash] Aim at the upper part of the enemy and slash. Level 10: Attack: 635% x 4 AoE Attack Ratio: 3 Able to use while riding SP: 188 Type: Melee / Attack Cooldown: 20s Required Stance: BowAndSword 8 / 10 2 Storm Bolt: Lightning Type: Active * Increases Storm Bolt damage by 50% on frozen or Ice property enemies * Increases SP consumption by 10% Hackapell 2nd Circle Required Storm Bolt [Physical] - [Pierce] Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds. Level 8: Attack: 749% x3 Debuff Duration: 48 seconds [Bleeding] Chance: 30% Able to Use while Riding SP: 213 Type: Melee / Attack Cooldown: 18s Required Stance: BowAndSword 5 / 5 Hakka Palle Shout and assume an attacking stance. Increases base attack speed and the chance of avoiding melee attacks while riding a companion. Reduces Hackapell skill SP and stamina consumption. Level 5: Attack Speed: +15 Melee Attack Evasion Rate: +20% Hackapell Skill SP Consumption: -25% Stamina Consumption: -30% Duration: 45 seconds Able to use while riding SP: 359 Type: Melee / Buff Cooldown: 60s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 3 Grind Cutter: Enhance Type: Passive * Increases the damage dealt on an enemy with [Grind Cutter] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 2nd Circle Required Grind Cutter [Physical] - [Slash] Cut down enemies before you continuously with a single-handed sword in your right hand. Level 5: Attack: 838% x 5 AoE Attack Ratio: 6 Able to use while riding SP: 311 Type: Melee / Attack Cooldown: 25s Required Stance: BowAndSword |
Rank 10
Hackapell |
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Comments (64)
Ty for the heads up, hugs!
Sorry for late response, i have been doing LOTS of chores latelly... o/
Can you recommend me How to farm bro? I think this build is really good to kill world boss/et and a little PVP but I think it hard for me about farm can you tell me and about combo
thank you bro
Combo would be first of all, Cavalry Charge to reduce the enemy's Crit Res, followed by 2 storm bolt and 2 Skarps, Magic Arrow and Divine Machine Arrow
For my build would be Buffs -> Calvary -> Storm x2 -> Calvary Again (to make the target's back on you [Sneak Hit Crit]) -> Skarp -> Feint (turn back enemy back again) x3 Backstab) and finally, x3 Barrage
:popo:
just want to ask is full STR still good ? my char currently go full STR
Velniup can be used when you reach hackapelle
without archer c2 swtich step for 150 cri change,
running on rouge c2 sneak hit + werewolf card is enought high cri change?
may i ask how much cri change you have after all buff ?
if swap falcon for archer c2, will it worh it ?
since future patch rouge skill support ridding
High anchoring is interesting to use with the Attribute leveled, to Reduce the target's crit rate! It lasts for a few time, so, it's better to use when you are with a party that can crit.
To reduce the target's Crit Resistence****
Ty
Archer - Multishot,
Sapper - Broom Trap,
Fletcher - Magic Arrow, Crossfire, Divine Machine,
MErgen - Triple Arrow, Spread shot
And of course, everything that doesn't go to 100, the ones that gives some good Bonus!
The remaining is more optional but it's good to level til 40 or 50 at least! o/
@pepesito
@@@@@@@@@@@@@
Sorry, i got confused. Was just replying to my Fletcher Mergen Build... lmao. Let me see...
Barrage, Spiral Arrow
Backstab
Skarphuggning, Hackapelle, Eneble Sword.
And of course, everything that doesn't go to 100, the ones that gives some good Bonus!
The remaining is more optional but it's good to level til 40 or 50 at least! o/
Got this right this time :v