[Apr 25th 2018] New classes have been added to the skill simulator!

SapperMusketeer

Created by EquipeDBZ on May 4th 2018 (Last Updated: May 8th 2018).
This is a public build.
6


Introdução


Musketeer hoje, com seus CDs curtos "pass" próprio e uma alta porcentagem de
dano nas skills é uma das classes que com o maior DPS do game seja AoE ou
Single, porém, todavia, entretanto, deixo já logo de começo que você vai precisar
investir um silver razoável no personagem para que você veja o potencial do
mesmo, tanto em passivas quanto em itens,(ARMA PRINCIPALMENTE)
NÃO ACONSELHO A FAZER COMO PRIMEIRO PERSONAGEM!


Pontos de Status

Existem duas opções de status para essa build que são:
Full STR


Essa é uma opção para quem que maximizar ainda mais o dano do personagem
porem ira ter um HP relativamente baixo e dependendo do conteúdo que você
pretenda fazer pode acontecer complicações, também serve para as pessoas
que pretendem fazer o personagem apenas para conhecer a classe e te-lo como
um char out, pois como não ira investir tanto em uma arma endgame o dano
físico que o STR ira proporcionar vai ajudar bastante!

Full CON


Já essa opção é para aqueles que já investiram ou irão realmente investir no
personagem com uma arma forte com trancendence e passivas altas, o dano
que você perde por colocar todos os pontos em CON gira em torno de
900~1000 de dano físico e o ganho de HP por volta de 50k oque proporcionara
uma "resistência" muito melhor perdendo pouco dano!
Usando meu exemplo atual:



Como podem ver tenho 81k de HP e 10.5k de dano fisico!
(Falta colocar alguns pontos de quest e minha arma esta Transcend 8, da pra aumentar ainda mais!)

Classes e Skills

Archer 2

O Principal motivo de pegar archer 2 é por conta da skill:
Swift Step

Ela possui a seguinte passiva
Swift Step: Critical Rate

que aumenta em 20 o critical rate por level que você
comprar e mais 5 por level da skill que você upar, você ira gastar 5.000 de silver para conseguir 150 de critical rate!

E de acher basicamente é isso hahaha
não tem necessidade de pegar qualquer outra skill pois você não ira utilizar!

Sapper 3

Aqui é um ponto que muitas pessoas podem discordar ou concordar.
Sapper ao meu ver é Broom Trap e Detonate Traps, são extremamente fortes!
Broom Trap

Você vai utilizar 3 Ash Wood que podem serem adquiridas no Sapper master,
que quando utilizada irar criar um "laser" que ficara girando e dando dano nos
inimigos (não afeta monstros voadores e pode ser explodida pela Detonate Traps)

Certifique-se de comprar suas passivas que são muito uteis!
Passivas
Broom Trap: Revolutions Count

Diminui o tempo da primeira rotação em 0,3 segundo e aumenta o número
de rotações para [Broom Trap] em 0,8 por nível de atributo.
Gasta 10% a mais de mana.

Broom Trap: Firepower Boost

Aumenta a chance de critico[Broom Trap] em 50%
Consome 1 Ash Wood a mais totalizando 4 Ash Wood por skill

Detonate Traps

Quebra qualquer armadilha que esteja proximo a você e causa dano aos inimigos!
(inclui skills ground de outros players)

Passiva
Detonate Traps: Flying-type Compatibility

Causa 50% a mais de dano por level do atributo em monstros voadores com a skill Detonate Traps

Stake Stockades

Coloca estacas no chão que ao passar causa danos aos inimigos.
(Podem serem explodidas pela Detonate Traps)

Só possui a passiva de dano em %

Claymore

Instala uma Bomba no chão que quando reativado explode causando dano.
Consome 2 Claymore que podem serem adquiridas no Sapper Master.

Passivas
Claymore: Firepower Boost

Aumenta o dano da skill em 1,5 vezes.

Claymore: Splash

Aumenta o numero de inimigos afetados pela explosão (máximo 3)

Claymore: Flying-type Compatibility

Aplica 10% de dano a mais em inimigos voadores (máximo 50%)

Appraiser

Eu simplismente adoro Appraiser por conta da skill:
Blindside

Você utiliza uma Lupa para identificar a fraqueza do inimigo e deixa-la a mostra,
os inimigos afetados por essa skill tem mais chance de receberem ataques críticos!
Alem de te um ótimo dano me faz critar muito mais!
(Os efeitos de Blindside e a taxa crítica do personagem aplicam-se separadamente.)

Passiva
Blindside: Critical Attack

Aumenta o dano critico em 5% por level do atributo (Maximo 25%)

Devaluation

Fornece a chance de transformar todos os valores de aprimoramento e
transcendência do equipamento inimigo em 0. Quando o inimigo é um monstro,
reduz o ataque e a defesa física e mágica. Esse valor é reduzido pela metade se o inimigo for um boss.

Passiva
Devaluation: Increased Chance

Aumenta a chance da Skill Devaluation afetar os inimigos em 1% por level do atributo. (Maximo 10%)

Possibilidades
Agora temos 2 skills que podemos utilizar:
e
Identify e Forgery, respectivamente,
Identify: você ira montar uma loja que identificara os itens dropados em
HGs para que seus status sejam revelados!
Consome Lupas que podem serem adquiridas na Appraiser Master, é um meio
de ganhar um dinheiro enquanto não esta no jogo pois sua loja fica online
mesmo você estando deslogado! (é a skill que uso na minha build)
Forgery: Monta uma mesa em que os membros da Party podem utilizar
copias dos acessórios que o Appraiser esteja utilizando, porem oAppraiser
fica sem os bônus dos acessórios que firam copiados.

Overestimate

Infelizmente esse Buff não se aplica ao Musket pois só afeta Sub Armas!

Musketeer

Agora começa a classe mais deliciosa desse jogo! HAHAHA
Muitas pessoas acham que o musketeer é somente para dano single target
ou boss killer, porem ele tem muito mais a oferecer!
Possui sim dano em área e é de longe melhor que muitas classes "mais famosas".
Primeiramente vou detalhar oque cada skill faz e depois explicar o combo e
itens que você devera utilizar para um melhor aproveitamento do dano.

Sniper's Serenity

A skill Sniper's Serenity é simplesmente uma das Skills mais roubadas que existe
atualmente no jogo e ela sempre vai ser o inicio do seu combo
de skills, pois ela deixa os valores de minimum attack igual ao de
Maximun attack, porem deixa o personagem com 10 de velocidade de
movimento e você não pode atacar e andar ao mesmo tempo, a cada hit que seu
personagem receber diminui o buff em 1 segundo.
A skill level 1 tem o tempo de carregamento de 3,6 segundos e diminui para 2
segundos no level 5, para deixar eu ataque minimo igual ao ataque máximo você
precisa carregar a skill por completo!


Sempre carregue a skill no máximo para obter o maior dano possível do seu personagem!

Passivas
Sniper's Serenity: Exploit Weakness


Seus ataque ignoram por completo a taxa de block do inimigo, aplica-se
somente por ataques com armas e consome 500% a mais de mana quando essa
passiva esta ligada!

Sniper's Serenity: Armor Break


Aplica quebra de armadura (Armor Break) nos inimigos fazendo assim você
causar mais dano, aplica-se somente por ataques com armas e aumenta o
consumo de mana em 10%

Prime and Load

A skill Prime and Load é bem parecido com o Pass do Chrono porem é unico da
classe Musketeer, a skill tem 25S de CD ( Com a passiva fica 20S) e funciona de
acordo com as suas skills e cada skill do musketeer em um valor diferente por
exemplo:
se vc usar
Covering Fire +5 sec
Penetration Shot +5 sec
Volleyfire +5 sec
Headshot +10 sec
Birdfall +10 sec
Snipe +10 sec
esses valores serão adicionados nos 20 Sec do Prime and Load


Passiva
Prime and Load: Rapid Reload

Reduz o cooldown da skill Prime and Load em 1 segundo por level da skill (Maximo 5 segundos)

Covering Fire


Dispara Múltiplos ataques na área designada, é muito forte e tem 2 overhits,
só possui a passiva de aumento de dano, é uma das principais skills do nosso
querido musketeer!

É utilizada no começo do combo para quebrar a armadura para nossa
próxima skill ter seu dano maximizado desde seu primeiro hit!


Penetration Shot


Dispara em linha reta até o máximo de range que você possa alcançar, inimigos
podem ser empurrados no processo. Sem duvida nenhuma é a skill mais forte
da classe! O dano as vezes chega a bater o Cap (777) dependendo do monstro e se realizou o combo certo! Tem um AoE ótimo e é excelente contra Boss!


Passivas
Penetration Shot: Rapid Fire

Reduz o cast da skill a tornando quase que instantânea!
Aumenta em 10% o consumo de mana, não é aplicada enquanto estiver com
a skill Kneeling Shot (Archer) ativa!

Penetration Shot: Kneeling Penetrate

Você conseguira usar a skill Penetretion Shot enquanto estiver com
Kneeling Shot ativa porem ira ignorar a passiva sitada acima!

Penetration Shot: Wild Shot

Faz com que a skill Penetretion Shot acerte 2 vezes! Melhora muito o dano!

Volleyfire


Dispara e acerta multiplos inimigos em uma linha reta! Essa skill no Gif abaixo
esta apenas level 1 e o dano é lindo de se ver! Possui 2 overhits! Só possui
passiva de aumento de dano.


Snipe

Ao precionar a skill aparecera uma mira na tela onde ao soltar o botão sera
infligido um dano massivo, pode ser difícil mirar as vezes!
Se o alvo estiver sangrando causa dano adicional!

Use sempre depois de Headshot para ativar o sangramento!

Passivas
Snipe: Stun


Tem a chance de atordoar o inimigo em 3,5% de chance por level do atributo
(máximo 35%)por 3 segundos, Consome 10% a mais de mana.

Snipe: Ricochet Shooting


Se ouver inimigos perto do algo a bala ricocheteia e acerta os mesmos!
Consome 50% a mais de mana!
(No gif essa passiva é ativada!)

Snipe: One Perfect Shot


Aumenta para 100% sua precisão (Accuracy) quando usado em um inimigo!

Headshot


Como o nome diz, você da um tiro na cabeça do inimigo e seu INT e SPR serão
temporariamente reduzidos e sofrerá sangramento por 10 segundos. A skill você
não precisa mirar é bem fácil de acertar! Use sempre antes de usar Snipe!


Passivas
Headshot: Stun


Tem a chance de atordoar o inimigo em 2,5% de chance por level do atributo
(máximo 25%)por 3 segundos, Consome 10% a mais de mana.

Birdfall

O foco dessa skill são inimigos voadores, onde a Birdfall ira causar mais dano e os deixando atordoados!

Não possuo gif dessa skill ainda

Passivas
Birdfall: Fire Master


Remove a penalidade de dano contra inimigos em solo porem não aplica o stun!
Consome 30% a mais de mana!

Grooving Muzzle


Skill Grooving Muzzle é ficada em Build de Auto ataque e você precisa colocar
10 pontos nela caso queria fazer QS3 Musketer para que o tempo da Skill
aumente o tempo de duração, porem o Cd da skill sempre sera maior que a
duração (Em WB é aconselhavel ter uma Barraca para aumentar essa duração),
essa skill lhe dara 100 de Accuracy, ignora 15% de defesa dos inimigos, da 30%
de chance de você dar 3 hits "no mesmo Auto ataque" e se vc critar é 100% de
chance dos 3 hits critarem!
Minha opinião sobre essa skill é que ela é sim muito boa porem você perde
muitos pontos só para aumentar o tempo de duração da skill, por isso prefiro
uma build com foco em Burst!


Combo para WB

Sniper Serenity > Blindside > Pot de mana > Covering Fire (para quebrar
armadura) > Penetration Shot > Covering Fire > Volleyfire > Prime and Load >
Pote de Mana > Covering Fire > Penetration Shot > Covering Fire > Volleyfire
Se estiver com Chrono na PT é só ele esperar você fazer essa sequencia e dar o
pass que v vai conseguir fazer a mesma sequencia repetidas vezes!
Caso tenha uma barraca por perto para a pot de mana Durar mais tempo e você
conseguir manter a mana sempre ativa!
Parece complicado mas com o tempo fica automático!

Cartas

Carta Vermelha: Glass mole sem sombra de duvida!
30% de dano quando usa poção de mana por 6 segundos!

Carta Azul: Nuaele ou Zaura, 30% de defesa Magica
ou Fisica respectivamente, eu utilizo Nuaele!

Carta Verde: Blut ou Netherbovine, 30 de CON ou
30 de STR depende de qual opção você escolheu distribuir os status!

Carta Roxa: Gazing Golem para não ficar tomando knock back toda hora!

Carta Lendária: Marnox, Nuaele ou Zaura, Critical
rate em %, defesa magica em % ou defesa física em % respectivamente!

Itens

Armas
Hoje em dia é muito tranquilo você matar os monstros level baixo por conta dos
buffs do padoner que você compra em qualquer cidade bem baratinho, então sem
duvidas da pra você chegar ate rank 7 que é quando libera a classe Musketeer,
quando vc completar a quest ira ganhar um Practice Musket

e acredite se quiser, eu fui com ele ate level 315!
Chegando nesse nivel você pode trocar pra um Bertas ou primus 315,

mas não aconselho a gastar muito dinheiro com esses itens, se possível não
compre, vá para HG e tente dropar, consequentemente você vai acabar passando
de level e ficando cada vez mais perto do objetivo atual que é level 350!
chegando nesse level é que você deve começar a se preocupar com seus
equipamentos!
A melhor arma atual do jogo é o Masinios Musket

não tem comparação com qualquer outra arma atual do jogo, lembra sobre a
explicação da skill Sniper's Serenity? Então esse item tem 5 Slots de gema nas
quais você pode colocar 5 gemas vermelhas que ira aumentar muito seu dano
máximo e também tem a passiva da arma que da 777 de dano máximo a mais!
Gravei um vídeo com um Masinios Musket +11 com 5 gemas vermelhas level 7
sem transcendence e lha o resultado:
https://www.youtube.com/watch?v=JFPTHTDQOt4
Sim 9.1k de dano físico sem trancender o item!
Ainda tem duvidas sobre qual a melhor arma do jogo? HAHAHA

Armaduras
Essa é outra preocupação que você só deve começar a ter acima do level 300,
pois é quando você vai começar a receber um dano mais impactante!
As melhores opções atuais é o Solmiki Leather level 330

pelos atributos de set que ele proporciona:
3+ peças
Todos status +25
4+ peças
Critical Attack +225
Accuracy +100
6+ peças
Evasion +48
Critical Rate +72
7+ peças
Physical Attack +818

e também temos o Fietas Leather level 350

que lhe concedera uma critical rate bem alta! e é mais barato que o set solmiki
completo, EU particularmente prefiro o Solmiki leather pelo dano a mais que ele
me proporciona!

Gemas

Na armadura eu gosto muito das gemas vermelhas no peito na calça!
Levando em consideração que é o set Solmiki teremos 4 gemas red level 7 ou 8
que me concedera 5676 de HP de for level 7 ou 7200 se a gema for level 8!
Na bota eu aconselho a colocar a gema Rodejokel Gem

que da 1 level a mais na skill Penetration Shot!
Luva não coloquei nenhuma por enquanto!

Agora na arma as coisas podem ser diferentes dependendo do estilo de jogo,
caso queira o máximo de dano físico possível coloque 5 gemas vermelhas no seu
muskete e use com o set Solmiki!
Se você quer mais critical rate use 5 gemas verdes e o set Fietas juntamente com
2 sissel, isso lhe concedera uma critical rate perto dos 1k!

Vídeo do meu personagem!
https://www.youtube.com/watch?v=ebSvlkndL2E

Em Breve mais atualizações!

Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
0 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
0 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
0 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Sapper
5 / 5
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 5:
Attack: 203% x 3
SP: 57

Type: Melee / Attack
Cooldown: 35s
0 / 5
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
5 / 5
Claymore
Sapper12 Sapper2 Sapper30
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 5:
Attack 732%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 63

Type: Melee / Attack
Cooldown: 32s
0 / 5
Punji Stake
Sapper13 Sapper3
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Casting 3 sec
Duration 35 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
5 / 5
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 5:
Attack: 617%
Bomb Explosion Count: 4
SP: 70

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Sapper
5 / 10
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 5:
Attack: 203% x 3
SP: 57

Type: Melee / Attack
Cooldown: 35s
0 / 10
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
10 / 10
Claymore
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 10:
Attack 897%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 87

Type: Melee / Attack
Cooldown: 32s
0 / 10
Punji Stake
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Casting 3 sec
Duration 35 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
10 / 10
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 10:
Attack: 756%
Bomb Explosion Count: 4
SP: 96

Type: Melee / Attack
Cooldown: 20s
5 / 5
Broom Trap
Sapper11 Sapper1
Broom Trap: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
* Increases the critical chance of [Broom Trap] by 50%
* Consumes Trap Kit x4

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 5:
Attack 222% x no. of hits
Trap duration 15 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 78

Type: Melee / Attack
Cooldown: 40s
0 / 5
Collar Bomb
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 1:
Attack: 175%
Installs 1
SP: 54

Type: Melee / Attack
Cooldown: 30s
Rank 5
circle 3
Sapper
5 / 15
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 5:
Attack: 203% x 3
SP: 57

Type: Melee / Attack
Cooldown: 35s
0 / 15
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
15 / 15
Claymore
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 15:
Attack 1062%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 111

Type: Melee / Attack
Cooldown: 32s
0 / 15
Punji Stake
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Casting 3 sec
Duration 35 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
15 / 15
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 15:
Attack: 895%
Bomb Explosion Count: 4
SP: 121

Type: Melee / Attack
Cooldown: 20s
10 / 10
Broom Trap
Sapper11 Sapper1 Sapper34
Broom Trap: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
* Increases the critical chance of [Broom Trap] by 50%
* Consumes Trap Kit x4

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 10:
Attack 283% x no. of hits
Trap duration 15 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 108

Type: Melee / Attack
Cooldown: 40s
0 / 10
Collar Bomb
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 1:
Attack: 175%
Installs 1
SP: 54

Type: Melee / Attack
Cooldown: 30s
0 / 5
Spike Shooter
Sapper26 Sapper35
Spike Shooter: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spike Shooter] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 3rd Circle required
Spike Shooter: Firepower Boost
Type: Active
* Increases the critical chance of [Spike Shooter] by 50%
* Consumes Trap Kit x10

Sapper 3rd Circle required
Spike Shooter

[Physical] - [Pierce]
Set up a trap that shoots arrows when an enemy touches the wire.

Level 1:
Attack 208%
No. of arrows 2
Installation range 70
Consumes Trap Kit x#{SpendItemCount}#
SP: 56

Type: Melee / Attack
Cooldown: 100s
Rank 6
circle 1
Appraiser
5 / 5
Identify
Identify

Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.

Level 5:
Increased chances of additional item stats
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 3
Overestimate
Appraiser1
Overestimate: Duration
Type: Active
* Increases [Overestimate] buff duration by 1 second per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Overestimate

Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level.

Level 1:
Enhancement: + 1
Duration: 40 seconds
SP: 80

Type: Melee / Buff
Cooldown: 50s
0 / 5
Forgery
Forgery

Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.

Level 1:
Forgery Duration: 60 seconds
Buff Duration: 180 seconds
SP: 90

Type: Melee / Buff
Cooldown: 300s
5 / 5
Devaluation
Appraiser2
Devaluation: Increased Chance
Type: Active
* Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level

Requires Appraiser Circle 1
Devaluation

Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster.

Level 5:
Chance of Devaluation: 50%
Targets: 10
Monster Physical/Magic Attack Decrease: 15%
Monster Physical/Magic Defense Decrease: 15%
Monster Duration: 120 seconds
Character Duration: 20 seconds
SP: 96

Type: Melee / Buff
Cooldown: 20s
5 / 5
3
Blindside
Appraiser3 Appraiser4
Blindside: Critical Attack
Type: Active
* Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Blindside: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Appraiser Circle 1
Blindside

[Missile: Bow]
Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks.
(The effects of Blindside and the character's critical rate apply separately.)

Level 5:
Attack: 1209%
Increases Minimum Critical Chance
Duration: 20 seconds
SP: 104

Type: Missile / Attack
Cooldown: 40s
Rank 7
circle 1
Musketeer
5 / 5
2
Covering Fire
Musketeer2
Covering Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Covering Fire

[Missile: Gun]
Attack multiple enemies by firing at a targeted area.

Level 5:
Attack: 260% x 11
SP: 164

Type: Missile / Attack
Cooldown: 15s
Required Stance: Musket
1 / 5
2
Headshot
Musketeer3 Musketeer9
Headshot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Headshot: Stun
Type: Active
* Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 1st Circle required
Headshot

[Missile: Gun]
Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.

Level 1:
Attack: 1700%
Reduces 5 INT and SPR
SP: 102

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
5 / 5
Penetration Shot
Musketeer5
Penetration Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Penetration Shot: Rapid Fire
Type: Active
* Reduces casting time of [Penetration Shot]
* Attribute does not apply when Kneeling Shot is active
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Penetration Shot: Kneeling Penetrate
Type: Active
* [Penetration Shot] can be used while in the state of [Kneeling Shot]
* Increases SP consumption by 30%

Musketeer 2nd Circle Required
Penetration Shot: Wild Shot
Type: Active
* Causes [Penetration Shot] to inflict 2 hits
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Penetration Shot

[Missile: Gun]
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.

Level 5:
Attack: 738% x 5
SP: 168

Type: Missile / Attack
Cooldown: 19s
Required Stance: Musket
1 / 5
Grooving Muzzle
Grooving Muzzle

Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.

Level 1:
Accuracy +100
Ignore 15% of enemy defense
30% chance of 3 consecutive hits
100% chance of critical attack on the 3 consecutive hits
Duration: 10 sec
SP: 120

Type: Melee / Buff
Cooldown: 35s
Required Stance: Musket
Rank 8
circle 2
Musketeer
10 / 10
2
Covering Fire
Musketeer2
Covering Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Covering Fire

[Missile: Gun]
Attack multiple enemies by firing at a targeted area.

Level 10:
Attack: 319% x 11
SP: 232

Type: Missile / Attack
Cooldown: 15s
Required Stance: Musket
1 / 10
2
Headshot
Musketeer3 Musketeer9
Headshot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Headshot: Stun
Type: Active
* Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 1st Circle required
Headshot

[Missile: Gun]
Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.

Level 1:
Attack: 1700%
Reduces 5 INT and SPR
SP: 102

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
10 / 10
Penetration Shot
Musketeer5 Musketeer16 Musketeer17
Penetration Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Penetration Shot: Rapid Fire
Type: Active
* Reduces casting time of [Penetration Shot]
* Attribute does not apply when Kneeling Shot is active
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Penetration Shot: Kneeling Penetrate
Type: Active
* [Penetration Shot] can be used while in the state of [Kneeling Shot]
* Increases SP consumption by 30%

Musketeer 2nd Circle Required
Penetration Shot: Wild Shot
Type: Active
* Causes [Penetration Shot] to inflict 2 hits
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Penetration Shot

[Missile: Gun]
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.

Level 10:
Attack: 904% x 5
SP: 240

Type: Missile / Attack
Cooldown: 19s
Required Stance: Musket
1 / 10
Grooving Muzzle
Grooving Muzzle

Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.

Level 1:
Accuracy +100
Ignore 15% of enemy defense
30% chance of 3 consecutive hits
100% chance of critical attack on the 3 consecutive hits
Duration: 10 sec
SP: 120

Type: Melee / Buff
Cooldown: 35s
Required Stance: Musket
1 / 5
2
Volleyfire
Musketeer11
Volleyfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 2nd Circle Required
Volleyfire

[Missile: Gun]
Repeatedly fires at the enemy.

Level 1:
Attack: 334% x4
Number of targets: 8
SP: 182

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
1 / 5
2
Birdfall
Birdfall: Fire Master
Type: Active
* Avoids damage reduction of Birdfall with land enemies as well
* Does not apply to the Stun effect
* Increases SP consumption by 30%

Musketeer 3rd Circle Required
Birdfall

[Missile: Gun]
Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies.

Level 1:
Attack 1205%
Knocks down targets using Hanging Shot or Levitation
Stuns and deals additional damage to Flying type enemies
SP: 170

Type: Missile / Attack
Cooldown: 21s
Required Stance: Musket
3 / 5
Snipe
Musketeer4 Musketeer10
Snipe: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 2nd Circle Required
Snipe: Stun
Type: Active
* Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Snipe: Ricochet Shooting
Type: Active
[Snipe] deals damage to one other enemy nearby its initial target.
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Snipe: One Perfect Shot
Type: Active
* Increases [Snipe] to 100% accuracy when used against an enemy
* Increase SP consumption by 50%

Musketeer 3rd Circle Required
Snipe

[Missile: Gun]
Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage.

Level 3:
Attack 3144%

SP: 152

Type: Missile / Attack
Cooldown: 25s
Required Stance: Musket
Rank 9
circle 3
Musketeer
15 / 15
2
Covering Fire
Musketeer2
Covering Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Covering Fire

[Missile: Gun]
Attack multiple enemies by firing at a targeted area.

Level 15:
Attack: 377% x 11
SP: 300

Type: Missile / Attack
Cooldown: 15s
Required Stance: Musket
1 / 15
2
Headshot
Musketeer3 Musketeer9
Headshot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Headshot: Stun
Type: Active
* Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 1st Circle required
Headshot

[Missile: Gun]
Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.

Level 1:
Attack: 1700%
Reduces 5 INT and SPR
SP: 102

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
15 / 15
Penetration Shot
Musketeer5 Musketeer16 Musketeer17 Musketeer25
Penetration Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Penetration Shot: Rapid Fire
Type: Active
* Reduces casting time of [Penetration Shot]
* Attribute does not apply when Kneeling Shot is active
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Penetration Shot: Kneeling Penetrate
Type: Active
* [Penetration Shot] can be used while in the state of [Kneeling Shot]
* Increases SP consumption by 30%

Musketeer 2nd Circle Required
Penetration Shot: Wild Shot
Type: Active
* Causes [Penetration Shot] to inflict 2 hits
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Penetration Shot

[Missile: Gun]
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.

Level 15:
Attack: 1071% x 5
SP: 311

Type: Missile / Attack
Cooldown: 19s
Required Stance: Musket
1 / 15
Grooving Muzzle
Grooving Muzzle

Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.

Level 1:
Accuracy +100
Ignore 15% of enemy defense
30% chance of 3 consecutive hits
100% chance of critical attack on the 3 consecutive hits
Duration: 10 sec
SP: 120

Type: Melee / Buff
Cooldown: 35s
Required Stance: Musket
3 / 10
2
Volleyfire
Musketeer11
Volleyfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 2nd Circle Required
Volleyfire

[Missile: Gun]
Repeatedly fires at the enemy.

Level 3:
Attack: 380% x4
Number of targets: 8
SP: 212

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
1 / 10
2
Birdfall
Musketeer26
Birdfall: Fire Master
Type: Active
* Avoids damage reduction of Birdfall with land enemies as well
* Does not apply to the Stun effect
* Increases SP consumption by 30%

Musketeer 3rd Circle Required
Birdfall

[Missile: Gun]
Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies.

Level 1:
Attack 1205%
Knocks down targets using Hanging Shot or Levitation
Stuns and deals additional damage to Flying type enemies
SP: 170

Type: Missile / Attack
Cooldown: 21s
Required Stance: Musket
3 / 10
Snipe
Musketeer4 Musketeer10 Musketeer12 Musketeer21
Snipe: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 2nd Circle Required
Snipe: Stun
Type: Active
* Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Snipe: Ricochet Shooting
Type: Active
[Snipe] deals damage to one other enemy nearby its initial target.
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Snipe: One Perfect Shot
Type: Active
* Increases [Snipe] to 100% accuracy when used against an enemy
* Increase SP consumption by 50%

Musketeer 3rd Circle Required
Snipe

[Missile: Gun]
Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage.

Level 3:
Attack 3144%

SP: 152

Type: Missile / Attack
Cooldown: 25s
Required Stance: Musket
5 / 5
Sniper's Serenity
Musketeer22 Musketeer23
Sniper's Serenity: Exploit Weakness
Type: Active
* [Sniper's Serenity] attacks ignore enemy's block
* Only applies to gun skills
* Increases SP consumption by 500%

Musketeer 3rd Circle Required
Sniper's Serenity: Armor Break
Type: Active
* While [Sniper's Serenity] is active, attacks will apply [Armor Break] on enemies
* Only applies to [Gun] skills
* Increases SP consumption by 10%

Musketeer 3rd Circle Required
Sniper's Serenity

[Missile: Gun]
Increase your minimum attack gradually. The longer you charge, the more your attack increases. Your movement speed is decreased and you cannot shoot while moving. The duration of the buff decreases by 1 second when hit by an enemy. Full charge time cannot be lower than 0.4 sec.

Level 5:
Full Charge Time: 2 sec
Duration: 30 sec
Equals maximum attack power when fully charged
Critical damage +50% when fully charged
Movement speed fixed to 10
SP: 160

Type: Missile / Buff
Cooldown: 0s
Required Stance: Musket
1 / 1
Prime and Load
Musketeer29
Prime and Load: Rapid Reload
Type: Active
* Reduces cooldown of [Prime and Load] by 1 sec per attribute level

Musketeer 3rd Circle Required
Prime and Load

Resets the cooldown of certain Musketeer attack skills. The cooldown of Prime and Load increases in proportion to the skills reset. Cooldown reduction effects cannot be applied to Prime and Load.

Level 1:
Additional cooldown per skill
Covering Fire +5 sec
Penetration Shot +5 sec
Volleyfire +5 sec
Headshot +10 sec
Birdfall +10 sec
Snipe +10 sec
SP: 370

Type: Missile / Buff
Cooldown: 25s
Required Stance: Musket
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Comments (46)

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Aug 30th 2018 10:42:47
Poderia fazer um guia com a A2, Ranger3, Appraiser, Musketeer 3
Reply
Jul 31st 2018 16:25:48
Hey Migs, Eu amei o guia e com certeza vou deixar salvo aqui por meu futuro musketeer, só queria dar uma dica pra dar uma ajeitada no Layout, tipo, não coloca o guia todo com o "center" fica meio confuso de ler e dificil de achar algo.
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Aug 1st 2018 23:18:26
@Alrisha Eu fiz ela, e tipo não sei se o sapper teve alguma mudança ou perdi algum path note, mas a claymor esta super fraca na minha opnião, a unica coisa boa dessa build ea broom trap que o dano em area +crit e muito alto, mas acho que não iria valer tanto a pena fazer o sapper so por causa de uma skill , to vendo ainda oque mudar, na minha opinião não ta viavel.
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Aug 2nd 2018 03:15:32
@rovidaloka
Sapper sempre foi uma classe de 3 ranks pra uma skill, não tem problema isso se vc tiver uma boa arma, uma alternativa á essa build é botar Archer 3 - QS3 - Musk 3 e ser full auto attack e boss killer
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Aug 2nd 2018 06:25:00
@Alrisha Pensei nessa build so no começo que eu tiraria 1 archer e colocaria 1 ranger, e no final quando vier rank 10 colocar wugushi por ele ter boas skills e 1 skill que da 1 buff de veneno na sua arma, mas preferi ficar com o archer 3 por causa do kneeling shot por que eu to testando ela ainda e....,' n tenho reset voucher' e meio que o dano ta bom nas skills, mas ainda me complico no atack basico.
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Aug 2nd 2018 20:23:29
@Alrisha Opa xD Blz vou ver se ajeito depois, sobre o sapper eu ainda gosto MUITO da classe
as skills principais são a Broom Trap (obviamente) e Detonate que se usado corretamente da CAP damage tranquilo, eu mudei meu musketeer para Archer 2 Ranger 3 App Musketeer 3, perdi um pouco de AoE mas ganhei muito no dano das skills de musket oque acabou compensando xD
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Jul 29th 2018 16:37:59
Amei a build, com certeza meu wugu musk irá virar sapper musk.
Mas tem algo que me incomoda:
Percebo que grande parte das skills ou passivas foca em aumentar a taxa criitica, logo, porque não full dex?
O fato de dex aumentar o dano critico, não faria esse atributo ser o melhor?

E essa build é indicada pra hunt solo?
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Aug 2nd 2018 20:20:35
@Chucrute eu testei full dex e sinceramente nao mudou nada aushauhsuhsHUS
mas como disse no guia, quando vc tem uma arma trans 8 ou mais eu conselho a colocar full CON, o ganho de Vida e sobrevivência ajuda muito mais um uns K a mais de dano xD
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Aug 6th 2018 06:48:33
@EquipeDBZ Pode crê! Talvez fique bom full dex se fizer uma build com QS3.
Pretendo dar uma investida no meu musk, fiz ele com Wugushi mas quando rolar att do rank 10, se vier reset com certeza vou testar essa sua build.
Reply
Aug 14th 2018 23:07:28
@Chucrute eu gosto muito dessa build porem atualmente eu estou com Archer 2 Ranger 3 App Musketer 3
peguei ranger pra maximizar o dano do musketer e gostei bastante xD
Reply
Jul 21st 2018 01:01:44
Oi, você ainda acha o sapper melhor que wugushi pra essa build?
Reply
Aug 2nd 2018 20:20:53
@Zifus sim, wugushi continua muito fraco
Reply
Jul 16th 2018 13:44:59
olá, sou novo no jogo..saberia me dizer se bullet maker pode usar as skills do muskeeter com pistola?? ou so pode usa-las com rifle? obrigado =D
Reply
Aug 2nd 2018 20:17:52
@studart Nao, skills de musketeer apenas com o musket mesmo
Reply
Jun 13th 2018 02:35:34
Opa, vou começar a jogar hoje e gostei da sua build, mas vi q vc não recomenda ela pra iniciantes. Qual vc indicaria no lugar?
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Jun 15th 2018 10:33:34
@Spelta Alguma build de farm tipo Wiz 2 - Linker 2 - Thauma 2 - FF 3
Reply
Jun 3rd 2018 19:26:15
Belo muskeeter e build, sabe me dizer se centaurus card afeta as skills de musket? vale a pena trocar 1 glass por 1 centaurus?
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Jun 4th 2018 22:22:23
@Teichinz afeta sim porem nao vale a pena, 10 % de dano é muita coisa xD e pra conteúdos endgame vc normalmente tem um falconer na pt
Reply
May 29th 2018 03:15:05
Irmão, essa tua build da pra trocar o Musketeer por Canon?
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May 29th 2018 20:24:07
@AGFgameplays pode sim, mas nao tenho experiencia com cannon =/
Reply
Aug 2nd 2018 20:43:01
@EquipeDBZ eu estou indo mais ou menos pelo mesmo caminho, mas com canonner no lugar do musketeer, não lembro agora de onde peguei o guia, e atualmente ainda sou appraiser, mas vou dizer, só meu sonho de me tornar um cannon mesmo, pq tá difícil viu, alguma dica de como facilitar/melhorar meu dano com o char pra eu chegar no rank 7??
Reply
Aug 14th 2018 23:05:36
@Faziel cara, eu nao me preocuparia com isso ate pegar lvl 350 pra falar a verdade aUshAUHSu nao tem porque investir em armas antes disso, é so ter calma que vc chega la xD quando pegar 350 vai atras de uma primus ou masinios que é sucesso!
Reply
May 22nd 2018 22:07:39
DBZ, você viu as alterações que virão para as classes de archer? você mudaria alguma coisa nessa build pensando nelas?

e sei que você não costuma jogar PVP, mas você conhece alguma build legal de musk pvp além de maximizar snipe e headshot?
Reply
May 28th 2018 02:59:28
@pabluh to pensando no novo wugushi, mas tem que esperar pra ver como vai ficar, sobre pvp de musketeer eu nao acho muito util =/ tem muita desvantagem ai nem corro muito atras de build pvp de musketeer =/
Reply
May 28th 2018 17:55:09
@EquipeDBZ Legal!, se achar o wugushi melhor compartilha com a gente, obrigado!
Reply
May 29th 2018 20:23:42
@pabluh Pode deixar man xD
ai atualizo a build!
Reply
May 21st 2018 16:00:10
Se não for pedir muito, poderia me falar como iniciar a rotação na ordem que vc usa, apenas para ter uma noção?
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May 21st 2018 16:03:14
@alexoa88 esquece minha pergunta, achei a rotação...kkkkk
Reply
May 22nd 2018 03:28:02
@alexoa88 xD é meio comprido o guia mesmo HAHAHAH
Reply
May 17th 2018 03:18:47
Adorei o guia, só estou tomando coragem pra fazer Appraiser XD
Reply
May 18th 2018 03:56:40
@Pastro é bem chata mesmo, vc pode optar pelo Rogue, mas appraiser eu gosto mais xD
Reply
May 18th 2018 16:14:55
@EquipeDBZ Tarde, consegui a quest já =D
Reply
May 18th 2018 23:35:39
@Pastro Ai sim man o/
Reply
May 7th 2018 09:03:22
eu trocaria appraiser por rogue
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May 7th 2018 10:20:15
@Charloot Por qual motivo? Sneak hit? Blindside é melhor porque não precisa estar de costa.
Capture é bom mas CD é gigante xD
Unica vantagem é nao precisar fazer a quest
Reply
May 7th 2018 19:17:52
@EquipeDBZ eu achei q blindside funcionasse diferente, agora q vi kk , mas voce sabe quanto de crit chance ela da?
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May 7th 2018 20:21:46
@Charloot0 ele tira resistência critico do mob/player, mas valores exatos eu não tenho xD porem garanto que ajuda muito!
Reply
May 6th 2018 19:43:09
Omg amigo temos um tesouro de guia aqui hahahaha
Fico feliz por que a comunidade BR realmente é complicada mas tem aqueles players que salvam e contribuem bastante
Parabéns pela iniciativa : ]
Não que eu jogue de sniper mas parece realmente bem prático e a forma como explicou vai atingir qualquer pessoa desde novato ou experiente.
ATT,
Soratori
Reply
May 7th 2018 00:29:50
@Soratori Obrigado man, comentário assim me deixa mais animado para sempre melhor o guia e deixá-lo atualizado !
Reply
May 6th 2018 17:10:15
Olá amigo, primeiramente parabéns pelo excelente guia.

Estive olhando sua build/videos/livestream para aprender mais sobre o Musketeer, e montei uma variação com Quarrel Shooter pois nunca gostei de colocar traps em mmorpg's. Porém a sua build é animal!

Ainda nem criei o personagem, estou com receio de que por ser QS3 e colocar quase todos os pontos em DEX a build não fique tão boa quanto a sua com sapper e full STR.

Vale mesmo a pena maximizar Grooving Muzzle nesse caso então para compensar? de quais skills eu tiraria 9 pontos para por grooving muzzle 10/15? note que eu comecei essa semana e só tenho um lance lv 350, então não tenho muitos equips ainda
Reply
May 6th 2018 18:22:50
@pabluh Opa, Obrigado!
Entao build com QS tem que ser Full dex mesmo, os pontos eu tirariade snipe (deixaria 1) e o restode covering fire, ja que o objetivo é ficar no fulll time no auto ataque, eu testei e nao gostei polo tempo da skill muzzle.
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May 6th 2018 19:36:22
@EquipeDBZ Obrigado! vou tentar decidir entre as duas builds
Reply
May 6th 2018 05:14:58
O guia ficou muito bom! Vai ajudar o pessoal com algumas duvidas. Unica coisa que me incomoda no seu guia é você não dar nenhuma enfase na build FULL DEX. Utilizando DEX com gema verde na arma você da um alto dano na hora do critico (ainda mais que a skill Sniper Serenity aumenta 50% do dano critico quando carregada). Coloque esse detalhe também.
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May 6th 2018 05:24:44
@Fazuku Eu fiz alguns testes com Full dex com essa build e realmente nao compensa, é STR ou CON
Mas se vc for QS 3 ai sim vale a pena ser full dex!
Reply
May 6th 2018 05:38:17
@EquipeDBZ Vale sim. O dano que você esta dando ali com o Penetration Shot no critico é o mesmo que eu do full dex com uma arma inferior. Então é possível ter uma build full STR e uma de DEX. A Full CON eu até concordo (não para Velcoffer)
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May 6th 2018 18:20:33
@Fazuku Grava um video no mesmo local e mostrando os intes e me manda, porque eu conheço mains musketeers que ja fizeram incontaveis testes, no gif eu todos falam que nao vale a pena!
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