[Apr 25th 2018] New classes have been added to the skill simulator!

Nyuha's PvE/PvP QS3 C3 / Rogue C2 / Appraiser / Hackapelle C2

Created by Nyuha on May 1st 2017 (Last Updated: Sep 11th 2018).
This is a private build.
7
300 CON invested (Only if you like PvP & Velcoffer)
ALL DEX



♦ Always buff yourself with Sneak Hit and Attack from Behind

♠ Here's another PVE option with Ranger C3: http://www.tosbase.com/tools/skill-simulator/build/ujrg1jjg3l/

♦ Archer C2 is ok too if you don't want Appraiser, Appraiser is more effective with Debuffs and PvP

♦ In the new stat system, STR = Attack**/ACC and DEX = Crit Attk and ♦ Evasion (RIP in pepperonis, Crit Rate). DEX also gives Block Penetration. Great for PvP. (details: https://treeofsavior.com/news/?n=951 )
♦ Dex will make Crit attacks escalate better. Also, attack speed to Spam the Combos!
♦ Rogue will give every Crit Rate you need
♦ Werewolf cards are Welcome to help the Crits with Sneak Hit

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Recommended Weapons
Always focus in weapons, they're the main Damage in the Latest 2018 update.

To begin with, Velniup
http://www.tosbase.com/database/items/103103/


Awesome for Grinding with the +3 AoE Atk Ration. Too bad this one don't have slots

~~~~

Pevordimas Sword
http://www.tosbase.com/database/items/103304/



~~~~
at lv 350 any Primus (orange) Sword is welcome, since it's at least +11
http://www.tosbase.com/database/items/104116/



~~~~

Masinios Sword doesn't make that much difference, but if you want and it's cheap, go for it! Also minimum +11
http://www.tosbase.com/database/items/104117/



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Useful Links:

♣ Visit this great Post for more Hackapelle information! https://forum.treeofsavior.com/t/class-hakkapeliitat-hackapell-class-lounge/335263

♣ Archer Changes after the May 16 Rework Update:
https://forum.treeofsavior.com/t/archer-changelog-from-ktos-and-itos/282653

♣ Hackapelle Changes after May 16 Rework Update: https://www.youtube.com/watch?v=qEqV2e8mYkk

My first video showing the Build!
https://www.youtube.com/watch?v=U8I1jJlwRSc



⚔️My Latest Video of the build (June, 9 of 2018)⚔️
https://youtu.be/x4pItCWXyh0

HAVE FUN!


- Woedenberg (づ。◕‿‿◕。)づ
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 4:
Attack: 363%
[Skew] Duration: 9 seconds
SP: 18

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Quarrel Shooter
1 / 5
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 1:
Attack: 197%
Blocks: 20
Pavise Duration: 18 seconds
[Bleeding]Chance: 40%
SP: 21

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 5:
Attack: 168%
Throw Count: 5
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 39

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 5:
Attack: 264%
[Stun]Duration: 6 seconds
Consumes 1 Stone Bullet
SP: 50

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 2
Quarrel Shooter
5 / 10
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 5:
Attack: 240%
Blocks: 40
Pavise Duration: 26 seconds
[Bleeding]Chance: 40%
SP: 36

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
10 / 10
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 10:
Attack: 206%
Throw Count: 10
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 59

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
10 / 10
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 10:
Attack: 324%
[Stun]Duration: 8 seconds
Consumes 1 Stone Bullet
SP: 81

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 1:
Attack 223% x no. of hits
Max. load time 1 sec
SP: 22

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
Rank 4
circle 3
Quarrel Shooter
8 / 15
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 8:
Attack: 272%
Blocks: 55
Pavise Duration: 32 seconds
[Bleeding]Chance: 40%
SP: 48

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
15 / 15
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 15:
Attack: 244%
Throw Count: 15
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 79

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
15 / 15
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 15:
Attack: 383%
[Stun]Duration: 10 seconds
Consumes 1 Stone Bullet
SP: 112

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 1:
Attack 223% x no. of hits
Max. load time 1 sec
SP: 22

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Running Shot
Running Shot

Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits.

Level 5:
Additional Damage: 200%
Duration: 300 sec
Basic Attack Speed +10%
SP: 44

Type: Melee / Buff
Cooldown: 35s
Rank 5
circle 1
Appraiser
0 / 5
Identify
Identify

Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.

Level 1:
Increased chances of additional item stats
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 3
Overestimate
Appraiser1
Overestimate: Duration
Type: Active
* Increases [Overestimate] buff duration by 1 second per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Overestimate

Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level.

Level 1:
Enhancement: + 1
Duration: 40 seconds
SP: 80

Type: Melee / Buff
Cooldown: 50s
5 / 5
Forgery
Forgery

Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.

Level 5:
Forgery Duration: 300 seconds
Buff Duration: 300 seconds
SP: 122

Type: Melee / Buff
Cooldown: 300s
5 / 5
Devaluation
Appraiser2
Devaluation: Increased Chance
Type: Active
* Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level

Requires Appraiser Circle 1
Devaluation

Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster.

Level 5:
Chance of Devaluation: 50%
Targets: 10
Monster Physical/Magic Attack Decrease: 15%
Monster Physical/Magic Defense Decrease: 15%
Monster Duration: 120 seconds
Character Duration: 20 seconds
SP: 96

Type: Melee / Buff
Cooldown: 20s
5 / 5
3
Blindside
Appraiser3 Appraiser4
Blindside: Critical Attack
Type: Active
* Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Blindside: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Appraiser Circle 1
Blindside

[Missile: Bow]
Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks.
(The effects of Blindside and the character's critical rate apply separately.)

Level 5:
Attack: 1209%
Increases Minimum Critical Chance
Duration: 20 seconds
SP: 104

Type: Missile / Attack
Cooldown: 40s
Rank 6
circle 1
Rogue
5 / 5
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 5:
Critical Chance: +40%
Duration: 50 seconds
SP: 100

Type: Melee / Buff
Cooldown: 70s
3 / 5
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 3:
Evasion: -9%
Targets: 5
Duration: 16 seconds
SP: 82

Type: Melee / Attack
Cooldown: 25s
4 / 5
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 4:
Acquire 4 enemies' traps or magic circles
SP: 100

Type: Melee / Attack
Cooldown: 180s
0 / 5
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 2
Rogue
10 / 10
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 10:
Critical Chance: +50%
Duration: 70 seconds
SP: 133

Type: Melee / Buff
Cooldown: 70s
3 / 10
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 3:
Evasion: -9%
Targets: 5
Duration: 16 seconds
SP: 82

Type: Melee / Attack
Cooldown: 25s
4 / 10
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 4:
Acquire 4 enemies' traps or magic circles
SP: 100

Type: Melee / Attack
Cooldown: 180s
0 / 10
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Evasion
Evasion

Increases your evasion.

Level 5:
Evasion: +25%
Duration: 20 seconds
SP: 105

Type: Melee / Buff
Cooldown: 90s
3 / 5
Lachrymator
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
* Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds
* Increases SP consumption by 10%

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
* Increases range of [Lachrymator] to 75
* Increases SP consumption by 40%

Rogue 2nd Circle required
Lachrymator

Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.

Level 3:
Lachrymator Duration: 10 seconds
SP: 96

Type: Melee / Attack
Cooldown: 60s
5 / 5
3
Backstab
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
* Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
* Increases the duration by 1 sec per attribute level
* Increases SP consumption by 30%

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.

Level 5:
Attack 445% x 2
Critical Chance: 40%
SP: 116

Type: Melee / Attack
Cooldown: 10s
Required Stance: BowAndDagger, BowAndSword
Rank 8
circle 1
Hackapell
5 / 5
2
Skarphuggning
Hackapell1
Skarphuggning: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Skarphuggning: Enhance AoE
Type: Active
* Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Skarphuggning

[Physical] - [Slash]
Aim at the upper part of the enemy and slash.

Level 5:
Attack: 518% x 4
AoE Attack Ratio: 3
Able to use while riding
SP: 141

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndSword
5 / 5
2
Storm Bolt
Storm Bolt: Lightning
Type: Active
* Increases Storm Bolt damage by 50% on frozen or Ice property enemies
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Storm Bolt

[Physical] - [Pierce]
Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds.

Level 5:
Attack: 660% x3
Debuff Duration: 30 seconds
[Bleeding] Chance: 30%
Able to Use while Riding
SP: 174

Type: Melee / Attack
Cooldown: 18s
Required Stance: BowAndSword
1 / 5
2
Cavalry Charge
Hackapell3 Hackapell8
Cavalry Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cavalry Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Cavalry Charge: Enhance
Type: Active
* Increases defense by 10% per attribute level for 5 sec after using [Cavalry Charge]
* Increases SP consumption by 30%

Hackapell 1st Circle Required
Cavalry Charge

[Physical] - [Strike]
Charge forward and deal damage to enemies you come in contact with. Enemies struck by Cavalry Charge become temporarily more vulnerable to critical attacks, increasing the likelihood of a critical hit against them.

Level 1:
Attack: 1122%
AoE Attack Ratio: 5
Able to use while riding
SP: 146

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
Leg Shot
Hackapell4 Hackapell5
Leg Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Leg Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Leg Shot: Decreased Movement Speed
Type: Active
* Increases the movement speed reduction effect of [Leg Shot] by 1% per attribute level
* Increases SP consumption by 10%

Hackapell 1st Circle Required
Leg Shot

[Missile: Gun]
Aim at the target's leg and fire your pistol. The target's movement speed gets momentarily reduced.

Level 1:
Attack: 771%
Enemy Movement Speed -50% for 7 seconds
Able to use while riding
SP: 117

Type: Missile / Attack
Cooldown: 24s
Required Stance: BowAndPistol
Rank 9
circle 2
Hackapell
10 / 10
2
Skarphuggning
Hackapell1 Hackapell10
Skarphuggning: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Skarphuggning: Enhance AoE
Type: Active
* Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Skarphuggning

[Physical] - [Slash]
Aim at the upper part of the enemy and slash.

Level 10:
Attack: 635% x 4
AoE Attack Ratio: 3
Able to use while riding
SP: 188

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndSword
8 / 10
2
Storm Bolt
Hackapell11
Storm Bolt: Lightning
Type: Active
* Increases Storm Bolt damage by 50% on frozen or Ice property enemies
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Storm Bolt

[Physical] - [Pierce]
Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds.

Level 8:
Attack: 749% x3
Debuff Duration: 48 seconds
[Bleeding] Chance: 30%
Able to Use while Riding
SP: 213

Type: Melee / Attack
Cooldown: 18s
Required Stance: BowAndSword
1 / 10
2
Cavalry Charge
Hackapell3 Hackapell8
Cavalry Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cavalry Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Cavalry Charge: Enhance
Type: Active
* Increases defense by 10% per attribute level for 5 sec after using [Cavalry Charge]
* Increases SP consumption by 30%

Hackapell 1st Circle Required
Cavalry Charge

[Physical] - [Strike]
Charge forward and deal damage to enemies you come in contact with. Enemies struck by Cavalry Charge become temporarily more vulnerable to critical attacks, increasing the likelihood of a critical hit against them.

Level 1:
Attack: 1122%
AoE Attack Ratio: 5
Able to use while riding
SP: 146

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
2
Leg Shot
Hackapell4 Hackapell5
Leg Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Leg Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Leg Shot: Decreased Movement Speed
Type: Active
* Increases the movement speed reduction effect of [Leg Shot] by 1% per attribute level
* Increases SP consumption by 10%

Hackapell 1st Circle Required
Leg Shot

[Missile: Gun]
Aim at the target's leg and fire your pistol. The target's movement speed gets momentarily reduced.

Level 1:
Attack: 771%
Enemy Movement Speed -50% for 7 seconds
Able to use while riding
SP: 117

Type: Missile / Attack
Cooldown: 24s
Required Stance: BowAndPistol
5 / 5
Hakka Palle
Hakka Palle

Shout and assume an attacking stance. Increases base attack speed and the chance of avoiding melee attacks while riding a companion. Reduces Hackapell skill SP and stamina consumption.

Level 5:
Attack Speed: +15
Melee Attack Evasion Rate: +20%
Hackapell Skill SP Consumption: -25%
Stamina Consumption: -30%
Duration: 45 seconds
Able to use while riding
SP: 359

Type: Melee / Buff
Cooldown: 60s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Grind Cutter
Hackapell9
Grind Cutter: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Grind Cutter] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 2nd Circle Required
Grind Cutter

[Physical] - [Slash]
Cut down enemies before you continuously with a single-handed sword in your right hand.

Level 5:
Attack: 838% x 5
AoE Attack Ratio: 6
Able to use while riding
SP: 311

Type: Melee / Attack
Cooldown: 25s
Required Stance: BowAndSword
Rank 10
circle 3
Hackapell
10 / 10
2
Skarphuggning
Hackapell1 Hackapell10
Skarphuggning: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Skarphuggning: Enhance AoE
Type: Active
* Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Skarphuggning

[Physical] - [Slash]
Aim at the upper part of the enemy and slash.

Level 10:
Attack: 635% x 4
AoE Attack Ratio: 3
Able to use while riding
SP: 188

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndSword
8 / 10
2
Storm Bolt
Hackapell11
Storm Bolt: Lightning
Type: Active
* Increases Storm Bolt damage by 50% on frozen or Ice property enemies
* Increases SP consumption by 10%

Hackapell 2nd Circle Required
Storm Bolt

[Physical] - [Pierce]
Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds.

Level 8:
Attack: 749% x3
Debuff Duration: 48 seconds
[Bleeding] Chance: 30%
Able to Use while Riding
SP: 213

Type: Melee / Attack
Cooldown: 18s
Required Stance: BowAndSword
1 / 10
2
Cavalry Charge
Hackapell3 Hackapell8
Cavalry Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cavalry Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Cavalry Charge: Enhance
Type: Active
* Increases defense by 10% per attribute level for 5 sec after using [Cavalry Charge]
* Increases SP consumption by 30%

Hackapell 1st Circle Required
Cavalry Charge

[Physical] - [Strike]
Charge forward and deal damage to enemies you come in contact with. Enemies struck by Cavalry Charge become temporarily more vulnerable to critical attacks, increasing the likelihood of a critical hit against them.

Level 1:
Attack: 1122%
AoE Attack Ratio: 5
Able to use while riding
SP: 146

Type: Melee / Attack
Cooldown: 20s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
2
Leg Shot
Hackapell4 Hackapell5
Leg Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Leg Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 1st Circle Required
Leg Shot: Decreased Movement Speed
Type: Active
* Increases the movement speed reduction effect of [Leg Shot] by 1% per attribute level
* Increases SP consumption by 10%

Hackapell 1st Circle Required
Leg Shot

[Missile: Gun]
Aim at the target's leg and fire your pistol. The target's movement speed gets momentarily reduced.

Level 1:
Attack: 771%
Enemy Movement Speed -50% for 7 seconds
Able to use while riding
SP: 117

Type: Missile / Attack
Cooldown: 24s
Required Stance: BowAndPistol
5 / 5
Hakka Palle
Hakka Palle

Shout and assume an attacking stance. Increases base attack speed and the chance of avoiding melee attacks while riding a companion. Reduces Hackapell skill SP and stamina consumption.

Level 5:
Attack Speed: +15
Melee Attack Evasion Rate: +20%
Hackapell Skill SP Consumption: -25%
Stamina Consumption: -30%
Duration: 45 seconds
Able to use while riding
SP: 359

Type: Melee / Buff
Cooldown: 60s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Grind Cutter
Hackapell9
Grind Cutter: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Grind Cutter] by 0.5% per attribute level
* +10% added damage at maximum level

Hackapell 2nd Circle Required
Grind Cutter

[Physical] - [Slash]
Cut down enemies before you continuously with a single-handed sword in your right hand.

Level 5:
Attack: 838% x 5
AoE Attack Ratio: 6
Able to use while riding
SP: 311

Type: Melee / Attack
Cooldown: 25s
Required Stance: BowAndSword
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Comments (64)

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Feb 17th 2018 17:08:31
Hi, I´m planning on follow this build for pvp but, the skil rapid fire is really worth 7 points? I don´t think it will be much useful later on the game. Thx and nice build c:
Reply
Jul 21st 2018 01:43:00
@THICC Doggo Fixed, 8 points to get some extra block on pvp, only lv1 is enough to apply the Crit Resistance Debuff!

Ty for the heads up, hugs!
Reply
Sep 8th 2018 23:15:18
@Nyuha Hi again xd, about cards, wich ones do you recomend for the red slot?
Reply
Dec 26th 2017 12:54:31
Is there an alternative for appraiser? people likes to sell the voucher very expensive, just because the quest is "bugged" or something like that.
Reply
Dec 27th 2017 15:44:47
@TheTruth Falconer is very annoying on PvP, or you can go Rank C3 Rogue!
Reply
Oct 29th 2017 12:46:18
i'm interested in this build, but i wanna ask something... what's the alternative for rank 6, i'm not into falconer
Reply
Dec 7th 2017 08:04:31
@fierce0711 Appraiser is an Amazing Choice to replace Falc.

Sorry for late response, i have been doing LOTS of chores latelly... o/
Reply
Dec 7th 2017 08:36:02
@Nyuha lel XD thanks for the answer btw
Reply
Oct 16th 2017 13:05:13
i'm ar2-ra1-wu1-flet3-hack

Can you recommend me How to farm bro? I think this build is really good to kill world boss/et and a little PVP but I think it hard for me about farm can you tell me and about combo
thank you bro
Reply
Oct 20th 2017 00:32:00
@idolzieee Farming os not that optimized for Bosses/ET/PvP builds. Maybe it's better to make a Thauma or Corsair to take care of the Farming to your main character. I have both but prefer Corsair to drop loot and sell. Also, daily saalus with the most char possible you can make.

Combo would be first of all, Cavalry Charge to reduce the enemy's Crit Res, followed by 2 storm bolt and 2 Skarps, Magic Arrow and Divine Machine Arrow

For my build would be Buffs -> Calvary -> Storm x2 -> Calvary Again (to make the target's back on you [Sneak Hit Crit]) -> Skarp -> Feint (turn back enemy back again) x3 Backstab) and finally, x3 Barrage

:popo:
Reply
Oct 20th 2017 17:29:16
@Nyuha thank you very much bro ^_____^
Reply
Jul 29th 2017 02:48:38
i have an old char that go archer c1 > ranger c3 > rouge c3 and plan to go hackapell,
just want to ask is full STR still good ? my char currently go full STR
Reply
Jul 29th 2017 05:44:07
@legendleo10 It's ok but DEX is good to spam Ranger and Rogue skills. Hopefully Hackapell too.
Reply
Jul 30th 2017 07:13:15
@Nyuha thank for reply, will keep that in mind :D i will give you my status once i have time play on this build :D
Reply
Jul 21st 2017 18:57:48
@Nyuha I was wondering of instead of going Ranger C3 go Ranger C2 and Scout C1. I'm just thinking pvp-wise, would it be more useful since you have cloaking?
Reply
Jul 25th 2017 00:52:15
@fsafonts2014 Can work. But you'll have to be quicker after you backstab someone invisible and then mount your pet again
Reply
Jul 14th 2017 17:34:20
I have read that hackapell is bad in pvp compared to other archer classes. Is that true? And what build would you recommend between this one and QS3 build?
Reply
Jul 17th 2017 04:28:11
@Rishi I like the RAnger c3 one because it's more PvE, and i'm like 60% pve! Going to record Hackapelle stuff for PvP when the Changes comes! For now, praise the owl! https://www.youtube.com/watch?v=aNy0QO0BisQ
Reply
Jul 17th 2017 04:29:50
@Rishi It's great for PvP***. Kinda hard to play sometimes, but, when you get it, it's amazing! QS3 is better for PvP focus, i like more Ranger C3!
Reply
Jul 11th 2017 06:09:28
Any bow/crossbow recommendation for early levels?
Reply
Jul 11th 2017 06:10:52
@Daku And as well for early levels, arde or velniup?
Reply
Jul 11th 2017 06:17:03
@Daku Just noticing Velniup isn't for archer classes lol
Reply
Jul 13th 2017 05:49:46
@Daku Nothing in specific, can be any weapon you find in the market for the level until you get the Migantis/Pevordimas Weapons and above.

Velniup can be used when you reach hackapelle
Reply
Jul 10th 2017 05:53:51
hi~
without archer c2 swtich step for 150 cri change,
running on rouge c2 sneak hit + werewolf card is enought high cri change?
may i ask how much cri change you have after all buff ?
Reply
Jul 13th 2017 05:50:50
@zem8008 Maybe. But i would be careful, people are saying that the werewolf card will change after the Big patch that's coming, i can't tell exactly, sry.
Reply
Jul 13th 2017 05:51:07
@zem8008 * Big patch that's coming: https://treeofsavior.com/page/news/view.php?n=1047
Reply
Jul 14th 2017 05:02:15
@Nyuha yah, i did notice the korea patch note,
if swap falcon for archer c2, will it worh it ?
Reply
Jul 14th 2017 05:16:43
@Nyuha or maybe go for rouge c3?
since future patch rouge skill support ridding
Reply
Jul 17th 2017 04:19:57
@zem8008 Since there's rogue,it's safe to go without archer 2! But still go for Green gems, to be more safe
Reply
Jul 17th 2017 08:51:07
@Nyuha kk,i will go rouge c3, thx~
Reply
Jul 3rd 2017 22:15:50
Hi Nyuha, I am new here. So I am confused between choosing DarkNova's Build and yours. Just asking for some tips to choosing the correct build. Going for a PVE based build. Thank you for reading.
Reply
Jul 7th 2017 06:06:53
@Daku His Hackapelle build is great. Hackas have less constant damage than mergen >for Now<, maybe Rank 9 will make Hackapelle good. I think for now Mergen is better for PvE in general, hackapelle is a Beast for PvP!
Reply
Jun 14th 2017 02:11:01
What accessories I could buy to replace the ones im going to lose from the event ? budget if possible :P
Reply
Jun 23rd 2017 06:33:19
@pepesito Maybe Glass Bracelet. It's very useful, also, mdef!
Reply
Jun 12th 2017 02:07:10
Boa noite, eu montei uma build com a mesma pre classe mas terminando em Mergen e investindo em outras skill, claro. Tenho testado utilizando do evento pra novos jogadores e tem me agradado. Por fim, tem alguma opinião a respeito no comparativo com a Hackapell?
Reply
Jun 12th 2017 02:45:21
@gabriel.cardoso Mergen está bem mais forte, hackapelle tem bem menos AoE Burst. Mas mesmo assim, estou na espectativa de que Hackapell C2 vai ser buffado e as 2 classes vão se bater de igual pra igual. :D
Reply
Jun 12th 2017 16:41:18
@Nyuha Vendo esta distribuição de status gerou uma duvida, a minha build Mergen como informei acima ,segue os mesmo moldes: Archer 1 Ranger 3 Rogue 2 Falconer 1 Mergen mas com sua distribuição conforme suas demais builds Mergen: 70 Dex e resto full STR. Assim como esta, se utiliza dos 50% de crit do rogue e Werewolf, qual distribuição vc recomenda pro Mergen?
Reply
Jun 12th 2017 19:28:06
@gabriel.cardoso No caso do mergen que fiz o crit vem mais do Archer C2 mesmo, com a passiva do Swift Step. Acho que eu deixaria uns 150 dex no seu lugar, ja que tem uns crits mais garantidos com Rogue, daí uns 30 spr pra mana regen ficar melhor e resto STR
Reply
Jun 9th 2017 03:30:27
NIce build :3
Reply
Jun 12th 2017 02:45:28
@ZaibasMain gfdhdfhf :3
Reply
May 31st 2017 15:54:20
Sorry for so many questions , should strenght be 100 without equips just with base + investment ? or can it be 100 with equips ?
Reply
Jun 12th 2017 02:47:17
@pepesito Yes, without counting gear. Then, all DEX and some spr to get a bit more Mana regen.
Reply
May 31st 2017 09:27:07
By the way I found where pajoritas sword is , it's indeed the best sword to focus on until abdochar ? what about the crossbow ?
Reply
Jun 12th 2017 02:46:43
@pepesito Hey! I updated. The best sword until the Abdochar is Purine Sword or the Pierene Sword (purple practonium, better for pvp). The Purine one can go up to 4 slots!
Reply
May 29th 2017 01:16:58
I just got into hacka and I must say it's very fun ^^ , but I have one question , why that point into leg shot instead of cavalry charge ? If you use a bow and pistol you cant use the sword skills no ? Or you swap weapon just for that skill ?
Reply
May 29th 2017 02:16:14
@pepesito You just need to put a Crossbow + Pistol in the quickslot. The game recognizes and when you use pistol shot, it auto swap.
Reply
May 28th 2017 10:51:35
What are the skill priorities ( Skills to be used first / order ) for this build ? Any neglected skills ?
Reply
May 28th 2017 17:46:15
@pepesito All the maxed ones, basically!
Reply
May 28th 2017 20:24:41
@Nyuha So no Full draw/oblique shot/High anchoring/critical shot/time bomb arrow ?
Reply
May 28th 2017 21:21:22
@pepesito For attributes, no. Full draw is more to Link mobs. The remaining is to help leveling.

High anchoring is interesting to use with the Attribute leveled, to Reduce the target's crit rate! It lasts for a few time, so, it's better to use when you are with a party that can crit.
Reply
May 28th 2017 21:21:41
@Nyuha @pepesito

To reduce the target's Crit Resistence****
Reply
May 27th 2017 01:14:11
can i go to to Ranger C3. Rogue C1. Falconer C2 e Hackapell?
Ty
Reply
May 27th 2017 22:00:57
@Vinicius1938 Falc C2 doesn't seem to have much potential. I personally think you rather go FAlc c1 for some AoE suport or Falc C3 for a Full Support & max Hawk DPS!
Reply
May 26th 2017 22:05:23
what attributes should be leveled first
Reply
May 27th 2017 00:30:05
@pepesito

Archer - Multishot,
Sapper - Broom Trap,

Fletcher - Magic Arrow, Crossfire, Divine Machine,

MErgen - Triple Arrow, Spread shot

And of course, everything that doesn't go to 100, the ones that gives some good Bonus!

The remaining is more optional but it's good to level til 40 or 50 at least! o/
Reply
May 27th 2017 00:30:59
@Nyuha
@pepesito
@@@@@@@@@@@@@

Sorry, i got confused. Was just replying to my Fletcher Mergen Build... lmao. Let me see...
Reply
May 27th 2017 00:32:33
@pepesito

Barrage, Spiral Arrow

Backstab

Skarphuggning, Hackapelle, Eneble Sword.

And of course, everything that doesn't go to 100, the ones that gives some good Bonus!
The remaining is more optional but it's good to level til 40 or 50 at least! o/

Got this right this time :v
Reply
May 17th 2017 04:12:09
Hi, i will defnitely try this build, but don't rogues require scout in order to surprise people and attack then from behind so the sneaky hit gives the crit chance?
Reply
May 17th 2017 05:58:37
@Xadex I focused more PvE. Maybe Scout instead of Falconer would work for this!
Reply
May 18th 2017 00:14:29
@Nyuha Okay thanks for the reply :D
Reply
May 20th 2017 20:51:32
@Xadex need to know wether cloaking can work while mounted or not.. :3
Reply
May 26th 2017 00:14:31
@johanriady It does not!
Reply
May 26th 2017 02:13:07
@Arpeggio then its good for rogueskill, but not with hacka....
Reply
May 26th 2017 04:01:57
@johanriady You're fairly mobile as a Hackapell anyways so wasting one circle for Cloaking isn't worth it imo
Reply
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