Rank 1
Swordsman |
 0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 5 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19
Type: Melee / Buff Cooldown: 40s
 5 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24
Type: Melee / Buff Cooldown: 20s
 5 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 5: Duration: 19 seconds SP: 59
Type: Melee / Buff Cooldown: 39s
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Rank 2
Swordsman |
 0 / 10 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 10 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 10 / 10 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33
Type: Melee / Buff Cooldown: 40s
 10 / 10 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38
Type: Melee / Buff Cooldown: 20s
 10 / 10 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 10: Duration: 24 seconds SP: 93
Type: Melee / Buff Cooldown: 39s
 0 / 5 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 1: Chance of Stunning Enemy: 6% Maximum HP: -55 Duration: 33 seconds SP: 16
Type: Melee / Buff Cooldown: 120s
 0 / 5 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
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Rank 3
Highlander |
 0 / 5 Wagon WheelWagon Wheel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Wagon Wheel: Splash Type: Active * Increases AoE attack ratio of [Wagon Wheel] by 1 * Increases SP consumption by 10%
Highlander 2nd Circle required Wagon Wheel
[Physical] - [Slash] Perform an upward swing with your weapon, launching an enemy.
Level 1: Attack: 284% AoE Attack Ratio: 1 SP: 16
Type: Melee / Attack Cooldown: 18s
 0 / 5 2 Cartar StrokeCartar Stroke: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Cartar Stroke: Increased Knockback Type: Active * Increases the knockback power of [Cartar Stroke] by 50 per attribute level * increases SP consumption by 20%
Highlander 1st Circle required Cartar Stroke: Collision Damage Type: Active * Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke] * Increases SP consumption by 10%
Lv3 Cartar Stroke required Cartar Stroke: Remove Knockback Type: Active * [Cartar Stroke] no longer knocks enemies back * Only applies if attribute is set to ON * Increases SP consumption by 10%
Highlander 1st Circle required Cartar Stroke
[Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground.
Level 1: Attack: 106% x 4 Casting Time: 0.1 seconds AoE Attack Ratio: 1 SP: 18
Type: Melee / Attack Cooldown: 21s
 5 / 5 CrownCrown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Crown
[Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.
Level 5: Attack: 443% [Shock] Duration: 13 seconds AoE Attack Ratio: 0 SP: 37
Type: Melee / Attack Cooldown: 30s
 0 / 5 Cross GuardCross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level
Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Cross Guard
Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.
Level 1: Block: +50 SP: 14
Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword |
Rank 4
Highlander |
 0 / 10 Wagon WheelWagon Wheel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Wagon Wheel: Splash Type: Active * Increases AoE attack ratio of [Wagon Wheel] by 1 * Increases SP consumption by 10%
Highlander 2nd Circle required Wagon Wheel
[Physical] - [Slash] Perform an upward swing with your weapon, launching an enemy.
Level 1: Attack: 284% AoE Attack Ratio: 1 SP: 16
Type: Melee / Attack Cooldown: 18s
 0 / 10 2 Cartar StrokeCartar Stroke: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Cartar Stroke: Increased Knockback Type: Active * Increases the knockback power of [Cartar Stroke] by 50 per attribute level * increases SP consumption by 20%
Highlander 1st Circle required Cartar Stroke: Collision Damage Type: Active * Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke] * Increases SP consumption by 10%
Lv3 Cartar Stroke required Cartar Stroke: Remove Knockback Type: Active * [Cartar Stroke] no longer knocks enemies back * Only applies if attribute is set to ON * Increases SP consumption by 10%
Highlander 1st Circle required Cartar Stroke
[Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground.
Level 1: Attack: 106% x 4 Casting Time: 0.1 seconds AoE Attack Ratio: 1 SP: 18
Type: Melee / Attack Cooldown: 21s
 5 / 10 CrownCrown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Crown
[Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.
Level 5: Attack: 443% [Shock] Duration: 13 seconds AoE Attack Ratio: 0 SP: 37
Type: Melee / Attack Cooldown: 30s
 0 / 10 Cross GuardCross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level
Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Cross Guard
Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.
Level 1: Block: +50 SP: 14
Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword  5 / 5 MoulinetMoulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10%
Highlander 2nd Circle required Moulinet
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects.
Level 5: Attack 125% x 5 AoE Attack Ratio 1 SP: 42
Type: Melee / Attack Cooldown: 35s
 5 / 5 5 SkylinerSkyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 2nd Circle required Skyliner
[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding].
Level 5: Attack: 263% x 2 AoE Attack Ratio: 1 SP: 17
Type: Melee / Attack Cooldown: 15s
 5 / 5 2 CrosscutCrosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 2nd Circle required Crosscut
[Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding].
Level 5: Attack: 290% x 2 AoE Attack Ratio: 1 SP: 19
Type: Melee / Attack Cooldown: 28s
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Rank 5
Highlander |
 0 / 15 Wagon WheelWagon Wheel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Wagon Wheel: Splash Type: Active * Increases AoE attack ratio of [Wagon Wheel] by 1 * Increases SP consumption by 10%
Highlander 2nd Circle required Wagon Wheel
[Physical] - [Slash] Perform an upward swing with your weapon, launching an enemy.
Level 1: Attack: 284% AoE Attack Ratio: 1 SP: 16
Type: Melee / Attack Cooldown: 18s
 0 / 15 2 Cartar StrokeCartar Stroke: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Cartar Stroke: Increased Knockback Type: Active * Increases the knockback power of [Cartar Stroke] by 50 per attribute level * increases SP consumption by 20%
Highlander 1st Circle required Cartar Stroke: Collision Damage Type: Active * Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke] * Increases SP consumption by 10%
Lv3 Cartar Stroke required Cartar Stroke: Remove Knockback Type: Active * [Cartar Stroke] no longer knocks enemies back * Only applies if attribute is set to ON * Increases SP consumption by 10%
Highlander 1st Circle required Cartar Stroke
[Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground.
Level 1: Attack: 106% x 4 Casting Time: 0.1 seconds AoE Attack Ratio: 1 SP: 18
Type: Melee / Attack Cooldown: 21s
 5 / 15 CrownCrown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Crown
[Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.
Level 5: Attack: 443% [Shock] Duration: 13 seconds AoE Attack Ratio: 0 SP: 37
Type: Melee / Attack Cooldown: 30s
 0 / 15 Cross GuardCross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level
Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Cross Guard
Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.
Level 1: Block: +50 SP: 14
Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword  10 / 10 MoulinetMoulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10%
Highlander 2nd Circle required Moulinet
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects.
Level 10: Attack 160% x 5 AoE Attack Ratio 1 SP: 67
Type: Melee / Attack Cooldown: 35s
 10 / 10 5 SkylinerSkyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 2nd Circle required Skyliner
[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding].
Level 10: Attack: 335% x 2 AoE Attack Ratio: 1 SP: 27
Type: Melee / Attack Cooldown: 15s
 10 / 10 2 CrosscutCrosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 2nd Circle required Crosscut
[Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding].
Level 10: Attack: 370% x 2 AoE Attack Ratio: 1 SP: 31
Type: Melee / Attack Cooldown: 28s
 5 / 5 Skull SwingSkull Swing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skull Swing] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 3rd Circle required Skull Swing: No Jump Type: Active * Enemies cannot jump when attacked with [Skull Swing]
Highlander 3rd Circle required Skull Swing: Remove Knockback Type: Active * Removes knockback effect from [Skull Swing] * Only applies if attribute is set to ON * Increases SP consumption by 10%
Highlander 3rd Circle required Skull Swing
[Physical] - [Strike] Strike and push an enemy sidewards using the side of your sword. The enemy becomes afflicted with [Armor Break].
Level 5: Attack: 991% AoE Attack Ratio: 1 SP: 39
Type: Melee / Attack Cooldown: 40s
 5 / 5 2 Vertical SlashVertical Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vertical Slash] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 3rd Circle required Vertical Slash
[Physical] - [Slash] Attack with a descending vertical slash. Deals additional damage on medium and large-type enemies according to how much their defense has been decreased by [Skull Swing]. An additional bonus damage will be applied depending on the amount of harmful effect that have been applied to the enemy.
Level 5: Attack: 826% AoE Attack Ratio: 1 SP: 19
Type: Melee / Attack Cooldown: 25s
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Rank 6
Fencer |
 1 / 5 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 1: Attack: 149% x 4 Evasion Rate: +70 Duration: 4 seconds SP: 36
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  5 / 5 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 5: Attack: 151% x 8 SP: 93
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  1 / 5 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 1: Attack: 532% Duration: 5 seconds SP: 37
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 1: Attack: 169% x 5 Evasion Rate: +10% SP: 51
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 7
Fencer |
 1 / 10 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 1: Attack: 149% x 4 Evasion Rate: +70 Duration: 4 seconds SP: 36
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  10 / 10 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 10: Attack: 185% x 8 SP: 152
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  1 / 10 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 1: Attack: 532% Duration: 5 seconds SP: 37
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 10 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 1: Attack: 169% x 5 Evasion Rate: +10% SP: 51
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 10 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  5 / 5 5 Attaque ComposeeAttaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 2nd Circle required Attaque Composee
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 5: Attack: 320% x 2 SP: 80
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  1 / 5 PreparationPreparation
Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.
Level 1: Maximum Duration: 4 seconds +55% Block during skill duration Duration: 15 seconds SP: 55
Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 8
Fencer |
 1 / 15 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 1: Attack: 149% x 4 Evasion Rate: +70 Duration: 4 seconds SP: 36
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  15 / 15 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 15: Attack: 219% x 8 SP: 211
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  1 / 15 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 1: Attack: 532% Duration: 5 seconds SP: 37
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 15 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 1: Attack: 169% x 5 Evasion Rate: +10% SP: 51
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 15 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  10 / 10 5 Attaque ComposeeAttaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 2nd Circle required Attaque Composee
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 10: Attack: 407% x 2 SP: 132
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  1 / 5 PreparationPreparation
Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.
Level 1: Maximum Duration: 4 seconds +55% Block during skill duration Duration: 15 seconds SP: 55
Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  5 / 5 2 Balestra FenteBalestra Fente: Enhance Type: Passive * Increases the damage dealt on an enemy with [Balestra Fente] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 3rd Circle Required Balestra Fente
[Physical] - [Pierce] Charges forward. The attack decreases enemy critical resistance.
Level 5: Attack: 1214% Maximum Targets: 10 SP: 147
Type: Melee / Attack Cooldown: 28s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  2 / 5 Attaque au FerAttaque au Fer: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque au Fer] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 3rd Circle Required Attaque au Fer
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Strikes the enemy hands to drop their weapons with a rapier. The enemy cannot get the effect of the weapon until they pick it up. (The enemy picks up the weapon automatically after duration.)
Level 2: Attack: 1664% Length of Time Enemy Is Disarmed: 15 seconds SP: 104
Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  5 / 5 Epee GardeEpee Garde
Gives up the physical defense of the equipped shield to increase critical damage dealt with piercing attacks.
Level 5: Critical Attack Increment: 50% Duration: 30 seconds SP: 202
Type: Melee / Buff Cooldown: 45s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  5 / 5 3 FlecheFleche: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fleche] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 3rd Circle Required Fleche
[Physical] - [Pierce] Stabs the enemy three times.
Level 5: Attack: 732% x 3 SP: 141
Type: Melee / Attack Cooldown: 42s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 9
Matador |
 5 / 5 CapoteCapote: Excitement Type: Active * Enemies affected by [Capote] have their critical resistance reduced by 50% * Increases SP consumption by 20%
Matador 1st Circle Required Capote: Charismatic Type: Active * Increases the number of enemies provoked by [Capote] per attribute level Increases SP consumption by 20%
Matador 1st Circle Required Capote
Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds.
Level 5: Provoked targets: 5 Capote Debuff Duration: 15 sec SP: 97
Type: Melee / Buff Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 MuletaMuleta: Counterattack Enhance Type: Passive * Increases damage with [Muleta] by 0.5% per attribute level
Matador 1st Circle Required Muleta: Duration Type: Active * Increases the duration of [Muleta] by 0.5 sec per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Muleta: Counterattack Master Type: Active * Removes attack type restrictions for counterattack * Increases SP consumption by 20%
Matador 2nd Circle Required Muleta
[Physical] - [Pierce] Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking.
Level 1: Counterattack: 914% Counterattack Duration: 1 sec Increases Critical Rate by 10 when successfully counterattacked SP: 48
Type: Melee / Buff Cooldown: 10s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  5 / 5 2 FaenaFaena: Enhance Type: Passive * Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level * +10% added damage at maximum level
Matador 1st Circle Required Faena: Risk-taking Type: Active * Cannot block even when a shield is equipped, but adds +50% damage to [Faena] * Increases SP consumption by 30%
Matador 1st Circle Required Faena
[Physical] - [Pierce] Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies.
Level 5: Attack: 282% Number of attacks: 4 ~ 7 SP: 81
Type: Melee / Attack Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  5 / 5 OleOle: Duration Type: Active * Increases [Ole] buff duration by 1 second per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Ole
Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value.
Level 5: Critical Rate: 10% Critical Rate to Max. Provoked Enemy: 20% Duration: 20 sec SP: 78
Type: Melee / Buff Cooldown: 50s
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Rank 10
Matador |
 5 / 10 CapoteCapote: Excitement Type: Active * Enemies affected by [Capote] have their critical resistance reduced by 50% * Increases SP consumption by 20%
Matador 1st Circle Required Capote: Charismatic Type: Active * Increases the number of enemies provoked by [Capote] per attribute level Increases SP consumption by 20%
Matador 1st Circle Required Capote
Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds.
Level 5: Provoked targets: 5 Capote Debuff Duration: 15 sec SP: 97
Type: Melee / Buff Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 10 MuletaMuleta: Counterattack Enhance Type: Passive * Increases damage with [Muleta] by 0.5% per attribute level
Matador 1st Circle Required Muleta: Duration Type: Active * Increases the duration of [Muleta] by 0.5 sec per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Muleta: Counterattack Master Type: Active * Removes attack type restrictions for counterattack * Increases SP consumption by 20%
Matador 2nd Circle Required Muleta
[Physical] - [Pierce] Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking.
Level 1: Counterattack: 914% Counterattack Duration: 1 sec Increases Critical Rate by 10 when successfully counterattacked SP: 48
Type: Melee / Buff Cooldown: 10s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  10 / 10 2 FaenaFaena: Enhance Type: Passive * Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level * +10% added damage at maximum level
Matador 1st Circle Required Faena: Risk-taking Type: Active * Cannot block even when a shield is equipped, but adds +50% damage to [Faena] * Increases SP consumption by 30%
Matador 1st Circle Required Faena
[Physical] - [Pierce] Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies.
Level 10: Attack: 282% Number of attacks: 7 ~ 12 SP: 111
Type: Melee / Attack Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  10 / 10 OleOle: Duration Type: Active * Increases [Ole] buff duration by 1 second per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Ole
Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value.
Level 10: Critical Rate: 15% Critical Rate to Max. Provoked Enemy: 30% Duration: 20 sec SP: 110
Type: Melee / Buff Cooldown: 50s
 4 / 5 Paso DoblePaso Doble: Enhance Type: Passive * Increases the damage dealt on an enemy with [Paso Doble] by 0.5% per attribute level * +10% added damage at maximum level
Matador 2nd Circle Required Paso Doble: Remove Knockdown Type: Active * Removes Knockdown of [Paso Doble] Increases SP consumption by 10%
Matador 2nd Circle Required Paso Doble
[Physical] - [Pierce]Rotate 360 degrees and attack enemies in front of you. Caster is invulnerable during the attack. Enemies struck are knocked down.
Level 4: Attack: 1980% AoE Attack Ratio: 8 SP: 91
Type: Melee / Attack Cooldown: 20s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  1 / 5 Back SlideBack Slide: Evasion Type: Active * Evasion +50% for 5 seconds after using Back Slide * Increases SP consumption by 20%
Matador 2nd Circle Required Back Slide
Move backwards a set distance. Cooldown time decreases with skill level.
Level 1: Cooldown -1 sec 100% evasion when casting Back Slide SP: 64
Type: Melee / Buff Cooldown: 19s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
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